1.9.6
This commit is contained in:
parent
fd7ed64a37
commit
bef9f1a06f
239
character/old.js
239
character/old.js
|
@ -20,6 +20,240 @@ character.old={
|
|||
old_quancong:['male','wu',4,['zhenshan']],
|
||||
},
|
||||
skill:{
|
||||
zhenshan:{
|
||||
trigger:{player:'chooseToRespondBegin'},
|
||||
filter:function(event,player){
|
||||
if(event.responded) return false;
|
||||
if(!event.filterCard({name:'shan'})&&!!event.filterCard({name:'sha'})) return false;
|
||||
if(player.hasSkill('zhenshan2')) return false;
|
||||
var nh=player.num('h');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget(get.prompt('zhenshan'),function(card,player,target){
|
||||
return target.num('h')<player.num('h');
|
||||
}).set('ai',function(target){
|
||||
return ai.get.attitude(player,target)
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
trigger.untrigger();
|
||||
trigger.responded=true;
|
||||
if(trigger.filterCard({name:'shan'})){
|
||||
trigger.result={bool:true,card:{name:'shan'}}
|
||||
}
|
||||
else{
|
||||
trigger.result={bool:true,card:{name:'sha'}}
|
||||
}
|
||||
player.logSkill('zhenshan',result.targets);
|
||||
player.addTempSkill('zhenshan2','phaseAfter');
|
||||
event.target=result.targets[0];
|
||||
event.cards0=player.get('h');
|
||||
event.cards1=event.target.get('h');
|
||||
player.lose(event.cards0,ui.special);
|
||||
event.target.lose(event.cards1,ui.special);
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
"step 2"
|
||||
player.gain(event.cards1,event.target);
|
||||
event.target.gain(event.cards0,player);
|
||||
player.$give(event.cards0.length,event.target);
|
||||
event.target.$give(event.cards1.length,player);
|
||||
game.delay();
|
||||
},
|
||||
group:['zhenshan_sha','zhenshan_tao','zhenshan_jiu']
|
||||
},
|
||||
zhenshan2:{},
|
||||
zhenshan_sha:{
|
||||
enable:'chooseToUse',
|
||||
viewAs:{name:'sha'},
|
||||
log:false,
|
||||
viewAsFilter:function(player){
|
||||
if(player.hasSkill('zhenshan2')) return false;
|
||||
var nh=player.num('h');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
precontent:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('选择交换手牌的目标',function(card,player,target){
|
||||
return target.num('h')<player.num('h')
|
||||
},true).ai=function(target){
|
||||
return ai.get.attitude(player,target);
|
||||
}
|
||||
player.addTempSkill('zhenshan2','phaseAfter');
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('zhenshan_sha',result.targets);
|
||||
event.target=result.targets[0];
|
||||
event.cards0=player.get('h');
|
||||
event.cards1=event.target.get('h');
|
||||
player.lose(event.cards0,ui.special);
|
||||
event.target.lose(event.cards1,ui.special);
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
player.gain(event.cards1,event.target);
|
||||
event.target.gain(event.cards0,player);
|
||||
player.$give(event.cards0.length,event.target);
|
||||
event.target.$give(event.cards1.length,player);
|
||||
},
|
||||
filterCard:function(card){
|
||||
return false;
|
||||
},
|
||||
selectCard:-1,
|
||||
ai:{
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(player.hasSkill('zhenshan2')) return false;
|
||||
var nh=player.num('h');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
order:function(){
|
||||
var player=_status.event.player;
|
||||
var nh=player.num('h');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(ai.get.attitude(player,game.players[i])>0&&game.players[i].num('h')<nh){
|
||||
return 2.9;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
respondSha:true,
|
||||
},
|
||||
},
|
||||
zhenshan_tao:{
|
||||
enable:'chooseToUse',
|
||||
viewAs:{name:'tao'},
|
||||
viewAsFilter:function(player){
|
||||
if(player.hasSkill('zhenshan2')) return false;
|
||||
var nh=player.num('h');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
log:false,
|
||||
precontent:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('选择交换手牌的目标',function(card,player,target){
|
||||
return target.num('h')<player.num('h')
|
||||
},true).ai=function(target){
|
||||
return ai.get.attitude(player,target);
|
||||
}
|
||||
player.addTempSkill('zhenshan2','phaseAfter');
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('zhenshan_tao',result.targets);
|
||||
event.target=result.targets[0];
|
||||
event.cards0=player.get('h');
|
||||
event.cards1=event.target.get('h');
|
||||
player.lose(event.cards0,ui.special);
|
||||
event.target.lose(event.cards1,ui.special);
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
player.gain(event.cards1,event.target);
|
||||
event.target.gain(event.cards0,player);
|
||||
player.$give(event.cards0.length,event.target);
|
||||
event.target.$give(event.cards1.length,player);
|
||||
},
|
||||
filterCard:function(card){
|
||||
return false;
|
||||
},
|
||||
selectCard:-1,
|
||||
ai:{
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(player.hasSkill('zhenshan2')) return false;
|
||||
var nh=player.num('h');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
order:function(){
|
||||
var player=_status.event.player;
|
||||
var nh=player.num('h');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(ai.get.attitude(player,game.players[i])>0&&game.players[i].num('h')<nh){
|
||||
return _status.event.type=='dying'?0.5:4;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
save:true,
|
||||
},
|
||||
},
|
||||
zhenshan_jiu:{
|
||||
enable:'chooseToUse',
|
||||
viewAs:{name:'jiu'},
|
||||
viewAsFilter:function(player){
|
||||
if(player.hasSkill('zhenshan2')) return false;
|
||||
var nh=player.num('h');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
log:false,
|
||||
precontent:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('选择交换手牌的目标',function(card,player,target){
|
||||
return target.num('h')<player.num('h')
|
||||
},true).ai=function(target){
|
||||
return ai.get.attitude(player,target);
|
||||
}
|
||||
player.addTempSkill('zhenshan2','phaseAfter');
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('zhenshan_jiu',result.targets);
|
||||
event.target=result.targets[0];
|
||||
event.cards0=player.get('h');
|
||||
event.cards1=event.target.get('h');
|
||||
player.lose(event.cards0,ui.special);
|
||||
event.target.lose(event.cards1,ui.special);
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
player.gain(event.cards1,event.target);
|
||||
event.target.gain(event.cards0,player);
|
||||
player.$give(event.cards0.length,event.target);
|
||||
event.target.$give(event.cards1.length,player);
|
||||
},
|
||||
filterCard:function(card){
|
||||
return false;
|
||||
},
|
||||
selectCard:-1,
|
||||
ai:{
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(player.hasSkill('zhenshan2')) return false;
|
||||
var nh=player.num('h');
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
order:0,
|
||||
save:true,
|
||||
},
|
||||
},
|
||||
oldzhenlie:{
|
||||
audio:'zhenlie',
|
||||
trigger:{player:'judge'},
|
||||
|
@ -201,6 +435,11 @@ character.old={
|
|||
old_caozhen:'旧曹真',
|
||||
old_quancong:'旧全琮',
|
||||
|
||||
zhenshan:'振赡',
|
||||
zhenshan_sha:'赡杀',
|
||||
zhenshan_tao:'赡桃',
|
||||
zhenshan_jiu:'赡酒',
|
||||
zhenshan_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
|
||||
oldzhenlie:'贞烈',
|
||||
oldzhenlie_info:'在你的判定牌生效前,你可以亮出牌堆顶的一张牌代替之',
|
||||
oldmiji:'秘计',
|
||||
|
|
|
@ -2433,6 +2433,7 @@ window.noname_skin_list={
|
|||
caoren:1,
|
||||
caoxiu:1,
|
||||
caozhang:2,
|
||||
caozhen:1,
|
||||
caozhi:3,
|
||||
chengong:1,
|
||||
chengpu:1,
|
||||
|
|
19
game/game.js
19
game/game.js
|
@ -7608,10 +7608,12 @@
|
|||
if(lib.skill[event.skill].audio){
|
||||
cardaudio=false;
|
||||
}
|
||||
if(lib.skill[event.skill].log!=false){
|
||||
player.logSkill(event.skill);
|
||||
if(get.info(event.skill).popname){
|
||||
player.popup(event.card.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(lib.config.show_card_prompt){
|
||||
if(get.type(event.card)=='equip'&&lib.config.hide_card_prompt_equip);
|
||||
|
@ -14946,7 +14948,20 @@
|
|||
},
|
||||
filterTarget:trigger.player,
|
||||
prompt:str,
|
||||
ai1:function(){return 1;},
|
||||
ai1:function(card){
|
||||
if(typeof card=='string'){
|
||||
var info=get.info(card);
|
||||
if(info.ai&&info.ai.order){
|
||||
if(typeof info.ai.order=='number'){
|
||||
return info.ai.order;
|
||||
}
|
||||
else if(typeof info.ai.order=='function'){
|
||||
return info.ai.order();
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
ai2:ai.get.effect,
|
||||
type:'dying',
|
||||
targetRequired:true,
|
||||
|
@ -33507,7 +33522,7 @@
|
|||
}
|
||||
else{
|
||||
delete lib.config.skin[node.link];
|
||||
node.node.avatar.setBackground(node.link,'character');
|
||||
node.setBackground(node.link,'character');
|
||||
game.saveConfig('skin',lib.config.skin);
|
||||
}
|
||||
});
|
||||
|
|
|
@ -3,6 +3,7 @@ window.noname_update={
|
|||
update:'1.9.5.2',
|
||||
changeLog:[
|
||||
'武将修改',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
'game/game.js',
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 35 KiB |
Loading…
Reference in New Issue