This commit is contained in:
parent
6a5385ae8f
commit
c1a12b036e
|
@ -286,8 +286,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
subtype:'spell_gold',
|
||||
vanish:true,
|
||||
enable:function(card,player){
|
||||
var enemies=player.getEnemies();
|
||||
return game.hasPlayer(function(current){
|
||||
return get.distance(player,current,'pure')==1;
|
||||
return enemies.contains(current)&&get.distance(player,current,'pure')==1;
|
||||
});
|
||||
},
|
||||
notarget:true,
|
||||
|
@ -297,8 +298,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var enemies=player.getEnemies();
|
||||
var list=game.filterPlayer(function(current){
|
||||
return get.distance(player,current,'pure')==1;
|
||||
return enemies.contains(current)&&get.distance(player,current,'pure')==1;
|
||||
});
|
||||
event.list=list.sortBySeat();
|
||||
'step 1'
|
||||
|
@ -307,15 +309,16 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
event.target=target;
|
||||
player.line(target,'green');
|
||||
target.damage();
|
||||
target.draw(false);
|
||||
target.$draw();
|
||||
}
|
||||
else{
|
||||
delete event.target;
|
||||
}
|
||||
'step 2'
|
||||
if(event.target){
|
||||
event.target.out();
|
||||
if(!event.target.isTurnedOver()){
|
||||
event.target.turnOver();
|
||||
event.target.addSkill('gw_aerdeyin');
|
||||
}
|
||||
event.goto(1);
|
||||
}
|
||||
'step 3'
|
||||
|
@ -1840,6 +1843,38 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
gw_aerdeyin:{
|
||||
trigger:{global:'roundStart'},
|
||||
silent:true,
|
||||
mark:true,
|
||||
intro:{
|
||||
content:'新的一轮开始时,若武将牌正面朝上,则在当前回合结束后进行一个额外回合,否则将武将牌翻回正面'
|
||||
},
|
||||
content:function(){
|
||||
if(player.isTurnedOver()){
|
||||
player.turnOver();
|
||||
player.removeSkill('gw_aerdeyin');
|
||||
player.logSkill('gw_aerdeyin');
|
||||
}
|
||||
else{
|
||||
player.insertPhase();
|
||||
}
|
||||
},
|
||||
group:'gw_aerdeyin_phase',
|
||||
subSkill:{
|
||||
phase:{
|
||||
trigger:{player:'phaseBefore'},
|
||||
silent:true,
|
||||
filter:function(event,player){
|
||||
return event.skill=='gw_aerdeyin';
|
||||
},
|
||||
content:function(){
|
||||
player.removeSkill('gw_aerdeyin');
|
||||
player.logSkill('gw_aerdeyin');
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
gw_kunenfayin:{
|
||||
mark:true,
|
||||
nopop:true,
|
||||
|
@ -2220,11 +2255,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
gw_hudiewu:'蝴蝶舞',
|
||||
gw_hudiewu_info:'将其他角色在场上的所有牌替换为蝶翼(每当你失去一张蝶翼,你获得一枚“蝶翼”标记;在任意角色的结束阶段,你移去所有“蝶翼”标记,并随机弃置等量的牌),然后结束出牌阶段',
|
||||
gw_yigeniyin:'伊格尼印',
|
||||
gw_yigeniyin_info:'对敌方角色中体力值最大的一名随机角色造成一点火焰伤害,然后对场上体力值最大的所有角色各造成一点火焰伤害,然后结束出牌阶段',
|
||||
gw_yigeniyin_info:'对敌方角色中体力值最高的一名随机角色造成一点火焰伤害,然后对场上体力值最高的所有角色各造成一点火焰伤害,然后结束出牌阶段',
|
||||
gw_leizhoushu:'雷咒术',
|
||||
gw_leizhoushu_info:'获得技能雷咒术(在每个准备阶段令全场牌数最多的所有其他角色各随机弃置一张牌,若目标不包含敌方角色,将一名随机敌方角色追加为额外目标,结算X次,X为本局获得此技能的次数),然后结束出牌阶段',
|
||||
gw_aerdeyin:'阿尔德印',
|
||||
gw_aerdeyin_info:'对相邻的角色造成一点伤害,目标摸一张牌并移出游戏一轮,然后结束出牌阶段',
|
||||
gw_aerdeyin_bg:'印',
|
||||
gw_aerdeyin_info:'对相邻的敌方角色造成一点伤害,若目标武将牌正面朝上,则将其翻面;新的一轮开始时,若目标武将牌正面朝上,则在当前回合结束后进行一个额外回合,否则将武将牌翻回正面',
|
||||
gw_xinsheng:'新生',
|
||||
gw_xinsheng_info:'选择一名角色,随机观看12张武将牌,选择一张替代其武将牌,并令其增加一点体力,然后结束出牌阶段',
|
||||
gw_zhongmozhizhan:'终末之战',
|
||||
|
|
|
@ -2268,7 +2268,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(event.targets.length){
|
||||
event.current=event.targets.shift();
|
||||
if(event.current.countCards('he')&&target.isAlive()){
|
||||
event.current.chooseToUse({name:'sha'},target,-1);
|
||||
event.current.chooseToUse({name:'sha'},target,-1,'号令').set('prompt2','选择一项:1. 对'+get.translation(event.current)+'使用一张杀;2. 取消并交给'+get.translation(player)+'一张牌,然后视'+get.translation(player)+'为对你使用一张杀');
|
||||
}
|
||||
}
|
||||
else{
|
||||
|
|
|
@ -495,6 +495,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
enable:'phaseUse',
|
||||
usable:1,
|
||||
delay:0,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h');
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var max=0;
|
||||
|
|
Loading…
Reference in New Issue