修复神司马懿ai觉醒前不出闪的bug
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@ -5664,17 +5664,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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return 0.7;
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return 0.7;
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}
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}
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},
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player(card,player){
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if(_status.currentPhase!=player) return;
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if(_status.event.name!='chooseToUse'||_status.event.player!=player) return;
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if(get.type(card)=='basic') return;
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if(get.tag(card,'gain')) return;
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if(get.value(card,player,'raw')>=7) return;
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if(player.hp<=2) return;
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if(!player.hasSkill('jilue')||player.storage.renjie==0){
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return 'zeroplayertarget';
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}
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}
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}
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}
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}
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}
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}
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@ -5683,7 +5672,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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audio:2,
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mod:{
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mod:{
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aiOrder:(player,card,num)=>{
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aiOrder:(player,card,num)=>{
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if(num<=0||typeof card!=='object'||!player.isPhaseUsing()) return 0;
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if(num<=0||typeof card!=='object'||!player.isPhaseUsing()) return num;
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if(player.awakenedSkills.includes('sbaiyin')){
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if(player.awakenedSkills.includes('sbaiyin')){
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if(player.countMark('renjie')<3&&player.getUseValue(card)<Math.min(1.8,0.18*player.hp*player.hp)) return 0;
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if(player.countMark('renjie')<3&&player.getUseValue(card)<Math.min(1.8,0.18*player.hp*player.hp)) return 0;
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}
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}
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@ -5854,7 +5843,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player:1
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player:1
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},
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},
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effect:{
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effect:{
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player:(card,player,target)=>{
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player(card,player,target){
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if(target&&player.hasSkill('rewansha')&&target.hp<=1&&get.tag(card,'damage')) return [1,0,1.5,-1.5];
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if(target&&player.hasSkill('rewansha')&&target.hp<=1&&get.tag(card,'damage')) return [1,0,1.5,-1.5];
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}
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}
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}
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}
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