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d240be3f25
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c129a6e3fe
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@ -175,6 +175,7 @@ character.hearth={
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direct:true,
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direct:true,
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filter:function(event,player){
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return game.hasPlayer(function(current){
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if(current==player) return false;
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var nh=current.num('h');
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var nh=current.num('h');
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return nh&&nh>=player.num('h');
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return nh&&nh>=player.num('h');
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});
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});
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@ -182,6 +183,7 @@ character.hearth={
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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player.chooseTarget(get.prompt('kuixin'),function(card,player,target){
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player.chooseTarget(get.prompt('kuixin'),function(card,player,target){
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if(target==player) return false;
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var nh=target.num('h');
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var nh=target.num('h');
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return nh&&nh>=player.num('h');
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return nh&&nh>=player.num('h');
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}).ai=function(target){
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}).ai=function(target){
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@ -52,21 +52,8 @@ character.old={
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}
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}
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player.logSkill('zhenshan',result.targets);
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player.logSkill('zhenshan',result.targets);
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player.addTempSkill('zhenshan2','phaseAfter');
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player.addTempSkill('zhenshan2','phaseAfter');
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event.target=result.targets[0];
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player.swapHandcards(result.targets[0]);
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event.cards0=player.get('h');
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event.cards1=event.target.get('h');
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player.lose(event.cards0,ui.special);
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event.target.lose(event.cards1,ui.special);
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}
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}
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else{
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event.finish();
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}
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"step 2"
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player.gain(event.cards1,event.target);
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event.target.gain(event.cards0,player);
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player.$give(event.cards0.length,event.target);
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event.target.$give(event.cards1.length,player);
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game.delay();
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},
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},
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group:['zhenshan_sha','zhenshan_tao','zhenshan_jiu']
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group:['zhenshan_sha','zhenshan_tao','zhenshan_jiu']
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},
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},
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@ -93,20 +80,8 @@ character.old={
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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player.logSkill('zhenshan_sha',result.targets);
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player.logSkill('zhenshan_sha',result.targets);
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event.target=result.targets[0];
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player.swapHandcards(result.targets[0]);
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event.cards0=player.get('h');
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event.cards1=event.target.get('h');
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player.lose(event.cards0,ui.special);
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event.target.lose(event.cards1,ui.special);
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}
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}
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else{
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event.finish();
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}
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'step 2'
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player.gain(event.cards1,event.target);
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event.target.gain(event.cards0,player);
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player.$give(event.cards0.length,event.target);
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event.target.$give(event.cards1.length,player);
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},
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},
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filterCard:function(card){
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filterCard:function(card){
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return false;
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return false;
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@ -155,20 +130,8 @@ character.old={
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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player.logSkill('zhenshan_tao',result.targets);
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player.logSkill('zhenshan_tao',result.targets);
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event.target=result.targets[0];
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player.swapHandcards(result.targets[0]);
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event.cards0=player.get('h');
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event.cards1=event.target.get('h');
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player.lose(event.cards0,ui.special);
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event.target.lose(event.cards1,ui.special);
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}
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}
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else{
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event.finish();
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}
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'step 2'
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player.gain(event.cards1,event.target);
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event.target.gain(event.cards0,player);
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player.$give(event.cards0.length,event.target);
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event.target.$give(event.cards1.length,player);
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},
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},
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filterCard:function(card){
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filterCard:function(card){
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return false;
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return false;
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@ -217,20 +180,8 @@ character.old={
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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player.logSkill('zhenshan_jiu',result.targets);
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player.logSkill('zhenshan_jiu',result.targets);
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event.target=result.targets[0];
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player.swapHandcards(result.targets[0]);
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event.cards0=player.get('h');
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event.cards1=event.target.get('h');
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player.lose(event.cards0,ui.special);
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event.target.lose(event.cards1,ui.special);
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}
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}
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else{
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event.finish();
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}
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'step 2'
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player.gain(event.cards1,event.target);
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event.target.gain(event.cards0,player);
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player.$give(event.cards0.length,event.target);
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event.target.$give(event.cards1.length,player);
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},
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},
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filterCard:function(card){
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filterCard:function(card){
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return false;
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return false;
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@ -2146,16 +2146,7 @@ character.shenhua={
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multitarget:true,
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multitarget:true,
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multiline:true,
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multiline:true,
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content:function(){
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content:function(){
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'step 0'
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targets[0].swapHandcards(targets[1]);
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event.cards0=targets[0].get('h');
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event.cards1=targets[1].get('h');
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targets[0].lose(event.cards0,ui.special);
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targets[1].lose(event.cards1,ui.special);
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'step 1'
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targets[0].gain(event.cards1,targets[1]);
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targets[1].gain(event.cards0,targets[0]);
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targets[0].$give(event.cards0.length,targets[1]);
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targets[1].$give(event.cards1.length,targets[0]);
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},
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},
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check:function(card){
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check:function(card){
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var list=[],player=_status.event.player;
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var list=[],player=_status.event.player;
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@ -41,7 +41,7 @@ character.yxs={
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yxs_zhangsanfeng:['male','wei',4,['zbudao','taiji']],
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yxs_zhangsanfeng:['male','wei',4,['zbudao','taiji']],
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yxs_nandinggeer:['female','shu',3,['huli','xianqu','yixin']],
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yxs_nandinggeer:['female','shu',3,['huli','xianqu','yixin']],
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yxs_weizhongxian:['male','qun',3,['zhuxin','wlianhuan']],
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yxs_weizhongxian:['male','qun',3,['zhuxin','wlianhuan']],
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// yxs_meixi:['female','shu',3,['liebo','yaoji']],
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yxs_meixi:['female','shu',3,['liebo','yaoji']],
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// yxs_lanlinwang:['male','shu',4,['guimian','yuxue']],
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// yxs_lanlinwang:['male','shu',4,['guimian','yuxue']],
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},
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},
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characterIntro:{
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characterIntro:{
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@ -89,6 +89,22 @@ character.yxs={
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yxs_lanlinwang:'高长恭(541年―573年),又名高孝瓘、高肃,祖籍渤海调蓨(今河北省景县),神武帝高欢之孙,文襄帝高澄第四子,生母不详,南北朝时期北齐宗室、将领,封爵兰陵郡王。高长恭貌柔心壮,音容兼美。为将躬勤细事,每得甘美,虽一瓜数果,必与将士分享。累次升任至并州刺史。突厥攻入晋阳,高长恭奋力将其击退。邙山之战,高长恭为中军,率领五百骑兵再入周军包围圈,直至金墉城下,因高长恭戴着头盔,城中的人不确定是敌军或是我军,直到高长恭把头盔脱下来城上的人才知道是高长恭,派弓箭手开始放箭保护他,之后高长恭成功替金墉解围,高长恭在此次战中威名大振,士兵们为此战而讴歌他,即后来知名的《兰陵王入阵曲》。',
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yxs_lanlinwang:'高长恭(541年―573年),又名高孝瓘、高肃,祖籍渤海调蓨(今河北省景县),神武帝高欢之孙,文襄帝高澄第四子,生母不详,南北朝时期北齐宗室、将领,封爵兰陵郡王。高长恭貌柔心壮,音容兼美。为将躬勤细事,每得甘美,虽一瓜数果,必与将士分享。累次升任至并州刺史。突厥攻入晋阳,高长恭奋力将其击退。邙山之战,高长恭为中军,率领五百骑兵再入周军包围圈,直至金墉城下,因高长恭戴着头盔,城中的人不确定是敌军或是我军,直到高长恭把头盔脱下来城上的人才知道是高长恭,派弓箭手开始放箭保护他,之后高长恭成功替金墉解围,高长恭在此次战中威名大振,士兵们为此战而讴歌他,即后来知名的《兰陵王入阵曲》。',
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},
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},
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skill:{
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skill:{
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yaoji:{
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trigger:{player:'damageEnd'},
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filter:function(event,player){
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return event.source&&event.source.isIn()&&event.source!=player&&!event.source.hasJudge('lebu');
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},
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check:function(event,player){
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return ai.get.attitude(player,event.source)<=0;
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},
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logTarget:'source',
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content:function(){
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var card=game.createCard('lebu');
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trigger.source.addJudge(card);
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trigger.source.$draw(card);
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game.delay();
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}
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},
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liebo:{
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liebo:{
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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@ -96,12 +112,7 @@ character.yxs={
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return Math.abs(target.num('h')-player.num('h'))<=1;
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return Math.abs(target.num('h')-player.num('h'))<=1;
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},
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},
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content:function(){
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content:function(){
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var cards0=target.get('h');
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player.swapHandcards(target);
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var cards1=player.get('h');
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target.gain(cards1,player);
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player.gain(cards0,target);
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target.$giveAuto(cards0,player);
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player.$giveAuto(cards1,target);
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},
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},
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ai:{
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ai:{
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order:function(){
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order:function(){
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40
game/game.js
40
game/game.js
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@ -9272,6 +9272,36 @@
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event.trigger('respond');
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event.trigger('respond');
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game.delayx(0.5);
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game.delayx(0.5);
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},
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},
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swapHandcards:function(){
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'step 0'
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event.cards1=player.get('h');
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event.cards2=target.get('h');
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target.$giveAuto(event.cards1,player);
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player.$giveAuto(event.cards2,target);
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'step 1'
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event.cards=event.cards1;
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var next=player.lose(event.cards,ui.special).set('type','gain');
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if(player==game.me){
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event.delayed=true;
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}
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else{
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next.delay=false;
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}
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'step 1'
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event.cards=event.cards2;
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var next=target.lose(event.cards,ui.special).set('type','gain');
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if(target==game.me){
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event.delayed=true;
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}
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else{
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next.delay=false;
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}
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'step 2'
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if(!event.delayed) game.delay();
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'step 3'
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player.gain(event.cards2,target);
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target.gain(event.cards1,player);
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},
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gain:function(){
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gain:function(){
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"step 0"
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"step 0"
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if(cards){
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if(cards){
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@ -11970,6 +12000,14 @@
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}
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}
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}
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}
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next.setContent('respond');
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next.setContent('respond');
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return next;
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},
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swapHandcards:function(target){
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var next=game.createEvent('swapHandcards',false);
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next.player=this;
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next.target=target;
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next.setContent('swapHandcards');
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return next;
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},
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},
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directgain:function(cards){
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directgain:function(cards){
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var hs=this.get('h');
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var hs=this.get('h');
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@ -12007,7 +12045,7 @@
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var current=targets[i];
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var current=targets[i];
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var card=current.get(position||'h').randomGet();
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var card=current.get(position||'h').randomGet();
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if(!card) continue;
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if(!card) continue;
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if(current==game.me){
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if(current==game.me||current.isOnline()){
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this.gain(card,current);
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this.gain(card,current);
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delayed=true;
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delayed=true;
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}
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}
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