吴普技能添加奶奶标记
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b204b30c85
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@ -209,21 +209,46 @@ game.import("character", function () {
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},
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},
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forced: true,
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forced: true,
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filter(event, player) {
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filter(event, player) {
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const number = game
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return event._copdcduanti;
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.getAllGlobalHistory("everything", evt => {
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if (evt.player !== player) return false;
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return ["useCard", "respond"].includes(evt.name);
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})
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.indexOf(event);
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return number >= 0 && (number + 1) % 5 === 0;
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},
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},
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onremove: true,
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onremove: ["dcduanti", "dcduanti_counter"],
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group: "dcduanti_counter",
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async content(event, trigger, player) {
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async content(event, trigger, player) {
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await player.recover();
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await player.recover();
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if (player.countMark("dcduanti") >= 5) return;
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if (player.countMark("dcduanti") >= 5) return;
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player.addMark("dcduanti", 1, false);
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player.addMark("dcduanti", 1, false);
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await player.gainMaxHp();
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await player.gainMaxHp();
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},
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},
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subSkill: {
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counter: {
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trigger: {
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player: ["useCard1", "respond"],
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},
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forced: true,
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charlotte: true,
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popup: false,
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firstDo: true,
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async content(event, trigger, player) {
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if (!player.countMark("dcduanti_counter")) {
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const num = game.getAllGlobalHistory("everything", evt => {
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return evt.player === player && ["useCard", "respond"].includes(evt.name) && evt !== trigger;
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}).length;
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if (num) player.addMark("dcduanti_counter", num, false);
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}
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player.addMark("dcduanti_counter", 1, false);
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if (player.countMark("dcduanti_counter") % 5 === 0) trigger._copdcduanti = true;
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player.markSkill("dcduanti");
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},
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},
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},
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intro: {
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markcount(storage, player) {
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return player.countMark("dcduanti_counter");
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},
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content(storage, player) {
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return `<li>已使用过${get.cnNumber(player.countMark("dcduanti_counter"))}张牌<br><li>已以此法增加${player.countMark("dcduanti")}点体力上限`;
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},
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},
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},
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},
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dcshicao: {
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dcshicao: {
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audio: 2,
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audio: 2,
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@ -234,8 +259,10 @@ game.import("character", function () {
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return ui.create.dialog("###识草###选择一种类型与要摸牌的来源", [["basic", "trick", "equip"].map(type => [type, get.translation(type)]), "tdnodes"], [["牌堆顶", "牌堆底"], "tdnodes"]);
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return ui.create.dialog("###识草###选择一种类型与要摸牌的来源", [["basic", "trick", "equip"].map(type => [type, get.translation(type)]), "tdnodes"], [["牌堆顶", "牌堆底"], "tdnodes"]);
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},
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},
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check(button) {
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check(button) {
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const aiStorage = get.player().getStorage("dcshicao_aiRecord");
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const player = get.player();
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if (aiStorage.length > 0 && get.name(ui.cardPile.lastChild, false) === get.name(aiStorage.lastItem, false)) {
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const bottom = player.storage.dcshicao_bottom,
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aiStorage = player.getStorage("dcshicao_aiRecord");
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if (bottom && aiStorage.length > 0 && get.name(ui.cardPile.lastChild, false) === get.name(aiStorage.lastItem, false)) {
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if (button.link === "牌堆底" || button.link === get.type2(aiStorage.lastItem, false)) return 20;
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if (button.link === "牌堆底" || button.link === get.type2(aiStorage.lastItem, false)) return 20;
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}
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}
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if (button.link === "牌堆顶" || button.link === "basic") return 10;
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if (button.link === "牌堆顶" || button.link === "basic") return 10;
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@ -247,6 +274,7 @@ game.import("character", function () {
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},
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},
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select: 2,
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select: 2,
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backup(links, player) {
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backup(links, player) {
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if (links[0].includes("牌堆")) links.reverse();
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return {
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return {
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audio: "dcshicao",
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audio: "dcshicao",
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type: links[0],
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type: links[0],
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@ -267,18 +295,20 @@ game.import("character", function () {
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const drawnCards = await next.forResult();
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const drawnCards = await next.forResult();
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if (get.type2(drawnCards[0], player) === type) return;
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if (get.type2(drawnCards[0], player) === type) return;
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let cards;
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let cards;
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if (bottom) {
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if (!bottom) {
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cards = get.bottomCards(2);
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cards = get.bottomCards(2);
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cards.reverse();
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cards.reverse();
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} else cards = get.cards(2);
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} else cards = get.cards(2);
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await game.cardsGotoOrdering(cards);
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await game.cardsGotoOrdering(cards);
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await player.viewCards(`${bottom ? "牌堆顶" : "牌堆底"}的两张牌(靠左的在牌堆更靠上)`, cards);
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await player.viewCards(`${bottom ? "牌堆顶" : "牌堆底"}的两张牌(靠左的在牌堆更靠上)`, cards);
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if (bottom) {
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player.storage.dcshicao_record = cards.slice();
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cards.reverse();
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delete player.storage.dcshicao_aiRecord;
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} else {
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player.storage.dcshicao_aiRecord = cards.slice();
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player.storage.dcshicao_aiRecord = cards.slice();
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}
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player.storage.dcshicao_bottom = !bottom;
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const func = lib.skill.dctongguan.localMark,
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skill = "dcshicao";
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if (event.player.isUnderControl(true)) func(skill, player);
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else if (event.isOnline()) player.send(func, skill, player);
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if (bottom) cards.reverse();
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await game.cardsGotoPile(cards, bottom ? "insert" : null);
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await game.cardsGotoPile(cards, bottom ? "insert" : null);
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player.tempBanSkill("dcshicao");
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player.tempBanSkill("dcshicao");
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},
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},
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@ -291,6 +321,19 @@ game.import("character", function () {
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return `点击“确定”,从${links[1]}摸一张牌`;
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return `点击“确定”,从${links[1]}摸一张牌`;
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},
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},
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},
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},
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intro: {
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mark(dialog, content, player) {
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var cards = player.getStorage("dcshicao_record");
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if (cards && cards.length) {
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if (player.isUnderControl(true)) {
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dialog.addText(`上一次观看的${player.storage.dcshicao_bottom ? "牌堆底" : "牌堆顶"}的牌:`);
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dialog.addAuto(cards);
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} else {
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return "不给看";
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}
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}
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},
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},
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subSkill: {
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subSkill: {
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backup: {},
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backup: {},
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},
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},
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