修改boss
This commit is contained in:
parent
aa7438c60d
commit
c0de77e02f
11
card/ex.js
11
card/ex.js
|
@ -1,3 +1,4 @@
|
||||||
|
'use strict';
|
||||||
card.ex={
|
card.ex={
|
||||||
card:{
|
card:{
|
||||||
hanbing:{
|
hanbing:{
|
||||||
|
@ -28,7 +29,7 @@ card.ex={
|
||||||
hanbing_skill:{
|
hanbing_skill:{
|
||||||
trigger:{player:'shaHit'},
|
trigger:{player:'shaHit'},
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function(event,player){
|
filter:function(event){
|
||||||
return event.target.get('he').length>0;
|
return event.target.get('he').length>0;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
|
@ -42,10 +43,10 @@ card.ex={
|
||||||
if(eff<=0) return ai.get.buttonValue(button);
|
if(eff<=0) return ai.get.buttonValue(button);
|
||||||
if(trigger.target.hp==1) return false;
|
if(trigger.target.hp==1) return false;
|
||||||
if(player.skills.contains('jiu')||player.skills.contains('tianxianjiu')) return false;
|
if(player.skills.contains('jiu')||player.skills.contains('tianxianjiu')) return false;
|
||||||
if(ui.dialog.buttons.length<2) return -1;
|
if(_status.event.dialog.buttons.length<2) return -1;
|
||||||
var num=0;
|
var num=0;
|
||||||
for(var i=0;i<ui.dialog.buttons.length;i++){
|
for(var i=0;i<_status.event.dialog.buttons.length;i++){
|
||||||
if(ai.get.buttonValue(ui.dialog.buttons[i])>1.5) num++;
|
if(ai.get.buttonValue(_status.event.dialog.buttons[i])>1.5) num++;
|
||||||
}
|
}
|
||||||
if(num>=2) return ai.get.buttonValue(button)-1.5;
|
if(num>=2) return ai.get.buttonValue(button)-1.5;
|
||||||
});
|
});
|
||||||
|
@ -64,7 +65,7 @@ card.ex={
|
||||||
trigger:{target:'shaBefore'},
|
trigger:{target:'shaBefore'},
|
||||||
forced:true,
|
forced:true,
|
||||||
priority:6,
|
priority:6,
|
||||||
filter:function(event,player){
|
filter:function(event){
|
||||||
if(event.player.num('s','unequip')) return false;
|
if(event.player.num('s','unequip')) return false;
|
||||||
return (event.card.name=='sha'&&get.color(event.card)=='black')
|
return (event.card.name=='sha'&&get.color(event.card)=='black')
|
||||||
},
|
},
|
||||||
|
|
|
@ -1347,7 +1347,7 @@ character.yijiang={
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
"step 2"
|
"step 2"
|
||||||
if(result.bool){
|
if(result.bool&&result.targets.length){
|
||||||
game.log(get.translation(player)+'指定的出杀目标为'+get.translation(result.targets));
|
game.log(get.translation(player)+'指定的出杀目标为'+get.translation(result.targets));
|
||||||
event.target.line(result.targets);
|
event.target.line(result.targets);
|
||||||
event.target.chooseToUse('对'+get.translation(result.targets)+'使用一张杀,或令'+get.translation(player)+'获得你的两张牌',{name:'sha'},result.targets[0],-1);
|
event.target.chooseToUse('对'+get.translation(result.targets)+'使用一张杀,或令'+get.translation(player)+'获得你的两张牌',{name:'sha'},result.targets[0],-1);
|
||||||
|
|
153
mode/boss.js
153
mode/boss.js
|
@ -234,7 +234,12 @@ mode.boss={
|
||||||
td=ui.create.div(tr);
|
td=ui.create.div(tr);
|
||||||
td.innerHTML=get.translation(game.dead[i]);
|
td.innerHTML=get.translation(game.dead[i]);
|
||||||
td=ui.create.div(tr);
|
td=ui.create.div(tr);
|
||||||
td.innerHTML='剩余'+get.cnNumber(game.bossinfo.chongzheng-game.dead[i].storage.boss_chongzheng)+'回合';
|
if(game.dead[i].maxHp>0){
|
||||||
|
td.innerHTML='剩余'+get.cnNumber(game.bossinfo.chongzheng-game.dead[i].storage.boss_chongzheng)+'回合';
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
td.innerHTML='无法重整'
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!added){
|
if(!added){
|
||||||
|
@ -276,25 +281,27 @@ mode.boss={
|
||||||
else if(player.isDead()){
|
else if(player.isDead()){
|
||||||
if(player.hp<0) player.hp=0;
|
if(player.hp<0) player.hp=0;
|
||||||
player.storage.boss_chongzheng++;
|
player.storage.boss_chongzheng++;
|
||||||
if(player.hp<player.maxHp){
|
if(player.maxHp>0){
|
||||||
player.hp++;
|
if(player.hp<player.maxHp){
|
||||||
game.log(get.translation(player)+'回复了一点体力');
|
player.hp++;
|
||||||
|
game.log(get.translation(player)+'回复了一点体力');
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
var card=get.cards()[0];
|
||||||
|
var sort=lib.config.sort_card(card);
|
||||||
|
var position=sort>0?player.node.handcards1:player.node.handcards2;
|
||||||
|
card.fix();
|
||||||
|
card.animate('start');
|
||||||
|
position.insertBefore(card,position.firstChild);
|
||||||
|
player.$draw();
|
||||||
|
game.log(get.translation(player)+'摸了一张牌');
|
||||||
|
}
|
||||||
|
player.update();
|
||||||
|
if(player.storage.boss_chongzheng>=game.bossinfo.chongzheng){
|
||||||
|
player.revive();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else{
|
|
||||||
var card=get.cards()[0];
|
|
||||||
var sort=lib.config.sort_card(card);
|
|
||||||
var position=sort>0?player.node.handcards1:player.node.handcards2;
|
|
||||||
card.fix();
|
|
||||||
card.animate('start');
|
|
||||||
position.insertBefore(card,position.firstChild);
|
|
||||||
player.$draw();
|
|
||||||
game.log(get.translation(player)+'摸了一张牌');
|
|
||||||
}
|
|
||||||
player.update();
|
|
||||||
|
|
||||||
if(player.storage.boss_chongzheng>=game.bossinfo.chongzheng){
|
|
||||||
player.revive();
|
|
||||||
}
|
|
||||||
if(game.bossinfo.loopType==2){
|
if(game.bossinfo.loopType==2){
|
||||||
game.boss.chongzheng=true;
|
game.boss.chongzheng=true;
|
||||||
}
|
}
|
||||||
|
@ -488,7 +495,6 @@ mode.boss={
|
||||||
},
|
},
|
||||||
boss_caiwenji:{
|
boss_caiwenji:{
|
||||||
loopType:2,
|
loopType:2,
|
||||||
chongzheng:3
|
|
||||||
},
|
},
|
||||||
boss_pangtong:{
|
boss_pangtong:{
|
||||||
loopType:2
|
loopType:2
|
||||||
|
@ -523,7 +529,7 @@ mode.boss={
|
||||||
boss_zhouyu:['male','wu',6,['huoshen','boss_honglian','boss_xianyin'],['fullskin','boss'],'zhu'],
|
boss_zhouyu:['male','wu',6,['huoshen','boss_honglian','boss_xianyin'],['fullskin','boss'],'zhu'],
|
||||||
boss_lvbu1:['male','qun',8,['mashu','wushuang','boss_baonu'],['fullskin','boss'],'wei'],
|
boss_lvbu1:['male','qun',8,['mashu','wushuang','boss_baonu'],['fullskin','boss'],'wei'],
|
||||||
boss_lvbu2:['male','qun',4,['mashu','wushuang','swd_xiuluo','shenwei','shenji'],['fullskin','hiddenboss'],'qun'],
|
boss_lvbu2:['male','qun',4,['mashu','wushuang','swd_xiuluo','shenwei','shenji'],['fullskin','hiddenboss'],'qun'],
|
||||||
boss_caiwenji:['female','qun',4,['tinqin','beige','boss_hujia','boss_guihan'],['fullskin','boss'],'wei'],
|
boss_caiwenji:['female','qun',4,['beige','boss_hujia','boss_guihan'],['fullskin','boss'],'wei'],
|
||||||
boss_zhangjiao:['male','qun',8,['diyleiji','guidao','tiangong','jidian'],['fullskin','boss'],'shu'],
|
boss_zhangjiao:['male','qun',8,['diyleiji','guidao','tiangong','jidian'],['fullskin','boss'],'shu'],
|
||||||
boss_zuoci:['male','qun',0,['huanhua'],['fullskin','boss'],'shu'],
|
boss_zuoci:['male','qun',0,['huanhua'],['fullskin','boss'],'shu'],
|
||||||
// boss_yuji:['male','qun',8,[],['fullskin','boss'],'nei'],
|
// boss_yuji:['male','qun',8,[],['fullskin','boss'],'nei'],
|
||||||
|
@ -787,12 +793,7 @@ mode.boss={
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(player.hp==player.maxHp) return false;
|
if(player.hp==player.maxHp) return false;
|
||||||
if(!player.num('he')) return false;
|
if(!player.num('he')) return false;
|
||||||
for(var i=0;i<game.players.length;i++){
|
return true;
|
||||||
if(game.players[i]!=player&&!game.players[i].storage.boss_hujia){
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
|
@ -816,38 +817,61 @@ mode.boss={
|
||||||
var target=result.targets[0];
|
var target=result.targets[0];
|
||||||
player.logSkill('boss_hujia',target);
|
player.logSkill('boss_hujia',target);
|
||||||
if(target.disabledSkills.boss_hujia){
|
if(target.disabledSkills.boss_hujia){
|
||||||
target.clearSkills();
|
target.loseMaxHp();
|
||||||
target.storage.boss_hujia=true;
|
|
||||||
delete target.disabledSkills.boss_hujia;
|
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
target.disabledSkills.boss_hujia=lib.character[target.name][3];
|
target.disabledSkills.boss_hujia=lib.character[target.name][3];
|
||||||
}
|
}
|
||||||
player.discard(result.cards);
|
player.discard(result.cards);
|
||||||
}
|
}
|
||||||
for(var i=0;i<game.players.length;i++){
|
|
||||||
if(game.players[i]!=player&&!game.players[i].storage.boss_hujia){
|
|
||||||
event.finish();break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
"step 2"
|
|
||||||
player.draw(2);
|
|
||||||
if(player.hp<player.maxHp){
|
|
||||||
player.recover(player.maxHp-player.hp);
|
|
||||||
}
|
|
||||||
for(var i=0;i<game.players.length;i++){
|
|
||||||
if(game.players[i]!=player){
|
|
||||||
game.players[i].maxHp=1;
|
|
||||||
game.players[i].update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
game.bossinfo.loopType=1;
|
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
expose:0.2,
|
expose:0.2,
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
boss_guihan:{},
|
boss_guihan:{
|
||||||
|
unique:true,
|
||||||
|
enable:'chooseToUse',
|
||||||
|
mark:true,
|
||||||
|
init:function(player){
|
||||||
|
player.storage.boss_guihan=false;
|
||||||
|
},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.type!='dying') return false;
|
||||||
|
if(player!=_status.dying) return false;
|
||||||
|
if(player.storage.boss_guihan) return false;
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
"step 0"
|
||||||
|
player.removeSkill('boss_guihan');
|
||||||
|
player.recover(player.maxHp-player.hp);
|
||||||
|
player.storage.boss_guihan=true;
|
||||||
|
"step 1"
|
||||||
|
player.draw(4);
|
||||||
|
"step 2"
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
delete game.players[i].disabledSkills.boss_hujia;
|
||||||
|
}
|
||||||
|
game.bossinfo.loopType=1;
|
||||||
|
player.removeSkill('beige');
|
||||||
|
player.removeSkill('boss_hujia');
|
||||||
|
player.addSkill('tinqin');
|
||||||
|
player.addSkill('boss_huixin');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
skillTagFilter:function(player){
|
||||||
|
if(player.storage.boss_guihan) return false;
|
||||||
|
},
|
||||||
|
save:true,
|
||||||
|
result:{
|
||||||
|
player:4,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
intro:{
|
||||||
|
content:'limited'
|
||||||
|
}
|
||||||
|
},
|
||||||
huoshen:{
|
huoshen:{
|
||||||
trigger:{player:'damageBefore'},
|
trigger:{player:'damageBefore'},
|
||||||
forced:true,
|
forced:true,
|
||||||
|
@ -908,6 +932,35 @@ mode.boss={
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
boss_huixin:{
|
||||||
|
trigger:{player:'loseEnd'},
|
||||||
|
frequent:true,
|
||||||
|
unique:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return _status.currentPhase!=player;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
"step 0"
|
||||||
|
player.draw();
|
||||||
|
player.judge();
|
||||||
|
"step 1"
|
||||||
|
if(result.color=='black'){
|
||||||
|
_status.currentPhase.loseHp();
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.recover();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
effect:{
|
||||||
|
target:function(card){
|
||||||
|
if(get.tag(card,'loseCard')){
|
||||||
|
return [0.5,1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
boss_shengshou:{
|
boss_shengshou:{
|
||||||
trigger:{player:'useCard'},
|
trigger:{player:'useCard'},
|
||||||
frequent:true,
|
frequent:true,
|
||||||
|
@ -1222,9 +1275,11 @@ mode.boss={
|
||||||
|
|
||||||
tinqin:'听琴',
|
tinqin:'听琴',
|
||||||
boss_guihan:'归汉',
|
boss_guihan:'归汉',
|
||||||
boss_guihan_info:'觉醒技,当所有敌人失去技能后,你摸两张牌并将体力回复至体力上限,然后令所有敌人将体力上限减至1',
|
boss_guihan_info:'限定技,濒死阶段,你可以将体力回复至体力上限,摸4张牌,令所有敌人的技能恢复,并获得技能【听琴】、【蕙质】',
|
||||||
|
boss_huixin:'蕙质',
|
||||||
|
boss_huixin_info:'每当你于回合外失去牌,可以摸一张牌并进行一次判定,若为黑色,当前回合角色失去一点体力,否则你回复一点体力',
|
||||||
boss_hujia:'胡笳',
|
boss_hujia:'胡笳',
|
||||||
boss_hujia_info:'回合结束阶段,若你已受伤,可以弃置一张牌令一名其他角色的所有技能失效,若其所有技能已失效,改为令其失去所有技能',
|
boss_hujia_info:'回合结束阶段,若你已受伤,可以弃置一张牌令一名其他角色的所有技能失效,若其所有技能已失效,改为令其失去一点体力上限',
|
||||||
boss_honglian:'红莲',
|
boss_honglian:'红莲',
|
||||||
boss_honglian_info:'锁定技,回合结束阶段,你摸两张牌,并对所有敌人造成一点火焰伤害',
|
boss_honglian_info:'锁定技,回合结束阶段,你摸两张牌,并对所有敌人造成一点火焰伤害',
|
||||||
huoshen:'火神',
|
huoshen:'火神',
|
||||||
|
|
Loading…
Reference in New Issue