This commit is contained in:
parent
c541da95bc
commit
bbe53d626e
133
character/sp.js
133
character/sp.js
|
@ -433,6 +433,137 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
xianfu:{
|
||||
trigger:{global:'gameStart'},
|
||||
forced:true,
|
||||
filter:function(){
|
||||
return game.players.length>1;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('选择【先辅】的目标',lib.translate.xianfu_info,true,function(card,player,target){
|
||||
return target!=player&&!target.hasSkill('xianfu2');
|
||||
}).set('ai',function(target){
|
||||
var att=get.attitude(_status.event.player,target);
|
||||
if(att>0) return att+1;
|
||||
if(att==0) return Math.random();
|
||||
return att;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target,'green');
|
||||
game.log(target,'成为了','【先辅】','的目标');
|
||||
target.storage.xianfu2=player;
|
||||
target.addSkill('xianfu2');
|
||||
}
|
||||
}
|
||||
},
|
||||
xianfu2:{
|
||||
mark:'character',
|
||||
intro:{
|
||||
content:'当你受到伤害后,$受到等量的伤害,当你回复体力后,$回复等量的体力'
|
||||
},
|
||||
nopop:true,
|
||||
trigger:{player:['damageAfter','recoverAfter']},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return player.storage.xianfu2&&player.storage.xianfu2.isIn()&&event.num>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
game.delay(0.5);
|
||||
'step 1'
|
||||
var target=player.storage.xianfu2;
|
||||
player.line(target,'green');
|
||||
target.logSkill('xianfu');
|
||||
target[trigger.name](trigger.num);
|
||||
game.delay();
|
||||
},
|
||||
group:'xianfu3',
|
||||
onremove:true,
|
||||
},
|
||||
xianfu3:{
|
||||
trigger:{global:'dieAfter'},
|
||||
silent:true,
|
||||
filter:function(event,player){
|
||||
return event.player==player.storage.xianfu2;
|
||||
},
|
||||
content:function(){
|
||||
player.removeSkill('xianfu2');
|
||||
}
|
||||
},
|
||||
chouce:{
|
||||
trigger:{player:'damageEnd'},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.judge();
|
||||
'step 1'
|
||||
event.color=result.color;
|
||||
if(event.color=='black'){
|
||||
player.chooseTarget('弃置一名角色区域内的一张牌',true,function(card,player,target){
|
||||
return target.countCards('hej');
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
var att=get.attitude(player,target);
|
||||
if(att<0){
|
||||
att=-Math.sqrt(-att);
|
||||
}
|
||||
else{
|
||||
att=Math.sqrt(att);
|
||||
}
|
||||
return att*lib.card.guohe.ai.result.target(player,target);
|
||||
})
|
||||
}
|
||||
else{
|
||||
var next=player.chooseTarget('令一名角色摸一张牌',true);
|
||||
var xianfu=game.findPlayer(function(current){
|
||||
return current.hasSkill('xianfu2')&¤t.storage.xianfu2==player;
|
||||
});
|
||||
if(xianfu){
|
||||
next.set('prompt2','(若目标为'+get.translation(xianfu)+'则改为摸两张牌)');
|
||||
}
|
||||
next.set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
var att=get.attitude(player,target)/Math.sqrt(1+target.countCards('h'));
|
||||
if(target.storage.xianfu2==player) return att*2;
|
||||
return att;
|
||||
})
|
||||
}
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target,'green');
|
||||
if(event.color=='black'){
|
||||
player.discardPlayerCard(target,'hej',true);
|
||||
}
|
||||
else{
|
||||
if(target.hasSkill('xianfu2')&&target.storage.xianfu2==player){
|
||||
target.draw(2);
|
||||
}
|
||||
else{
|
||||
target.draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
maixie:true,
|
||||
maixie_hp:true,
|
||||
effect:{
|
||||
target:function(card,player,target){
|
||||
if(get.tag(card,'damage')){
|
||||
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
|
||||
if(!target.hasFriend()) return;
|
||||
if(target.hp>=4) return [1,get.tag(card,'damage')*1.5];
|
||||
if(target.hp==3) return [1,get.tag(card,'damage')*1];
|
||||
if(target.hp==2) return [1,get.tag(card,'damage')*0.5];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
wylianji:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
|
@ -9158,6 +9289,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
shuimeng:'说盟',
|
||||
shuimeng_info:'出牌阶段结束时,你可以与一名角色拼点,若你赢,视为你使用【无中生有】;若你没赢,视为其对你使用【过河拆桥】',
|
||||
xianfu:'先辅',
|
||||
xianfu2:'先辅',
|
||||
xianfu2_bg:'辅',
|
||||
xianfu_info:'锁定技,游戏开始时,你选择一名其他角色,当其受到伤害后,你受到等量的伤害,当其回复体力后,你回复等量的体力',
|
||||
chouce:'筹策',
|
||||
chouce_info:'当你受到1点伤害后,你可以判定,若结果为:黑色,你弃置一名角色区域里的一张牌;红色,你选择一名角色,其摸一张牌,若其是“先辅”选择的角色,改为其摸两张牌',
|
||||
|
|
|
@ -2,7 +2,7 @@ window.noname_update={
|
|||
version:'1.9.32',
|
||||
// update:'1.9.31',
|
||||
changeLog:[
|
||||
'新武将、乱斗',
|
||||
'新武将',
|
||||
],
|
||||
files:[
|
||||
// 'game/game.js',
|
||||
|
|
Loading…
Reference in New Issue