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@ -5,7 +5,9 @@ card.extra={
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audio:true,
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fullskin:true,
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type:"basic",
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enable:true,
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enable:function(event,player){
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return !player.hasSkill('jiu');
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},
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lianheng:true,
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logv:false,
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savable:function(card,player,dying){
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@ -202,6 +204,7 @@ card.extra={
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damage:1,
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fireDamage:1,
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natureDamage:1,
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norepeat:1
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}
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}
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},
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@ -241,6 +244,7 @@ card.extra={
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tag:{
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multitarget:1,
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multineg:1,
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norepeat:1
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}
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}
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},
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@ -18,6 +18,7 @@ card.guozhan={
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lianheng:true,
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enable:function(card,player){
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if(get.mode()=='guozhan'&&!player.isMajor()) return false;
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if(player.hasSkill('xietianzi')) return false;
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return _status.event.getParent().name=='phaseUse';
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},
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filterTarget:function(card,player,target){
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@ -173,6 +173,9 @@ card.hearth={
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target:function(player,target){
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return Math.max(0,2-target.num('e'))+(target.num('h')?0:0.5);
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},
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},
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tag:{
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norepeat:1
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}
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}
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},
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@ -267,6 +270,7 @@ card.hearth={
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damage:1,
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thunderDamage:1,
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natureDamage:1,
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norepeat:1
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}
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}
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},
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@ -407,6 +411,9 @@ card.hearth={
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useful:3,
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result:{
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target:1
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},
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tag:{
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norepeat:1
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}
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}
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},
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14
card/swd.js
14
card/swd.js
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@ -845,14 +845,7 @@ card.swd={
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result:{
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player:function(){
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var cardname=_status.event.cardname;
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if(cardname=='tiesuo') return 0;
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if(cardname=='jiu') return 0;
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if(cardname=='tianxianjiu') return 0;
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if(cardname=='toulianghuanzhu') return 0;
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if(cardname=='shijieshu') return 0;
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if(cardname=='xietianzi') return 0;
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if(cardname=='huogong') return 0;
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if(cardname=='shandianjian') return 0;
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if(get.tag({name:cardname},'norepeat')) return 0;
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return 1;
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}
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},
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@ -1528,7 +1521,9 @@ card.swd={
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tianxianjiu:{
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fullskin:true,
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type:'basic',
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enable:true,
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enable:function(event,player){
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return !player.hasSkill('tianxianjiu');
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},
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savable:function(card,player){
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return _status.event.dying==player;
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},
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@ -2148,6 +2143,7 @@ card.swd={
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if(event.card.name=='yuchankan') return false;
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if(player.hasSkill('shenmiguo2')) return false;
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if(get.info(event.card).complexTarget) return false;
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if(!lib.filter.cardEnabled(event.card,player,event.parent)) return false;
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var type=get.type(event.card);
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if(type!='basic'&&type!='trick') return false;
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var card=game.createCard(event.card.name,event.card.suit,event.card.number,event.card.nature);
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@ -673,7 +673,8 @@ card.yunchou={
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tag:{
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loseCard:1,
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multitarget:1,
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multineg:1
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multineg:1,
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norepeat:1,
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},
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result:{
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target:function(player,target){
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@ -2967,6 +2967,7 @@ character.hearth={
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if(event.parent.parent.name!='phaseUse') return false;
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if(!event.targets||!event.card) return false;
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if(get.info(event.card).complexTarget) return false;
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if(!lib.filter.cardEnabled(event.card,player,event.parent)) return false;
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var type=get.type(event.card);
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if(type!='basic'&&type!='trick') return false;
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var card=game.createCard(event.card.name,event.card.suit,event.card.number,event.card.nature);
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@ -2980,12 +2981,7 @@ character.hearth={
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return true;
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},
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check:function(event,player){
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if(event.card.name=='tiesuo') return false;
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if(event.card.name=='jiu') return false;
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if(event.card.name=='tianxianjiu') return false;
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if(event.card.name=='toulianghuanzhu') return false;
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if(event.card.name=='shijieshu') return false;
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if(event.card.name=='xietianzi') return false;
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if(get.tag({name:event.card.name},'norepeat')) return false;
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return true;
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},
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content:function(){
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@ -6038,7 +6034,7 @@ character.hearth={
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midian_info:'出牌阶段限一次,你可以弃置一张锦囊牌,然后随机获得三张锦囊牌',
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yuelu:'月露',
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yuelu_info:'在一名角色的濒死阶段,你可以弃置一张黑色牌令其回复一点体力并获得一点护甲',
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yuelu_info_info:'在一名角色的濒死阶段,你可以弃置一张黑色牌令其回复一点体力',
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yuelu_info_alter:'在一名角色的濒死阶段,你可以弃置一张黑色牌令其回复一点体力',
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xingluo:'星落',
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xingluo_info:'准备阶段,你可以令任意名手牌数多于你的角色各弃置一张手牌,然后你可以从弃置的牌中选择一张加入手牌',
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yushou:'御兽',
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