Yusa-chan
This commit is contained in:
parent
bae017ea37
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bec3319a41
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@ -2502,25 +2502,30 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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abyusa_jueqing:{
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trigger:{source:'damageBegin2'},
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skillAnimation:true,
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animationColor:'water',
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animationColor:'metal',
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filter:function(event,player){
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return player!=event.player&&!player.hasSkill('abyusa_jueqing_1st');
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},
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prompt2:function(event,player){
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var num=get.cnNumber(2*event.num);
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return '防止即将令其造成的伤害,改为令其失去'+num+'点体力并对自己造成'+num+'点伤害';
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return '令即将对其造成的伤害+'+event.num+',并令自己失去'+get.cnNumber(event.num)+'点体力';
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},
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check:function(event,player){
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return player.hp>event.num*2&&event.player.hp>event.num&&event.player.hp<=2*event.num&&get.attitude(player,event.player)<0;
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return player.hp>event.num&&event.player.hp>event.num&&!event.player.hasSkillTag('filterDamage',null,{
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player:player,
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card:event.card,
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})&&get.attitude(player,event.player)<0;
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},
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logTarget:'player',
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content:function(){
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'step 0'
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trigger.cancel();
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trigger.player.loseHp(2*trigger.num);
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player.damage(2*trigger.num);
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'step 1'
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player.addSkill('abyusa_jueqing_1st');
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player.loseHp(trigger.num);
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trigger.num*=2;
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var next=game.createEvent('abyusa_jueqing_add',false);
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event.next.remove(next);
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trigger.after.push(next);
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next.player=player;
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next.setContent(function(){
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player.addSkill('abyusa_jueqing_1st');
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});
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},
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derivation:'abyusa_jueqing_rewrite',
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},
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@ -12825,7 +12830,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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abyusa_jueqing:function(player){
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if(player.hasSkill('abyusa_jueqing_1st')) return '锁定技,你即将造成的伤害均视为失去体力。';
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return '当你对其他角色造成伤害时,你可以防止此伤害。若如此做,你令其失去2X点体力,修改〖绝情〗并对自己造成2X点伤害。';
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return '当你对其他角色造成伤害时,你可以令此伤害值+X。若如此做,你失去X点体力,并于此伤害结算完成后修改〖绝情〗(X为伤害值)。';
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},
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tomoya_shangxian:function(player){
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if(player.storage.tomoya_shangxian) return '锁定技,你计算与其他角色的距离时始终从顺时针方向计算。出牌阶段开始时,你可摸一张牌,并改变此方向。';
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@ -13224,7 +13229,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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akiko_dongcha_info_identity:'锁定技,其他角色的手牌对你可见。游戏开始时,你令其他角色的身份牌对你可见。',
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akiko_dongcha_info:'锁定技,其他角色的手牌对你可见。',
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abyusa_jueqing:'绝情',
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abyusa_jueqing_info:'当你对其他角色造成伤害时,你可以防止此伤害。若如此做,你令其失去2X点体力,修改〖绝情〗并对自己造成2X点伤害。',
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abyusa_jueqing_info:'当你对其他角色造成伤害时,你可以令此伤害值+X。若如此做,你失去X点体力,并于此伤害结算完成后修改〖绝情〗(X为伤害值)。',
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abyusa_jueqing_1st:'绝情',
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abyusa_jueqing_rewrite:'绝情·改',
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abyusa_jueqing_rewrite_info:'锁定技,你即将造成的伤害均视为失去体力。',
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@ -12,11 +12,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mobile_sunben:["re_sunben"],
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mobile_standard:["xin_xiahoudun","xin_zhangfei"],
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mobile_shenhua:["re_pangtong","re_guanqiujian","xin_yuanshao","re_liushan","re_dongzhuo","re_sp_zhugeliang","re_sunjian","re_dengai"],
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mobile_yijiang1:["re_jikang","old_bulianshi","xin_liaohua","xin_caozhang","re_xusheng","xin_chengpu","xin_jianyong","xin_gongsunzan","xin_zhuran","re_lingtong","re_liubiao","xin_guohuai","xin_panzhangmazhong","xin_fuhuanghou"],
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mobile_yijiang1:["re_jikang","old_bulianshi","xin_liaohua","xin_caozhang","re_xusheng","xin_chengpu","xin_jianyong","xin_gongsunzan","xin_zhuran","re_lingtong","re_liubiao","xin_guohuai","xin_panzhangmazhong","xin_fuhuanghou","re_handang"],
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mobile_sp:["old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","re_heqi","liuzan","xin_hansui"],
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},
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},
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character:{
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re_handang:['male','wu',4,['regongji','jiefan']],
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sp_wangcan:['male','wei',3,['spqiai','spshanxi']],
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sp_chenzhen:['male','shu',3,['shameng']],
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sp_sunshao:['male','wu',3,['fubi','zuici']],
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@ -4401,6 +4402,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.markSkill('rebiaozhao');
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}
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},
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ai:{notemp:true},
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},
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"rebiaozhao2":{
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trigger:{
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@ -6127,6 +6129,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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zhaohuo:{
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audio:2,
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audioname:['re_taoqian'],
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trigger:{global:'dying'},
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forced:true,
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//priority:12,
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@ -6143,6 +6146,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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yixiang:{
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audio:2,
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audioname:['re_taoqian'],
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trigger:{target:'useCardToTargeted'},
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frequent:true,
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filter:function(event,player){
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@ -6181,6 +6185,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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yirang:{
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audio:2,
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audioname:['re_taoqian'],
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trigger:{player:'phaseUseBegin'},
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direct:true,
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filter:function(event,player){
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@ -7699,6 +7704,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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jianzhan_info:'出牌阶段限一次,你可选择一名其他角色A和其攻击范围内的另一名手牌数小于其的角色B。A选择一项:①视为对B使用一张【杀】。②令你摸一张牌。',
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duoji:'夺冀',
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duoji_info:'限定技,出牌阶段,你可弃置两张手牌并选择一名装备区有牌的其他角色。你获得其装备区里的所有牌。',
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re_handang:'手杀韩当',
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mobile_standard:'手杀异构·标准包',
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mobile_shenhua:'手杀异构·神话再临',
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@ -457,6 +457,7 @@ window.noname_character_rank={
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'ns_luyusheng',
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'sp_chenzhen',
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'sp_wangcan',
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'caosong',
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],
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bp:[
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'chess_diaochan',
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@ -653,6 +654,7 @@ window.noname_character_rank={
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'ol_lisu',
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'jin_simazhao',
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'jin_zhangchunhua',
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'xin_handang',
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],
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b:[
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'diy_feishi',
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@ -701,7 +703,7 @@ window.noname_character_rank={
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'yanjun',
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're_jsp_pangtong',
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'handang',
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'zhangchunhua',
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're_zhangchunhua',
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'xunyou',
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'yufan',
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'chengong',
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@ -1008,6 +1010,7 @@ window.noname_character_rank={
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'hanba',
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'ns_fanchou',
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'sp_sunshao',
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'zhangchunhua',
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],
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d:[
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'lvmeng',
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@ -1288,6 +1291,8 @@ window.noname_character_rank={
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'zhangling',
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'ns_luyusheng',
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'fanyufeng',
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're_taoqian',
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'caosong',
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'key_haruko',
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'key_akiko',
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'key_sunohara',
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@ -1587,6 +1592,8 @@ window.noname_character_rank={
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'lisu',
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'ol_lisu',
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'zhaozhong',
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're_zhangchunhua',
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'xin_handang',
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],
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junk:[
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'sunshao',
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@ -9,8 +9,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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refresh_huo:["ol_sp_zhugeliang","re_xunyu","re_dianwei","re_yanwen","ol_pangtong","ol_yuanshao","ol_pangde","re_taishici"],
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refresh_lin:['re_zhurong','re_menghuo','ol_sunjian','re_caopi','re_xuhuang','ol_dongzhuo'],
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refresh_shan:['re_jiangwei','re_caiwenji','ol_liushan','re_zhangzhang','re_zuoci','re_sunce','ol_dengai'],
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refresh_yijiang1:['re_wuguotai','re_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong'],
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refresh_yijiang2:['old_madai','wangyi','guanzhang','re_handang','re_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_bulianshi','xin_liubiao'],
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refresh_yijiang1:['re_wuguotai','re_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua'],
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refresh_yijiang2:['old_madai','wangyi','guanzhang','xin_handang','re_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_bulianshi','xin_liubiao'],
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refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','re_yufan','re_liru','re_manchong','re_fuhuanghou'],
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refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen'],
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refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan'],
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@ -18,6 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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connect:true,
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character:{
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re_zhangchunhua:['female','wei',3,['rejueqing','reshangshi']],
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re_gongsunyuan:['male','qun',4,['rehuaiyi']],
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re_caozhen:['male','wei',4,['residi']],
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re_fuhuanghou:['female','qun',3,['rezhuikong','reqiuyuan']],
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@ -42,7 +43,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_masu:['male','shu',3,['resanyao','rezhiman']],
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re_sunluban:['female','wu',3,['rechanhui','rejiaojin']],
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re_zhonghui:['male','wei',4,['requanji','zili']],
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re_handang:['male','wu',4,['regongji','jiefan']],
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xin_handang:['male','wu',4,['xingongji','xinjiefan']],
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yujin_yujin:['male','wei',4,['rejieyue']],
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re_caozhang:['male','wei',4,['new_jiangchi']],
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re_chengpu:['male','wu',4,['decadelihuo','decadechunlao']],
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@ -127,8 +128,171 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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perfectPair:{
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sunben:['zhouyu','taishici','daqiao'],
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re_xushu:['zhaoyun','sp_zhugeliang'],
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},
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skill:{
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xingongji:{
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enable:'phaseUse',
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usable:1,
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audio:2,
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position:'he',
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filterCard:true,
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filter:function(event,player){
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return player.countCards('h')>0;
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},
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check:function(card){
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var base=0,player=_status.event.player,suit=get.suit(card,player),added=false,added2=false,added3;
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if(get.type(card)=='equip'&&game.hasPlayer(function(target){
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var att=get.attitude(player,target);
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if(att>=0) return 0;
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if(target.countCards('he',function(card){
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return get.value(card)>5;
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})) return -att;
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})) base+=6;
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var hs=player.getCards('h');
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var muniu=player.getEquip('muniu');
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if(muniu&&card!=muniu&&muniu.cards) hs=hs.concat(muniu.cards);
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for(var i of hs){
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if(i!=card&&get.name(i)=='sha'){
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if(get.suit(i,player)==suit){
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if(player.hasValueTarget(i,false)){
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added3=true;
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base+=5.5;
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}
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}
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else{
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if(player.hasValueTarget(i,false)) added2=true;
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if(!added&&!player.hasValueTarget(i,null,true)&&player.hasValueTarget(i,false,true)){
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base+=4;
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added=true;
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}
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}
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}
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}
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if(added3&&!added2) base-=4.5;
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return base-get.value(card);
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},
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content:function(){
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"step 0"
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if(!player.storage.xingongji2) player.storage.xingongji2=[];
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player.storage.xingongji2.add(get.suit(cards[0],player));
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player.addTempSkill('xingongji2');
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"step 1"
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if(get.type(cards[0],null,cards[0].original=='h'?player:false)=='equip'){
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player.chooseTarget('是否弃置一名角色的一张牌?',function(card,player,target){
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return player!=target&&target.countCards('he')>0;
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}).set('ai',function(target){
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var att=get.attitude(player,target);
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if(att>=0) return 0;
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if(target.countCards('he',function(card){
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return get.value(card)>5;
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})) return -att;
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return -att*0.8;
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});
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}
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else{
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event.finish();
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}
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"step 2"
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if(result.bool){
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player.line(result.targets,'green');
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player.discardPlayerCard(result.targets[0],'he',true);
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}
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},
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ai:{
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order:4.5,
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result:{
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player:1
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}
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}
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},
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xingongji2:{
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charlotte:true,
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onremove:true,
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mod:{
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attackFrom:function(){
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return -Infinity;
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},
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cardUsable:function(card,player){
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if(card.name=='sha'&&player.storage.xingongji2.contains(get.suit(card))) return Infinity;
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},
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aiOrder:function(player,card,num){
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if(get.name(card)=='sha'&&!player.storage.xingongji2.contains(get.suit(card))) return num+1;
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},
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},
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mark:true,
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intro:{
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content:'使用$花色的杀无次数限制',
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},
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},
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xinjiefan:{
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skillAnimation:true,
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animationColor:'wood',
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audio:2,
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unique:true,
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limited:true,
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enable:'phaseUse',
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filterTarget:true,
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content:function(){
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"step 0"
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player.awakenSkill('xinjiefan');
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event.players=game.filterPlayer(function(current){
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return current!=target&¤t.inRange(target);
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});
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event.players.sortBySeat();
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"step 1"
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if(event.players.length){
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event.current=event.players.shift();
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event.current.animate('target');
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player.line(event.current,'green');
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if(event.current.countCards('he')&&target.isAlive()){
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event.current.chooseToDiscard({subtype:'equip1'},'he','弃置一张武器牌或让'+
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get.translation(target)+'摸一张牌').set('ai',function(card){
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if(get.attitude(_status.event.player,_status.event.target)<0) return 7-get.value(card);
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return -1;
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}).set('target',target);
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event.tempbool=false;
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}
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else{
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event.tempbool=true;
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}
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}
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else{
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if(game.roundNumber<=1) player.addTempSkill('xinjiefan2');
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event.finish();
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}
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"step 2"
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if(event.tempbool||result.bool==false){
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target.draw();
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}
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event.goto(1);
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},
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ai:{
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order:5,
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result:{
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target:function(player,target){
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if(player.hp>2&&game.roundNumber>1){
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if(game.phaseNumber<game.players.length*2) return 0;
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}
|
||||
var num=0,players=game.filterPlayer();
|
||||
for(var i=0;i<players.length;i++){
|
||||
if(players[i]!=target&&players[i].inRange(target)){
|
||||
num++;
|
||||
}
|
||||
}
|
||||
return num;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
xinjiefan2:{
|
||||
trigger:{player:'phaseEnd'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
content:function(){
|
||||
player.restoreSkill('xinjiefan');
|
||||
},
|
||||
},
|
||||
residi:{
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
|
@ -1223,11 +1387,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.link();
|
||||
delete event.result.skill;
|
||||
},
|
||||
group:'decadechunlao2',
|
||||
group:['decadechunlao2','decadechunlaox'],
|
||||
ai:{
|
||||
jiuOther:true,
|
||||
},
|
||||
},
|
||||
decadechunlaox:{
|
||||
trigger:{player:'damageBegin2'},
|
||||
silent:true,
|
||||
lastDo:true,
|
||||
filter:function(event,player){
|
||||
return !player.isLinked();
|
||||
},
|
||||
content:function(){
|
||||
trigger.decadechunlaox=true;
|
||||
},
|
||||
},
|
||||
decadechunlao2:{
|
||||
trigger:{
|
||||
source:'damageSource',
|
||||
|
@ -1235,7 +1410,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
prompt:'是否发动【醇醪】将武将牌重置?',
|
||||
filter:function(event,player){
|
||||
return player.isLinked()&&event.num>1;
|
||||
return player.isLinked()&&event.num>1&&!event.decadechunlaox;
|
||||
},
|
||||
content:function(){
|
||||
player.link();
|
||||
|
@ -8731,7 +8906,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
olyajiao:'涯角',
|
||||
olyajiao_info:'当你于回合外因使用或打出而失去手牌后,你可以展示牌堆顶的一张牌。若这两张牌的类别相同,你可以将展示的牌交给一名角色;若类别不同,你可弃置攻击范围内包含你的角色区域里的一张牌。',
|
||||
re_zhonghui:'界钟会',
|
||||
re_handang:'界韩当',
|
||||
requanji:'权计',
|
||||
requanji_info:'出牌阶段结束时,若你的手牌数大于体力值,或当你受到1点伤害后,你可以摸一张牌,然后将一张手牌置于武将牌上,称为“权”;你的手牌上限+X(X为“权”的数量)。',
|
||||
regongji:'弓骑',
|
||||
|
@ -8839,6 +9013,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
residi2:'司敌',
|
||||
residi3:'司敌',
|
||||
residi_info:'结束阶段,你可以将一张非基本牌置于武将牌上,称为“司”。其他角色的出牌阶段开始时,你可以移去一张“司”。若如此做,其本阶段内不能使用或打出与“司”颜色相同的牌。此阶段结束时,若其于此阶段内未使用过:【杀】,你视为对其使用一张【杀】。锦囊牌,你摸两张牌。',
|
||||
gz_re_xushu:'徐庶',
|
||||
re_zhangchunhua:'界张春华',
|
||||
xin_handang:'界韩当',
|
||||
xingongji:'弓骑',
|
||||
xingongji2:'弓骑',
|
||||
xingongji_info:'出牌阶段限一次,你可以弃置一张牌,然后你的攻击范围视为无限且使用与此牌花色相同的【杀】无次数限制直到回合结束。若你以此法弃置的牌为装备牌,则你可以弃置一名其他角色的一张牌。',
|
||||
xinjiefan:'解烦',
|
||||
xinjiefan_info:'限定技,出牌阶段,你可以选择一名角色,令攻击范围内含有该角色的所有角色依次选择一项:1.弃置一张武器牌;2.令其摸一张牌。然后若游戏轮数为1,则你于此回合结束时恢复此技能。',
|
||||
|
||||
refresh_standard:'界限突破·标',
|
||||
refresh_feng:'界限突破·风',
|
||||
|
|
|
@ -7725,7 +7725,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//priority:15,
|
||||
audio:'shefu',
|
||||
filter:function(event,player){
|
||||
if(_status.currentPhase==player) return false;
|
||||
if(_status.currentPhase==player||event.player==player) return false;
|
||||
return player.storage.shefu2&&player.storage.shefu2.contains(event.card.name)&&event.player.getHistory('lose',function(evt){
|
||||
return evt.getParent()==event&&evt.hs&&evt.hs.length==event.cards.length;
|
||||
}).length;
|
||||
|
@ -16175,11 +16175,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
jici:'激词',
|
||||
jici_info:'当你因发动〖鼓舌〗而扣置的拼点牌亮出后,若点数小于X,你可令点数+X;若点数等于X,你可令你本回合发动〖鼓舌〗的次数上限+1。(X为你“饶舌”标记的数量)',
|
||||
shefu:'设伏',
|
||||
shefu2:'设伏',
|
||||
shefu_bg:'伏',
|
||||
shefu_info:'结束阶段开始时,你可以将一张牌移出游戏,称为「伏兵」。并为「伏兵」记录一个基本牌或锦囊牌的名称(须与其他「伏兵」记录的名称均不同)。你的回合外,当有其他角色使用与你记录的「伏兵」牌名相同的手牌时,你可以取消此牌的所有目标,然后移去该「伏兵」。若此时处于使用者的回合内,则你令使用者当前的所有非Charlotte技失效直至回合结束。',
|
||||
benyu:'贲育',
|
||||
benyu2:'贲育',
|
||||
benyu_info:'当你受到伤害后,若你的手牌数不大于伤害来源的手牌数,你可以将手牌摸至与伤害来源手牌数相同(至多摸至5张);否则你可以弃置大于伤害来源手牌数的手牌,然后对其造成1点伤害。',
|
||||
benyu_info:'当你受到伤害后,你可选择:①将手牌摸至与伤害来源手牌数相同(至多摸至5张);②弃置大于伤害来源手牌数的牌,然后对其造成1点伤害。',
|
||||
zhidao:'雉盗',
|
||||
zhidao_info:'锁定技,当你于你的回合内第一次对区域里有牌的其他角色造成伤害后,你获得其手牌、装备区和判定区里的各一张牌,然后直到回合结束,其他角色不能被选择为你使用牌的目标。',
|
||||
jili:'寄篱',
|
||||
|
|
196
character/sp2.js
196
character/sp2.js
|
@ -4,6 +4,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
name:'sp2',
|
||||
connect:true,
|
||||
character:{
|
||||
caosong:['male','wei',3,['cslilu','csyizheng']],
|
||||
re_taoqian:['male','qun',3,['zhaohuo','reyixiang','yirang']],
|
||||
zhaozhong:['male','qun',6,['yangzhong','huangkong']],
|
||||
fanyufeng:['female','qun',3,['bazhan','jiaoying']],
|
||||
ol_lisu:['male','qun',3,['qiaoyan','xianzhu']],
|
||||
|
@ -101,6 +103,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_guandu:["sp_zhanghe","xunchen","sp_shenpei","gaolan","lvkuanglvxiang","chunyuqiong","sp_xuyou"],
|
||||
sp_huangjin:['liuhong','zhujun','re_hejin','re_hansui','liubian'],
|
||||
sp_fadong:['ol_dingyuan','wangrong','re_quyi','hanfu'],
|
||||
sp_xuzhou:['re_taoqian','caosong'],
|
||||
sp_decade:['wulan','leitong','huaman','wangshuang','wenyang','re_liuzan','re_sunluyu','caobuxing','ol_yujin','re_maliang','xin_baosanniang','re_xinxianying','dongxie','guozhao','fanyufeng','zhaozhong'],
|
||||
sp_mini:["mini_sunquan","mini_zuoci","mini_jiangwei","mini_diaochan","mini_zhangchunhua"],
|
||||
sp_luanwu:["ns_lijue","ns_zhangji","ns_fanchou"],
|
||||
|
@ -109,8 +112,178 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
//陶谦和曹嵩
|
||||
cslilu:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDrawBegin1'},
|
||||
filter:function(event,player){
|
||||
return !event.numFixed;
|
||||
},
|
||||
check:function(event,player){
|
||||
return Math.min(player.maxHp,5)-player.countCards('h')>3||game.hasPlayer(function(current){
|
||||
return current!=player&&get.attitude(player,current)>0;
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
trigger.changeToZero();
|
||||
'step 1'
|
||||
player.drawTo(Math.min(player.maxHp,5));
|
||||
'step 2'
|
||||
if(player.countCards('h')>0){
|
||||
var str='将至少一张手牌交给一名其他角色';
|
||||
var num=player.countMark('cslilu');
|
||||
if(num<player.countCards('h')){
|
||||
if(num>0) str+=('。若给出的牌数大于'+get.cnNumber(num)+'张,则你');
|
||||
else str+=',并';
|
||||
str+='加1点体力上限并回复1点体力'
|
||||
}
|
||||
player.chooseCardTarget({
|
||||
prompt:str,
|
||||
filterCard:true,
|
||||
filterTarget:lib.filter.notMe,
|
||||
selectCard:[1,Infinity],
|
||||
forced:true,
|
||||
ai1:function(card){
|
||||
if(ui.selected.cards.length<_status.event.goon){
|
||||
if(get.tag(card,'damage')&&game.hasPlayer(function(current){
|
||||
current!=player&&get.attitude(player,current)>0&&!current.hasSkillTag('nogain')&&!current.hasJudge('lebu')&¤t.hasValueTarget(card);
|
||||
})) return 1;
|
||||
return 1/Math.max(0.1,get.value(card));
|
||||
}
|
||||
return 0;
|
||||
},
|
||||
ai2:function(target){
|
||||
return Math.sqrt(5-Math.max(4,target.countCards('h')))*get.attitude(_status.event.player,target);
|
||||
},
|
||||
goon:function(){
|
||||
if(!game.hasPlayer(function(current){
|
||||
return current!=player&&get.attitude(player,current)>0&&!current.hasSkillTag('nogain')&&!current.hasJudge('lebu');
|
||||
})) return 1;
|
||||
if(num<player.countCards('h')) return num+1;
|
||||
return 1;
|
||||
}(),
|
||||
});
|
||||
}
|
||||
else event.finish();
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
var num=player.countMark('cslilu');
|
||||
result.targets[0].gain(result.cards,player,'giveAuto');
|
||||
if(result.cards.length>num){
|
||||
player.gainMaxHp();
|
||||
player.recover();
|
||||
}
|
||||
player.storage.cslilu=result.cards.length;
|
||||
player.markSkill('cslilu');
|
||||
}
|
||||
},
|
||||
},
|
||||
csyizheng:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('csyizheng'),lib.filter.notMe).set('ai',function(target){
|
||||
if(target.isTurnedOver()||target.hasJudge('lebu')) return 0;
|
||||
return get.attitude(_status.event.player,target)*Math.max(0,target.countCards('h')-2);
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('csyizheng',target);
|
||||
player.storage.csyizheng2=target;
|
||||
player.addTempSkill('csyizheng2',{player:'phaseBegin'});
|
||||
}
|
||||
},
|
||||
},
|
||||
csyizheng2:{
|
||||
audio:'csyizheng',
|
||||
trigger:{
|
||||
global:['recoverBegin','damageBegin1'],
|
||||
},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
logTarget:function(event){
|
||||
return event.name=='damage'?event.source:event.player;
|
||||
},
|
||||
filter:function(event,player){
|
||||
var target=lib.skill.csyizheng2.logTarget(event);
|
||||
if(target!=player.storage.csyizheng2) return false;
|
||||
return player.maxHp>target.maxHp;
|
||||
},
|
||||
content:function(){
|
||||
player.loseMaxHp();
|
||||
trigger.num++;
|
||||
},
|
||||
mark:'character',
|
||||
intro:{
|
||||
content:'$造成伤害或回复体力时,若你的体力上限大于其,则你减1点体力上限,然后此伤害/回复量+1',
|
||||
},
|
||||
},
|
||||
reyixiang:{
|
||||
audio:'yixiang',
|
||||
audioname:['re_taoqian'],
|
||||
trigger:{player:'damageBegin1'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
var evt=event.getParent(2);
|
||||
if(evt.name!='useCard'||evt.card!=event.card) return false;
|
||||
var source=evt.player;
|
||||
var phsu=evt.getParent('phaseUse');
|
||||
if(!source||source==player||source!=phsu.player) return false;
|
||||
return source.getHistory('useCard',function(evt2){
|
||||
return evt2.getParent('phaseUse')==phsu;
|
||||
})[0]==evt;
|
||||
},
|
||||
content:function(){
|
||||
trigger.num--;
|
||||
},
|
||||
group:'reyixiang_card',
|
||||
subSkill:{
|
||||
card:{
|
||||
trigger:{target:'useCardToTargeted'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(get.color(event.card)!='black') return false;
|
||||
var evt=event.getParent();
|
||||
var source=evt.player;
|
||||
var phsu=evt.getParent('phaseUse');
|
||||
if(!source||source==player||source!=phsu.player) return false;
|
||||
return source.getHistory('useCard',function(evt2){
|
||||
return evt2.getParent('phaseUse')==phsu;
|
||||
}).indexOf(evt)==1;
|
||||
},
|
||||
content:function(){
|
||||
trigger.excluded.add(player);
|
||||
},
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
target:function(card,player,target,current,isLink){
|
||||
if(isLink||!player.isPhaseUsing()) return;
|
||||
var num;
|
||||
var evt=_status.event.getParent('useCard'),evt2=_status.event.getParent('phaseUse');
|
||||
if(evt.card==card){
|
||||
num=player.getHistory('useCard',function(evt){
|
||||
return evt.getParent('phaseUse')==evt2;
|
||||
}).indexOf(evt);
|
||||
}
|
||||
else num=player.getHistory('useCard',function(evt){
|
||||
return evt.getParent('phaseUse')==evt2;
|
||||
}).length;
|
||||
if(num<0||num>1) return;
|
||||
if(num==0&&get.tag(card,'damage')) return 'zerotarget';
|
||||
if(num==1&&get.color(card)=='black') return 'zeroplayertarget';
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//赵忠
|
||||
yangzhong:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
source:'damageSource',
|
||||
player:'damageEnd',
|
||||
|
@ -134,6 +307,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
huangkong:{
|
||||
audio:2,
|
||||
trigger:{target:'useCardToTargeted'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
|
@ -1182,7 +1356,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
silent:true,
|
||||
firstDo:true,
|
||||
filter:function(event,player){
|
||||
return player.isPhaseUsing()&&lib.skill.quanbian.hasHand(event);
|
||||
return player.isPhaseUsing()&&lib.skill.quanbian.hasHand(event)&&get.type(event.card)!='equip';
|
||||
},
|
||||
content:function(){
|
||||
var stat=player.getStat('skill');
|
||||
|
@ -1192,7 +1366,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
mod:{
|
||||
cardEnabled2:function(card,player){
|
||||
var stat=player.getStat('skill');
|
||||
if(stat.quanbian&&stat.quanbian>=player.maxHp&&get.position(card)=='h') return false;
|
||||
if(stat.quanbian&&stat.quanbian>=player.maxHp&&get.position(card)=='h'&&get.type(card,player)!='equip') return false;
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -1814,8 +1988,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
threaten:1.7,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
if(target.hasSkillTag('nogain')) return -0.1;
|
||||
return 1;
|
||||
if(target.hasSkillTag('nogain')) return 0.1;
|
||||
return Math.sqrt(target.countCards('he'));
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -9225,6 +9399,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
caoanmin:'曹安民(?-197年),沛国谯县(今安徽亳州)人,字安民。东汉时期人物,曹德之子,曹操之侄,曹昂的堂兄弟,曹丕的堂兄,死于宛城之战。按曹丕《典论》记载的“亡兄孝廉子脩、从兄安民遇害。”等情况来看,安民应该是曹操侄子错不了,曹丕是他们属于兄弟关系肯定不会弄错。另外从典论的记载来看安民是和子脩并提的,子脩是曹昂的字,安民则肯定也是字不是名,至于三国志中记载则应取自曹丕之《典论》但陈寿又不知曹安民其名,故写为“长子昂、弟子安民”。',
|
||||
fanyufeng:'樊夫人,东汉末年人物,昔桂阳太守赵范寡嫂。赵云随刘备平定江南四郡后,刘备以赵云为桂阳太守。赵范居心叵测,要将自己的嫂嫂樊氏嫁给赵云,但遭到赵云的拒绝。后来,赵范逃走,樊氏也下落不明。2001年,应日本日中青少年文化中心成立50周年之邀,北京京剧院赴日进行40场巡回演出,这次访日的剧目都不同程度地进行了加工改编,以符合日本观众的需求。《取桂阳》是根据老本重新排演的,叶金援饰赵云,王怡饰樊玉凤。剧中的樊玉凤成为文武双全的巾帼英雄,被赵云收降,后来在《龙凤呈祥》中也参与堵截东吴的追兵。',
|
||||
zhaozhong:'赵忠(?—189年),安平人,东汉末年宦官,赵延之兄。桓帝、灵帝时,历为小黄门、中常侍、大长秋、车骑将军等职,封都乡侯。在职时以搜刮暴敛、骄纵贪婪见称,灵帝极为宠信,常谓“赵常侍是我母”。中平六年(189年),何进谋诛宦官,事泄,他和其余几个常侍设计伏杀何进,袁绍、袁术等人闻何进被杀,入宫杀尽宦官,后捕杀赵忠。',
|
||||
caosong:'曹嵩(?—194年),字巨高,沛郡谯县(今安徽省亳州市)人。东汉大臣,大长秋曹腾的养子,曹操之父亲。门荫入仕,历任司隶校尉、鸿胪卿、大司农,位列九卿,位高权重。中平四年(187年),靠着贿赂中官,出任太尉,位列三公。中平五年(188年),受累于黄巾之乱,坐罪免官。兴平元年(194年),投奔兖州牧曹操,遇害于徐州。延康元年(220年),追尊魏国太王。曹魏建立后,追尊皇帝,谥号为太。',
|
||||
},
|
||||
characterTitle:{
|
||||
wulan:'#b对决限定武将',
|
||||
|
@ -9293,6 +9468,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//jin_simashi:['jin_simashi','simashi'],
|
||||
//jin_yanghuiyu:['jin_yanghuiyu','yanghuiyu'],
|
||||
chunyuqiong:['chunyuqiong','re_chunyuqiong'],
|
||||
taoqian:['taoqian','re_taoqian'],
|
||||
},
|
||||
translate:{
|
||||
lijue:"李傕",
|
||||
|
@ -9771,7 +9947,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gz_jin_simashi:'司马师',
|
||||
gz_jin_xiahouhui:'夏侯徽',
|
||||
xinquanbian:'权变',
|
||||
xinquanbian_info:'出牌阶段,每当你首次使用/打出一种花色的手牌时,你可以从牌堆顶的X张牌中获得一张与此牌花色不同的牌,并将其余牌以任意顺序置于牌堆顶。出牌阶段,你至多可使用X张手牌。(X为你的体力上限)',
|
||||
xinquanbian_info:'出牌阶段,每当你首次使用/打出一种花色的手牌时,你可以从牌堆顶的X张牌中获得一张与此牌花色不同的牌,并将其余牌以任意顺序置于牌堆顶。出牌阶段,你至多可使用X张非装备手牌。(X为你的体力上限)',
|
||||
guozhao:'郭照',
|
||||
pianchong:'偏宠',
|
||||
pianchong2:'偏宠',
|
||||
|
@ -9821,6 +9997,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
yangzhong_info:'当你造成或受到伤害后,若受伤角色和伤害来源均存活,则伤害来源可弃置两张牌,然后令受伤角色失去1点体力。',
|
||||
huangkong:'惶恐',
|
||||
huangkong_info:'锁定技,当你于回合外成为【杀】或伤害类锦囊牌的唯一目标后,若你没有手牌,则你摸两张牌。',
|
||||
re_taoqian:'陶谦',
|
||||
reyixiang:'义襄',
|
||||
reyixiang_info:'锁定技,其他角色于其出牌阶段内使用的第一张牌对你的伤害-1;其使用的第二张牌若为黑色,则对你无效。',
|
||||
caosong:'曹嵩',
|
||||
cslilu:'礼赂',
|
||||
cslilu_info:'摸牌阶段,你可以放弃摸牌,改为将手牌摸至X张,然后将至少一张手牌交给一名其他角色。若你以此法给出的牌数大于你上次以此法给出的牌数,则你加1点体力上限并回复1点体力。',
|
||||
csyizheng:'翊正',
|
||||
csyizheng2:'翊正',
|
||||
csyizheng_info:'结束阶段开始时,你可以选择一名其他角色。你的下回合开始前,当该角色造成伤害或回复体力时,若其体力上限小于你,则你减1点体力上限,且令此伤害值/回复值+1。',
|
||||
|
||||
sp_yingbian:'文德武备',
|
||||
sp_whlw:"文和乱武",
|
||||
|
@ -9833,6 +10018,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_guandu:'官渡之战',
|
||||
sp_huangjin:'黄巾之乱',
|
||||
sp_fadong:'诸侯伐董',
|
||||
sp_xuzhou:'徐州风云',
|
||||
sp_decade:'其他新服武将',
|
||||
sp_mini:'欢乐三国杀',
|
||||
sp_luanwu:'文和乱武·线下',
|
||||
|
|
|
@ -21,7 +21,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
old_wangyi:['female','wei',3,['oldzhenlie','oldmiji']],
|
||||
caozhang:['male','wei',4,['jiangchi']],
|
||||
guohuai:['male','wei',4,['rejingce']],
|
||||
zhangchunhua:['female','wei',3,['rejueqing','reshangshi']],
|
||||
zhangchunhua:['female','wei',3,['jueqing','shangshi']],
|
||||
caozhi:['male','wei',3,['luoying','jiushi']],
|
||||
caochong:['male','wei',3,['chengxiang','renxin']],
|
||||
xunyou:['male','wei',3,['qice','zhiyu']],
|
||||
|
@ -243,7 +243,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
rejueqing:{
|
||||
audio:'jueqing',
|
||||
audio:2,
|
||||
trigger:{source:'damageBegin2'},
|
||||
skillAnimation:true,
|
||||
animationColor:'water',
|
||||
|
@ -252,19 +252,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
prompt2:function(event,player){
|
||||
var num=get.cnNumber(2*event.num);
|
||||
return '防止即将令其造成的伤害,改为令其失去'+num+'点体力并对自己造成'+num+'点伤害';
|
||||
return '令即将对其造成的伤害翻倍至'+num+',并令自己失去'+get.cnNumber(event.num)+'点体力';
|
||||
},
|
||||
check:function(event,player){
|
||||
return player.hp>event.num*2&&event.player.hp>event.num&&event.player.hp<=2*event.num&&get.attitude(player,event.player)<0;
|
||||
return player.hp>event.num&&event.player.hp>event.num&&!event.player.hasSkillTag('filterDamage',null,{
|
||||
player:player,
|
||||
card:event.card,
|
||||
})&&get.attitude(player,event.player)<0;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
'step 0'
|
||||
trigger.cancel();
|
||||
trigger.player.loseHp(2*trigger.num);
|
||||
player.damage(2*trigger.num);
|
||||
'step 1'
|
||||
player.addSkill('rejueqing_1st');
|
||||
player.loseHp(trigger.num);
|
||||
trigger.num*=2;
|
||||
var next=game.createEvent('rejueqing_add',false);
|
||||
event.next.remove(next);
|
||||
trigger.after.push(next);
|
||||
next.player=player;
|
||||
next.setContent(function(){
|
||||
player.addSkill('rejueqing_1st');
|
||||
});
|
||||
},
|
||||
derivation:'rejueqing_rewrite',
|
||||
},
|
||||
|
@ -286,7 +292,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
reshangshi:{
|
||||
audio:'shangshi',
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:['loseAfter','changeHp','gainMaxHpAfter','loseMaxHpAfter'],
|
||||
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter'],
|
||||
|
@ -12030,7 +12036,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dynamicTranslate:{
|
||||
rejueqing:function(player){
|
||||
if(player.hasSkill('rejueqing_1st')) return '锁定技,你即将造成的伤害均视为失去体力。';
|
||||
return '当你对其他角色造成伤害时,你可以防止此伤害。若如此做,你令其失去2X点体力,修改〖绝情〗并对自己造成2X点伤害。';
|
||||
return '当你对其他角色造成伤害时,你可以令此伤害值+X。若如此做,你失去X点体力,并于此伤害结算完成后修改〖绝情〗(X为伤害值)。';
|
||||
},
|
||||
reyanzhu:function(player){
|
||||
if(!player.storage.reyanzhu) return '出牌阶段限一次,你可以令一名其他角色选择一项:将装备区里的所有牌交给你并令你修改〖宴诛〗和〖兴学〗,或弃置一张牌并令下一次受到的伤害+1直到其下回合开始。';
|
||||
|
@ -12052,7 +12058,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
characterReplace:{
|
||||
caozhi:['re_caozhi','caozhi'],
|
||||
zhangchunhua:['zhangchunhua','mini_zhangchunhua'],
|
||||
zhangchunhua:['re_zhangchunhua','zhangchunhua','mini_zhangchunhua'],
|
||||
yujin:['yujin_yujin','re_yujin','ol_yujin','xin_yujin','yujin'],
|
||||
xushu:['re_xushu','xin_xushu','xushu'],
|
||||
fazheng:['re_fazheng','xin_fazheng','fazheng'],
|
||||
|
@ -12068,7 +12074,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
madai:['old_madai','madai'],
|
||||
liaohua:['xin_liaohua','re_liaohua','liaohua'],
|
||||
bulianshi:['re_bulianshi','bulianshi','old_bulianshi'],
|
||||
handang:['re_handang','handang'],
|
||||
handang:['xin_handang','re_handang','handang'],
|
||||
chengpu:['re_chengpu','chengpu','xin_chengpu'],
|
||||
liubiao:['re_liubiao','xin_liubiao','liubiao'],
|
||||
manchong:['re_manchong','manchong'],
|
||||
|
@ -12656,7 +12662,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
old_fuhun:'父魂',
|
||||
old_fuhun_info:'摸牌阶段开始时,你可以放弃摸牌,改为从牌堆顶亮出两张牌并获得之,若亮出的牌颜色不同,你获得技能“武圣”、“咆哮”,直到回合结束。',
|
||||
rejueqing:'绝情',
|
||||
rejueqing_info:'当你对其他角色造成伤害时,你可以防止此伤害。若如此做,你令其失去2X点体力,修改〖绝情〗并对自己造成2X点伤害。',
|
||||
rejueqing_info:'当你对其他角色造成伤害时,你可以令此伤害值+X。若如此做,你失去X点体力,并于此伤害结算完成后修改〖绝情〗(X为伤害值)。',
|
||||
rejueqing_1st:'绝情',
|
||||
rejueqing_rewrite:'绝情·改',
|
||||
rejueqing_rewrite_info:'锁定技,你即将造成的伤害均视为失去体力。',
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.109.3.3',
|
||||
'v1.9.109.3.4',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -691,6 +691,11 @@ window.noname_asset_list=[
|
|||
'audio/die/sp_xunchen.mp3',
|
||||
'audio/die/fanyufeng.mp3',
|
||||
'audio/die/ol_lisu.mp3',
|
||||
'audio/die/caosong.mp3',
|
||||
'audio/die/re_taoqian.mp3',
|
||||
'audio/die/re_zhangchunhua.mp3',
|
||||
'audio/die/xin_handang.mp3',
|
||||
'audio/die/zhaozhong.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3035,6 +3040,28 @@ window.noname_asset_list=[
|
|||
'audio/skill/qiaoyan2.mp3',
|
||||
'audio/skill/xianzhu1.mp3',
|
||||
'audio/skill/xianzhu2.mp3',
|
||||
'audio/skill/cslilu1.mp3',
|
||||
'audio/skill/cslilu2.mp3',
|
||||
'audio/skill/csyizheng1.mp3',
|
||||
'audio/skill/csyizheng2.mp3',
|
||||
'audio/skill/huangkong1.mp3',
|
||||
'audio/skill/huangkong2.mp3',
|
||||
'audio/skill/rejueqing1.mp3',
|
||||
'audio/skill/rejueqing2.mp3',
|
||||
'audio/skill/reshangshi1.mp3',
|
||||
'audio/skill/reshangshi2.mp3',
|
||||
'audio/skill/xingongji1.mp3',
|
||||
'audio/skill/xingongji2.mp3',
|
||||
'audio/skill/xinjiefan1.mp3',
|
||||
'audio/skill/xinjiefan2.mp3',
|
||||
'audio/skill/yangzhong1.mp3',
|
||||
'audio/skill/yangzhong2.mp3',
|
||||
'audio/skill/yirang_re_taoqian1.mp3',
|
||||
'audio/skill/yirang_re_taoqian2.mp3',
|
||||
'audio/skill/yixiang_re_taoqian1.mp3',
|
||||
'audio/skill/yixiang_re_taoqian2.mp3',
|
||||
'audio/skill/zhaohuo_re_taoqian1.mp3',
|
||||
'audio/skill/zhaohuo_re_taoqian2.mp3',
|
||||
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
|
@ -3826,6 +3853,10 @@ window.noname_asset_list=[
|
|||
'image/character/fanyufeng.jpg',
|
||||
'image/character/ol_lisu.jpg',
|
||||
'image/character/zhaozhong.jpg',
|
||||
'image/character/caosong.jpg',
|
||||
'image/character/re_taoqian.jpg',
|
||||
'image/character/re_zhangchunhua.jpg',
|
||||
'image/character/xin_handang.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
12
game/game.js
12
game/game.js
|
@ -26246,17 +26246,15 @@
|
|||
prompt:'将要重铸的牌置入弃牌堆并摸一张牌',
|
||||
filter:function(event,player){
|
||||
return player.hasCard(function(card){
|
||||
var info=get.info(card);
|
||||
if(typeof info.chongzhu=='function'){
|
||||
return info.chongzhu(event,player);
|
||||
}
|
||||
return info.chongzhu;
|
||||
return lib.skill._chongzhu.filterCard(card,player);
|
||||
});
|
||||
},
|
||||
filterCard:function(card){
|
||||
filterCard:function(card,player){
|
||||
var mod=game.checkMod(card,player,'unchanged','cardChongzhuable',player);
|
||||
if(mod!='unchanged') return mod;
|
||||
var info=get.info(card);
|
||||
if(typeof info.chongzhu=='function'){
|
||||
return info.chongzhu(event,_status.event.player);
|
||||
return info.chongzhu(event,player);
|
||||
}
|
||||
return info.chongzhu;
|
||||
},
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
window.noname_update={
|
||||
version:'1.9.109.3.3',
|
||||
update:'1.9.109.3.2',
|
||||
version:'1.9.109.3.4',
|
||||
update:'1.9.109.3.3',
|
||||
changeLog:[
|
||||
'赵忠',
|
||||
'新丁奉',
|
||||
'同名武将替换体系拆分',
|
||||
'界韩当、界张春华',
|
||||
'曹嵩、陶谦',
|
||||
'国战徐庶',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
|
@ -21,23 +21,23 @@ window.noname_update={
|
|||
//'card/yingbian.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
//'character/diy.js',
|
||||
'character/extra.js',
|
||||
'character/diy.js',
|
||||
//'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
//'character/mobile.js',
|
||||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
'character/rank.js',
|
||||
//'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
//'character/tw.js',
|
||||
'character/standard.js',
|
||||
//'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
|
@ -48,7 +48,7 @@ window.noname_update={
|
|||
//'layout/default/menu.css',
|
||||
//'layout/nova/layout.css',
|
||||
//'mode/boss.js',
|
||||
'mode/brawl.js',
|
||||
//'mode/brawl.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/doudizhu.js',
|
||||
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