Merge branch 'PR-Branch' into Dev-Pref-ESModule
This commit is contained in:
commit
bb2c7b44b5
|
@ -123,31 +123,43 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
return 0;
|
||||
},
|
||||
result:{
|
||||
target:(player,target)=>{
|
||||
target:(player,target,card)=>{
|
||||
if(target&&target.isDying()) return 2;
|
||||
if(!target || target._jiu_temp || !target.isPhaseUsing()) return 0;
|
||||
if(!target.getCardUsable('sha') || lib.config.mode==='stone'&&!player.isMin()&&player.getActCount()+1>=player.actcount) return 0;
|
||||
let shas = player.getCards('hs',card=>get.name(card)==='sha'&&!ui.selected.cards.includes(card)), card;
|
||||
if(!shas.length || !target.hasSha() || shas.length>1&&(target.getCardUsable('sha')>1 || target.countCards('hs','zhuge'))) return 0;
|
||||
target._jiu_temp = true;
|
||||
shas.sort((a,b)=>get.order(b)-get.order(a));
|
||||
for(let i=0; i<shas.length; i++){
|
||||
let tars = [];
|
||||
if(lib.filter.filterCard(shas[i],target)) tars = game.filterPlayer(current=>{
|
||||
return get.attitude(target,current)<0&&target.canUse(shas[i],current,null,true)&&!current.hasSkillTag('filterDamage',null,{
|
||||
let usable=target.getCardUsable('sha');
|
||||
if(!usable || lib.config.mode==='stone'&&!player.isMin()&&player.getActCount()+1>=player.actcount || !target.mayHaveSha(player,'use',card)) return 0;
|
||||
let effs={order:0},temp;
|
||||
target.getCards('hs',i=>{
|
||||
if(get.name(i)!=='sha' || ui.selected.cards.includes(i)) return false;
|
||||
temp=get.order(i,target);
|
||||
if(temp<effs.order) return false;
|
||||
if(temp>effs.order) effs={order:temp};
|
||||
effs[i.cardid]={
|
||||
card:i,
|
||||
target:null,
|
||||
eff:0
|
||||
};
|
||||
});
|
||||
delete effs.order;
|
||||
for(let i in effs){
|
||||
if(!lib.filter.filterCard(effs[i].card,target)) continue;
|
||||
game.filterPlayer(current=>{
|
||||
if(get.attitude(target,current)>=0 || !target.canUse(effs[i].card,current,null,true) || current.hasSkillTag('filterDamage',null,{
|
||||
player:target,
|
||||
card:shas[i],
|
||||
card:effs[i].card,
|
||||
jiu:true
|
||||
})&&get.effect(current,shas[i],target)>0;
|
||||
})) return false;
|
||||
temp=get.effect(current,effs[i].card,target,player);
|
||||
if(temp<=effs[i].eff) return false;
|
||||
effs[i].target=current;
|
||||
effs[i].eff=temp;
|
||||
return false;
|
||||
});
|
||||
if(!tars.length) continue;
|
||||
tars.sort((a,b)=>{
|
||||
return get.effect(b,shas[i],target)-get.effect(a,shas[i],target);
|
||||
});
|
||||
if(!tars[0].mayHaveShan(player,'use') || target.hasSkillTag('directHit_ai',true,{
|
||||
target:tars[0],
|
||||
card:shas[i]
|
||||
},true) || target.needsToDiscard()>Math.max(0,3-target.hp)){
|
||||
if(!effs[i].target) continue;
|
||||
if(target.hasSkillTag('directHit_ai',true,{
|
||||
target:effs[i].target,
|
||||
card:i
|
||||
},true) || usable===1&&(target.needsToDiscard()>Math.max(0,3-target.hp) || !effs[i].target.mayHaveShan(player,'use'))){
|
||||
delete target._jiu_temp;
|
||||
return 1;
|
||||
}
|
||||
|
|
110
card/standard.js
110
card/standard.js
|
@ -252,10 +252,6 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
canLink:function(player,target,card){
|
||||
if(!target.isLinked()&&!player.hasSkill('wutiesuolian_skill')) return false;
|
||||
if(target.mayHaveShan()&&!player.hasSkillTag('directHit_ai',true,{
|
||||
target:target,
|
||||
card:card,
|
||||
},true)) return false;
|
||||
if(player.hasSkill('jueqing')||player.hasSkill('gangzhi')||target.hasSkill('gangzhi')) return false;
|
||||
return true;
|
||||
},
|
||||
|
@ -264,42 +260,87 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
value:[5,3,1],
|
||||
},
|
||||
order:function(item,player){
|
||||
if(player.hasSkillTag('presha',true,null,true)) return 10;
|
||||
if(game.hasNature(item,'linked')){
|
||||
if(game.hasPlayer(function(current){
|
||||
return current!=player&¤t.isLinked()&&player.canUse(item,current,null,true)&&get.effect(current,item,player,player)>0&&lib.card.sha.ai.canLink(player,current,item);
|
||||
})&&game.countPlayer(function(current){
|
||||
return current.isLinked()&&get.damageEffect(current,player,player,get.nature(item))>0;
|
||||
})>1) return 3.1;
|
||||
return 3;
|
||||
let res=3.2;
|
||||
if(player.hasSkillTag('presha',true,null,true)) res=10;
|
||||
if(get.itemtype(player)!=='player') return res;
|
||||
/*let uv=player.getUseValue(item,true);
|
||||
if(uv<=0) return res;*/
|
||||
let ignore=get.copy(ui.selected.cards),used=player.getCardUsable('sha')-1.5,ph=player.getCards('hs');
|
||||
ignore.add(item);
|
||||
if(typeof item==='object'&&item.cards) ignore.addArray(item.cards);
|
||||
let na=get.natureList(item),number=get.number(item),natures=['thunder','fire','ice','kami'],nb;
|
||||
for(let i of ph){
|
||||
if(ignore.includes(i)||get.name(i)!=='sha'||!lib.filter.cardEnabled(i,player)) continue;
|
||||
nb=get.natureList(i);
|
||||
if(na.length===nb.length&&(!na.length||na[0]===nb[0])){
|
||||
if(number>get.number(i)) return res-0.15;
|
||||
continue;
|
||||
}
|
||||
return 3.05;
|
||||
if(used*(na.length-nb.length)>0) return res-0.15;
|
||||
if(na.length===nb.length){
|
||||
if(used*(natures.indexOf(na[0])-natures.indexOf(nb[0]))>0) return res-0.15;
|
||||
}
|
||||
/*usev=player.getUseValue(i,true);
|
||||
if(usev>0&&used*(uv-usev)>0) return res-0.15;*/
|
||||
}
|
||||
return res;
|
||||
},
|
||||
result:{
|
||||
target:function(player,target,card,isLink){
|
||||
var eff=function(){
|
||||
if(!isLink&&player.hasSkill('jiu')){
|
||||
target:(player,target,card,isLink)=>{
|
||||
if(target._sha_result_temp) return -1.5;
|
||||
target._sha_result_temp=true;
|
||||
let basic=1,eff=-1.5,zhu=target.isZhu&&target.identityShown;
|
||||
if(!target.hasSkillTag('filterDamage',null,{
|
||||
player:player,
|
||||
card:card,
|
||||
jiu:true,
|
||||
})){
|
||||
if(get.attitude(player,target)>0){
|
||||
return -7;
|
||||
jiu:player.hasSkill('jiu'),
|
||||
})&&(player.hasSkill('jiu')||player.hasSkillTag('damageBonus',true,{
|
||||
target:target,
|
||||
card:card
|
||||
}))){
|
||||
if(target.hp<2) basic=5;
|
||||
else if(target.hp===2) basic=3;
|
||||
else basic=2;
|
||||
}
|
||||
else{
|
||||
return -4;
|
||||
else if(target.hp<2) basic*=3;
|
||||
if(zhu) eff*=Math.max(1,9/target.hp/target.hp);
|
||||
if(isLink){
|
||||
let rate=_status.event.getTempCache('sha_result','mayShan');
|
||||
if(rate&&rate.id===card.sha_ai_id) rate=rate.rate;
|
||||
delete target._sha_result_temp;
|
||||
if(typeof rate==='boolean'||typeof rate==='number'){
|
||||
if(rate>=1) return eff;
|
||||
return basic*eff*(1.3-0.9*rate);
|
||||
}
|
||||
delete _status.event._tempCache['sha_result']['mayShan'];
|
||||
return basic*eff;
|
||||
}
|
||||
return -0.5;
|
||||
}
|
||||
return -1.5;
|
||||
}();
|
||||
if(!isLink&&target.mayHaveShan()&&!player.hasSkillTag('directHit_ai',true,{
|
||||
let mayShan;
|
||||
if(player.hasSkillTag('directHit_ai',true,{
|
||||
target:target,
|
||||
card:card,
|
||||
},true)) return eff/1.2;
|
||||
return eff;
|
||||
},true)||game.hasNature(card,'stab')&&target.countCards('he')<2&&!target.hasSkillTag('noh')) mayShan=false;
|
||||
else{
|
||||
let temp=target.getKnownCards(player);
|
||||
if(temp.some(i=>{
|
||||
let name=get.name(i,target);
|
||||
if(name==='shan'||name==='hufu') return lib.filter.cardEnabled(i,target,'forceEnable');
|
||||
return false;
|
||||
})) mayShan=true;
|
||||
else mayShan=1-Math.pow(0.7,(target.hasSkillTag('respondShan',true,'use',true)?1:0)+target.countCards('hs')-temp.length);
|
||||
}
|
||||
if(game.hasNature(card,'linked',player)){
|
||||
if(!_status.sha_ai_id) _status.sha_ai_id=1;
|
||||
else _status.sha_ai_id++;
|
||||
card.sha_ai_id=_status.sha_ai_id;
|
||||
_status.event.putTempCache('sha_result','mayShan',{
|
||||
id:_status.sha_ai_id,
|
||||
rate:mayShan
|
||||
});
|
||||
}
|
||||
delete target._sha_result_temp;
|
||||
if(mayShan>=1) return eff;
|
||||
return basic*eff*(1.3-0.9*mayShan);
|
||||
},
|
||||
},
|
||||
tag:{
|
||||
|
@ -457,7 +498,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
if(target.hp>0){
|
||||
if(!player.isPhaseUsing()) return 0;
|
||||
let min = 7.2-4*player.hp/player.maxHp,
|
||||
nd = player.needsToDiscard(-player.countCards('h',i=>!taos.includes(i)&&get.value(i)<min)),
|
||||
nd = player.needsToDiscard(i=>taos.includes(i)||get.value(i)>=min),
|
||||
keep = nd?0:2;
|
||||
if(nd>2 || taos.length>1&&(nd>1||nd&&player.hp<1+taos.length) || target.identity==='zhu'&&(nd||target.hp<3)&&(mode==='identity'||mode==='versus'||mode==='chess') || !player.hasFriend()) return 2;
|
||||
if(game.hasPlayer(current=>{
|
||||
|
@ -1844,12 +1885,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
return num+get.value(i,player);
|
||||
},0);
|
||||
},
|
||||
target:(player,target)=>{
|
||||
target:(player,target,card)=>{
|
||||
let targets=get.copy(ui.selected.targets);
|
||||
if(_status.event.preTarget) targets.add(_status.event.preTarget);
|
||||
if(targets.length){
|
||||
let preTarget=targets.lastItem,pre=_status.event.getTempCache('jiedao_result',preTarget);
|
||||
if(pre&&pre.target.isIn()) return target===pre.target?pre.eff:0;
|
||||
let preTarget=targets.lastItem,pre=_status.event.getTempCache('jiedao_result',preTarget.playerid);
|
||||
if(pre&&pre.card===card&&pre.target.isIn()) return target===pre.target?pre.eff:0;
|
||||
return get.effect(target,{name:'sha'},preTarget,player)/get.attitude(player,target);
|
||||
}
|
||||
let arms=(target.hasSkillTag('noe')?0.32:-0.15)*target.getEquips(1).reduce((num,i)=>{
|
||||
|
@ -1865,7 +1906,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
},-100);
|
||||
if(!addTar) return arms;
|
||||
sha/=get.attitude(player,target);
|
||||
_status.event.putTempCache('jiedao_result',target,{
|
||||
_status.event.putTempCache('jiedao_result',target.playerid,{
|
||||
card:card,
|
||||
target:addTar,
|
||||
eff:sha
|
||||
});
|
||||
|
|
|
@ -162,11 +162,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
ai:{
|
||||
order:9,
|
||||
value:function(card,player){
|
||||
if(player.getEquips(1).contains(card)) return 0;
|
||||
if(player.getEquips(1).contains(card)) return 0.4;
|
||||
return 4;
|
||||
},
|
||||
equipValue:function(card,player){
|
||||
if(player.getCards('e').contains(card)) return 0;
|
||||
if(player.getCards('e').contains(card)) return 0.4;
|
||||
return -get.value(player.getCards('e'));
|
||||
},
|
||||
basic:{
|
||||
|
@ -226,11 +226,17 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
ai:{
|
||||
order:9,
|
||||
equipValue:function(card,player){
|
||||
if(get.position(card)=='e') return -2;
|
||||
if(get.position(card)=='e'){
|
||||
if(player.hasSex('male')) return -7;
|
||||
return 0;
|
||||
}
|
||||
return 2;
|
||||
},
|
||||
value:function(card,player){
|
||||
if(player.getEquips(2).contains(card)) return -3;
|
||||
if(player.getEquips(2).contains(card)){
|
||||
if(player.hasSex('male')) return -8;
|
||||
return 0;
|
||||
}
|
||||
return 3;
|
||||
},
|
||||
basic:{
|
||||
|
@ -260,11 +266,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
ai:{
|
||||
order:9,
|
||||
equipValue:function(card,player){
|
||||
if(get.position(card)=='e') return -1;
|
||||
if(get.position(card)=='e') return -8;
|
||||
return 1;
|
||||
},
|
||||
value:function(card,player){
|
||||
if(player.getEquips(2).contains(card)) return -2.5;
|
||||
if(player.getEquips(2).contains(card)) return -10;
|
||||
return 2.5;
|
||||
},
|
||||
basic:{
|
||||
|
|
|
@ -397,7 +397,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
return 2;
|
||||
},
|
||||
value:function(card,player){
|
||||
if(player.getEquips(1).contains(card)) return -1.5;
|
||||
if(player.getEquips(1).contains(card)){
|
||||
if(player.hasSkillTag('noh')) return 0;
|
||||
return -3.5;
|
||||
}
|
||||
return 1.5;
|
||||
},
|
||||
basic:{
|
||||
|
@ -436,7 +439,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
return 2;
|
||||
},
|
||||
value:function(card,player){
|
||||
if(player.getEquips(1).contains(card)) return -3;
|
||||
if(player.getEquips(1).contains(card)) return -3.5;
|
||||
return 3;
|
||||
},
|
||||
basic:{
|
||||
|
@ -471,11 +474,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
|||
ai:{
|
||||
order:9,
|
||||
equipValue:function(card,player){
|
||||
if(get.position(card)=='e') return -1;
|
||||
if(get.position(card)=='e') return -7;
|
||||
return 1;
|
||||
},
|
||||
value:function(card,player){
|
||||
if(player.getEquips(2).contains(card)) return -2.5;
|
||||
if(player.getEquips(2).contains(card)) return -9;
|
||||
return 2.5;
|
||||
},
|
||||
basic:{
|
||||
|
|
|
@ -372,10 +372,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
order:function(item,player){
|
||||
if(player.hasCard((i)=>{
|
||||
return get.value(i)>Math.max(6,9-player.hp);
|
||||
},'he')) return 1;
|
||||
return 10;
|
||||
},
|
||||
result:{
|
||||
player:1
|
||||
},
|
||||
nokeep:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(tag==='nokeep') return (!arg||arg&&arg.card&&get.name(arg.card)==='tao')&&player.isPhaseUsing()&&player.countSkill('dczhiheng')<1+player.getStorage('dczhiheng_hit').length&&player.hasCard((card)=>{
|
||||
return get.name(card)!=='tao';
|
||||
},'h');
|
||||
},
|
||||
threaten:1.55
|
||||
},
|
||||
},
|
||||
|
|
|
@ -5440,7 +5440,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
effect:{
|
||||
player:(card,player,target)=>{
|
||||
if(player.hasSkill('rewansha')&&target.hp<=1&&get.tag(card,'damage')) return [1,0,1.5,-1.5];
|
||||
if(target&&player.hasSkill('rewansha')&&target.hp<=1&&get.tag(card,'damage')) return [1,0,1.5,-1.5];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5399,11 +5399,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
effect:{
|
||||
target:function(card,player,target){
|
||||
if(player._jsrgzhenqiao_aiChecking) return;
|
||||
if(target==player&&get.subtype(card)=='equip1'&&!player.getEquip(1)){
|
||||
player._jsrgzhenqiao_aiChecking=true;
|
||||
var eff=get.effect(target,card,player,player);
|
||||
delete player._jsrgzhenqiao_aiChecking;
|
||||
if(eff<3) return 'zerotarget';
|
||||
if(target===player&&get.subtype(card)==='equip1'&&!player.getEquip(1)){
|
||||
if(card.name!=='zhuge'||target.getCardUsable('sha')||!target.needsToDiscard()) return;
|
||||
if(target.countCards('hs',i=>{
|
||||
return get.name(i)==='sha'&&lib.filter.cardEnabled(i,target);
|
||||
})>1) return 'zeroplayertarget';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,10 +47,7 @@ new Promise(resolve => {
|
|||
|
||||
/**
|
||||
* @type { Promise<import('../noname.js')> }
|
||||
*
|
||||
* game.js不是一个模块,所以导入的路径是从html文件开始算起的
|
||||
*/
|
||||
// @ts-ignore
|
||||
const module = import('../noname.js');
|
||||
|
||||
module.then(({ ai, game, get, lib, _status, ui }) => {
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 553 KiB After Width: | Height: | Size: 534 KiB |
|
@ -13357,7 +13357,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var target=targets.shift();
|
||||
event.target=target;
|
||||
source.line(target,'green');
|
||||
target.chooseBool('是否响应'+get.translation(source)+'发起的【拉拢人心】?','将势力改为'+event.text).set('choice',Math.random()<=0.98);//反骨[doge]
|
||||
target.chooseBool('是否响应'+get.translation(source)+'发起的【拉拢人心】?','将势力改为'+event.text).set('ai',_status.event.choice).set('choice',function(){
|
||||
let fs=target.getFriends(true).length;
|
||||
if(game.players.length<=2*fs) return false;
|
||||
if(source.getFriends(true).length+fs>game.players.length/2) return true;
|
||||
if(target.isDamaged()||target.countCards('h')<4) return false;
|
||||
return true;
|
||||
}());
|
||||
'step 6'
|
||||
if(result.bool){
|
||||
target.chat('加入');
|
||||
|
|
|
@ -7,11 +7,17 @@ import { GNC as gnc } from '../gnc/index.js';
|
|||
import { Uninstantable } from "../util/index.js";
|
||||
|
||||
export class Basic extends Uninstantable {
|
||||
/**
|
||||
* @param { (
|
||||
* button: import('../library/index.js').Button,
|
||||
* buttons?: import('../library/index.js').Button[]
|
||||
* ) => number } check
|
||||
*/
|
||||
static chooseButton(check) {
|
||||
var event = _status.event;
|
||||
var i, j, range, buttons, buttons2;
|
||||
var ok = false, forced = event.forced;
|
||||
var iwhile = 100;
|
||||
const event = _status.event;
|
||||
let i, j, range, buttons, buttons2;
|
||||
let ok = false, forced = event.forced;
|
||||
let iwhile = 100;
|
||||
while (iwhile--) {
|
||||
range = get.select(event.selectButton);
|
||||
if (ui.selected.buttons.length >= range[0]) {
|
||||
|
@ -29,10 +35,10 @@ export class Basic extends Uninstantable {
|
|||
return ok;
|
||||
}
|
||||
buttons2 = buttons.slice(0);
|
||||
var ix = 0;
|
||||
var checkix = check(buttons[0], buttons2);
|
||||
let ix = 0;
|
||||
let checkix = check(buttons[0], buttons2);
|
||||
for (i = 1; i < buttons.length; i++) {
|
||||
var checkixtmp = check(buttons[i], buttons2);
|
||||
let checkixtmp = check(buttons[i], buttons2);
|
||||
if (checkixtmp > checkix) {
|
||||
ix = i;
|
||||
checkix = checkixtmp;
|
||||
|
@ -57,12 +63,19 @@ export class Basic extends Uninstantable {
|
|||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @param { (
|
||||
* card?: import('../library/index.js').Card,
|
||||
* cards?: import('../library/index.js').Card[]
|
||||
* ) => number } check
|
||||
* @returns { boolean | undefined }
|
||||
*/
|
||||
static chooseCard(check) {
|
||||
var event = _status.event;
|
||||
const event = _status.event;
|
||||
if (event.filterCard == undefined) return (check() > 0);
|
||||
var i, j, range, cards, cards2, skills, check, effect;
|
||||
var ok = false, forced = event.forced;
|
||||
var iwhile = 100;
|
||||
let i, j, range, cards, cards2, skills, effect;
|
||||
let ok = false, forced = event.forced;
|
||||
let iwhile = 100;
|
||||
while (iwhile--) {
|
||||
range = get.select(event.selectCard);
|
||||
if (ui.selected.cards.length >= range[0]) {
|
||||
|
@ -80,6 +93,7 @@ export class Basic extends Uninstantable {
|
|||
}
|
||||
cards = get.selectableCards();
|
||||
if (!_status.event.player._noSkill) {
|
||||
// @ts-ignore
|
||||
cards = cards.concat(get.skills());
|
||||
}
|
||||
if (cards.length == 0) {
|
||||
|
@ -127,12 +141,18 @@ export class Basic extends Uninstantable {
|
|||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @param { (
|
||||
* target?: import('../library/index.js').Player,
|
||||
* targets?: import('../library/index.js').Player[]
|
||||
* ) => number } check
|
||||
*/
|
||||
static chooseTarget(check) {
|
||||
var event = _status.event;
|
||||
const event = _status.event;
|
||||
if (event.filterTarget == undefined) return (check() > 0);
|
||||
var i, j, range, targets, targets2, effect;
|
||||
var ok = false, forced = event.forced;
|
||||
var iwhile = 100;
|
||||
let i, j, range, targets, targets2, effect;
|
||||
let ok = false, forced = event.forced;
|
||||
let iwhile = 100;
|
||||
while (iwhile--) {
|
||||
range = get.select(event.selectTarget);
|
||||
if (ui.selected.targets.length >= range[0]) {
|
||||
|
@ -158,10 +178,10 @@ export class Basic extends Uninstantable {
|
|||
// targets.sort(function(a,b){
|
||||
// return check(b)-check(a);
|
||||
// });
|
||||
var ix = 0;
|
||||
var checkix = check(targets[0], targets2);
|
||||
let ix = 0;
|
||||
let checkix = check(targets[0], targets2);
|
||||
for (i = 1; i < targets.length; i++) {
|
||||
var checkixtmp = check(targets[i], targets2);
|
||||
let checkixtmp = check(targets[i], targets2);
|
||||
if (checkixtmp > checkix) {
|
||||
ix = i;
|
||||
checkix = checkixtmp;
|
||||
|
|
1328
noname/game/index.js
1328
noname/game/index.js
File diff suppressed because it is too large
Load Diff
|
@ -1,4 +1,4 @@
|
|||
import { userAgent, Uninstantable } from "../util/index.js";
|
||||
import { userAgent, Uninstantable, GeneratorFunction, AsyncFunction } from "../util/index.js";
|
||||
import { AI as ai } from '../ai/index.js';
|
||||
import { Game as game } from '../game/index.js';
|
||||
import { Library as lib } from '../library/index.js';
|
||||
|
@ -1832,12 +1832,65 @@ export class Get extends Uninstantable {
|
|||
return Math.sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
static xyDistance(from, to) { return Math.sqrt((from[0] - to[0]) * (from[0] - to[0]) + (from[1] - to[1]) * (from[1] - to[1])) }
|
||||
/**
|
||||
* @overload
|
||||
* @returns { void }
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @param { string } obj
|
||||
* @returns { 'position' | 'natures' | 'nature' }
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @param { import('../library/index.js').Player[] } obj
|
||||
* @returns { 'players' }
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @param { import('../library/index.js').Card[] } obj
|
||||
* @returns { 'cards' }
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @param { [number, number] } obj
|
||||
* @returns { 'select' }
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @param { [number, number, number, number] } obj
|
||||
* @returns { 'divposition' }
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @param { import('../library/index.js').Button } obj
|
||||
* @returns { 'button' }
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @param { import('../library/index.js').Card } obj
|
||||
* @returns { 'card' }
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @param { import('../library/index.js').Player } obj
|
||||
* @returns { 'player' }
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @param { import('../library/index.js').Dialog } obj
|
||||
* @returns { 'dialog' }
|
||||
*/
|
||||
/**
|
||||
* @overload
|
||||
* @param { import('../library/index.js').GameEvent | import('../library/index.js').GameEventPromise } obj
|
||||
* @returns { 'event' }
|
||||
*/
|
||||
static itemtype(obj) {
|
||||
var i, j;
|
||||
if (typeof obj == 'string') {
|
||||
if (obj.length <= 5) {
|
||||
var bool = true;
|
||||
for (i = 0; i < obj.length; i++) {
|
||||
let bool = true;
|
||||
for (let i = 0; i < obj.length; i++) {
|
||||
if (/h|e|j|s|x/.test(obj[i]) == false) {
|
||||
bool = false; break;
|
||||
}
|
||||
|
@ -1847,42 +1900,26 @@ export class Get extends Uninstantable {
|
|||
if (obj.includes(lib.natureSeparator) && obj.split(lib.natureSeparator).every(n => lib.nature.has(n))) return 'natures';
|
||||
if (lib.nature.has(obj)) return 'nature';
|
||||
}
|
||||
if (Array.isArray(obj) && obj.length) {
|
||||
var isPlayers = true;
|
||||
for (i = 0; i < obj.length; i++) {
|
||||
if (get.itemtype(obj[i]) != 'player') { isPlayers = false; break; }
|
||||
}
|
||||
if (isPlayers) return 'players';
|
||||
|
||||
var isCards = true;
|
||||
for (i = 0; i < obj.length; i++) {
|
||||
if (get.itemtype(obj[i]) != 'card') { isCards = false; break; }
|
||||
}
|
||||
if (isCards) return 'cards';
|
||||
|
||||
if (Array.isArray(obj) && obj.length > 0) {
|
||||
if (obj.every(p => p instanceof lib.element.Player)) return 'players';
|
||||
if (obj.every(p => p instanceof lib.element.Card)) return 'cards';
|
||||
if (obj.length == 2) {
|
||||
if (typeof obj[0] == 'number' && typeof obj[1] == 'number') {
|
||||
if (obj[0] <= obj[1] || obj[1] <= -1) return 'select';
|
||||
}
|
||||
}
|
||||
|
||||
if (obj.length == 4) {
|
||||
var isPosition = true;
|
||||
for (i = 0; i < obj.length; i++) {
|
||||
if (typeof obj[i] != 'number') { isPosition = false; break; }
|
||||
}
|
||||
if (isPosition) return 'divposition';
|
||||
if (obj.every(p => typeof p == 'number')) {
|
||||
return 'divposition';
|
||||
}
|
||||
}
|
||||
if (get.objtype(obj) == 'div') {
|
||||
if (obj.classList.contains('button')) return 'button';
|
||||
if (obj.classList.contains('card')) return 'card';
|
||||
if (obj.classList.contains('player')) return 'player';
|
||||
if (obj.classList.contains('dialog')) return 'dialog';
|
||||
}
|
||||
if (get.is.object(obj)) {
|
||||
if (obj.isMine == lib.element.GameEvent.prototype.isMine) return 'event';
|
||||
}
|
||||
if (obj instanceof lib.element.Button) return 'button';
|
||||
if (obj instanceof lib.element.Card) return 'card';
|
||||
if (obj instanceof lib.element.Player) return 'player';
|
||||
if (obj instanceof lib.element.Dialog) return 'dialog';
|
||||
if (obj instanceof lib.element.GameEvent ||
|
||||
obj instanceof lib.element.GameEventPromise) return 'event';
|
||||
}
|
||||
static equipNum(card) {
|
||||
if (get.type(card) == 'equip') {
|
||||
|
@ -2172,11 +2209,15 @@ export class Get extends Uninstantable {
|
|||
return lib.card[name];
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @param { number | [number, number] | (()=>[number, number]) } [select]
|
||||
* @returns { [number, number] }
|
||||
*/
|
||||
static select(select) {
|
||||
if (typeof select == 'number') return [select, select];
|
||||
if (get.itemtype(select) == 'select') return select;
|
||||
if (typeof select == 'function') return get.select(select());
|
||||
return [1, 1]
|
||||
else if (typeof select == 'number') return [select, select];
|
||||
else if (select && get.itemtype(select) == 'select') return select;
|
||||
return [1, 1];
|
||||
}
|
||||
static card(original) {
|
||||
if (_status.event.skill) {
|
||||
|
@ -2428,6 +2469,10 @@ export class Get extends Uninstantable {
|
|||
result = handleZero(result);
|
||||
return result;
|
||||
}
|
||||
/**
|
||||
* @param {((a: import('../library/index.js').Button, b: import('../library/index.js').Button) => number)} [sort] 排序函数
|
||||
* @returns { import('../library/index.js').Button[] }
|
||||
*/
|
||||
static selectableButtons(sort) {
|
||||
if (!_status.event.player) return [];
|
||||
var buttons = _status.event.dialog.buttons;
|
||||
|
@ -2443,6 +2488,10 @@ export class Get extends Uninstantable {
|
|||
}
|
||||
return selectable;
|
||||
}
|
||||
/**
|
||||
* @param {((a: import('../library/index.js').Card, b: import('../library/index.js').Card) => number)} [sort] 排序函数
|
||||
* @returns { import('../library/index.js').Card[] }
|
||||
*/
|
||||
static selectableCards(sort) {
|
||||
if (!_status.event.player) return [];
|
||||
var cards = _status.event.player.getCards('hes');
|
||||
|
@ -2458,6 +2507,9 @@ export class Get extends Uninstantable {
|
|||
}
|
||||
return selectable;
|
||||
}
|
||||
/**
|
||||
* @returns { string[] } 技能名数组
|
||||
*/
|
||||
static skills() {
|
||||
var skills = [];
|
||||
if (ui.skills) {
|
||||
|
@ -2532,6 +2584,10 @@ export class Get extends Uninstantable {
|
|||
}
|
||||
return list;
|
||||
}
|
||||
/**
|
||||
* @param {((a: import('../library/index.js').Player, b: import('../library/index.js').Player) => number)} [sort] 排序函数
|
||||
* @returns { import('../library/index.js').Player[] }
|
||||
*/
|
||||
static selectableTargets(sort) {
|
||||
var selectable = [];
|
||||
var players = game.players.slice(0);
|
||||
|
|
|
@ -1,10 +1,14 @@
|
|||
/**
|
||||
* @typedef {InstanceType<typeof lib.element.Player>} Player
|
||||
* @typedef {InstanceType<typeof lib.element.Card>} Card
|
||||
* @typedef {InstanceType<typeof lib.element.VCard>} VCard
|
||||
* @typedef {InstanceType<typeof lib.element.GameEvent>} GameEvent
|
||||
* @typedef {InstanceType<typeof lib.element.GameEventPromise>} GameEventPromise
|
||||
* @typedef {InstanceType<typeof lib.element.NodeWS>} NodeWS
|
||||
* @typedef { InstanceType<typeof lib.element.Player> } Player
|
||||
* @typedef { InstanceType<typeof lib.element.Card> } Card
|
||||
* @typedef { InstanceType<typeof lib.element.VCard> } VCard
|
||||
* @typedef { InstanceType<typeof lib.element.Button> } Button
|
||||
* @typedef { InstanceType<typeof lib.element.Dialog> } Dialog
|
||||
* @typedef { InstanceType<typeof lib.element.GameEvent> } GameEvent
|
||||
* @typedef { InstanceType<typeof lib.element.GameEvent> & InstanceType<typeof lib.element.GameEventPromise> & typeof Promise<typeof lib.element.GameEvent> } GameEventPromise
|
||||
* @typedef { InstanceType<typeof lib.element.NodeWS> } NodeWS
|
||||
* @typedef { 'male' | 'female' | 'dobule' | 'none' } Sex
|
||||
* @typedef { [Sex, string, number | string, string[], any[]] } Character
|
||||
*/
|
||||
import { nonameInitialized, assetURL, userAgent, Uninstantable, GeneratorFunction, AsyncFunction } from "../util/index.js";
|
||||
import { AI as ai } from '../ai/index.js';
|
||||
|
@ -30,6 +34,9 @@ export class Library extends Uninstantable {
|
|||
static changeLog = [];
|
||||
static updates = [];
|
||||
static canvasUpdates = [];
|
||||
/**
|
||||
* @type { import('../game/index.js').Video[] }
|
||||
*/
|
||||
static video = [];
|
||||
static skilllist = [];
|
||||
static connectBanned = [];
|
||||
|
@ -75,6 +82,17 @@ export class Library extends Uninstantable {
|
|||
static extensionPack = {};
|
||||
static cardType = {};
|
||||
static hook = { globalskill: {} };
|
||||
/**
|
||||
* @returns {never}
|
||||
*/
|
||||
static typeAnnotation() {
|
||||
/**
|
||||
* @type { import('../game/index.js').Videos[] }
|
||||
*/
|
||||
// @ts-ignore
|
||||
this.videos;
|
||||
throw new Error('Do not call this method');
|
||||
}
|
||||
//函数钩子
|
||||
static hooks = {
|
||||
// 本体势力的颜色
|
||||
|
@ -24409,20 +24427,20 @@ export class Library extends Uninstantable {
|
|||
var player = _status.event.player;
|
||||
var event = _status.event.getParent();
|
||||
var getn = function (card) {
|
||||
if (player.hasSkill('tianbian') && get.suit(card) == 'heart') return 13 * (event.small ? -1 : 1);
|
||||
return get.number(card) * (event.small ? -1 : 1);
|
||||
if (player.hasSkill('tianbian') && get.suit(card) == 'heart') return 13 * (Boolean(event.small) ? -1 : 1);
|
||||
return get.number(card) * (Boolean(event.small) ? -1 : 1);
|
||||
}
|
||||
if (source && source != player) {
|
||||
if (get.attitude(player, source) > 1) {
|
||||
if (event.small) return getn(card) - get.value(card) / 2 + addi;
|
||||
return -getn(card) - get.value(card) / 2 + addi;
|
||||
if (Boolean(event.small)) return getn(card) - get.value(card) / 3 + addi;
|
||||
return -getn(card) - get.value(card) / 3 + addi;
|
||||
}
|
||||
if (event.small) return -getn(card) - get.value(card) / 2 + addi;
|
||||
return getn(card) - get.value(card) / 2 + addi;
|
||||
if (Boolean(event.small)) return -getn(card) - get.value(card) / 5 + addi;
|
||||
return getn(card) - get.value(card) / 5 + addi;
|
||||
}
|
||||
else {
|
||||
if (event.small) return -getn(card) - get.value(card) / 2 + addi;
|
||||
return getn(card) - get.value(card) / 2 + addi;
|
||||
if (Boolean(event.small)) return -getn(card) - get.value(card) / 5 + addi;
|
||||
return getn(card) - get.value(card) / 5 + addi;
|
||||
}
|
||||
}
|
||||
next.setContent('chooseToCompareMultiple');
|
||||
|
@ -24443,18 +24461,15 @@ export class Library extends Uninstantable {
|
|||
var event = _status.event.getParent();
|
||||
var to = (player == event.player ? event.target : event.player);
|
||||
var addi = (get.value(card) >= 8 && get.type(card) != 'equip') ? -6 : 0;
|
||||
var friend = get.attitude(player, to) > 0;
|
||||
if (card.name == 'du') addi -= 5;
|
||||
if (player == event.player) {
|
||||
if (event.small) {
|
||||
return -getn(card) - get.value(card) / 2 + addi;
|
||||
}
|
||||
return getn(card) - get.value(card) / 2 + addi;
|
||||
if (Boolean(event.small)) return -getn(card) - get.value(card) / (friend ? 4 : 5) + addi;
|
||||
return getn(card) - get.value(card) / (friend ? 4 : 5) + addi;
|
||||
}
|
||||
else {
|
||||
if ((get.attitude(player, to) <= 0) == Boolean(event.small)) {
|
||||
return -getn(card) - get.value(card) / 2 + addi;
|
||||
}
|
||||
return getn(card) - get.value(card) / 2 + addi;
|
||||
if (friend == Boolean(event.small)) return getn(card) - get.value(card) / (friend ? 3 : 5) + addi;
|
||||
return -getn(card) - get.value(card) / (friend ? 3 : 5) + addi;
|
||||
}
|
||||
}
|
||||
next.setContent('chooseToCompare');
|
||||
|
@ -28794,20 +28809,20 @@ export class Library extends Uninstantable {
|
|||
if (this.hasSkillTag('respondShan', true, null, true)) return true;
|
||||
return this.hasUsableCard('shan');
|
||||
}
|
||||
mayHaveSha(viewer, type, ignore) {
|
||||
if ((this.hp > 2 || !this.isZhu && this.hp > 1) && this.hasSkillTag('respondSha', true, type, true)) return true;
|
||||
mayHaveSha(viewer, type, ignore, rvt) {
|
||||
//rvt: return value type 'count', 'odds', 'bool'(default)
|
||||
let count = 0;
|
||||
if ((this.hp > 2 || !this.isZhu && this.hp > 1) && this.hasSkillTag('respondSha', true, type, true)) {
|
||||
if (rvt === 'count') count++;
|
||||
else return true;
|
||||
}
|
||||
if (get.itemtype(viewer) !== 'player') viewer = _status.event.player;
|
||||
let cards, selected = get.copy(ui.selected.cards);
|
||||
if (get.itemtype(ignore) === 'cards') selected.addArray(ignore);
|
||||
else if (get.itemtype(ignore) === 'card') selected.add(ignore);
|
||||
/*if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h');
|
||||
else cards=this.getShownCards();*/
|
||||
if (this === viewer || get.itemtype(viewer) == 'player') {
|
||||
cards = this.getKnownCards(viewer);
|
||||
} else {
|
||||
cards = this.getShownCards();
|
||||
}
|
||||
if (cards.some(card => {
|
||||
if (this === viewer || get.itemtype(viewer) == 'player') cards = this.getKnownCards(viewer);
|
||||
else cards = this.getShownCards();
|
||||
count += cards.filter(card => {
|
||||
if (selected.includes(card)) return false;
|
||||
let name = get.name(card, this);
|
||||
if (name == 'sha' || name == 'hufu' || name == 'yuchanqian') {
|
||||
|
@ -28816,25 +28831,36 @@ export class Library extends Uninstantable {
|
|||
return true;
|
||||
}
|
||||
return false;
|
||||
})) return true;
|
||||
}).length;
|
||||
if (count && rvt !== 'count') return true;
|
||||
let hs = this.getCards('hs').filter(i => !cards.includes(i) && !selected.includes(i)).length;
|
||||
if (hs === 0) return false;
|
||||
return Math.pow(hs + (this.isPhaseUsing() ? 6 : 4), 2) > 100 * _status.event.getRand('mayHaveSha');
|
||||
if (!hs) {
|
||||
if (rvt === 'count') return count;
|
||||
return false;
|
||||
}
|
||||
if (rvt === 'count') {
|
||||
if (this.isPhaseUsing()) return count + hs / 4;
|
||||
return count + hs / 4.8;
|
||||
}
|
||||
if (this.isPhaseUsing()) count += Math.pow(2 + hs, 2) / 40;
|
||||
else count += -1.5 * Math.log(1 - hs / 10);
|
||||
if (rvt === 'odds') return Math.min(1, count);
|
||||
return count > _status.event.getRand('mayHaveSha' + hs + this.playerid);
|
||||
}
|
||||
mayHaveShan(viewer, type, ignore, rvt) {
|
||||
//rvt: return value type 'count', 'odds', 'bool'(default)
|
||||
let count = 0;
|
||||
if ((this.hp > 2 || !this.isZhu && this.hp > 1) && this.hasSkillTag('respondShan', true, type, true)) {
|
||||
if (rvt === 'count') count++;
|
||||
else return true;
|
||||
}
|
||||
mayHaveShan(viewer, type, ignore) {
|
||||
if ((this.hp > 2 || !this.isZhu && this.hp > 1) && this.hasSkillTag('respondShan', true, type, true)) return true;
|
||||
if (get.itemtype(viewer) !== 'player') viewer = _status.event.player;
|
||||
let cards, selected = get.copy(ui.selected.cards);
|
||||
if (get.itemtype(ignore) === 'cards') selected.addArray(ignore);
|
||||
else if (get.itemtype(ignore) === 'card') selected.add(ignore);
|
||||
/*if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h');
|
||||
else cards=this.getShownCards();*/
|
||||
if (this === viewer || get.itemtype(viewer) == 'player') {
|
||||
cards = this.getKnownCards(viewer);
|
||||
} else {
|
||||
cards = this.getShownCards();
|
||||
}
|
||||
if (cards.some(card => {
|
||||
if (this === viewer || get.itemtype(viewer) == 'player') cards = this.getKnownCards(viewer);
|
||||
else cards = this.getShownCards();
|
||||
count += cards.filter(card => {
|
||||
if (selected.includes(card)) return false;
|
||||
let name = get.name(card, this);
|
||||
if (name === 'shan' || name === 'hufu') {
|
||||
|
@ -28843,10 +28869,21 @@ export class Library extends Uninstantable {
|
|||
return true;
|
||||
}
|
||||
return false;
|
||||
})) return true;
|
||||
}).length;
|
||||
if (count && rvt !== 'count') return true;
|
||||
let hs = this.getCards('hs').filter(i => !cards.includes(i) && !selected.includes(i)).length;
|
||||
if (hs === 0) return false;
|
||||
return Math.pow(hs + (this.isPhaseUsing() ? 3 : 5), 2) > 100 * _status.event.getRand('mayHaveShan');
|
||||
if (!hs) {
|
||||
if (rvt === 'count') return count;
|
||||
return false;
|
||||
}
|
||||
if (rvt === 'count') {
|
||||
if (this.isPhaseUsing()) return count + hs / 6;
|
||||
return count + hs / 3.5;
|
||||
}
|
||||
if (this.isPhaseUsing()) count += -1.5 * Math.log(1 - hs / 10);
|
||||
else count += 2 * hs / (5 + hs);
|
||||
if (rvt === 'odds') return Math.min(1, count);
|
||||
return count > _status.event.getRand('mayHaveShan' + hs + this.playerid);
|
||||
}
|
||||
hasCard(name, position) {
|
||||
if (typeof name == 'function') {
|
||||
|
@ -31298,7 +31335,7 @@ export class Library extends Uninstantable {
|
|||
}
|
||||
},
|
||||
GameEvent: class {
|
||||
/** @type { Promise<GameEvent> & GameEvent & GameEventPromise } */
|
||||
/** @type { GameEventPromise } */
|
||||
#promise;
|
||||
/**
|
||||
* @param {string} [name]
|
||||
|
@ -31317,11 +31354,11 @@ export class Library extends Uninstantable {
|
|||
this.step = 0;
|
||||
this.finished = false;
|
||||
/**
|
||||
* @type {(Promise<GameEvent> & GameEvent & GameEventPromise)[]}
|
||||
* @type {(GameEventPromise)[]}
|
||||
*/
|
||||
this.next = [];
|
||||
/**
|
||||
* @type {(Promise<GameEvent> & GameEvent & GameEventPromise)[]}
|
||||
* @type {(GameEventPromise)[]}
|
||||
*/
|
||||
this.after = [];
|
||||
this.custom = {
|
||||
|
@ -32103,7 +32140,7 @@ export class Library extends Uninstantable {
|
|||
/**
|
||||
* 事件转为Promise化
|
||||
*
|
||||
* @returns { Promise<GameEvent> & GameEvent & GameEventPromise }
|
||||
* @returns { GameEventPromise }
|
||||
*/
|
||||
toPromise() {
|
||||
if (!this.#promise) {
|
||||
|
|
|
@ -6,8 +6,9 @@ export const status = {
|
|||
clicked: false,
|
||||
auto: false,
|
||||
/**
|
||||
* @type {GameEvent}
|
||||
* @type {import('../library/index.js').GameEventPromise}
|
||||
*/
|
||||
// @ts-ignore
|
||||
event: null,
|
||||
ai: {},
|
||||
lastdragchange: [],
|
||||
|
@ -15,6 +16,9 @@ export const status = {
|
|||
dieClose: [],
|
||||
dragline: [],
|
||||
dying: [],
|
||||
/**
|
||||
* @type { import('../game/index.js').History[] }
|
||||
*/
|
||||
globalHistory: [{
|
||||
cardMove: [],
|
||||
custom: [],
|
||||
|
@ -32,6 +36,10 @@ export const status = {
|
|||
renku: [],
|
||||
prehidden_skills: [],
|
||||
postReconnect: {},
|
||||
/**
|
||||
* @type { string | void }
|
||||
*/
|
||||
extension:undefined,
|
||||
};
|
||||
|
||||
export const _status = status;
|
|
@ -14001,7 +14001,18 @@ export class UI extends Uninstantable {
|
|||
static create = Create;
|
||||
static click = Click;
|
||||
static selected = {
|
||||
buttons: [], cards: [], targets: []
|
||||
/**
|
||||
* @type { import('../library/index.js').Button[]}
|
||||
*/
|
||||
buttons: [],
|
||||
/**
|
||||
* @type { import('../library/index.js').Card[]}
|
||||
*/
|
||||
cards: [],
|
||||
/**
|
||||
* @type { import('../library/index.js').Player[]}
|
||||
*/
|
||||
targets: []
|
||||
}
|
||||
static refresh(node) {
|
||||
void window.getComputedStyle(node, null).getPropertyValue("opacity");
|
||||
|
|
Loading…
Reference in New Issue