修复神司马懿ai觉醒前不出闪的bug

This commit is contained in:
157 2024-01-28 11:42:36 +08:00
parent 6208ddb0f2
commit b8d89eaa7a
1 changed files with 2 additions and 13 deletions

View File

@ -5664,17 +5664,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
return 0.7;
}
},
player(card,player){
if(_status.currentPhase!=player) return;
if(_status.event.name!='chooseToUse'||_status.event.player!=player) return;
if(get.type(card)=='basic') return;
if(get.tag(card,'gain')) return;
if(get.value(card,player,'raw')>=7) return;
if(player.hp<=2) return;
if(!player.hasSkill('jilue')||player.storage.renjie==0){
return 'zeroplayertarget';
}
}
}
}
@ -5683,7 +5672,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
mod:{
aiOrder:(player,card,num)=>{
if(num<=0||typeof card!=='object'||!player.isPhaseUsing()) return 0;
if(num<=0||typeof card!=='object'||!player.isPhaseUsing()) return num;
if(player.awakenedSkills.includes('sbaiyin')){
if(player.countMark('renjie')<3&&player.getUseValue(card)<Math.min(1.8,0.18*player.hp*player.hp)) return 0;
}
@ -5854,7 +5843,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player:1
},
effect:{
player:(card,player,target)=>{
player(card,player,target){
if(target&&player.hasSkill('rewansha')&&target.hp<=1&&get.tag(card,'damage')) return [1,0,1.5,-1.5];
}
}