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@ -441,14 +441,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 0;
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}).set('eff',ai.get.damageEffect(trigger.source,player,player));
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"step 2"
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if(result.judge==1&&trigger.source.countCards('he')){
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player.discardPlayerCard(trigger.source,'he',true);
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}
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else{
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if(result.judge==2){
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trigger.source.damage();
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if(result.color=='black'){
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if(trigger.source.countCards('he')){
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player.discardPlayerCard(trigger.source,'he',true);
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}
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}
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else if(trigger.source.isIn()){
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trigger.source.damage();
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}
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event.num--;
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if(event.num>0){
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player.chooseBool('是否继续发动?');
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@ -1,5 +1,5 @@
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window.noname_update={
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version:'1.9.26.2',
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version:'1.9.26.3',
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update:'1.9.26',
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changeLog:[
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'bug修复'
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@ -15,6 +15,8 @@ window.noname_update={
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// 'card/sp.js',
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// 'card/yunchou.js',
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// 'character/*',
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'character/refresh.js',
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'character/ow.js',
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// 'mode/boss.js',
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// 'mode/versus.js',
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// 'mode/guozhan.js',
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