This commit is contained in:
Spmario233 2024-05-23 17:04:51 +08:00
parent ada5507fdc
commit bc888bd7ed
7 changed files with 119 additions and 6 deletions

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@ -106,6 +106,12 @@ const characters = {
hp: 3,
skills: ["jsrgyansha", "jsrgqingping"],
},
jsrg_yl_luzhi: {
sex: "male",
group: "qun",
hp: 3,
skills: ["jsrgruzong", "jsrgdaoren"],
},
};
export default characters;

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@ -3,6 +3,105 @@ import { lib, game, ui, get, ai, _status } from "../../noname.js";
/** @type { importCharacterConfig['skill'] } */
const skills = {
//江山如故·衰
//卢植
jsrgruzong: {
trigger: { player: "phaseEnd" },
filter(event, player) {
const target = lib.skill.jsrgruzong.getTarget(player);
if (!target) return false;
const hs = player.countCards("h");
if (target !== player) return target.countCards("h") > hs;
return game.hasPlayer(current => current !== player && current.countCards("h") < hs);
},
getTarget(player) {
const targets = [];
player.checkHistory("useCard", evt => targets.addArray(evt.targets));
return targets.length === 1 ? targets[0] : null;
},
frequent: true,
async cost(event, trigger, player) {
const target = lib.skill.jsrgruzong.getTarget(player);
if (target !== player) {
const bool = await player.chooseBool(get.prompt("jsrgruzong", target), "将手牌数摸至与该角色相同").set("frequentSkill", "jsrgruzong");
if (bool) {
event.result = {
bool,
targets: [target],
cost_data: "drawToOthers",
};
}
} else {
event.result = await player
.chooseTarget(get.prompt("jsrgruzong"), "令任意名角色将手牌数摸至与你相同", (card, player, target) => {
return target.countCards("h") < player.countCards("h");
})
.set("ai", target => {
const player = get.player();
return (get.attitude(player, target) * Math.sqrt(player.countCards("h") - target.countCards("h"))) / (target.hasSkillTag("nogain") ? 1 : 10);
});
}
},
async content(event, trigger, player) {
if (event.cost_data === "drawToOthers") {
const num = Math.min(5, event.targets[0].countCards("h") - player.countCards("h"));
if (num > 0) await player.draw(num);
} else {
const num = player.countCards("h");
game.asyncDraw(event.targets.sortBySeat(), target => {
return Math.min(5, num - target.countCards("h"));
});
}
},
},
jsrgdaoren: {
enable: "phaseUse",
usable: 1,
filter(event, player) {
return player.countCards("h") > 0;
},
filterCard: true,
position: "h",
discard: false,
lose: false,
delay: false,
filterTarget: lib.filter.notMe,
check(card) {
return 6 - get.value(card);
},
async content(event, trigger, player) {
const target = event.target;
await player.give(event.cards, target);
const targets = game
.filterPlayer(current => {
return player.inRange(current) && target.inRange(current);
})
.sortBySeat();
for (const current of targets) {
player.line(current);
await current.damage("nocard");
await game.asyncDelayx();
}
},
ai: {
order: 2,
result: {
player(player, target){
const targets = game.filterPlayer(current => {
return player.inRange(current) && target.inRange(current);
});
if (targets.length === 0) return false;
return targets.reduce((p, c)=>{
let eff = get.damageEffect(c, player, player);
if (eff < 0 && current.hp <= 2) {
const att = get.attitude(player, current);
if (att > 0) eff *= Math.sqrt(att);
}
return p + eff;
}, 0)
},
},
},
},
//刘表
jsrgyansha: {
trigger: { player: "phaseZhunbeiBegin" },
@ -62,11 +161,12 @@ const skills = {
jsrgqingping: {
trigger: { player: "phaseJieshuBegin" },
frequent: true,
filter(event, player){
const targets = game.filterPlayer(current => player.inRange(current)), hs = player.countCards("h");
return targets.length > 0 && targets.every(current => current.countCards("h") <= hs);
filter(event, player) {
const targets = game.filterPlayer(current => player.inRange(current)),
hs = player.countCards("h");
return targets.length > 0 && targets.every(current => current.countCards("h") <= hs);
},
async content(event, trigger, player){
async content(event, trigger, player) {
await player.draw(game.countPlayer(current => player.inRange(current)));
},
},

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@ -3,7 +3,7 @@ const characterSort = {
jiangshanrugu_cheng: ["jsrg_sunce", "jsrg_xuyou", "jsrg_lvbu", "jsrg_zhanghe", "jsrg_zoushi", "jsrg_guanyu", "jsrg_chendeng", "jsrg_zhenji", "jsrg_zhangliao", "jsrg_xugong", "jsrg_chunyuqiong"],
jiangshanrugu_zhuan: ["jsrg_guojia", "jsrg_zhangfei", "jsrg_machao", "jsrg_lougui", "jsrg_zhangren", "jsrg_huangzhong", "jsrg_xiahourong", "jsrg_sunshangxiang", "jsrg_pangtong", "jsrg_hansui", "jsrg_zhangchu", "jsrg_xiahouen", "jsrg_fanjiangzhangda"],
jiangshanrugu_he: ["jsrg_zhugeliang", "jsrg_jiangwei", "jsrg_luxun", "jsrg_zhaoyun", "jsrg_simayi", "jsrg_guoxun", "jsrg_sunlubansunluyu", "jsrg_caofang", "jsrg_sunjun", "jsrg_liuyong", "jsrg_weiwenzhugezhi", "jsrg_zhangxuan", "jsrg_gaoxiang", "jsrg_guozhao"],
jiangshanrugu_shuai: ["jsrg_yuanshao", "jsrg_caojiewangfu", "jsrg_songhuanghou", "jsrg_zhangjiao", "jsrg_dongzhuo", "jsrg_yangqiu", "jsrg_zhanghuan", "jsrg_liubiao"],
jiangshanrugu_shuai: ["jsrg_yuanshao", "jsrg_caojiewangfu", "jsrg_songhuanghou", "jsrg_zhangjiao", "jsrg_dongzhuo", "jsrg_yangqiu", "jsrg_zhanghuan", "jsrg_liubiao", "jsrg_yl_luzhi"],
};
const characterSortTranslate = {

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@ -415,6 +415,12 @@ const translates = {
jsrgyansha_info: "准备阶段,你可以视为对任意名角色使用【五谷丰登】。此牌结算结束后,所有非目标角色可以依次将一张装备牌当作【杀】对其中一名目标角色使用。",
jsrgqingping: "清平",
jsrgqingping_info: "结束阶段,若你攻击范围内的角色均有手牌且手牌数均不大于你,则你可以摸等同于这些角色数的牌。",
jsrg_yl_luzhi: "衰卢植",
jsrg_yl_luzhi_prefix: "衰",
jsrgruzong: "儒宗",
jsrgruzong_info: "回合结束时,若你本回合使用牌指定过的目标角色仅有一名,则你可以将手牌数摸至与其相同。若该角色为你自己,则你可以改为令任意名其他角色将手牌摸至与你相同(均至多摸五张)。",
jsrgdaoren: "蹈刃",
jsrgdaoren_info: "出牌阶段限一次,你可以将一张手牌交给一名其他角色,然后对你与其攻击范围内均包含的所有角色各造成1点伤害。",
};
export default translates;

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@ -1108,6 +1108,7 @@ window.noname_character_rank = {
"jsrg_dongzhuo",
"jsrg_zhanghuan",
"jsrg_liubiao",
"jsrg_yl_luzhi",
],
b: [
"junk_guanyu",

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@ -38,7 +38,7 @@ const characterReplaces = {
zhugezhan: ["zhugezhan", "old_zhugezhan"],
ol_lusu: ["re_lusu", "ol_lusu", "dc_sb_lusu"],
zhanghe: ["zhanghe", "re_zhanghe", "sb_zhanghe"],
yl_luzhi: ["yl_luzhi", "sb_yl_luzhi", "tw_yl_luzhi"],
yl_luzhi: ["yl_luzhi", "jsrg_yl_luzhi", "sb_yl_luzhi", "tw_yl_luzhi"],
sunliang: ["sunliang", "xin_sunliang"],
};

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