prompt
This commit is contained in:
parent
3a236f6ac5
commit
b8b2d0f22b
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@ -851,7 +851,7 @@ card.guozhan={
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var player=_status.event.player;
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return ai.get.damageEffect(target,player,player);
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},
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prompt:'是否发动【三尖两刃刀】?'
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prompt:get.prompt('sanjian')
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}).set('damaged',damaged);
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"step 1"
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if(result.bool){
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@ -217,7 +217,7 @@ card.sp={
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},
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content:function(){
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'step 0'
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var next=player.chooseToUse('是否发动【银月枪】?',{name:'sha'});
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var next=player.chooseToUse(get.prompt('yinyueqiang'),{name:'sha'});
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next.logSkill='yinyueqiang';
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next.noButton=true;
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'step 1'
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@ -1254,7 +1254,7 @@ card.standard={
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},
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content:function(){
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"step 0"
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player.choosePlayerCard('是否发动【寒冰剑】?','he',trigger.target,Math.min(2,trigger.target.num('he')),function(button){
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player.choosePlayerCard(get.prompt('hanbing'),'he',trigger.target,Math.min(2,trigger.target.num('he')),function(button){
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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var eff=ai.get.damageEffect(trigger.target,player,player);
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@ -1365,7 +1365,7 @@ card.standard={
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},player);
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event.jiu=true;
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}
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player.chooseToUse('是否发动青龙偃月刀?',{name:'sha'},trigger.target,-1).logSkill='qinglong_skill';
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player.chooseToUse(get.prompt('qinglong'),{name:'sha'},trigger.target,-1).logSkill='qinglong_skill';
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"step 1"
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if(result.bool);
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else if(event.jiu){
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@ -1404,7 +1404,7 @@ card.standard={
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},
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content:function(){
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"step 0"
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var next=player.chooseToDiscard('是否发动贯石斧?',2,'he',function(card){
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var next=player.chooseToDiscard(get.prompt('guanshi'),2,'he',function(card){
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return _status.event.player.get('e',{subtype:'equip1'}).contains(card)==false;
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});
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next.logSkill='guanshi_skill';
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22
card/swd.js
22
card/swd.js
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@ -1669,7 +1669,7 @@ card.swd={
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},
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content:function(){
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"step 0"
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player.chooseTarget([1,1],'是否发动【白兽之琥】?',function(card,player,target){
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player.chooseTarget([1,1],get.prompt('baishouzhihu'),function(card,player,target){
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if(player==target) return false;
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return target.num('he')>0;
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}).ai=function(target){
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@ -1735,7 +1735,7 @@ card.swd={
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},
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content:function(){
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'step 0'
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player.chooseTarget([1,3],'是否发动【苍螭之璧】?').ai=function(target){
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player.chooseTarget([1,3],get.prompt('cangchizhibi')).ai=function(target){
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var att=ai.get.attitude(player,target);
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if(target.isLinked()){
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return att;
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@ -1757,7 +1757,7 @@ card.swd={
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget('是否发动【灵枢】?').ai=function(target){
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player.chooseTarget(get.prompt('cangchizhibi_duanzao')).ai=function(target){
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var att=ai.get.attitude(player,target);
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if(target.isLinked()){
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return att;
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@ -1791,7 +1791,7 @@ card.swd={
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},
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content:function(){
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'step 0'
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var next=player.chooseToDiscard('he',{color:'black'},'是否发动【玄甲】?');
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var next=player.chooseToDiscard('he',{color:'black'},get.prompt('huanglinzhicong_duanzao'));
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next.ai=function(card){
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return 8-ai.get.value(card);
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};
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@ -1822,7 +1822,7 @@ card.swd={
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},
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content:function(){
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'step 0'
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var next=player.chooseToDiscard('he',{color:'red'},'是否发动【寒晶】?');
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var next=player.chooseToDiscard('he',{color:'red'},get.prompt('xuanwuzhihuang_duanzao'));
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next.ai=function(card){
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return 8-ai.get.value(card);
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};
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@ -1867,7 +1867,7 @@ card.swd={
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ai2:function(target){
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return ai.get.damageEffect(target,player,player,'fire');
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},
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prompt:'是否发动【炽翎】?'
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prompt:get.prompt('zhuquezhizhang_duanzao')
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});
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"step 1"
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if(result.bool){
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@ -1901,7 +1901,7 @@ card.swd={
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direct:true,
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content:function(){
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"step 0"
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player.chooseTarget([1,1],'是否发动【风牙】?',function(card,player,target){
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player.chooseTarget([1,1],get.prompt('baishouzhihu_duanzao'),function(card,player,target){
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if(player==target) return false;
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return target.num('he')>0;
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}).ai=function(target){
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@ -2089,7 +2089,7 @@ card.swd={
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ai2:function(target){
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return -ai.get.attitude(player,target);
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},
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prompt:'是否发动【东皇钟】?'
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prompt:get.prompt('donghuangzhong')
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});
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'step 1'
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if(result.bool){
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@ -2815,7 +2815,7 @@ card.swd={
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},
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【冰冻】?',function(card,player,target){
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player.chooseTarget(get.prompt('hslingjian_jinjilengdong_duanzao'),function(card,player,target){
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return player!=target&&!target.isTurnedOver();
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}).ai=function(target){
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return Math.max(0,-ai.get.attitude(player,target)-2);
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@ -2837,7 +2837,7 @@ card.swd={
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},
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content:function(){
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'step 0'
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player.chooseTarget('是否发动【隐力】?',function(card,player,target){
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player.chooseTarget(get.prompt('hslingjian_yinmilichang_duanzao'),function(card,player,target){
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return target!=player&&!target.hasSkill('hslingjian_yinshen');
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}).ai=function(target){
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var att=ai.get.attitude(player,target);
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@ -3409,7 +3409,7 @@ card.swd={
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return event.nature&&event.player&&event.player.isAlive();
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},
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content:function(){
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player.gainPlayerCard('是否对'+get.translation(trigger.player)+'发动【青龙灵珠】?',trigger.player,function(button){
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player.gainPlayerCard(get.prompt('qinglonglingzhu',trigger.player),trigger.player,function(button){
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if(ai.get.attitude(player,trigger.player)<=0){
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return ai.get.buttonValue(button);
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}
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@ -719,7 +719,7 @@ card.yunchou={
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return false;
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},
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content:function(){
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player.chooseToUse('是否对'+get.translation(trigger.player)+'使用趁火打劫?',function(card,player){
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player.chooseToUse(get.prompt('chenhuodajie',trigger.player),function(card,player){
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if(card.name!='chenhuodajie') return false;
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var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
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if(mod!='unchanged') return mod;
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@ -69,7 +69,7 @@ character.boss={
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content:function(){
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"step 0"
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player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
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get.translation(trigger.player.judging[0])+',是否发动【天道】?','he').ai=function(card){
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get.translation(trigger.player.judging[0])+','+get.prompt('tiandao'),'he').ai=function(card){
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var trigger=_status.event.parent._trigger;
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var player=_status.event.player;
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var result=trigger.judge(card)-trigger.judge(trigger.player.judging[0]);
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@ -911,9 +911,7 @@ character.boss={
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filter:function(event,player){
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return event.player.isEnemyOf(player)&&event.card.name=='wuxie';
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},
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prompt:function(event,player){
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return '是否对'+get.translation(event.player)+'发动【精妙】?';
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},
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logTarget:'player',
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check:function(event,player){
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return ai.get.attitude(player,event.player)<0;
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},
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@ -1173,9 +1171,7 @@ character.boss={
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}
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return event.num>0&&event.player!=player&&event.player.hp<event.player.maxHp;
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},
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prompt:function(event,player){
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return '是否对'+get.translation(event.player)+'发动【惑敌】?'
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},
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logTarget:'player',
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content:function(){
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player.line(trigger.player,'green');
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trigger.num--;
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@ -1199,7 +1195,7 @@ character.boss={
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},
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【惑敌】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_huodi'),function(card,player,target){
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return !target.isFriendOf(player);
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}).ai=function(target){
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return -ai.get.attitude(player,target);
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@ -1220,7 +1216,7 @@ character.boss={
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direct:true,
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【穿云】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_chuanyun'),function(card,player,target){
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return player.hp<target.hp;
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}).ai=function(target){
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return ai.get.damageEffect(target,player,player);
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@ -1241,7 +1237,7 @@ character.boss={
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},
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【雷厉】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_leili'),function(card,player,target){
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if(target==trigger.player) return false;
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return target.isEnemyOf(player);
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}).ai=function(target){
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@ -1264,7 +1260,7 @@ character.boss={
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direct:true,
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【风行】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_fengxing'),function(card,player,target){
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if(target.isFriendOf(player)) return false;
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return lib.filter.targetEnabled({name:'sha'},player,target);
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}).ai=function(target){
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@ -1568,7 +1564,7 @@ character.boss={
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direct:true,
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【吸星】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_xixing'),function(card,player,target){
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return player!=target&&target.isLinked();
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}).ai=function(target){
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return ai.get.damageEffect(target,player,player,'thunder');
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@ -1599,7 +1595,7 @@ character.boss={
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num++;
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}
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}
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player.chooseTarget('是否发动【索命】?',[1,num],function(card,player,target){
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player.chooseTarget(get.prompt('boss_suoming'),[1,num],function(card,player,target){
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return !target.isLinked()&&player!=target;
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}).ai=function(target){
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return -ai.get.attitude(player,target);
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@ -1640,7 +1636,7 @@ character.boss={
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direct:true,
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【枭首】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_xiaoshou'),function(card,player,target){
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return player!=target&&target.hp>=player.hp;
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}).ai=function(target){
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return ai.get.damageEffect(target,player,player,'fire');
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@ -1776,7 +1772,7 @@ character.boss={
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direct:true,
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【鬼火】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_guihuo'),function(card,player,target){
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return player!=target;
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}).ai=function(target){
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return ai.get.damageEffect(target,player,player,'fire');
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@ -1793,7 +1789,7 @@ character.boss={
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direct:true,
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【落雷】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_luolei'),function(card,player,target){
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return player!=target;
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}).ai=function(target){
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return ai.get.damageEffect(target,player,player,'thunder');
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@ -1851,7 +1847,7 @@ character.boss={
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direct:true,
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【地动】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_didong'),function(card,player,target){
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return target.isEnemyOf(player);
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}).ai=function(target){
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var att=ai.get.attitude(player,target);
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@ -1947,7 +1943,7 @@ character.boss={
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direct:true,
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content:function(){
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"step 0";
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player.chooseTarget('是否发动雷击?').ai=function(target){
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player.chooseTarget(get.prompt('boss_leiji')).ai=function(target){
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return ai.get.damageEffect(target,player,player,'thunder');
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};
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"step 1"
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@ -2243,7 +2239,7 @@ character.boss={
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unique:true,
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【亟电】?',function(card,player,target){
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player.chooseTarget(get.prompt('jidian'),function(card,player,target){
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return get.distance(trigger.player,target)<=1&&trigger.player!=target;
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}).ai=function(target){
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return ai.get.damageEffect(target,player,player,'thunder')+0.1;
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@ -2296,7 +2292,7 @@ character.boss={
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if(target.disabledSkills.boss_hujia) return Math.max(1,10-target.maxHp);
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return 1/target.maxHp;
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},
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prompt:'是否发动【胡笳】?'
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prompt:get.prompt('boss_hujia')
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});
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"step 1"
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if(result.bool){
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@ -2525,7 +2521,7 @@ character.boss={
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direct:true,
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【天陨】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_tianyun'),function(card,player,target){
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return target.isEnemyOf(player);
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}).ai=function(target){
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if(player.hp<=1) return 0;
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@ -2634,7 +2630,7 @@ character.boss={
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content:function(){
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"step 0"
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var noneed=(trigger.card.name=='tao'&&trigger.targets[0]==player&&player.hp==player.maxHp-1);
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player.chooseTarget('是否发动【栖梧】?',function(card,player,target){
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player.chooseTarget(get.prompt('boss_qiwu'),function(card,player,target){
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return target.hp<target.maxHp&&target.isFriendOf(player);
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}).ai=function(target){
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var num=ai.get.attitude(player,target);
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@ -2745,7 +2741,7 @@ character.boss={
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content:function(){
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"step 0"
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game.delay(0.5);
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player.chooseTarget('是否发动【踏水】?',function(card,player,target){
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player.chooseTarget(get.prompt('tashui'),function(card,player,target){
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return player!=target;
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}).ai=function(target){
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if(target.isTurnedOver()) return -1;
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@ -2927,7 +2923,7 @@ character.boss={
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num++;
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}
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}
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player.chooseTarget('是否发动【激阵】?',[1,2],function(card,player,target){
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player.chooseTarget(get.prompt('jizhen'),[1,2],function(card,player,target){
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return target.hp<target.maxHp&&player!=target;
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}).ai=function(target){
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return ai.get.attitude(player,target);
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@ -339,7 +339,7 @@ character.diy={
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},
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content:function(){
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"step 0"
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player.chooseToDiscard('是否发动【纵火】?').ai=function(card){
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player.chooseToDiscard(get.prompt('zonghuo')).ai=function(card){
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var att=ai.get.attitude(player,trigger.player);
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if(trigger.player.hasSkillTag('nofire')){
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if(att>0) return 8-ai.get.value(card);
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@ -365,7 +365,7 @@ character.diy={
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},
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content:function(){
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"step 0"
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player.chooseTarget('是否发动【烧营】?',function(card,player,target){
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player.chooseTarget(get.prompt('shaoying'),function(card,player,target){
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return get.distance(trigger.player,target)<=1&&trigger.player!=target;
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}).ai=function(target){
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return ai.get.damageEffect(target,player,player,'fire');
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@ -54,10 +54,9 @@ character.extra={
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}
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}
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}
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var prompt='是否发动【琴音】(剩余'+get.cnNumber(event.count)+'次)';
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var prompt=get.prompt('qinyin')+'(剩余'+get.cnNumber(event.count)+'次)';
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player.chooseControl('失去体力','回复体力','cancel',
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ui.create.dialog('是否发动【琴音】?','hidden')).ai=function(){
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// console.log(lose,recover);
|
||||
ui.create.dialog(get.prompt('qinyin'),'hidden')).ai=function(){
|
||||
if(lose>recover&&lose>0) return 0;
|
||||
if(lose<recover&&recover>0) return 1;
|
||||
return 2;
|
||||
|
|
|
@ -126,9 +126,7 @@ character.gujian={
|
|||
return ai.get.attitude(player,event.player)<0&&
|
||||
((player.num('h')>player.hp&&player.num('h','lebu')==0)||get.distance(player,event.player)>1);
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【魅影】?'
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.line(trigger.player,'green');
|
||||
|
@ -161,7 +159,7 @@ character.gujian={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('是否发动【戏蝶】?',[1,Math.min(3,player.num('h')-player.hp)]);
|
||||
var next=player.chooseToDiscard(get.prompt('xidie'),[1,Math.min(3,player.num('h')-player.hp)]);
|
||||
next.ai=function(card){
|
||||
return 6-ai.get.value(card);
|
||||
}
|
||||
|
@ -243,12 +241,12 @@ character.gujian={
|
|||
return event.source&&ai.get.attitude(player,event.source)<0;
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player.num('h',{color:'red'})>1||player.num('h',{color:'black'})>1;
|
||||
return event.source&&event.source.isAlive()&&player.num('h',{color:'red'})>1||player.num('h',{color:'black'})>1;
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseToDiscard('是否发动伏魔?',2,function(card){
|
||||
player.chooseToDiscard(get.prompt('fumo',trigger.source),2,function(card){
|
||||
if(ui.selected.cards.length){
|
||||
return get.color(card)==get.color(ui.selected.cards[0]);
|
||||
}
|
||||
|
@ -275,7 +273,7 @@ character.gujian={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【梵音】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('fanyin'),function(card,player,target){
|
||||
if(player==target) return false;
|
||||
if(target.isLinked()) return true;
|
||||
if(target.isTurnedOver()) return true;
|
||||
|
@ -421,8 +419,8 @@ character.gujian={
|
|||
priority:-5,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('是否对'+get.translation(trigger.player)+'发动【晴岚】?','he');
|
||||
next.logSkill='qinglan';
|
||||
var next=player.chooseToDiscard(get.prompt('qinglan',trigger.player),'he');
|
||||
next.logSkill=['qinglan',trigger.player];
|
||||
next.ai=function(card){
|
||||
if(trigger.num>1||!trigger.source){
|
||||
if(ai.get.attitude(player,trigger.player)>0){
|
||||
|
@ -503,7 +501,7 @@ character.gujian={
|
|||
ai2:function(target){
|
||||
return ai.get.damageEffect(target,player,player,'fire');
|
||||
},
|
||||
prompt:'是否发动【血戮】?'
|
||||
prompt:get.prompt('xuelu')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -684,7 +682,7 @@ character.gujian={
|
|||
for(var i=0;i<event.targets.length;i++){
|
||||
num+=ai.get.effect(event.targets[i],{name:'sha'},player,player);
|
||||
}
|
||||
var next=player.chooseToDiscard('是否对'+get.translation(event.targets)+'发动千军?','he');
|
||||
var next=player.chooseToDiscard(get.prompt('qianjun',event.targets),'he');
|
||||
next.logSkill=['qianjun',event.targets];
|
||||
next.ai=function(card){
|
||||
if(num<=0) return -1;
|
||||
|
@ -768,7 +766,7 @@ character.gujian={
|
|||
"step 0"
|
||||
player.chooseTarget(function(card,player,target){
|
||||
return player!=target;
|
||||
},'是否发动【流光】?',[1,3]).ai=function(target){
|
||||
},get.prompt('liuguang'),[1,3]).ai=function(target){
|
||||
return ai.get.damageEffect(target,player,player);
|
||||
}
|
||||
"step 1"
|
||||
|
|
|
@ -1244,7 +1244,7 @@ character.hearth={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【北伐】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('fbeifa'),function(card,player,target){
|
||||
return lib.filter.targetEnabled({name:'sha'},player,target);
|
||||
}).ai=function(target){
|
||||
return ai.get.effect(target,{name:'sha'},player);
|
||||
|
@ -1289,7 +1289,7 @@ character.hearth={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【驭法】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('yufa'),function(card,player,target){
|
||||
return target!=trigger.player;
|
||||
}).ai=function(target){
|
||||
return ai.get.attitude(player,target);
|
||||
|
@ -1539,7 +1539,7 @@ character.hearth={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【封印】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('fengyin'),function(card,player,target){
|
||||
return target!=player;
|
||||
}).ai=function(target){
|
||||
return -ai.get.attitude(player,target)*Math.sqrt(target.num('h'));
|
||||
|
@ -1973,7 +1973,7 @@ character.hearth={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【教诲】?').ai=function(target){
|
||||
player.chooseTarget(get.prompt('jiaohui')).ai=function(target){
|
||||
var att=ai.get.attitude(player,target);
|
||||
if(att>1&&target.hp<=1){
|
||||
att+=2;
|
||||
|
@ -2096,7 +2096,7 @@ character.hearth={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【灵咒】?').ai=function(target){
|
||||
player.chooseTarget(get.prompt('lingzhou')).ai=function(target){
|
||||
var num=ai.get.attitude(player,target);
|
||||
if(num>0){
|
||||
if(target==player){
|
||||
|
@ -2165,7 +2165,7 @@ character.hearth={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【魔箭】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('xmojian'),function(card,player,target){
|
||||
return lib.filter.targetEnabled({name:'sha'},player,target);
|
||||
}).ai=function(target){
|
||||
return ai.get.effect(target,{name:'sha'},player);
|
||||
|
@ -2529,7 +2529,7 @@ character.hearth={
|
|||
else if(player.num('h','shan')&&player.num('h','wuxie')){
|
||||
check=false;
|
||||
}
|
||||
player.chooseTarget('是否发动【窥心】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('kuixin'),function(card,player,target){
|
||||
return target!=player&&Math.abs(target.num('h')-nh)<=nm;
|
||||
}).ai=function(target){
|
||||
if(!check) return 0;
|
||||
|
@ -2574,9 +2574,6 @@ character.hearth={
|
|||
return event.card&&get.type(event.card)=='trick'&&
|
||||
event.player.isAlive()&&!event.player.isTurnedOver();
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【冰霜】?';
|
||||
},
|
||||
check:function(event,player){
|
||||
if(event.player.isTurnedOver()){
|
||||
return ai.get.attitude(player,event.player)>0;
|
||||
|
@ -2622,15 +2619,12 @@ character.hearth={
|
|||
filter:function(event,player){
|
||||
return !player.hasSkill('shengyan2')&&event.player.hp<event.player.maxHp;
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【圣言】?';
|
||||
},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
return ai.get.attitude(player,event.player)>0;
|
||||
},
|
||||
content:function(){
|
||||
trigger.player.recover();
|
||||
player.line(trigger.player,'green');
|
||||
player.addTempSkill('shengyan2','phaseAfter');
|
||||
},
|
||||
ai:{
|
||||
|
@ -2835,7 +2829,7 @@ character.hearth={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【视界】',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('shijie'),function(card,player,target){
|
||||
return player!=target&&target.num('h')>0;
|
||||
}).ai=function(target){
|
||||
return 11-ai.get.attitude(player,target);
|
||||
|
@ -2972,7 +2966,7 @@ character.hearth={
|
|||
'step 0'
|
||||
var eff=ai.get.effect(trigger.targets[0],trigger.card,trigger.player,player);
|
||||
var att=ai.get.attitude(player,trigger.player);
|
||||
player.chooseCard('是否发动【变形】?',function(card){
|
||||
player.chooseCard(get.prompt('bianxing'),function(card){
|
||||
if(card.name!=trigger.card.name){
|
||||
if(get.type(card)=='basic'&&get.info(card).enable){
|
||||
return true;
|
||||
|
@ -3209,7 +3203,7 @@ character.hearth={
|
|||
},
|
||||
prompt:function(event,player){
|
||||
var target=(player==event.player)?event.source:event.player;
|
||||
return '是否对'+get.translation(target)+'发动【魔影】?';
|
||||
return get.prompt('moying',target);
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -3426,7 +3420,7 @@ character.hearth={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('是否发动【激活】?');
|
||||
var next=player.chooseToDiscard(get.prompt('jihuo'));
|
||||
next.ai=ai.get.unuseful2;
|
||||
next.logSkill='jihuo';
|
||||
"step 1"
|
||||
|
@ -3461,7 +3455,7 @@ character.hearth={
|
|||
},
|
||||
content:function(){
|
||||
"step 0";
|
||||
player.chooseTarget('是否发动【震击】?').ai=function(target){
|
||||
player.chooseTarget(get.prompt('tzhenji')).ai=function(target){
|
||||
var bool=ai.get.attitude(player,target)>0;
|
||||
return ai.get.damageEffect(target,player,player,'thunder')-(bool?1:0);
|
||||
};
|
||||
|
@ -3499,7 +3493,7 @@ character.hearth={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0";
|
||||
player.chooseTarget('是否发动【震击】?').ai=function(target){
|
||||
player.chooseTarget(get.prompt('tzhenji_old')).ai=function(target){
|
||||
return ai.get.damageEffect(target,player,player,'thunder')-1;
|
||||
};
|
||||
"step 1"
|
||||
|
|
|
@ -32,7 +32,7 @@ character.jiange={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【控魂】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('konghun'),function(card,player,target){
|
||||
return player!=target;
|
||||
},[1,Math.min(4,Math.floor((game.players.length-1)/2))]).ai=function(target){
|
||||
return ai.get.damageEffect(target,player,player,'thunder')+1;
|
||||
|
@ -116,7 +116,7 @@ character.jiange={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【惑敌】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('huodi'),function(card,player,target){
|
||||
return target.num('he')&&player!=target;
|
||||
}).ai=function(target){
|
||||
return -ai.get.attitude(player,target);
|
||||
|
@ -234,7 +234,7 @@ character.jiange={
|
|||
content:function(){
|
||||
"step 0"
|
||||
game.delay(0.5);
|
||||
player.chooseTarget('是否发动【绝尘】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('juechen'),function(card,player,target){
|
||||
return player!=target&&!trigger.targets.contains(target)&&target.num('he')>0;
|
||||
}).ai=function(target){
|
||||
return -ai.get.attitude(player,target);
|
||||
|
@ -387,8 +387,7 @@ character.jiange={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.choosePlayerCard(trigger.player,'是否发动【精妙】弃置'+
|
||||
get.translation(trigger.player)+'一张牌?','he');
|
||||
player.choosePlayerCard(trigger.player,get.prompt('jingmiao',trigger.player),'he');
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('jingmiao',trigger.player);
|
||||
|
@ -473,7 +472,7 @@ character.jiange={
|
|||
num++;
|
||||
}
|
||||
}
|
||||
player.chooseTarget('是否发动【天狱】?',[1,num],function(card,player,target){
|
||||
player.chooseTarget(get.prompt('tianyu'),[1,num],function(card,player,target){
|
||||
return !target.isLinked()&&player!=target;
|
||||
}).ai=function(target){
|
||||
return -ai.get.attitude(player,target);
|
||||
|
@ -516,7 +515,7 @@ character.jiange={
|
|||
num++;
|
||||
}
|
||||
}
|
||||
player.chooseTarget('是否发动【激阵】?',[1,2],function(card,player,target){
|
||||
player.chooseTarget(get.prompt('jizhen'),[1,2],function(card,player,target){
|
||||
return target.hp<target.maxHp&&player!=target;
|
||||
}).ai=function(target){
|
||||
return ai.get.attitude(player,target);
|
||||
|
|
|
@ -667,9 +667,7 @@ character.ow={
|
|||
delete player.disabledSkills.temp;
|
||||
return num;
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【支援】?';
|
||||
},
|
||||
logTarget:'player',
|
||||
filter:function(event,player){
|
||||
return event.num>0;
|
||||
},
|
||||
|
@ -1086,7 +1084,7 @@ character.ow={
|
|||
if(Math.random()<0.5) goon=true;
|
||||
}
|
||||
if(Math.random()<0.3) goon2=true;
|
||||
player.chooseToDiscard([1,player.num('h')],'he','是否对'+get.translation(trigger.player)+'发动【冰墙】?').set('logSkill',['bingqiang',trigger.player]).ai=function(card){
|
||||
player.chooseToDiscard([1,player.num('h')],'he',get.prompt('bingqiang',trigger.player)).set('logSkill',['bingqiang',trigger.player]).ai=function(card){
|
||||
if(ui.selected.cards.length) return 0;
|
||||
if(goon) return 6-ai.get.value(card);
|
||||
if(goon2) return 4-ai.get.value(card);
|
||||
|
@ -1201,9 +1199,7 @@ character.ow={
|
|||
if(event.player.hp==1) return att>0;
|
||||
return att<=0;
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【霜枪】?';
|
||||
},
|
||||
logTarget:'player',
|
||||
filter:function(event,player){
|
||||
return !event.player.isTurnedOver()&&event.num>0;
|
||||
},
|
||||
|
@ -1451,7 +1447,7 @@ character.ow={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var dis=trigger.target.num('h','shan')||trigger.target.num('e','bagua')||trigger.target.num('h')>2;
|
||||
var next=player.chooseToDiscard('是否发动【霰弹】?');
|
||||
var next=player.chooseToDiscard(get.prompt('xiandan'));
|
||||
next.ai=function(card){
|
||||
if(dis) return 7-ai.get.value(card);
|
||||
return 0;
|
||||
|
@ -1503,7 +1499,7 @@ character.ow={
|
|||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.discardPlayerCard('是否发动【目镜】?',trigger.target).logSkill=['mujing'];
|
||||
player.discardPlayerCard(get.prompt('mujing'),trigger.target).logSkill=['mujing'];
|
||||
'step 1'
|
||||
if(result.bool&&player.num('h')<=trigger.target.num('h')){
|
||||
player.draw();
|
||||
|
@ -1958,7 +1954,7 @@ character.ow={
|
|||
content:function(){
|
||||
'step 0'
|
||||
var next=player.chooseCardTarget({
|
||||
prompt:'是否发动【移魂】?',
|
||||
prompt:get.prompt('yihun'),
|
||||
position:'he',
|
||||
filterCard:{suit:'spade'},
|
||||
ai1:function(card){
|
||||
|
@ -2085,7 +2081,7 @@ character.ow={
|
|||
targets.push(game.players[i]);
|
||||
}
|
||||
}
|
||||
player.chooseToDiscard('是否发动【飞弹】?').set('ai',function(card){
|
||||
player.chooseToDiscard(get.prompt('feidan')).set('ai',function(card){
|
||||
if(eff>0) return 7-ai.get.value(card);
|
||||
return 0;
|
||||
}).set('logSkill',['feidan',targets]);
|
||||
|
@ -2117,7 +2113,7 @@ character.ow={
|
|||
content:function(){
|
||||
'step 0'
|
||||
var num=1+player.storage.yuedong_num;
|
||||
player.chooseTarget('是否发动【乐动】?',[1,num],function(card,player,target){
|
||||
player.chooseTarget(get.prompt('yuedong'),[1,num],function(card,player,target){
|
||||
if(player.storage.yuedong_recover){
|
||||
return target.hp<target.maxHp;
|
||||
}
|
||||
|
@ -2372,7 +2368,7 @@ character.ow={
|
|||
controls.push('recover_hp');
|
||||
}
|
||||
controls.push('cancel');
|
||||
player.chooseControl(controls).set('prompt','是否发动【自愈】?').set('ai',function(event,player){
|
||||
player.chooseControl(controls).set('prompt',get.prompt('ziyu')).set('ai',function(event,player){
|
||||
if(player.hp<player.maxHp) return 'recover_hp';
|
||||
return 'draw_card';
|
||||
});
|
||||
|
@ -2401,7 +2397,7 @@ character.ow={
|
|||
controls.push('recover_hp');
|
||||
}
|
||||
controls.push('cancel');
|
||||
player.chooseControl(controls).set('prompt','是否发动【自愈】?').set('ai',function(event,player){
|
||||
player.chooseControl(controls).set('prompt',get.prompt('ziyu')).set('ai',function(event,player){
|
||||
if(player.hp<player.maxHp) return 'recover_hp';
|
||||
return 'draw_card';
|
||||
});
|
||||
|
@ -2467,14 +2463,11 @@ character.ow={
|
|||
return ai.get.attitude(player,event.player)<0&&
|
||||
((player.num('h')>player.hp&&player.num('h','lebu')==0)||get.distance(player,event.player)>1);
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【闪现】?'
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.draw(false);
|
||||
player.$draw();
|
||||
player.line(trigger.player,'green');
|
||||
"step 1"
|
||||
player.storage.shanxian_h=player.get('h');
|
||||
player.storage.shanxian_e=player.get('e');
|
||||
|
|
|
@ -206,7 +206,7 @@ character.refresh={
|
|||
trigger.player.chooseTarget(function(card,player,target){
|
||||
var evt=_status.event.getParent();
|
||||
return evt.player.canUse({name:'juedou'},target)&&target!=_status.event.player;
|
||||
},'是否发动【利驭】?').set('ai',function(target){
|
||||
},get.prompt('liyu')).set('ai',function(target){
|
||||
var evt=_status.event.getParent();
|
||||
return ai.get.effect(target,{name:'juedou'},evt.player,_status.event.player)-2;
|
||||
});
|
||||
|
@ -267,7 +267,7 @@ character.refresh={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动突袭?',[1,2],function(card,player,target){
|
||||
player.chooseTarget(get.prompt('retuxi'),[1,2],function(card,player,target){
|
||||
return target.num('h')>0&&player!=target&&target.num('h')>=player.num('h');
|
||||
},function(target){
|
||||
var att=ai.get.attitude(_status.event.player,target);
|
||||
|
@ -299,7 +299,7 @@ character.refresh={
|
|||
content:function(){
|
||||
"step 0"
|
||||
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
|
||||
get.translation(trigger.player.judging[0])+',是否发动【'+get.skillTranslation('reguicai',player)+'】?','he').set('ai',function(card){
|
||||
get.translation(trigger.player.judging[0])+','+get.prompt('reguicai'),'he').set('ai',function(card){
|
||||
var trigger=_status.event.getTrigger();
|
||||
var player=_status.event.player;
|
||||
var judging=_status.event.judging;
|
||||
|
@ -363,7 +363,7 @@ character.refresh={
|
|||
return;
|
||||
}
|
||||
event.num--;
|
||||
player.choosePlayerCard('是否对'+get.translation(trigger.source)+'发动【'+get.skillTranslation('refankui',player)+'】?',trigger.source,ai.get.buttonValue,'he');
|
||||
player.choosePlayerCard(get.prompt('refankui',trigger.source),trigger.source,ai.get.buttonValue,'he');
|
||||
"step 2"
|
||||
if(result.bool){
|
||||
player.logSkill('refankui',trigger.source);
|
||||
|
@ -1251,7 +1251,7 @@ character.refresh={
|
|||
!lib.filter.autoRespondSha.call({player:player});
|
||||
},
|
||||
content:function(){
|
||||
player.chooseToUse({name:'sha'},'诛害:是否对'+get.translation(trigger.player)+'使用一张杀',
|
||||
player.chooseToUse({name:'sha'},'诛害:是否对'+get.translation(trigger.player)+'使用一张杀?',
|
||||
trigger.player).set('logSkill','zhuhai');
|
||||
}
|
||||
},
|
||||
|
@ -1552,7 +1552,7 @@ character.refresh={
|
|||
zhuhai:'诛害',
|
||||
qianxin:'潜心',
|
||||
jianyan:'荐言',
|
||||
reguicai:'新鬼才',
|
||||
reguicai:'鬼才',
|
||||
xunxun:'恂恂',
|
||||
wangxi:'忘隙',
|
||||
reguose:'国色',
|
||||
|
|
|
@ -168,7 +168,7 @@ character.shenhua={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var fang=player.hp>=2&&player.num('h')<=player.hp+1;
|
||||
player.chooseTarget('是否发动【放权】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('fangquan'),function(card,player,target){
|
||||
return target!=player;
|
||||
}).set('ai',function(target){
|
||||
if(!_status.event.fang) return -1;
|
||||
|
@ -928,7 +928,7 @@ character.shenhua={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('he','是否发动【悲歌】?');
|
||||
var next=player.chooseToDiscard('he',get.prompt('beige'));
|
||||
next.set('ai',ai.get.unuseful2);
|
||||
next.set('logSkill','beige');
|
||||
"step 1"
|
||||
|
@ -1427,7 +1427,7 @@ character.shenhua={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【放逐】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('fangzhu'),function(card,player,target){
|
||||
return player!=target
|
||||
}).ai=function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -1511,7 +1511,7 @@ character.shenhua={
|
|||
if(event.list.length){
|
||||
var current=event.list.shift();
|
||||
event.current=current;
|
||||
player.chooseBool('是否对'+get.translation(current)+'发动【颂威】?').set('choice',ai.get.attitude(player,current)>0);
|
||||
player.chooseBool(get.prompt('songwei',current)).set('choice',ai.get.attitude(player,current)>0);
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
|
@ -1742,7 +1742,7 @@ character.shenhua={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【英魂】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('yinghun'),function(card,player,target){
|
||||
return player!=target;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -1912,7 +1912,7 @@ character.shenhua={
|
|||
if(event.list.length){
|
||||
var current=event.list.shift();
|
||||
event.current=current;
|
||||
player.chooseBool('是否对'+get.translation(current)+'发动【暴虐】?').set('choice',ai.get.attitude(player,current)>0);
|
||||
player.chooseBool(get.prompt('baonue',current)).set('choice',ai.get.attitude(player,current)>0);
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
|
@ -2277,7 +2277,7 @@ character.shenhua={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【节命】?',[1,trigger.num],function(card,player,target){
|
||||
player.chooseTarget(get.prompt('jieming'),[1,trigger.num],function(card,player,target){
|
||||
return target.num('h')<Math.min(target.maxHp,5);
|
||||
}).set('ai',function(target){
|
||||
var att=ai.get.attitude(_status.event.player,target);
|
||||
|
@ -2600,7 +2600,7 @@ character.shenhua={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0";
|
||||
player.chooseTarget('是否发动【'+get.skillTranslation('releiji',player)+'】?').ai=function(target){
|
||||
player.chooseTarget(get.prompt('releiji')).ai=function(target){
|
||||
if(target.hasSkill('hongyan')) return 0;
|
||||
return ai.get.damageEffect(target,_status.event.player,_status.event.player,'thunder');
|
||||
};
|
||||
|
@ -2673,7 +2673,7 @@ character.shenhua={
|
|||
"step 0"
|
||||
player.addSkill('shensu3');
|
||||
var check= player.num('h')>2;
|
||||
player.chooseTarget('是否发动【神速】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('shensu'),function(card,player,target){
|
||||
if(player==target) return false;
|
||||
return player.canUse({name:'sha'},target);
|
||||
}).ai=function(target){
|
||||
|
@ -2702,7 +2702,7 @@ character.shenhua={
|
|||
player.addSkill('shensu3');
|
||||
var check=player.num('h')<=player.hp;
|
||||
player.chooseCardTarget({
|
||||
prompt:'是否发动【神速】?',
|
||||
prompt:get.prompt('shensu'),
|
||||
filterCard:function(card){
|
||||
return get.type(card)=='equip'
|
||||
},
|
||||
|
@ -2950,7 +2950,7 @@ character.shenhua={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0";
|
||||
player.chooseTarget('是否发动【雷击】?').ai=function(target){
|
||||
player.chooseTarget(get.prompt('leiji')).ai=function(target){
|
||||
if(target.hasSkill('hongyan')) return 0;
|
||||
return ai.get.damageEffect(target,_status.event.player,_status.event.player,'thunder');
|
||||
};
|
||||
|
@ -3004,7 +3004,7 @@ character.shenhua={
|
|||
content:function(){
|
||||
"step 0"
|
||||
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
|
||||
get.translation(trigger.player.judging[0])+',是否发动【鬼道】?','he',function(card){
|
||||
get.translation(trigger.player.judging[0])+','+get.prompt('guidao'),'he',function(card){
|
||||
return get.color(card)=='black';
|
||||
}).set('ai',function(card){
|
||||
var trigger=_status.event.getTrigger();
|
||||
|
|
|
@ -93,6 +93,17 @@ character.sp={
|
|||
hanba:['swd_muyun'],
|
||||
},
|
||||
skill:{
|
||||
tuifeng:{
|
||||
trigger:{player:'damageEnd'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player.num('h')>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseCard(get.prompt('tuifeng'))
|
||||
}
|
||||
},
|
||||
weidi:{
|
||||
trigger:{global:['gameStart','zhuUpdate']},
|
||||
forced:true,
|
||||
|
@ -200,7 +211,7 @@ character.sp={
|
|||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【拥嫡】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('yongdi'),function(card,player,target){
|
||||
return target.sex=='male'&&target!=player;
|
||||
}).set('ai',function(target){
|
||||
if(!_status.event.goon) return 0;
|
||||
|
@ -279,7 +290,7 @@ character.sp={
|
|||
event.num1=event.card1.number;
|
||||
event.num2=event.card2.number;
|
||||
if(player.hasSkill('jici')&&event.num1<=player.storage.gushe){
|
||||
player.chooseBool('是否发动【激词】?');
|
||||
player.chooseBool(get.prompt('jici'));
|
||||
}
|
||||
else{
|
||||
event.goto(2);
|
||||
|
@ -438,7 +449,7 @@ character.sp={
|
|||
list3.push(['锦囊','',lib.inpile[i]]);
|
||||
}
|
||||
}
|
||||
player.chooseButton(['是否发动【设伏】?',[list1.concat(list2).concat(list3),'vcard']]).set('filterButton',function(button){
|
||||
player.chooseButton([get.prompt('shefu'),[list1.concat(list2).concat(list3),'vcard']]).set('filterButton',function(button){
|
||||
var player=_status.event.player;
|
||||
if(player.storage.shefu2&&player.storage.shefu2.contains(button.link[2])) return false;
|
||||
return true;
|
||||
|
@ -614,7 +625,7 @@ character.sp={
|
|||
else{
|
||||
event.draw=true;
|
||||
event.num=Math.min(num2,5)-num1;
|
||||
player.chooseBool('是否发动【贲育】?');
|
||||
player.chooseBool(get.prompt('fenyu'));
|
||||
}
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -811,7 +822,7 @@ character.sp={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【奇制】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('qizhi'),function(card,player,target){
|
||||
return !_status.event.getTrigger().targets.contains(target)&&target.num('he')>0;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -996,7 +1007,7 @@ character.sp={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseToDiscard('是否发动【机巧】?',[1,player.num('he',{type:'equip'})],'he',function(card){
|
||||
player.chooseToDiscard(get.prompt('jiqiao'),[1,player.num('he',{type:'equip'})],'he',function(card){
|
||||
return get.type(card)=='equip';
|
||||
}).set('ai',function(card){
|
||||
if(card.name=='bagua') return 10;
|
||||
|
@ -1173,7 +1184,7 @@ character.sp={
|
|||
save=true;
|
||||
}
|
||||
}
|
||||
var next=player.chooseToDiscard('he','是否发动【镇卫】?');
|
||||
var next=player.chooseToDiscard('he',get.prompt('zhenwei'));
|
||||
next.logSkill=['zhenwei',trigger.target];
|
||||
next.set('ai',function(card){
|
||||
if(_status.event.aisave){
|
||||
|
@ -1413,12 +1424,12 @@ character.sp={
|
|||
content:function(){
|
||||
'step 0'
|
||||
if(player.storage.yinling.length>3){
|
||||
player.chooseButton(3,['是否发动【军威】?','hidden',player.storage.yinling]).set('ai',function(button){
|
||||
player.chooseButton(3,[get.prompt('junwei'),'hidden',player.storage.yinling]).set('ai',function(button){
|
||||
return 1;
|
||||
});
|
||||
}
|
||||
else{
|
||||
player.chooseBool().set('createDialog',['是否发动【军威】?','hidden',player.storage.yinling]).set('dialogselectx',true);
|
||||
player.chooseBool().set('createDialog',[get.prompt('junwei'),'hidden',player.storage.yinling]).set('dialogselectx',true);
|
||||
event.cards=player.storage.yinling.slice(0);
|
||||
}
|
||||
'step 1'
|
||||
|
@ -1684,7 +1695,7 @@ character.sp={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('是否发动【安娴】?');
|
||||
var next=player.chooseToDiscard(get.prompt('anxian'));
|
||||
next.set('ai',function(card){
|
||||
var player=_status.event.player;
|
||||
var trigger=_status.event.getTrigger();
|
||||
|
@ -1837,7 +1848,7 @@ character.sp={
|
|||
}
|
||||
return -1;
|
||||
},
|
||||
prompt:'是否发动【流离】?'
|
||||
prompt:get.prompt('liuli')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -1932,7 +1943,7 @@ character.sp={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseCard('是否发动【星舞】?',function(card){
|
||||
player.chooseCard(get.prompt('xingwu'),function(card){
|
||||
return _status.event.player.storage.xingwu_color.contains(get.color(card));
|
||||
}).set('ai',function(card){
|
||||
var player=_status.event.player;
|
||||
|
@ -2016,7 +2027,7 @@ character.sp={
|
|||
marktext:'兵',
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseCard([1,player.num('he')-player.num('he',{type:'basic'})],'he','是否发动【引兵】?',function(card){
|
||||
player.chooseCard([1,player.num('he')-player.num('he',{type:'basic'})],'he',get.prompt('yinbing'),function(card){
|
||||
return get.type(card)!='basic';
|
||||
}).set('ai',function(card){
|
||||
return 6-ai.get.value(card);
|
||||
|
@ -2089,7 +2100,7 @@ character.sp={
|
|||
audio:2,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【绝地】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('juedi'),function(card,player,target){
|
||||
return player.hp>=target.hp;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -2138,9 +2149,7 @@ character.sp={
|
|||
filter:function(event,player){
|
||||
return event.player!=player&&get.distance(event.player,player,'attack')>1;
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【魅步】?'
|
||||
},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
if(ai.get.attitude(player,event.player)>=0) return false;
|
||||
var e2=player.get('e','2');
|
||||
|
@ -2152,7 +2161,6 @@ character.sp={
|
|||
},
|
||||
content:function(){
|
||||
var target=trigger.player;
|
||||
player.line(target,'green');
|
||||
target.addTempSkill('meibu_viewas','phaseAfter');
|
||||
target.addTempSkill('meibu_range','phaseAfter');
|
||||
target.storage.meibu=player;
|
||||
|
@ -2499,7 +2507,7 @@ character.sp={
|
|||
content:function(){
|
||||
'step 0'
|
||||
var goon=(ai.get.attitude(player,trigger.player)>0);
|
||||
player.chooseCardButton('是否对'+get.translation(trigger.player)+'发动【输粮】?',player.storage.tunchu).set('ai',function(){
|
||||
player.chooseCardButton(get.prompt('shuliang',trigger.player),player.storage.tunchu).set('ai',function(){
|
||||
if(_status.event.goon) return 1;
|
||||
return 0;
|
||||
}).set('goon',goon);
|
||||
|
@ -2531,7 +2539,7 @@ character.sp={
|
|||
content:function(){
|
||||
'step 0'
|
||||
var goon=(ai.get.attitude(player,trigger.player)<0);
|
||||
var next=player.chooseToDiscard('是否对'+get.translation(trigger.player)+'发动【竭缘】?',{color:'black'});
|
||||
var next=player.chooseToDiscard(get.prompt('jieyuan',trigger.player),{color:'black'});
|
||||
next.set('ai',function(card){
|
||||
if(_status.event.goon){
|
||||
return 8-ai.get.value(card);
|
||||
|
@ -2645,7 +2653,7 @@ character.sp={
|
|||
"step 0"
|
||||
player.addSkill('qingyi3');
|
||||
var check= player.num('h')>2;
|
||||
player.chooseTarget('是否发动【轻逸】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('qingyi'),function(card,player,target){
|
||||
if(player==target) return false;
|
||||
return player.canUse({name:'sha'},target);
|
||||
}).ai=function(target){
|
||||
|
@ -2674,7 +2682,7 @@ character.sp={
|
|||
player.addSkill('qingyi3');
|
||||
var check=player.num('h')<=player.hp;
|
||||
player.chooseCardTarget({
|
||||
prompt:'是否发动【轻逸】?',
|
||||
prompt:get.prompt('qingyi'),
|
||||
filterCard:function(card){
|
||||
return get.type(card)=='equip'
|
||||
},
|
||||
|
@ -2849,7 +2857,7 @@ character.sp={
|
|||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【陈情】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('chenqing'),function(card,player,target){
|
||||
return target!=player&&target!=_status.event.getTrigger().player;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -3140,7 +3148,7 @@ character.sp={
|
|||
"step 0"
|
||||
var list=player.storage.yishe;
|
||||
player.chooseButton([get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+get.translation(trigger.player.judging[0])+
|
||||
',是否发动【米道】?',list,'hidden'],function(button){
|
||||
','+get.prompt('midao'),list,'hidden'],function(button){
|
||||
var card=button.link;
|
||||
var trigger=_status.event.getTrigger();
|
||||
var player=_status.event.player;
|
||||
|
@ -3201,7 +3209,7 @@ character.sp={
|
|||
content:function(){
|
||||
'step 0'
|
||||
player.addTempSkill('fengpo3','phaseAfter');
|
||||
player.chooseControl('draw_card','加伤害','cancel').set('prompt','是否发动【凤魄】?');
|
||||
player.chooseControl('draw_card','加伤害','cancel').set('prompt',get.prompt('fengpo'));
|
||||
'step 1'
|
||||
if(result.control&&result.control!='cancel'){
|
||||
player.logSkill('fengpo');
|
||||
|
@ -3335,7 +3343,7 @@ character.sp={
|
|||
return ai.get.attitude(player,event.source)>0&&ai.get.attitude(player,event.player)<0;
|
||||
},
|
||||
prompt:function(event){
|
||||
return get.translation(event.source)+'即将对'+get.translation(event.player)+'造成伤害,是否发动【辅祭】?';
|
||||
return get.translation(event.source)+'即将对'+get.translation(event.player)+'造成伤害,'+get.prompt('fuji');
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
@ -3445,7 +3453,7 @@ character.sp={
|
|||
if(!player.storage.kunfen){
|
||||
event.skillHidden=true;
|
||||
}
|
||||
player.chooseBool('是否发动【困奋】?').set('ai',function(){
|
||||
player.chooseBool(get.prompt('kunfen')).set('ai',function(){
|
||||
var player=_status.event.player;
|
||||
if(player.hp>3) return true;
|
||||
if(player.hp==3&&player.num('h')<3) return true;
|
||||
|
@ -3508,7 +3516,7 @@ character.sp={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【刺槐】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('cihuai'),function(card,player,target){
|
||||
return player.canUse({name:'sha'},target);
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -3658,7 +3666,7 @@ character.sp={
|
|||
return _status.event.maxval-ai.get.value(card);
|
||||
});
|
||||
next.set('maxval',maxval);
|
||||
next.set('dialog',['是否发动【'+get.translation(event.name)+'】?','hidden',cards])
|
||||
next.set('dialog',[get.prompt(event.name),'hidden',cards])
|
||||
next.logSkill=event.name;
|
||||
event.cards=cards;
|
||||
}
|
||||
|
@ -3851,7 +3859,7 @@ character.sp={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var att=ai.get.attitude(player,trigger.target);
|
||||
player.choosePlayerCard('是否发动【猛进】?','he',trigger.target).ai=function(button){
|
||||
player.choosePlayerCard(get.prompt('spmengjin',trigger.target),'he',trigger.target).ai=function(button){
|
||||
var val=ai.get.buttonValue(button);
|
||||
if(att>0) return -val;
|
||||
return val;
|
||||
|
@ -3891,7 +3899,7 @@ character.sp={
|
|||
var player=_status.event.player;
|
||||
return ai.get.effect(target,trigger.card,player,player);
|
||||
},
|
||||
prompt:'是否发动【奋迅】?'
|
||||
prompt:get.prompt('fenxun')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -4205,7 +4213,7 @@ character.sp={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('是否发动【名士】?',{color:'black'});
|
||||
var next=player.chooseToDiscard(get.prompt('mingshi'),{color:'black'});
|
||||
next.set('ai',function(card){
|
||||
return 9-ai.get.value(card);
|
||||
});
|
||||
|
@ -4236,7 +4244,7 @@ character.sp={
|
|||
"step 0"
|
||||
if(trigger.delay==false) game.delay();
|
||||
"step 1"
|
||||
player.chooseTarget('是否发动【礼让】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('lirang'),function(card,player,target){
|
||||
return player!=target
|
||||
}).set('ai',function(target){
|
||||
var att=ai.get.attitude(_status.event.player,target);
|
||||
|
@ -4415,7 +4423,7 @@ character.sp={
|
|||
else if(trigger.player.canUse('sha',player)&&!player.num('h','shan')&&trigger.player.num('h')>=3){
|
||||
nono=true;
|
||||
}
|
||||
var next=player.chooseToDiscard('是否对'+get.translation(trigger.player)+'发动【鸩毒】?');
|
||||
var next=player.chooseToDiscard(get.prompt('zhendu',trigger.player));
|
||||
next.set('ai',function(card){
|
||||
if(_status.event.nono) return -1;
|
||||
return 7-ai.get.useful(card);
|
||||
|
@ -4770,7 +4778,7 @@ character.sp={
|
|||
if(ai.get.damageEffect(trigger.player,player,player)<=0){
|
||||
nono=true;
|
||||
}
|
||||
var next=player.chooseToDiscard('是否对'+get.translation(trigger.player)+'发动【骁果】?',{type:'basic'});
|
||||
var next=player.chooseToDiscard(get.prompt('xiaoguo',trigger.player),{type:'basic'});
|
||||
next.set('ai',function(card){
|
||||
if(_status.event.nono) return 0;
|
||||
return 8-ai.get.useful(card);
|
||||
|
@ -4879,7 +4887,7 @@ character.sp={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【死谏】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('sijian'),function(card,player,target){
|
||||
return player!=target&&target.num('he')>0;
|
||||
}).set('ai',function(target){
|
||||
return -ai.get.attitude(_status.event.player,target);
|
||||
|
@ -5070,7 +5078,7 @@ character.sp={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【淑慎】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('shushen'),function(card,player,target){
|
||||
return target!=player;
|
||||
}).set('ai',function(target){
|
||||
return ai.get.attitude(_status.event.player,target);
|
||||
|
@ -5345,7 +5353,7 @@ character.sp={
|
|||
}
|
||||
check=(num>=2);
|
||||
}
|
||||
player.chooseTarget('是否发动【弘援】?',[1,2],function(card,player,target){
|
||||
player.chooseTarget(get.prompt('hongyuan'),[1,2],function(card,player,target){
|
||||
return player!=target;
|
||||
},
|
||||
function(target){
|
||||
|
@ -5595,7 +5603,7 @@ character.sp={
|
|||
var num=target.hasSkillTag('maixie')?2:0;
|
||||
return -ai.get.attitude(_status.event.player,target)-num;
|
||||
},
|
||||
prompt:'是否发动笔伐?'
|
||||
prompt:get.prompt('bifa')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -5867,7 +5875,7 @@ character.sp={
|
|||
ai2:function(target){
|
||||
return ai.get.attitude(_status.event.player,target)-3;
|
||||
},
|
||||
prompt:'是否发动援护?'
|
||||
prompt:get.prompt('yuanhu')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -5941,7 +5949,7 @@ character.sp={
|
|||
return b.hp-a.hp;
|
||||
});
|
||||
if(players[0].hp>players[1].hp&&players[0]!=player){
|
||||
players[0].chooseBool('是否发动天命?');
|
||||
players[0].chooseBool(get.prompt('tianming'));
|
||||
event.player=players[0];
|
||||
}
|
||||
else{
|
||||
|
@ -6171,7 +6179,7 @@ character.sp={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var check=(player.hp==1||(player.hp==2&&player.num('h')<=1));
|
||||
player.chooseTarget('是否发动【随仁】?').set('ai',function(target){
|
||||
player.chooseTarget(get.prompt('suiren')).set('ai',function(target){
|
||||
if(!_status.event.check) return 0;
|
||||
return ai.get.attitude(_status.event.player,target);
|
||||
}).set('check',check);
|
||||
|
|
|
@ -128,7 +128,7 @@ character.standard={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.choosePlayerCard('是否对'+get.translation(trigger.source)+'发动【反馈】?',trigger.source,ai.get.buttonValue,'he');
|
||||
player.choosePlayerCard(get.prompt('fankui',trigger.source),trigger.source,ai.get.buttonValue,'he');
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('fankui',trigger.source);
|
||||
|
@ -157,7 +157,7 @@ character.standard={
|
|||
content:function(){
|
||||
"step 0"
|
||||
player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
|
||||
get.translation(trigger.player.judging[0])+',是否发动【鬼才】?').set('ai',function(card){
|
||||
get.translation(trigger.player.judging[0])+','+get.prompt('guicai')).set('ai',function(card){
|
||||
var trigger=_status.event.getTrigger();
|
||||
var player=_status.event.player;
|
||||
var judging=_status.event.judging;
|
||||
|
@ -258,7 +258,7 @@ character.standard={
|
|||
}
|
||||
}
|
||||
check=(num>=2);
|
||||
player.chooseTarget('是否发动【突袭】?',[1,2],function(card,player,target){
|
||||
player.chooseTarget(get.prompt('tuxi'),[1,2],function(card,player,target){
|
||||
return target.num('h')>0&&player!=target;
|
||||
},function(target){
|
||||
if(!_status.event.aicheck) return 0;
|
||||
|
@ -1271,7 +1271,7 @@ character.standard={
|
|||
}
|
||||
return -1;
|
||||
},
|
||||
prompt:'是否发动【流离】?'
|
||||
prompt:get.prompt('liuli')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
|
114
character/swd.js
114
character/swd.js
|
@ -219,16 +219,20 @@ character.swd={
|
|||
fengze:{
|
||||
enable:'phaseUse',
|
||||
filterCard:true,
|
||||
selectCard:2,
|
||||
selectCard:1,
|
||||
position:'he',
|
||||
usable:1,
|
||||
viewAs:{name:'taoyuan'},
|
||||
filter:function(event,player){
|
||||
return player.num('he',{color:'black'})>=2;
|
||||
return player.num('he',{color:'black'})>0;
|
||||
},
|
||||
audio:true,
|
||||
prompt:'将两张黑色牌当作桃园结义使用',
|
||||
prompt:'将一张黑色牌当作桃园结义使用',
|
||||
check:function(card){
|
||||
return 6-ai.get.useful(card)
|
||||
return 7-ai.get.useful(card)
|
||||
},
|
||||
ai:{
|
||||
threaten:1.5
|
||||
}
|
||||
},
|
||||
zaowu:{
|
||||
|
@ -772,7 +776,7 @@ character.swd={
|
|||
content:function(){
|
||||
"step 0"
|
||||
game.delay(0.5);
|
||||
player.chooseTarget('是否发动【浴尘】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('yuchen'),function(card,player,target){
|
||||
return player!=target&&target.num('he')>0;
|
||||
}).ai=function(target){
|
||||
return -ai.get.attitude(player,target);
|
||||
|
@ -834,7 +838,7 @@ character.swd={
|
|||
trigger.player.num('h')>2;
|
||||
var next=player.chooseToDiscard(function(card){
|
||||
return get.type(card)!='basic';
|
||||
},'是否对'+get.translation(trigger.player)+'发动【入梦】?','he');
|
||||
},get.prompt('rumeng',trigger.player),'he');
|
||||
next.logSkill=['rumeng',trigger.player];
|
||||
next.ai=function(card){
|
||||
if(yep){
|
||||
|
@ -870,7 +874,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('he','是否发动【连打】?');
|
||||
var next=player.chooseToDiscard('he',get.prompt('lianda'));
|
||||
next.ai=function(card){
|
||||
if(ai.get.effect(trigger.target,{name:'sha'},player,player)>0){
|
||||
return 7-ai.get.value(card);
|
||||
|
@ -894,7 +898,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【回气】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('huiqi'),function(card,player,target){
|
||||
return player!=target;
|
||||
}).ai=function(target){
|
||||
var att=ai.get.attitude(player,target);
|
||||
|
@ -1011,7 +1015,7 @@ character.swd={
|
|||
}
|
||||
}
|
||||
}
|
||||
var next=player.chooseToDiscard('he','是否发动【镇卫】?');
|
||||
var next=player.chooseToDiscard('he',get.prompt('hzhenwei'));
|
||||
next.logSkill=['hzhenwei',trigger.target];
|
||||
next.ai=function(card){
|
||||
if(save){
|
||||
|
@ -1069,7 +1073,7 @@ character.swd={
|
|||
}
|
||||
event.cards=cards;
|
||||
game.delay(0.5);
|
||||
player.chooseTarget('是否发动【镇威】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('fzhenwei'),function(card,player,target){
|
||||
return target!=trigger.player;
|
||||
}).ai=function(target){
|
||||
var att=ai.get.attitude(player,target);
|
||||
|
@ -1120,7 +1124,7 @@ character.swd={
|
|||
ai2:function(target){
|
||||
return ai.get.damageEffect(target,player,player);
|
||||
},
|
||||
prompt:'是否发动【伤袭】?'
|
||||
prompt:get.prompt('shangxi')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -1141,7 +1145,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【覆岩】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('fuyan'),function(card,player,target){
|
||||
return !target.hujia;
|
||||
}).ai=function(target){
|
||||
if(ai.get.attitude(player,target)<=0) return 0;
|
||||
|
@ -1343,7 +1347,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【凌仙】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('lingxian'),function(card,player,target){
|
||||
return get.distance(player,target,'attack')>1&&player!=target;
|
||||
}).ai=function(target){
|
||||
var att=ai.get.attitude(player,target);
|
||||
|
@ -1597,7 +1601,7 @@ character.swd={
|
|||
}
|
||||
return ai.get.attitude(player,target);
|
||||
},
|
||||
prompt:'是否发动【护天】?'
|
||||
prompt:get.prompt('hutian')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -1693,7 +1697,7 @@ character.swd={
|
|||
"step 0"
|
||||
if(player.num('he')){
|
||||
player.chooseCardTarget({
|
||||
prompt:'是否发动【幻形】?',
|
||||
prompt:get.prompt('huanxing'),
|
||||
filterCard:true,
|
||||
position:'he',
|
||||
filterTarget:function(card,player,target){
|
||||
|
@ -1799,7 +1803,7 @@ character.swd={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var att=ai.get.attitude(player,trigger.player);
|
||||
var next=player.chooseToDiscard('he','是否发动【碎岩】?');
|
||||
var next=player.chooseToDiscard('he',get.prompt('suiyan'));
|
||||
next.ai=function(card){
|
||||
if(att<0) return 7-ai.get.value(card);
|
||||
return -1;
|
||||
|
@ -1848,7 +1852,7 @@ character.swd={
|
|||
ai2:function(target){
|
||||
return ai.get.damageEffect(target,player,player);
|
||||
},
|
||||
prompt:'是否发动【凝霰】?'
|
||||
prompt:get.prompt('ningxian')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -2489,7 +2493,7 @@ character.swd={
|
|||
ai2:function(target){
|
||||
return ai.get.damageEffect(target,player,player);
|
||||
},
|
||||
prompt:'是否发动【荡平】?'
|
||||
prompt:get.prompt('dangping')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -2685,27 +2689,11 @@ character.swd={
|
|||
},
|
||||
mufeng2:{},
|
||||
jiying:{
|
||||
// trigger:{player:'respond'},
|
||||
// filter:function(event,player){
|
||||
// return event.card.name=='shan'&&
|
||||
// player.num('h','sha')>0&&_status.currentPhase!=player;
|
||||
// },
|
||||
// direct:true,
|
||||
// content:function(){
|
||||
// player.chooseToUse('是否发动【疾鹰】?',{name:'sha'});
|
||||
// },
|
||||
mod:{
|
||||
targetInRange:function(card){
|
||||
if(card.name=='sha') return true;
|
||||
}
|
||||
},
|
||||
// ai:{
|
||||
// effect:{
|
||||
// target:function(card,player,target,current){
|
||||
// if(get.tag(card,'respondShan')&&target.num('h')) return 0.8;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
},
|
||||
minjing:{
|
||||
trigger:{player:'damageBegin'},
|
||||
|
@ -2731,12 +2719,9 @@ character.swd={
|
|||
filter:function(event,player){
|
||||
return event.player!=player&&!player.hasSkill('touxi2')&&event.player.isAlive();
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【偷袭】?';
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.line(trigger.player,'thunder');
|
||||
player.judge(function(card){
|
||||
if(get.color(card)=='black') return 1;
|
||||
return -1;
|
||||
|
@ -2744,7 +2729,6 @@ character.swd={
|
|||
"step 1"
|
||||
if(result.bool){
|
||||
trigger.player.damage('thunder');
|
||||
// player.draw();
|
||||
player.addSkill('touxi2');
|
||||
event.finish();
|
||||
}
|
||||
|
@ -3030,7 +3014,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【忘尘】?').ai=function(target){
|
||||
player.chooseTarget(get.prompt('wangchen')).ai=function(target){
|
||||
return ai.get.attitude(player,target)*(target.isTurnedOver()?1:-1);
|
||||
}
|
||||
"step 1"
|
||||
|
@ -3148,7 +3132,7 @@ character.swd={
|
|||
player.chooseTarget(function(card,player,target){
|
||||
if(player==target) return false;
|
||||
return true;
|
||||
},'是否发动附身?').ai=function(){
|
||||
},get.prompt('fushen')).ai=function(){
|
||||
return -1;//1+Math.random();
|
||||
}
|
||||
"step 1"
|
||||
|
@ -3329,7 +3313,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseToUse({name:'sha'},'是否对'+get.translation(trigger.player)+'使用一张杀',trigger.player).logSkill='rexue';
|
||||
player.chooseToUse({name:'sha'},'热血:是否对'+get.translation(trigger.player)+'使用一张杀',trigger.player).logSkill='rexue';
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.draw();
|
||||
|
@ -3420,7 +3404,7 @@ character.swd={
|
|||
"step 0"
|
||||
var att=ai.get.attitude(player,trigger.player);
|
||||
var nh=player.num('h');
|
||||
var next=player.chooseToDiscard('是否发动苏生?');
|
||||
var next=player.chooseToDiscard(get.prompt('susheng',trigger.player));
|
||||
next.logSkill='susheng';
|
||||
next.ai=function(card){
|
||||
if(att>3||(att>1&&nh>2)){
|
||||
|
@ -3839,7 +3823,7 @@ character.swd={
|
|||
"step 1"
|
||||
var suit=get.suit(trigger.cards);
|
||||
event.suit=suit;
|
||||
player.chooseCard('he','是否发动【燎原】?',{suit:suit}).ai=function(card){
|
||||
player.chooseCard('he',get.prompt('liaoyuan'),{suit:suit}).ai=function(card){
|
||||
if(ai.get.attitude(player,trigger.target)>=0) return 0;
|
||||
if(ai.get.effect(trigger.target,{name:'sha'},player,player)>0){
|
||||
return 7-ai.get.value(card);
|
||||
|
@ -3939,7 +3923,7 @@ character.swd={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【锻星】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('duanxing'),function(card,player,target){
|
||||
return lib.filter.targetEnabled({name:'sha'},player,target);
|
||||
}).ai=function(target){
|
||||
return ai.get.effect(target,{name:'sha'},player);
|
||||
|
@ -4011,7 +3995,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget([1,1],'是否发动【魅惑】',function(card,player,target){
|
||||
player.chooseTarget([1,1],get.prompt('meihuo'),function(card,player,target){
|
||||
if(player==target) return false;
|
||||
return target.num('he')>0;
|
||||
}).ai=function(target){
|
||||
|
@ -4232,7 +4216,7 @@ character.swd={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('he','是否发动【唤魂】?',function(card){
|
||||
var next=player.chooseToDiscard('he',get.prompt('huanhun'),function(card){
|
||||
return get.color(card)=='red';
|
||||
});
|
||||
next.logSkill=['huanhun',trigger.player];
|
||||
|
@ -4319,9 +4303,7 @@ character.swd={
|
|||
check:function(event,player){
|
||||
return ai.get.attitude(player,event.player)>0;
|
||||
},
|
||||
prompt:function(event){
|
||||
return '是否对'+get.translation(event.player)+'发动【引月】?'
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
"step 0"
|
||||
if(trigger.player!=player&&trigger.player.num('h')>=player.num('h')){
|
||||
|
@ -4698,7 +4680,7 @@ character.swd={
|
|||
ai2:function(target){
|
||||
return ai.get.effect(target,{name:'sha'},player);
|
||||
},
|
||||
prompt:'是否发动【化剑】?'
|
||||
prompt:get.prompt('huajian')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -4721,7 +4703,7 @@ character.swd={
|
|||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
player.discardPlayerCard(trigger.player,'e','是否发动【破浪】?').logSkill='polang';
|
||||
player.discardPlayerCard(trigger.player,'e',get.prompt('polang',trigger.player)).logSkill='polang';
|
||||
},
|
||||
ai:{
|
||||
expose:0.3
|
||||
|
@ -4740,7 +4722,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【亟空】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('jikong'),function(card,player,target){
|
||||
return lib.filter.targetEnabled({name:'sha',nature:'thunder'},player,target);
|
||||
}).ai=function(target){
|
||||
return ai.get.effect(target,{name:'sha',nature:'thunder'},player);
|
||||
|
@ -4768,7 +4750,7 @@ character.swd={
|
|||
"step 0"
|
||||
game.delay(0.5);
|
||||
player.chooseCardTarget({
|
||||
prompt:'是否发动【挟雷】?',
|
||||
prompt:get.prompt('xielei'),
|
||||
filterCard:true,
|
||||
position:'he',
|
||||
filterTarget:function(card,player,target){
|
||||
|
@ -5253,7 +5235,7 @@ character.swd={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseToDiscard('he','是否发动【天书】?').ai=function(card){
|
||||
player.chooseToDiscard('he',get.prompt('tianshu')).ai=function(card){
|
||||
if(get.position(card)=='h') return 5-ai.get.useful(card);
|
||||
return 4-ai.get.value(card);
|
||||
}.logSkill='tianshu';
|
||||
|
@ -5549,7 +5531,7 @@ character.swd={
|
|||
priority:-9,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【天书】?',lib.skill.tianshu.filterTarget).ai=function(target){
|
||||
player.chooseTarget(get.prompt('tianshu'),lib.skill.tianshu.filterTarget).ai=function(target){
|
||||
if(target.maxHp<5) return Math.random()*(5-target.maxHp);
|
||||
return -1;
|
||||
};
|
||||
|
@ -5968,7 +5950,7 @@ character.swd={
|
|||
choice.push('cancel');
|
||||
if(choice.length>1){
|
||||
if(event.isMine()){
|
||||
event.dialog=ui.create.dialog('是否发动【谐率】?');
|
||||
event.dialog=ui.create.dialog(get.prompt('xielv'));
|
||||
}
|
||||
player.chooseControl(choice).ai=function(){
|
||||
if(choice.contains('recover_hp')) return 'recover_hp';
|
||||
|
@ -6258,7 +6240,7 @@ character.swd={
|
|||
list=list.concat(game.players[i].get('j'));
|
||||
}
|
||||
var dialog=ui.create.dialog(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+get.translation(trigger.player.judging[0])+
|
||||
',是否发动【天轮】?',list,'hidden');
|
||||
','+get.prompt('tianlun'),list,'hidden');
|
||||
player.chooseButton(dialog,function(button){
|
||||
var card=button.link;
|
||||
var trigger=_status.event.parent._trigger;
|
||||
|
@ -6348,9 +6330,7 @@ character.swd={
|
|||
},
|
||||
lanzhi_old:{
|
||||
trigger:{source:'damageBefore'},
|
||||
prompt:function(event){
|
||||
return '是否对'+get.translation(event.player)+'发动【兰芷】?';
|
||||
},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
if(player.hp==1&&event.player.hp>1) return true;
|
||||
var eff=ai.get.damageEffect(event.player,player,player);
|
||||
|
@ -6382,7 +6362,7 @@ character.swd={
|
|||
list.push(game.players[i]);
|
||||
}
|
||||
}
|
||||
return '是否对'+get.translation(list)+'发动【兰芷】?';
|
||||
return get.prompt('lanzhi',list);
|
||||
},
|
||||
check:function(event,player){
|
||||
var list=[];
|
||||
|
@ -7415,7 +7395,7 @@ character.swd={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【幻灵】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('huanling'),function(card,player,target){
|
||||
return player!=target;
|
||||
}).ai=function(target){
|
||||
var att=ai.get.attitude(player,target);
|
||||
|
@ -7484,7 +7464,7 @@ character.swd={
|
|||
"step 0"
|
||||
var check=player.num('h')<=player.hp+(player.hp>2?2:1);
|
||||
player.chooseCardTarget({
|
||||
prompt:'是否发动【疾风】?',
|
||||
prompt:get.prompt('ljifeng'),
|
||||
filterCard:true,
|
||||
filterTarget:function(card,player,target){
|
||||
if(player==target) return false;
|
||||
|
@ -7518,7 +7498,7 @@ character.swd={
|
|||
"step 0"
|
||||
player.chooseTarget(function(card,player,target){
|
||||
return player.canUse(trigger.card,target);
|
||||
},'是否发动【翔龙】?').ai=function(target){
|
||||
},get.prompt('lxianglong')).ai=function(target){
|
||||
return ai.get.effect(target,trigger.card,player);
|
||||
}
|
||||
"step 1"
|
||||
|
@ -7594,7 +7574,7 @@ character.swd={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var dis=trigger.target.num('h','shan')||trigger.target.num('e','bagua')||trigger.target.num('h')>2;
|
||||
var next=player.chooseToDiscard('是否发动【狩猎】?');
|
||||
var next=player.chooseToDiscard(get.prompt('shoulie',trigger.target));
|
||||
next.ai=function(card){
|
||||
if(dis) return 7-ai.get.value(card);
|
||||
return 0;
|
||||
|
@ -7823,7 +7803,7 @@ character.swd={
|
|||
swd_xiyan:'犀衍',
|
||||
|
||||
fengze:'风泽',
|
||||
fengze_info:'出牌阶段,你可以将两张黑色牌当作桃园结义使用',
|
||||
fengze_info:'出牌阶段限一次,你可以将一张黑色牌当作桃园结义使用',
|
||||
lingyue:'凌月',
|
||||
lingyue_info:'每当你使用一张杀,你可以令目标弃置一张牌',
|
||||
jinlin:'金鳞',
|
||||
|
|
|
@ -13,9 +13,7 @@ character.xiake={
|
|||
filter:function(event,player){
|
||||
return event.parent.name!='lingfeng'&&event.player.isAlive();
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【凌锋】?';
|
||||
},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
if(ai.get.damageEffect(event.player,player,player)>0&&
|
||||
ai.get.attitude(player,event.player)<0){
|
||||
|
@ -25,7 +23,6 @@ character.xiake={
|
|||
},
|
||||
content:function(){
|
||||
game.delay();
|
||||
player.line(trigger.player,'green');
|
||||
player.loseHp();
|
||||
trigger.player.damage();
|
||||
}
|
||||
|
|
|
@ -130,7 +130,7 @@ character.xianjian={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var goon=(ai.get.damageEffect(player,trigger.player,player)<=0);
|
||||
player.chooseCard('是否发动【障目】?',{name:'shan'}).ai=function(){
|
||||
player.chooseCard(get.prompt('zhangmu'),{name:'shan'}).ai=function(){
|
||||
return goon?1:0;
|
||||
}
|
||||
"step 1"
|
||||
|
@ -190,7 +190,7 @@ character.xianjian={
|
|||
player.storage.leiyu.splice(i--,1);
|
||||
}
|
||||
}
|
||||
return '是否对'+get.translation(player.storage.leiyu)+'发动【雷狱】?'
|
||||
return get.prompt('leiyu',player.storage.leiyu);
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(player.storage.leiyu){
|
||||
|
@ -272,7 +272,7 @@ character.xianjian={
|
|||
var target=event.targets[0];
|
||||
if(player.canUse('sha',target.next,false)) targets.push(target.next);
|
||||
if(player.canUse('sha',target.previous,false)) targets.push(target.previous);
|
||||
return '是否对'+get.translation(targets)+'发动【飞爪】?'
|
||||
return get.prompt('feizhua',targets);
|
||||
},
|
||||
check:function(event,player){
|
||||
var target=event.targets[0];
|
||||
|
@ -526,11 +526,8 @@ character.xianjian={
|
|||
check:function(event,player){
|
||||
return ai.get.attitude(player,event.player)>0;
|
||||
},
|
||||
prompt:function(event){
|
||||
return '是否对'+get.translation(event.player)+'发动【飞絮】?'
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
player.line(trigger.player,'green');
|
||||
trigger.player.draw();
|
||||
},
|
||||
ai:{
|
||||
|
@ -811,7 +808,7 @@ character.xianjian={
|
|||
for(var i=0;i<player.storage.shuiyun.length;i++){
|
||||
types.add(get.type(player.storage.shuiyun[i],'trick'));
|
||||
}
|
||||
player.chooseCard('是否发动【水蕴】?',function(card){
|
||||
player.chooseCard(get.prompt('shuiyun'),function(card){
|
||||
return !types.contains(get.type(card,'trick'));
|
||||
}).ai=function(card){
|
||||
return 11-ai.get.value(card);
|
||||
|
@ -873,7 +870,7 @@ character.xianjian={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseCardButton(player.storage.shuiyun,'是否对'+get.translation(trigger.player)+'发动【水蕴】?').ai=function(button){
|
||||
player.chooseCardButton(player.storage.shuiyun,get.prompt('shuiyun',trigger.player)).ai=function(button){
|
||||
return ai.get.attitude(player,trigger.player)>2?1:0;
|
||||
}
|
||||
"step 1"
|
||||
|
@ -928,7 +925,8 @@ character.xianjian={
|
|||
targets.push(game.players[i]);
|
||||
}
|
||||
}
|
||||
var next=player.chooseToDiscard('是否对'+get.translation(targets)+'发动【忘忧】?','he');
|
||||
event.targets=targets;
|
||||
var next=player.chooseToDiscard(get.prompt('wangyou',targets),'he');
|
||||
next.logSkill=['wangyou',event.targets];
|
||||
next.ai=function(card){
|
||||
if(num<=0) return 0;
|
||||
|
@ -938,7 +936,6 @@ character.xianjian={
|
|||
default:return 8-ai.get.value(card);
|
||||
}
|
||||
}
|
||||
event.targets=targets;
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
event.targets.sort(lib.sort.seat);
|
||||
|
@ -974,7 +971,7 @@ character.xianjian={
|
|||
unique:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【长念】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('changnian'),function(card,player,target){
|
||||
return player!=target;
|
||||
}).ai=function(target){
|
||||
return ai.get.attitude(player,target);
|
||||
|
@ -1100,7 +1097,7 @@ character.xianjian={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【毒刺】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('duci'),function(card,player,target){
|
||||
return player!=target&&get.distance(player,target)<=1;
|
||||
}).ai=function(target){
|
||||
return ai.get.damageEffect(target,player,player);
|
||||
|
@ -1220,7 +1217,7 @@ character.xianjian={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget([1,trigger.cards.length],'是否发动【气剑】?',function(card,player,target){
|
||||
player.chooseTarget([1,trigger.cards.length],get.prompt('qijian'),function(card,player,target){
|
||||
return player.canUse({name:'sha'},target,false);
|
||||
}).ai=function(target){
|
||||
return ai.get.effect(target,{name:'sha'},player);
|
||||
|
@ -1281,7 +1278,7 @@ character.xianjian={
|
|||
}
|
||||
}
|
||||
if(num){
|
||||
var next=player.chooseToDiscard(num,'是否发动【千方】?','he');
|
||||
var next=player.chooseToDiscard(num,get.prompt('qianfang'),'he');
|
||||
next.ai=function(card){
|
||||
if(ainum>=0){
|
||||
switch(num){
|
||||
|
@ -1296,7 +1293,7 @@ character.xianjian={
|
|||
event.logged=true;
|
||||
}
|
||||
else{
|
||||
player.chooseBool('是否发动【千方】?').ai=function(){
|
||||
player.chooseBool(get.prompt('qianfang')).ai=function(){
|
||||
return ainum>=0;
|
||||
}
|
||||
}
|
||||
|
@ -1336,7 +1333,7 @@ character.xianjian={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.discardPlayerCard(trigger.player,'he','是否发动【破云】',[1,2]).logSkill=['poyun',trigger.player];
|
||||
player.discardPlayerCard(trigger.player,'he',get.prompt('poyun'),[1,2]).logSkill=['poyun',trigger.player];
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.storage.xuanning--;
|
||||
|
@ -1582,7 +1579,7 @@ character.xianjian={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var noneed=(trigger.card.name=='tao'&&trigger.targets[0]==player&&player.hp==player.maxHp-1);
|
||||
player.chooseTarget('是否发动【润心】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('runxin'),function(card,player,target){
|
||||
return target.hp<target.maxHp
|
||||
}).ai=function(target){
|
||||
var num=ai.get.attitude(player,target);
|
||||
|
@ -1619,7 +1616,7 @@ character.xianjian={
|
|||
group:'zhimeng3',
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【织梦】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('zhimeng'),function(card,player,target){
|
||||
return player!=target;
|
||||
}).ai=function(target){
|
||||
var num=ai.get.attitude(player,target);
|
||||
|
|
|
@ -317,6 +317,7 @@ character.yijiang={
|
|||
init:function(player){
|
||||
player.storage.jishe=0;
|
||||
},
|
||||
usable:20,
|
||||
content:function(){
|
||||
player.draw();
|
||||
player.storage.jishe++;
|
||||
|
@ -367,7 +368,7 @@ character.yijiang={
|
|||
num++;
|
||||
}
|
||||
}
|
||||
player.chooseTarget('是否发动【极奢】?',[1,Math.min(num,player.hp)],function(card,player,target){
|
||||
player.chooseTarget(get.prompt('jishe'),[1,Math.min(num,player.hp)],function(card,player,target){
|
||||
return !target.isLinked();
|
||||
}).set('ai',function(target){
|
||||
return -ai.get.attitude(_status.event.player,target);
|
||||
|
@ -430,7 +431,7 @@ character.yijiang={
|
|||
}
|
||||
}
|
||||
}
|
||||
player.chooseCard('he',[1,player.num('he')],'是否对'+get.translation(trigger.source)+'发动【贿生】?').set('ai',function(card){
|
||||
player.chooseCard('he',[1,player.num('he')],get.prompt('huisheng',trigger.source)).set('ai',function(card){
|
||||
if(_status.event.att){
|
||||
return 10-ai.get.value(card);
|
||||
}
|
||||
|
@ -503,7 +504,7 @@ character.yijiang={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【寝情】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('qinqing'),function(card,player,target){
|
||||
if(target==player||target==game.zhu) return false;
|
||||
return get.distance(target,game.zhu,'attack')<=1&&target.num('he')>0;
|
||||
}).set('ai',function(target){
|
||||
|
@ -562,7 +563,7 @@ character.yijiang={
|
|||
controls.push('recover_hp');
|
||||
}
|
||||
controls.push('cancel');
|
||||
player.chooseControl(controls).set('prompt','是否发动【瑰藻】?').set('ai',function(event,player){
|
||||
player.chooseControl(controls).set('prompt',get.prompt('guizao')).set('ai',function(event,player){
|
||||
if(player.hp<player.maxHp) return 'recover_hp';
|
||||
return 'draw_card';
|
||||
});
|
||||
|
@ -1208,7 +1209,7 @@ character.yijiang={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【'+get.skillTranslation('xinjuece',player)+'】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('xinjuece'),function(card,player,target){
|
||||
return target.num('h')==0;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -1360,7 +1361,7 @@ character.yijiang={
|
|||
ai2:function(target){
|
||||
return 1-ai.get.attitude(_status.event.player,target);
|
||||
},
|
||||
prompt:'是否发动【节钺】?'
|
||||
prompt:get.prompt('jieyue')
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
|
@ -1619,7 +1620,7 @@ character.yijiang={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseCard([1,player.num('h','sha')],'是否发动【醇醪】?',{name:'sha'}).set('ai',function(){
|
||||
player.chooseCard([1,player.num('h','sha')],get.prompt('chunlao'),{name:'sha'}).set('ai',function(){
|
||||
return 1;
|
||||
});
|
||||
'step 1'
|
||||
|
@ -1655,7 +1656,7 @@ character.yijiang={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var att=ai.get.attitude(player,trigger.player);
|
||||
player.chooseCardButton('是否对'+get.translation(trigger.player)+'发动【醇醪】?',player.storage.chunlao).set('ai',function(button){
|
||||
player.chooseCardButton(get.prompt('chunlao',trigger.player),player.storage.chunlao).set('ai',function(button){
|
||||
if(_status.event.att>0) return 1;
|
||||
return 0;
|
||||
}).set('att',att);
|
||||
|
@ -1708,7 +1709,7 @@ character.yijiang={
|
|||
}
|
||||
'step 1'
|
||||
if(event.cards.length){
|
||||
player.chooseTarget('是否发动【慎断】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('shenduan'),function(card,player,target){
|
||||
return player.canUse({name:'bingliang'},target,false);
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -1760,7 +1761,7 @@ character.yijiang={
|
|||
var att=ai.get.attitude(player,trigger.player);
|
||||
var nh=trigger.player.num('h');
|
||||
var eff=ai.get.effect(trigger.player,{name:'sha'},player,player);
|
||||
player.chooseCardButton('是否对'+get.translation(trigger.player)+'发动【勇略】?',trigger.player.get('j')).set('ai',function(button){
|
||||
player.chooseCardButton(get.prompt('yonglve',trigger.player),trigger.player.get('j')).set('ai',function(button){
|
||||
var name=button.link.viewAs||button.link.name;
|
||||
var att=_status.event.att;
|
||||
var nh=_status.event.nh;
|
||||
|
@ -2078,7 +2079,7 @@ character.yijiang={
|
|||
}
|
||||
}
|
||||
}
|
||||
var next=player.chooseToDiscard('是否发动【龙吟】?','he');
|
||||
var next=player.chooseToDiscard(get.prompt('longyin'),'he');
|
||||
next.logSkill=['longyin',trigger.player];
|
||||
next.set('ai',function(card){
|
||||
if(_status.event.go){
|
||||
|
@ -2286,7 +2287,7 @@ character.yijiang={
|
|||
content:function(){
|
||||
'step 0'
|
||||
var nh=player.num('h');
|
||||
player.chooseTarget('是否发动【邀名】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('yaoming'),function(card,player,target){
|
||||
return _status.event.nh!=target.num('h');
|
||||
}).set('ai',function(target){
|
||||
var att=ai.get.attitude(_status.event.player,target);
|
||||
|
@ -2386,7 +2387,7 @@ character.yijiang={
|
|||
if(!player.hasSkill('yanzhu')){
|
||||
num=player.maxHp;
|
||||
}
|
||||
player.chooseTarget([1,num],'是否发动【兴学】?').set('ai',function(target){
|
||||
player.chooseTarget([1,num],get.prompt('xingxue')).set('ai',function(target){
|
||||
var att=ai.get.attitude(_status.event.player,target);
|
||||
if(target.num('he')) return att;
|
||||
return att/10;
|
||||
|
@ -2773,7 +2774,7 @@ character.yijiang={
|
|||
}
|
||||
}
|
||||
}
|
||||
var next=player.chooseToDiscard('是否发动【勤王】?','he');
|
||||
var next=player.chooseToDiscard(get.prompt('qinwang'),'he');
|
||||
next.set('ai',function(card){
|
||||
if(_status.event.yep) return 5-ai.get.value(card);
|
||||
return 0;
|
||||
|
@ -2922,7 +2923,7 @@ character.yijiang={
|
|||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【佐定】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('zuoding'),function(card,player,target){
|
||||
return _status.event.getTrigger().targets.contains(target);
|
||||
}).set('ai',function(target){
|
||||
return ai.get.attitude(_status.event.player,target);
|
||||
|
@ -2968,7 +2969,7 @@ character.yijiang={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseCard('是否发动【活墨】?','he',function(card){
|
||||
player.chooseCard(get.prompt('huomo'),'he',function(card){
|
||||
return get.type(card)!='basic'&&get.color(card)=='black';
|
||||
}).set('ai',function(card){
|
||||
if(!_status.event.player.num('h','shan')){
|
||||
|
@ -3426,7 +3427,7 @@ character.yijiang={
|
|||
content:function(){
|
||||
'step 0'
|
||||
var go=Math.random()<0.5;
|
||||
player.chooseTarget('是否发动【明鉴】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('mingjian'),function(card,player,target){
|
||||
return player!=target
|
||||
}).ai=function(target){
|
||||
var att=ai.get.attitude(player,target);
|
||||
|
@ -3475,7 +3476,7 @@ character.yijiang={
|
|||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【恢拓】?').set('ai',function(target){
|
||||
player.chooseTarget(get.prompt('huituo')).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
if(ai.get.attitude(player,target)>0){
|
||||
return ai.get.recoverEffect(target,player,player)+1;
|
||||
|
@ -3523,7 +3524,7 @@ character.yijiang={
|
|||
audio:2,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var next=player.chooseToDiscard('he','是否发动【夺刀】?');
|
||||
var next=player.chooseToDiscard('he',get.prompt('duodao'));
|
||||
next.logSkill=['duodao',trigger.source];
|
||||
next.set('ai',function(card){
|
||||
if(ai.get.attitude(_status.event.player,_status.event.getTrigger().source)<0){
|
||||
|
@ -3563,7 +3564,7 @@ character.yijiang={
|
|||
content:function(){
|
||||
'step 0'
|
||||
player.choosePlayerCard(trigger.target,'he',
|
||||
[1,Math.min(trigger.target.num('he'),trigger.target.hp)],'是否发动【破军】?');
|
||||
[1,Math.min(trigger.target.num('he'),trigger.target.hp)],get.prompt('pojun',trigger.target));
|
||||
'step 1'
|
||||
if(result.bool&&result.links.length){
|
||||
player.logSkill('xinpojun');
|
||||
|
@ -3668,7 +3669,7 @@ character.yijiang={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【燕语】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('yanyu'),function(card,player,target){
|
||||
return target.sex=='male'&&target!=player;
|
||||
}).set('ai',function(target){
|
||||
return ai.get.attitude(_status.event.player,target);
|
||||
|
@ -3689,7 +3690,7 @@ character.yijiang={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【诱敌】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('youdi'),function(card,player,target){
|
||||
return player!=target;
|
||||
}).set('ai',function(target){
|
||||
if(target.num('he')==0) return 0;
|
||||
|
@ -3832,7 +3833,7 @@ character.yijiang={
|
|||
position:'he',
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【灭计】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('mieji'),function(card,player,target){
|
||||
var trigger=_status.event.getTrigger();
|
||||
return lib.filter.filterTarget(trigger.card,player,target)&&target!=trigger.targets[0];
|
||||
}).set('ai',function(target){
|
||||
|
@ -4143,7 +4144,7 @@ character.yijiang={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【巧说】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('qiaoshui'),function(card,player,target){
|
||||
return player!=target&&target.num('h')>0;
|
||||
}).set('ai',function(target){
|
||||
return -ai.get.attitude(_status.event.player,target)/target.num('h');
|
||||
|
@ -4299,9 +4300,7 @@ character.yijiang={
|
|||
filter:function(event,player){
|
||||
return event.player!=player;
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【献图】?'
|
||||
},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
if(ai.get.attitude(player,event.player)<5) return false;
|
||||
if(player.maxHp-player.hp>=2) return false;
|
||||
|
@ -4366,7 +4365,7 @@ character.yijiang={
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否发动【强识】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('qiangzhi'),function(card,player,target){
|
||||
return target!=player&&target.num('h')>0;
|
||||
}).set('ai',function(){
|
||||
return Math.random();
|
||||
|
@ -4522,7 +4521,7 @@ character.yijiang={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【谮毁】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('chanhui'),function(card,player,target){
|
||||
if(player==target) return false;
|
||||
var trigger=_status.event.getTrigger();
|
||||
return player.canUse(trigger.card,target)&&trigger.targets.contains(target)==false;
|
||||
|
@ -4831,9 +4830,7 @@ character.yijiang={
|
|||
}
|
||||
return false;
|
||||
},
|
||||
prompt:function(event){
|
||||
return '是否对'+get.translation(event.player)+'发动【惴恐】?';
|
||||
},
|
||||
logTarget:'player',
|
||||
filter:function(event,player){
|
||||
return player.hp<player.maxHp&&event.player!=player&&
|
||||
player.num('h')>0&&event.player.num('h')>0;
|
||||
|
@ -4854,7 +4851,7 @@ character.yijiang={
|
|||
priority:11,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【求援】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('qiuyuan'),function(card,player,target){
|
||||
return target!=player&&_status.event.getTrigger().player.canUse('sha',target,false);
|
||||
}).set('ai',function(target){
|
||||
var trigger=_status.event.getTrigger();
|
||||
|
@ -4962,7 +4959,7 @@ character.yijiang={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【追忆】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('zhuiyi'),function(card,player,target){
|
||||
return player!=target&&_status.event.source!=target;
|
||||
}).set('ai',function(target){
|
||||
var num=ai.get.attitude(_status.event.player,target);
|
||||
|
@ -5143,7 +5140,7 @@ character.yijiang={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【眩惑】',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('xinxuanhuo'),function(card,player,target){
|
||||
return player!=target;
|
||||
}).set('ai',function(target){
|
||||
var att=ai.get.attitude(_status.event.player,target);
|
||||
|
@ -5264,7 +5261,7 @@ character.yijiang={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动【直言】?').set('ai',function(target){
|
||||
player.chooseTarget(get.prompt('zhiyan')).set('ai',function(target){
|
||||
return ai.get.attitude(_status.event.player,target);
|
||||
});
|
||||
"step 1"
|
||||
|
@ -5490,7 +5487,7 @@ character.yijiang={
|
|||
return att;
|
||||
},
|
||||
position:'he',
|
||||
prompt:'是否发动【'+get.skillTranslation('xinjujian',player)+'】?'
|
||||
prompt:get.prompt('xinjujian')
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
|
@ -6511,7 +6508,7 @@ character.yijiang={
|
|||
check=true;
|
||||
}
|
||||
}
|
||||
player.choosePlayerCard(trigger.player,'是否对'+get.translation(trigger.player)+'发动【补益】?','h').set('ai',function(button){
|
||||
player.choosePlayerCard(trigger.player,get.prompt('buyi',trigger.player),'h').set('ai',function(button){
|
||||
if(!_status.event.check) return 0;
|
||||
if(_status.event.target.isUnderControl(true,_status.event.player)){
|
||||
if(get.type(card)!='basic'){
|
||||
|
@ -6673,7 +6670,7 @@ character.yijiang={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('是否发动【仁心】?',{type:'equip'},'he');
|
||||
var next=player.chooseToDiscard(get.prompt('renxin',trigger.player),{type:'equip'},'he');
|
||||
next.logSkill=['renxin',trigger.player];
|
||||
next.set('ai',function(card){
|
||||
var player=_status.event.player;
|
||||
|
@ -6706,7 +6703,7 @@ character.yijiang={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('是否发动御策?');
|
||||
var next=player.chooseToDiscard(get.prompt('yuce'));
|
||||
next.logSkill='yuce';
|
||||
next.set('ai',function(card){
|
||||
return 7-ai.get.value(card);
|
||||
|
@ -6763,7 +6760,7 @@ character.yijiang={
|
|||
forceunique:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget('是否发动陷嗣?',[1,2],function(card,player,target){
|
||||
player.chooseTarget(get.prompt('xiansi'),[1,2],function(card,player,target){
|
||||
return target.num('he')>0;
|
||||
},function(target){
|
||||
return -ai.get.attitude(_status.event.player,target);
|
||||
|
@ -6957,7 +6954,7 @@ character.yijiang={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var att=ai.get.attitude(player,trigger.source);
|
||||
player.choosePlayerCard('e','是否发动【争功】?',trigger.source).ai=function(button){
|
||||
player.choosePlayerCard('e',get.prompt('zzhenggong'),trigger.source).ai=function(button){
|
||||
if(att<=0){
|
||||
return ai.get.equipValue(button.link);
|
||||
}
|
||||
|
@ -6984,9 +6981,7 @@ character.yijiang={
|
|||
if(att>0&&event.player.num('j','lebu')&&event.player.num('h')>event.player.hp+1) return true;
|
||||
return false;
|
||||
},
|
||||
prompt:function(event,player){
|
||||
return '是否对'+get.translation(event.player)+'发动【权计】?';
|
||||
},
|
||||
logTarget:'player',
|
||||
filter:function(event,player){
|
||||
return event.player!=player&&event.player.num('h')>0&&player.num('h')>0;
|
||||
},
|
||||
|
@ -7113,7 +7108,7 @@ character.yijiang={
|
|||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseCardButton('是否发动【排异】?',player.storage.zyexin);
|
||||
var next=player.chooseCardButton(get.prompt('zpaiyi'),player.storage.zyexin);
|
||||
next.filterButton=function(button){
|
||||
var type=get.type(button.link);
|
||||
if(type=='delay'||type=='equip') return true;
|
||||
|
|
|
@ -605,7 +605,7 @@ character.yxs={
|
|||
content:function(){
|
||||
'step 0'
|
||||
player.chooseCardTarget({
|
||||
prompt:'是否发动【铁腕】?',
|
||||
prompt:get.prompt('tiewan'),
|
||||
filterCard:{color:'red'},
|
||||
position:'he',
|
||||
filterTarget:function(card,player,target){
|
||||
|
@ -684,7 +684,7 @@ character.yxs={
|
|||
"step 0"
|
||||
if(trigger.delay==false) game.delay();
|
||||
"step 1"
|
||||
player.chooseTarget('是否发动【仗义】?',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('lzhangyi'),function(card,player,target){
|
||||
return player!=target
|
||||
}).set('du',(trigger.cards.length==1&&trigger.cards[0].name=='du')).ai=function(target){
|
||||
var att=ai.get.attitude(_status.event.player,target);
|
||||
|
@ -726,7 +726,7 @@ character.yxs={
|
|||
"step 0"
|
||||
if(player.num('he')){
|
||||
player.chooseCardTarget({
|
||||
prompt:'是否发动【易装】?',
|
||||
prompt:get.prompt('yizhuang'),
|
||||
filterCard:true,
|
||||
position:'he',
|
||||
filterTarget:function(card,player,target){
|
||||
|
@ -1227,7 +1227,7 @@ character.yxs={
|
|||
content:function(){
|
||||
"step 0"
|
||||
if(event.isMine()){
|
||||
event.dialog=ui.create.dialog('是否发动【蛇噬】?');
|
||||
event.dialog=ui.create.dialog(get.prompt('sheshi'));
|
||||
}
|
||||
if(ui.cardPile.childNodes.length<4){
|
||||
var discardcards=get.cards(4);
|
||||
|
@ -1541,30 +1541,6 @@ character.yxs={
|
|||
}
|
||||
},
|
||||
nvquan3:{
|
||||
// trigger:{target:'useCardToBegin'},
|
||||
// filter:function(event){
|
||||
// return event.player.sex=='male'&&(event.card.name=='sha'||event.card.name=='juedou');
|
||||
// },
|
||||
// check:function(event,player){
|
||||
// return ai.get.attitude(player,event.player)<=0;
|
||||
// },
|
||||
// direct:true,
|
||||
// content:function(){
|
||||
// "step 0"
|
||||
// var bool=(ai.get.attitude(player,trigger.player)<=0);
|
||||
// player.choosePlayerCard(trigger.player,'是否发动【女权】?','he').ai=function(button){
|
||||
// if(bool){
|
||||
// return ai.get.buttonValue(button);
|
||||
// }
|
||||
// else{
|
||||
// return 0;
|
||||
// }
|
||||
// }
|
||||
// "step 1"
|
||||
// if(result.bool){
|
||||
// trigger.player.discard(result.links);
|
||||
// }
|
||||
// }
|
||||
mod:{
|
||||
targetEnabled:function(card,player,target){
|
||||
if(card.name=='juedou'&&player.sex=='male'){
|
||||
|
@ -1841,7 +1817,7 @@ character.yxs={
|
|||
"step 0"
|
||||
var val=ai.get.value(trigger.card);
|
||||
var suit=get.suit(trigger.card);
|
||||
var next=player.chooseToDiscard('he','逐鹿:是否发动弃置一张'+get.translation(suit)+
|
||||
var next=player.chooseToDiscard('he','逐鹿:是否弃置一张'+get.translation(suit)+
|
||||
'牌并获得'+get.translation(trigger.card)+'?',{suit:suit});
|
||||
next.ai=function(card){
|
||||
return val-ai.get.value(card);
|
||||
|
|
15
game/game.js
15
game/game.js
|
@ -5375,13 +5375,13 @@
|
|||
if(info.prompt) str=info.prompt;
|
||||
else{
|
||||
if(typeof info.logTarget=='string'){
|
||||
str='是否对'+get.translation(trigger[info.logTarget])+'发动【'+get.skillTranslation(event.skill,player)+'】?';
|
||||
str=get.prompt(event.skill,trigger[info.logTarget],player);
|
||||
}
|
||||
else if(typeof info.logTarget=='function'){
|
||||
str='是否对'+get.translation(info.logTarget(trigger,player))+'发动【'+get.skillTranslation(event.skill,player)+'】?';
|
||||
str=get.prompt(event.skill,info.logTarget(trigger,player),player);
|
||||
}
|
||||
else{
|
||||
str='是否发动【'+get.skillTranslation(event.skill,player)+'】?';
|
||||
str=get.prompt(event.skill,null,player);
|
||||
}
|
||||
}
|
||||
if(typeof str=='function'){str=str(trigger,player)}
|
||||
|
@ -30748,6 +30748,15 @@
|
|||
return false;
|
||||
},
|
||||
},
|
||||
prompt:function(skill,target,player){
|
||||
player=player||_status.event.player;
|
||||
if(target){
|
||||
return '是否对'+get.translation(target)+'发动【'+get.skillTranslation(skill,player)+'】?';
|
||||
}
|
||||
else{
|
||||
return '是否发动【'+get.skillTranslation(skill,player)+'】?';
|
||||
}
|
||||
},
|
||||
url:function(tag){
|
||||
if(lib.config.debug){
|
||||
switch(tag){
|
||||
|
|
|
@ -4658,7 +4658,7 @@ mode.chess={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseToMove(2,'是否发动【翩仪】?');
|
||||
player.chooseToMove(2,get.prompt('pianyi'));
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('pianyi');
|
||||
|
@ -4673,7 +4673,7 @@ mode.chess={
|
|||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseToMove(get.cardCount('sha',player),'是否发动【移动射击】?');
|
||||
player.chooseToMove(get.cardCount('sha',player),get.prompt('lingdong'));
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('lingdong');
|
||||
|
|
Loading…
Reference in New Issue