commit
bedbe7b8d9
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@ -455,6 +455,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player:'useCard',
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},
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filter:function(event,player){
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var len=lib.skill.dcweidang.getLength(event.card);
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if(player.hasHistory('useCard',function(evt){
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return evt!=event&&lib.skill.dcweidang.getLength(evt.card)==len;
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},event)) return false;
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if(!player.getStat().skill.clanguangu) return false;
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var history=player.getAllHistory('useSkill',evt=>{
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return evt.skill=='clanguangu_backup';
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@ -468,7 +472,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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break;
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}
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}
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if(num&&lib.skill.dcweidang.getLength(event.card)==num) return true;
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if(num&&len==num) return true;
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return false;
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},
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forced:true,
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@ -625,7 +625,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.line(target,'fire');
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var num=target.countCards('h')-player.countCards('h');
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if(num>0) target.chooseToDiscard('h',true,num);
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else target.draw(Math.min(5,num));
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else target.draw(Math.min(5,-num));
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}
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},
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subSkill:{
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@ -1262,7 +1262,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!evt||evt.player!=player) return false;
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return player.getHistory('useCard',function(evtx){
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return evtx.getParent('phaseUse')==evt;
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},event).length==2;
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},event).length==3;
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},
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forced:true,
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charlotte:true,
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@ -1862,7 +1862,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{global:'useCardAfter'},
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frequent:true,
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filter:function(event,player){
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return event.card.storage&&event.card.storage._3dfusi_owner==player&&!player.hasCard(function(card){
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return event.card.storage&&event.card.storage._dddfusi_owner==player&&!player.hasCard(function(card){
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return !card.hasGaintag('dddxujing_tag');
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},'h');
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},
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@ -1927,7 +1927,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var storage=player.getStorage('dddchashi');
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if(!storage||!storage.length) return false;
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if(event.player!=storage[1]||!event.player.isIn()) return false;
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if(!player.getCards('h').contains(storage[0])||!storage[0].hasGaintag('dddchashi')) return false;
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if(!player.getCards('he').contains(storage[0])||!storage[0].hasGaintag('dddchashi')) return false;
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if(get.suit(event.card)!=get.suit(storage[0])) return false;
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var evt=event.getParent('phaseUse');
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if(evt.player)
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@ -2354,7 +2354,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var history=current.actionHistory;
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for(var i=history.length-2;i>=0;i--){
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var evts=history[i].useSkill;
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for(evt of evts){
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for(var evt of evts){
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if(evt.skill=='dddfengzheng_global') return true;
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}
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if(history[i].isRound) break;
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@ -2367,7 +2367,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var history=current.actionHistory;
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for(var i=history.length-2;i>=0;i--){
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var evts=history[i].useSkill;
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for(evt of evts){
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for(var evt of evts){
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if(evt.skill=='dddfengzheng_global') return true;
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}
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if(history[i].isRound) break;
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@ -2382,7 +2382,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var history=current.actionHistory;
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for(var i=history.length-2;i>=0;i--){
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var evts=history[i].useSkill;
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for(evt of evts){
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for(var evt of evts){
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if(evt.skill=='dddfengzheng_global') return true;
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}
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if(history[i].isRound) break;
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@ -3108,35 +3108,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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subSkill:{
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act:{
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trigger:{
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global:'phaseBefore',
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global:['phaseBefore','phaseAfter','phaseYouxueed'],
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},
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forced:true,
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firstDo:true,
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charlotte:true,
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filter:function(event,player){
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var seat=event.player.getSeatNum(),seatP=event.player.getPrevious().getSeatNum();
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return !player.hasSkill('dddyouxue_acted')&&seat>=player.countMark('dddyouxue')&&(seatP>seat||seatP<player.countMark('dddyouxue'))||
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event.player==player&&event.skill!='dddyouxue_act';
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filter:function(event,player,name){
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if(event.skill) return false;
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var vseat=player.countMark('dddyouxue');
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if(name!='phaseBefore'){
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if(player.hasSkill('dddyouxue_acted',null,false,false)) return false;
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var seat=event.player.getSeatNum();
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var next=event.player.next;
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if(!game.players.contains(next)) next=game.findNext(next);
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var seat2=next.getSeatNum();
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if(seat==seat2) return false;
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if(seat<seat2) return vseat>seat&&vseat<=seat2;
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return seat2>=vseat;
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}
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else{
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return event.player==player;
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}
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},
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content:function(){
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'step 0'
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var seat=trigger.player.getSeatNum(),seatP=trigger.player.getPrevious().getSeatNum();
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if(trigger.player==player&&trigger.skill!='dddyouxue_act'&&(seat<player.countMark('dddyouxue')||seatP>=player.countMark('dddyouxue'))){
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if(event.triggername=='phaseBefore'){
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trigger.finish();
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trigger.untrigger(true);
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trigger._triggered=5;
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event.finish();
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return;
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trigger.trigger('phaseYouxueed');
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}
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trigger.player.getPrevious().getHistory('custom').push({'dddyouxue':true});
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player.insertPhase();
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else{
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player.insertPhase('dddyouxue_act');
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player.addTempSkill('dddyouxue_acted','roundStart');
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if(!trigger._finished){
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trigger.finish();
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trigger.untrigger(true);
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trigger._triggered=5;
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var evt=trigger.player.insertPhase();
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delete evt.skill;
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}
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}
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},
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@ -4437,6 +4437,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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filter:function(button){
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var evt=_status.event,player=_status.event.player;
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if(evt.dialog){
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if(!evt.dialog._chooseButton){
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var evt2=_status.event.getParent();
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return evt2.filterCard(get.autoViewAs({name:evt.dialog._cardName},[button.link]),player,evt2);
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@ -4448,9 +4449,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return evt2.filterCard(get.autoViewAs({name:str},[button.link]),player,evt2);
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}
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return typeof button.link=='string';
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}
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return false;
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},
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select:function(){
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return (_status.event.dialog._chooseButton||1);
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return _status.event.dialog?(_status.event.dialog._chooseButton||1):1;
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},
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backup:function(links,player){
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var card,name;
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@ -12955,7 +12958,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhaotongzhaoguang:['dc_zhaotongzhaoguang','zhaotongzhaoguang'],
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yangbiao:['yangbiao','dc_yangbiao','jsrg_yangbiao'],
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qiaozhou:['yj_qiaozhou','qiaozhou'],
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sunhanhua:['dc_qiaozhou','sunhanhua'],
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sunhanhua:['dc_sunhanhua','sunhanhua'],
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},
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translate:{
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liuzan:'手杀留赞',
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@ -1657,6 +1657,12 @@ window.noname_character_rank={
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'tw_niufudongxie',
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'tw_shen_lvmeng',
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'zhangjinyun',
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'sunwukong',
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'libai',
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'old_lingju',
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'wu_zhugeliang',
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'yue_caiwenji',
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'clan_zhongyan',
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'key_tomoya',
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'key_masato',
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'key_shiorimiyuki',
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@ -1882,6 +1888,20 @@ window.noname_character_rank={
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'dc_ruiji',
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'xia_zhaoe',
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'duanqiaoxiao',
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'longwang',
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'taoshen',
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'xiaoyuehankehan',
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'zhutiexiong',
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'sunyang',
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'yeshiwen',
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'ganfurenmifuren',
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'ruanji',
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'zhangxuan',
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'zhangchu',
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'dc_sunhanhua',
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'dc_wangjun',
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'zhanghua',
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'lushi',
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'key_kano',
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'key_haruko',
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'key_akiko',
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@ -2357,6 +2377,15 @@ window.noname_character_rank={
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'ol_yanwen',
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'yanghong',
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're_zhuzhi',
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'dongguiren',
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'xielingyu',
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'liupi',
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'xianglang',
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'furongfuqian',
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'zhenghun',
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'clan_wangling',
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'clan_wangyun',
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'quhuang',
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],
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junk:[
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'sunshao',
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@ -2401,6 +2430,7 @@ window.noname_character_rank={
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'junk_duanwei',
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'zerong',
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'std_panfeng',
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're_caochong',
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],
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}
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};
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@ -2205,7 +2205,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{source:'damageBegin1'},
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charlotte:true,
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forced:true,
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onremove:true,
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onremove:['olkangrui_add','olkangrui_nil'],
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filter:function(event,player){
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return player.hasMark('olkangrui_add');
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},
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@ -7950,9 +7950,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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var allList=_status.characterlist.slice(0);
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game.countPlayer(function(current){
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allList.add(current.name);
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allList.add(current.name1);
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allList.add(current.name2);
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if(current.name&&lib.character[current.name]&¤t.name.indexOf('gz_shibing')!=0&¤t.name.indexOf('gz_jun_')!=0) allList.add(current.name);
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if(current.name1&&lib.character[current.name1]&¤t.name1.indexOf('gz_shibing')!=0&¤t.name1.indexOf('gz_jun_')!=0) allList.add(current.name1);
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if(current.name2&&lib.character[current.name2]&¤t.name2.indexOf('gz_shibing')!=0&¤t.name2.indexOf('gz_jun_')!=0) allList.add(current.name2);
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});
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var list=[];
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var skills=[];
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@ -8030,9 +8030,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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var allList=_status.characterlist.slice(0);
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game.countPlayer(function(current){
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allList.add(current.name);
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allList.add(current.name1);
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allList.add(current.name2);
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if(current.name&&lib.character[current.name]&¤t.name.indexOf('gz_shibing')!=0&¤t.name.indexOf('gz_jun_')!=0) allList.add(current.name);
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if(current.name1&&lib.character[current.name1]&¤t.name1.indexOf('gz_shibing')!=0&¤t.name1.indexOf('gz_jun_')!=0) allList.add(current.name1);
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if(current.name2&&lib.character[current.name2]&¤t.name2.indexOf('gz_shibing')!=0&¤t.name2.indexOf('gz_jun_')!=0) allList.add(current.name2);
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});
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allList.randomSort();
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for(var i=0;i<allList.length;i++){
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@ -8041,8 +8041,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var skills2=lib.character[name][3];
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for(var j=0;j<skills2.length;j++){
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if(player.getStorage('pingjian').contains(skills2[j])) continue;
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if(get.is.locked(skills2[j],player)) continue;
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var info=lib.translate[skills2[j]+'_info'];
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if(skills.contains(skills2[j])||(info&&info.indexOf('当你于出牌阶段')!=-1)){
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if(skills.contains(skills2[j])||(info&&info.indexOf('当你于出牌阶段')!=-1&&info.indexOf('当你于出牌阶段外')==-1)){
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list.add(name);
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if(!map[name]) map[name]=[];
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map[name].push(skills2[j]);
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@ -9669,7 +9670,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player:"enterGame",
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},
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forced:true,
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filter:function(event){
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filter:function(event,player){
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return game.hasPlayer(current=>current!=player)&&(event.name!='phase'||game.phaseNumber==0);
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},
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content:function(){
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@ -1571,15 +1571,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return dialog;
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},
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filter:function(button){
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if(_status.event.dialog){
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var opts=_status.event.dialog._chosenOpt;
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if(opts&&opts.length&&opts[0].link=='交出锦囊牌'&&typeof button.link!=typeof opts[0].link){
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return false;
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}
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return true;
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}
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return false;
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},
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select:function(){
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if(_status.event.dialog){
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var opts=_status.event.dialog._chosenOpt;
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return opts&&opts.length&&opts[0].link=='交出锦囊牌'?0:1;
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}
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return 0;
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},
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check:function(button){
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if(_status.event.getParent().type!='phase') return 1;
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@ -1383,7 +1383,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else event.goto(3);
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'step 2'
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if(get.position(card)=='h'&&get.owner(card)==player&&player.hasUseTarget(card)){
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player.chooseUseTarget(card,true);
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if(get.name(card,player)=='sha') player.chooseUseTarget(card,true,false);
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else player.chooseUseTarget(card,true);
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}
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'step 3'
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if(player.hasHistory('useCard',evt=>{
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@ -3455,9 +3456,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:'dcfengying_record',
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locked:false,
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filter:function(event,player){
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return player.storage.dcfengying&&player.storage.dcfengying.length&&player.storage.dcfengying.filter(name=>{
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return event.filterCard({name:name},player,event);
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}).length&&!player.hasSkill('dcfengying_used');
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var mark=player.countMark('dclingfang');
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if(mark<=0||!player.hasCard(card=>get.number(card)<=mark,'hs')) return false;
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var storage=player.getStorage('dcfengying');
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if(!storage.length) return false;
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var storage2=player.getStorage('dcfengying_used')
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return storage.some(name=>{
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return !storage2.contains(name)&&event.filterCard({name:name},player,event);
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});
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},
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hiddenCard:function(player,name){
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var list=player.getStorage('dcfengying');
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93
game/game.js
93
game/game.js
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@ -1137,6 +1137,11 @@
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}
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game.documentZoom=game.deviceZoom*zoom;
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ui.updatez();
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if (Array.isArray(lib.onresize)) {
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lib.onresize.forEach(fun => {
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if (typeof fun == 'function') fun();
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});
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}
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}
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},
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image_background:{
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@ -13070,56 +13075,20 @@
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if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
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var dialog=info.chooseButton.dialog(event,player);
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if(info.chooseButton.chooseControl){
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var choices=info.chooseButton.chooseControl(event,player);
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var choicesx=choices.slice(0);
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choicesx.remove('cancel2');
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if(choicesx.length==1&&dialog.direct||dialog.forceDirect){
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event._result={
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bool:true,
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control:choicesx[0],
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index:0,
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}
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}
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else{
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var next=player.chooseControl(choices);
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var next=player.chooseControl(info.chooseButton.chooseControl(event,player));
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next.dialog=dialog;
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next.set('ai',info.chooseButton.check||function(){return 0;});
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if(event.id) next._parent_id=event.id;
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next.type='chooseToUse_button';
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}
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}
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else{
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var ai=info.chooseButton.check||function(){return 1;};
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var filterButton=info.chooseButton.filter||function(){return true};
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var selectButton=info.chooseButton.select||1;
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var chooseable=[];
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var evt=game.createEvent('emptyEvent');
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event.next.remove(evt);
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evt.parent=_status.event;
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evt.player=player;
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var tmpevt=_status.event;
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_status.event=evt;
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for(var i=0;i<dialog.buttons.length;i++){
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var btn=dialog.buttons[i];
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if(filterButton(btn,player)) chooseable.push(btn);
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}
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_status.event=tmpevt;
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if(chooseable.length==1&&dialog.direct||dialog.forceDirect){
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event._result={
|
||||
bool:true,
|
||||
buttons:chooseable[0],
|
||||
links:[chooseable[0].link],
|
||||
}
|
||||
}
|
||||
else{
|
||||
var next=player.chooseButton(dialog);
|
||||
next.set('ai',ai);
|
||||
next.set('filterButton',filterButton);
|
||||
next.set('selectButton',selectButton);
|
||||
next.set('ai',info.chooseButton.check||function(){return 1;});
|
||||
next.set('filterButton',info.chooseButton.filter||function(){return true;});
|
||||
next.set('selectButton',info.chooseButton.select||1);
|
||||
if(event.id) next._parent_id=event.id;
|
||||
next.type='chooseToUse_button';
|
||||
}
|
||||
}
|
||||
event.buttoned=event.result.skill;
|
||||
}
|
||||
else if(info&&info.precontent&&!game.online&&!event.nouse){
|
||||
|
@ -13287,51 +13256,15 @@
|
|||
if(event.dialog&&typeof event.dialog=='object') event.dialog.close();
|
||||
var dialog=info.chooseButton.dialog(event,player);
|
||||
if(info.chooseButton.chooseControl){
|
||||
var choices=info.chooseButton.chooseControl(event,player);
|
||||
var choicesx=choices.slice(0);
|
||||
choicesx.remove('cancel2');
|
||||
if(choicesx.length==1&&dialog.direct||dialog.forceDirect){
|
||||
event._result={
|
||||
bool:true,
|
||||
control:choicesx[0],
|
||||
index:0,
|
||||
}
|
||||
}
|
||||
else{
|
||||
var next=player.chooseControl(choices);
|
||||
var next=player.chooseControl(info.chooseButton.chooseControl(event,player));
|
||||
next.dialog=dialog;
|
||||
next.set('ai',info.chooseButton.check||function(){return 0;});
|
||||
}
|
||||
}
|
||||
else{
|
||||
var ai=info.chooseButton.check||function(){return 1;};
|
||||
var filterButton=info.chooseButton.filter||function(){return true};
|
||||
var selectButton=info.chooseButton.select||1;
|
||||
var chooseable=[];
|
||||
var evt=game.createEvent('emptyEvent');
|
||||
event.next.remove(evt);
|
||||
evt.parent=_status.event;
|
||||
evt.player=player;
|
||||
var tmpevt=_status.event;
|
||||
_status.event=evt;
|
||||
for(var i=0;i<dialog.buttons.length;i++){
|
||||
var btn=dialog.buttons[i];
|
||||
if(filterButton(btn,player)) chooseable.push(btn);
|
||||
}
|
||||
_status.event=tmpevt;
|
||||
if(chooseable.length==1&&dialog.direct||dialog.forceDirect){
|
||||
event._result={
|
||||
bool:true,
|
||||
buttons:chooseable[0],
|
||||
links:[chooseable[0].link],
|
||||
}
|
||||
}
|
||||
else{
|
||||
var next=player.chooseButton(dialog);
|
||||
next.set('ai',ai);
|
||||
next.set('filterButton',filterButton);
|
||||
next.set('selectButton',selectButton);
|
||||
}
|
||||
next.set('ai',info.chooseButton.check||function(){return 1;});
|
||||
next.set('filterButton',info.chooseButton.filter||function(){return true;});
|
||||
next.set('selectButton',info.chooseButton.select||1);
|
||||
}
|
||||
event.buttoned=event.result.skill;
|
||||
}
|
||||
|
|
|
@ -1,13 +1,9 @@
|
|||
window.noname_update={
|
||||
version:'1.9.124',
|
||||
update:'1.9.123',
|
||||
version:'1.9.124.0.1',
|
||||
update:'1.9.124',
|
||||
changeLog:[
|
||||
'整合@copcap @lieren2023 @mengxinzxz @shijian的Pull Request',
|
||||
'与三国杀diy吧合作推出《3D精选》武将包',
|
||||
'OL族王允、族钟琰、郝普、孟达',
|
||||
'十周年陈泰、孙寒华、王濬、桓范、牵招、界曹冲、张楚',
|
||||
'移动版十常侍、谋孟获、谋祝融',
|
||||
'其他技能调整和bug修复',
|
||||
'整合@mengxinzxz @shijian的Pull Request',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
//'LICENSE',
|
||||
|
@ -18,43 +14,43 @@ window.noname_update={
|
|||
//'card/huanlekapai.js',
|
||||
//'card/mtg.js',
|
||||
//'card/sp.js',
|
||||
'card/standard.js',
|
||||
//'card/standard.js',
|
||||
//'card/swd.js',
|
||||
//'card/yunchou.js',
|
||||
'card/yingbian.js',
|
||||
'card/yongjian.js',
|
||||
//'card/yingbian.js',
|
||||
//'card/yongjian.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
'character/clan.js',
|
||||
'character/collab.js',
|
||||
//'character/collab.js',
|
||||
'character/ddd.js',
|
||||
'character/diy.js',
|
||||
'character/extra.js',
|
||||
//'character/diy.js',
|
||||
//'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
'character/huicui.js',
|
||||
//'character/huicui.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
'character/offline.js',
|
||||
//'character/offline.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
'character/sb.js',
|
||||
'character/shenhua.js',
|
||||
'character/shiji.js',
|
||||
//'character/refresh.js',
|
||||
//'character/sb.js',
|
||||
//'character/shenhua.js',
|
||||
//'character/shiji.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
'character/standard.js',
|
||||
//'character/standard.js',
|
||||
'character/tw.js',
|
||||
//'character/swd.js',
|
||||
'character/xianding.js',
|
||||
//'character/xianjian.js',
|
||||
'character/xinghuoliaoyuan.js',
|
||||
'character/yijiang.js',
|
||||
'character/yingbian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
//'character/yijiang.js',
|
||||
//'character/yingbian.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'font/suits.ttf',
|
||||
|
@ -65,13 +61,13 @@ window.noname_update={
|
|||
//'layout/mobile/layout.css',
|
||||
//'layout/newlayout/global.css',
|
||||
//'layout/nova/layout.css',
|
||||
'mode/boss.js',
|
||||
//'mode/boss.js',
|
||||
//'mode/brawl.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/connect.js',
|
||||
'mode/doudizhu.js',
|
||||
//'mode/doudizhu.js',
|
||||
'mode/guozhan.js',
|
||||
'mode/identity.js',
|
||||
//'mode/identity.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
//'mode/tafang.js',
|
||||
|
@ -80,10 +76,10 @@ window.noname_update={
|
|||
//'game/keyWords.js',
|
||||
//'game/NoSleep.js',
|
||||
//'game/config.js',
|
||||
'game/package.js',
|
||||
//'game/package.js',
|
||||
//'game/pinyinjs.js',
|
||||
//'game/asset.js',
|
||||
'game/source.js',
|
||||
//'game/source.js',
|
||||
//'theme/style/hp/custom.css',
|
||||
//'theme/style/hp/emotion.css',
|
||||
//'theme/style/hp/glass.css',
|
||||
|
|
551
mode/guozhan.js
551
mode/guozhan.js
|
@ -416,7 +416,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_wenqin:['male','wei',4,['gzjinfa'],['doublegroup:wei:wu','gzskin']],
|
||||
gz_xf_sufei:['male','wu',4,['gzlianpian'],['doublegroup:wu:qun','gzskin']],
|
||||
gz_liuba:['male','shu',3,['gztongduo','qingyin'],['gzskin']],
|
||||
gz_pengyang:['male','shu',3,['daming','xiaoni'],['doublegroup:shu:qun','gzskin']],
|
||||
gz_pengyang:['male','shu',3,['gztongling','gzjinyu'],['doublegroup:shu:qun','gzskin']],
|
||||
gz_zhuling:['male','wei',4,['gzjuejue','gzfangyuan'],['gzskin']],
|
||||
|
||||
gz_caocao:['male','wei',4,['jianxiong']],
|
||||
|
@ -525,7 +525,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_miheng:['male','qun',3,['gzrekuangcai','gzshejian'],['gzskin']],
|
||||
gz_fengxi:['male','wu',3,['gzyusui','gzboyan'],['gzskin']],
|
||||
gz_dengzhi:['male','shu',3,['gzjianliang','gzweimeng'],['gzskin']],
|
||||
gz_re_nanhualaoxian:['male','qun',4,['gzgongxiu','gzjinghe']],
|
||||
gz_re_nanhualaoxian:['male','qun',4,['gzgongxiu','gztaidan','gzrejinghe']],
|
||||
gz_zhouyi:['female','wu',3,['gzzhukou','gzduannian','gzlianyou']],
|
||||
gz_re_xunchen:['male','qun',3,['gzfenglve','gzanyong']],
|
||||
gz_lvlingqi:['female','qun',4,['guowu','gzshenwei','gzzhuangrong'],['gzskin']],
|
||||
|
@ -584,6 +584,506 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
//国战典藏2023补充
|
||||
//吕范
|
||||
gzdiaodu:{
|
||||
audio:'diaodu',
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
filter:function(event,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return current.isFriendOf(player)&¤t.countGainableCards(player,'e')>0;
|
||||
});
|
||||
},
|
||||
direct:true,
|
||||
frequent:true,
|
||||
preHidden:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('gzdiaodu'),function(card,player,current){
|
||||
return current.isFriendOf(player)&¤t.countGainableCards(player,'e')>0;
|
||||
}).set('ai',function(target){
|
||||
var num=0;
|
||||
if(target.hasSkill('gzxiaoji')) num+=2.5;
|
||||
if(target.isDamaged()&&target.getEquip('baiyin')) num+=2.5;
|
||||
if(target.hasSkill('xuanlve')) num+=2;
|
||||
return num;
|
||||
}).setHiddenSkill('gzdiaodu');
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0]
|
||||
event.target=target;
|
||||
player.logSkill('gzdiaodu',target);
|
||||
player.gainPlayerCard(target,'e',true);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(result.bool&&player.getCards('h').contains(result.cards[0])){
|
||||
event.card=result.cards[0];
|
||||
player.chooseTarget('将'+get.translation(event.card)+'交给另一名角色',function(card,player,current){
|
||||
return current!=player&¤t!=_status.event.target;
|
||||
},true).set('target',target);
|
||||
}
|
||||
else event.finish();
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target,'green');
|
||||
player.give(card,target);
|
||||
}
|
||||
},
|
||||
group:'gzdiaodu_use',
|
||||
subSkill:{
|
||||
use:{
|
||||
trigger:{global:'useCard'},
|
||||
filter:function(event,player){
|
||||
return get.type(event.card)=='equip'&&event.player.isIn()&&event.player.isFriendOf(player)&&(player==event.player||player.hasSkill('gzdiaodu'));
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var next=trigger.player.chooseBool(get.prompt('gzdiaodu'),'摸一张牌');
|
||||
if(player.hasSkill('gzdiaodu')) next.set('frequentSkill','gzdiaodu');
|
||||
if(player==trigger.player) next.setHiddenSkill('gzdiaodu');
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('gzdiaodu',trigger.player);
|
||||
trigger.player.draw('nodelay');
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//徐庶
|
||||
gzqiance:{
|
||||
trigger:{global:'useCardToPlayered'},
|
||||
filter:function(event,player){
|
||||
if(!event.isFirstTarget||get.type/*2*/(event.card)!='trick') return false;//延时锦囊不能响应有个锤用
|
||||
return event.player.isFriendOf(player)&&event.targets.some(target=>target.isMajor());
|
||||
},
|
||||
check:function(event,player){
|
||||
var num=0,targets=event.targets.some(target=>target.isMajor());
|
||||
for(var target of targets) num+=get.sgn(get.attitude(player,target)*get.effect(target,event.card,event.player,player));
|
||||
return num>=0;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
trigger.getParent().directHit.addArray(trigger.targets.filter(target=>target.isMajor()));
|
||||
},
|
||||
},
|
||||
gzjujian:{
|
||||
init:function(player){
|
||||
if(player.checkViceSkill('gzjujian')&&!player.viceChanged) player.removeMaxHp();
|
||||
},
|
||||
viceSkill:true,
|
||||
audio:'gzjiancai',
|
||||
trigger:{global:'dying'},
|
||||
filter:function(event,player){
|
||||
return event.player.isFriendOf(player);
|
||||
},
|
||||
forced:true,
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
trigger.player.recover(1-trigger.player.hp);
|
||||
player.changeVice();
|
||||
},
|
||||
},
|
||||
//彭羕
|
||||
gztongling:{
|
||||
audio:'daming',
|
||||
trigger:{source:'damageSource'},
|
||||
filter:function(event,player){
|
||||
if(event.player.isFriendOf(player)) return false;
|
||||
return player.isPhaseUsing()&&event.player.isIn()&&!player.hasSkill('gztongling_used');
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var str='';
|
||||
if(get.itemtype(trigger.cards)=='cards'&&trigger.cards.filterInD().length) str+=';未造成伤害,其获得'+get.translation(trigger.cards.filterInD());
|
||||
player.chooseTarget(get.prompt('gztongling'),'令一名势力与你相同的角色选择是否对其使用一张牌。若使用且此牌:造成伤害,你与其各摸两张牌'+str,function(card,player,target){
|
||||
return target.isFriendOf(player);
|
||||
}).set('ai',function(target){
|
||||
var aim=_status.event.aim;
|
||||
var cards=target.getCards('hs',function(card){
|
||||
return target.canUse(card,aim,false)&&get.effect(aim,card,target,player)>0&&get.effect(aim,card,target,target)>0;
|
||||
})
|
||||
if(cards.length) return cards.some(card=>get.tag(card,'damage'))?2:1;
|
||||
return 0;
|
||||
}).set('aim',trigger.player);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
event.target=target;
|
||||
player.logSkill('gztongling',target);
|
||||
player.addTempSkill('gztongling_used','phaseUseAfter');
|
||||
player.line2([target,trigger.player]);
|
||||
target.chooseToUse(function(card,player,event){
|
||||
return lib.filter.filterCard.apply(this,arguments);
|
||||
},'通令:是否对'+get.translation(trigger.player)+'使用一张牌?').set('targetRequired',true).set('complexSelect',true).set('filterTarget',function(card,player,target){
|
||||
if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
|
||||
return lib.filter.targetEnabled.apply(this,arguments);
|
||||
}).set('sourcex',trigger.player).set('addCount',false);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
if(target.hasHistory('sourceDamage',evt=>evt.getParent(4).name=='gztongling')){
|
||||
player.draw(2,'nodelay');
|
||||
target.draw(2);
|
||||
}
|
||||
else{
|
||||
if(get.itemtype(trigger.cards)=='cards'&&trigger.cards.filterInD().length&&trigger.player.isIn()) trigger.player.gain(trigger.cards.filterInD(),'gain2');
|
||||
}
|
||||
}
|
||||
},
|
||||
subSkill:{used:{charlotte:true}},
|
||||
},
|
||||
gzjinyu:{
|
||||
audio:'xiaoni',
|
||||
trigger:{player:'showCharacterAfter'},
|
||||
filter:function(event,player){
|
||||
if(!game.hasPlayer(function(current){
|
||||
return get.distance(player,current)<=1;
|
||||
})) return false;
|
||||
return event.toShow.some(name=>lib.character[name][3].contains('gzjinyu'));
|
||||
},
|
||||
logTarget:function(event,player){
|
||||
return game.filterPlayer(function(current){
|
||||
return get.distance(player,current)<=1;
|
||||
}).sortBySeat(player);
|
||||
},
|
||||
forced:true,
|
||||
locked:false,
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.targets=game.filterPlayer(function(current){
|
||||
return get.distance(player,current)<=1;
|
||||
}).sortBySeat(player);
|
||||
'step 1'
|
||||
var target=event.targets.shift();
|
||||
event.target=target;
|
||||
if(!target.isUnseen(2)){
|
||||
if(get.is.jun(target)) event._result={control:'副将'};
|
||||
else{
|
||||
target.chooseControl('主将','副将').set('prompt','近谀:请暗置一张武将牌').set('ai',function(){
|
||||
var target=_status.event.player;
|
||||
if(target.name=='gz_pengyang') return '主将';
|
||||
if(target.name2=='gz_pengyang') return '副将';
|
||||
if(lib.character[target.name][3].some(skill=>{
|
||||
var info=get.info(skill);
|
||||
return info&&info.ai&&info.ai.maixie;
|
||||
})) return '主将';
|
||||
if(target.name=='gz_zhoutai') return '副将';
|
||||
if(target.name2=='gz_zhoutai') return '主将';
|
||||
return '副将';
|
||||
});
|
||||
}
|
||||
}
|
||||
else{
|
||||
target.chooseToDiscard(2,'he',true);
|
||||
event.goto(3);
|
||||
}
|
||||
'step 2'
|
||||
if(result.control) target.hideCharacter(result.control=='主将'?0:1);
|
||||
'step 3'
|
||||
if(event.targets.length) event.goto(1);
|
||||
},
|
||||
},
|
||||
//公孙渊
|
||||
gzrehuaiyi:{
|
||||
audio:'gzhuaiyi',
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0;
|
||||
},
|
||||
usable:1,
|
||||
delay:false,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var map={}
|
||||
player.showHandcards();
|
||||
for(var i of ['red','black','none']){
|
||||
if(player.countCards('h',{color:i})) map[i]=true;
|
||||
}
|
||||
if(Object.keys(map).length<2) event.finish();
|
||||
else event.map=map;
|
||||
'step 1'
|
||||
var mapx={'red':'红色','black':'黑色','none':'无色'};
|
||||
player.chooseControl(Object.keys(event.map).map(color=>mapx[color])).set('ai',function(){
|
||||
var list=_status.event.controls;
|
||||
var map={'红色':'red','黑色':'black','无色':'none'};
|
||||
return list.sort((a,b)=>player.countCards('h',{color:map[a]})-player.countCards('h',{color:map[b]}))[0];
|
||||
}).set('prompt','怀异:弃置一种颜色的所有牌');
|
||||
'step 2'
|
||||
var map={'红色':'red','黑色':'black','无色':'none'};
|
||||
var cards=player.getCards('h',{color:map[result.control]});
|
||||
player.discard(cards);
|
||||
event.num=cards.length;
|
||||
'step 3'
|
||||
player.chooseTarget('请选择至多'+get.cnNumber(event.num)+'名有牌的其他角色,获得这些角色的各一张牌。',[1,event.num],function(card,player,target){
|
||||
return target!=player&&target.countCards('he')>0;
|
||||
}).set('ai',function(target){
|
||||
return -get.attitude(_status.event.player,target)+0.5;
|
||||
});
|
||||
'step 4'
|
||||
if(result.bool&&result.targets){
|
||||
player.line(result.targets,'green');
|
||||
event.targets=result.targets;
|
||||
event.targets.sort(lib.sort.seat);
|
||||
event.cards=[];
|
||||
}
|
||||
else event.finish();
|
||||
'step 5'
|
||||
if(player.isIn()&&event.targets.length){
|
||||
player.gainPlayerCard(event.targets.shift(),'he',true);
|
||||
}
|
||||
else event.finish();
|
||||
'step 6'
|
||||
if(result.bool&&result.cards&&result.cards.length) event.cards.addArray(result.cards);
|
||||
if(event.targets.length) event.goto(5);
|
||||
'step 7'
|
||||
var hs=player.getCards('h');
|
||||
cards=cards.filter(function(card){
|
||||
return get.type(card)=='equip'&&hs.contains(card);
|
||||
});
|
||||
if(cards.length){
|
||||
player.$give(cards,player,false);
|
||||
game.log(player,'将',cards,'置于了武将牌上');
|
||||
player.loseToSpecial(cards,'gzrehuaiyi').visible=true;
|
||||
}
|
||||
else event.finish();
|
||||
'step 8'
|
||||
player.addSkill('gzrehuaiyi_unmark');
|
||||
player.markSkill('gzrehuaiyi');
|
||||
game.delayx();
|
||||
},
|
||||
ai:{
|
||||
order:10,
|
||||
result:{
|
||||
player:function(player,target){
|
||||
var map={};
|
||||
for(var i of ['red','black','none']){
|
||||
if(player.countCards('h',{color:i})) map[i]=true;
|
||||
}
|
||||
if(Object.keys(map).length<2) return 0;
|
||||
var num=player.maxHp-player.countCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
});
|
||||
if(player.countCards('h',{color:'red'})<=num) return 1;
|
||||
if(player.countCards('h',{color:'black'})<=num) return 1;
|
||||
return 0;
|
||||
},
|
||||
}
|
||||
},
|
||||
marktext:'异',
|
||||
intro:{
|
||||
mark:function(dialog,storage,player){
|
||||
var cards=player.getCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
});
|
||||
if(!cards||!cards.length) return;
|
||||
dialog.addAuto(cards);
|
||||
},
|
||||
markcount:function(storage,player){
|
||||
return player.countCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
});
|
||||
},
|
||||
onunmark:function(storage,player){
|
||||
var cards=player.getCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
});
|
||||
if(cards.length){
|
||||
player.loseToDiscardpile(cards);
|
||||
}
|
||||
},
|
||||
},
|
||||
mod:{
|
||||
aiOrder:function(player,card,num){
|
||||
if(get.itemtype(card)=='card'&&card.hasGaintag('gzrehuaiyi')) return num+(player.countCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
})>player.maxHp?0.5:-0.5);
|
||||
},
|
||||
},
|
||||
subSkill:{
|
||||
unmark:{
|
||||
trigger:{player:'loseAfter'},
|
||||
filter:function(event,player){
|
||||
if(!event.ss||!event.ss.length) return false;
|
||||
return !player.countCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
});
|
||||
},
|
||||
charlotte:true,
|
||||
forced:true,
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.unmarkSkill('gzrehuaiyi');
|
||||
player.removeSkill('gzrehuaiyi_unmark');
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
gzrezisui:{
|
||||
audio:'gzzisui',
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
filter:function(event,player){
|
||||
return !event.numFixed&&player.countCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
})>0;
|
||||
},
|
||||
forced:true,
|
||||
content:function(){
|
||||
trigger.num+=player.countCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
});
|
||||
},
|
||||
group:'gzrezisui_die',
|
||||
subSkill:{
|
||||
die:{
|
||||
audio:'gzzisui',
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
filter:function(event,player){
|
||||
return player.countCards('s',function(card){
|
||||
return card.hasGaintag('gzrehuaiyi');
|
||||
})>player.maxHp;
|
||||
},
|
||||
forced:true,
|
||||
content:function(){
|
||||
player.die();
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//南华老仙
|
||||
gztaidan:{
|
||||
derivation:'taipingyaoshu',
|
||||
audio:'tianshu',
|
||||
locked:true,
|
||||
group:'gztaidan_taipingyaoshu',
|
||||
},
|
||||
gztaidan_taipingyaoshu:{
|
||||
equipSkill:true,
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
if(!player.isEmpty(2)) return;
|
||||
if(player.hasSkill('huangjintianbingfu')){
|
||||
num+=player.getExpansions('huangjintianbingfu').length;
|
||||
}
|
||||
return num+game.countPlayer(function(current){
|
||||
return current.isFriendOf(player);
|
||||
});
|
||||
}
|
||||
},
|
||||
audio:'tianshu',
|
||||
inherit:'taipingyaoshu',
|
||||
filter:function(event,player){
|
||||
if(!player.isEmpty(2)) return false;
|
||||
return lib.skill.taipingyaoshu.filter(event,player);
|
||||
},
|
||||
noHidden:true,
|
||||
ai:{
|
||||
effect:{
|
||||
target:function(card,player,target){
|
||||
if(!target.isEmpty(2)) return;
|
||||
if(player==target&&get.subtype(card)=='equip2'){
|
||||
if(get.equipValue(card)<=7.5) return 0;
|
||||
}
|
||||
return lib.skill.taipingyaoshu.ai.effect.target.apply(this,arguments);
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
gzrejinghe:{
|
||||
audio:'jinghe',
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
//delay:0,
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(!player.storage.gzrejinghe_tianshu){
|
||||
var list=lib.skill.gzrejinghe.derivation.slice(0);
|
||||
list.remove('gzrejinghe_faq');
|
||||
var list2=list.slice(0,get.rand(0,list.length));
|
||||
list.removeArray(list2);
|
||||
list.addArray(list2);
|
||||
player.storage.gzrejinghe_tianshu=list;
|
||||
}
|
||||
else{
|
||||
var first=player.storage.gzrejinghe_tianshu[0];
|
||||
player.storage.gzrejinghe_tianshu.remove(first);
|
||||
player.storage.gzrejinghe_tianshu.push(first);
|
||||
}
|
||||
game.log(player,'转动了','#g“天书”');
|
||||
player.markSkill('gzrejinghe');
|
||||
var skill=player.storage.gzrejinghe_tianshu[0];
|
||||
event.skill=skill;
|
||||
var cardname='gzrejinghe_'+skill;
|
||||
lib.card[cardname]={
|
||||
fullimage:true,
|
||||
image:'character:re_nanhualaoxian'
|
||||
};
|
||||
lib.translate[cardname]=get.translation(skill);
|
||||
event.videoId=lib.status.videoId++;
|
||||
game.broadcastAll(function(player,id,card){
|
||||
ui.create.dialog(get.translation(player)+'转动了“天书”',[[card],'card']).videoId=id;
|
||||
},player,event.videoId,game.createCard(cardname,' ',' '));
|
||||
game.delay(3);
|
||||
'step 1'
|
||||
game.broadcastAll('closeDialog',event.videoId);
|
||||
var targets=game.filterPlayer(current=>!current.hasSkill(event.skill));
|
||||
if(!targets.length){event.finish();return;}
|
||||
player.chooseTarget('经合:令一名角色获得技能【'+get.translation(event.skill)+'】',function(card,player,target){
|
||||
return _status.event.targets.contains(target);
|
||||
},true).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
return get.attitude(player,target);
|
||||
}).set('targets',targets);
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var target=result.targets[0],skill=event.skill;
|
||||
player.line(target);
|
||||
player.addTempSkill('gzrejinghe_clear',{player:'phaseBegin'});
|
||||
target.addAdditionalSkill('gzrejinghe_'+player.playerid,skill);
|
||||
target.popup(skill);
|
||||
game.log(target,'获得了技能','#g【'+get.translation(skill)+'】');
|
||||
}
|
||||
},
|
||||
intro:{
|
||||
name:'写满技能的天书',
|
||||
markcount:()=>8,
|
||||
mark:function(dialog,storage,player){
|
||||
dialog.content.style['overflow-x']='visible';
|
||||
var list=player.storage.gzrejinghe_tianshu;
|
||||
var core=document.createElement('div');
|
||||
var centerX=-10,centerY=80,radius=80;
|
||||
var radian=Math.PI*2/list.length;
|
||||
for(var i=0;i<list.length;i++){
|
||||
var td=document.createElement('div');
|
||||
td.innerHTML=get.translation(list[i]).slice(0,1);
|
||||
td.style.position='absolute';
|
||||
core.appendChild(td);
|
||||
td.style.left=(centerX+radius*Math.sin(radian*i))+'px';
|
||||
td.style.top=(centerY-radius*Math.cos(radian*i))+'px';
|
||||
}
|
||||
dialog.content.appendChild(core);
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
order:10,
|
||||
result:{target:1},
|
||||
},
|
||||
derivation:['gzrejinghe_faq','leiji','nhyinbing','nhhuoqi','nhguizhu','nhxianshou','nhlundao','nhguanyue','nhyanzheng'],
|
||||
subSkill:{
|
||||
clear:{
|
||||
onremove:function(player){
|
||||
game.countPlayer(function(current){
|
||||
current.removeAdditionalSkill('gzrejinghe_'+player.playerid);
|
||||
});
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//张鲁·新
|
||||
gzrebushi:{
|
||||
onremove:true,
|
||||
|
@ -14236,6 +14736,28 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
jiahe_haoshi:'好施',
|
||||
jiahe_shelie:'涉猎',
|
||||
jiahe_duoshi:'度势',
|
||||
//国战典藏2023
|
||||
gzdiaodu:'调度',
|
||||
gzdiaodu_info:'①与你势力相同的角色使用装备牌时,其可以摸一张牌。②出牌阶段开始时,你可以获得一名与你势力相同的角色的装备区里的一张牌,然后你将此牌交给另一名角色。',
|
||||
gzqiance:'谦策',
|
||||
gzqiance_info:'与你势力相同的角色使用锦囊牌指定第一个目标后,你可以令其中的所有大势力角色无法响应此牌。',
|
||||
gzjujian:'举荐',
|
||||
gzjujian_info:'副将技,锁定技。①此武将牌计算体力上限时减少半个阴阳鱼。②与你势力相同的角色进入濒死状态时,你可以令其将体力值回复至1点,然后你变更副将。',
|
||||
gztongling:'通令',
|
||||
gztongling_info:'出牌阶段限一次,当你对一名与你势力不同的角色A造成伤害后,你可以选择一名与你势力相同的角色B,令B选择是否对A使用一张牌。若B选择使用,则此牌结算后,若此牌造成过伤害,你和B各摸两张牌,否则A获得你对其造成伤害的牌。',
|
||||
gzjinyu:'近谀',
|
||||
gzjinyu_info:'当你明置此武将牌后,你令所有与你距离为1以内的角色依次执行以下效果:若其武将牌均明置,则其选择一张武将牌暗置,否则其弃置两张牌。',
|
||||
gzrehuaiyi:'怀异',
|
||||
gzrehuaiyi_info:'出牌阶段限一次,你可以展示所有手牌。若其中至少包含两种颜色,则你可以弃置其中一种颜色的所有牌,然后获得至多等量名角色的各一张牌。然后你将以此法获得的装备牌置于武将牌上,称为“异”。你可以将“异”如手牌般使用或打出。',
|
||||
gzrezisui:'恣睢',
|
||||
gzrezisui_info:'锁定技。①摸牌阶段,你多摸X张牌。②结束阶段,若X大于你的体力上限,你死亡(X为你武将牌上的“异”数)。',
|
||||
gztaidan:'太丹',
|
||||
gztaidan_taipingyaoshu:'太丹',
|
||||
gztaidan_info:'锁定技,若你的防具栏为空且你的防具栏未被废除,你视为装备【太平要术】。',
|
||||
gzrejinghe:'经合',
|
||||
gzrejinghe_info:'出牌阶段限一次,你可以转动“天书”,然后令一名角色获得“天书”向上一面的技能直到你的下个回合开始。',
|
||||
gzrejinghe_faq:'转动“天书”',
|
||||
gzrejinghe_faq_info:'<br><li>若游戏未拥有“天书”,系统将[雷击,阴兵,活气,鬼助,仙授,论道,观月,言政]以顺时针方向组成圆环作为“天书”,并转动圆环将随机一个技能至于最上面。<br><li>若游戏已拥有“天书”,则以逆时针方向转动转动“天书”至下个技能于最上面。',
|
||||
|
||||
gz_key_ushio:'冈崎汐',
|
||||
ushio_huanxin:'幻心',
|
||||
|
@ -14886,7 +15408,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
if(!event.repeat) _status.changedSkills.add(event.skill)
|
||||
if(!event.repeat){
|
||||
if(!_status.changedSkills[player.playerid]) _status.changedSkills[player.playerid]=[];
|
||||
_status.changedSkills[player.playerid].add(event.skill);
|
||||
}
|
||||
player.changeVice(event.hidden);
|
||||
}
|
||||
},
|
||||
|
@ -14933,9 +15458,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
/**/
|
||||
mayChangeVice:function(repeat,hidden){
|
||||
if(!_status.changedSkills) _status.changedSkills=[];
|
||||
if(!_status.changedSkills) _status.changedSkills={};
|
||||
var skill=_status.event.name;
|
||||
if(repeat||!_status.changedSkills.contains(skill)){
|
||||
if(repeat||!_status.changedSkills[this.playerid]||!_status.changedSkills[this.playerid].contains(skill)){
|
||||
var next=game.createEvent('mayChangeVice');
|
||||
next.setContent('mayChangeVice');
|
||||
next.player=this;
|
||||
|
@ -15011,7 +15536,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
dieAfter2:function(source){
|
||||
var that=this;
|
||||
if(that.hasSkillTag('noDieAfter',null,source)) return;
|
||||
if(source&&source.hasSkillTag('noDieAfter2',null,this)) return;
|
||||
if(source&&source.hasSkillTag('noDieAfter2',null,that)) return;
|
||||
if(source&&source.shijun){
|
||||
source.discard(source.getCards('he'));
|
||||
delete source.shijun;
|
||||
|
@ -15024,8 +15549,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return current.group==that.group
|
||||
}));
|
||||
}
|
||||
else if(this.identity=='ye') source.draw(1);
|
||||
else if(this.identity!=source.identity) source.draw(get.population(this.identity)+1);
|
||||
else if(that.identity=='ye'){
|
||||
if((that.storage.yexinjia_friend&&source==that.storage.yexinjia_friend)||(source.storage.yexinjia_friend&&that==source.storage.yexinjia_friend)) source.discard(source.getCards('he'));
|
||||
else source.draw(1+game.countPlayer(function(current){
|
||||
if(current==that) return false;
|
||||
if(current.storage.yexinjia_friend&&that==current.storage.yexinjia_friend) return true;
|
||||
if(that.storage.yexinjia_friend&¤t==that.storage.yexinjia_friend) return true;
|
||||
return false;
|
||||
}));
|
||||
}
|
||||
else if(that.identity!=source.identity) source.draw(get.population(that.identity)+1);
|
||||
else source.discard(source.getCards('he'));
|
||||
}
|
||||
},
|
||||
|
@ -15753,7 +16286,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'国战模式':
|
||||
'<div style="margin:10px">声明</div><ul style="margin-top:0"><li>以下所有规则均为根据公开爆料整理,经村规改动后制定的临时规则。不代表任何官方意见。请以后续发布的官方规则作为标准。</ul>'
|
||||
+'<div style="margin:10px">双势力武将</div><ul style="margin-top:0"><li>双势力武将牌可以和野心家武将牌/包含势力单武将牌/含有重叠势力的其他双势力武将牌组合,若你的主将为双势力武将,则:若你的副将为单势力武将牌,你的势力视为此势力;若你的副将为双势力武将,你的势力视为两张武将牌上的重叠势力(若重叠势力不止一个则需在游戏开始时选择一个作为自己的势力);野心家武将牌为主将,双势力武将牌为副将时,游戏开始时需选择一个副将所含势力作为副将的势力。<br><li>变更副将时,可以选择包含原势力的双势力武将牌。左慈发动【役鬼】时,可以使用双势力武将牌同时指定两个不同势力的角色为目标。<br><li>特殊地,“冈崎汐”作为多势力武将牌,结算流程和规则与其他双势力武将相同。</ul>'
|
||||
+'<div style="margin:10px">野心家武将</div><ul style="margin-top:0"><li>野心家武将只能放在主将位置。副将可以为任意非野心家武将牌。<br><li>选择了野心家武将牌的角色(以下简称“野心家角色”)仅明置副将时,若副将为单势力武将牌,则势力暂时视为与该武将牌相同。若副将为双势力武将牌,则势力视为野心家。<br><li>野心家角色明置主将时,其势力改为野心家。若其是首次明置该武将牌,则其获得一个“野心家”标记。<br><li>“野心家”标记可以当做“先驱”标记,“阴阳鱼”标记或是“珠联璧合”标记使用。当同时拥有两种标记时,优先弃置原装标记,下次发动时才弃置“野心家”标记。<br><li>野心家角色变更副将时,若其主将未明置过,则按照副将的势力进行变更。若主将已经明置过,则可以选择所有的非野心家武将牌。左慈发动【役鬼】时,可以使用野心家武将牌同时指定所有势力的角色为目标。'
|
||||
+'<div style="margin:10px">野心家武将</div><ul style="margin-top:0"><li>野心家武将只能放在主将位置。副将可以为任意非野心家武将牌。<br><li>选择了野心家武将牌的角色(以下简称“野心家角色”)仅明置副将时,若副将为单势力武将牌,则势力暂时视为与该武将牌相同。若副将为双势力武将牌,则势力视为游戏开始时选择的副将代表的势力。<br><li>野心家角色明置主将时,其势力改为野心家。若其是首次明置该武将牌,则其获得一个“野心家”标记。<br><li>“野心家”标记可以当做“先驱”标记,“阴阳鱼”标记或是“珠联璧合”标记使用。当同时拥有两种标记时,优先弃置原装标记,下次发动时才弃置“野心家”标记。<br><li>野心家角色变更副将时,若其主将未明置过,则按照副将的势力进行变更。若主将已经明置过,则可以选择所有的非野心家武将牌。左慈发动【役鬼】时,可以使用野心家武将牌同时指定所有势力的角色为目标。'
|
||||
+'<br><li>当场上触发了胜利条件时,若这些角色中存在未明置过主将的野心家角色,则这些野心家角色选择是否“暴露野心”。若无人选择“是”且场上存在非野心家角色存活,则所有非野心家角色胜利,野心家角色失败。若有人选择“是”,则这些角色明置主将。然后若场上存活角色数大于等于3,则这些角色选择是否发起“拉拢人心”<br><li>选择发起“拉拢人心”的野心家角色,令所有其他非野心家角色和非君主角色依次选择是否和该野心家角色“结盟”。若有人选择“是”,则野心家角色弃置“野心家”标记,且该角色将势力改为野心家,将手牌摸至四张并回复1点体力,且视为和发起“拉拢人心”的野心家角色势力相同,并终止对其他角色的询问。</ul>'
|
||||
+'<div style="margin:10px">纵横捭阖</div><ul style="margin-top:0"><li>当一名角色对目标角色发动具有拥有“纵横”衍生技的技能时,其可以令对方获得“纵横”衍生技直到其下回合结束。</ul>',
|
||||
},
|
||||
|
|
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Reference in New Issue