回调shuangxiong1和shuangxiong2的audio为true,修复手杀双头发动双雄转化决斗没有配音的bug
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@ -11445,11 +11445,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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group:['reshuangxiong1',"reshuangxiong2"],
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group:['reshuangxiong1',"reshuangxiong2"],
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},
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},
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reshuangxiong1:{
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reshuangxiong1:{
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audio:"shuangxiong",
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audio:"shuangxiong1",
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audioname:['re_yanwen'],
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audioname2:{
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trigger:{
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re_yanwen:'shuangxiong_re_yanwen1',
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player:"phaseDrawBegin1",
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},
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},
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trigger:{player:"phaseDrawBegin1"},
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check:function (event,player){
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check:function (event,player){
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if(player.countCards('h')>player.hp) return true;
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if(player.countCards('h')>player.hp) return true;
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if(player.countCards('h')>3) return true;
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if(player.countCards('h')>3) return true;
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@ -5940,10 +5940,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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audio:2,
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audioname:['re_yanwen'],
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audioname:['re_yanwen'],
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group:'shuangxiong1',
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group:'shuangxiong1',
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subSkill:{
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re_yanwen1:{audio:true},
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re_yanwen2:{audio:true},
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},
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},
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},
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shuangxiong1:{
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shuangxiong1:{
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audio:"shuangxiong",
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audio:true,
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audioname:['re_yanwen'],
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trigger:{player:'phaseDrawBegin1'},
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trigger:{player:'phaseDrawBegin1'},
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check:function(event,player){
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check:function(event,player){
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if(player.countCards('h')>player.hp) return true;
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if(player.countCards('h')>player.hp) return true;
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@ -5968,8 +5971,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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shuangxiong2:{
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shuangxiong2:{
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charlotte:true,
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charlotte:true,
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onremove:true,
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onremove:true,
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audio:"shuangxiong",
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audio:true,
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audioname:['re_yanwen'],
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audioname2:{
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re_yanwen:'shuangxiong_re_yanwen2',
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},
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enable:'chooseToUse',
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enable:'chooseToUse',
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viewAs:{name:'juedou'},
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viewAs:{name:'juedou'},
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position:'hs',
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position:'hs',
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