傻宝逍遥小鱼儿的杰作

This commit is contained in:
Spmario233 2021-11-23 12:58:31 +08:00
parent f9517af0c6
commit bc1c650a56
37 changed files with 1301 additions and 270 deletions

View File

@ -240,32 +240,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
skills:['yinyueqiang'] skills:['yinyueqiang']
}, },
du:{
type:'basic',
fullskin:true,
toself:true,
ai:{
value:-5,
useful:6,
result:{
player:function(player,target){
if(player.hasSkillTag('usedu')) return 5;
return -1;
}
},
order:7.5
},
enable:true,
modTarget:true,
global:'g_du',
filterTarget:function(card,player,target){
return target==player;
},
delay:false,
content:function(){},
selectTarget:-1
},
shengdong:{ shengdong:{
audio:true, audio:true,
fullskin:true, fullskin:true,
@ -601,30 +575,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
} }
} }
}, },
g_du:{
cardSkill:true,
trigger:{player:'loseEnd'},
popup:false,
forced:true,
filter:function(event,player){
if(!event.visible) return false;
if(player.hasSkillTag('nodu')) return false;
if(event.hs){
for(var i=0;i<event.hs.length;i++){
if(get.name(event.hs[i],player)=='du') return true;
}
}
return false;
},
content:function(){
var num=0;
for(var i=0;i<trigger.hs.length;i++){
if(get.name(trigger.hs[i],player)=='du') num++;
}
if(trigger.getParent().name!='useCard'||trigger.getParent().card.name!='du') player.popup('毒','wood');
player.loseHp(num).type='du';
},
},
caomu_skill:{ caomu_skill:{
cardSkill:true, cardSkill:true,
unique:true, unique:true,
@ -666,8 +616,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
lanyinjia_info:'你可以将一张手牌当做【闪】使用或打出。锁定技,【烂银甲】不会无效化;当你受到【杀】造成的伤害时,弃置【烂银甲】。', lanyinjia_info:'你可以将一张手牌当做【闪】使用或打出。锁定技,【烂银甲】不会无效化;当你受到【杀】造成的伤害时,弃置【烂银甲】。',
yinyueqiang:'银月枪', yinyueqiang:'银月枪',
yinyueqiang_info:'你的回合外,每当你使用或打出了一张黑色手牌(若为使用则在它结算之前),你可以立即对你攻击范围内的任意一名角色使用一张【杀】', yinyueqiang_info:'你的回合外,每当你使用或打出了一张黑色手牌(若为使用则在它结算之前),你可以立即对你攻击范围内的任意一名角色使用一张【杀】',
du:'毒',
du_info:'当此牌正面朝上离开你的手牌区时,你失去一点体力',
shengdong:'声东击西', shengdong:'声东击西',
shengdong_info:'出牌阶段对一名其他角色使用。你交给目标角色一张手牌若如此做其将两张牌交给另一名由你选择的其他角色不足则全给存活角色不超过2时可重铸', shengdong_info:'出牌阶段对一名其他角色使用。你交给目标角色一张手牌若如此做其将两张牌交给另一名由你选择的其他角色不足则全给存活角色不超过2时可重铸',
zengbin:'增兵减灶', zengbin:'增兵减灶',
@ -684,12 +632,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
['diamond',4,'zengbin'], ['diamond',4,'zengbin'],
['heart',6,'zengbin'], ['heart',6,'zengbin'],
['spade',7,'zengbin'], ['spade',7,'zengbin'],
['spade',3,'du'],
['spade',9,'du'],
['club',3,'du'],
['club',9,'du'],
['diamond',5,'du'],
['diamond',9,'du'],
['diamond',12,'yinyueqiang'], ['diamond',12,'yinyueqiang'],
["spade",11,'jinchan'], ["spade",11,'jinchan'],
["club",12,'jinchan'], ["club",12,'jinchan'],

View File

@ -141,6 +141,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(event.shanRequired>1){ if(event.shanRequired>1){
next.set('prompt2','(共需使用'+event.shanRequired+'张闪)'); next.set('prompt2','(共需使用'+event.shanRequired+'张闪)');
} }
else if(event.card.nature=='stab'){
next.set('prompt2','(在此之后仍需弃置一张手牌)');
}
next.set('ai1',function(card){ next.set('ai1',function(card){
var target=_status.event.player; var target=_status.event.player;
var evt=_status.event.getParent(); var evt=_status.event.getParent();
@ -172,6 +175,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
if(event.shanRequired>0){ if(event.shanRequired>0){
event.goto(1); event.goto(1);
} }
else if(event.card.nature=='stab'&&target.countCards('h')>0){
event.responded=result;
event.goto(4);
}
else{ else{
event.trigger('shaMiss'); event.trigger('shaMiss');
event.responded=result; event.responded=result;
@ -187,6 +194,28 @@ game.import('card',function(lib,game,ui,get,ai,_status){
event.result={bool:false} event.result={bool:false}
event.trigger('shaUnhirt'); event.trigger('shaUnhirt');
} }
event.finish();
"step 4"
target.chooseToDiscard('刺杀:请弃置一张牌,否则此【杀】依然造成伤害').set('ai',function(card){
var target=_status.event.player;
var evt=_status.event.getParent();
var bool=true;
if(get.damageEffect(target,evt.player,target,evt.card.nature)>=0) bool=false;
if(bool){
return 8-get.useful(card);
}
return 0;
});
"step 5"
if((!result||!result.bool)&&!event.unhurt){
target.damage(get.nature(event.card),event.baseDamage+event.extraDamage);
event.result={bool:true}
event.trigger('shaDamage');
}
else{
event.result={bool:false}
event.trigger('shaUnhirt');
}
}, },
ai:{ ai:{
yingbian:function(card,player,targets,viewer){ yingbian:function(card,player,targets,viewer){
@ -1995,9 +2024,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
filter:function(event,player){ filter:function(event,player){
if(event.card.name!='sha') return false; if(event.card.name!='sha') return false;
if(player.sex=='male'&&event.target.sex=='female') return true; return player.differentSexFrom(event.target);
if(player.sex=='female'&&event.target.sex=='male') return true;
return false;
}, },
content:function(){ content:function(){
"step 0" "step 0"
@ -2675,6 +2702,9 @@ game.import('card',function(lib,game,ui,get,ai,_status){
sha:'杀', sha:'杀',
huosha:'火杀', huosha:'火杀',
leisha:'雷杀', leisha:'雷杀',
icesha:'冰杀',
kamisha:'神杀',
cisha:'刺杀',
shan:'闪', shan:'闪',
tao:'桃', tao:'桃',
bagua:'八卦阵', bagua:'八卦阵',

733
card/yongjian.js Normal file
View File

@ -0,0 +1,733 @@
'use strict';
game.import('card',function(lib,game,ui,get,ai,_status){
return {
name:'yongjian',
connect:true,
card:{
du:{
type:'basic',
fullskin:true,
global:['g_du','g_du_give'],
content:function(){},
ai:{
value:-5,
useful:6,
result:{
player:function(player,target){
if(player.hasSkillTag('usedu')) return 5;
return -1;
}
},
order:7.5
},
},
guaguliaodu:{
type:'trick',
fullskin:true,
enable:true,
filterTarget:function(card,player,target){
return target.isDamaged();
},
content:function(){
'step 0'
target.recover();
'step 1'
if(target.hasCard(function(card){
return _status.connectMode||get.name(card,target)=='du';
},'h')) target.chooseToDiscard('h',{name:'du'},'是否弃置一张【毒】?(不失去体力)').set('ai',()=>1);
},
ai:{
order:2,
tag:{
recover:1,
},
result:{
target:1.5,
}
},
},
chenghuodajie:{
type:'trick',
fullskin:true,
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countCards('h')>0;
},
content:function(){
'step 0'
if(typeof event.baseDamage!='number') event.baseDamage=1;
if(!target.countCards('h')||!player.isIn()) event.finish();
else player.choosePlayerCard(target,'h',true);
'step 1'
if(result.bool){
event.show_card=result.cards[0],str=get.translation(player);
player.showCards(event.show_card);
target.chooseControl().set('choiceList',[
'令'+str+'获得'+get.translation(event.show_card),
'受到'+str+'造成的'+event.baseDamage+'点伤害',
]).set('ai',function(){
var evt=_status.event.getParent(),player=evt.target,source=evt.player,card=evt.show_card;
if(get.damageEffect(player,source,player)>0) return 1;
if(get.attitude(player,source)*get.value(card,source)>=0) return 0;
if(card.name=='tao') return 1;
return get.value(card,player)>(6+(Math.max(player.maxHp,3)-player.hp)*1.5)?1:0;
});
}
else event.finish();
'step 2'
if(result.index==0) player.gain(event.show_card,target,'give');
else target.damage();
},
ai:{
order:6,
tag:{
damage:1,
loseCard:1,
gain:1,
},
result:{
player:0.1,
target:-1.2,
},
},
},
tuixinzhifu:{
type:'trick',
fullskin:true,
enable:true,
filterTarget:function(card,player,target){
return target!=player&&target.countGainableCards(player,'hej')>0;
},
range:{global:1},
content:function(){
'step 0'
player.gainPlayerCard(target,'hej',true,[1,2]);
'step 1'
if(result.bool&&target.isIn()){
var num=result.cards.length,hs=player.getCards('h');
if(!hs.length) event.finish();
else if(hs.length<num) event._result={bool:true,cards:hs.length};
else player.chooseCard('h',true,num,'交给'+get.translation(target)+get.cnNumber(num)+'张牌');
}
else event.finish();
'step 2'
if(result.bool) target.gain(result.cards,player,'giveAuto');
},
ai:{
order:5,
tag:{
loseCard:1,
gain:0.5,
},
result:{
target:function(player,target){
if(get.attitude(player,target)<=0) return ((target.countCards('he',function(card){
return get.value(card,target)>0&&card!=target.getEquip('jinhe');
})>0)?-0.3:0.3)*Math.sqrt(player.countCards('h'));
return ((target.countCards('ej',function(card){
if(get.position(card)=='e') return get.value(card,target)<=0;
var cardj=card.viewAs?{name:card.viewAs}:card;
return get.effect(target,cardj,target,player)<0;
})>0)?1.5:-0.3)*Math.sqrt(player.countCards('h'));
},
},
},
},
yitianjian:{
type:'equip',
subtype:'equip1',
fullskin:true,
distance:{attackFrom:-1},
skills:['yitianjian'],
ai:{
equipValue:1.5,
basic:{
equipValue:1.5,
},
}
},
qixingbaodao:{
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
fullskin:true,
skills:['qixingbaodao'],
selectTarget:[-1,-2],
ai:{
order:9,
value:function(card,player){
if(player.getEquip(1)==card) return 0;
return 4;
},
equipValue:function(card,player){
if(player.getCards('e').contains(card)) return 0;
return -get.value(player.getCards('e'));
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var cards=target.getCards('e'),js=target.getCards('j');
var val=get.value(cards,target);
for(var card of js) val-=get.effect(target,card.viewAs?{name:card.viewAs}:card,target,target)
return -val;
},
},
},
},
duanjian:{
type:'equip',
subtype:'equip1',
fullskin:true,
distance:{attackFrom:1},
selectTarget:[-1,-2],
ai:{
order:9,
equipValue:function(card,player){
if(get.position(card)=='e') return -2;
return 2;
},
value:function(card,player){
if(player.getEquip(1)==card) return -3;
return 3;
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var val=2.5;
var val2=0;
var card=target.getEquip(1);
if(card){
val2=get.value(card,target);
if(val2<0) return 0;
}
return -val-val2;
},
},
},
},
serafuku:{
type:'equip',
subtype:'equip2',
fullskin:true,
skills:['serafuku'],
selectTarget:[-1,-2],
ai:{
order:9,
equipValue:function(card,player){
if(get.position(card)=='e') return -2;
return 2;
},
value:function(card,player){
if(player.getEquip(2)==card) return -3;
return 3;
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var val=(target.hasSex('male')?2.5:0);
var val2=0;
var card=target.getEquip(1);
if(card){
val2=get.value(card,target);
if(val2<0) return 0;
}
return -val-val2;
},
},
},
},
yinfengyi:{
type:'equip',
subtype:'equip2',
fullskin:true,
skills:['yinfengyi'],
selectTarget:[-1,-2],
ai:{
order:9,
equipValue:function(card,player){
if(get.position(card)=='e') return -1;
return 1;
},
value:function(card,player){
if(player.getEquip(2)==card) return -2.5;
return 2.5;
},
basic:{
equipValue:5,
},
result:{
keepAI:true,
target:function(player,target){
var val=2;
var val2=0;
var card=target.getEquip(2);
if(card){
val2=get.value(card,target);
if(val2<0) return 0;
}
return -val-val2;
},
},
},
},
yonglv:{
type:'equip',
subtype:'equip4',
fullskin:true,
selectTarget:[-1,-2],
distance:{
globalFrom:-1,
globalTo:-Infinity,
},
ai:{
order:9,
equipValue:0,
value:function(card,player){
if(player.getEquip(2)==card) return 0;
return 0.5;
},
basic:{
equipValue:0,
},
},
},
zhanxiang:{
type:'equip',
subtype:'equip3',
fullskin:true,
distance:{globalTo:1},
skills:['zhanxiang'],
ai:{
equipValue:3.5,
basic:{
equipValue:3.5,
},
}
},
xinge:{
type:'equip',
subtype:'equip5',
fullskin:true,
skills:['xinge'],
ai:{
equipValue:2,
basic:{
equipValue:2,
},
}
},
},
skill:{
yitianjian:{
audio:true,
trigger:{source:'damageSource'},
direct:true,
equipSkill:true,
filter:function(event,player){
return event.card&&event.card.name=='sha'&&event.getParent().name=='sha'&&player.countCards('h')>0;
},
content:function(){
'step 0'
player.chooseToDiscard('h',get.prompt('yitianjian'),'弃置一张手牌并回复1点体力').set('ai',(card)=>7-get.value(card)).logSkill='yitianjian';
'step 1'
if(result.bool) player.recover();
},
},
serafuku:{
audio:true,
trigger:{target:'useCardToTargeted'},
forced:true,
equipSkill:true,
filter:function(event,player){
return event.card.name=='sha'&&player.hasSex('male');
},
content:function(){
'step 0'
player.judge(function(card){
return get.color(card)=='black'?-2:0;
}).judge2=function(result){
return result.bool==false?true:false;
};
'step 1'
if(result.bool===false){
var map=trigger.customArgs,id=player.playerid;
if(!map[id]) map[id]={};
if(!map[id].extraDamage) map[id].extraDamage=0;
map[id].extraDamage++;
game.log(trigger.card,'对',player,'的伤害+1');
}
},
},
yinfengyi:{
audio:true,
equipSkill:true,
forced:true,
trigger:{player:['damageBegin3','loseHpBegin']},
filter:function(event,player){
if(event.name=='damage') return event.card&&get.type2(event.card)=='trick';
return event.type=='du';
},
content:function(){
trigger.num++;
},
},
zhanxiang:{
audio:true,
equipSkill:true,
forced:true,
trigger:{target:'_yongjian_zengyuBegin'},
content:function(){
trigger._zengyu_denied=true;
game.log(player,'拒绝了',trigger.player,'发起的赠予');
},
ai:{
refuseGifts:true,
},
},
xinge:{
audio:true,
enable:'phaseUse',
usable:1,
filter:function(event,player){
return player.countCards('h')>0;
},
filterCard:true,
position:'h',
filterTarget:lib.filter.notMe,
discard:false,
lose:false,
delay:false,
content:function(){
target.gain(cards,player,'giveAuto');
},
},
qixingbaodao:{
trigger:{player:'equipAfter'},
forced:true,
equipSkill:true,
filter:function(event,player){
return event.card.name=='qixingbaodao'&&player.hasCard(function(card){
return card!=event.card;
},'ej');
},
content:function(){
var cards=player.getCards('ej',function(card){
return card!=trigger.card&&lib.filter.cardDiscardable(card,player,'qixingbaodao');
});
if(cards.length) player.discard(cards);
},
},
g_du:{
trigger:{
player:['loseAfter','compare'],
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter'],
target:'compare',
},
cardSkill:true,
filter:function(event,player,name){
if(name=='compare'){
if(player==event.player){
if(event.iwhile>0) return false;
return event.card1.name=='du';
}
return event.card2.name=='du';
}
if(event.name!='equip'&&event.name!='addJudge'&&!event.visible) return false;
var evt=event.getl(player);
if(!evt||!evt.hs||!evt.hs.filter(function(i){
return get.name(i,player)=='du';
}).length) return false;
for(var i of lib.skill.g_du.whiteListFilter){
if(i(event,player)) return false;
}
return true;
},
whiteListFilter:[
(event)=>event.getParent().name=='g_du_give',
(event)=>event.getParent(3).name=='guaguliaodu',
],
forced:true,
popup:false,
content:function(){
'step 0'
if(trigger.delay===false) game.delayx();
'step 1'
game.log(player,'触发了','#g【毒】','的效果');
var num=1;
if(typeof trigger.getl=='function'){
num=trigger.getl(player).hs.filter(function(i){
return get.name(i,player)=='du';
}).length;
}
player.loseHp(num).type='du';
},
},
g_du_give:{
trigger:{
player:'gainAfter',
global:'phaseBefore',
},
cardSkill:true,
direct:true,
filter:function(event,player){
if(event.name=='phase'){
if(game.phaseNumber!=0) return false;
if(!player._start_cards) return false;
var hs=player.getCards('h');
for(var card of player._start_cards){
if(get.name(card,player)=='du'&&hs.contains(card)) return true;
}
}
else{
if(event.getParent().name!='draw') return false;
var hs=player.getCards('h');
for(var card of event.cards){
if(get.name(card,player)=='du'&&hs.contains(card)) return true;
}
}
return false;
},
content:function(){
'step 0'
var hs=player.getCards('h');
if(trigger.name=='phase'){
event.cards=player._start_cards.filter(function(card){
return (get.name(card,player)=='du'&&hs.contains(card));
});
}
else{
event.cards=trigger.cards.filter(function(card){
return (get.name(card,player)=='du'&&hs.contains(card));
});
}
if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
event.given_map={};
'step 1'
player.chooseCardTarget({
filterCard:function(card){
return _status.event.cards.contains(card);
},
filterTarget:lib.filter.notMe,
selectCard:[1,cards.length],
cards:event.cards,
prompt:'是否发动【赠毒】?',
prompt2:'将本次获得的【毒】交给其他角色',
ai1:function(card){
if(!ui.selected.cards.length) return 1;
return 0;
},
ai2:function(target){
return -get.attitude(_status.event.player,target);
},
});
'step 2'
if(result.bool){
event.given=true;
var res=result.cards,target=result.targets[0].playerid;
player.addGaintag(res,'du_given');
cards.removeArray(res);
if(!event.given_map[target]) event.given_map[target]=[];
event.given_map[target].addArray(res);
if(cards.length) event.goto(1);
}
else if(!event.given){
if(_status.connectMode){
game.broadcastAll(function(){delete _status.noclearcountdown});
game.stopCountChoose();
}
event.finish();
}
'step 3'
if(_status.connectMode){
game.broadcastAll(function(){delete _status.noclearcountdown});
game.stopCountChoose();
}
var logs=[];
for(var i in event.given_map){
var source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
logs.push(source);
source.gain(event.given_map[i],player,'give');
}
logs.sortBySeat();
event.next.sort(function(a,b){
return lib.sort.seat(a.player,b.player);
});
player.logSkill('g_du_give',logs);
player.removeGaintag('du_given');
},
ai:{expose:0.1},
},
_yongjian_zengyu:{
enable:'phaseUse',
filter:function(event,player){
return player.hasCard((card)=>lib.skill._yongjian_zengyu.filterCard(card),'h');
},
filterCard:function(card){
return get.cardtag(card,'gifts');
},
filterTarget:function(card,player,target){
if(player==target) return false;
var card=ui.selected.cards[0];
if(get.type(card,false)=='equip'){
return target.canEquip(card,true);
}
return true;
},
discard:false,
lose:false,
delay:false,
check:function(card){
var player=_status.event.player;
if(get.cardtag(card,'gifts')&&get.type(card,false)=='equip'&&game.hasPlayer(function(current){
return current!=player&&current.canEquip(card,true)&&!current.hasSkillTag('refuseGifts')&&get.effect(current,card,player,player)>0;
})) return 2;
if(!player.needsToDiscard()) return 0;
return 1+Math.random();
},
content:function(){
'step 0'
if(event._zengyu_denied){
player.$throw(cards[0],1000);
player.lose(cards,ui.discardPile,'visible');
}
else{
if(get.type(cards[0],false)=='equip'){
player.$give(cards[0],target,false);
game.delay(0.5);
target.equip(cards[0]);
}
else{
target.gain(cards,player,'give');
event.finish();
}
}
'step 1'
game.delayx();
},
ai:{
order:function(item,player){
if(player.hasCard(function(card){
return get.cardtag(card,'gifts')&&get.type(card,false)=='equip'&&game.hasPlayer(function(current){
return current!=player&&current.canEquip(card,true)&&!current.hasSkillTag('refuseGifts')&&get.effect(current,card,player,player)>0;
});
},'h')) return 7;
return 0.51;
},
result:{
target:function(player,target){
var card=ui.selected.cards[0];
if(!card||target.hasSkillTag('refuseGifts')) return 0;
if(get.type(card,false)=='equip') return get.effect(target,card,target,target);
if(card.name=='du') return player.hp>target.hp?-1:0;
if(target.hasSkillTag('nogain')) return 0;
return Math.max(1,get.value(card,player)-get.value(card,target));
},
},
},
},
},
translate:{
gifts_tag:'赠',
du:'毒',
du_info:'①当此牌正面向上离开你的手牌区或作为你的拼点牌而亮出时你失去1点体力。②当你因摸牌或分发起始手牌而获得【毒】后你可将其分配给其他角色正面朝上移动且不触发〖毒①〗。',
g_du:'毒',
g_du_give:'赠毒',
du_given:'已分配',
guaguliaodu:'刮骨疗毒',
guaguliaodu_info:'出牌阶段对一名已受伤的角色使用。目标角色回复1点体力然后其可以弃置一张【毒】不触发〖毒①〗失去体力的效果。',
chenghuodajie:'趁火打劫',
chenghuodajie_info:'出牌阶段对一名有手牌的其他角色使用。你展示其一张手牌然后令其选择一项①将此牌交给你。②你对其造成1点伤害。',
tuixinzhifu:'推心置腹',
tuixinzhifu_info:'出牌阶段对一名距离为1的其他角色使用。你获得其区域内的至多两张牌然后交给其等量的牌。',
yitianjian:'倚天剑',
yitianjian_info:'当你因执行【杀】的效果而造成伤害后你可弃置一张手牌然后回复1点体力。',
qixingbaodao:'七星宝刀',
qixingbaodao_info:'锁定技。当此牌进入你的装备区后,你弃置装备区和判定区内的所有其他牌。',
duanjian:'断剑',
duanjian_info:'这是一把坏掉的武器…',
duanjian_append:'<span class="text" style="font-family: yuanli">不要因为手快而装给自己。</span>',
serafuku:'水手服',
serafuku_info:'锁定技。当你成为【杀】的目标后,若你的性别包含男性,则你进行判定:若结果为黑色,则此牌对你的伤害值基数+1。',
serafuku_append:'<span class="text" style="font-family: yuanli">セーラー服だからです、<br>结论! </span>',
yinfengyi:'引蜂衣',
yinfengyi_info:'锁定技。当你受到渠道为锦囊牌的伤害时,此伤害+1。当你因〖毒①〗而失去体力时失去体力的量值+1。',
yonglv:'庸驴',
yonglv_info:'锁定技。其他角色至你的距离视为1。',
yonglv_append:'<span class="text" style="font-family: yuanli">它旁边的就是王仲宣。</span>',
zhanxiang:'战象',
zhanxiang_info:'锁定技。当你成为〖赠予〗的目标后,你将此次赠予的效果改为“将赠予牌移动至弃牌堆”。',
xinge:'信鸽',
xinge_info:'出牌阶段限一次。你可以将一张牌交给一名其他角色。',
xinge_append:'<span class="text" style="font-family: yuanli">咕咕咕。</span>',
_yongjian_zengyu:'赠予',
_yongjian_zengyu_info:'出牌阶段,你可将一张拥有“赠”标签的手牌区装备牌置于一名其他角色的装备区内,或将一张拥有“赠”标签的手牌区非装备牌正面朝上交给一名其他角色。',
},
list:[
['spade',1,'guaguliaodu'],
['spade',2,'qixingbaodao',null,['gifts']],
['spade',3,'shunshou',null,['gifts']],
['spade',4,'du',null,['gifts']],
['spade',5,'du',null,['gifts']],
['spade',6,'sha','stab'],
['spade',7,'sha','stab'],
['spade',8,'sha','stab'],
['spade',9,'du',null,['gifts']],
['spade',10,'du',null,['gifts']],
['spade',11,'wuxie'],
['spade',12,'chenghuodajie'],
['spade',13,'chenghuodajie'],
['heart',1,'guaguliaodu'],
['heart',2,'shan',null,['gifts']],
['heart',3,'wugu',null,['gifts']],
['heart',4,'xinge',null,['gifts']],
['heart',5,'sha',null,['gifts']],
['heart',6,'chenghuodajie'],
['heart',7,'tao'],
['heart',8,'tao'],
['heart',9,'serafuku',null,['gifts']],
['heart',10,'sha',null,['gifts']],
['heart',11,'sha',null,['gifts']],
['heart',12,'sha',null,['gifts']],
['heart',13,'zhanxiang',null,['gifts']],
['club',1,'duanjian',null,['gifts']],
['club',2,'sha','stab'],
['club',3,'yinfengyi',null,['gifts']],
['club',4,'du'],
['club',5,'yitianjian'],
['club',6,'sha','stab'],
['club',7,'sha','stab'],
['club',8,'sha','stab'],
['club',9,'sha','stab'],
['club',10,'sha','stab'],
['club',11,'wuxie'],
['club',12,'wuxie'],
['club',13,'yonglv',null,['gifts']],
['diamond',1,'juedou',null,['gifts']],
['diamond',2,'shan'],
['diamond',3,'kaihua',null,['gifts']],
['diamond',4,'kaihua',null,['gifts']],
['diamond',5,'shan'],
['diamond',6,'shan'],
['diamond',7,'shan'],
['diamond',8,'shan'],
['diamond',9,'tuixinzhifu'],
['diamond',10,'tuixinzhifu'],
['diamond',11,'tao',null,['gifts']],
['diamond',12,'shan'],
['diamond',13,'','stab'],
],
}
});

View File

@ -346,6 +346,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
keepAI:true, keepAI:true,
target:function(player,target){ target:function(player,target){
var cards=target.getCards('e'); var cards=target.getCards('e');
if(cards.length==1&&cards[0].name=='nvzhuang') return 0;
var val=get.value(cards,target); var val=get.value(cards,target);
if(val>0) return -val; if(val>0) return -val;
return 0; return 0;
@ -841,26 +842,26 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}, },
translate:{ translate:{
jinhe:'锦盒', jinhe:'锦盒',
jinhe_info:'当你使用【锦盒】时,你将原有的与此牌对应的「礼」置入弃牌堆(若有),然后观看牌堆顶的两张牌并将其中一张置于游戏外与此牌对应,称之为「礼」。<br>出牌阶段,你可以将与此牌对应的「礼」置入弃牌堆,然后弃置【锦盒】以及所有与「礼」花色相同的手牌。当此牌因其他原因进入弃牌堆后,你将与此牌对应的「礼」置入弃牌堆并弃置所有手牌。', jinhe_info:'此牌的使用目标为其他角色。当你使用【锦盒】时,你将原有的与此牌对应的「礼」置入弃牌堆(若有),然后观看牌堆顶的两张牌并将其中一张置于游戏外与此牌对应,称之为「礼」。<br>出牌阶段,你可以将与此牌对应的「礼」置入弃牌堆,然后弃置【锦盒】以及所有与「礼」花色相同的手牌。当此牌因其他原因进入弃牌堆后,你将与此牌对应的「礼」置入弃牌堆并弃置所有手牌。',
jinhe_skill:'锦盒', jinhe_skill:'锦盒',
jinhe_lose:'锦盒', jinhe_lose:'锦盒',
yexingyi:'夜行衣', yexingyi:'夜行衣',
yexingyi_info:'锁定技,你不是黑色锦囊牌的合法目标。', yexingyi_info:'锁定技,你不是黑色锦囊牌的合法目标。',
nvzhuang:'女装', nvzhuang:'女装',
nvzhuang_info:'锁定技,当此牌进入或离开你的装备区时,若你的性别为男性,你弃置一张不为此牌的牌。', nvzhuang_info:'此牌的使用目标为其他角色。锁定技,当此牌进入或离开你的装备区时,若你的性别为男性,你弃置一张不为此牌的牌。',
yinfengjia:'引蜂甲', yinfengjia:'引蜂甲',
yinfengjia_info:'锁定技,当你受到锦囊牌造成的伤害时,此伤害+1。', yinfengjia_info:'此牌的使用目标为其他角色。锁定技,当你受到锦囊牌造成的伤害时,此伤害+1。',
yinfengjia_skill:'引蜂甲', yinfengjia_skill:'引蜂甲',
zheji:'折戟', zheji:'折戟',
zheji_info:'这是一把坏掉的武器...', zheji_info:'此牌的使用目标为其他角色。这是一把坏掉的武器...',
wufengjian:'无锋剑', wufengjian:'无锋剑',
wufengjian_info:'锁定技,当你使用【杀】时,你弃置一张不为装备区内【无锋剑】的牌。', wufengjian_info:'此牌的使用目标为其他角色。锁定技,当你使用【杀】时,你弃置一张不为装备区内【无锋剑】的牌。',
wufengjian_skill:'无锋剑', wufengjian_skill:'无锋剑',
yajiaoqiang_skill:'涯角枪', yajiaoqiang_skill:'涯角枪',
yajiaoqiang:'涯角枪', yajiaoqiang:'涯角枪',
yajiaoqiang_info:'当你于一名其他角色的回合内第一次使用的黑色牌结算完成后,你可以获得此牌对应的所有实体牌。', yajiaoqiang_info:'当你于一名其他角色的回合内第一次使用的黑色牌结算完成后,你可以获得此牌对应的所有实体牌。',
numa:'驽马', numa:'驽马',
numa_info:'锁定技,当此牌进入你的装备区时,你弃置装备区内的所有其他牌。', numa_info:'此牌的使用目标为其他角色。锁定技,当此牌进入你的装备区时,你弃置装备区内的所有其他牌。',
caochuan:'草船借箭', caochuan:'草船借箭',
caochuan_info:'当带有「伤害」标签的基本牌或普通锦囊牌对你生效前,对此牌使用。抵消此牌对你产生的效果。当此牌结算完成后,你获得此牌对应的所有实体牌。', caochuan_info:'当带有「伤害」标签的基本牌或普通锦囊牌对你生效前,对此牌使用。抵消此牌对你产生的效果。当此牌结算完成后,你获得此牌对应的所有实体牌。',
jiejia:'解甲归田', jiejia:'解甲归田',
@ -869,7 +870,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
kaihua_info:'出牌阶段,对包含你自己在内的一名角色使用。目标角色弃置一至两张牌,然后摸等量的牌。若其以此法弃置了装备牌,则多摸一张牌。', kaihua_info:'出牌阶段,对包含你自己在内的一名角色使用。目标角色弃置一至两张牌,然后摸等量的牌。若其以此法弃置了装备牌,则多摸一张牌。',
zhulu_card:'逐鹿天下', zhulu_card:'逐鹿天下',
zhulu_card_info:'出牌阶段,对所有角色使用。你从牌堆和弃牌堆亮出等同于目标角色数的装备牌,每名目标角色将其中一张牌置于自己的装备区。', zhulu_card_info:'出牌阶段,对所有角色使用。你从牌堆和弃牌堆亮出等同于目标角色数的装备牌,每名目标角色将其中一张牌置于自己的装备区。',
gifts_tag:'赠',
}, },
list:[ list:[
['diamond',3,'jiejia'], ['diamond',3,'jiejia'],
@ -878,30 +878,30 @@ game.import('card',function(lib,game,ui,get,ai,_status){
['diamond',6,'sha'], ['diamond',6,'sha'],
['diamond',8,'shan'], ['diamond',8,'shan'],
['diamond',9,'kaihua'], ['diamond',9,'kaihua'],
['diamond',10,'yinfengjia',null,['gifts']], ['diamond',10,'yinfengjia'],
['diamond',11,'sha'], ['diamond',11,'sha'],
['club',3,'jiejia'], ['club',3,'jiejia'],
['club',4,'sha','thunder'], ['club',4,'sha','thunder'],
['club',5,'zheji',null,['gifts']], ['club',5,'zheji'],
['club',6,'jiu'], ['club',6,'jiu'],
['club',8,'jiu'], ['club',8,'jiu'],
['club',9,'zhulu_card'], ['club',9,'zhulu_card'],
['club',10,'jinhe',null,['gifts']], ['club',10,'jinhe'],
['club',11,'sha'], ['club',11,'sha'],
['heart',3,'sha','fire'], ['heart',3,'sha','fire'],
['heart',4,'shan'], ['heart',4,'shan'],
['heart',5,'numa',null,['gifts']], ['heart',5,'numa'],
['heart',6,'tao'], ['heart',6,'tao'],
['heart',8,'shan'], ['heart',8,'shan'],
['heart',9,'kaihua'], ['heart',9,'kaihua'],
['heart',10,'nvzhuang',null,['gifts']], ['heart',10,'nvzhuang'],
['heart',11,'kaihua'], ['heart',11,'kaihua'],
['spade',3,'caochuan'], ['spade',3,'caochuan'],
['spade',4,'sha','thunder'], ['spade',4,'sha','thunder'],
['spade',5,'wufengjian',null,['gifts']], ['spade',5,'wufengjian'],
['spade',6,'caochuan'], ['spade',6,'caochuan'],
['spade',8,'sha'], ['spade',8,'sha'],
['spade',9,'sha'], ['spade',9,'sha'],

View File

@ -28,13 +28,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
key_harukakanata:['female','key',3,['haruka_shuangche']], key_harukakanata:['female','key',3,['haruka_shuangche']],
key_inari:['female','key',2,['inari_baiwei','inari_huhun']], key_inari:['female','key',2,['inari_baiwei','inari_huhun']],
key_shiina:['female','key',3,['shiina_qingshen','shiina_feiyan']], key_shiina:['female','key',3,['shiina_qingshen','shiina_feiyan']],
key_sunohara:['unknown','key','3/4',['sunohara_chengshuang','sunohara_tiaoyin','sunohara_jianren']], key_sunohara:['double','key','3/4',['sunohara_chengshuang','sunohara_tiaoyin','sunohara_jianren']],
key_rin:['female','key',3,['rin_baoqiu']], key_rin:['female','key',3,['rin_baoqiu']],
key_sasami:['female','key',3,['sasami_miaobian']], key_sasami:['female','key',3,['sasami_miaobian']],
key_akane:['female','key',3,['akane_jugu','akane_quanqing','akane_yifu'],['zhu']], key_akane:['female','key',3,['akane_jugu','akane_quanqing','akane_yifu'],['zhu']],
key_doruji:['female','key',16,['doruji_feiqu']], key_doruji:['female','key',16,['doruji_feiqu']],
key_yuiko:['female','key',3,['yuiko_fenglun','yuiko_dilve']], key_yuiko:['female','key',3,['yuiko_fenglun','yuiko_dilve']],
key_riki:['female','key',3,['riki_spwenji','riki_nvzhuang','riki_mengzhong']], key_riki:['double','key',3,['riki_spwenji','riki_nvzhuang','riki_mengzhong']],
key_hisako:['female','key',3,['hisako_yinbao','hisako_zhuanyun']], key_hisako:['female','key',3,['hisako_yinbao','hisako_zhuanyun']],
key_hinata:['male','key',4,['hinata_qiulve','hinata_ehou']], key_hinata:['male','key',4,['hinata_qiulve','hinata_ehou']],
key_noda:['male','key',4,['noda_fengcheng','noda_xunxin']], key_noda:['male','key',4,['noda_fengcheng','noda_xunxin']],
@ -629,11 +629,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
mia_qianmeng:{ mia_qianmeng:{
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
dutySkill:true, dutySkill:true,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
'step 0' 'step 0'
player.draw(); player.draw();
@ -1646,7 +1649,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.cards2=result.cards; event.cards2=result.cards;
'step 2' 'step 2'
target.$give(event.cards2,player,false); target.$give(event.cards2,player,false);
target.loseToSpecial(event.cards2,'asara_yingwei',player); target.loseToSpecial(event.cards2,'asara_yingwei',player).visible=true;
var card1=cards[0],card2=event.cards2[0]; var card1=cards[0],card2=event.cards2[0];
if(card1.suit==card2.suit) player.draw(2); if(card1.suit==card2.suit) player.draw(2);
if(card1.number==card2.number) player.recover(); if(card1.number==card2.number) player.recover();
@ -2991,11 +2994,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
shiroha_yuzhao:{ shiroha_yuzhao:{
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
charlotte:true, charlotte:true,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
player.markAuto('shiroha_yuzhao',game.cardsGotoSpecial(get.cards(game.countGroup())).cards); player.markAuto('shiroha_yuzhao',game.cardsGotoSpecial(get.cards(game.countGroup())).cards);
}, },
@ -3336,11 +3342,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
kotori_yumo:{ kotori_yumo:{
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
charlotte:true, charlotte:true,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
var list=['wei','shu','wu','qun','jin']; var list=['wei','shu','wu','qun','jin'];
for(var i of list){ for(var i of list){
@ -3655,7 +3664,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
global:['gainAfter','equipAfter','addJudgeAfter','loseAsyncAfter'], global:['gainAfter','equipAfter','addJudgeAfter','loseAsyncAfter'],
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return target!=player&&(target.sex=='female'||target.sex=='male'&&target.countCards('hej')>0); return target!=player&&(target.hasSex('female')||target.countCards('hej')>0);
}, },
filter:function(event,player){ filter:function(event,player){
var evt=event.getl(player); var evt=event.getl(player);
@ -3682,7 +3691,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool&&result.targets&&result.targets.length){ if(result.bool&&result.targets&&result.targets.length){
var target=result.targets[0]; var target=result.targets[0];
player.line(target,'green'); player.line(target,'green');
if(target.sex=='female') target.loseHp(); if(target.hasSex('female')) target.loseHp();
else player.discardPlayerCard(target,2,'hej',true); else player.discardPlayerCard(target,2,'hej',true);
} }
else event.finish(); else event.finish();
@ -3925,10 +3934,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
akiko_dongcha:{ akiko_dongcha:{
trigger:{global:'gameDrawAfter'}, trigger:{global:'phaseBefore'},
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
return get.mode()=='identity'; return get.mode()=='identity'&&game.phaseNumber==0;
}, },
content:function(){ content:function(){
var func=function(){ var func=function(){
@ -4085,10 +4094,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
miki_shenqiang:{ miki_shenqiang:{
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
player.equip(game.createCard2('miki_hydrogladiator','club',6)); player.equip(game.createCard2('miki_hydrogladiator','club',6));
player.equip(game.createCard2('miki_binoculars','diamond',6)); player.equip(game.createCard2('miki_binoculars','diamond',6));
@ -4516,11 +4528,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
kamome_yangfan:{ kamome_yangfan:{
trigger:{ trigger:{
player:['loseAfter','enterGame'], player:['loseAfter','enterGame'],
global:['equipAfter','addJudgeAfter','gameDrawAfter','gainAfter','loseAsyncAfter'], global:['equipAfter','addJudgeAfter','phaseBefore','gainAfter','loseAsyncAfter'],
}, },
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
if(typeof event.getl!='function') return true; if(typeof event.getl!='function') return (event.name!='phase'||game.phaseNumber==0);
var evt=event.getl(player); var evt=event.getl(player);
return evt&&evt.player==player&&evt.es&&evt.es.length; return evt&&evt.player==player&&evt.es&&evt.es.length;
}, },
@ -5410,7 +5422,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{global:'damageBegin1'}, trigger:{global:'damageBegin1'},
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
return event.source&&event.source.sex=='male'&&event.player.sex=='male'; return event.source&&event.source.sameSexAs(event.player)
}, },
content:function(){ content:function(){
player.draw(); player.draw();
@ -6551,8 +6563,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return num+player.maxHp; return num+player.maxHp;
} }
}, },
trigger:{global:'gameDrawAfter',player:'enterGame'}, trigger:{global:'phaseBefore',player:'enterGame'},
forced:true, forced:true,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
player.draw(player.maxHp); player.draw(player.maxHp);
} }
@ -6803,11 +6818,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
sunohara_chengshuang:{ sunohara_chengshuang:{
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
group:'sunohara_chengshuang_phase', group:'sunohara_chengshuang_phase',
forced:true, forced:true,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
'step 0' 'step 0'
var evt=event.getParent('phase'); var evt=event.getParent('phase');
@ -6819,12 +6837,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.sex=sex; player.sex=sex;
if(player.marks&&player.marks.sunohara_chengshuang) player.marks.sunohara_chengshuang.firstChild.innerHTML=sex=='male'?'♂':'♀'; if(player.marks&&player.marks.sunohara_chengshuang) player.marks.sunohara_chengshuang.firstChild.innerHTML=sex=='male'?'♂':'♀';
},player,sex); },player,sex);
game.log(player,'将性别变更为','#g'+get.translation(sex)); game.log(player,'将性别变更为','#g'+get.translation(sex)+'性');
}, },
mark:true, mark:true,
intro:{ intro:{
content:function(storage,player){ content:function(storage,player){
if(player.sex=='unknown') return '当前性别未确定'; if(player.sex=='unknown'||player.sex=='double') return '当前性别未确定';
return '当前性别:'+get.translation(player.sex); return '当前性别:'+get.translation(player.sex);
}, },
}, },
@ -6838,12 +6856,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return game.phaseNumber>1; return game.phaseNumber>1;
}, },
prompt2:function(event,player){ prompt2:function(event,player){
if(player.sex=='unknown') return '选择自己的性别'; if(player.sex=='unknown'||player.sex=='double') return '选择自己的性别';
return '将自己的性别变更为'+(player.sex=='male'?'女性':'男性'); return '将自己的性别变更为'+(player.sex=='male'?'女性':'男性');
}, },
content:function(){ content:function(){
'step 0' 'step 0'
if(player.sex=='unknown') player.chooseControl('male','female').set('prompt','成双:请选择自己的性别'); if(player.sex=='unknown'||player.sex=='double') player.chooseControl('male','female').set('prompt','成双:请选择自己的性别');
else event._result={control:player.sex=='male'?'female':'male'}; else event._result={control:player.sex=='male'?'female':'male'};
'step 1' 'step 1'
var sex=result.control; var sex=result.control;
@ -6851,7 +6869,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.sex=sex; player.sex=sex;
if(player.marks&&player.marks.sunohara_chengshuang) player.marks.sunohara_chengshuang.firstChild.innerHTML=sex=='male'?'♂':'♀'; if(player.marks&&player.marks.sunohara_chengshuang) player.marks.sunohara_chengshuang.firstChild.innerHTML=sex=='male'?'♂':'♀';
},player,sex); },player,sex);
game.log(player,'将性别变更为','#g'+get.translation(sex)); game.log(player,'将性别变更为','#g'+get.translation(sex)+'性');
}, },
}, },
sunohara_tiaoyin:{ sunohara_tiaoyin:{
@ -6880,7 +6898,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
contentAfter:function(){ contentAfter:function(){
var bool=false; var bool=false;
for(var i=0;i<targets.length;i++){ for(var i=0;i<targets.length;i++){
if(targets[i].sex!=player.sex){ if(targets[i].differentSexFrom(player)){
bool=true;break; bool=true;break;
}; };
} }
@ -6893,9 +6911,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return lib.card.shunshou.ai.result.target.apply(this,arguments); return lib.card.shunshou.ai.result.target.apply(this,arguments);
}, },
player:function(player,target){ player:function(player,target){
if(target.sex==player.sex) return 0; if(target.sameSexAs(player)) return 0;
for(var i=0;i<ui.selected.targets.length;i++){ for(var i=0;i<ui.selected.targets.length;i++){
if(ui.selected.targets[i].sex!=player.sex) return 0; if(ui.selected.targets[i].differentSexFrom(player)) return 0;
} }
return (get.attitude(player,target)<0&&target.countCards('h','tao')>0)?1:-2; return (get.attitude(player,target)<0&&target.countCards('h','tao')>0)?1:-2;
}, },
@ -6907,7 +6925,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true, direct:true,
content:function(){ content:function(){
'step 0' 'step 0'
event.num=(!trigger.source||trigger.source.isDead()||trigger.source.sex!=player.sex)?3:1; event.num=(!trigger.source||trigger.source.isDead()||trigger.source.differentSexFrom(player))?3:1;
player.chooseTarget(get.prompt('sunohara_jianren'),'令一名角色摸'+get.cnNumber(event.num)+'张牌。').set('ai',function(target){ player.chooseTarget(get.prompt('sunohara_jianren'),'令一名角色摸'+get.cnNumber(event.num)+'张牌。').set('ai',function(target){
var att=get.attitude(player,target); var att=get.attitude(player,target);
if(att<=0) return 0; if(att<=0) return 0;
@ -14491,7 +14509,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return true; return true;
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return target.sex=='male'&&player!=target; return target.hasSex('male')&&player!=target;
}, },
content:function(){ content:function(){
"step 0" "step 0"
@ -15323,7 +15341,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
riki_spwenji:'问计', riki_spwenji:'问计',
riki_spwenji_info:'出牌阶段开始时,你可以令一名其他角色交给你一张牌。你于本回合内使用与该牌名称相同的牌时不能被其他角色响应。', riki_spwenji_info:'出牌阶段开始时,你可以令一名其他角色交给你一张牌。你于本回合内使用与该牌名称相同的牌时不能被其他角色响应。',
riki_nvzhuang:'女装', riki_nvzhuang:'女装',
riki_nvzhuang_info:'锁定技,此武将牌的性别视为女性。结束阶段,若你:有手牌,你摸一张牌;没有手牌,你摸两张牌。', riki_nvzhuang_info:'锁定技,此武将牌视为包含女性性别。结束阶段,若你:有手牌,你摸一张牌;没有手牌,你摸两张牌。',
riki_mengzhong:'梦终', riki_mengzhong:'梦终',
riki_mengzhong_info:'觉醒技准备阶段若你已因〖问计〗获得了三张或更多的牌则你加1点体力上限并回复1点体力失去〖问计〗并获得〖重振〗。', riki_mengzhong_info:'觉醒技准备阶段若你已因〖问计〗获得了三张或更多的牌则你加1点体力上限并回复1点体力失去〖问计〗并获得〖重振〗。',
riki_chongzhen:'重振', riki_chongzhen:'重振',
@ -15383,7 +15401,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
kanade_benzhan:'奔战', kanade_benzhan:'奔战',
kanade_benzhan_info:'当你使用或打出牌响应其他角色或其他角色使用或打出牌响应你后若此牌为基本牌你可令一名角色弃置两张牌或令一名角色摸两张牌非基本牌你可对一名角色造成1点伤害或令一名其他角色回复1点体力。', kanade_benzhan_info:'当你使用或打出牌响应其他角色或其他角色使用或打出牌响应你后若此牌为基本牌你可令一名角色弃置两张牌或令一名角色摸两张牌非基本牌你可对一名角色造成1点伤害或令一名其他角色回复1点体力。',
mio_tuifu:'推腐', mio_tuifu:'推腐',
mio_tuifu_info:'锁定技,当一名男性角色对一名男性角色造成伤害时,你摸一张牌。', mio_tuifu_info:'锁定技,当一名角色对一名同性角色造成伤害时,你摸一张牌。',
mio_tishen:'替身', mio_tishen:'替身',
mio_tishen_info:'限定技,准备阶段,你可以将体力值回复至体力上限并摸等同于回复量的牌,然后将武将牌替换为【西园美鸟】。', mio_tishen_info:'限定技,准备阶段,你可以将体力值回复至体力上限并摸等同于回复量的牌,然后将武将牌替换为【西园美鸟】。',
midori_nonghuan:'弄幻', midori_nonghuan:'弄幻',
@ -15443,7 +15461,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yuu_lveduo_info:'每轮限一次,其他角色的回合开始时,若你本局游戏内未对其发动过〖掠夺〗且你的武将牌正面朝上,你可以将武将牌翻面并获得该角色本回合内的控制权。此回合结束时,你将武将牌翻回正面。锁定技,若你的武将牌背面朝上,则你不能使用或打出牌。', yuu_lveduo_info:'每轮限一次,其他角色的回合开始时,若你本局游戏内未对其发动过〖掠夺〗且你的武将牌正面朝上,你可以将武将牌翻面并获得该角色本回合内的控制权。此回合结束时,你将武将牌翻回正面。锁定技,若你的武将牌背面朝上,则你不能使用或打出牌。',
yuu_lveduo_full_info:'每轮限一次其他角色的回合开始时若你本局游戏内未对其发动过〖掠夺〗且你的武将牌正面朝上你可以将武将牌翻面并获得该角色本回合内的控制权。此回合结束时你将武将牌翻回正面获得该角色武将牌上所有的带有「Charlotte」标签的技能且该角色失去这些技能。锁定技若你的武将牌背面朝上则你不能使用或打出牌。', yuu_lveduo_full_info:'每轮限一次其他角色的回合开始时若你本局游戏内未对其发动过〖掠夺〗且你的武将牌正面朝上你可以将武将牌翻面并获得该角色本回合内的控制权。此回合结束时你将武将牌翻回正面获得该角色武将牌上所有的带有「Charlotte」标签的技能且该角色失去这些技能。锁定技若你的武将牌背面朝上则你不能使用或打出牌。',
ryoichi_baoyi:'爆衣', ryoichi_baoyi:'爆衣',
ryoichi_baoyi_info:'锁定技,当你失去装备区内的一张牌后,你摸一张牌,然后选择一项:①弃置一名其他男性角色区域内的两张牌。②令一名其他女性角色失去1点体力。', ryoichi_baoyi_info:'锁定技,当你失去装备区内的一张牌后,你摸一张牌,然后选择一项:①令一名其他女性角色失去1点体力。②弃置一名其他非女性角色区域内的两张牌。',
ryoichi_tuipi:'褪皮', ryoichi_tuipi:'褪皮',
ryoichi_tuipi_info:'锁定技,你不是【顺手牵羊】和【过河拆桥】的合法目标。你装备区的牌于弃牌阶段内计入手牌上限。', ryoichi_tuipi_info:'锁定技,你不是【顺手牵羊】和【过河拆桥】的合法目标。你装备区的牌于弃牌阶段内计入手牌上限。',
kotori_yumo:'驭魔', kotori_yumo:'驭魔',

View File

@ -607,12 +607,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
dulie:{ dulie:{
audio:2, audio:2,
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
return game.players.length>1&&game.hasPlayer(function(current){ return (event.name!='phase'||game.phaseNumber==0)&&game.players.length>1&&game.hasPlayer(function(current){
return current!=player&&!current.hasMark('dulie'); return current!=player&&!current.hasMark('dulie');
}); });
}, },
@ -2286,11 +2286,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{ trigger:{
source:'damageSource', source:'damageSource',
player:['damageEnd','enterGame'], player:['damageEnd','enterGame'],
global:'gameDrawAfter', global:'phaseBefore',
}, },
forced:true, forced:true,
filter:function(event){ filter:function(event){
return event.name!='damage'||event.num>0; return (event.name!='damage'&&(event.name!='phase'||game.phaseNumber==0))||event.num>0;
}, },
content:function(){ content:function(){
player.addMark('baonu',trigger.name=='damage'?trigger.num:2); player.addMark('baonu',trigger.name=='damage'?trigger.num:2);
@ -2967,13 +2967,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
qixing:{ qixing:{
audio:2, audio:2,
unique:true, unique:true,
trigger:{global:'gameDrawAfter',player:'phaseZhunbeiBegin'}, trigger:{
forced:true, global:'phaseBefore',
check:function(event,player){ player:'enterGame',
return player.hp<=1;
}, },
forced:true,
filter:function(event,player){ filter:function(event,player){
return !player.storage.qixing; return (event.name!='phase'||game.phaseNumber==0);
}, },
content:function(){ content:function(){
"step 0" "step 0"
@ -4001,11 +4001,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{ trigger:{
player:['linkBefore','enterGame'], player:['linkBefore','enterGame'],
global:'gameDrawAfter', global:'phaseBefore',
}, },
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
return player.isLinked()==(event.name=='link'); if(player.isLinked()) return false;
if(event.name=='link') return true;
return (event.name!='phase'||game.phaseNumber==0);
}, },
content:function(){ content:function(){
if(trigger.name!='link') player.link(true); if(trigger.name!='link') player.link(true);

View File

@ -578,7 +578,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
skill:{ skill:{
//新刘璋 //新刘璋
jutu:{ jutu:{
audio:2, audio:'xiusheng',
trigger:{player:'phaseZhunbeiBegin'}, trigger:{player:'phaseZhunbeiBegin'},
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
@ -621,7 +621,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ai:{combo:'jutu'}, ai:{combo:'jutu'},
}, },
yaohu:{ yaohu:{
audio:2, audio:'yinlang',
trigger:{player:'phaseBegin'}, trigger:{player:'phaseBegin'},
direct:true, direct:true,
filter:function(event,player){ filter:function(event,player){
@ -671,7 +671,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
subSkill:{ subSkill:{
round:{}, round:{},
gain:{ gain:{
audio:'yaohu', audio:'yinlang',
trigger:{global:'phaseUseBegin'}, trigger:{global:'phaseUseBegin'},
direct:true, direct:true,
filter:function(event,player){ filter:function(event,player){
@ -1150,7 +1150,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 1' 'step 1'
if(result.control!='cancel2'){ if(result.control!='cancel2'){
player.logSkill('spyilie'); player.logSkill('spyilie');
game.log(player,'选择了【毅烈】的','#g'+result.control); game.log(player,'选择了','#g【毅烈】','的','#y'+result.control);
if(result.index%2==0) player.addTempSkill('spyilie_add','phaseUseEnd'); if(result.index%2==0) player.addTempSkill('spyilie_add','phaseUseEnd');
if(result.index>0) player.addTempSkill('spyilie_miss'); if(result.index>0) player.addTempSkill('spyilie_miss');
if(result.index==2) player.loseHp(); if(result.index==2) player.loseHp();
@ -1373,7 +1373,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'damageBegin4'}, trigger:{player:'damageBegin4'},
filter:function(event,player){ filter:function(event,player){
return player.countCards('he',{type:'equip'})&&event.source&&event.source.sex=='male'; return player.countCards('he',{type:'equip'})&&event.source&&event.source.hasSex('male');
}, },
direct:true, direct:true,
content:function(){ content:function(){
@ -1711,7 +1711,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true, direct:true,
usable:1, usable:1,
filter:function(event,player){ filter:function(event,player){
return (event.card.name=='sha'||event.card.name=='juedou')&&(event.target.countGainableCards(player,'h')>0||player.hasCard(function(i){ return (event.card.name=='sha'||event.card.name=='juedou')&&event.targets.length==1&&
(event.target.countGainableCards(player,'h')>0||player.hasCard(function(i){
return _status.connectMode||get.type(i,player)=='basic'&&lib.filter.cardDiscardable(i,player,'dbquedi'); return _status.connectMode||get.type(i,player)=='basic'&&lib.filter.cardDiscardable(i,player,'dbquedi');
},'h')); },'h'));
}, },
@ -3561,11 +3562,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
mjdingyi:{ mjdingyi:{
audio:2, audio:2,
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
locked:false, locked:false,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
logTarget:function(){ logTarget:function(){
return game.players; return game.players;
}, },
@ -4654,13 +4658,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xunyi:{ xunyi:{
audio:2, audio:2,
trigger:{ trigger:{
global:['gameDrawAfter','dieAfter'], global:['phaseBefore','dieAfter'],
player:'enterGame', player:'enterGame',
}, },
direct:true, direct:true,
filter:function(event,player){ filter:function(event,player){
if(event.name=='die') return event.player==player.storage.xunyi2; if(event.name=='die') return event.player==player.storage.xunyi2;
return !player.storage.xunyi2; return !player.storage.xunyi2&&(event.name!='phase'||game.phaseNumber==0);
}, },
content:function(){ content:function(){
'step 0' 'step 0'
@ -5793,10 +5797,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
refubi:{ refubi:{
audio:'fubi', audio:'fubi',
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
direct:true, direct:true,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
'step 0' 'step 0'
player.chooseTarget(get.prompt2('refubi'),lib.filter.notMe).set('ai',function(target){ player.chooseTarget(get.prompt2('refubi'),lib.filter.notMe).set('ai',function(target){
@ -6464,12 +6471,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
fubi:{ fubi:{
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
direct:true, direct:true,
skillAnimation:true, skillAnimation:true,
animationColor:'wood', animationColor:'wood',
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
'step 0' 'step 0'
player.chooseTarget(get.prompt2('fubi'),lib.filter.notMe).set('ai',function(target){ player.chooseTarget(get.prompt2('fubi'),lib.filter.notMe).set('ai',function(target){
@ -7990,7 +8000,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
tongqu:{ tongqu:{
audio:2, audio:2,
trigger:{ trigger:{
global:['gameDrawAfter','dying','phaseDrawBegin2'], global:['phaseBefore','dying','phaseDrawBegin2'],
player:['enterGame','phaseZhunbeiBegin'], player:['enterGame','phaseZhunbeiBegin'],
}, },
direct:true, direct:true,
@ -8000,7 +8010,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(event.name=='phaseZhunbei') return game.hasPlayer(function(current){ if(event.name=='phaseZhunbei') return game.hasPlayer(function(current){
return !current.hasMark('tongqu'); return !current.hasMark('tongqu');
}); });
return !player.hasMark('tongqu'); return !player.hasMark('tongqu')&&(event.name!='phase'||game.phaseNumber==0);
}, },
content:function(){ content:function(){
'step 0' 'step 0'
@ -9793,6 +9803,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
case 'thunder':name='leisha';break; case 'thunder':name='leisha';break;
case 'kami':name='kamisha';break; case 'kami':name='kamisha';break;
case 'ice':name='icesha';break; case 'ice':name='icesha';break;
case 'stab':name='cisha';break;
} }
} }
list.add(name); list.add(name);
@ -9807,6 +9818,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
case 'thunder':name='leisha';break; case 'thunder':name='leisha';break;
case 'kami':name='kamisha';break; case 'kami':name='kamisha';break;
case 'ice':name='icesha';break; case 'ice':name='icesha';break;
case 'stab':name='cisha';break;
} }
} }
list.add(name); list.add(name);
@ -10420,7 +10432,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'phaseUse', enable:'phaseUse',
filter:function(event,player){ filter:function(event,player){
return game.hasPlayer(function(current){ return game.hasPlayer(function(current){
return current.sex=='male'; return current.hasSex('male');
}) })
}, },
skillAnimation:true, skillAnimation:true,
@ -10429,7 +10441,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.addSkill('rexushen2'); player.addSkill('rexushen2');
player.awakenSkill('rexushen'); player.awakenSkill('rexushen');
player.loseHp(game.countPlayer(function(current){ player.loseHp(game.countPlayer(function(current){
return current.sex=='male'; return current.hasSex('male');
})); }));
}, },
ai:{ ai:{
@ -10437,7 +10449,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
result:{ result:{
player:function(player){ player:function(player){
if(player.hp!=game.countPlayer(function(current){ if(player.hp!=game.countPlayer(function(current){
return current.sex=='male'; return current.hasSex('male');
})) return 0; })) return 0;
return game.hasPlayer(function(current){ return game.hasPlayer(function(current){
return get.attitude(player,current)>4&&current.countCards('h','tao') return get.attitude(player,current)>4&&current.countCards('h','tao')
@ -12865,7 +12877,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){ if(result.bool){
player.logSkill('gnjinfan'); player.logSkill('gnjinfan');
game.log(player,'将',result.cards,'放到了武将牌上'); game.log(player,'将',result.cards,'放到了武将牌上');
player.loseToSpecial(result.cards,'gnjinfan'); player.loseToSpecial(result.cards,'gnjinfan').visible=true;
} }
else event.finish(); else event.finish();
'step 2' 'step 2'

View File

@ -710,6 +710,7 @@ window.noname_character_rank={
'dufuren', 'dufuren',
'yuanhuan', 'yuanhuan',
'zhouyi', 'zhouyi',
'yangzhi',
], ],
b:[ b:[
'diy_feishi', 'diy_feishi',
@ -907,6 +908,7 @@ window.noname_character_rank={
'duji', 'duji',
'sp_chendong', 'sp_chendong',
'sp_zongyu', 'sp_zongyu',
'yangyan',
], ],
bm:[ bm:[
'diy_xizhenxihong', 'diy_xizhenxihong',
@ -1758,6 +1760,8 @@ window.noname_character_rank={
'yuanhuan', 'yuanhuan',
'zhouyi', 'zhouyi',
'fuqian', 'fuqian',
'yangyan',
'yangzhi',
], ],
junk:[ junk:[
'sunshao', 'sunshao',

View File

@ -5813,11 +5813,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
rehuashen_init:{ rehuashen_init:{
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
popup:false, popup:false,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
lib.skill.rehuashen.addHuashens(player,3); lib.skill.rehuashen.addHuashens(player,3);
player.syncStorage('rehuashen'); player.syncStorage('rehuashen');
@ -7646,7 +7649,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
if(target.sex!='male') return false; if(!target.hasSex('male')) return false;
var card=ui.selected.cards[0]; var card=ui.selected.cards[0];
if(!card) return false; if(!card) return false;
if(get.position(card)=='e'&&!target.isEmpty(get.subtype(card))) return false; if(get.position(card)=='e'&&!target.isEmpty(get.subtype(card))) return false;
@ -9225,7 +9228,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
delay:false, delay:false,
filter:function(event,player){ filter:function(event,player){
return game.hasPlayer(function(current){ return game.hasPlayer(function(current){
return current.sex=='male'; return current.hasSex('male');
}); });
}, },
content:function(){ content:function(){
@ -9250,7 +9253,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.showCards([event.card]); player.showCards([event.card]);
"step 2" "step 2"
player.chooseTarget(true,'选择一名男性角色送出'+get.translation(event.card),function(card,player,target){ player.chooseTarget(true,'选择一名男性角色送出'+get.translation(event.card),function(card,player,target){
return target.sex=='male'; return target.hasSex('male');
}).set('ai',function(target){ }).set('ai',function(target){
var att=get.attitude(_status.event.player,target); var att=get.attitude(_status.event.player,target);
if(_status.event.neg) return -att; if(_status.event.neg) return -att;
@ -9266,7 +9269,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
result:{ result:{
player:function(player){ player:function(player){
if(game.hasPlayer(function(current){ if(game.hasPlayer(function(current){
return current.sex=='male'&&get.attitude(player,current)>0; return current.hasSex('male')&&get.attitude(player,current)>0;
})) return 2; })) return 2;
return 0; return 0;
}, },
@ -10410,7 +10413,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gzquanji_info:'当你受到伤害后或当你使用牌指定唯一目标并对其造成伤害后,你可以摸一张牌,然后你将一张牌置于武将牌上,称为“权”;你的手牌上限+XX为“权”的数量。', gzquanji_info:'当你受到伤害后或当你使用牌指定唯一目标并对其造成伤害后,你可以摸一张牌,然后你将一张牌置于武将牌上,称为“权”;你的手牌上限+XX为“权”的数量。',
gzpaiyi:'排异', gzpaiyi:'排异',
gzpaiyi_backup:'排异', gzpaiyi_backup:'排异',
gzpaiyi_info:'出牌阶段限一次,你可以将移去一张“权”然后选择一名角色并令其摸X张牌X为“权”的数量且至多为7若其手牌数不小于你则你对其造成1点伤害且本技能于此回合内失效。', gzpaiyi_info:'出牌阶段限一次。你可以移去一张“权”然后选择一名角色并令其摸X张牌X为“权”的数量且至多为7若其手牌数不小于你则你对其造成1点伤害。',
ol_zhurong:'界祝融', ol_zhurong:'界祝融',
changbiao:'长标', changbiao:'长标',
changbiao_info:'出牌阶段限一次你可以将任意张手牌当做【杀】使用无距离限制。若你因此【杀】对目标角色造成过伤害则你于出牌阶段结束时摸X张牌X为此【杀】对应的实体牌数量。', changbiao_info:'出牌阶段限一次你可以将任意张手牌当做【杀】使用无距离限制。若你因此【杀】对目标角色造成过伤害则你于出牌阶段结束时摸X张牌X为此【杀】对应的实体牌数量。',

View File

@ -1445,12 +1445,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name2:'橘', name2:'橘',
content:'当前有#个“橘”', content:'当前有#个“橘”',
}, },
//mark:true,
audio:2, audio:2,
trigger:{ trigger:{
global:'gameDrawAfter' global:'phaseBefore',
player:'enterGame',
}, },
forced:true, forced:true,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
player.addMark('nzry_huaiju',3); player.addMark('nzry_huaiju',3);
player.addSkill('nzry_huaiju_ai'); player.addSkill('nzry_huaiju_ai');
@ -1458,7 +1461,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
group:['tachibana_effect'], group:['tachibana_effect'],
}, },
//没错 这是个橘 //没错 这是个橘
"tachibana_effect":{ tachibana_effect:{
audio:'nzry_huaiju', audio:'nzry_huaiju',
trigger:{ trigger:{
global:['damageBegin4','phaseDrawBegin2'], global:['damageBegin4','phaseDrawBegin2'],
@ -1906,13 +1909,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
1:{ 1:{
audio:2, audio:2,
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
locked:false, locked:false,
filter:function(event,player){ filter:function(event,player){
return !player.getStorage('nzry_mingren').length; return !player.getStorage('nzry_mingren').length&&(event.name!='phase'||game.phaseNumber==0);
}, },
content:function(){ content:function(){
'step 0' 'step 0'
@ -4846,9 +4849,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter:function(event,player){ filter:function(event,player){
if(event.card.name!='sha') return false; if(event.card.name!='sha') return false;
if(player==event.player){ if(player==event.player){
return event.target.sex=='female'; return event.target.hasSex('female');
} }
return event.player.sex=='female'; return event.player.hasSex('female');
}, },
check:function(event,player){ check:function(event,player){
return player==event.player; return player==event.player;
@ -4867,7 +4870,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ai:{ ai:{
directHit_ai:true, directHit_ai:true,
skillTagFilter:function(player,tag,arg){ skillTagFilter:function(player,tag,arg){
if(arg.card.name!='sha'||arg.target.sex!='female'||arg.target.countCards('h','shan')>1) return false; if(arg.card.name!='sha'||!arg.target.hasSex('female')||arg.target.countCards('h','shan')>1) return false;
}, },
}, },
}, },

View File

@ -300,12 +300,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
type:'trick', type:'trick',
enable:true, enable:true,
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return target.countCards('h')&&target!=player&&target.sex=='male'; return target.countCards('h')&&target!=player&&target.hasSex('male');
}, },
content:function(){ content:function(){
'step 0' 'step 0'
event.list=game.filterPlayer(function(current){ event.list=game.filterPlayer(function(current){
return current!=player&&current!=target&&current.sex=='female'; return current!=player&&current!=target&&current.hasSex('female');
}).sortBySeat(); }).sortBySeat();
'step 1' 'step 1'
if(target.countCards('h')&&event.list.length){ if(target.countCards('h')&&event.list.length){
@ -340,7 +340,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
result:{ result:{
target:function(player,target){ target:function(player,target){
var num=game.countPlayer(function(current){ var num=game.countPlayer(function(current){
return current!=player&&current!=target&&current.sex=='female'; return current!=player&&current!=target&&current.hasSex('female');
}); });
var nh=target.countCards('h'); var nh=target.countCards('h');
num=Math.min(num,nh); num=Math.min(num,nh);
@ -490,7 +490,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var target=result.targets[0]; var target=result.targets[0];
event.target=target; event.target=target;
player.logSkill('olfusong',target); player.logSkill('olfusong',target);
player.chooseControl('olfengzi','oljizhan').set('prompt','令'+get.translation(target)+'获得其中一个技能').set('ai',()=>(Math.random()>0.5?0:1)); target.chooseControl('olfengzi','oljizhan').set('prompt','令'+get.translation(target)+'获得其中一个技能').set('ai',()=>(Math.random()>0.5?0:1));
} }
else event.finish(); else event.finish();
'step 2' 'step 2'
@ -1121,7 +1121,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return current.name1=='guansuo'||current.name2=='guansuo'; return current.name1=='guansuo'||current.name2=='guansuo';
})){ })){
player.chooseTarget(function(card,player,current){ player.chooseTarget(function(card,player,current){
return current!=player&&current.sex=='male'; return current!=player&&current.hasSex('male');
},'许身:是否令一名其他男性角色选择是否将其武将牌替换为“关索”?').set('ai',function(target){ },'许身:是否令一名其他男性角色选择是否将其武将牌替换为“关索”?').set('ai',function(target){
return get.attitude(_status.event.player,target)-4; return get.attitude(_status.event.player,target)-4;
}); });
@ -2340,7 +2340,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audioname:['machao','hansui','pangde'], audioname:['machao','hansui','pangde'],
trigger:{ trigger:{
player:'enterGame', player:'enterGame',
global:'gameDrawAfter', global:'phaseBefore',
},
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
}, },
direct:true, direct:true,
content:function(){ content:function(){
@ -3484,12 +3487,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
cuorui:{ cuorui:{
audio:2, audio:2,
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
return player.maxHp>0&&!get.is.single(); return player.maxHp>0&&!get.is.single()&&(event.name!='phase'||game.phaseNumber==0);
}, },
content:function(){ content:function(){
player.draw(Math.min(5,player.maxHp),false); player.draw(Math.min(5,player.maxHp),false);
@ -4335,7 +4338,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.chooseTarget('请选择【星舞】的目标','弃置其装备区内的所有牌。然后对其造成两点伤害目标为女性角色则改为1点',true,lib.filter.notMe).set('ai',function(target){ player.chooseTarget('请选择【星舞】的目标','弃置其装备区内的所有牌。然后对其造成两点伤害目标为女性角色则改为1点',true,lib.filter.notMe).set('ai',function(target){
return -get.attitude(_status.event.player,target)*Math.sqrt(4+target.countCards('e',function(card){ return -get.attitude(_status.event.player,target)*Math.sqrt(4+target.countCards('e',function(card){
return get.value(card,target)>0; return get.value(card,target)>0;
}))*(target.sex=='female'?1:2); }))*(target.hasSex('female')?1:2);
}); });
'step 7' 'step 7'
if(result.bool&&result.targets&&result.targets.length){ if(result.bool&&result.targets&&result.targets.length){
@ -4343,7 +4346,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.line(target,'green'); player.line(target,'green');
var num=target.countCards('e'); var num=target.countCards('e');
if(num) player.discardPlayerCard(target,'e',num,true); if(num) player.discardPlayerCard(target,'e',num,true);
target.damage(target.sex=='female'?1:2); target.damage(target.hasSex('female')?1:2);
} }
}, },
ai:{ ai:{
@ -4914,12 +4917,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
xianfu:{ xianfu:{
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
filter:function(){ filter:function(event){
return game.players.length>1; return game.players.length>1&&(event.name!='phase'||game.phaseNumber==0);
}, },
audio:6, audio:6,
content:function(){ content:function(){
@ -7506,8 +7509,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return num+player.maxHp; return num+player.maxHp;
} }
}, },
trigger:{global:'gameDrawAfter',player:'enterGame'}, trigger:{global:'phaseBefore',player:'enterGame'},
forced:true, forced:true,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
player.draw(player.maxHp); player.draw(player.maxHp);
} }
@ -7719,7 +7725,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){ content:function(){
'step 0' 'step 0'
player.chooseTarget(get.prompt2('yongdi'),function(card,player,target){ player.chooseTarget(get.prompt2('yongdi'),function(card,player,target){
return (target.sex=='male'||target.name=='key_yuri')&&target!=player; return (target.hasSex('male')||target.name=='key_yuri')&&target!=player;
}).set('ai',function(target){ }).set('ai',function(target){
if(!_status.event.goon) return 0; if(!_status.event.goon) return 0;
var player=_status.event.player; var player=_status.event.player;
@ -8511,7 +8517,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
mod:{ mod:{
globalFrom:function(from,to,distance){ globalFrom:function(from,to,distance){
return distance-game.countPlayer(function(current){ return distance-game.countPlayer(function(current){
return current.sex=='female'; return current.hasSex('female');
}); });
} }
} }
@ -8949,7 +8955,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var player=_status.event.player; var player=_status.event.player;
if(player.storage.xingwu.length==2){ if(player.storage.xingwu.length==2){
if(!game.hasPlayer(function(current){ if(!game.hasPlayer(function(current){
return (current!=player&&current.sex=='male'&& return (current!=player&&current.hasSex('male')&&
get.damageEffect(current,player,player)>0&& get.damageEffect(current,player,player)>0&&
get.attitude(player,current)<0) get.attitude(player,current)<0)
})) return 0; })) return 0;
@ -8978,7 +8984,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
player.unmarkSkill('xingwu'); player.unmarkSkill('xingwu');
player.chooseTarget(function(card,player,target){ player.chooseTarget(function(card,player,target){
return target!=player&&target.sex=='male'; return target!=player&&target.hasSex('male');
},'对一名男性角色造成两点伤害并弃置其装备区内的牌').set('ai',function(target){ },'对一名男性角色造成两点伤害并弃置其装备区内的牌').set('ai',function(target){
var player=_status.event.player; var player=_status.event.player;
if(get.attitude(player,target)>0) return -1; if(get.attitude(player,target)>0) return -1;
@ -12092,7 +12098,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.storage.cunsi=false; player.storage.cunsi=false;
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return player!=target&&target.sex=='male'; return player!=target&&target.hasSex('male');
}, },
content:function(){ content:function(){
"step 0" "step 0"
@ -13405,7 +13411,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
enable:'phaseUse', enable:'phaseUse',
usable:1, usable:1,
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return player!=target&&target.sex=='male'; return player!=target&&target.hasSex('male');
}, },
filterCard:true, filterCard:true,
position:'he', position:'he',
@ -13987,11 +13993,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
init:{ init:{
audio:'xinfu_xionghuo', audio:'xinfu_xionghuo',
trigger:{ trigger:{
global:"gameDrawAfter", global:"phaseBefore",
player:"enterGame", player:"enterGame",
}, },
forced:true, forced:true,
locked:false, locked:false,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
player.addMark("xionghuo",3); player.addMark("xionghuo",3);
}, },
@ -14582,7 +14591,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
popup:false, popup:false,
filter:function (event,player){ filter:function (event,player){
if(!event.card||event.card.name!='tao') return false; if(!event.card||event.card.name!='tao') return false;
if(!event.source||event.source.sex!='male') return false; if(!event.source||!event.source.hasSex('male')) return false;
if(!player.isDying()) return false; if(!player.isDying()) return false;
if(game.hasPlayer(function(current){ if(game.hasPlayer(function(current){
return current.name=='guansuo'||current.name2=='guansuo'; return current.name=='guansuo'||current.name2=='guansuo';
@ -14675,10 +14684,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{ trigger:{
player:["loseAfter","enterGame"], player:["loseAfter","enterGame"],
global:"gameDrawAfter", global:"phaseBefore",
}, },
filter:function (event,player){ filter:function (event,player){
if(event.name!='lose') return true; if(event.name!='lose') return (event.name!='phase'||game.phaseNumber==0);
if(event.type!='discard') return false; if(event.type!='discard') return false;
for(var i=0;i<event.cards2.length;i++){ for(var i=0;i<event.cards2.length;i++){
if(!player.hasMark('xinfu_falu_'+get.suit(event.cards2[i]))) return true; if(!player.hasMark('xinfu_falu_'+get.suit(event.cards2[i]))) return true;
@ -15953,7 +15962,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
oljizhan:'吉占', oljizhan:'吉占',
oljizhan_info:'摸牌阶段开始时,你可以放弃摸牌。你展示牌堆顶的一张牌,并猜测牌堆顶的下一张牌点数大于或小于此牌。若你猜对,你可继续重复此流程。然后你获得以此法展示的所有牌。', oljizhan_info:'摸牌阶段开始时,你可以放弃摸牌。你展示牌堆顶的一张牌,并猜测牌堆顶的下一张牌点数大于或小于此牌。若你猜对,你可继续重复此流程。然后你获得以此法展示的所有牌。',
olfusong:'赋颂', olfusong:'赋颂',
olfusong_info:'当你死亡时,你可以令一名体力上限大于你的其他角色获得〖吉占〗或〖丰姿〗。', olfusong_info:'当你死亡时,你可以选择一名体力上限大于你的其他角色。其选择获得〖吉占〗或〖丰姿〗。',
sp_default:"常规", sp_default:"常规",
sp_tongque:"铜雀台", sp_tongque:"铜雀台",

View File

@ -150,21 +150,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){ content:function(){
'step 0' 'step 0'
player.showCards(cards,get.translation(player)+'发动了【经合】'); player.showCards(cards,get.translation(player)+'发动了【经合】');
event.skills=lib.skill.jinghe.derivation.randomGets(targets.length); event.skills=lib.skill.jinghe.derivation.randomGets(4);
player.addTempSkill('jinghe_clear',{player:'phaseBegin'}); player.addTempSkill('jinghe_clear',{player:'phaseBegin'});
event.targets.sortBySeat(); event.targets.sortBySeat();
event.num=0;
'step 1' 'step 1'
event.target=targets[targets.length-event.skills.length]; event.target=targets[num];
event.target.chooseControl(event.skills).set('choiceList',event.skills.map(function(i){ event.num++;
event.target.chooseControl(event.skills,'cancel2').set('choiceList',event.skills.map(function(i){
return '<div class="skill">【'+get.translation(lib.translate[i+'_ab']||get.translation(i).slice(0,2))+'】</div><div>'+get.skillInfoTranslation(i,player)+'</div>'; return '<div class="skill">【'+get.translation(lib.translate[i+'_ab']||get.translation(i).slice(0,2))+'】</div><div>'+get.skillInfoTranslation(i,player)+'</div>';
})).set('displayIndex',false).set('prompt','选择获得一个技能'); })).set('displayIndex',false).set('prompt','选择获得一个技能');
'step 2' 'step 2'
var skill=result.control; var skill=result.control;
if(skill!='cancel2'){
event.skills.remove(skill); event.skills.remove(skill);
target.addAdditionalSkill('jinghe_'+player.playerid,skill); target.addAdditionalSkill('jinghe_'+player.playerid,skill);
target.popup(skill); target.popup(skill);
game.log(target,'获得了技能','#g【'+get.translation(skill)+'】'); game.log(target,'获得了技能','#g【'+get.translation(skill)+'】');
if(event.skills.length) event.goto(1); }
if(event.num<event.targets.length) event.goto(1);
if(target!=game.me&&!target.isOnline2()) game.delayx(); if(target!=game.me&&!target.isOnline2()) game.delayx();
}, },
ai:{ ai:{
@ -291,11 +295,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{global:'dying'}, trigger:{global:'dying'},
usable:1, usable:1,
logTarget:'player', logTarget:'player',
check:function(event,player){ frequent:true,
return get.attitude(player,event.player)>0;
},
content:function(){ content:function(){
trigger.player.draw(2); player.draw(2);
}, },
}, },
nhxianshou:{ nhxianshou:{
@ -453,6 +455,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.removeSkill('zhukou'); player.removeSkill('zhukou');
player.addSkill('yuyun'); player.addSkill('yuyun');
}, },
derivation:'yuyun',
}, },
yuyun:{ yuyun:{
trigger:{player:'phaseUseBegin'}, trigger:{player:'phaseUseBegin'},
@ -1372,7 +1375,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return game.hasPlayer((current)=>lib.skill.reqingcheng.filterTarget(null,player,current)); return game.hasPlayer((current)=>lib.skill.reqingcheng.filterTarget(null,player,current));
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
return target!=player&&target.sex=='male'&&target.countCards('h')<player.countCards('h'); return target!=player&&target.hasSex('male')&&target.countCards('h')<player.countCards('h');
}, },
content:function(){ content:function(){
player.swapHandcards(target); player.swapHandcards(target);
@ -1449,13 +1452,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{ trigger:{
player:['enterGame','showCharacterAfter','phaseBegin'], player:['enterGame','showCharacterAfter','phaseBegin'],
global:['gameDrawAfter'], global:['phaseBefore'],
}, },
direct:true, direct:true,
filter:function(event,player){ filter:function(event,player){
if(player.hasSkill('zhiwei2')) return false; if(player.hasSkill('zhiwei2')) return false;
if(get.mode()=='guozhan') return event.name=='showCharacter'&&(event.toShow.contains('gz_luyusheng')||event.toShow.contains('luyusheng')); if(get.mode()=='guozhan') return event.name=='showCharacter'&&(event.toShow.contains('gz_luyusheng')||event.toShow.contains('luyusheng'));
return event.name!='showCharacter'; return event.name!='showCharacter'&&(event.name!='phase'||game.phaseNumber==0);
}, },
content:function(){ content:function(){
'step 0' 'step 0'
@ -6453,7 +6456,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.recover(); player.recover();
'step 1' 'step 1'
player.chooseTarget('是否失去〖蛮嗣〗,令一名其他男性角色和自己一同获得技能〖系力〗?',function(card,player,target){ player.chooseTarget('是否失去〖蛮嗣〗,令一名其他男性角色和自己一同获得技能〖系力〗?',function(card,player,target){
return target!=player&&target.sex=='male'; return target!=player&&target.hasSex('male');
}).ai=function(target){ }).ai=function(target){
return get.attitude(_status.event.player,target); return get.attitude(_status.event.player,target);
}; };
@ -7401,13 +7404,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
cangchu:{ cangchu:{
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:['damageEnd','enterGame'], player:['damageEnd','enterGame'],
}, },
audio:2, audio:2,
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
if(event.name!='damage') return true; if(event.name!='damage') return (event.name!='phase'||game.phaseNumber==0);
return event.nature=='fire'&&player.countMark('cangchu')>0; return event.nature=='fire'&&player.countMark('cangchu')>0;
}, },
content:function(){ content:function(){
@ -8308,11 +8311,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
pytianjiang:{ pytianjiang:{
audio:2, audio:2,
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:'enterGame', player:'enterGame',
}, },
forced:true, forced:true,
locked:false, locked:false,
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
content:function(){ content:function(){
'step 0' 'step 0'
var i=0; var i=0;
@ -9260,9 +9266,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return '已选择了'+get.translation(group)+'势力' return '已选择了'+get.translation(group)+'势力'
}, },
}, },
trigger:{global:['gameDrawAfter','zhuUpdate']}, trigger:{global:['phaseBefore','zhuUpdate']},
filter:function(event,player){ filter:function(event,player){
return !player.storage.bingzhao&&player.hasZhuSkill('bingzhao'); return !player.storage.bingzhao&&player.hasZhuSkill('bingzhao')&&(event.name!='phase'||game.phaseNumber==0);
}, },
content:function(){ content:function(){
'step 0' 'step 0'
@ -10277,12 +10283,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"xinfu_dianhu":{ "xinfu_dianhu":{
audio:2, audio:2,
trigger:{ trigger:{
global:"gameDrawAfter", global:"phaseBefore",
player:"enterGame", player:"enterGame",
}, },
forced:true, forced:true,
filter:function(){ filter:function(){
return game.players.length>1; return game.players.length>1&&(event.name!='phase'||game.phaseNumber==0);
}, },
content:function(){ content:function(){
'step 0' 'step 0'

View File

@ -2213,7 +2213,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return 4-get.value(card) return 4-get.value(card)
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
if(target.sex!='male') return false; if(!target.hasSex('female')) return false;
if(target.hp>=target.maxHp) return false; if(target.hp>=target.maxHp) return false;
if(target==player) return false; if(target==player) return false;
return true; return true;
@ -2268,7 +2268,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
if(target.sex!='male') return false; if(!target.hasSex('male')) return false;
var card=ui.selected.cards[0]; var card=ui.selected.cards[0];
if(!card) return false; if(!card) return false;
if(get.position(card)=='e'&&target.countCards('e',{subtype:get.subtype(card)})) return false; if(get.position(card)=='e'&&target.countCards('e',{subtype:get.subtype(card)})) return false;
@ -2352,7 +2352,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return 4-get.value(card) return 4-get.value(card)
}, },
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
if(target.sex!='male') return false; if(!target.hasSex('male')) return false;
if(target.hp>=target.maxHp) return false; if(target.hp>=target.maxHp) return false;
if(target==player) return false; if(target==player) return false;
return true; return true;
@ -2549,7 +2549,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
usable:1, usable:1,
filter:function(event,player){ filter:function(event,player){
return game.countPlayer(function(current){ return game.countPlayer(function(current){
return current!=player&&current.sex=='male'; return current!=player&&current.hasSex('male');
})>1; })>1;
}, },
check:function(card){return 10-get.value(card)}, check:function(card){return 10-get.value(card)},
@ -2557,7 +2557,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
position:'he', position:'he',
filterTarget:function(card,player,target){ filterTarget:function(card,player,target){
if(player==target) return false; if(player==target) return false;
if(target.sex!='male') return false; if(!target.hasSex('male')) return false;
if(ui.selected.targets.length==1){ if(ui.selected.targets.length==1){
return target.canUse({name:'juedou'},ui.selected.targets[0]); return target.canUse({name:'juedou'},ui.selected.targets[0]);
} }

View File

@ -1188,11 +1188,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
priority:10, priority:10,
audio:'zongzuo', audio:'zongzuo',
filter:function(event,player){ filter:function(event,player){
return !player.storage.xinzongzuo; return game.phaseNumber==0;
}, },
content:function(){ content:function(){
'step 0' 'step 0'
player.storage.xinzongzuo=true;
var num=game.countGroup(); var num=game.countGroup();
player.gainMaxHp(num); player.gainMaxHp(num);
event.num=num; event.num=num;
@ -3227,7 +3226,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{global:'phaseJieshuBegin'}, trigger:{global:'phaseJieshuBegin'},
filter:function(event,player){ filter:function(event,player){
return event.player!=player&&event.player.sex=='male'&&ui.cardPile.childElementCount<=player.hp*10; return event.player!=player&&event.player.hasSex('male')&&ui.cardPile.childElementCount<=player.hp*10;
}, },
check:function(event,player){ check:function(event,player){
return get.attitude(player,event.player)<0&&get.effect(event.player,{name:'sha'},player,player)>0; return get.attitude(player,event.player)<0&&get.effect(event.player,{name:'sha'},player,player)>0;
@ -4709,11 +4708,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
priority:10, priority:10,
audio:2, audio:2,
filter:function(event,player){ filter:function(event,player){
return !player.storage.zongzuo; return game.phaseNumber==0;
}, },
content:function(){ content:function(){
'step 0' 'step 0'
player.storage.zongzuo=true;
var num=game.countGroup(); var num=game.countGroup();
player.gainMaxHp(num); player.gainMaxHp(num);
event.num=num; event.num=num;
@ -8042,7 +8040,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){ content:function(){
'step 0' 'step 0'
player.chooseTarget(get.prompt('yanyu'),'令一名男性角色摸两张牌',function(card,player,target){ player.chooseTarget(get.prompt('yanyu'),'令一名男性角色摸两张牌',function(card,player,target){
return target.sex=='male'&&target!=player; return target.hasSex('male')&&target!=player;
}).set('ai',function(target){ }).set('ai',function(target){
return get.attitude(_status.event.player,target); return get.attitude(_status.event.player,target);
}); });
@ -9186,7 +9184,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{player:'damageBegin3'}, trigger:{player:'damageBegin3'},
filter:function(event,player){ filter:function(event,player){
return player.countCards('he',{type:'equip'})&&event.source&&event.source.sex=='male'; return player.countCards('he',{type:'equip'})&&event.source&&event.source.hasSex('male');
}, },
direct:true, direct:true,
content:function(){ content:function(){
@ -9318,7 +9316,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2, audio:2,
trigger:{target:'useCardToTargeted'}, trigger:{target:'useCardToTargeted'},
filter:function(event,player){ filter:function(event,player){
return (event.card.name=='sha'||get.type(event.card)=='trick')&&event.player&&event.player.sex=='male'&&player.countCards('he',function(card){ return (event.card.name=='sha'||get.type(event.card)=='trick')&&event.player&&event.player.hasSex('male')&&player.countCards('he',function(card){
return _status.connectMode||get.type(card)=='equip'; return _status.connectMode||get.type(card)=='equip';
}); });
}, },

View File

@ -4,6 +4,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name:'yingbian', name:'yingbian',
connect:true, connect:true,
character:{ character:{
yangzhi:['female','jin',3,['wanyi','maihuo']],
yangyan:['female','jin',3,['xuanbei','xianwan']],
zuofen:['female','jin',3,['zhaosong','lisi'],['unseen']], zuofen:['female','jin',3,['zhaosong','lisi'],['unseen']],
ol_huaxin:['male','wei',3,['caozhao','olxibing']], ol_huaxin:['male','wei',3,['caozhao','olxibing']],
zhongyan:['female','jin',3,['bolan','yifa']], zhongyan:['female','jin',3,['bolan','yifa']],
@ -28,9 +30,205 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yingbian_pack2:['jin_simashi','jin_xiahouhui','zhanghuyuechen','shibao','jin_yanghuiyu'], yingbian_pack2:['jin_simashi','jin_xiahouhui','zhanghuyuechen','shibao','jin_yanghuiyu'],
yingbian_pack3:['jin_simazhao','jin_wangyuanji','duyu','weiguan'], yingbian_pack3:['jin_simazhao','jin_wangyuanji','duyu','weiguan'],
yingbian_pack4:['zhongyan'], yingbian_pack4:['zhongyan'],
yingbian_pack5:['yangyan','yangzhi'],
}, },
}, },
skill:{ skill:{
wanyi:{
audio:2,
enable:'phaseUse',
filter:function(event,player){
return player.hasCard(function(i){
return get.is.yingbian(i);
},'hs');
},
chooseButton:{
dialog:function(){
return ui.create.dialog('婉嫕',[['zhujinqiyuan','chuqibuyi','shuiyanqijunx','dongzhuxianji'],'vcard'],'unseen');
},
filter:function(button,player){
return lib.filter.filterCard({name:button.link[2]},player,_status.event.getParent());
},
check:function(button){
return _status.event.player.getUseValue({name:button.link[2]});
},
backup:function(links){
return {
audio:'wanyi',
popname:true,
viewAs:{
name:links[0][2],
},
filterCard:function(card){
return get.is.yingbian(card);
},
check:function(card){
return 1/Math.max(1,get.value(card));
},
position:'hs',
}
},
prompt:function(links){
return '将一张应变牌当做'+get.translation(links[0][2])+'使用';
},
},
subSkill:{backup:{}},
ai:{order:8,result:{player:1}},
},
maihuo:{
audio:2,
trigger:{target:'useCardToTargeted'},
logTarget:'player',
filter:function(event,player){
return event.card.name=='sha'&&event.card.isCard&&event.getParent(2).name!='maihuo_effect'&&
event.cards.filterInD().length>0&&event.targets.length==1&&
event.player.isIn()&&(!event.player.storage.maihuo_effect||!event.player.storage.maihuo_effect.length);
},
check:function(event,player){
return get.effect(player,event.card,event.player,player)<0;
},
content:function(){
trigger.excluded.add(player);
var target=trigger.player,cards=trigger.cards.filterInD();
game.cardsGotoSpecial(cards);
target.markAuto('maihuo_effect',cards);
target.storage.maihuo_target=player;
target.addSkill('maihuo_effect')
},
group:'maihuo_damage',
subSkill:{
effect:{
trigger:{player:'phaseUseBegin'},
forced:true,
charlotte:true,
filter:function(event,player){
if(!player.storage.maihuo_effect||!player.storage.maihuo_effect.length) return false;
var card=player.storage.maihuo_effect[0];
if(card.name!='sha') card=get.autoViewAs({
name:'sha',
isCard:true,
},player.storage.maihuo_effect);
var target=player.storage.maihuo_target;
if(!card||!target||!target.isIn()||!player.canUse(card,target,false)) return false;
return true;
},
content:function(){
var card=player.storage.maihuo_effect[0];
if(card.name!='sha') card=get.autoViewAs({
name:'sha',
isCard:true,
},player.storage.maihuo_effect);
var target=player.storage.maihuo_target;
player.useCard(card,target,player.storage.maihuo_effect,false);
delete player.storage.maihuo_effect;
player.removeSkill('maihuo_effect');
},
intro:{
content:'cards',
onunmark:'throw',
},
ai:{threaten:1.05},
},
damage:{
trigger:{source:'damageSource'},
forced:true,
locked:false,
filter:function(event,player){
return event.player.hasSkill('maihuo_effect')&&event.player.storage.maihuo_effect&&event.player.storage.maihuo_effect.length>0;
},
content:function(){
trigger.player.removeSkill('maihuo_effect');
game.delayx();
},
},
},
},
xuanbei:{
audio:2,
trigger:{
global:'phaseBefore',
player:'enterGame',
},
filter:function(event,player){
return (event.name!='phase'||game.phaseNumber==0);
},
forced:true,
locked:false,
content:function(){
var cards=[];
while(cards.length<2){
var card=get.cardPile2(function(i){
return get.is.yingbian(i)&&!cards.contains(i);
});
if(!card) break;
else cards.push(card);
}
if(cards.length) player.gain(cards,'gain2');
},
group:'xuanbei_give',
subSkill:{
give:{
trigger:{player:'useCardAfter'},
usable:1,
filter:function(event,player){
return event.card.yingbian&&event.cards.filterInD().length>0;
},
direct:true,
content:function(){
'step 0'
event.cards=trigger.cards.filterInD();
player.chooseTarget(get.prompt('xuanbei'),'令一名其他角色获得'+get.translation(event.cards),lib.filter.notMe).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(att<3) return 0;
if(target.hasJudge('lebu')) att/=2;
if(target.hasSkillTag('nogain')) att/=10;
return att/(1+get.distance(player,target,'absolute'));
});
'step 1'
if(result.bool){
var target=result.targets[0];
player.logSkill('xuanbei_give',target);
target.gain(cards,'gain2');
}
else player.storage.counttrigger.xuanbei_give--;
},
ai:{expose:0.1},
},
},
},
xianwan:{
audio:2,
enable:'chooseToUse',
filter:function(event,player){
return event.filterCard&&event.filterCard({
name:'sha'+(player.isLinked()?'':'n'),
isCard:true,
},player,event);
},
viewAs:function(cards,player){
return {
name:'sha'+(player.isLinked()?'':'n'),
isCard:true,
};
},
filterCard:()=>false,
selectCard:-1,
prompt:'将武将牌横置并视为使用【杀】',
log:false,
check:()=>1,
precontent:function(){
player.logSkill('xianwan');
player.link();
},
ai:{
order:2,
respondSha:true,
respondShan:true,
skillTagFilter:function(player,tag){
return tag==('respondSha'+(player.isLinked()?'':'n'));
},
},
},
recaiwang:{ recaiwang:{
audio:'caiwang', audio:'caiwang',
inherit:'caiwang', inherit:'caiwang',
@ -960,6 +1158,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter:function(event,player){ filter:function(event,player){
var evt=event.getl(player); var evt=event.getl(player);
if(!evt||!evt.es||!evt.es.length) return false; if(!evt||!evt.es||!evt.es.length) return false;
if(event.name=='equip'&&event.player==player) return false;
for(var i of evt.es){ for(var i of evt.es){
if(get.subtype(i,false)=='equip5') return true; if(get.subtype(i,false)=='equip5') return true;
} }
@ -2232,14 +2431,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xijue:{ xijue:{
audio:2, audio:2,
trigger:{ trigger:{
global:'gameDrawAfter', global:'phaseBefore',
player:['enterGame','showCharacterAfter'], player:['enterGame','showCharacterAfter'],
}, },
forced:true, forced:true,
filter:function(event,player){ filter:function(event,player){
if(player._xijue) return false; if(player._xijue) return false;
if(get.mode()=='guozhan') return event.name=='showCharacter'&&event.toShow&&event.toShow.contains('gz_zhanghuyuechen'); if(get.mode()=='guozhan') return event.name=='showCharacter'&&event.toShow&&event.toShow.contains('gz_zhanghuyuechen');
return event.name!='showCharacter'; return (event.name!='showCharacter')&&(event.name!='phase'||game.phaseNumber==0);
}, },
content:function(){ content:function(){
player.addMark('xijue',4); player.addMark('xijue',4);
@ -2498,6 +2697,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
weiguan:'卫瓘220年291年字伯玉。河东郡安邑县今山西省夏县人。三国曹魏后期至西晋初年重臣、书法家曹魏尚书卫觊之子。卫瓘出身官宦世家年轻时仕官于曹魏历任尚书郎、散骑常侍、侍中、廷尉等职。后以镇西军司、监军身份参与伐蜀战争。蜀汉亡后与钟会一道逮捕邓艾钟会谋反时又成功平息叛乱命田续杀邓艾父子。回师后转任督徐州诸军事、镇东将军封菑阳侯。西晋建立后历任青州、幽州刺史、征东大将军等职成功化解北方边境威胁因功进爵菑阳公。后入朝为尚书令、侍中又升任司空领太子少傅。后逊位拜太保。晋惠帝即位后与贾皇后对立终在政变中满门遇害享年七十二岁。卫瓘善隶书及章草。不仅兼工各体还能学古人之长是颇有创意的书法家。唐朝张怀瓘《书断》中评其章草为“神品”。', weiguan:'卫瓘220年291年字伯玉。河东郡安邑县今山西省夏县人。三国曹魏后期至西晋初年重臣、书法家曹魏尚书卫觊之子。卫瓘出身官宦世家年轻时仕官于曹魏历任尚书郎、散骑常侍、侍中、廷尉等职。后以镇西军司、监军身份参与伐蜀战争。蜀汉亡后与钟会一道逮捕邓艾钟会谋反时又成功平息叛乱命田续杀邓艾父子。回师后转任督徐州诸军事、镇东将军封菑阳侯。西晋建立后历任青州、幽州刺史、征东大将军等职成功化解北方边境威胁因功进爵菑阳公。后入朝为尚书令、侍中又升任司空领太子少傅。后逊位拜太保。晋惠帝即位后与贾皇后对立终在政变中满门遇害享年七十二岁。卫瓘善隶书及章草。不仅兼工各体还能学古人之长是颇有创意的书法家。唐朝张怀瓘《书断》中评其章草为“神品”。',
zhongyan:' 钟琰 (?—?年)颍川人,王浑之妻。生卒年不详,约魏末晋初间前后在世。王浑的妻子钟琰,是颍川人,为魏太傅钟繇的曾孙女,父亲钟徽,为黄门郎。她平时广泛阅读各种书籍,因此几岁的时候就能撰写文章。她聪慧弘雅,善于啸咏,她的礼仪法度,为中表所推崇,她写有文集五卷。', zhongyan:' 钟琰 (?—?年)颍川人,王浑之妻。生卒年不详,约魏末晋初间前后在世。王浑的妻子钟琰,是颍川人,为魏太傅钟繇的曾孙女,父亲钟徽,为黄门郎。她平时广泛阅读各种书籍,因此几岁的时候就能撰写文章。她聪慧弘雅,善于啸咏,她的礼仪法度,为中表所推崇,她写有文集五卷。',
zuofen:'左芬约253年300年4月23日出土墓志作左棻字兰芝齐国临淄今山东临淄西晋诗人。少好学善属文。为晋武帝贵人。今存诗、赋、颂、赞、诔等20余篇大都为应诏而作《离思赋》最著名。原有集已失传。', zuofen:'左芬约253年300年4月23日出土墓志作左棻字兰芝齐国临淄今山东临淄西晋诗人。少好学善属文。为晋武帝贵人。今存诗、赋、颂、赞、诔等20余篇大都为应诏而作《离思赋》最著名。原有集已失传。',
yangyan:'杨艳238年274年8月25日字琼芝弘农郡华阴县今陕西省华阴市晋武帝司马炎第一任皇后曹魏通事郎杨炳之女。自幼父母双亡为舅舅赵俊所养跟随继母段氏生活。聪明贤慧善于书法天生丽质娴熟女红嫁给了世子司马炎。泰始元年265年晋武帝即位建立西晋。泰始二年266年杨艳受册为皇后深得晋武帝宠幸生下三子三女包括晋惠帝司马衷。泰始十年274年去世时年三十七陪葬于峻阳陵谥号武元皇后。',
yangzhi:'杨芷259年292年3月6日字季兰小字男胤弘农郡华阴县今陕西省华阴市晋武帝司马炎第二任皇后东汉太尉杨震幼子杨奉后裔东汉末年东莱太守、蓩亭侯杨众曾孙女西晋太傅杨骏与嫡妻庞氏之女武元皇后杨艳堂妹。咸宁二年276年立为皇后史称“婉嫕有妇德 美映椒房”得宠于晋武帝。生渤海殇王早薨之后再无生育。其父杨骏擅权引起皇后贾南风忌恨贾南风联络汝南王司马亮、楚王司马玮发动政变杀死杨骏并唆使大臣上书状告杨芷谋反让晋惠帝司马衷将其贬为庶人押到金墉城居住。元康二年292年杨芷冻饿而死谥号武悼皇后。',
}, },
characterTitle:{}, characterTitle:{},
perfectPair:{}, perfectPair:{},
@ -2654,11 +2855,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
recaiwang_hand:'才望', recaiwang_hand:'才望',
recaiwang_equip:'才望', recaiwang_equip:'才望',
recaiwang_judge:'才望', recaiwang_judge:'才望',
yangyan:'杨艳',
xuanbei:'选备',
xuanbei_info:'①游戏开始时,你从牌堆中获得两张具有应变标签的牌。②每回合限一次。当你使用的满足应变效果的牌结算结束后,你可将此牌对应的所有实体牌交给一名其他角色。',
xianwan:'娴婉',
xianwan_info:'①当你需要使用【闪】时,若你的武将牌未横置,则你可以横置武将牌并视为使用【闪】。②当你需要使用【杀】时,若你的武将牌横置,则你可以横置武将牌并视为使用【杀】。',
yangzhi:'杨芷',
wanyi:'婉嫕',
wanyi_info:'出牌阶段,你可以将一张具有应变效果的牌当做【逐近弃远】/【出其不意】/【水淹七军】/【洞烛先机】使用。',
maihuo:'埋祸',
maihuo_info:'①当你成为其他角色使用【杀】的目标后,若此【杀】不为转化牌且有对应的实体牌且其武将牌上没有“祸”且你是此牌的唯一目标,则你可以令此牌对你无效,并将此【杀】置于其武将牌上,称为“祸”。②一名其他角色的出牌阶段开始时,若其武将牌上有“祸”,则其对你使用此“祸”。③当你对有“祸”的其他角色造成伤害后,你移去其“祸”。',
yingbian_pack1:'文德武备·理', yingbian_pack1:'文德武备·理',
yingbian_pack2:'文德武备·备', yingbian_pack2:'文德武备·备',
yingbian_pack3:'文德武备·果', yingbian_pack3:'文德武备·果',
yingbian_pack4:'文德武备·戒', yingbian_pack4:'文德武备·戒',
yingbian_pack5:'文德武备·约',
}, },
}; };
}); });

View File

@ -1,5 +1,5 @@
window.noname_asset_list=[ window.noname_asset_list=[
'v1.9.110.9.4', 'v1.9.110.10',
'audio/background/aozhan_chaoming.mp3', 'audio/background/aozhan_chaoming.mp3',
'audio/background/aozhan_online.mp3', 'audio/background/aozhan_online.mp3',
'audio/background/aozhan_rewrite.mp3', 'audio/background/aozhan_rewrite.mp3',
@ -4155,6 +4155,18 @@ window.noname_asset_list=[
'image/card/toushiche.png', 'image/card/toushiche.png',
'image/card/kano_paibingbuzhen.png', 'image/card/kano_paibingbuzhen.png',
'image/card/qizhengxiangsheng.png', 'image/card/qizhengxiangsheng.png',
'image/card/chenghuodajie.png',
'image/card/cisha.png',
'image/card/duanjian.png',
'image/card/guaguliaodu.png',
'image/card/qixingbaodao.png',
'image/card/serafuku.png',
'image/card/tuixinzhifu.png',
'image/card/xinge.png',
'image/card/yinfengyi.png',
'image/card/yitianjian.png',
'image/card/yonglv.png',
'image/card/zhanxiang.png',
'image/character/shenpei.jpg', 'image/character/shenpei.jpg',
'image/character/re_menghuo.jpg', 'image/character/re_menghuo.jpg',
@ -4624,6 +4636,8 @@ window.noname_asset_list=[
'image/character/tw_fuwan.jpg', 'image/character/tw_fuwan.jpg',
'image/character/yuanhuan.jpg', 'image/character/yuanhuan.jpg',
'image/character/zhouyi.jpg', 'image/character/zhouyi.jpg',
'image/character/yangyan.jpg',
'image/character/yangzhi.jpg',
'image/character/baiwuchang.jpg', 'image/character/baiwuchang.jpg',
'image/character/baosanniang.jpg', 'image/character/baosanniang.jpg',

View File

@ -22,7 +22,7 @@ window.config={
connect_zhinang_tricks:['guohe','wuxie','wuzhong','dongzhuxianji'], connect_zhinang_tricks:['guohe','wuxie','wuzhong','dongzhuxianji'],
all:{ all:{
sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','sp2','extra','old','mobile','tw','yingbian','offline'], sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','sp2','extra','old','mobile','tw','yingbian','offline'],
sgscards:['standard','extra','sp','guozhan','zhulu','yingbian'], sgscards:['standard','extra','sp','guozhan','zhulu','yingbian','yongjian'],
sgsmodes:['identity','guozhan','versus','doudizhu','single','brawl','connect'], sgsmodes:['identity','guozhan','versus','doudizhu','single','brawl','connect'],
stockmode:['identity','guozhan','versus','boss','doudizhu','single','chess','stone','connect','brawl','tafang'], stockmode:['identity','guozhan','versus','boss','doudizhu','single','chess','stone','connect','brawl','tafang'],
stockextension:['boss','cardpile','coin','wuxing'], stockextension:['boss','cardpile','coin','wuxing'],
@ -133,10 +133,10 @@ window.config={
right_click:'pause', right_click:'pause',
sort:'type_sort', sort:'type_sort',
cards:['standard','ex','extra','sp','classic','basic'], cards:['standard','extra'],
characters:['standard','shenhua','sp','sp2','yijiang','refresh','xinghuoliaoyuan','mobile','extra','yingbian'], characters:['standard','shenhua','sp','sp2','yijiang','refresh','xinghuoliaoyuan','mobile','extra','yingbian'],
connect_characters:['diy'], connect_characters:['diy'],
connect_cards:['huanlekapai','guozhan','sp','zhulu','yingbian'], connect_cards:['huanlekapai','guozhan','sp','zhulu','yingbian','yongjian'],
plays:[], plays:[],
extensions:[], extensions:[],
banned:[], banned:[],

View File

@ -10230,6 +10230,7 @@
poison:"毒", poison:"毒",
kami:'神', kami:'神',
ice:'冰', ice:'冰',
stab:'刺',
wei:'魏', wei:'魏',
shu:'蜀', shu:'蜀',
wu:'吴', wu:'吴',
@ -10402,8 +10403,8 @@
else if(typeof select=='function') range=select(card,player); else if(typeof select=='function') range=select(card,player);
game.checkMod(card,player,range,'selectTarget',player); game.checkMod(card,player,range,'selectTarget',player);
} }
if(info.notarget||range[1]==-1){ if(info.notarget||range[1]<=-1){
if(!info.notarget&&range[1]==-1){ if(!info.notarget&&range[1]<=-1){
for(var i=0;i<targets.length;i++){ for(var i=0;i<targets.length;i++){
if(!player.canUse(card,targets[i],event.nodistance?false:null,event.addCount===false?null:true)){ if(!player.canUse(card,targets[i],event.nodistance?false:null,event.addCount===false?null:true)){
targets.splice(i--,1); targets.splice(i--,1);
@ -10835,10 +10836,13 @@
player.phaseNumber++; player.phaseNumber++;
game.syncState(); game.syncState();
game.addVideo('phaseChange',player); game.addVideo('phaseChange',player);
if(game.phaseNumber==1&&lib.configOL.observe){ if(game.phaseNumber==1){
delete player._start_cards;
if(lib.configOL.observe){
lib.configOL.observeReady=true; lib.configOL.observeReady=true;
game.send('server','config',lib.configOL); game.send('server','config',lib.configOL);
} }
}
game.log(); game.log();
game.log(player,'的回合开始'); game.log(player,'的回合开始');
player._noVibrate=true; player._noVibrate=true;
@ -11085,6 +11089,7 @@
if(player.singleHp===true&&get.mode()!='guozhan'&&(lib.config.mode!='doudizhu'||_status.mode!='online')){ if(player.singleHp===true&&get.mode()!='guozhan'&&(lib.config.mode!='doudizhu'||_status.mode!='online')){
player.doubleDraw(); player.doubleDraw();
} }
player._start_cards=player.getCards('h');
player=player.next; player=player.next;
} }
while(player!=end); while(player!=end);
@ -11138,6 +11143,7 @@
else{ else{
if(event.dialog) event.dialog.close(); if(event.dialog) event.dialog.close();
if(ui.confirm) ui.confirm.close(); if(ui.confirm) ui.confirm.close();
game.me._start_cards=game.me.getCards('h');
event.finish(); event.finish();
} }
}, },
@ -11749,7 +11755,9 @@
for(var i=0;i<hs.length;i++){ for(var i=0;i<hs.length;i++){
hs[i].discard(false); hs[i].discard(false);
} }
game.me.directgain(get.cards(hs.length)); var cards=get.cards(hs.length);
game.me._start_cards=cards;
game.me.directgain(cards);
} }
}, },
replaceHandcardsOL:function(){ replaceHandcardsOL:function(){
@ -11767,7 +11775,9 @@
hs[i].discard(false); hs[i].discard(false);
} }
},player,hs); },player,hs);
player.directgain(get.cards(hs.length)); var cards=get.cards(hs.length);
player.directgain(cards);
player._start_cards=cards;
} }
}; };
for(var i=0;i<event.players.length;i++){ for(var i=0;i<event.players.length;i++){
@ -12040,7 +12050,7 @@
} }
} }
} }
else if(event.prompt=='function'){ else if(typeof event.prompt=='function'){
event.dialog=ui.create.dialog(event.prompt(event)); event.dialog=ui.create.dialog(event.prompt(event));
} }
else if(event.prompt==undefined){ else if(event.prompt==undefined){
@ -15188,6 +15198,7 @@
}, },
gain:function(){ gain:function(){
"step 0" "step 0"
if(event.animate=='give') event.visible=true;
if(cards){ if(cards){
var map={}; var map={};
for(var i of cards){ for(var i of cards){
@ -15201,7 +15212,7 @@
for(var i in map){ for(var i in map){
var owner=(_status.connectMode?lib.playerOL:game.playerMap)[i]; var owner=(_status.connectMode?lib.playerOL:game.playerMap)[i];
var next=owner.lose(map[i],ui.special).set('type','gain').set('forceDie',true).set('getlx',false); var next=owner.lose(map[i],ui.special).set('type','gain').set('forceDie',true).set('getlx',false);
if(event.animate=='give'||event.visible==true) next.visible=true; if(event.visible==true) next.visible=true;
event.relatedLose=next; event.relatedLose=next;
} }
} }
@ -16506,6 +16517,23 @@
}, },
player:{ player:{
//新函数 //新函数
hasSex:function(sex){
if(this.sex=='unknown') return false;
if(this.sex=='double') return true;
return this.sex==sex;
},
sameSexAs:function(target){
var sex1=this.sex,sex2=target.sex;
if(sex1=='unknown'||sex2=='unknown') return false;
if(sex1=='double'||sex2=='double') return true;
return sex1==sex2;
},
differentSexFrom:function(target){
var sex1=this.sex,sex2=target.sex;
if(sex1=='unknown'||sex2=='unknown') return false;
if(sex1=='double'||sex2=='double') return true;
return sex1!=sex2;
},
addSkillBlocker:function(skill){ addSkillBlocker:function(skill){
if(!this.storage.skill_blocker) this.storage.skill_blocker=[]; if(!this.storage.skill_blocker) this.storage.skill_blocker=[];
this.storage.skill_blocker.push(skill); this.storage.skill_blocker.push(skill);
@ -18802,7 +18830,7 @@
return ais(); return ais();
} }
var addi=(get.value(card)>=8&&get.type(card)!='equip')?-10:0; var addi=(get.value(card)>=8&&get.type(card)!='equip')?-10:0;
if(card.name=='du') addi+=5; if(card.name=='du') addi-=3;
var source=_status.event.source; var source=_status.event.source;
var player=_status.event.player; var player=_status.event.player;
var getn=function(card){ var getn=function(card){
@ -20119,7 +20147,7 @@
next._triggered=null; next._triggered=null;
next.notrigger=true; next.notrigger=true;
} }
else if(get.itemtype(arguments[i])=='nature'){ else if(get.itemtype(arguments[i])=='nature'&&arguments[i]!='stab'){
next.nature=arguments[i]; next.nature=arguments[i];
} }
} }
@ -21419,7 +21447,7 @@
this.popup(skill); this.popup(skill);
game.log(this,'获得了技能','#g【'+get.translation(skill)+'】'); game.log(this,'获得了技能','#g【'+get.translation(skill)+'】');
}, },
addSkill:function(skill,checkConflict,nobroadcast){ addSkill:function(skill,checkConflict,nobroadcast,addToSkills){
if(Array.isArray(skill)){ if(Array.isArray(skill)){
for(var i=0;i<skill.length;i++){ for(var i=0;i<skill.length;i++){
this.addSkill(skill[i]); this.addSkill(skill[i]);
@ -21434,7 +21462,7 @@
player.skills.add(skill); player.skills.add(skill);
},this,skill); },this,skill);
} }
this.skills.add(skill); if(!addToSkills) this.skills.add(skill);
this.addSkillTrigger(skill); this.addSkillTrigger(skill);
if(this.awakenedSkills.contains(skill)){ if(this.awakenedSkills.contains(skill)){
this.awakenSkill(skill); this.awakenSkill(skill);
@ -21504,8 +21532,8 @@
skills=[skills]; skills=[skills];
} }
for(var i=0;i<skills.length;i++){ for(var i=0;i<skills.length;i++){
this.addSkill(skills[i],null,true); this.addSkill(skills[i],null,true,true);
this.skills.remove(skills[i]); //this.skills.remove(skills[i]);
this.additionalSkills[skill].push(skills[i]); this.additionalSkills[skill].push(skills[i]);
} }
this.checkConflict(); this.checkConflict();
@ -21517,17 +21545,17 @@
if(Array.isArray(additionalSkills)&&typeof target=='string'){ if(Array.isArray(additionalSkills)&&typeof target=='string'){
if(additionalSkills.contains(target)){ if(additionalSkills.contains(target)){
additionalSkills.remove(target); additionalSkills.remove(target);
this.removeSkill(target); if(!this.skills.contains(target)&&!this.tempSkills[target]) this.removeSkill(target);
} }
} }
else{ else{
delete this.additionalSkills[skill]; delete this.additionalSkills[skill];
if(typeof additionalSkills=='string'){ if(typeof additionalSkills=='string'){
this.removeSkill(additionalSkills); if(!this.skills.contains(additionalSkills)&&!this.tempSkills[additionalSkills]) this.removeSkill(additionalSkills);
} }
else if(Array.isArray(additionalSkills)){ else if(Array.isArray(additionalSkills)){
for(var i=0;i<additionalSkills.length;i++){ for(var i=0;i<additionalSkills.length;i++){
this.removeSkill(additionalSkills[i]); if(!this.skills.contains(additionalSkills[i])&&!this.tempSkills[additionalSkills[i]]) this.removeSkill(additionalSkills[i]);
} }
} }
} }
@ -24222,6 +24250,10 @@
card[2]='sha'; card[2]='sha';
card[3]='ice'; card[3]='ice';
} }
if(card[2]=='cisha'){
card[2]='sha';
card[3]='stab';
}
} }
else if(typeof card=='object'){ else if(typeof card=='object'){
card=[card.suit,card.number,card.name,card.nature]; card=[card.suit,card.number,card.name,card.nature];
@ -24306,7 +24338,8 @@
this.node.image.setBackgroundImage('image/mode/'+lib.card[bg].modeimage+'/card/'+bg+'.png'); this.node.image.setBackgroundImage('image/mode/'+lib.card[bg].modeimage+'/card/'+bg+'.png');
} }
else{ else{
this.node.image.setBackgroundImage('image/card/'+bg+'.png'); if(bg=='sha'&&card[3]=='stab') this.node.image.setBackgroundImage('image/card/cisha.png');
else this.node.image.setBackgroundImage('image/card/'+bg+'.png');
} }
} }
} }
@ -24469,6 +24502,9 @@
name='冰'+name; name='冰'+name;
this.node.image.classList.add('ice'); this.node.image.classList.add('ice');
} }
else if(card[3]=='stab'){
name='刺'+name;
}
} }
for(var i=0;i<name.length;i++){ for(var i=0;i<name.length;i++){
this.node.name.innerHTML+=name[i]+'<br/>'; this.node.name.innerHTML+=name[i]+'<br/>';
@ -27959,7 +27995,7 @@
}, },
suit:['club','spade','diamond','heart'], suit:['club','spade','diamond','heart'],
group:['wei','shu','wu','qun','jin','shen'], group:['wei','shu','wu','qun','jin','shen'],
nature:['fire','thunder','poison','kami','ice'], nature:['fire','thunder','poison','kami','ice','stab'],
linked:['fire','thunder','kami','ice'], linked:['fire','thunder','kami','ice'],
groupnature:{ groupnature:{
shen:'thunder', shen:'thunder',
@ -32614,7 +32650,7 @@
if(ui.selected.buttons.length<range[1]){ if(ui.selected.buttons.length<range[1]){
dialog.buttons[i].classList.add('selectable'); dialog.buttons[i].classList.add('selectable');
} }
else if(range[1]==-1){ else if(range[1]<=-1){
dialog.buttons[i].classList.add('selected'); dialog.buttons[i].classList.add('selected');
ui.selected.buttons.add(dialog.buttons[i]); ui.selected.buttons.add(dialog.buttons[i]);
} }
@ -32624,7 +32660,7 @@
} }
else{ else{
dialog.buttons[i].classList.remove('selectable'); dialog.buttons[i].classList.remove('selectable');
if(range[1]==-1){ if(range[1]<=-1){
dialog.buttons[i].classList.remove('selected'); dialog.buttons[i].classList.remove('selected');
ui.selected.buttons.remove(dialog.buttons[i]); ui.selected.buttons.remove(dialog.buttons[i]);
} }
@ -32719,7 +32755,7 @@
event._cardChoice.push(cards[i]); event._cardChoice.push(cards[i]);
} }
} }
else if(range[1]==-1){ else if(range[1]<=-1){
cards[i].classList.add('selected'); cards[i].classList.add('selected');
cards[i].updateTransform(true); cards[i].updateTransform(true);
ui.selected.cards.add(cards[i]); ui.selected.cards.add(cards[i]);
@ -32730,7 +32766,7 @@
} }
else{ else{
cards[i].classList.remove('selectable'); cards[i].classList.remove('selectable');
if(range[1]==-1){ if(range[1]<=-1){
cards[i].classList.remove('selected'); cards[i].classList.remove('selected');
cards[i].updateTransform(); cards[i].updateTransform();
ui.selected.cards.remove(cards[i]); ui.selected.cards.remove(cards[i]);
@ -32794,7 +32830,7 @@
event._targetChoice.push(players[i]); event._targetChoice.push(players[i]);
} }
} }
else if(range[1]==-1){ else if(range[1]<=-1){
players[i].classList.add('selected'); players[i].classList.add('selected');
ui.selected.targets.add(players[i]); ui.selected.targets.add(players[i]);
} }
@ -32804,7 +32840,7 @@
} }
else{ else{
players[i].classList.remove('selectable'); players[i].classList.remove('selectable');
if(range[1]==-1){ if(range[1]<=-1){
players[i].classList.remove('selected'); players[i].classList.remove('selected');
ui.selected.targets.remove(players[i]); ui.selected.targets.remove(players[i]);
} }
@ -32835,7 +32871,7 @@
ok=false; ok=false;
} }
} }
if(range[1]==-1&&ui.selected.targets.length==0&&event.targetRequired){ if(range[1]<=-1&&ui.selected.targets.length==0&&event.targetRequired){
ok=false; ok=false;
} }
} }
@ -38328,6 +38364,8 @@
if(cname=='sha'){ if(cname=='sha'){
pileaddlist.push(['huosha','火杀']); pileaddlist.push(['huosha','火杀']);
pileaddlist.push(['leisha','雷杀']); pileaddlist.push(['leisha','雷杀']);
pileaddlist.push(['icesha','冰杀']);
pileaddlist.push(['cisha','刺杀']);
} }
} }
} }
@ -38372,7 +38410,7 @@
recreatePile(); recreatePile();
var cfgnode=ui.create.div('.config.toggle.cardpilecfg'); var cfgnode=ui.create.div('.config.toggle.cardpilecfg');
cfgnode._info=card; cfgnode._info=card;
cfgnode.innerHTML=get.translation(card[2])+' '+get.translation(card[0])+card[1]; cfgnode.innerHTML=get.translation(card[2])+' '+get.translation(card[0])+get.strNumber(card[1]);
var cfgnodedelete=document.createElement('span'); var cfgnodedelete=document.createElement('span');
cfgnodedelete.classList.add('cardpiledelete'); cfgnodedelete.classList.add('cardpiledelete');
cfgnodedelete.innerHTML='删除'; cfgnodedelete.innerHTML='删除';
@ -38402,7 +38440,7 @@
for(var i=0;i<lib.cardPile[mode].length;i++){ for(var i=0;i<lib.cardPile[mode].length;i++){
var card=lib.cardPile[mode][i]; var card=lib.cardPile[mode][i];
var cfgnode=createConfig({ var cfgnode=createConfig({
name:get.translation(card[2])+' '+get.translation(card[0])+card[1], name:((card[2]=='sha'&&card[3])?(get.translation(card[3])):'')+get.translation(card[2])+' '+get.translation(card[0])+get.strNumber(card[1]),
_number:i, _number:i,
_name:mode, _name:mode,
init:!lib.config.bannedpile[mode].contains(i), init:!lib.config.bannedpile[mode].contains(i),
@ -46623,7 +46661,7 @@
ey>item.offsetTop&&ey<item.offsetTop+item.offsetHeight)){ ey>item.offsetTop&&ey<item.offsetTop+item.offsetHeight)){
var targetfixed=false; var targetfixed=false;
if(itemtype=='player'){ if(itemtype=='player'){
if(get.select(_status.event.selectTarget)[1]==-1){ if(get.select(_status.event.selectTarget)[1]<=-1){
targetfixed=true; targetfixed=true;
} }
} }
@ -47017,7 +47055,7 @@
ey>item.offsetTop&&ey<item.offsetTop+item.offsetHeight)){ ey>item.offsetTop&&ey<item.offsetTop+item.offsetHeight)){
var targetfixed=false; var targetfixed=false;
if(itemtype=='player'){ if(itemtype=='player'){
if(get.select(_status.event.selectTarget)[1]==-1){ if(get.select(_status.event.selectTarget)[1]<=-1){
targetfixed=true; targetfixed=true;
} }
} }
@ -49709,19 +49747,19 @@
if(info.autoViewAs){ if(info.autoViewAs){
if(cards===false){ if(cards===false){
return { return {
name:info.autoViewAs name:info.autoViewAs,
}; };
} }
else if(Array.isArray(cards)){ else if(Array.isArray(cards)){
return { return {
name:info.autoViewAs, name:info.autoViewAs,
cards:cards.slice(0) cards:cards.slice(0),
}; };
} }
else if(get.itemtype(card)=='card'){ else if(get.itemtype(card)=='card'){
return { return {
name:info.autoViewAs, name:info.autoViewAs,
cards:[card] cards:[card],
}; };
} }
else{ else{
@ -50894,7 +50932,7 @@
if(obj.length==2){ if(obj.length==2){
if(typeof obj[0]=='number'&&typeof obj[1]=='number'){ if(typeof obj[0]=='number'&&typeof obj[1]=='number'){
if(obj[0]<=obj[1]||obj[1]==-1) return 'select'; if(obj[0]<=obj[1]||obj[1]<=-1) return 'select';
} }
} }
@ -51298,6 +51336,9 @@
else if(str.nature=='ice'){ else if(str.nature=='ice'){
str2='冰'+str2; str2='冰'+str2;
} }
else if(str.nature=='stab'){
str2='刺'+str2;
}
} }
if(get.itemtype(str)=='card'||str.isCard){ if(get.itemtype(str)=='card'||str.isCard){
if(_status.cardtag&&str.cardid){ if(_status.cardtag&&str.cardid){
@ -53714,7 +53755,7 @@
var iwhile=100; var iwhile=100;
while(iwhile--){ while(iwhile--){
range=get.select(event.selectButton); range=get.select(event.selectButton);
if(range[1]==-1){ if(range[1]<=-1){
j=0; j=0;
for(i=0;i<ui.selected.buttons.length;i++){ for(i=0;i<ui.selected.buttons.length;i++){
j+=check(ui.selected.buttons[i]); j+=check(ui.selected.buttons[i]);
@ -53765,7 +53806,7 @@
if(ui.selected.cards.length>=range[0]){ if(ui.selected.cards.length>=range[0]){
ok=true; ok=true;
} }
if(range[1]==-1){ if(range[1]<=-1){
if(ui.selected.cards.length==0) return true; if(ui.selected.cards.length==0) return true;
j=0; j=0;
for(i=0;i<ui.selected.cards.length;i++){ for(i=0;i<ui.selected.cards.length;i++){
@ -53832,7 +53873,7 @@
var iwhile=100; var iwhile=100;
while(iwhile--){ while(iwhile--){
range=get.select(event.selectTarget); range=get.select(event.selectTarget);
if(range[1]==-1){ if(range[1]<=-1){
j=0; j=0;
for(i=0;i<ui.selected.targets.length;i++){ for(i=0;i<ui.selected.targets.length;i++){
effect=check(ui.selected.targets[i]); effect=check(ui.selected.targets[i]);

View File

@ -26,10 +26,11 @@ window.noname_package={
card:{ card:{
standard:'标准', standard:'标准',
extra:'军争', extra:'军争',
sp:'SP', sp:'忠胆英杰',
guozhan:'国战', guozhan:'国战',
zhulu:'逐鹿天下', zhulu:'逐鹿天下',
yingbian:'应变篇', yingbian:'应变篇',
yongjian:'用间篇',
zhenfa:'阵法', zhenfa:'阵法',
yunchou:'运筹帷幄', yunchou:'运筹帷幄',
swd:'轩辕剑', swd:'轩辕剑',

View File

@ -10,6 +10,7 @@ window.noname_source_list=[
'card/standard.js', 'card/standard.js',
'card/swd.js', 'card/swd.js',
'card/yingbian.js', 'card/yingbian.js',
'card/yongjian.js',
'card/yunchou.js', 'card/yunchou.js',
'card/zhenfa.js', 'card/zhenfa.js',
'card/zhulu.js', 'card/zhulu.js',

View File

@ -1,25 +1,26 @@
window.noname_update={ window.noname_update={
version:'1.9.110.9.4', version:'1.9.110.10',
update:'1.9.110.9.3.5', update:'1.9.110.9.4',
changeLog:[ changeLog:[
'周夷、南华老仙、神孙策、傅佥、陈武董袭、宗预、袁涣、国战孙綝、海外服伏完', '杨艳、杨芷',
'武将技能同步修改', '用间篇卡牌包',
'bug修复', 'bug修复',
], ],
files:[ files:[
//'card/extra.js', //'card/extra.js',
//'card/gujian.js', //'card/gujian.js',
'card/guozhan.js', //'card/guozhan.js',
//'card/gwent.js', //'card/gwent.js',
//'card/huanlekapai.js', //'card/huanlekapai.js',
//'card/mtg.js', //'card/mtg.js',
//'card/sp.js', 'card/sp.js',
//'card/standard.js', 'card/standard.js',
//'card/swd.js', //'card/swd.js',
//'card/yunchou.js', //'card/yunchou.js',
//'card/yingbian.js', //'card/yingbian.js',
'card/yongjian.js',
//'card/zhenfa.js', //'card/zhenfa.js',
//'card/zhulu.js', 'card/zhulu.js',
'character/diy.js', 'character/diy.js',
'character/extra.js', 'character/extra.js',
//'character/hearth.js', //'character/hearth.js',
@ -33,16 +34,16 @@ window.noname_update={
//'character/ow.js', //'character/ow.js',
'character/rank.js', 'character/rank.js',
'character/refresh.js', 'character/refresh.js',
//'character/shenhua.js', 'character/shenhua.js',
'character/sp.js', 'character/sp.js',
'character/sp2.js', 'character/sp2.js',
'character/tw.js', //'character/tw.js',
//'character/standard.js', 'character/standard.js',
//'character/swd.js', //'character/swd.js',
//'character/xianjian.js', //'character/xianjian.js',
//'character/xinghuoliaoyuan.js', //'character/xinghuoliaoyuan.js',
//'character/yingbian.js', 'character/yingbian.js',
//'character/yijiang.js', 'character/yijiang.js',
//'character/yxs.js', //'character/yxs.js',
//'extension/boss/extension.js', //'extension/boss/extension.js',
//'layout/default/layout.css', //'layout/default/layout.css',
@ -51,10 +52,10 @@ window.noname_update={
//'layout/nova/layout.css', //'layout/nova/layout.css',
//'layout/mobile/equip.css', //'layout/mobile/equip.css',
//'mode/boss.js', //'mode/boss.js',
//'mode/brawl.js', 'mode/brawl.js',
//'mode/chess.js', //'mode/chess.js',
//'mode/connect.js', //'mode/connect.js',
'mode/doudizhu.js', //'mode/doudizhu.js',
'mode/guozhan.js', 'mode/guozhan.js',
//'mode/identity.js', //'mode/identity.js',
//'mode/single.js', //'mode/single.js',
@ -64,8 +65,8 @@ window.noname_update={
'game/game.js', 'game/game.js',
//'game/keyWords.js', //'game/keyWords.js',
//'game/NoSleep.js', //'game/NoSleep.js',
//'game/config.js', 'game/config.js',
//'game/package.js', 'game/package.js',
//'game/asset.js', //'game/asset.js',
//'game/source.js', //'game/source.js',
//'theme/style/hp/xinglass.css', //'theme/style/hp/xinglass.css',

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View File

@ -4340,6 +4340,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
pileaddlist.push(['leisha','雷杀']); pileaddlist.push(['leisha','雷杀']);
pileaddlist.push(['icesha','冰杀']); pileaddlist.push(['icesha','冰杀']);
pileaddlist.push(['kamisha','神杀']); pileaddlist.push(['kamisha','神杀']);
pileaddlist.push(['cisha','刺杀']);
} }
} }
} }

View File

@ -1458,7 +1458,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
else event.addIndex++; else event.addIndex++;
if(target.hp>player.hp) list.push('令其失去'+get.cnNumber(target.hp-player.hp)+'点体力'); if(target.hp>player.hp) list.push('令其失去'+get.cnNumber(target.hp-player.hp)+'点体力');
if(!list.length) event.finish(); if(!list.length) event.finish();
else if(list.length==1) event.result={index:0}; else if(list.length==1) event._result={index:0};
else player.chooseControl().set('choiceList',list).set('prompt','令'+get.translation(target)+'执行一项').set('ai',function(){ else player.chooseControl().set('choiceList',list).set('prompt','令'+get.translation(target)+'执行一项').set('ai',function(){
var player=_status.event.player,target=_status.event.getParent().target; var player=_status.event.player,target=_status.event.getParent().target;
return (target.hp-player.hp)>(Math.min(target.maxHp,target.countCards('h'))/2)?1:0; return (target.hp-player.hp)>(Math.min(target.maxHp,target.countCards('h'))/2)?1:0;