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@ -1048,6 +1048,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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useful:[3,1],
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result:{
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target:function(player,target){
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if(target.hasSkillTag('noh')) return 0.1;
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switch(target.countCards('h')){
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case 0:return 0.5;
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case 1:return 0;
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@ -868,7 +868,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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if(event.skill!='luweiyan') return false;
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for(var i=0;i<event.targets.length;i++){
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if(player.canUse('sha',event.targets[i])){
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if(player.canUse('sha',event.targets[i]),false){
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return true;
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}
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}
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@ -85,19 +85,40 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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pal_jiangcheng:'折剑山庄庄主欧阳英的得意门生,但因其蚩尤后人魔族的身份,令他无法被容于人界;再加上人界半魔同族饱受人类迫害,故最终成为净天教教主魔君“姜世离”,毅然肩负起保护同族的重任。',
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},
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skill:{
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shenwu:{
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trigger:{player:'phaseAfter'},
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lingquan:{
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trigger:{player:'phaseEnd'},
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forced:true,
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skillAnimation:true,
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animationColor:'water',
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unique:true,
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filter:function(event,player){
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return player.countUsed()>player.hp;
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return game.roundNumber>=3&&player.countUsed()>player.hp;
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},
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content:function(){
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player.insertPhase();
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'step 0'
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player.awakenSkill('lingquan');
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player.draw(3);
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player.addSkill('shuiyun');
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'step 1'
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game.createTrigger('phaseEnd','shuiyun',player,trigger);
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},
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},
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shenwu:{
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trigger:{global:'phaseEnd'},
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forced:true,
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skillAnimation:true,
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animationColor:'water',
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unique:true,
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filter:function(event,player){
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return player.storage.shuiyun_count>=3;
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},
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content:function(){
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player.awakenSkill('shenwu');
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player.gainMaxHp();
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player.recover();
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player.addSkill('huimeng');
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}
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},
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qiongguang:{
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trigger:{player:'phaseDiscardEnd'},
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filter:function(event,player){
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@ -3179,6 +3200,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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direct:true,
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init:function(player){
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player.storage.shuiyun=[];
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player.storage.shuiyun_count=0;
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},
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alter:true,
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filter:function(event,player){
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@ -3282,6 +3304,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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// trigger.player.draw();
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// }
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player.logSkill('shuiyun5',trigger.player,'thunder');
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if(typeof player.storage.shuiyun_count=='number'){
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player.storage.shuiyun_count++;
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}
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game.addVideo('storage',player,['shuiyun',get.cardsInfo(player.storage.shuiyun),'cards']);
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}
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else{
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@ -4307,10 +4332,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xyufeng:'御蜂',
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xyufeng_info:'出牌阶段限一次,可以将一张黑桃牌当作机关蜂使用',
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lingguan:'灵泉',
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lingquan_info:'觉醒技,结束阶段,若你本回合使用的牌数大于你的体力值,你摸两张牌,然后获得【水蕴】',
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lingquan:'灵泉',
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lingquan_info:'觉醒技,结束阶段,若游戏轮数不小于3且你本回合使用的牌数大于你的体力值,你摸三张牌,然后获得技能【水蕴】',
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shenwu:'神舞',
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shenwu_info:'觉醒技,在一名角色的结束阶段,若你本局至少发动过3次【水蕴】,你增加一点体力和体力上限,然后获得【回梦】',
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shenwu_info:'觉醒技,在一名角色的结束阶段,若你本局至少发动过3次【水蕴】,你增加一点体力和体力上限并获得两点护甲,然后获得技能【回梦】',
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txianqu:'仙音',
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txianqu_info:'出牌阶段限一次,当你即将造成伤害时,你可以防止之,然后摸两张牌并回复一点体力',
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qiongguang:'穹光',
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