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ac26950436
commit
bbac5b132c
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@ -2648,7 +2648,14 @@ character.shenhua={
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content:function(){
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player.draw(3);
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player.turnOver();
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}
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},
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ai:{
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effect:{
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target:function(card,player,target){
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if(card.name=='guiyoujie') return [0,1];
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}
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}
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},
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},
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liegong:{
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audio:2,
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@ -403,7 +403,6 @@ character.yijiang={
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player.storage.kuangbi_draw_source=target;
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player.syncStorage('kuangbi_draw');
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player.addSkill('kuangbi_draw');
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game.delay();
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}
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},
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ai:{
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@ -4689,7 +4688,8 @@ character.yijiang={
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}
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if(get.type(card)=='equip'){
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event.target.equip(card);
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event.target.$draw(cards);
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event.target.$draw(card);
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game.delay();
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}
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else{
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event.target.gain(cards,'gain2');
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@ -2303,12 +2303,16 @@
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map.enable_all.hide();
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map.four_assign.hide();
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}
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if(config.versus_mode=='jiange'||config.versus_mode=='two'){
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map.free_choose.show();
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}
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else{
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map.free_choose.hide();
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}
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if(config.versus_mode=='jiange'){
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map.free_choose.show();
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map.double_character_jiange.show();
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}
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else{
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map.free_choose.hide();
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map.double_character_jiange.hide();
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}
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if(config.versus_mode=='two'){
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@ -10,6 +10,8 @@ window.noname_update={
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'game/asset.js',
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'game/game.js',
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'mode/versus.js',
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'character/yijiang.js',
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'character/shenhua.js'
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],
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'1.8.11':[],
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'1.8.12':[],
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@ -566,10 +566,83 @@ mode.versus={
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}
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var choose=[];
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event.list=list;
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var dialog=ui.create.dialog('选择角色',[list.randomRemove(7),'character']);
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var dialog=ui.create.dialog('选择角色',[list.randomGets(7),'character']);
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game.me.chooseButton(true,dialog);
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ui.create.cheat=function(){
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_status.createControl=ui.cheat2;
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ui.cheat=ui.create.control('更换',function(){
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if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
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return;
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}
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if(game.changeCoin){
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game.changeCoin(-3);
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}
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_status.event.dialog.close();
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_status.event.dialog=ui.create.dialog('选择角色',[list.randomGets(7),'character']);
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game.uncheck();
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game.check();
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});
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delete _status.createControl;
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};
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event.dialogxx=ui.create.characterDialog();
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ui.create.cheat2=function(){
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ui.cheat2=ui.create.control('自由选将',function(){
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if(this.dialog==_status.event.dialog){
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if(game.changeCoin){
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game.changeCoin(50);
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}
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this.dialog.close();
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_status.event.dialog=this.backup;
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this.backup.open();
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delete this.backup;
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game.uncheck();
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game.check();
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if(ui.cheat){
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ui.cheat.style.opacity=1;
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}
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if(ui.cheat2x){
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ui.cheat2x.close();
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delete ui.cheat2x;
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}
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}
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else{
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if(game.changeCoin){
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game.changeCoin(-10);
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}
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ui.cheat2x=ui.create.groupControl(_status.event.parent.dialogxx);
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this.backup=_status.event.dialog;
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_status.event.dialog.close();
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_status.event.dialog=_status.event.parent.dialogxx;
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this.dialog=_status.event.dialog;
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this.dialog.open();
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game.uncheck();
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game.check();
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if(ui.cheat){
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ui.cheat.style.opacity=0.6;
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}
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}
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});
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}
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if(!ui.cheat&&get.config('change_choice'))
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ui.create.cheat();
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if(!ui.cheat2&&get.config('free_choose'))
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ui.create.cheat2();
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'step 1'
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if(ui.cheat){
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ui.cheat.close();
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delete ui.cheat;
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}
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if(ui.cheat2){
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ui.cheat2.close();
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delete ui.cheat2;
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}
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if(ui.cheat2x){
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ui.cheat2x.close();
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delete ui.cheat2x;
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}
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game.me.init(result.links[0]);
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game.addRecentCharacter(game.me.name);
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=game.me){
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game.players[i].init(event.list.randomRemove());
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