chooseToDisable与chooseToEnable添加source参数
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@ -1542,8 +1542,8 @@ export const Content = {
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event._result = { control: list[0] };
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}
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else {
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var next = player.chooseControl(list);
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next.set('prompt', '请选择恢复一个装备栏');
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var next = source.chooseControl(list);
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next.set('prompt', '请选择恢复'+get.translation(player.name)+'的一个装备栏');
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if (!event.ai) event.ai = function (event, player, list) {
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return list.randomGet();
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};
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@ -1575,8 +1575,8 @@ export const Content = {
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else {
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list.sort();
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event.list = list;
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var next = player.chooseControl(list);
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next.set('prompt', '请选择废除一个装备栏');
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var next = source.chooseControl(list);
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next.set('prompt', '请选择废除'+get.translation(player.name)+'的一个装备栏');
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if (!event.ai) event.ai = function (event, player, list) {
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return list.randomGet();
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};
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@ -2046,17 +2046,29 @@ export class Player extends HTMLDivElement {
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}
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chooseToEnable() {
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var next = game.createEvent('chooseToEnable');
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for (var i = 0; i < arguments.length; i++) {
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if (get.itemtype(arguments[i]) == 'player') {
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next.source = arguments[i];
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}
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}
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if (next.source == undefined) next.source = this;
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next.player = this;
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next.setContent('chooseToEnable');
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return next;
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}
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/**
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* @param { boolean } [horse]
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*/
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chooseToDisable(horse) {
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chooseToDisable() {
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var next = game.createEvent('chooseToDisable');
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for (var i = 0; i < arguments.length; i++) {
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if (get.itemtype(arguments[i]) == 'player') {
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next.source = arguments[i];
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}
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else if(typeof arguments[i] == 'boolean' ){
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next.horse = arguments[i];
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}
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}
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if (next.horse == undefined) next.horse = false;
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if (next.source == undefined) next.source = this;
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next.player = this;
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if (horse) next.horse = true;
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next.setContent('chooseToDisable');
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return next;
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}
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