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9721baac23
commit
c0d4ae5057
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@ -5351,7 +5351,8 @@
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if(htmlbg){
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if(htmlbg[0]=='['){
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try{
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htmlbg=JSON.parse(htmlbg).randomGet();
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htmlbg=JSON.parse(htmlbg);
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htmlbg=htmlbg[get.rand(htmlbg.length)];
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if(htmlbg.indexOf('custom_')==0){
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throw('err');
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}
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@ -1,13 +1,13 @@
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window.noname_update={
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version:'1.9.23',
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// update:'1.9.21',
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version:'1.9.23.1',
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update:'1.9.23',
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changeLog:[
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'bug修复',
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],
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files:[
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'game/game.js',
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// 'game/game.js',
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// 'game/package.js',
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'game/config.js',
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// 'game/config.js',
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// 'game/source.js',
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// 'game/pressure.js',
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// 'game/asset.js',
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@ -15,21 +15,21 @@ window.noname_update={
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// 'card/sp.js',
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// 'card/yunchou.js',
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// 'character/*',
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'character/hearth.js',
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'character/gwent.js',
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'character/old.js',
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// 'character/hearth.js',
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// 'character/gwent.js',
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// 'character/old.js',
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// 'mode/boss.js',
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// 'mode/versus.js',
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// 'mode/guozhan.js',
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'mode/guozhan.js',
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// 'mode/identity.js',
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'mode/chess.js',
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// 'mode/chess.js',
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// 'mode/tafang.js',
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// 'mode/guozhan.js',
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// 'mode/stone.js',
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// 'theme/music/style.css',
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// 'theme/woodden/style.css',
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// 'theme/simple/style.css',
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'layout/default/layout.css',
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// 'layout/default/layout.css',
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// 'layout/default/phone.css',
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// 'layout/default/menu.css',
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// 'theme/style/cardback/*',
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@ -37,7 +37,7 @@ window.noname_update={
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// 'layout/long2/layout.css',
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// 'layout/mobile/layout.css',
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// 'layout/newlayout/global.css',
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'layout/mode/chess.css',
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// 'layout/mode/chess.css',
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// 'extension/boss/extension.js',
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]
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}
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@ -911,7 +911,7 @@ mode.guozhan={
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player.$give(result.cards,target);
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}
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game.delay(2);
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player.chooseTarget(true,'弃置一名角色的一张牌',function(card,player,target){
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player.chooseTarget('弃置一名角色的一张牌',function(card,player,target){
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var source=_status.event.source;
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return get.distance(source,target)<=1&&source!=target&&target.countCards('he');
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}).set('ai',function(target){
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@ -1223,13 +1223,13 @@ mode.guozhan={
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hunshang_yingzi:{
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inherit:'yingzi',
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filter:function(event,player){
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return player.hp==1&&!player.hasSkill('yingzi');
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return player.hp<=1&&!player.hasSkill('yingzi');
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}
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},
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hunshang_yinghun:{
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inherit:'gzyinghun',
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filter:function(event,player){
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return player.hp==1&&player.isDamaged()&&!player.hasSkill('gzyinghun');
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return player.hp<=1&&player.isDamaged()&&!player.hasSkill('gzyinghun');
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}
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},
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yingyang:{
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@ -2771,7 +2771,7 @@ mode.guozhan={
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yingyang:'鹰扬',
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yingyang_info:'当你拼点的牌亮出后,你可以令此牌的点数+3或-3',
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hunshang:'魂殇',
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hunshang_info:'副将技,此武将牌减少半个阴阳鱼;准备阶段,若你的体力值为1,则你本回合获得“英姿”和“英魂”',
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hunshang_info:'副将技,此武将牌减少半个阴阳鱼;准备阶段,若你的体力值不大于1,则你本回合获得“英姿”和“英魂”',
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gzguixiu:'闺秀',
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gzguixiu_info:'当你明置此武将牌时,你摸两张牌;当你失去此技能时,你回复1点体力',
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gzcunsi:'存嗣',
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@ -2796,7 +2796,7 @@ mode.guozhan={
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gzjixi:'急袭',
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gzjixi_info:'主将技,此武将牌减少半个阴阳鱼;你可以将一张“田”当【顺手牵羊】使用',
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huyuan:'护援',
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huyuan_info:'结束阶段开始时,你可以将一张装备牌置入一名角色的装备区。若如此做,你弃置该角色距离为1的一名角色的一张牌',
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huyuan_info:'结束阶段开始时,你可以将一张装备牌置入一名角色的装备区,然后你可以弃置该角色距离为1的一名角色的一张牌',
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heyi:'鹤翼',
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heyi_info:'阵法技,与你处于同一队列的其他角色防御距离+1',
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gz_shibing1wei:'魏兵',
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