分离两个息兵,调整并修复若干bug
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@ -12422,19 +12422,14 @@ const skills = {
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audio: 2,
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trigger: { global: "useCardToPlayered" },
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filter: function (event, player) {
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if (player == event.player || event.targets.length != 1 || event.player.countCards("h") >= event.player.hp) return false;
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if (player == event.player || event.targets.length != 1) return false;
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var bool = function (card) {
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return (card.name == "sha" || get.type(card, false) == "trick") && get.color(card, false) == "black";
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};
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if (!bool(event.card)) return false;
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var evt = event.getParent("phaseUse");
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if (evt.player != event.player) return false;
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return (
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get.mode() != "guozhan" ||
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event.player.getHistory("useCard", function (evtx) {
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return bool(evtx.card) && evtx.getParent("phaseUse") == evt;
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})[0] == event.getParent()
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);
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return true;
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},
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logTarget: "player",
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check: function (event, player) {
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@ -12452,42 +12447,24 @@ const skills = {
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content: function () {
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"step 0";
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var num = Math.min(5, trigger.player.hp) - trigger.player.countCards("h");
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if (num > 0) trigger.player.draw(num);
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"step 1";
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trigger.player.addTempSkill("xibing2");
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player._xibing = true;
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if (get.mode() != "guozhan" || player.isUnseen(2) || trigger.player.isUnseen(2)) event.finish();
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"step 2";
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var target = trigger.player;
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var players1 = [player.name1, player.name2];
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var players2 = [target.name1, target.name2];
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player
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.chooseButton(2, ["是否暗置自己和" + get.translation(target) + "的各一张武将牌?", '<div class="text center">你的武将牌</div>', [players1, "character"], '<div class="text center">' + get.translation(target) + "的武将牌</div>", [players2, "character"]])
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.set("players", players1)
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.set("complexSelect", true)
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.set("filterButton", function (button) {
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return !get.is.jun(button.link) && (ui.selected.buttons.length == 0) == _status.event.players.includes(button.link);
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});
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"step 3";
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if (result.bool) {
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var target = trigger.player;
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player.hideCharacter(player.name1 == result.links[0] ? 0 : 1);
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target.hideCharacter(target.name1 == result.links[1] ? 0 : 1);
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player.addTempSkill("xibing3");
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target.addTempSkill("xibing3");
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if (num > 0) {
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trigger.player.draw(num);
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trigger.player.addTempSkill("xibing_banned");
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}
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},
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},
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xibing2: {
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mod: {
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cardEnabled2: function (card) {
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if (get.position(card) == "h") return false;
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subSkill:{
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banned: {
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mod: {
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cardEnabled(card) {
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return false;
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},
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cardSavable(card) {
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return false;
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},
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},
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},
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},
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},
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xibing3: {
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ai: { nomingzhi: true },
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},
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//小虎
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remeibu: {
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audio: "meibu",
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@ -100,8 +100,7 @@ const translates = {
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spwanggui: "望归",
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spwanggui_info: "①当你受到伤害后,你可以摸一张牌,或和一名势力相同的其他角色各摸一张牌;②每回合限一次,当你造成伤害后,你可以对一名与你势力不同的角色造成1点伤害。",
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xibing: "息兵",
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xibing_info: "当一名其他角色在其出牌阶段内使用黑色【杀】或黑色普通锦囊牌指定唯一角色为目标后,你可令该角色将手牌摸至当前体力值(至多摸至五张)且本回合不能再使用手牌。",
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xibing_info_guozhan: "当一名其他角色在其出牌阶段内使用第一张黑色【杀】或黑色普通锦囊牌指定唯一角色为目标后,你可令该角色将手牌摸至当前体力(至多摸至五张)值且本回合不能再使用手牌。若你与其均明置了所有武将牌,则你可以暗置你与其各一张武将牌且本回合不能再明置此武将牌。",
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xibing_info: "每回合限一次,当其他角色于其出牌阶段内使用黑色【杀】或黑色普通锦囊牌指定唯一角色为目标后,你可令该角色将手牌摸至当前体力值(至多摸至五张)。若其因此摸牌,其本回合不能再使用牌。",
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luyusheng: "陆郁生",
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zhente: "贞特",
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zhente2: "贞特",
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@ -2501,14 +2501,37 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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fakexibing: {
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audio: "xibing",
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inherit: "xibing",
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filter: function (event, player) {
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if (player == event.player || event.targets.length != 1 || event.player.countCards("h") >= event.player.hp) return false;
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var bool = function (card) {
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return (card.name == "sha" || get.type(card, false) == "trick") && get.color(card, false) == "black";
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};
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if (!bool(event.card)) return false;
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var evt = event.getParent("phaseUse");
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if (evt.player != event.player) return false;
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return event.player.getHistory("useCard", function (evtx) {
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return bool(evtx.card) && evtx.getParent("phaseUse") == evt;
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})[0] == event.getParent();
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},
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logTarget: "player",
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check: function (event, player) {
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var target = event.player;
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var att = get.attitude(player, target);
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var num2 = Math.min(5, target.hp) - target.countCards("h");
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if (num2 <= 0) return att <= 0;
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var num = target.countCards("h", function (card) {
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return target.hasValueTarget(card, null, true);
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});
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if (!num) return att > 0;
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return (num - num2) * att < 0;
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},
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preHidden: true,
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content() {
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"step 0";
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var num = trigger.player.hp - trigger.player.countCards("h");
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if (num > 0) trigger.player.draw(num);
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"step 1";
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trigger.player.addTempSkill("xibing2");
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player._xibing = true;
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trigger.player.addTempSkill("fakexibing_banned");
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if (get.mode() != "guozhan" || player.isUnseen(2) || trigger.player.isUnseen(2))
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event.finish();
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"step 2";
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@ -2537,10 +2560,22 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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var target = trigger.player;
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player.hideCharacter(player.name1 == result.links[0] ? 0 : 1);
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target.hideCharacter(target.name1 == result.links[1] ? 0 : 1);
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player.addTempSkill("xibing3");
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target.addTempSkill("xibing3");
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player.addTempSkill("fakexibing_nomingzhi");
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target.addTempSkill("fakexibing_nomingzhi");
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}
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},
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subSkill: {
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banned: {
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mod: {
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cardEnabled2: function (card) {
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if (get.position(card) == "h") return false;
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},
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},
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},
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nomingzhi: {
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ai: { nomingzhi: true },
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},
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},
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},
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fakechengshang: {
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audio: "chengshang",
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@ -23796,7 +23831,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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"副将技。①此武将牌计算体力上限时减少半个阴阳鱼。②结束阶段,你可以弃置一张非基本牌并选择一名友方角色,令其选择摸两张牌或回复1点体力,然后其可以变更副将。",
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fakexibing: "息兵",
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fakexibing_info:
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"当一名其他角色在其出牌阶段内使用第一张黑色【杀】或黑色普通锦囊牌指定唯一角色为目标后,你可令该角色将手牌摸至体力值且本回合不能再使用手牌。若你与其均明置了所有武将牌,则你可以暗置你与其各一张武将牌且本回合不能再明置此武将牌。",
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"手牌数小于体力值的其他角色于其出牌阶段内使用第一张黑色【杀】或黑色普通锦囊牌指定唯一角色为目标后,你可令该角色将手牌摸至体力值且本回合不能再使用手牌。若你与其均明置了所有武将牌,则你可以暗置你与其各一张武将牌且本回合不能再明置此武将牌。",
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fakechengshang: "承赏",
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fakechengshang_info:
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"出牌阶段限一次,当你使用存在花色和点数且指定了其他势力角色为目标的牌结算完毕后,若你未因此牌造成过伤害,则你可以摸一张牌,然后本阶段你可以将一张手牌当作初始游戏牌堆中与此牌花色和点数相同的另一张基本牌或普通锦囊牌使用一次。",
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