This commit is contained in:
libccy 2017-01-24 00:36:45 +08:00
parent fd7ed64a37
commit bef9f1a06f
5 changed files with 262 additions and 6 deletions

View File

@ -20,6 +20,240 @@ character.old={
old_quancong:['male','wu',4,['zhenshan']],
},
skill:{
zhenshan:{
trigger:{player:'chooseToRespondBegin'},
filter:function(event,player){
if(event.responded) return false;
if(!event.filterCard({name:'shan'})&&!!event.filterCard({name:'sha'})) return false;
if(player.hasSkill('zhenshan2')) return false;
var nh=player.num('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
}
return false;
},
direct:true,
content:function(){
"step 0"
player.chooseTarget(get.prompt('zhenshan'),function(card,player,target){
return target.num('h')<player.num('h');
}).set('ai',function(target){
return ai.get.attitude(player,target)
});
"step 1"
if(result.bool){
trigger.untrigger();
trigger.responded=true;
if(trigger.filterCard({name:'shan'})){
trigger.result={bool:true,card:{name:'shan'}}
}
else{
trigger.result={bool:true,card:{name:'sha'}}
}
player.logSkill('zhenshan',result.targets);
player.addTempSkill('zhenshan2','phaseAfter');
event.target=result.targets[0];
event.cards0=player.get('h');
event.cards1=event.target.get('h');
player.lose(event.cards0,ui.special);
event.target.lose(event.cards1,ui.special);
}
else{
event.finish();
}
"step 2"
player.gain(event.cards1,event.target);
event.target.gain(event.cards0,player);
player.$give(event.cards0.length,event.target);
event.target.$give(event.cards1.length,player);
game.delay();
},
group:['zhenshan_sha','zhenshan_tao','zhenshan_jiu']
},
zhenshan2:{},
zhenshan_sha:{
enable:'chooseToUse',
viewAs:{name:'sha'},
log:false,
viewAsFilter:function(player){
if(player.hasSkill('zhenshan2')) return false;
var nh=player.num('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
}
return false;
},
precontent:function(){
'step 0'
player.chooseTarget('选择交换手牌的目标',function(card,player,target){
return target.num('h')<player.num('h')
},true).ai=function(target){
return ai.get.attitude(player,target);
}
player.addTempSkill('zhenshan2','phaseAfter');
'step 1'
if(result.bool){
player.logSkill('zhenshan_sha',result.targets);
event.target=result.targets[0];
event.cards0=player.get('h');
event.cards1=event.target.get('h');
player.lose(event.cards0,ui.special);
event.target.lose(event.cards1,ui.special);
}
else{
event.finish();
}
'step 2'
player.gain(event.cards1,event.target);
event.target.gain(event.cards0,player);
player.$give(event.cards0.length,event.target);
event.target.$give(event.cards1.length,player);
},
filterCard:function(card){
return false;
},
selectCard:-1,
ai:{
skillTagFilter:function(player,tag,arg){
if(player.hasSkill('zhenshan2')) return false;
var nh=player.num('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
}
return false;
},
order:function(){
var player=_status.event.player;
var nh=player.num('h');
for(var i=0;i<game.players.length;i++){
if(ai.get.attitude(player,game.players[i])>0&&game.players[i].num('h')<nh){
return 2.9;
}
}
return 0;
},
respondSha:true,
},
},
zhenshan_tao:{
enable:'chooseToUse',
viewAs:{name:'tao'},
viewAsFilter:function(player){
if(player.hasSkill('zhenshan2')) return false;
var nh=player.num('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
}
return false;
},
log:false,
precontent:function(){
'step 0'
player.chooseTarget('选择交换手牌的目标',function(card,player,target){
return target.num('h')<player.num('h')
},true).ai=function(target){
return ai.get.attitude(player,target);
}
player.addTempSkill('zhenshan2','phaseAfter');
'step 1'
if(result.bool){
player.logSkill('zhenshan_tao',result.targets);
event.target=result.targets[0];
event.cards0=player.get('h');
event.cards1=event.target.get('h');
player.lose(event.cards0,ui.special);
event.target.lose(event.cards1,ui.special);
}
else{
event.finish();
}
'step 2'
player.gain(event.cards1,event.target);
event.target.gain(event.cards0,player);
player.$give(event.cards0.length,event.target);
event.target.$give(event.cards1.length,player);
},
filterCard:function(card){
return false;
},
selectCard:-1,
ai:{
skillTagFilter:function(player,tag,arg){
if(player.hasSkill('zhenshan2')) return false;
var nh=player.num('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
}
return false;
},
order:function(){
var player=_status.event.player;
var nh=player.num('h');
for(var i=0;i<game.players.length;i++){
if(ai.get.attitude(player,game.players[i])>0&&game.players[i].num('h')<nh){
return _status.event.type=='dying'?0.5:4;
}
}
return 0;
},
save:true,
},
},
zhenshan_jiu:{
enable:'chooseToUse',
viewAs:{name:'jiu'},
viewAsFilter:function(player){
if(player.hasSkill('zhenshan2')) return false;
var nh=player.num('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
}
return false;
},
log:false,
precontent:function(){
'step 0'
player.chooseTarget('选择交换手牌的目标',function(card,player,target){
return target.num('h')<player.num('h')
},true).ai=function(target){
return ai.get.attitude(player,target);
}
player.addTempSkill('zhenshan2','phaseAfter');
'step 1'
if(result.bool){
player.logSkill('zhenshan_jiu',result.targets);
event.target=result.targets[0];
event.cards0=player.get('h');
event.cards1=event.target.get('h');
player.lose(event.cards0,ui.special);
event.target.lose(event.cards1,ui.special);
}
else{
event.finish();
}
'step 2'
player.gain(event.cards1,event.target);
event.target.gain(event.cards0,player);
player.$give(event.cards0.length,event.target);
event.target.$give(event.cards1.length,player);
},
filterCard:function(card){
return false;
},
selectCard:-1,
ai:{
skillTagFilter:function(player,tag,arg){
if(player.hasSkill('zhenshan2')) return false;
var nh=player.num('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player&&game.players[i].num('h')<nh) return true;
}
return false;
},
order:0,
save:true,
},
},
oldzhenlie:{
audio:'zhenlie',
trigger:{player:'judge'},
@ -201,6 +435,11 @@ character.old={
old_caozhen:'旧曹真',
old_quancong:'旧全琮',
zhenshan:'振赡',
zhenshan_sha:'赡杀',
zhenshan_tao:'赡桃',
zhenshan_jiu:'赡酒',
zhenshan_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
oldzhenlie:'贞烈',
oldzhenlie_info:'在你的判定牌生效前,你可以亮出牌堆顶的一张牌代替之',
oldmiji:'秘计',

View File

@ -2433,6 +2433,7 @@ window.noname_skin_list={
caoren:1,
caoxiu:1,
caozhang:2,
caozhen:1,
caozhi:3,
chengong:1,
chengpu:1,

View File

@ -7608,10 +7608,12 @@
if(lib.skill[event.skill].audio){
cardaudio=false;
}
if(lib.skill[event.skill].log!=false){
player.logSkill(event.skill);
if(get.info(event.skill).popname){
player.popup(event.card.name);
}
}
}
else if(lib.config.show_card_prompt){
if(get.type(event.card)=='equip'&&lib.config.hide_card_prompt_equip);
@ -14946,7 +14948,20 @@
},
filterTarget:trigger.player,
prompt:str,
ai1:function(){return 1;},
ai1:function(card){
if(typeof card=='string'){
var info=get.info(card);
if(info.ai&&info.ai.order){
if(typeof info.ai.order=='number'){
return info.ai.order;
}
else if(typeof info.ai.order=='function'){
return info.ai.order();
}
}
}
return 1;
},
ai2:ai.get.effect,
type:'dying',
targetRequired:true,
@ -33507,7 +33522,7 @@
}
else{
delete lib.config.skin[node.link];
node.node.avatar.setBackground(node.link,'character');
node.setBackground(node.link,'character');
game.saveConfig('skin',lib.config.skin);
}
});

View File

@ -3,6 +3,7 @@ window.noname_update={
update:'1.9.5.2',
changeLog:[
'武将修改',
'bug修复',
],
files:[
'game/game.js',

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