parent
482bc8b0c2
commit
bae017ea37
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@ -44,7 +44,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mini_zhugeliang:['male','shen',3,['qixing','minikuangfeng','minidawu'],['shu']],
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mini_zhugeliang:['male','shen',3,['qixing','minikuangfeng','minidawu'],['shu']],
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mini_lvbu:['male','shen',6,['miniwuqian','minishenfen']],
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mini_lvbu:['male','shen',6,['miniwuqian','minishenfen']],
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mini_lvmeng:['male','shen',3,['shelie','minigongxin']],
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mini_lvmeng:['male','shen',3,['shelie','minigongxin'],['wu']],
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},
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},
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characterIntro:{
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characterIntro:{
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shen_guanyu:'关羽,字云长。曾水淹七军、擒于禁、斩庞德、威震华夏,吓得曹操差点迁都躲避,但是东吴偷袭荆州,关羽兵败被害。后传说吕蒙因关羽之魂索命而死。',
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shen_guanyu:'关羽,字云长。曾水淹七军、擒于禁、斩庞德、威震华夏,吓得曹操差点迁都躲避,但是东吴偷袭荆州,关羽兵败被害。后传说吕蒙因关羽之魂索命而死。',
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@ -651,6 +651,8 @@ window.noname_character_rank={
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're_gongsunyuan',
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're_gongsunyuan',
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're_caozhen',
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're_caozhen',
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'ol_lisu',
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'ol_lisu',
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'jin_simazhao',
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'jin_zhangchunhua',
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],
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],
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b:[
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b:[
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'diy_feishi',
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'diy_feishi',
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@ -799,11 +801,9 @@ window.noname_character_rank={
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'jianggan',
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'jianggan',
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'yj_chendao',
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'yj_chendao',
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'yj_caoang',
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'yj_caoang',
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'jin_zhangchunhua',
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'xin_hansui',
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'xin_hansui',
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'ns_caimao',
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'ns_caimao',
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'sp_zhangliao',
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'sp_zhangliao',
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'jin_simazhao',
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'xinxianying',
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'xinxianying',
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'key_haruko',
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'key_haruko',
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'key_rei',
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'key_rei',
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@ -823,6 +823,7 @@ window.noname_character_rank={
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're_xiaoqiao',
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're_xiaoqiao',
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'caoanmin',
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'caoanmin',
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'luyusheng',
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'luyusheng',
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'dingfeng',
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],
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],
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bm:[
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bm:[
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'diy_xizhenxihong',
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'diy_xizhenxihong',
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@ -953,7 +954,6 @@ window.noname_character_rank={
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'ganfuren',
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'ganfuren',
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'yuejin',
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'yuejin',
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'hetaihou',
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'hetaihou',
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'dingfeng',
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'niujin',
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'niujin',
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'ns_lijue',
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'ns_lijue',
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'ns_zhangji',
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'ns_zhangji',
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@ -964,6 +964,7 @@ window.noname_character_rank={
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'xin_zhangfei',
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'xin_zhangfei',
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'xin_fuhuanghou',
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'xin_fuhuanghou',
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'sp_xunchen',
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'sp_xunchen',
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'zhaozhong',
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],
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],
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c:[
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c:[
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'xiahoudun',
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'xiahoudun',
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@ -1585,6 +1586,7 @@ window.noname_character_rank={
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'sp_wangcan',
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'sp_wangcan',
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'lisu',
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'lisu',
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'ol_lisu',
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'ol_lisu',
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'zhaozhong',
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],
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],
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junk:[
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junk:[
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'sunshao',
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'sunshao',
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@ -325,7 +325,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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//阴雷
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//阴雷
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"drlt_zhenrong":{
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"drlt_zhenrong":{
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init:function (player,skill){
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init:function(player,skill){
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if(!player.storage[skill]) player.storage.drlt_zhenrong=[];
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if(!player.storage[skill]) player.storage.drlt_zhenrong=[];
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},
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},
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marktext:"荣",
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marktext:"荣",
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@ -349,7 +349,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.player!=player&&event.player.countCards('h')>player.countCards('h');
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return event.player!=player&&event.player.countCards('h')>player.countCards('h');
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},
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},
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direct:true,
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direct:true,
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content:function (){
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content:function(){
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'step 0'
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'step 0'
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player.choosePlayerCard('hej',get.prompt('drlt_zhenrong'),trigger.player).set('ai',function(button){
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player.choosePlayerCard('hej',get.prompt('drlt_zhenrong'),trigger.player).set('ai',function(button){
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return -get.attitude(player,trigger.player)+1;
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return -get.attitude(player,trigger.player)+1;
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@ -529,7 +529,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{
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trigger:{
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player:"phaseJieshuBegin",
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player:"phaseJieshuBegin",
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},
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},
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check:function (event,player){
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check:function(event,player){
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var num=0;
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var num=0;
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if(player.getHistory('lose',function(evt){
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if(player.getHistory('lose',function(evt){
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return evt.type=='discard';
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return evt.type=='discard';
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@ -539,7 +539,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(num==3) return player.hp>=2;
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if(num==3) return player.hp>=2;
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return true;
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return true;
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},
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},
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prompt:function (event,player){
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prompt:function(event,player){
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var num=3;
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var num=3;
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if(player.getHistory('lose',function(evt){
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if(player.getHistory('lose',function(evt){
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return evt.type=='discard';
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return evt.type=='discard';
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@ -548,7 +548,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!player.getStat('damage')) num--;
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if(!player.getStat('damage')) num--;
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return get.prompt('xinfu_zuilun')+'(可获得'+get.cnNumber(num)+'张牌)'
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return get.prompt('xinfu_zuilun')+'(可获得'+get.cnNumber(num)+'张牌)'
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},
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},
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content:function (){
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content:function(){
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'step 0'
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'step 0'
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event.num=0;
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event.num=0;
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event.cards=get.cards(3);
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event.cards=get.cards(3);
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@ -611,7 +611,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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forced:true,
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forced:true,
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audio:2,
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audio:2,
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filter:function (event,player){
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filter:function(event,player){
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if(event.player.countCards('h')<player.countCards('h')) return false;
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if(event.player.countCards('h')<player.countCards('h')) return false;
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if(event.card.name!='sha'&&event.card.name!='juedou') return false;
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if(event.card.name!='sha'&&event.card.name!='juedou') return false;
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return !game.hasPlayer2(function(current){
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return !game.hasPlayer2(function(current){
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@ -620,7 +620,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).length>0;
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}).length>0;
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});
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});
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},
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},
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content:function (){
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content:function(){
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trigger.getParent().excluded.add(player);
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trigger.getParent().excluded.add(player);
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},
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},
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},
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},
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@ -711,7 +711,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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'drlt_jueyan1':{
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'drlt_jueyan1':{
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mod:{
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mod:{
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cardUsable:function (card,player,num){
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cardUsable:function(card,player,num){
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if(card.name=='sha') return num+3;
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if(card.name=='sha') return num+3;
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},
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},
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},
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},
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},
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},
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'drlt_jueyan2':{
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'drlt_jueyan2':{
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mod:{
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mod:{
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targetInRange:function (card,player,target,now){
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targetInRange:function(card,player,target,now){
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return true;
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return true;
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},
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},
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},
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},
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},
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},
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'drlt_jueyan3':{
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'drlt_jueyan3':{
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mod:{
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mod:{
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maxHandcard:function (player,num){
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maxHandcard:function(player,num){
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return num+3;
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return num+3;
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},
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},
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},
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},
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@ -771,17 +771,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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audio:2,
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enable:"phaseUse",
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enable:"phaseUse",
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position:'he',
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position:'he',
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filter:function (event,player){
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filter:function(event,player){
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return player.countCards('he',{type:'equip'})>0;
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return player.countCards('he',{type:'equip'})>0;
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},
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},
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filterCard:function (card){
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filterCard:function(card){
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return get.type(card)=='equip';
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return get.type(card)=='equip';
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},
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},
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check:function (card){
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check:function(card){
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if(_status.event.player.isDisabled(get.subtype(card))) return 5;
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if(_status.event.player.isDisabled(get.subtype(card))) return 5;
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return 3-get.value(card);
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return 3-get.value(card);
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},
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},
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content:function (){
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content:function(){
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player.draw();
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player.draw();
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},
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},
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discard:false,
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discard:false,
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@ -789,7 +789,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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loseTo:'discardPile',
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loseTo:'discardPile',
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prompt:"将一张装备牌置入弃牌堆并摸一张牌",
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prompt:"将一张装备牌置入弃牌堆并摸一张牌",
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delay:0.5,
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delay:0.5,
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prepare:function (cards,player){
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prepare:function(cards,player){
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player.$throw(cards,1000);
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player.$throw(cards,1000);
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game.log(player,'将',cards,'置入了弃牌堆');
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game.log(player,'将',cards,'置入了弃牌堆');
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},
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},
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},
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},
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'drlt_yongsi1':{
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'drlt_yongsi1':{
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mod:{
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mod:{
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maxHandcard:function (player,num){
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maxHandcard:function(player,num){
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return num+player.maxHp-2*Math.max(0,player.hp);
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return num+player.maxHp-2*Math.max(0,player.hp);
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},
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},
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},
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},
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@ -862,7 +862,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player:"phaseDiscardBegin",
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player:"phaseDiscardBegin",
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},
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},
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direct:true,
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direct:true,
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filter:function (event,player){
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filter:function(event,player){
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if(!player.hasZhuSkill('drlt_weidi')) return false;
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if(!player.hasZhuSkill('drlt_weidi')) return false;
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return player.needsToDiscard()>0&&game.countPlayer(function(current){return current!=player&¤t.group=='qun'})>0;
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return player.needsToDiscard()>0&&game.countPlayer(function(current){return current!=player&¤t.group=='qun'})>0;
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},
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},
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@ -968,7 +968,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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delete player.storage.drlt_xiongluan1;
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delete player.storage.drlt_xiongluan1;
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},
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},
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mod:{
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mod:{
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targetInRange:function (card,player,target){
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targetInRange:function(card,player,target){
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if(target.hasSkill('drlt_xiongluan2')){
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if(target.hasSkill('drlt_xiongluan2')){
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return true;
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return true;
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}
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}
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@ -1000,7 +1000,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target:"useCardToTargeted",
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target:"useCardToTargeted",
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},
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},
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direct:true,
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direct:true,
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filter:function (event,player){
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filter:function(event,player){
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return get.type(event.card)=='trick'&&event.targets.length>1&&player.countCards('he')>0;
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return get.type(event.card)=='trick'&&event.targets.length>1&&player.countCards('he')>0;
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},
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},
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content:function(){
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content:function(){
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@ -1042,7 +1042,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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"drlt_wanglie":{
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"drlt_wanglie":{
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mod:{
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mod:{
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targetInRange:function (card,player,target,now){
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targetInRange:function(card,player,target,now){
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if(game.online){
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if(game.online){
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if(!player.countUsed()) return true;
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if(!player.countUsed()) return true;
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}
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}
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@ -1129,12 +1129,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{
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trigger:{
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global:["loseAfter","addCardToStorage"],
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global:["loseAfter","addCardToStorage"],
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},
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},
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filter:function (event,player){
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filter:function(event,player){
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if(event.name=='lose') return event.toStorage==true;
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if(event.name=='lose') return event.toStorage==true;
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return true;
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return true;
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},
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},
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direct:true,
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direct:true,
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content:function (){
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content:function(){
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"step 0"
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"step 0"
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player.chooseTarget('是否发动【良姻】令手牌数大于你的一名角色摸一张牌?',function(card,player,target){
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player.chooseTarget('是否发动【良姻】令手牌数大于你的一名角色摸一张牌?',function(card,player,target){
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return target!=player&&target.countCards('h')>player.countCards('h');
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return target!=player&&target.countCards('h')>player.countCards('h');
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@ -1153,11 +1153,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{
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trigger:{
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global:"gainAfter",
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global:"gainAfter",
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},
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},
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filter:function (event,player){
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filter:function(event,player){
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return event.fromStorage==true;
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return event.fromStorage==true;
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},
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},
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direct:true,
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direct:true,
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content:function (){
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content:function(){
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"step 0"
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"step 0"
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player.chooseTarget('是否发动【良姻】令手牌数小于你的一名角色弃置一张牌?',function(card,player,target){
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player.chooseTarget('是否发动【良姻】令手牌数小于你的一名角色弃置一张牌?',function(card,player,target){
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return target!=player&&target.countCards('h')<player.countCards('h')&&target.countCards('he')>0;
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return target!=player&&target.countCards('h')<player.countCards('h')&&target.countCards('he')>0;
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@ -1180,10 +1180,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player:"phaseZhunbeiBegin",
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player:"phaseZhunbeiBegin",
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},
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},
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direct:true,
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direct:true,
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filter:function (event,player){
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filter:function(event,player){
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return player.countCards('he')>0;
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return player.countCards('he')>0;
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},
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},
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content:function (){
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content:function(){
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'step 0'
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'step 0'
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player.chooseCard(get.prompt2('kongsheng'),'he',[1,player.countCards('he')]).set('ai',function(card){
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player.chooseCard(get.prompt2('kongsheng'),'he',[1,player.countCards('he')]).set('ai',function(card){
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if(get.position(card)=='e') return 1-get.value(card);
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if(get.position(card)=='e') return 1-get.value(card);
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@ -1220,11 +1220,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{
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trigger:{
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player:"phaseJieshuBegin",
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player:"phaseJieshuBegin",
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},
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},
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filter:function (event,player){
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filter:function(event,player){
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return player.storage.kongsheng2!=undefined&&player.storage.kongsheng2.length>0;
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return player.storage.kongsheng2!=undefined&&player.storage.kongsheng2.length>0;
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},
|
},
|
||||||
forced:true,
|
forced:true,
|
||||||
content:function (){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.addTempSkill('kongsheng_ai','kongsheng2After');
|
player.addTempSkill('kongsheng_ai','kongsheng2After');
|
||||||
event.list=[];
|
event.list=[];
|
||||||
|
@ -1281,7 +1281,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
target:'useCardToTargeted'
|
target:'useCardToTargeted'
|
||||||
},
|
},
|
||||||
prompt2:'当你成为其他角色【杀】的目标后,你可以与其各摸一张牌,然后其本回合内不能再对你使用牌。',
|
prompt2:'当你成为其他角色【杀】的目标后,你可以与其各摸一张牌,然后其本回合内不能再对你使用牌。',
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
return event.card.name=='sha'&&(player.storage.nzry_juzhan1==false||player.storage.nzry_juzhan1==undefined);
|
return event.card.name=='sha'&&(player.storage.nzry_juzhan1==false||player.storage.nzry_juzhan1==undefined);
|
||||||
},
|
},
|
||||||
logTarget:'player',
|
logTarget:'player',
|
||||||
|
@ -1298,10 +1298,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player:'useCardToPlayered'
|
player:'useCardToPlayered'
|
||||||
},
|
},
|
||||||
prompt2:'当你使用【杀】指定一名角色为目标后,你可以获得其一张牌,然后你本回合内不能再对其使用牌',
|
prompt2:'当你使用【杀】指定一名角色为目标后,你可以获得其一张牌,然后你本回合内不能再对其使用牌',
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
return event.card.name=='sha'&&event.player.countGainableCards(player,'he')>0&&player.storage.nzry_juzhan1==true;
|
return event.card.name=='sha'&&event.player.countGainableCards(player,'he')>0&&player.storage.nzry_juzhan1==true;
|
||||||
},
|
},
|
||||||
check:function (event,player){
|
check:function(event,player){
|
||||||
return event.player.countCards('he')>0&&event.targets&&event.targets.length==1;
|
return event.player.countCards('he')>0&&event.targets&&event.targets.length==1;
|
||||||
},
|
},
|
||||||
logTarget:'target',
|
logTarget:'target',
|
||||||
|
@ -1323,12 +1323,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
nzry_juzhany:{},
|
nzry_juzhany:{},
|
||||||
"nzry_feijun":{
|
"nzry_feijun":{
|
||||||
init:function (player){
|
init:function(player){
|
||||||
player.storage.nzry_feijun=[];
|
player.storage.nzry_feijun=[];
|
||||||
},
|
},
|
||||||
marktext:"飞",
|
marktext:"飞",
|
||||||
intro:{
|
intro:{
|
||||||
content:function (storage){
|
content:function(storage){
|
||||||
if(!storage.length) return '尚未发动';
|
if(!storage.length) return '尚未发动';
|
||||||
var str=get.translation(storage);
|
var str=get.translation(storage);
|
||||||
return '已对'+str+'发动过〖飞军〗';
|
return '已对'+str+'发动过〖飞军〗';
|
||||||
|
@ -1339,14 +1339,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
usable:1,
|
usable:1,
|
||||||
position:"he",
|
position:"he",
|
||||||
audio:2,
|
audio:2,
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
return game.countPlayer(function(current){return current.countCards('h')>=player.countCards('h')})>0||game.countPlayer(function(current){return current.countCards('e')>player.countCards('e')})>0;
|
return game.countPlayer(function(current){return current.countCards('h')>=player.countCards('h')})>0||game.countPlayer(function(current){return current.countCards('e')>player.countCards('e')})>0;
|
||||||
},
|
},
|
||||||
filterCard:true,
|
filterCard:true,
|
||||||
check:function (card){
|
check:function(card){
|
||||||
return 5-get.value(card);
|
return 5-get.value(card);
|
||||||
},
|
},
|
||||||
content:function (){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var list=[];
|
var list=[];
|
||||||
if(game.countPlayer(function(current){return current.countCards('h')>player.countCards('h')})>0) list.push('令一名手牌数大于你的角色交给你一张牌');
|
if(game.countPlayer(function(current){return current.countCards('h')>player.countCards('h')})>0) list.push('令一名手牌数大于你的角色交给你一张牌');
|
||||||
|
@ -1411,7 +1411,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
ai:{
|
ai:{
|
||||||
order:11,
|
order:11,
|
||||||
result:{
|
result:{
|
||||||
player:function (player){
|
player:function(player){
|
||||||
if(game.countPlayer(function(current){return (current.countCards('h')>player.countCards('h')||current.countCards('e')>player.countCards('e'))&&get.attitude(player,current)<0&&!player.storage.nzry_feijun.contains(current)})>0||game.countPlayer(function(current){return current.countCards('h')>player.countCards('h')&&get.attitude(player,current)<0})>0||(player.countCards('h')>=2&&game.countPlayer(function(current){return current.countCards('e')>player.countCards('e')&&get.attitude(player,current)<0})>0)) return 1;
|
if(game.countPlayer(function(current){return (current.countCards('h')>player.countCards('h')||current.countCards('e')>player.countCards('e'))&&get.attitude(player,current)<0&&!player.storage.nzry_feijun.contains(current)})>0||game.countPlayer(function(current){return current.countCards('h')>player.countCards('h')&&get.attitude(player,current)<0})>0||(player.countCards('h')>=2&&game.countPlayer(function(current){return current.countCards('e')>player.countCards('e')&&get.attitude(player,current)<0})>0)) return 1;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -1477,7 +1477,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player:"phaseUseBegin",
|
player:"phaseUseBegin",
|
||||||
},
|
},
|
||||||
direct:true,
|
direct:true,
|
||||||
content:function (){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseTarget(get.prompt('nzry_yili'),"移去一个【橘】或失去1点体力,然后令一名其他角色获得一个【橘】",function(card,player,target){
|
player.chooseTarget(get.prompt('nzry_yili'),"移去一个【橘】或失去1点体力,然后令一名其他角色获得一个【橘】",function(card,player,target){
|
||||||
return target!=player
|
return target!=player
|
||||||
|
@ -1515,10 +1515,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{
|
trigger:{
|
||||||
player:'phaseDrawBefore'
|
player:'phaseDrawBefore'
|
||||||
},
|
},
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
return !player.hasMark('nzry_huaiju');
|
return !player.hasMark('nzry_huaiju');
|
||||||
},
|
},
|
||||||
check:function (event,player){
|
check:function(event,player){
|
||||||
return player.countCards('h')>=2||player.skipList.contains('phaseUse');
|
return player.countCards('h')>=2||player.skipList.contains('phaseUse');
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
|
@ -1532,14 +1532,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player:"phaseDiscardAfter",
|
player:"phaseDiscardAfter",
|
||||||
},
|
},
|
||||||
direct:true,
|
direct:true,
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
var cards=[];
|
var cards=[];
|
||||||
player.getHistory('lose',function(evt){
|
player.getHistory('lose',function(evt){
|
||||||
if(evt.type=='discard'&&evt.getParent('phaseDiscard')==event) cards.addArray(evt.cards2);
|
if(evt.type=='discard'&&evt.getParent('phaseDiscard')==event) cards.addArray(evt.cards2);
|
||||||
});
|
});
|
||||||
return cards.length>0;
|
return cards.length>0;
|
||||||
},
|
},
|
||||||
content:function (){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var cards=[];
|
var cards=[];
|
||||||
player.getHistory('lose',function(evt){
|
player.getHistory('lose',function(evt){
|
||||||
|
@ -1625,7 +1625,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player:'phaseUseEnd'
|
player:'phaseUseEnd'
|
||||||
},
|
},
|
||||||
forced:true,
|
forced:true,
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
return (player.getHistory('useCard',function(evt){
|
return (player.getHistory('useCard',function(evt){
|
||||||
return evt.getParent('phaseUse')==event;
|
return evt.getParent('phaseUse')==event;
|
||||||
}).length<game.countPlayer(function(current){return current!=player&&!current.inRange(player)}))&&game.hasPlayer(function(target){
|
}).length<game.countPlayer(function(current){return current!=player&&!current.inRange(player)}))&&game.hasPlayer(function(target){
|
||||||
|
@ -1801,7 +1801,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player:['useCardAfter'],
|
player:['useCardAfter'],
|
||||||
target:'useCardToTargeted',
|
target:'useCardToTargeted',
|
||||||
},
|
},
|
||||||
filter:function (event,player,name){
|
filter:function(event,player,name){
|
||||||
if(name=='useCardToTargeted'&&('equip'!=get.type(event.card)||event.player!=player)) return false;
|
if(name=='useCardToTargeted'&&('equip'!=get.type(event.card)||event.player!=player)) return false;
|
||||||
if(name=='useCardAfter'&&['equip','delay'].contains(get.type(event.card))) return false;
|
if(name=='useCardAfter'&&['equip','delay'].contains(get.type(event.card))) return false;
|
||||||
if(event.cards.filterInD().length<=0) return false;
|
if(event.cards.filterInD().length<=0) return false;
|
||||||
|
@ -1813,7 +1813,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
check:function (event,player){
|
check:function(event,player){
|
||||||
if(get.type(event.card)=='equip'){
|
if(get.type(event.card)=='equip'){
|
||||||
if(get.subtype(event.card)=='equip6') return true;
|
if(get.subtype(event.card)=='equip6') return true;
|
||||||
if(get.equipResult(player,event.target,event.card.name)<=0) return true;
|
if(get.equipResult(player,event.target,event.card.name)<=0) return true;
|
||||||
|
@ -2001,7 +2001,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{
|
trigger:{
|
||||||
player:['useCardAfter','respondAfter'],
|
player:['useCardAfter','respondAfter'],
|
||||||
},
|
},
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
if(_status.currentPhase==player||player.storage.nzry_zhenliang!=true) return false;
|
if(_status.currentPhase==player||player.storage.nzry_zhenliang!=true) return false;
|
||||||
var card=player.getStorage('nzry_mingren')[0];
|
var card=player.getStorage('nzry_mingren')[0];
|
||||||
return card&&get.color(event.card)==get.color(card);
|
return card&&get.color(event.card)==get.color(card);
|
||||||
|
@ -2032,7 +2032,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{
|
trigger:{
|
||||||
target:'useCardToTargeted',
|
target:'useCardToTargeted',
|
||||||
},
|
},
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
return event.player!=player;
|
return event.player!=player;
|
||||||
},
|
},
|
||||||
direct:true,
|
direct:true,
|
||||||
|
@ -2122,10 +2122,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{
|
trigger:{
|
||||||
player:'damageEnd',
|
player:'damageEnd',
|
||||||
},
|
},
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
return player.countCards('he')>0&&event.source&&event.source!=player&&player.storage.nzry_shenshi==true;
|
return player.countCards('he')>0&&event.source&&event.source!=player&&player.storage.nzry_shenshi==true;
|
||||||
},
|
},
|
||||||
check:function (event,player){
|
check:function(event,player){
|
||||||
return event.source&&event.source.countCards('h')<=2&&player.countCards('h')<4;
|
return event.source&&event.source.countCards('h')<=2&&player.countCards('h')<4;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
|
@ -2153,7 +2153,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
forced:true,
|
forced:true,
|
||||||
popup:false,
|
popup:false,
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
return player.storage.nzry_shenshi1!=undefined&&player.storage.nzry_shenshi2!=undefined;
|
return player.storage.nzry_shenshi1!=undefined&&player.storage.nzry_shenshi2!=undefined;
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
|
@ -4975,7 +4975,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audio:2,
|
audio:2,
|
||||||
forced:true,
|
forced:true,
|
||||||
firstDo:true,
|
firstDo:true,
|
||||||
filter:function (event,player,card){
|
filter:function(event,player,card){
|
||||||
if(get.color(event.card)!='black') return false;
|
if(get.color(event.card)!='black') return false;
|
||||||
return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu';
|
return event.card.name=='nanman'&&player!=event.player||event.card.name=='wanjian'&&player!=event.player||event.card.name=='taoyuan'&&player.hp<player.maxHp||event.card.name=='wugu';
|
||||||
},
|
},
|
||||||
|
@ -5374,7 +5374,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
audioname:['boss_lvbu3'],
|
audioname:['boss_lvbu3'],
|
||||||
audio:'qiangxi',
|
audio:'qiangxi',
|
||||||
usable:2,
|
usable:2,
|
||||||
filterTarget:function (card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
if(player==target) return false;
|
if(player==target) return false;
|
||||||
if(target.hasSkill('reqiangxi_off')) return false;
|
if(target.hasSkill('reqiangxi_off')) return false;
|
||||||
return true;
|
return true;
|
||||||
|
@ -6610,7 +6610,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{
|
trigger:{
|
||||||
global:["gainAfter","loseAfter"],
|
global:["gainAfter","loseAfter"],
|
||||||
},
|
},
|
||||||
filter:function (event){
|
filter:function(event){
|
||||||
var evt=event;
|
var evt=event;
|
||||||
if(event.name=='lose'){
|
if(event.name=='lose'){
|
||||||
if(event.type!='discard') return false;
|
if(event.type!='discard') return false;
|
||||||
|
@ -6640,14 +6640,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{
|
trigger:{
|
||||||
global:"phaseJieshuBegin",
|
global:"phaseJieshuBegin",
|
||||||
},
|
},
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
if(event.player.countCards('h')==0&&event.player.isAlive()) return true;
|
if(event.player.countCards('h')==0&&event.player.isAlive()) return true;
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
check:function (event,player){
|
check:function(event,player){
|
||||||
return get.attitude(player,event.player)>2;
|
return get.attitude(player,event.player)>2;
|
||||||
},
|
},
|
||||||
content:function (){
|
content:function(){
|
||||||
player.line(trigger.player,'green');
|
player.line(trigger.player,'green');
|
||||||
trigger.player.draw(2);
|
trigger.player.draw(2);
|
||||||
player.loseHp();
|
player.loseHp();
|
||||||
|
@ -6892,7 +6892,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
derivation:["chanyuan"],
|
derivation:["chanyuan"],
|
||||||
group:["guhuo_guess","guhuo_respond","guhuo_wuxie"],
|
group:["guhuo_guess","guhuo_respond","guhuo_wuxie"],
|
||||||
enable:"chooseToUse",
|
enable:"chooseToUse",
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
if(player.hasSkill('guhuo_phase'))return false;
|
if(player.hasSkill('guhuo_phase'))return false;
|
||||||
if(!player.countCards('h')) return false;
|
if(!player.countCards('h')) return false;
|
||||||
var list=['sha','shan','tao','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
|
var list=['sha','shan','tao','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
|
||||||
|
@ -6905,7 +6905,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
chooseButton:{
|
chooseButton:{
|
||||||
dialog:function (){
|
dialog:function(){
|
||||||
var list=[];
|
var list=[];
|
||||||
for(var i=0;i<lib.inpile.length;i++){
|
for(var i=0;i<lib.inpile.length;i++){
|
||||||
var name=lib.inpile[i];
|
var name=lib.inpile[i];
|
||||||
|
@ -6921,21 +6921,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
return ui.create.dialog('蛊惑',[list,'vcard']);
|
return ui.create.dialog('蛊惑',[list,'vcard']);
|
||||||
},
|
},
|
||||||
filter:function (button,player){
|
filter:function(button,player){
|
||||||
var evt=_status.event.getParent();
|
var evt=_status.event.getParent();
|
||||||
if(evt&&evt.filterCard){
|
if(evt&&evt.filterCard){
|
||||||
return evt.filterCard({name:button.link[2]},player,evt);
|
return evt.filterCard({name:button.link[2]},player,evt);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
backup:function (links,player){
|
backup:function(links,player){
|
||||||
return {
|
return {
|
||||||
filterCard:true,
|
filterCard:true,
|
||||||
selectCard:1,
|
selectCard:1,
|
||||||
viewAs:{name:links[0][2],nature:links[0][3]},
|
viewAs:{name:links[0][2],nature:links[0][3]},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
prompt:function (links,player){
|
prompt:function(links,player){
|
||||||
return '将一张手牌做当'+get.translation(links[0][2])+'使用';
|
return '将一张手牌做当'+get.translation(links[0][2])+'使用';
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -6954,13 +6954,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{
|
trigger:{
|
||||||
player:"useCardBefore",
|
player:"useCardBefore",
|
||||||
},
|
},
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
return event.skill=="xinfu_guhuo_backup"||event.skill=="guhuo_wuxie";
|
return event.skill=="xinfu_guhuo_backup"||event.skill=="guhuo_wuxie";
|
||||||
},
|
},
|
||||||
forced:true,
|
forced:true,
|
||||||
direct:true,
|
direct:true,
|
||||||
priority:15,
|
priority:15,
|
||||||
content:function (){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.logSkill('guhuo_guess');
|
player.logSkill('guhuo_guess');
|
||||||
player.addTempSkill('guhuo_phase');
|
player.addTempSkill('guhuo_phase');
|
||||||
|
@ -7063,7 +7063,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
forced:true,
|
forced:true,
|
||||||
popup:false,
|
popup:false,
|
||||||
unique:true,
|
unique:true,
|
||||||
content:function (){
|
content:function(){
|
||||||
if(player.hp==1){
|
if(player.hp==1){
|
||||||
var skills=player.getSkills(true,false);
|
var skills=player.getSkills(true,false);
|
||||||
for(var i=0;i<skills.length;i++){
|
for(var i=0;i<skills.length;i++){
|
||||||
|
@ -7078,7 +7078,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
mark:true,
|
mark:true,
|
||||||
intro:{
|
intro:{
|
||||||
content:function (storage,player,skill){
|
content:function(storage,player,skill){
|
||||||
var str='<li>锁定技,你不能质疑于吉,只要你的体力值为1,你的其他技能便全部失效。';
|
var str='<li>锁定技,你不能质疑于吉,只要你的体力值为1,你的其他技能便全部失效。';
|
||||||
var list=[];
|
var list=[];
|
||||||
for(var i in player.disabledSkills){
|
for(var i in player.disabledSkills){
|
||||||
|
@ -7097,7 +7097,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}else return str;
|
}else return str;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
init:function (player,skill){
|
init:function(player,skill){
|
||||||
if(player.hp==1){
|
if(player.hp==1){
|
||||||
var skills=player.getSkills(true,false);
|
var skills=player.getSkills(true,false);
|
||||||
for(var i=0;i<skills.length;i++){
|
for(var i=0;i<skills.length;i++){
|
||||||
|
@ -7109,7 +7109,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
player.disableSkill(skill,skills);
|
player.disableSkill(skill,skills);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
onremove:function (player,skill){
|
onremove:function(player,skill){
|
||||||
player.enableSkill(skill);
|
player.enableSkill(skill);
|
||||||
},
|
},
|
||||||
locked:true,
|
locked:true,
|
||||||
|
@ -7118,7 +7118,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{
|
trigger:{
|
||||||
player:"chooseToRespondBegin",
|
player:"chooseToRespondBegin",
|
||||||
},
|
},
|
||||||
filter:function (event,player){
|
filter:function(event,player){
|
||||||
if(player.hasSkill('guhuo_phase'))return false;
|
if(player.hasSkill('guhuo_phase'))return false;
|
||||||
if(event.responded) return false;
|
if(event.responded) return false;
|
||||||
if(!event.filterCard({name:'shan'})&&!event.filterCard({name:'sha'})) return false;
|
if(!event.filterCard({name:'shan'})&&!event.filterCard({name:'sha'})) return false;
|
||||||
|
@ -7127,7 +7127,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
direct:true,
|
direct:true,
|
||||||
content:function (){
|
content:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
if(trigger.filterCard({name:'shan'})&&lib.filter.cardRespondable({name:'shan'},player,trigger)) event.name='shan';
|
if(trigger.filterCard({name:'shan'})&&lib.filter.cardRespondable({name:'shan'},player,trigger)) event.name='shan';
|
||||||
else event.name='sha';
|
else event.name='sha';
|
||||||
|
@ -7236,7 +7236,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
popup:false,
|
popup:false,
|
||||||
enable:"chooseToUse",
|
enable:"chooseToUse",
|
||||||
filterCard:true,
|
filterCard:true,
|
||||||
viewAsFilter:function (player){
|
viewAsFilter:function(player){
|
||||||
if(player.hasSkill('guhuo_phase'))return false;
|
if(player.hasSkill('guhuo_phase'))return false;
|
||||||
return player.countCards('h')>0;
|
return player.countCards('h')>0;
|
||||||
},
|
},
|
||||||
|
@ -7295,7 +7295,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
characterReplace:{
|
characterReplace:{
|
||||||
caoren:['caoren','sp_caoren','jsp_caoren','old_caoren'],
|
caoren:['caoren','old_caoren'],
|
||||||
|
sp_caoren:['sp_caoren','jsp_caoren'],
|
||||||
xiahouyuan:['ol_xiahouyuan','re_xiahouyuan','xiahouyuan'],
|
xiahouyuan:['ol_xiahouyuan','re_xiahouyuan','xiahouyuan'],
|
||||||
huangzhong:['re_huangzhong','huangzhong'],
|
huangzhong:['re_huangzhong','huangzhong'],
|
||||||
weiyan:['ol_weiyan','re_weiyan','weiyan'],
|
weiyan:['ol_weiyan','re_weiyan','weiyan'],
|
||||||
|
@ -7306,26 +7307,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dianwei:['dianwei','re_dianwei'],
|
dianwei:['dianwei','re_dianwei'],
|
||||||
xunyu:['re_xunyu','xunyu'],
|
xunyu:['re_xunyu','xunyu'],
|
||||||
sp_zhugeliang:['ol_sp_zhugeliang','re_sp_zhugeliang','sp_zhugeliang'],
|
sp_zhugeliang:['ol_sp_zhugeliang','re_sp_zhugeliang','sp_zhugeliang'],
|
||||||
pangtong:['ol_pangtong','re_jsp_pangtong','sp_pangtong','re_pangtong','pangtong'],
|
pangtong:['ol_pangtong','re_pangtong','pangtong'],
|
||||||
taishici:['re_taishici','sp_taishici','taishici'],
|
re_jsp_pangtong:['re_jsp_pangtong','sp_pangtong'],
|
||||||
|
taishici:['re_taishici','taishici'],
|
||||||
re_yuanshao:['ol_yuanshao','re_yuanshao','xin_yuanshao'],
|
re_yuanshao:['ol_yuanshao','re_yuanshao','xin_yuanshao'],
|
||||||
pangde:['ol_pangde','sp_pangde','re_pangde','pangde'],
|
pangde:['ol_pangde','re_pangde','pangde'],
|
||||||
yanwen:['re_yanwen','yanwen'],
|
yanwen:['re_yanwen','yanwen'],
|
||||||
caopi:['caopi','re_caopi'],
|
caopi:['caopi','re_caopi'],
|
||||||
xuhuang:['re_xuhuang','yj_xuhuang','xuhuang'],
|
xuhuang:['re_xuhuang','xuhuang'],
|
||||||
menghuo:['re_menghuo','menghuo'],
|
menghuo:['re_menghuo','menghuo'],
|
||||||
zhurong:['re_zhurong','zhurong'],
|
zhurong:['re_zhurong','zhurong'],
|
||||||
sunjian:['ol_sunjian','re_sunjian','sunjian'],
|
sunjian:['ol_sunjian','re_sunjian','sunjian'],
|
||||||
jiaxu:['jiaxu','sp_jiaxu','ns_jiaxu'],
|
jiaxu:['jiaxu','ns_jiaxu'],
|
||||||
dongzhuo:['ol_dongzhuo','sp_dongzhuo','re_dongzhuo','dongzhuo'],
|
dongzhuo:['ol_dongzhuo','sp_dongzhuo','re_dongzhuo','dongzhuo'],
|
||||||
dengai:['re_dengai','ol_dengai','dengai'],
|
dengai:['re_dengai','ol_dengai','dengai'],
|
||||||
zhanghe:['zhanghe','sp_zhanghe','yj_zhanghe'],
|
sp_zhanghe:['sp_zhanghe','yj_zhanghe'],
|
||||||
jiangwei:['re_jiangwei','sp_jiangwei','mini_jiangwei','jiangwei'],
|
jiangwei:['re_jiangwei','mini_jiangwei','jiangwei'],
|
||||||
liushan:['ol_liushan','re_liushan','liushan'],
|
liushan:['ol_liushan','re_liushan','liushan'],
|
||||||
sunce:['re_sunben','re_sunce','sunce'],
|
sunce:['re_sunben','re_sunce','sunce'],
|
||||||
zhangzhang:['re_zhangzhang','zhangzhang'],
|
zhangzhang:['re_zhangzhang','zhangzhang'],
|
||||||
zuoci:['re_zuoci','mini_zuoci','zuoci'],
|
zuoci:['re_zuoci','mini_zuoci','zuoci'],
|
||||||
caiwenji:['re_caiwenji','sp_caiwenji','caiwenji'],
|
caiwenji:['re_caiwenji','caiwenji'],
|
||||||
xuyou:['sp_xuyou','xuyou'],
|
xuyou:['sp_xuyou','xuyou'],
|
||||||
guanqiujian:['guanqiujian','re_guanqiujian','old_guanqiujian'],
|
guanqiujian:['guanqiujian','re_guanqiujian','old_guanqiujian'],
|
||||||
chendao:['chendao','ns_chendao'],
|
chendao:['chendao','ns_chendao'],
|
||||||
|
|
211
character/sp.js
211
character/sp.js
|
@ -25,7 +25,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
caoshuang:['male','wei',4,['retuogu','shanzhuan']],
|
caoshuang:['male','wei',4,['retuogu','shanzhuan']],
|
||||||
ol_zhangchangpu:['female','wei',3,['yanjiao','olxingshen']],
|
ol_zhangchangpu:['female','wei',3,['yanjiao','olxingshen']],
|
||||||
zhangling:['male','qun',3,['zlhuji','zlshoufu']],
|
zhangling:['male','qun',3,['zlhuji','zlshoufu']],
|
||||||
caiyang:['male','qun',1,['yinka'],['forbidai','unseen']],
|
caiyang:['male','qun',1,['yinka','zhuixi'],['forbidai','unseen']],
|
||||||
panfeng:['male','qun',4,['kuangfu']],
|
panfeng:['male','qun',4,['kuangfu']],
|
||||||
sunshao:['male','wu',3,['bizheng','yidian']],
|
sunshao:['male','wu',3,['bizheng','yidian']],
|
||||||
sp_gongsunzan:['male','qun',4,['spyicong','sptuji']],
|
sp_gongsunzan:['male','qun',4,['spyicong','sptuji']],
|
||||||
|
@ -132,7 +132,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
jiangqing:['male','wu',4,['shangyi','zniaoxiang']],
|
jiangqing:['male','wu',4,['shangyi','zniaoxiang']],
|
||||||
hetaihou:['female','qun',3,['zhendu','qiluan']],
|
hetaihou:['female','qun',3,['zhendu','qiluan']],
|
||||||
kongrong:['male','qun',3,['lirang','mingshi']],
|
kongrong:['male','qun',3,['lirang','mingshi']],
|
||||||
dingfeng:['male','wu',4,['fenxun','duanbing']],
|
dingfeng:['male','wu',4,['reduanbing','refenxun']],
|
||||||
bianfuren:['female','wei',3,['wanwei','yuejian']],
|
bianfuren:['female','wei',3,['wanwei','yuejian']],
|
||||||
shamoke:['male','shu',4,['gzjili']],
|
shamoke:['male','shu',4,['gzjili']],
|
||||||
liqueguosi:['male','qun',4,['xiongsuan']],
|
liqueguosi:['male','qun',4,['xiongsuan']],
|
||||||
|
@ -400,6 +400,172 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//新丁奉
|
||||||
|
reduanbing:{
|
||||||
|
audio:2,
|
||||||
|
audioname:['heqi'],
|
||||||
|
trigger:{player:'useCard2'},
|
||||||
|
filter:function(event,player){
|
||||||
|
if(event.card.name!='sha') return false;
|
||||||
|
return game.hasPlayer(function(current){
|
||||||
|
return !event.targets.contains(current)&&get.distance(player,current)<=1&&player.canUse(event.card,current);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
direct:true,
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
player.chooseTarget(get.prompt('reduanbing'),'为'+get.translation(trigger.card)+'增加一个目标',function(card,player,target){
|
||||||
|
return !_status.event.sourcex.contains(target)&&get.distance(player,target)<=1&&player.canUse(_status.event.card,target);
|
||||||
|
}).set('sourcex',trigger.targets).set('ai',function(target){
|
||||||
|
var player=_status.event.player;
|
||||||
|
return get.effect(target,_status.event.card,player,player);
|
||||||
|
}).set('card',trigger.card);
|
||||||
|
'step 1'
|
||||||
|
if(result.bool){
|
||||||
|
if(!event.isMine()&&!event.isOnline()) game.delayx();
|
||||||
|
event.target=result.targets[0];
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
event.finish();
|
||||||
|
}
|
||||||
|
'step 2'
|
||||||
|
player.logSkill('reduanbing',event.target);
|
||||||
|
trigger.targets.push(event.target);
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
effect:{
|
||||||
|
player:function(card,player,target,current,isLink){
|
||||||
|
if(!isLink&&card.name=='sha'){
|
||||||
|
if(player._reduanbingtmp) return;
|
||||||
|
player._reduanbingtmp=true;
|
||||||
|
if(get.effect(target,card,player,player)<=0){
|
||||||
|
delete player._reduanbingtmp;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return current!=target&&get.distance(player,current)<=1&&
|
||||||
|
player.canUse(card,current)&&get.effect(current,card,player,player)>0;
|
||||||
|
})){
|
||||||
|
delete player._reduanbingtmp;
|
||||||
|
return [1,1];
|
||||||
|
}
|
||||||
|
delete player._reduanbingtmp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
group:'reduanbing_sha',
|
||||||
|
subSkill:{
|
||||||
|
sha:{
|
||||||
|
audio:'duanbing',
|
||||||
|
audioname:['heqi'],
|
||||||
|
trigger:{player:'useCardToPlayered'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return event.card.name=='sha'&&!event.getParent().directHit.contains(event.target)&&get.distance(player,event.target)<=1;
|
||||||
|
},
|
||||||
|
logTarget:'target',
|
||||||
|
content:function(){
|
||||||
|
var id=trigger.target.playerid;
|
||||||
|
var map=trigger.getParent().customArgs;
|
||||||
|
if(!map[id]) map[id]={};
|
||||||
|
if(typeof map[id].shanRequired=='number'){
|
||||||
|
map[id].shanRequired++;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
map[id].shanRequired=2;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
directHit_ai:true,
|
||||||
|
skillTagFilter:function(player,tag,arg){
|
||||||
|
if(arg.card.name!='sha'||arg.target.countCards('h','shan')>1||get.distance(player,arg.target)>1) return false;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
refenxun:{
|
||||||
|
audio:'fenxun',
|
||||||
|
enable:'phaseUse',
|
||||||
|
usable:1,
|
||||||
|
position:'he',
|
||||||
|
filterTarget:function(card,player,target){
|
||||||
|
return target!=player;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.markAuto('refenxun2',targets);
|
||||||
|
player.addTempSkill('refenxun2');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:6.5,
|
||||||
|
result:{
|
||||||
|
player:function(player,target){
|
||||||
|
if(get.distance(player,target)<=1) return 0;
|
||||||
|
var hs=player.getCards('h','shunshou');
|
||||||
|
if(hs.length&&player.canUse(hs[0],target,false)){
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
var geteff=function(current){
|
||||||
|
return player.canUse('sha',current,false,true)&&get.effect(current,{name:'sha'},player,player)>0;
|
||||||
|
}
|
||||||
|
if(player.hasSha()&&geteff(target)){
|
||||||
|
var num=game.countPlayer(function(current){
|
||||||
|
return current!=player&&get.distance(player,current)<=1&&geteff(current);
|
||||||
|
});
|
||||||
|
if(num==0){
|
||||||
|
if(game.hasPlayer(function(current){
|
||||||
|
return player.canUse('sha',current)&&geteff(current)&¤t!=target;
|
||||||
|
})){
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(num==1){
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
refenxun2:{
|
||||||
|
audio:'fenxun',
|
||||||
|
trigger:{
|
||||||
|
player:'phaseJieshuBegin',
|
||||||
|
},
|
||||||
|
forced:true,
|
||||||
|
charlotte:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
return player.getHistory('sourceDamage',function(evt){
|
||||||
|
return player.storage.refenxun2.contains(evt.player);
|
||||||
|
}).length==0&&player.countCards('he',function(card){
|
||||||
|
return lib.filter.cardDiscardable(card,player,'refenxun2');
|
||||||
|
})>0;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.chooseToDiscard('he',true);
|
||||||
|
},
|
||||||
|
onremove:true,
|
||||||
|
intro:{
|
||||||
|
content:'到$的距离视为1'
|
||||||
|
},
|
||||||
|
mod:{
|
||||||
|
globalFrom:function(from,to){
|
||||||
|
if(from.storage.refenxun2.contains(to)){
|
||||||
|
return -Infinity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
//蔡阳新技能
|
||||||
|
zhuixi:{
|
||||||
|
mod:{
|
||||||
|
cardUsable:function(card,player,num){
|
||||||
|
if(card.name=='sha') return num+1;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
//陆郁生
|
//陆郁生
|
||||||
zhente:{
|
zhente:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -727,7 +893,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
'<div class="text center">'+get.translation(target)+'的武将牌</div>',
|
'<div class="text center">'+get.translation(target)+'的武将牌</div>',
|
||||||
[players2,'character'],
|
[players2,'character'],
|
||||||
]).set('players',players1).set('complexSelect',true).set('filterButton',function(button){
|
]).set('players',players1).set('complexSelect',true).set('filterButton',function(button){
|
||||||
return (ui.selected.buttons.length==0)==(_status.event.players.contains(button.link));
|
return !get.is.jun(button.link)&&(ui.selected.buttons.length==0)==(_status.event.players.contains(button.link));
|
||||||
});
|
});
|
||||||
'step 2'
|
'step 2'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
|
@ -1435,7 +1601,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
targetprompt:['打人','被打'],
|
targetprompt:['打人','被打'],
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.addMark('xinlianji',1,false);
|
//player.addMark('xinlianji',1,false);
|
||||||
var card=get.cardPile2(function(card){
|
var card=get.cardPile2(function(card){
|
||||||
return get.subtype(card)=='equip1'&&targets[0].hasUseTarget(card);
|
return get.subtype(card)=='equip1'&&targets[0].hasUseTarget(card);
|
||||||
});
|
});
|
||||||
|
@ -1503,7 +1669,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
derivation:'xinjingong',
|
derivation:'xinjingong',
|
||||||
unique:true,
|
unique:true,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return player.countMark('xinlianji')>2;
|
return game.hasPlayer2(function(current){
|
||||||
|
return current.getAllHistory('sourceDamage',function(evt){
|
||||||
|
if(!evt.card||evt.card.name!='sha'||evt.getParent().type!='card') return false;
|
||||||
|
var evt2=evt.getParent(4);
|
||||||
|
return evt2&&evt2.name=='xinlianji'&&evt2.player==player;
|
||||||
|
}).length>0;
|
||||||
|
});
|
||||||
},
|
},
|
||||||
content:function(){
|
content:function(){
|
||||||
player.awakenSkill('xinmoucheng');
|
player.awakenSkill('xinmoucheng');
|
||||||
|
@ -5540,7 +5712,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
trigger:{player:['phaseBefore','equipEnd','loseEnd']},
|
trigger:{player:['phaseBefore','equipEnd','loseEnd']},
|
||||||
forced:true,
|
forced:true,
|
||||||
popup:false,
|
popup:false,
|
||||||
derivation:['mashu','reyingzi','duanbing','fenwei'],
|
derivation:['mashu','reyingzi','reduanbing','fenwei'],
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(player.equiping) return false;
|
if(player.equiping) return false;
|
||||||
var suits=[];
|
var suits=[];
|
||||||
|
@ -5565,8 +5737,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
switch(suits.length){
|
switch(suits.length){
|
||||||
case 1:player.addAdditionalSkill('qizhou',['mashu']);break;
|
case 1:player.addAdditionalSkill('qizhou',['mashu']);break;
|
||||||
case 2:player.addAdditionalSkill('qizhou',['mashu','reyingzi']);break;
|
case 2:player.addAdditionalSkill('qizhou',['mashu','reyingzi']);break;
|
||||||
case 3:player.addAdditionalSkill('qizhou',['mashu','reyingzi','duanbing']);break;
|
case 3:player.addAdditionalSkill('qizhou',['mashu','reyingzi','reduanbing']);break;
|
||||||
case 4:player.addAdditionalSkill('qizhou',['mashu','reyingzi','duanbing','fenwei']);break;
|
case 4:player.addAdditionalSkill('qizhou',['mashu','reyingzi','reduanbing','fenwei']);break;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
|
@ -13575,7 +13747,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
if(event.card.name=='sha') return event.targets[0];
|
if(event.card.name=='sha') return event.targets[0];
|
||||||
return event.respondTo[0];
|
return event.respondTo[0];
|
||||||
},
|
},
|
||||||
prompt2:'每当你发动“龙胆”使用或打出一张手牌时,你可以立即获得对方的一张手牌。',
|
prompt2:'当你因发动〖龙胆〗而使用或打出【杀】或【闪】时,你可以获得对方的一张手牌。',
|
||||||
content:function(){
|
content:function(){
|
||||||
var target=lib.skill.chongzhen1.logTarget(trigger,player);
|
var target=lib.skill.chongzhen1.logTarget(trigger,player);
|
||||||
player.gainPlayerCard(target,'h',true);
|
player.gainPlayerCard(target,'h',true);
|
||||||
|
@ -13590,7 +13762,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return event.source&&event.source.countGainableCards(player,'h')>0;
|
return event.source&&event.source.countGainableCards(player,'h')>0;
|
||||||
},
|
},
|
||||||
logTarget:'source',
|
logTarget:'source',
|
||||||
prompt2:'每当你发动“龙胆”使用或打出一张手牌时,你可以立即获得对方的一张手牌。',
|
prompt2:'当你因发动〖龙胆〗而使用或打出【杀】或【闪】时,你可以获得对方的一张手牌。',
|
||||||
content:function(){
|
content:function(){
|
||||||
player.gainPlayerCard(trigger.source,'h',true);
|
player.gainPlayerCard(trigger.source,'h',true);
|
||||||
}
|
}
|
||||||
|
@ -15555,15 +15727,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
caoshuang:['caoshuang','ns_caoshuang'],
|
caoshuang:['caoshuang','ns_caoshuang'],
|
||||||
caoang:['caoang','yj_caoang','tw_caoang'],
|
caoang:['caoang','yj_caoang','tw_caoang'],
|
||||||
caohong:['caohong','tw_caohong'],
|
caohong:['caohong','tw_caohong'],
|
||||||
xiahouba:['re_xiahouba','xiahouba'],
|
xiahouba:['xiahouba','tw_xiahouba'],
|
||||||
maliang:['maliang','re_maliang','tw_maliang','ol_maliang','old_maliang'],
|
maliang:['maliang','re_maliang','tw_maliang','ol_maliang','old_maliang'],
|
||||||
dingfeng:['dingfeng','tw_dingfeng'],
|
dingfeng:['dingfeng','tw_dingfeng'],
|
||||||
zumao:['zumao','tw_zumao'],
|
zumao:['zumao','tw_zumao'],
|
||||||
beimihu:['tw_beimihu','beimihu'],
|
beimihu:['tw_beimihu','beimihu'],
|
||||||
panfeng:['re_panfeng','panfeng'],
|
panfeng:['re_panfeng','panfeng'],
|
||||||
sunluyu:['sunluyu','re_sunluyu'],
|
sunluyu:['sunluyu','re_sunluyu'],
|
||||||
jin_simazhao:['jin_simazhao','simazhao','sp_simazhao'],
|
simazhao:['simazhao','sp_simazhao'],
|
||||||
wangyuanji:['jin_wangyuanji','wangyuanji','sp_wangyuanji'],
|
wangyuanji:['wangyuanji','sp_wangyuanji'],
|
||||||
wangyun:['re_wangyun','wangyun','old_wangyun'],
|
wangyun:['re_wangyun','wangyun','old_wangyun'],
|
||||||
zhangliang:['re_zhangliang','zhangliang'],
|
zhangliang:['re_zhangliang','zhangliang'],
|
||||||
lingju:['lingju','old_lingju'],
|
lingju:['lingju','old_lingju'],
|
||||||
|
@ -16338,7 +16510,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
mizhao_info:'出牌阶段限一次,你可以将所有手牌交给一名其他角色。若如此做,你令该角色与你指定的另一名有手牌的角色拼点,视为拼点赢的角色对没赢的角色使用一张【杀】。',
|
mizhao_info:'出牌阶段限一次,你可以将所有手牌交给一名其他角色。若如此做,你令该角色与你指定的另一名有手牌的角色拼点,视为拼点赢的角色对没赢的角色使用一张【杀】。',
|
||||||
yuanhu_info:'结束阶段开始时,你可以将一张装备牌置于一名角色的装备区里,然后根据此装备牌的类型执行以下对应效果。武器牌:弃置该角色距离1以内的一名角色区域中的一张牌;防具牌:该角色摸一张牌;坐骑牌:该角色回复1点体力。',
|
yuanhu_info:'结束阶段开始时,你可以将一张装备牌置于一名角色的装备区里,然后根据此装备牌的类型执行以下对应效果。武器牌:弃置该角色距离1以内的一名角色区域中的一张牌;防具牌:该角色摸一张牌;坐骑牌:该角色回复1点体力。',
|
||||||
lihun_info:'出牌阶段限一次,你可以弃置一张牌并选择一名其他男性角色。若如此做,你将武将牌翻面并获得其所有手牌。出牌阶段结束时,你交给其X张牌。(X为该角色的体力值)',
|
lihun_info:'出牌阶段限一次,你可以弃置一张牌并选择一名其他男性角色。若如此做,你将武将牌翻面并获得其所有手牌。出牌阶段结束时,你交给其X张牌。(X为该角色的体力值)',
|
||||||
chongzhen_info:'当你发动〖龙胆〗使用或打出一张牌时,你可以获得对方的一张手牌。',
|
chongzhen_info:'当你因发动〖龙胆〗而使用或打出【杀】或【闪】时,你可以获得对方的一张手牌。',
|
||||||
bifa_info:'结束阶段开始时,你可以将一张手牌移出游戏并指定一名其他角色。该角色的准备阶段开始时,其观看你移出游戏的牌并选择一项:交给你一张与此牌类型相同的手牌并获得此牌;或将此牌置入弃牌堆,然后失去1点体力。',
|
bifa_info:'结束阶段开始时,你可以将一张手牌移出游戏并指定一名其他角色。该角色的准备阶段开始时,其观看你移出游戏的牌并选择一项:交给你一张与此牌类型相同的手牌并获得此牌;或将此牌置入弃牌堆,然后失去1点体力。',
|
||||||
songci_info:'①出牌阶段,你可以选择一名未以此法选择过的角色。若其手牌数:大于其体力值,其弃置两张牌;不小于其体力值,其摸两张牌。②弃牌阶段结束时,若你已对场上所有存活角色发动过〖颂词①〗,则你摸一张牌。',
|
songci_info:'①出牌阶段,你可以选择一名未以此法选择过的角色。若其手牌数:大于其体力值,其弃置两张牌;不小于其体力值,其摸两张牌。②弃牌阶段结束时,若你已对场上所有存活角色发动过〖颂词①〗,则你摸一张牌。',
|
||||||
yongsi_info:'锁定技,摸牌阶段,你多摸X张牌。弃牌阶段开始时,你弃置X张牌。(X为场上势力数)',
|
yongsi_info:'锁定技,摸牌阶段,你多摸X张牌。弃牌阶段开始时,你弃置X张牌。(X为场上势力数)',
|
||||||
|
@ -16381,7 +16553,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
xinlianji:'连计',
|
xinlianji:'连计',
|
||||||
xinlianji_info:'出牌阶段限一次,你可以弃置一张手牌,令一名角色使用牌堆中的一张随机武器牌。然后其选择一项:对你指定的一名角色使用一张【杀】,或令你将其装备区里的武器牌交给任意角色。',
|
xinlianji_info:'出牌阶段限一次,你可以弃置一张手牌,令一名角色使用牌堆中的一张随机武器牌。然后其选择一项:对你指定的一名角色使用一张【杀】,或令你将其装备区里的武器牌交给任意角色。',
|
||||||
xinmoucheng:'谋逞',
|
xinmoucheng:'谋逞',
|
||||||
xinmoucheng_info:'觉醒技,准备阶段,若你已经发动了3次以上的〖连计〗,则你失去〖连计〗并获得〖矜功〗。',
|
xinmoucheng_info:'觉醒技,准备阶段,若有角色因你发动〖连计〗使用【杀】而造成过伤害,则你失去〖连计〗并获得〖矜功〗。',
|
||||||
xinjingong:'矜功',
|
xinjingong:'矜功',
|
||||||
xinjingong_backup:'矜功',
|
xinjingong_backup:'矜功',
|
||||||
xinjingong_info:'出牌阶段限一次,你可以将一张【杀】或装备牌当做三张随机锦囊牌中的一张使用。',
|
xinjingong_info:'出牌阶段限一次,你可以将一张【杀】或装备牌当做三张随机锦囊牌中的一张使用。',
|
||||||
|
@ -16436,8 +16608,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
zhente_info:'每回合限一次,当你成为其他角色使用黑色基本牌或黑色普通锦囊牌的目标后,你可令使用者选择一项:1.本回合不能再使用黑色牌;2.此牌对你无效。 ',
|
zhente_info:'每回合限一次,当你成为其他角色使用黑色基本牌或黑色普通锦囊牌的目标后,你可令使用者选择一项:1.本回合不能再使用黑色牌;2.此牌对你无效。 ',
|
||||||
zhiwei:'至微',
|
zhiwei:'至微',
|
||||||
zhiwei2:'至微',
|
zhiwei2:'至微',
|
||||||
zhiwei_info:'游戏开始时,你选择一名其他角色。该角色造成伤害后,你摸一张牌,该角色受到伤害后,你随机弃置一张手牌。你弃牌阶段弃置的牌均被该角色获得。 ',
|
zhiwei_info:'游戏开始时,你选择一名其他角色。该角色造成伤害后,你摸一张牌,该角色受到伤害后,你随机弃置一张手牌。你弃牌阶段弃置的牌均被该角色获得。',
|
||||||
zhiwei_info_guozhan:'你明置此武将牌时,选择一名其他角色。该角色造成伤害后,你摸一张牌,该角色受到伤害后,你随机弃置一张手牌。你弃牌阶段弃置的牌均被该角色获得。该角色死亡时,若你的两个武将牌均明置,你暗置此武将牌。 ',
|
zhiwei_info_guozhan:'你明置此武将牌时,选择一名其他角色。该角色造成伤害后,你摸一张牌,该角色受到伤害后,你随机弃置一张手牌。你弃牌阶段弃置的牌均被该角色获得。该角色死亡时,若你的两个武将牌均明置,你暗置此武将牌。 ',
|
||||||
|
zhuixi:'追袭',
|
||||||
|
zhuixi_info:'锁定技,你使用【杀】的次数上限+1。',
|
||||||
|
reduanbing:'短兵',
|
||||||
|
reduanbing_info:'你使用【杀】选择目标后,可以为此【杀】增加一名距离为1的额外目标。你对距离为1的角色使用的【杀】需两张【闪】才能抵消。',
|
||||||
|
refenxun:'奋迅',
|
||||||
|
refenxun2:'奋迅',
|
||||||
|
refenxun_info:'出牌阶段限一次,你可以选择一名其他角色,然后本回合你计算与其的距离视为1;结束阶段开始时,若你未对其造成过伤害,你弃一张牌。',
|
||||||
|
|
||||||
sp_default:"常规",
|
sp_default:"常规",
|
||||||
sp_zhongdan:"忠胆英杰",
|
sp_zhongdan:"忠胆英杰",
|
||||||
|
|
|
@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
name:'sp2',
|
name:'sp2',
|
||||||
connect:true,
|
connect:true,
|
||||||
character:{
|
character:{
|
||||||
|
zhaozhong:['male','qun',6,['yangzhong','huangkong']],
|
||||||
fanyufeng:['female','qun',3,['bazhan','jiaoying']],
|
fanyufeng:['female','qun',3,['bazhan','jiaoying']],
|
||||||
ol_lisu:['male','qun',3,['qiaoyan','xianzhu']],
|
ol_lisu:['male','qun',3,['qiaoyan','xianzhu']],
|
||||||
jin_yanghuiyu:['female','jin',3,['huirong','ciwei','caiyuan'],['hiddenSkill','unseen']],
|
jin_yanghuiyu:['female','jin',3,['huirong','ciwei','caiyuan'],['hiddenSkill','unseen']],
|
||||||
|
@ -100,7 +101,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
sp_guandu:["sp_zhanghe","xunchen","sp_shenpei","gaolan","lvkuanglvxiang","chunyuqiong","sp_xuyou"],
|
sp_guandu:["sp_zhanghe","xunchen","sp_shenpei","gaolan","lvkuanglvxiang","chunyuqiong","sp_xuyou"],
|
||||||
sp_huangjin:['liuhong','zhujun','re_hejin','re_hansui','liubian'],
|
sp_huangjin:['liuhong','zhujun','re_hejin','re_hansui','liubian'],
|
||||||
sp_fadong:['ol_dingyuan','wangrong','re_quyi','hanfu'],
|
sp_fadong:['ol_dingyuan','wangrong','re_quyi','hanfu'],
|
||||||
sp_decade:['wulan','leitong','huaman','wangshuang','wenyang','re_liuzan','re_sunluyu','caobuxing','ol_yujin','re_maliang','xin_baosanniang','re_xinxianying','dongxie','guozhao','fanyufeng'],
|
sp_decade:['wulan','leitong','huaman','wangshuang','wenyang','re_liuzan','re_sunluyu','caobuxing','ol_yujin','re_maliang','xin_baosanniang','re_xinxianying','dongxie','guozhao','fanyufeng','zhaozhong'],
|
||||||
sp_mini:["mini_sunquan","mini_zuoci","mini_jiangwei","mini_diaochan","mini_zhangchunhua"],
|
sp_mini:["mini_sunquan","mini_zuoci","mini_jiangwei","mini_diaochan","mini_zhangchunhua"],
|
||||||
sp_luanwu:["ns_lijue","ns_zhangji","ns_fanchou"],
|
sp_luanwu:["ns_lijue","ns_zhangji","ns_fanchou"],
|
||||||
sp_yongjian:["ns_chendao","yj_caoang"],
|
sp_yongjian:["ns_chendao","yj_caoang"],
|
||||||
|
@ -108,6 +109,42 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
skill:{
|
skill:{
|
||||||
|
//赵忠
|
||||||
|
yangzhong:{
|
||||||
|
trigger:{
|
||||||
|
source:'damageSource',
|
||||||
|
player:'damageEnd',
|
||||||
|
},
|
||||||
|
direct:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
var target=event.player,source=event.source;
|
||||||
|
if(player!=source&&!player.hasSkill('yangzhong')) return false;
|
||||||
|
if(!target||!source||!target.isAlive()||!source.isAlive()) return false;
|
||||||
|
return source.countCards('he')>1;
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
'step 0'
|
||||||
|
trigger.source.chooseToDiscard('是否对'+get.translation(trigger.player)+'发动【殃众】?','弃置两张牌,并令其失去1点体力','he',2).set('ai',function(card){
|
||||||
|
var evt=_status.event;
|
||||||
|
if(get.attitude(evt.player,evt.getTrigger().player)>=0) return 0;
|
||||||
|
return 7-get.value(card);
|
||||||
|
}).logSkill=['yangzhong',trigger.player];
|
||||||
|
'step 1'
|
||||||
|
if(result.bool) trigger.player.loseHp();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
huangkong:{
|
||||||
|
trigger:{target:'useCardToTargeted'},
|
||||||
|
forced:true,
|
||||||
|
filter:function(event,player){
|
||||||
|
if(player==_status.currentPhase||event.targets.length!=1||player.countCards('h')) return false;
|
||||||
|
var type=get.type(event.card);
|
||||||
|
return ((type=='basic'||type=='trick')&&get.tag(event.card,'damage')>0);
|
||||||
|
},
|
||||||
|
content:function(){
|
||||||
|
player.draw(2);
|
||||||
|
},
|
||||||
|
},
|
||||||
//樊玉凤
|
//樊玉凤
|
||||||
bazhan:{
|
bazhan:{
|
||||||
audio:2,
|
audio:2,
|
||||||
|
@ -374,10 +411,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.cards=player.storage.qiaoyan;
|
event.cards=player.storage.qiaoyan;
|
||||||
player.chooseTarget(true,'请选择【献珠】的目标','令一名角色获得'+get.translation(event.cards)+'。若该角色不为你自己,则你令其视为对其攻击范围内的另一名角色使用【杀】').set('ai',function(target){
|
player.chooseTarget(true,'请选择【献珠】的目标','令一名角色获得'+get.translation(event.cards)+'。若该角色不为你自己,则你令其视为对其攻击范围内的另一名角色使用【杀】').set('ai',function(target){
|
||||||
var player=_status.event.player;
|
var player=_status.event.player;
|
||||||
var eff=get.sgn(get.attitude(player,target))*get.value(_status.event.getParent().cards);
|
var eff=get.sgn(get.attitude(player,target))*get.value(_status.event.getParent().cards[0],target);
|
||||||
if(player!=target) eff+=Math.max.apply(null,game.filterPlayer().map(function(current){
|
if(player!=target) eff+=Math.max.apply(null,game.filterPlayer(function(current){
|
||||||
if(current!=target&&target.inRange(current)&&target.canUse('sha',current)) return get.effect(current,{name:'sha'},target,player);
|
if(current!=target&&target.inRange(current)&&target.canUse('sha',current)) return true;
|
||||||
return 0;
|
}).map(function(current){
|
||||||
|
return get.effect(current,{name:'sha'},target,player);
|
||||||
}));
|
}));
|
||||||
return eff;
|
return eff;
|
||||||
});
|
});
|
||||||
|
@ -9186,6 +9224,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
shibao:'石苞(?~273年),字仲容,渤海南皮(今河北省南皮县)人。三国时曹魏至西晋重要将领,西晋开国功臣。西晋建立后,历任大司马、侍中、司徒等职,封乐陵郡公,卒后谥号为“武”。',
|
shibao:'石苞(?~273年),字仲容,渤海南皮(今河北省南皮县)人。三国时曹魏至西晋重要将领,西晋开国功臣。西晋建立后,历任大司马、侍中、司徒等职,封乐陵郡公,卒后谥号为“武”。',
|
||||||
caoanmin:'曹安民(?-197年),沛国谯县(今安徽亳州)人,字安民。东汉时期人物,曹德之子,曹操之侄,曹昂的堂兄弟,曹丕的堂兄,死于宛城之战。按曹丕《典论》记载的“亡兄孝廉子脩、从兄安民遇害。”等情况来看,安民应该是曹操侄子错不了,曹丕是他们属于兄弟关系肯定不会弄错。另外从典论的记载来看安民是和子脩并提的,子脩是曹昂的字,安民则肯定也是字不是名,至于三国志中记载则应取自曹丕之《典论》但陈寿又不知曹安民其名,故写为“长子昂、弟子安民”。',
|
caoanmin:'曹安民(?-197年),沛国谯县(今安徽亳州)人,字安民。东汉时期人物,曹德之子,曹操之侄,曹昂的堂兄弟,曹丕的堂兄,死于宛城之战。按曹丕《典论》记载的“亡兄孝廉子脩、从兄安民遇害。”等情况来看,安民应该是曹操侄子错不了,曹丕是他们属于兄弟关系肯定不会弄错。另外从典论的记载来看安民是和子脩并提的,子脩是曹昂的字,安民则肯定也是字不是名,至于三国志中记载则应取自曹丕之《典论》但陈寿又不知曹安民其名,故写为“长子昂、弟子安民”。',
|
||||||
fanyufeng:'樊夫人,东汉末年人物,昔桂阳太守赵范寡嫂。赵云随刘备平定江南四郡后,刘备以赵云为桂阳太守。赵范居心叵测,要将自己的嫂嫂樊氏嫁给赵云,但遭到赵云的拒绝。后来,赵范逃走,樊氏也下落不明。2001年,应日本日中青少年文化中心成立50周年之邀,北京京剧院赴日进行40场巡回演出,这次访日的剧目都不同程度地进行了加工改编,以符合日本观众的需求。《取桂阳》是根据老本重新排演的,叶金援饰赵云,王怡饰樊玉凤。剧中的樊玉凤成为文武双全的巾帼英雄,被赵云收降,后来在《龙凤呈祥》中也参与堵截东吴的追兵。',
|
fanyufeng:'樊夫人,东汉末年人物,昔桂阳太守赵范寡嫂。赵云随刘备平定江南四郡后,刘备以赵云为桂阳太守。赵范居心叵测,要将自己的嫂嫂樊氏嫁给赵云,但遭到赵云的拒绝。后来,赵范逃走,樊氏也下落不明。2001年,应日本日中青少年文化中心成立50周年之邀,北京京剧院赴日进行40场巡回演出,这次访日的剧目都不同程度地进行了加工改编,以符合日本观众的需求。《取桂阳》是根据老本重新排演的,叶金援饰赵云,王怡饰樊玉凤。剧中的樊玉凤成为文武双全的巾帼英雄,被赵云收降,后来在《龙凤呈祥》中也参与堵截东吴的追兵。',
|
||||||
|
zhaozhong:'赵忠(?—189年),安平人,东汉末年宦官,赵延之兄。桓帝、灵帝时,历为小黄门、中常侍、大长秋、车骑将军等职,封都乡侯。在职时以搜刮暴敛、骄纵贪婪见称,灵帝极为宠信,常谓“赵常侍是我母”。中平六年(189年),何进谋诛宦官,事泄,他和其余几个常侍设计伏杀何进,袁绍、袁术等人闻何进被杀,入宫杀尽宦官,后捕杀赵忠。',
|
||||||
},
|
},
|
||||||
characterTitle:{
|
characterTitle:{
|
||||||
wulan:'#b对决限定武将',
|
wulan:'#b对决限定武将',
|
||||||
|
@ -9251,8 +9290,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
dingyuan:['ol_dingyuan','dingyuan'],
|
dingyuan:['ol_dingyuan','dingyuan'],
|
||||||
quyi:['quyi','re_quyi'],
|
quyi:['quyi','re_quyi'],
|
||||||
hansui:['xin_hansui','re_hansui'],
|
hansui:['xin_hansui','re_hansui'],
|
||||||
jin_simashi:['jin_simashi','simashi'],
|
//jin_simashi:['jin_simashi','simashi'],
|
||||||
jin_yanghuiyu:['jin_yanghuiyu','yanghuiyu'],
|
//jin_yanghuiyu:['jin_yanghuiyu','yanghuiyu'],
|
||||||
chunyuqiong:['chunyuqiong','re_chunyuqiong'],
|
chunyuqiong:['chunyuqiong','re_chunyuqiong'],
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
|
@ -9777,6 +9816,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
jiaoying3:'醮影',
|
jiaoying3:'醮影',
|
||||||
jiaoying3_draw:'醮影',
|
jiaoying3_draw:'醮影',
|
||||||
jiaoying_info:'锁定技,其他角色获得你的手牌后,该角色本回合不能使用或打出与此牌颜色相同的牌。然后此回合结束时,若其本回合没有再使用牌,你令一名角色将手牌摸至体力上限(至多摸至五张)。',
|
jiaoying_info:'锁定技,其他角色获得你的手牌后,该角色本回合不能使用或打出与此牌颜色相同的牌。然后此回合结束时,若其本回合没有再使用牌,你令一名角色将手牌摸至体力上限(至多摸至五张)。',
|
||||||
|
zhaozhong:'赵忠',
|
||||||
|
yangzhong:'殃众',
|
||||||
|
yangzhong_info:'当你造成或受到伤害后,若受伤角色和伤害来源均存活,则伤害来源可弃置两张牌,然后令受伤角色失去1点体力。',
|
||||||
|
huangkong:'惶恐',
|
||||||
|
huangkong_info:'锁定技,当你于回合外成为【杀】或伤害类锦囊牌的唯一目标后,若你没有手牌,则你摸两张牌。',
|
||||||
|
|
||||||
sp_yingbian:'文德武备',
|
sp_yingbian:'文德武备',
|
||||||
sp_whlw:"文和乱武",
|
sp_whlw:"文和乱武",
|
||||||
|
|
|
@ -2687,28 +2687,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
characterReplace:{
|
characterReplace:{
|
||||||
caocao:['re_caocao','caocao'],
|
caocao:['re_caocao','caocao'],
|
||||||
guojia:['re_guojia','guojia'],
|
guojia:['re_guojia','guojia'],
|
||||||
simayi:['jin_simayi','re_simayi','junk_simayi','simayi'],
|
simayi:['re_simayi','simayi'],
|
||||||
|
jin_simayi:['jin_simayi','junk_simayi'],
|
||||||
zhenji:['re_zhenji','zhenji'],
|
zhenji:['re_zhenji','zhenji'],
|
||||||
xuzhu:['re_xuzhu','xuzhu'],
|
xuzhu:['re_xuzhu','xuzhu'],
|
||||||
zhangliao:['re_zhangliao','sp_zhangliao','yj_zhangliao','zhangliao'],
|
zhangliao:['re_zhangliao','zhangliao'],
|
||||||
xiahoudun:['re_xiahoudun','sp_xiahoudun','xin_xiahoudun','xiahoudun'],
|
sp_zhangliao:['sp_zhangliao','yj_zhangliao'],
|
||||||
liubei:['re_liubei','sp_liubei','liubei'],
|
xiahoudun:['re_xiahoudun','xin_xiahoudun','xiahoudun'],
|
||||||
guanyu:['re_guanyu','jsp_guanyu','guanyu'],
|
liubei:['re_liubei','liubei'],
|
||||||
zhangfei:['re_zhangfei','sp_zhangfei','xin_zhangfei','old_zhangfei','zhangfei'],
|
guanyu:['re_guanyu','guanyu'],
|
||||||
zhaoyun:['re_zhaoyun','sp_zhaoyun','jsp_zhaoyun','old_zhaoyun','zhaoyun'],
|
zhangfei:['re_zhangfei','xin_zhangfei','old_zhangfei','zhangfei'],
|
||||||
machao:['re_machao','sp_machao','machao','old_machao'],
|
zhaoyun:['re_zhaoyun','old_zhaoyun','zhaoyun'],
|
||||||
|
sp_zhaoyun:['sp_zhaoyun','jsp_zhaoyun'],
|
||||||
|
machao:['re_machao','machao'],
|
||||||
|
sp_machao:['sp_machao','old_machao'],
|
||||||
zhugeliang:['re_zhugeliang','zhugeliang'],
|
zhugeliang:['re_zhugeliang','zhugeliang'],
|
||||||
huangyueying:['re_huangyueying','jsp_huangyueying','huangyueying'],
|
huangyueying:['re_huangyueying','huangyueying'],
|
||||||
sunquan:['re_sunquan','mini_sunquan','sunquan'],
|
sunquan:['re_sunquan','mini_sunquan','sunquan'],
|
||||||
zhouyu:['re_zhouyu','zhouyu'],
|
zhouyu:['re_zhouyu','zhouyu'],
|
||||||
luxun:['re_luxun','luxun'],
|
luxun:['re_luxun','luxun'],
|
||||||
lvmeng:['re_lvmeng','sp_lvmeng','lvmeng'],
|
lvmeng:['re_lvmeng','lvmeng'],
|
||||||
huanggai:['re_huanggai','huanggai'],
|
huanggai:['re_huanggai','huanggai'],
|
||||||
daqiao:['re_daqiao','sp_daqiao','daqiao'],
|
daqiao:['re_daqiao','daqiao'],
|
||||||
sunshangxiang:['re_sunshangxiang','sp_sunshangxiang','sunshangxiang'],
|
sunshangxiang:['re_sunshangxiang','sunshangxiang'],
|
||||||
ganning:['re_ganning','yj_ganning','sp_ganning','ganning'],
|
ganning:['re_ganning','ganning'],
|
||||||
|
yj_ganning:['yj_ganning','sp_ganning'],
|
||||||
lvbu:['re_lvbu','lvbu'],
|
lvbu:['re_lvbu','lvbu'],
|
||||||
diaochan:['re_diaochan','sp_diaochan','mini_diaochan','diaochan'],
|
diaochan:['re_diaochan','mini_diaochan','diaochan'],
|
||||||
huatuo:['re_huatuo','old_huatuo','huatuo'],
|
huatuo:['re_huatuo','old_huatuo','huatuo'],
|
||||||
huaxiong:['re_huaxiong','old_huaxiong','huaxiong','ol_huaxiong'],
|
huaxiong:['re_huaxiong','old_huaxiong','huaxiong','ol_huaxiong'],
|
||||||
yuanshu:['yl_yuanshu','yuanshu','re_yuanshu','old_yuanshu','ol_yuanshu'],
|
yuanshu:['yl_yuanshu','yuanshu','re_yuanshu','old_yuanshu','ol_yuanshu'],
|
||||||
|
|
|
@ -12052,7 +12052,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
characterReplace:{
|
characterReplace:{
|
||||||
caozhi:['re_caozhi','caozhi'],
|
caozhi:['re_caozhi','caozhi'],
|
||||||
zhangchunhua:['jin_zhangchunhua','zhangchunhua','mini_zhangchunhua'],
|
zhangchunhua:['zhangchunhua','mini_zhangchunhua'],
|
||||||
yujin:['yujin_yujin','re_yujin','ol_yujin','xin_yujin','yujin'],
|
yujin:['yujin_yujin','re_yujin','ol_yujin','xin_yujin','yujin'],
|
||||||
xushu:['re_xushu','xin_xushu','xushu'],
|
xushu:['re_xushu','xin_xushu','xushu'],
|
||||||
fazheng:['re_fazheng','xin_fazheng','fazheng'],
|
fazheng:['re_fazheng','xin_fazheng','fazheng'],
|
||||||
|
@ -12087,7 +12087,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
sunluban:['re_sunluban','sunluban'],
|
sunluban:['re_sunluban','sunluban'],
|
||||||
zhuhuan:['zhuhuan','old_zhuhuan'],
|
zhuhuan:['zhuhuan','old_zhuhuan'],
|
||||||
caoxiu:['re_caoxiu','caoxiu','old_caoxiu'],
|
caoxiu:['re_caoxiu','caoxiu','old_caoxiu'],
|
||||||
xiahoushi:['xiahoushi','sp_xiahoushi'],
|
//xiahoushi:['xiahoushi','sp_xiahoushi'],
|
||||||
zhangyi:['re_zhangyi','zhangyi'],
|
zhangyi:['re_zhangyi','zhangyi'],
|
||||||
quancong:['re_quancong','quancong','old_quancong'],
|
quancong:['re_quancong','quancong','old_quancong'],
|
||||||
sunxiu:['re_sunxiu','sunxiu'],
|
sunxiu:['re_sunxiu','sunxiu'],
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
window.noname_asset_list=[
|
window.noname_asset_list=[
|
||||||
'v1.9.109.3.2',
|
'v1.9.109.3.3',
|
||||||
'audio/background/aozhan_chaoming.mp3',
|
'audio/background/aozhan_chaoming.mp3',
|
||||||
'audio/background/aozhan_online.mp3',
|
'audio/background/aozhan_online.mp3',
|
||||||
'audio/background/aozhan_rewrite.mp3',
|
'audio/background/aozhan_rewrite.mp3',
|
||||||
|
@ -3825,6 +3825,7 @@ window.noname_asset_list=[
|
||||||
'image/character/key_yukito.jpg',
|
'image/character/key_yukito.jpg',
|
||||||
'image/character/fanyufeng.jpg',
|
'image/character/fanyufeng.jpg',
|
||||||
'image/character/ol_lisu.jpg',
|
'image/character/ol_lisu.jpg',
|
||||||
|
'image/character/zhaozhong.jpg',
|
||||||
|
|
||||||
'image/character/baiwuchang.jpg',
|
'image/character/baiwuchang.jpg',
|
||||||
'image/character/baosanniang.jpg',
|
'image/character/baosanniang.jpg',
|
||||||
|
|
12
game/game.js
12
game/game.js
|
@ -6772,6 +6772,7 @@
|
||||||
if(type=='character'){
|
if(type=='character'){
|
||||||
if(lib.characterPack['mode_'+mode]&&lib.characterPack['mode_'+mode][name]){
|
if(lib.characterPack['mode_'+mode]&&lib.characterPack['mode_'+mode][name]){
|
||||||
if(mode=='guozhan'){
|
if(mode=='guozhan'){
|
||||||
|
nameinfo=lib.character[name];
|
||||||
if(name.indexOf('gz_shibing')==0){
|
if(name.indexOf('gz_shibing')==0){
|
||||||
name=name.slice(3,11);
|
name=name.slice(3,11);
|
||||||
}
|
}
|
||||||
|
@ -10106,6 +10107,7 @@
|
||||||
event.trigger('showCharacterEnd');
|
event.trigger('showCharacterEnd');
|
||||||
'step 1'
|
'step 1'
|
||||||
event.trigger('showCharacterAfter');
|
event.trigger('showCharacterAfter');
|
||||||
|
if(get.mode()=='identity'&&player.isZhu) event.trigger('zhuUpdate');
|
||||||
},
|
},
|
||||||
removeCharacter:function(){
|
removeCharacter:function(){
|
||||||
player.$removeCharacter(event.num);
|
player.$removeCharacter(event.num);
|
||||||
|
@ -20243,7 +20245,15 @@
|
||||||
if(lib.translate[name]){
|
if(lib.translate[name]){
|
||||||
this.trySkillAnimate(name,popname,checkShow);
|
this.trySkillAnimate(name,popname,checkShow);
|
||||||
if(typeof targets=='object'&&targets.length){
|
if(typeof targets=='object'&&targets.length){
|
||||||
var str=(targets[0]==this?'#b自己':targets);
|
var str;
|
||||||
|
if(targets[0]==this){
|
||||||
|
str='#b自己';
|
||||||
|
if(targets.length>1){
|
||||||
|
str+='、';
|
||||||
|
str+=get.translation(targets.slice(1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else str=targets;
|
||||||
game.log(this,'对',str,'发动了','【'+get.skillTranslation(name,this)+'】');
|
game.log(this,'对',str,'发动了','【'+get.skillTranslation(name,this)+'】');
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
|
|
@ -1,15 +1,16 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.109.3.2',
|
version:'1.9.109.3.3',
|
||||||
update:'1.9.109.3.1',
|
update:'1.9.109.3.2',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'樊玉凤、李肃',
|
'赵忠',
|
||||||
'国战杜预、张虎乐綝、王元姬',
|
'新丁奉',
|
||||||
|
'同名武将替换体系拆分',
|
||||||
'bug修复',
|
'bug修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
//'card/extra.js',
|
//'card/extra.js',
|
||||||
//'card/gujian.js',
|
//'card/gujian.js',
|
||||||
'card/guozhan.js',
|
//'card/guozhan.js',
|
||||||
//'card/gwent.js',
|
//'card/gwent.js',
|
||||||
//'card/huanlekapai.js',
|
//'card/huanlekapai.js',
|
||||||
//'card/mtg.js',
|
//'card/mtg.js',
|
||||||
|
@ -21,7 +22,7 @@ window.noname_update={
|
||||||
//'card/zhenfa.js',
|
//'card/zhenfa.js',
|
||||||
//'card/zhulu.js',
|
//'card/zhulu.js',
|
||||||
//'character/diy.js',
|
//'character/diy.js',
|
||||||
//'character/extra.js',
|
'character/extra.js',
|
||||||
//'character/hearth.js',
|
//'character/hearth.js',
|
||||||
//'character/gujian.js',
|
//'character/gujian.js',
|
||||||
//'character/gwent.js',
|
//'character/gwent.js',
|
||||||
|
@ -32,22 +33,22 @@ window.noname_update={
|
||||||
//'character/ow.js',
|
//'character/ow.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
//'character/refresh.js',
|
//'character/refresh.js',
|
||||||
//'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
'character/sp2.js',
|
'character/sp2.js',
|
||||||
//'character/tw.js',
|
//'character/tw.js',
|
||||||
//'character/standard.js',
|
'character/standard.js',
|
||||||
//'character/swd.js',
|
//'character/swd.js',
|
||||||
//'character/xianjian.js',
|
//'character/xianjian.js',
|
||||||
//'character/xinghuoliaoyuan.js',
|
//'character/xinghuoliaoyuan.js',
|
||||||
//'character/yijiang.js',
|
'character/yijiang.js',
|
||||||
//'character/yxs.js',
|
//'character/yxs.js',
|
||||||
//'extension/boss/extension.js',
|
//'extension/boss/extension.js',
|
||||||
//'layout/default/layout.css',
|
//'layout/default/layout.css',
|
||||||
//'layout/default/menu.css',
|
//'layout/default/menu.css',
|
||||||
//'layout/nova/layout.css',
|
//'layout/nova/layout.css',
|
||||||
//'mode/boss.js',
|
//'mode/boss.js',
|
||||||
//'mode/brawl.js',
|
'mode/brawl.js',
|
||||||
//'mode/chess.js',
|
//'mode/chess.js',
|
||||||
//'mode/doudizhu.js',
|
//'mode/doudizhu.js',
|
||||||
'mode/guozhan.js',
|
'mode/guozhan.js',
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 198 KiB |
|
@ -2654,6 +2654,29 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
['在下一关中召唤胡班一同战斗',function(){
|
['在下一关中召唤胡班一同战斗',function(){
|
||||||
_status.qianlidanji.addFellow('huban');
|
_status.qianlidanji.addFellow('huban');
|
||||||
}],
|
}],
|
||||||
|
['将一张宝物牌置入装备区并摸一张牌',function(){
|
||||||
|
var card=get.cardPile(function(card){
|
||||||
|
return get.subtype(card)=='equip5'&&!get.cardtag(card,'gifts');
|
||||||
|
});
|
||||||
|
if(card) game.zhu.equip(card);
|
||||||
|
game.zhu.draw();
|
||||||
|
}],
|
||||||
|
['摸五张牌,然后将自己翻面',function(){
|
||||||
|
game.zhu.draw(5);
|
||||||
|
game.zhu.turnOver(true);
|
||||||
|
}],
|
||||||
|
['获得一张【酒】和一张【杀】',function(){
|
||||||
|
var list=[];
|
||||||
|
var card=get.cardPile(function(card){
|
||||||
|
return card.name=='sha';
|
||||||
|
});
|
||||||
|
if(card) list.push(card);
|
||||||
|
var card=get.cardPile(function(card){
|
||||||
|
return card.name=='jiu';
|
||||||
|
});
|
||||||
|
if(card) list.push(card);
|
||||||
|
if(list.length) game.zhu.gain(list,'gain2','log');
|
||||||
|
}],
|
||||||
],
|
],
|
||||||
replace_character:function(){
|
replace_character:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
|
@ -2941,7 +2964,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
character:{
|
character:{
|
||||||
pujing:['male','qun',1,[],[]],
|
pujing:['male','qun',1,[],[]],
|
||||||
huban:['male','qun',2,[],[]],
|
huban:['male','qun',2,[],[]],
|
||||||
caiyang:['male','qun',1,[],[]],
|
caiyang:['male','qun',1,['zhuixi'],[]],
|
||||||
},
|
},
|
||||||
translate:{
|
translate:{
|
||||||
pujing:'普净',
|
pujing:'普净',
|
||||||
|
|
|
@ -299,7 +299,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
'6':[
|
'6':[
|
||||||
'gz_zhenji','gz_guojia','gz_yujin',
|
'gz_zhenji','gz_guojia','gz_yujin',
|
||||||
'gz_jiangwei','gz_zhangfei','gz_sp_zhugeliang',
|
'gz_jiangwei','gz_zhangfei','gz_sp_zhugeliang',
|
||||||
'gz_zhouyu','gz_lingcao','gz_daqiao','gz_luyusheng',
|
'gz_zhouyu','gz_lingcao','gz_daqiao','gz_dingfeng',
|
||||||
'gz_yuji','gz_caiwenji','gz_diaochan','gz_zuoci',
|
'gz_yuji','gz_caiwenji','gz_diaochan','gz_zuoci',
|
||||||
],
|
],
|
||||||
'5':[
|
'5':[
|
||||||
|
@ -326,7 +326,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
'2':[
|
'2':[
|
||||||
'gz_cuimao','gz_xiahouyuan','gz_caohong',
|
'gz_cuimao','gz_xiahouyuan','gz_caohong',
|
||||||
'gz_zhurong','gz_zhurong','gz_jiangfei',
|
'gz_zhurong','gz_zhurong','gz_jiangfei',
|
||||||
'gz_xusheng','gz_dingfeng','gz_sunjian',
|
'gz_xusheng','gz_luyusheng','gz_sunjian',
|
||||||
'gz_zhangren','gz_kongrong','gz_yanwen',
|
'gz_zhangren','gz_kongrong','gz_yanwen',
|
||||||
'gz_jin_simayi',
|
'gz_jin_simayi',
|
||||||
],
|
],
|
||||||
|
@ -419,7 +419,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
gz_zhoutai:['male','wu',4,['buqu','new_fenji']],
|
gz_zhoutai:['male','wu',4,['buqu','new_fenji']],
|
||||||
gz_re_lusu:['male','wu',3,['haoshi','dimeng']],
|
gz_re_lusu:['male','wu',3,['haoshi','dimeng']],
|
||||||
gz_zhangzhang:['male','wu',3,['zhijian','guzheng']],
|
gz_zhangzhang:['male','wu',3,['zhijian','guzheng']],
|
||||||
gz_dingfeng:['male','wu',4,['fenxun','duanbing'],['gzskin']],
|
gz_dingfeng:['male','wu',4,['reduanbing','refenxun'],['gzskin']],
|
||||||
|
|
||||||
gz_huatuo:['male','qun',3,['new_chuli','jijiu']],
|
gz_huatuo:['male','qun',3,['new_chuli','jijiu']],
|
||||||
gz_lvbu:['male','qun',5,['wushuang'],['gzskin']],
|
gz_lvbu:['male','qun',5,['wushuang'],['gzskin']],
|
||||||
|
@ -5386,7 +5386,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
return player.countCards('h');
|
return player.countCards('h');
|
||||||
},
|
},
|
||||||
filterTarget:function(card,player,target){
|
filterTarget:function(card,player,target){
|
||||||
return target.sameIdentityAs(player);
|
return target.isFriendOf(player);
|
||||||
},
|
},
|
||||||
check:function(card){
|
check:function(card){
|
||||||
return 7-get.value(card);
|
return 7-get.value(card);
|
||||||
|
@ -7106,10 +7106,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
if(config.inline){
|
if(config.inline){
|
||||||
var next=target.getNext();
|
var next=target.getNext();
|
||||||
var previous=target.getPrevious();
|
var previous=target.getPrevious();
|
||||||
return (next==player||previous==player||next&&next.inline(player)||previous&&previous.inline(player))
|
if(next==player||previous==player||next&&next.inline(player)||previous&&previous.inline(player)) return true;
|
||||||
}
|
}
|
||||||
else if(config.siege){
|
if(config.siege){
|
||||||
return (target==player.getNext().getNext()||target==player.getPrevious().getPrevious());
|
if(target==player.getNext().getNext()||target==player.getPrevious().getPrevious()) return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
},
|
},
|
||||||
|
@ -7133,7 +7133,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
if(lib.skill._zhenfazhaohuan.getConfig(player,event.current)){
|
if(lib.skill._zhenfazhaohuan.getConfig(player,event.current)){
|
||||||
player.line(event.current,'green');
|
player.line(event.current,'green');
|
||||||
if(event.current._group==player.group&&event.current.wontYe()){
|
if(event.current._group==player.group&&event.current.wontYe()){
|
||||||
event.current.chooseControl('明置主将','明置副将','取消').set('prompt','是否响应'+get.translation(player)+'的阵法召唤?').ai=function(){return Math.floor(Math.random()*3)};
|
event.current.chooseControl('明置主将','明置副将','取消').set('prompt','是否响应'+get.translation(player)+'的阵法召唤?').ai=function(){return Math.floor(Math.random()*2)};
|
||||||
}
|
}
|
||||||
else event.goto(3);
|
else event.goto(3);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue