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@ -34,8 +34,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_aokeweisite:['male','qun',4,['yunhuo']],
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gw_aokeweisite:['male','qun',4,['yunhuo']],
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// gw_kaxier:['male','wu',4,[]],
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// gw_kaxier:['male','wu',4,[]],
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gw_luobo:['male','qun',3,['junchi']],
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gw_luobo:['male','qun',3,['junchi']],
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// gw_mieren:['male','wu',4,[]],
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// gw_mieren:['male','shu',3,[]],
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// gw_sanhanya:['male','wu',4,[]],
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gw_sanhanya:['male','shu',3,['gwjinyan']],
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gw_shanhu:['female','qun',3,['shuijian']],
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gw_shanhu:['female','qun',3,['shuijian']],
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// gw_zhangyujushou:['male','wu',4,[]],
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// gw_zhangyujushou:['male','wu',4,[]],
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gw_zhuoertan:['male','wu',3,['hupeng']],
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gw_zhuoertan:['male','wu',3,['hupeng']],
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@ -54,6 +54,63 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
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gw_yioufeisi:'国王还是乞丐,两者有何区别,人类少一个算一个',
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},
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},
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skill:{
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skill:{
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gwjinyan:{
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trigger:{player:['damageBegin','loseHpBegin']},
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forced:true,
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priority:-55,
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mark:true,
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filter:function(event,player){
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if(game.roundNumber%3==0) return false;
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return player.hp-event.num<game.roundNumber%3;
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},
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content:function(){
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trigger.num=Math.max(0,player.hp-game.roundNumber%3);
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},
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group:['gwjinyan_gain','gwjinyan_hp'],
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subSkill:{
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gain:{
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trigger:{player:'phaseBegin'},
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frequent:true,
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filter:function(){
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return game.roundNumber%3==0;
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},
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content:function(){
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var list=get.typeCard('spell_gold');
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if(list.length){
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player.gain(game.createCard(list.randomGet()),'gain2');
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}
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}
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},
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hp:{
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trigger:{global:'roundStart'},
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forced:true,
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filter:function(event,player){
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return player.hp<game.roundNumber%3;
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},
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content:function(){
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player.hp=game.roundNumber%3;
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if(player.maxHp<player.hp){
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player.maxHp=player.hp;
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}
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player.update();
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}
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}
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},
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ai:{
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threaten:function(){
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if(game.roundNumber%3==0) return 1.6;
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return 0.8;
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},
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effect:{
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target:function(card,player,target){
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if(game.roundNumber%3==0) return;
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if(get.tag(card,'damage')||get.tag(card,'loseHp')){
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if(target.hp<=game.roundNumber%3) return 0;
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}
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}
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}
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}
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},
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gwshenyu:{
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gwshenyu:{
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trigger:{player:'phaseBegin'},
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trigger:{player:'phaseBegin'},
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direct:true,
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direct:true,
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@ -1379,6 +1436,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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gw_zhangyujushou:'章鱼巨兽',
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gw_zhangyujushou:'章鱼巨兽',
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gw_zhuoertan:'卓尔坦',
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gw_zhuoertan:'卓尔坦',
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gwjinyan:'金焰',
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gwjinyan_info:'锁定技,准备阶段,若游戏轮数为3的倍数,你获得一张随机金卡;你的体力值不能小于X,X为游戏轮数除3的余数',
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gwshenyu:'神愈',
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gwshenyu:'神愈',
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gwshenyu_info:'准备阶段,你可以令一名角色选择一项:回复一点体力,或从弃牌堆中获得一张非金法术牌',
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gwshenyu_info:'准备阶段,你可以令一名角色选择一项:回复一点体力,或从弃牌堆中获得一张非金法术牌',
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junchi:'骏驰',
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junchi:'骏驰',
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@ -14741,6 +14741,11 @@
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next.delay=arguments[i];
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next.delay=arguments[i];
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}
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}
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}
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}
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if(next.animate=='gain2'||next.animate=='draw2'){
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if(!next.hasOwnProperty('log')){
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next.log=true;
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}
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}
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next.setContent('gain');
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next.setContent('gain');
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return next;
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return next;
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},
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},
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