commit
c1d575e8f8
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@ -71,12 +71,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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ai2(target){
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const player=get.event('player'),trigger=get.event().getTrigger();
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if(trigger.card.name=='tiesuo'){
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const att=get.attitude(player,target);
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return get.sgn(att)*(2+get.sgn(att));
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}
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const att=get.attitude(player,target),eff=get.effect(target,trigger.card,trigger.player,player);
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if(trigger.card.name=='tiesuo') return eff>0?0:get.sgn(att)*(2+get.sgn(att));
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const sum=trigger.targets.reduce((i,j)=>i+get.effect(j,trigger.card,trigger.player,player),0);
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return get.effect(target,trigger.card,trigger.player,player)*2-sum;
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return get.sgn(att)*(eff*2-sum);
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},
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}).set('prompt2','弃置一张'+get.translation(get.color(trigger.card))+'牌,令'+get.translation(trigger.card)+'改为对其中一个目标结算两次');
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if(bool){
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@ -95,7 +93,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player(card,player){
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if(!game.hasPlayer(target=>{
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return target.hasSkill('olsbhetao')&&(get.attitude(player,target)<0||get.attitude(target,player)<0);
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})) return;
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})||game.countPlayer(target=>{
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return player.canUse(card,target);
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})<2) return;
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const select=get.copy(get.info(card).selectTarget);
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let range;
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if(select==undefined) range=[1,1];
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@ -103,7 +103,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else if(get.itemtype(select)=='select') range=select;
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else if(typeof select=='function') range=select(card,player);
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game.checkMod(card,player,range,'selectTarget',player);
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if(range[1]==-1||range[1]>1) return 'zeroplayertarget';
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if(range[1]==-1||(range[1]>1&&ui.selected.targets&&ui.selected.targets.length)) return 'zeroplayertarget';
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},
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},
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},
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@ -966,6 +966,7 @@ window.noname_character_rank={
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'dc_liuba',
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'key_seira',
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'lukai',
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'ol_lukai',
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'niufu',
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're_liufeng',
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'huzhao',
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@ -2569,6 +2570,7 @@ window.noname_character_rank={
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'dc_wangchang',
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'jin_zhouchu',
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'lukai',
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'ol_lukai',
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'caoxiancaohua',
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'huzhao',
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're_liufeng',
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234
character/sp.js
234
character/sp.js
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@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
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sp_others:["hanba","caiyang"],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liupan'],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liupan','ol_lukai'],
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},
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},
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characterFilter:{
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@ -30,6 +30,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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ol_lukai:['male','wu',3,['olxuanzhu','oljiane']],
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liupan:['male','qun',4,['olpijing']],
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guotu:['male','qun',3,['olqushi','olweijie']],
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ol_hujinding:['female','shu',3,['olqingyuan','olchongshen']],
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@ -710,6 +711,226 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//陆凯
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olxuanzhu:{
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mark:true,
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marktext:'☯',
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zhuanhuanji:true,
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intro:{
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content(storage){
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if(storage) return '每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用任意普通锦囊牌(须指定目标且仅指定一个目标)。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。';
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return '每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用任意基本牌。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。';
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},
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},
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audio:2,
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enable:'chooseToUse',
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filter(event,player){
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if(!player.countCards('he')||event.type=='wuxie') return false;
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return get.inpileVCardList(info=>{
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const name=info[2],type=get.type(name),infox=get.info({name:name});
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if(type!='basic'&&type!='trick') return false;
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if(type=='trick'&&(!infox||!infox.filterTarget)) return false;
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return (type!='basic')==(player.storage.olxuanzhu||false);
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}).some(card=>event.filterCard({name:card[2],nature:card[3]},player,event));
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},
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usable:1,
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chooseButton:{
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dialog(event,player){
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const list=get.inpileVCardList(info=>{
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const name=info[2],type=get.type(name),infox=get.info({name:name});
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if(type!='basic'&&type!='trick') return false;
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if(type=='trick'&&(!infox||!infox.filterTarget)) return false;
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return (type!='basic')==(player.storage.olxuanzhu||false);
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}).filter(card=>event.filterCard({name:card[2],nature:card[3]},player,event));
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return ui.create.dialog('玄注',[list,'vcard']);
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},
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check(button){
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if(get.event().getParent().type!='phase') return 1;
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return get.event('player').getUseValue({name:button.link[2],nature:button.link[3]});
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},
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backup(links,player){
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let next={
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audio:'olxuanzhu',
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filterCard:true,
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popname:true,
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check(card){
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return 1/(get.value(card)||0.5);
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},
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position:'he',
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ignoreMod:true,
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precontent(){
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const cards=event.result.cards.slice();
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player.addToExpansion(cards,player,'give').gaintag.add('olxuanzhu');
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const viewAs={name:event.result.card.name,nature:event.result.card.nature};
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event.result.card=viewAs;event.result.cards=[];
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player.when('useCardAfter').filter(evt=>evt.skill=='olxuanzhu_backup').then(()=>{
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const card=cards[0];
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if(get.type(card)!='equip') player.chooseToDiscard('he',true);
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else{
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const cardx=player.getExpansions('olxuanzhu');
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if(cardx.length){
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player.loseToDiscardpile(cardx);
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player.draw(cardx.length);
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}
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}
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}).vars({cards:cards});
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},
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onuse(result,player){
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player.changeZhuanhuanji('olxuanzhu');
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},
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};
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const viewAs={
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name:links[0][2],
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nature:links[0][3],
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suit:'none',
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number:null,
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isCard:true,
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};
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next.viewAs=viewAs;
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if(get.info('xunshi').isXunshi(viewAs)){
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next.filterTarget=function(card,player,target){
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const info=get.info(card);
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if(info.changeTarget){
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let targets=[target];
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info.changeTarget(player,targets);
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if(targets.length>1) return false;
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}
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return lib.filter.filterTarget(card,player,target);
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};
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next.selectTarget=1;
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}
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return next;
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},
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prompt(links,player){
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const viewAs={
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name:links[0][2],
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nature:links[0][3],
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suit:'none',
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number:null,
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isCard:true,
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};
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const str='将一张牌称为“玄”置于武将牌上,然后视为使用'+(get.translation(links[0][3])||'')+'【'+get.translation(links[0][2])+'】';
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return str+(get.info('xunshi').isXunshi(viewAs)?'(仅能指定一个目标)':'');
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},
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},
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hiddenCard(player,name){
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if(!lib.inpile.includes(name)||player.getStat('skill').olxuanzhu||!player.countCards('he')) return false;
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return get.inpileVCardList(info=>{
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const name=info[2],type=get.type(name),infox=get.info({name:name});
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if(type!='basic'&&type!='trick') return false;
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if(type=='trick'&&(!infox||!infox.filterTarget)) return false;
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return (type!='basic')==(player.storage.olxuanzhu||false);
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}).map(card=>card[2]).includes(name);
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},
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ai:{
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order(item,player){
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if(player&&get.event().type=='phase'){
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let list=get.inpileVCardList(info=>{
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const name=info[2],type=get.type(name),infox=get.info({name:name});
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if(type!='basic'&&type!='trick') return false;
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if(type=='trick'&&(!infox||!infox.filterTarget)) return false;
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return (type!='basic')==(player.storage.olxuanzhu||false);
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}).map(card=>{return {name:card[2],nature:card[3]}}).filter(card=>player.getUseValue(card,true,true)>0);
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if(!list.length) return 0;
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list.sort((a,b)=>{
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const getNum=function(card){
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if(get.info('xunshi').isXunshi(card)) return get.effect(game.filterPlayer(target=>{
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return player.canUse(card,target,true,true);
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}).sort((a,b)=>get.effect(b,card,player,player)-get.effect(a,card,player,player)),card,player,player);
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return player.getUseValue(card,true,true);
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};
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return (getNum(b)||0)-(getNum(a)||0);
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});
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return get.order(list[0],player)*0.99;
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}
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return 0.001;
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},
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respondSha:true,
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respondShan:true,
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skillTagFilter(player,tag,arg){
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if(arg=='respond') return false;
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const name=(tag=='respondSha'?'sha':'shan');
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return get.info('olxuanzhu').hiddenCard(player,name);
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},
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result:{player:1},
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},
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intro:{
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content:'expansion',
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markcount:'expansion',
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},
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onremove(player,skill){
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const cards=player.getExpansions(skill);
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if(cards.length) player.loseToDiscardpile(cards);
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},
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subSkill:{backup:{}},
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},
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oljiane:{
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audio:2,
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trigger:{player:['shaDamage','useCardToEnd']},
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filter(event,player,name){
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if(event.type!='card'||!event.target||!event.target.isIn()||event.target==player) return false;
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if(name=='shaDamage') return true;
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return event.card.name!='sha'&&!event.getParent()._neutralized;
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},
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logTarget:'target',
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forced:true,
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async content(event,trigger,player){
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trigger.target.addTempSkill('oljiane_neutralized');
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},
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group:'oljiane_neutralize',
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global:'oljiane_ai',
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subSkill:{
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neutralize:{
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audio:'oljiane',
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trigger:{
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target:'shaMiss',
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global:'eventNeutralized',
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},
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filter(event,player,name){
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if(event.type!='card') return false;
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return name=='shaMiss'||event._neutralize_event.player==player;
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},
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forced:true,
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async content(event,trigger,player){
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player.addTempSkill('oljiane_nouse');
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},
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},
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ai:{
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ai:{
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directHit_ai:true,
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skillTagFilter(player,tag,arg){
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if(!arg||!arg.target||!arg.target.hasSkill('oljiane_neutralized')) return false;
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},
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},
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},
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neutralized:{
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charlotte:true,
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mark:true,
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marktext:'牌',
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intro:{content:'本回合无法抵消牌'},
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trigger:{global:'useCard'},
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forced:true,
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popup:false,
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async content(event,trigger,player){
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const id=player.playerid;
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const map=trigger.customArgs;
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if(!map[id]) map[id]={};
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map[id].directHit2=true;
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},
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mod:{
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wuxieJudgeEnabled:()=>false,
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wuxieEnabled:()=>false,
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},
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},
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nouse:{
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charlotte:true,
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mark:true,
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marktext:'<span style="text-decoration: line-through;">牌</span>',
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intro:{content:'本回合无法成为牌的目标'},
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mod:{targetEnabled:()=>false},
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},
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},
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},
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//刘磐
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olpijing:{
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audio:2,
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@ -26184,6 +26405,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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str+='然后若没有角色因此【杀】死亡,你移除本次被选择的项。';
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return str;
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},
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olxuanzhu(player){
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if(player.storage.olxuanzhu) return '转换技,每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用:阴,任意基本牌;<span class="bluetext">阳,任意普通锦囊牌(须指定目标且仅指定一个目标)</span>。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。';
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return '转换技,每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用:<span class="bluetext">阴,任意基本牌</span>;阳,任意普通锦囊牌(须指定目标且仅指定一个目标)。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。';
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},
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},
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characterReplace:{
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guanyinping:['guanyinping','old_guanyinping'],
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@ -26247,6 +26472,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhugedan:['re_zhugedan','zhugedan'],
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zhangren:['jsrg_zhangren','zhangren'],
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wenqin:['ol_wenqin','pe_wenqin'],
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lukai:['ol_lukai','lukai'],
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},
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translate:{
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"xinfu_lingren":"凌人",
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@ -27472,6 +27698,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liupan:'刘磐',
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olpijing:'披荆',
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olpijing_info:'每回合限一次,当你使用黑色【杀】或黑色普通锦囊牌指定唯一目标后,你可以令至多X名其他角色成为此牌的额外目标并依次交给你一张牌(X为你已损失的体力值且X至少为1)。这些角色下次使用基本牌或普通锦囊牌指定唯一目标时,其可令你成为此牌的额外目标或摸一张牌。',
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ol_lukai:'OL陆凯',
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ol_lukai_prefix:'OL',
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olxuanzhu:'玄注',
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olxuanzhu_info:'转换技,每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用:阴,任意基本牌;阳,任意普通锦囊牌(须指定目标且仅指定一个目标)。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。',
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oljiane:'謇谔',
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oljiane_info:'锁定技。①当你对其他角色使用的牌生效后,其本回合无法抵消牌。②当你抵消牌后,你本回合无法成为牌的目标。',
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sp_tianji:'天极·皇室宗亲',
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sp_sibi:'四弼·辅国文曲',
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@ -409,12 +409,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return target!=get.event('aim');
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},true).set('ai',target=>{
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const player=get.event('player');
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return att=get.attitude(player,target);
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return get.attitude(player,target);
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}).set('aim',aim);
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if(bool&&get.owner(card)==player){
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const target=targets[0];
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player.line(target,'green');
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await player.give([card],target);
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if(target!=player) await player.give([card],target);
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if(get.owner(card)==target){
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const {result:{bool}}=await target.chooseUseTarget(card);
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if(bool) await player.draw();
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|
@ -429,7 +429,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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inherit:'mbdiancai',
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filter(event,player){
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if(!player.getHp()||_status.currentPhase===player) return false;
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if(_status.currentPhase===player) return false;
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let num=player.getHistory('lose',evt=>{
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return evt.cards2&&evt.cards2.length&&evt.getParent('phaseUse')==event;
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}).reduce((sum,evt)=>{
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|
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Binary file not shown.
After Width: | Height: | Size: 41 KiB |
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@ -2640,13 +2640,32 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.trueZhu.update();
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game.falseZhu.update();
|
||||
ui.arena.classList.add('choose-character');
|
||||
if(get.is.phoneLayout()){
|
||||
ui.guanduInfo=ui.create.div('.touchinfo.left',ui.window);
|
||||
if(evt=='shishengshibai'){
|
||||
ui.guanduInfo=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
|
||||
ui.guanduInfo.innerHTML='十胜十败(0)';
|
||||
}
|
||||
const showGuanduEvent=function(evt){
|
||||
if(ui['GuanduEvent_'+evt]) return;
|
||||
ui['GuanduEvent_'+evt]=ui.create.system(get.translation(evt),null,true);
|
||||
lib.setPopped(ui['GuanduEvent_'+evt],function(){
|
||||
var uiintro=ui.create.dialog('hidden');
|
||||
uiintro.add(get.translation(evt));
|
||||
uiintro.add('<div class="text center">'+get.translation(evt+'_info')+'</div>');
|
||||
var ul=uiintro.querySelector('ul');
|
||||
if(ul) ul.style.width='180px';
|
||||
uiintro.add(ui.create.div('.placeholder'));
|
||||
return uiintro;
|
||||
},250);
|
||||
};
|
||||
for(const i in lib.playerOL){
|
||||
const target=lib.playerOL[i];
|
||||
if(target==game.me){
|
||||
showGuanduEvent(evt);
|
||||
}
|
||||
else if(target.isOnline2()){
|
||||
target.send(showGuanduEvent,evt);
|
||||
}
|
||||
else{
|
||||
ui.guanduInfo=ui.create.div(ui.gameinfo);
|
||||
}
|
||||
ui.guanduInfo.innerHTML='当前事件:'+get.translation(evt);
|
||||
if(lib.config.background_speak) game.playAudio('skill',evt);
|
||||
var dialog=ui.create.dialog('本局特殊事件:'+get.translation(evt));
|
||||
dialog.addText(get.translation(evt+'_info'),false);
|
||||
|
@ -2725,15 +2744,26 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var evt_list=[['huoshaowuchao','chunyuqiong'],['liangcaokuifa','sp_xuyou'],['zhanyanliangzhuwenchou','jsp_guanyu'],['shishengshibai','re_guojia'],['xutuhuanjin','yj_jushou'],['liangjunxiangchi','yj_jushou'],['jianshoudaiyuan','tianfeng'],['yiruoshengqiang','re_caocao'],['shichongerjiao','sp_xuyou']].randomGet();
|
||||
var evt=evt_list[0],character=evt_list[1];
|
||||
game.addGlobalSkill(evt);
|
||||
const showGuanduEvent=function(evt){
|
||||
if(ui['GuanduEvent_'+evt]) return;
|
||||
ui['GuanduEvent_'+evt]=ui.create.system(get.translation(evt),null,true);
|
||||
lib.setPopped(ui['GuanduEvent_'+evt],function(){
|
||||
var uiintro=ui.create.dialog('hidden');
|
||||
uiintro.add(get.translation(evt));
|
||||
uiintro.add('<div class="text center">'+get.translation(evt+'_info')+'</div>');
|
||||
var ul=uiintro.querySelector('ul');
|
||||
if(ul) ul.style.width='180px';
|
||||
uiintro.add(ui.create.div('.placeholder'));
|
||||
return uiintro;
|
||||
},250);
|
||||
};
|
||||
showGuanduEvent(evt);
|
||||
game.broadcastAll(function(evt){
|
||||
if(get.is.phoneLayout()){
|
||||
ui.guanduInfo=ui.create.div('.touchinfo.left',ui.window);
|
||||
}
|
||||
else{
|
||||
ui.guanduInfo=ui.create.div(ui.gameinfo);
|
||||
}
|
||||
if(lib.config.background_speak) game.playAudio('skill',evt);
|
||||
ui.guanduInfo.innerHTML='当前事件:'+get.translation(evt);
|
||||
if(evt=='shishengshibai'){
|
||||
ui.guanduInfo=get.is.phoneLayout()?ui.create.div('.touchinfo.left',ui.window):ui.create.div(ui.gameinfo);
|
||||
ui.guanduInfo.innerHTML='十胜十败(0)';
|
||||
}
|
||||
},evt);
|
||||
game.me.chooseControl('ok').set('dialog',['###本局特殊事件:'+get.translation(evt)+'###'+get.translation(evt+'_info'),[[character],'character']]);
|
||||
'step 1'
|
||||
|
@ -4688,7 +4718,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(!_status.shishengshibai) _status.shishengshibai=0;
|
||||
_status.shishengshibai++;
|
||||
game.broadcastAll(function(num){
|
||||
if(ui.guanduInfo) ui.guanduInfo.innerHTML='当前事件:十胜十败('+num+')';
|
||||
if(ui.guanduInfo) ui.guanduInfo.innerHTML='十胜十败('+num+')';
|
||||
},_status.shishengshibai);
|
||||
if(_status.shishengshibai%10==0&&trigger.targets&&trigger.targets.length>0&&!['delay','equip'].includes(get.type(trigger.card))){
|
||||
trigger.effectCount++;
|
||||
|
|
Loading…
Reference in New Issue