给根节点的event添加事件方法
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@ -1569,10 +1569,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var list=[],names=[];
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for(var card of cards){
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var name=get.name(card),nature=get.nature(card);
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var namex=name+nature;
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if(names.contains(namex)) continue;
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if(nature.length) list.push([get.type(card),'',name,nature]);
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else list.push([get.type(card),'',name]);
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var namex=name;
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if(nature&&nature.length){
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namex+=nature;
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if(names.contains(namex)) continue;
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list.push([get.type(card),'',name,nature]);
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}
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else{
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if(names.contains(namex)) continue;
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list.push([get.type(card),'',name]);
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}
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names.push(namex);
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}
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list.sort((a,b)=>{
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@ -1188,7 +1188,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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player.chooseTarget('覆天:弃置一名角色的一张手牌',function(card,player,target){
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return target!=player&&target.countCards('h');
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}).set('ai',function(target){
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},true).set('ai',function(target){
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if(target.hasSkillTag('noh')) return 0;
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return -get.attitude(player,target)/Math.sqrt(target.countCards('h'));
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});
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@ -349,7 +349,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var player=_status.event.player;
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if(!game.hasPlayer(target=>target!=player&&get.damageEffect(target,player,player,'thunder')>0)) return 0;
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if(player.getExpansions('rejijun').reduce(function(num,card){
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return num=card.number;
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return num+get.number(card,false);
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},0)>36) return 1/(get.value(card)||0.5);
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else{
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if(lib.skill.refangtong.thunderEffect(card,player)) return 10-get.value(card);
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@ -367,17 +367,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var player=_status.event.player;
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var cards=player.getExpansions('rejijun');
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if(cards.reduce(function(num,card){
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return num=card.number;
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return num+get.number(card,false);
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},0)<=36){
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if(!ui.selected.buttons.length) return 1/button.link.number;
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if(!ui.selected.buttons.length) return 1/get.number(button.link,false);
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return 0;
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}
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else{
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var num=0,list=[];
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cards.sort((a,b)=>b.number-a.number);
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cards.sort((a,b)=>get.number(b,false)-get.number(a,false));
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for(var i=0;i<cards.length;i++){
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list.push(cards[i]);
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num+=cards[i].number;
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num+=get.number(cards[i],false)
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if(num>36) break;
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}
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return list.contains(button.link)?1:0;
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@ -386,7 +386,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 3'
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if(result.bool){
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var bool=(result.links.reduce(function(num,card){
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return num=card.number;
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return num+get.number(card,false);
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},0)>36);
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event.bool=bool;
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player.loseToDiscardpile(result.links);
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@ -404,13 +404,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var cards=player.getExpansions('rejijun'),num=0;
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cards.push(card);
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if(cards.reduce(function(num,card){
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return num=card.number;
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return num+get.number(card,false);
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},0)<=36) return false;
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cards.sort((a,b)=>b.number-a.number);
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cards.sort((a,b)=>get.number(b,false)-get.number(a,false));
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var bool=false;
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for(var i=0;i<cards.length;i++){
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if(cards[i]==card) bool=true;
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num+=cards[i].number;
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num+=get.number(cards[i],false);
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if(num>36) break;
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}
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return bool;
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@ -440,6 +440,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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var target=trigger.player;
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event.player=player;
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event.target=target;
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target.chooseBool(target==player?get.prompt('rejunbing'):'是否响应'+get.translation(player)+'的【郡兵】?','摸一张牌'+(target==player?'':',将所有手牌交给'+get.translation(player)+',然后其可以交给你等量张牌')).set('choice',get.attitude(target,player)>0);
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'step 1'
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if(result.bool){
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@ -8079,6 +8079,9 @@
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lib.ui=ui;
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lib.ai=ai;
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lib.game=game;
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for(let i in lib.element.event){
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_status.event[i]=lib.element.event[i];
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}
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HTMLDivElement.prototype.animate=function(name,time){
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var that;
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