修改左慈/界左慈【化身】遇到含audioname的技能也能引用对应武将的配音

This commit is contained in:
mengxinzxz 2023-11-28 01:11:15 +08:00
parent 5d7d67b929
commit bd31cc0dee
2 changed files with 23 additions and 0 deletions

View File

@ -10548,6 +10548,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.popup(link);
player.syncStorage('rehuashen');
player.updateMarks('rehuashen');
var skills=game.expandSkills([link]);
skills.forEach(skill=>{
if(lib.skill.rehuashen.checkAudio(event.card,skill,'re_zuoci')){
lib.skill.rehuashen.createAudio(event.card,skill,'re_zuoci');
}
});
}
},
init:function(player,skill){
@ -10663,6 +10669,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
return node;
},
checkAudio:(character,skill,name)=>{
var info=get.info(skill);
if(!info||((!info.audioname||!info.audioname.includes(character))&&(!info.audioname2||!info.audioname2[character]))) return false;
return !info.audioname2||!info.audioname2[name];
},
createAudio:(character,skill,name)=>{
var info=lib.skill[skill];
if(!info.audioname2) info.audioname2={};
if(!lib.skill[skill+'_'+character]) lib.skill[skill+'_'+character]={audio:2};
info.audioname2[name]=(skill+'_'+character);
},
mark:true,
intro:{
onunmark:function(storage,player){

View File

@ -4459,6 +4459,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.popup(skill);
player.syncStorage('huashen');
player.updateMarks('huashen');
var skills=game.expandSkills([skill]);
skills.forEach(skillx=>{
if(lib.skill.rehuashen.checkAudio(character,skillx,'zuoci')){
lib.skill.rehuashen.createAudio(character,skillx,'zuoci');
}
});
}
}
}