武陆逊结算调整
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@ -105,12 +105,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcxiongmu:{
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audio:2,
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trigger:{global:'roundStart'},
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filter:function(event,player){
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return player.countCards('h')<player.maxHp;
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},
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// filter:function(event,player){
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// return player.countCards('h')<player.maxHp;
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// },
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group:'dcxiongmu_minus',
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prompt2:function(event,player){
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return '将手牌摸至'+get.cnNumber(player.maxHp)+'张,然后将任意张牌随机置入牌堆并从牌堆或弃牌堆中获得等量点数为8的牌。';
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return (player.countCards('h')<player.maxHp?'将手牌摸至'+get.cnNumber(player.maxHp)+'张,然后':'')+'将任意张牌随机置入牌堆并从牌堆或弃牌堆中获得等量点数为8的牌。';
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},
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content:function(){
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'step 0'
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@ -119,7 +119,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var cards=player.getCards('he');
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if(!cards.length) event.finish();
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else if(cards.length==1) event._result={bool:true,cards:cards};
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else player.chooseCard('雄幕:将任意张牌置入牌堆的随机位置','he',[1,Infinity]).set('ai',card=>{
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else player.chooseCard('雄幕:将任意张牌置入牌堆的随机位置','he',[1,Infinity],true).set('ai',card=>{
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return 6-get.value(card);
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});
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'step 2'
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@ -283,7 +283,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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forced:true,
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charlotte:true,
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direct:true,
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group:'dcshangyu_transfer',
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group:['dcshangyu_transfer','dcshangyu_addTag'],
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content:function(){
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'step 0'
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var list=[player];
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@ -339,6 +339,30 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:'本回合已交给过$',
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},
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},
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addTag:{
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trigger:{
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global:['gainAfter','loseAsyncAfter'],
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},
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charlotte:true,
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popup:false,
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silent:true,
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lastDo:true,
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filter:function(event,player){
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return game.hasPlayer(current=>{
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var cards=event.getg(current);
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return cards.some(card=>player.getStorage('dcshangyu').includes(card));
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});
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},
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content:function(){
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game.countPlayer(current=>{
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var cards=trigger.getg(current);
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if(cards.length){
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cards=cards.filter(card=>player.getStorage('dcshangyu').includes(card));
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current.addGaintag(cards,'dcshangyu_tag');
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}
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});
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},
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},
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},
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},
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dccaixia:{
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@ -12586,7 +12610,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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wu_luxun:'武陆逊',
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dcxiongmu:'雄幕',
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dcxiongmu_tag:'雄幕',
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dcxiongmu_info:'①一轮游戏开始时,你可以将手牌摸至体力上限,然后将任意张牌随机置入牌堆,从牌堆或弃牌堆中获得等量的点数为8的牌,且这些牌不计入手牌上限。②当你于一回合首次受到伤害时,若你的手牌数不大于你的体力值,此伤害-1。',
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dcxiongmu_info:'①一轮游戏开始时,你可以将手牌摸至体力上限(若手牌数不小于体力上限则跳过),然后将任意张牌随机置入牌堆,从牌堆或弃牌堆中获得等量的点数为8的牌,且这些牌不计入手牌上限。②当你于一回合首次受到伤害时,若你的手牌数不大于你的体力值,此伤害-1。',
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dczhangcai:'彰才',
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dczhangcai_info:'当你使用或打出点数为8的牌时,你可以摸X张牌(X为你手牌区里点数为8的牌数且至少为1)。',
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dcruxian:'儒贤',
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