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parent
c38f961608
commit
bf8474d7ee
44
game/game.js
44
game/game.js
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@ -37,6 +37,8 @@
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onphase:[],
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onwash:[],
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onover:[],
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ondb:[],
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ondb2:[],
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chatHistory:[],
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arenaReady:[],
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onfree:[],
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@ -22445,9 +22447,19 @@
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},
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reload2:function(){
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lib.status.reload--;
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if(_status.waitingToReload&&lib.status.reload==0){
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window.location.reload();
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delete _status.waitingToReload;
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if(lib.status.reload==0&&lib.ondb2.length){
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var command=lib.ondb2.shift();
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game[command[0]].apply(game,command[1]);
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}
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if(lib.status.reload==0&&lib.ondb.length){
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var command=lib.ondb.shift();
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game[command[0]].apply(game,command[1]);
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}
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if(lib.status.reload==0){
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if(_status.waitingToReload){
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window.location.reload();
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delete _status.waitingToReload;
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}
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}
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},
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exit:function(){
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@ -26142,11 +26154,17 @@
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},
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putDB:function(type,id,item,callback){
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if(!lib.db) return item;
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if(lib.status.reload){
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lib[_status.dburgent?'ondb2':'ondb'].push(['putDB',Array.from(arguments)]);
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return;
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}
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lib.status.reload++;
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var put=lib.db.transaction([type],'readwrite').objectStore(type).put(item,id);
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put.onsuccess=function(){
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if(callback){
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_status.dburgent=true;
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callback.apply(this,arguments);
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delete _status.dburgent;
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}
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game.reload2();
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};
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@ -26157,10 +26175,18 @@
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return;
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}
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if(!callback) return;
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if(lib.status.reload){
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lib[_status.dburgent?'ondb2':'ondb'].push(['getDB',Array.from(arguments)]);
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return;
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}
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lib.status.reload++;
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var store=lib.db.transaction([type],'readwrite').objectStore(type);
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if(id){
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store.get(id).onsuccess=function(e){
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_status.dburgent=true;
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callback(e.target.result);
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delete _status.dburgent;
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game.reload2();
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};
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}
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else{
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@ -26172,7 +26198,10 @@
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cursor.continue();
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}
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else{
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_status.dburgent=true;
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callback(obj);
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delete _status.dburgent;
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game.reload2();
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}
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}
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}
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@ -26182,6 +26211,10 @@
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callback(false);
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return;
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}
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if(lib.status.reload){
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lib[_status.dburgent?'ondb2':'ondb'].push(['deleteDB',Array.from(arguments)]);
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return;
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}
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lib.status.reload++;
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if(arguments.length==1){
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game.getDB(type,null,function(obj){
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@ -26250,7 +26283,10 @@
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config[key]=value;
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}
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config.version=lib.version;
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game.putDB('data',mode,config);
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console.log(key,value);
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game.putDB('data',mode,config,function(){
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console.log(key,value,2);
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});
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});
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}
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else{
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