This commit is contained in:
libccy 2017-05-01 13:54:29 +08:00
parent e4180862bf
commit bc33bbd106
5 changed files with 15 additions and 12 deletions

View File

@ -4640,7 +4640,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
check:function(event,player){
var att=get.attitude(player,event.target);
if(player.hasSkill('jiu')) return att>0;
if(event.target.hasSkillTag('maixie_hp')){
if(event.target.hasSkillTag('maixie_hp')||event.target.hasSkillTag('maixie_fake')){
return att<=0;
}
if(player.hasSkill('tianxianjiu')) return false;

View File

@ -7200,8 +7200,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
hs_zhihuanhua:'致幻花',
hs_shirencao:'食人草',
zhaochao:'招潮',
zhaochao_info:'锁定技,结束阶段,你视为对一名随机敌人使用一张杀;若此杀被闪避,你视为对另一名随机敌人使用一张杀',
hllingxi:'灵息',
hllingxi_info:'出牌阶段,你可以令一名已受伤角色弃置两张牌并回复一点体力(一回合内不能对相同角色发动两次)',
xiyong:'汐涌',
xiyong_info:'锁定技结束阶段你摸X张牌X为你手牌中包含的卡牌类型数且不超过3',
xiyong_info:'锁定技,结束阶段,你摸一张牌并可以使用之,若此使用了此牌,你再摸一张牌',
hsjixie:'机械',
hsjixie_zhadan:'炸弹机器人',
hsjixie_zhadan_info:'出牌阶段对自己使用,对一名随机敌人造成一点火属性伤害',

View File

@ -3551,6 +3551,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger.trigger('damageBefore');
},
ai:{
maixie_fake:true,
effect:{
target:function(card,player,target){
if(player.hasSkillTag('jueqing')) return;
@ -3644,6 +3645,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger.trigger('damageBefore');
},
ai:{
maixie_fake:true,
effect:{
target:function(card,player,target){
if(player.hasSkillTag('jueqing')) return;

View File

@ -11985,9 +11985,6 @@
event.trigger('changeHp');
},
changeHujia:function(){
if(typeof num!='number'){
num=1;
}
player.hujia+=num;
if(num>0){
game.log(player,'获得了'+get.cnNumber(num)+'点护甲');
@ -14764,6 +14761,9 @@
changeHujia:function(num,type){
var next=game.createEvent('changeHujia');
if(typeof num!='number'){
num=1;
}
next.num=num;
next.player=this;
if(type) next.type=type;

View File

@ -12,13 +12,10 @@ window.noname_update={
// 'game/pressure.js',
// 'game/asset.js',
// 'card/*',
// 'card/sp.js',
// 'card/yunchou.js',
// 'character/*',
'character/refresh.js',
'character/ow.js',
'character/hearth.js',
'character/rank.js',
'card/swd.js',
// 'card/standard.js',
'character/*',
// 'character/rank.js',
// 'mode/boss.js',
// 'mode/versus.js',
// 'mode/guozhan.js',