v1.9.53
This commit is contained in:
parent
9eb57cad97
commit
b89e059a65
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@ -130,6 +130,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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enable:true,
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content:function(){
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'step 0'
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if(!target.countCards('e',function(card){
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return lib.filter.cardDiscardable(card,target);
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})){
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target.damage('thunder');
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event.finish();
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return;
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}
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target.chooseControl('discard_card','take_damage',function(event,player){
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if(get.damageEffect(player,event.player,player,'thunder')>=0){
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return 'take_damage';
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@ -1021,10 +1021,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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filterTarget:function(card,player,target){
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if(player==target) return false;
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return (target.countCards('hej')>0);
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return target.countCards('hej',function(card){
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return lib.filter.canBeDiscarded(card,player,target);
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})>0;
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},
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content:function(){
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if(target.countCards('hej')){
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if(target.countCards('hej',function(card){
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return lib.filter.canBeDiscarded(card,player,target);
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})){
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player.discardPlayerCard('hej',target,true);
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}
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},
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@ -2582,15 +2582,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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longyi:{
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mod:{
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maxHandcard:function(player,num){
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var hs=player.getCards('h');
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for(var i=0;i<hs.length;i++){
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if(get.color(hs[i])=='black'){
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num++;
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ignoredHandcard:function(card,player){
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if(get.color(card)=='black'){
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return true;
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}
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}
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return num;
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},
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},
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},
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zhongji:{
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@ -5138,14 +5134,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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xiaorong:{
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mod:{
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maxHandcard:function(player,num){
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var hs=player.getCards('h');
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for(var i=0;i<hs.length;i++){
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if(get.type(hs[i])=='equip'){
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num++;
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ignoredHandcard:function(card,player){
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if(get.type(card)=='equip'){
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return true;
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}
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}
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return num;
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},
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},
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trigger:{player:'phaseEnd'},
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@ -192,6 +192,7 @@ window.noname_character_rank={
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'maliang',
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],
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am:[
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'caocao',
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'gw_oudimu',
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'guanyinping',
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'dongyun',
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@ -318,6 +319,7 @@ window.noname_character_rank={
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'liuye',
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],
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bp:[
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'zhenji',
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'gw_qigaiwang',
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'quyi',
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'wangyun',
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@ -587,7 +589,6 @@ window.noname_character_rank={
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're_lvbu',
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'chendong',
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'simayi',
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'zhenji',
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'ganning',
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'luxun',
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'zhangjiao',
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@ -618,7 +619,6 @@ window.noname_character_rank={
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'machao',
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're_gongsunzan',
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'caohong',
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'caocao',
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'lvbu',
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'yujin',
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],
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@ -6381,14 +6381,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){},
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mod:{
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maxHandcard:function(player,num){
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var hs=player.getCards('h');
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for(var i=0;i<hs.length;i++){
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if(get.type(hs[i])!='basic'){
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num++;
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ignoredHandcard:function(card,player){
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if(get.type(card)!='basic'){
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return true;
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}
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}
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return num;
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},
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cardDiscardable:function(card,player,name){
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if(name=='phaseDiscard'&&get.type(card)!='basic') return false;
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@ -4,21 +4,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'standard',
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connect:true,
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character:{
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caocao:['male','wei',4,['hujia','jianxiong'],['zhu']],
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caocao:['male','wei',4,['hujia','xinjianxiong'],['zhu']],
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simayi:['male','wei',3,['fankui','guicai']],
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xiahoudun:['male','wei',4,['ganglie']],
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zhangliao:['male','wei',4,['tuxi']],
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xuzhu:['male','wei',4,['luoyi']],
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guojia:['male','wei',3,['tiandu','yiji']],
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zhenji:['female','wei',3,['luoshen','qingguo']],
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zhenji:['female','wei',3,['xinluoshen','qingguo']],
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liubei:['male','shu',4,['rende','jijiang'],['zhu']],
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guanyu:['male','shu',4,['wusheng']],
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zhangfei:['male','shu',4,['paoxiao']],
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zhugeliang:['male','shu',3,['guanxing','kongcheng']],
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zhugeliang:['male','shu',3,['xinguanxing','kongcheng']],
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zhaoyun:['male','shu',4,['longdan']],
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machao:['male','shu',4,['mashu','tieji']],
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huangyueying:['female','shu',3,['jizhi','qicai']],
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sunquan:['male','wu',4,['zhiheng','jiuyuan'],['zhu']],
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huangyueying:['female','shu',3,['xinjizhi','xinqicai']],
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sunquan:['male','wu',4,['xinzhiheng','xinjiuyuan'],['zhu']],
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ganning:['male','wu',4,['qixi']],
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lvmeng:['male','wu',4,['keji']],
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huanggai:['male','wu',4,['kurou']],
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@ -28,7 +28,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sunshangxiang:['female','wu',3,['xiaoji','jieyin']],
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huatuo:['male','qun',3,['qingnang','jijiu']],
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lvbu:['male','qun',4,['wushuang']],
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diaochan:['female','qun',3,['lijian','biyue']],
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diaochan:['female','qun',3,['lijian','xinbiyue']],
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},
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characterIntro:{
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liubei:'先主姓刘,讳备,字玄德,涿郡涿县人,汉景帝子中山靖王胜之后也。以仁德治天下。',
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@ -151,6 +151,31 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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xinjianxiong:{
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audio:'jianxiong',
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alter:true,
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trigger:{player:'damageEnd'},
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filter:function(event,player){
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return get.itemtype(event.cards)=='cards'&&get.position(event.cards[0])=='d';
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},
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content:function(){
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player.gain(trigger.cards);
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player.$gain2(trigger.cards);
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if(get.is.altered('xinjianxiong')){
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player.draw();
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}
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},
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ai:{
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maixie:true,
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maixie_hp:true,
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effect:{
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target:function(card,player,target){
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if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
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if(get.tag(card,'damage')) return [1,0.55];
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}
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}
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}
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},
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fankui:{
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audio:2,
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trigger:{player:'damageEnd'},
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@ -482,6 +507,67 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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xinluoshen:{
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audio:'luoshen',
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alter:true,
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trigger:{player:'phaseBegin'},
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frequent:true,
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content:function(){
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"step 0"
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if(event.cards==undefined) event.cards=[];
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player.judge(function(card){
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if(get.color(card)=='black') return 1.5;
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return -1.5;
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},ui.special);
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"step 1"
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if(result.judge>0){
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event.cards.push(result.card);
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if(lib.config.autoskilllist.contains('luoshen')){
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player.chooseBool('是否再次发动【洛神】?');
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}
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else{
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event._result={bool:true};
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}
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}
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else{
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for(var i=0;i<event.cards.length;i++){
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if(get.position(event.cards[i])!='s'){
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event.cards.splice(i,1);i--;
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}
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}
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player.gain(event.cards,'gain2');
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player.storage.xinluoshen=event.cards.slice(0);
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event.finish();
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}
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"step 2"
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if(result.bool){
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event.goto(0);
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}
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else{
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if(event.cards.length){
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player.gain(event.cards,'gain2');
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player.storage.xinluoshen=event.cards.slice(0);
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}
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}
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},
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mod:{
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ignoredHandcard:function(card,player){
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if(get.is.altered('xinluoshen')&&player.storage.xinluoshen&&player.storage.xinluoshen.contains(card)){
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return true;
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}
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}
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},
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group:'xinluoshen_clear',
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subSkill:{
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clear:{
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trigger:{player:'phaseAfter'},
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silent:true,
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content:function(){
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delete player.storage.xinluoshen;
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}
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}
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}
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},
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qingguo:{
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audio:2,
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enable:['chooseToRespond'],
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@ -792,6 +878,134 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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xinguanxing:{
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audio:'guanxing',
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alter:true,
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trigger:{player:['phaseBegin','phaseEnd']},
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frequent:true,
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filter:function(event,player,name){
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if(name=='phaseEnd'){
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return player.hasSkill('xinguanxing_on');
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}
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return true;
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},
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content:function(){
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'step 0'
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if(get.is.altered('xinguanxing')){
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event.num=game.countPlayer()<4?3:5;
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}
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else{
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event.num=Math.min(5,game.countPlayer());
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}
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event.cards=get.cards(event.num);
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event.chosen=[];
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event.num1=0;
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event.num2=0;
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event.bottom=-1;
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'step 1'
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var js=player.getCards('j');
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var pos;
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var choice=-1;
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var getval=function(card,pos){
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if(js[pos]){
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return (get.judge(js[pos]))(card);
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}
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else if(event.triggername=='phaseEnd'&&get.attitude(player,player.getNext())<=0){
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return 11.5-get.value(card,player);
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}
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else{
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return get.value(card,player);
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}
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};
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event.discard=false;
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var minval=6;
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for(pos=0;pos<event.cards.length;pos++){
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var max=getval(event.cards[pos],pos);
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for(var j=pos+1;j<event.cards.length;j++){
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var current=getval(event.cards[j],pos);
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if(current>max){
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choice=j;
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max=current;
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}
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}
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if(event.bottom<0){
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if(!js[pos]){
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if(max<minval){
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event.bottom=pos;
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}
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}
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else if(max<0){
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event.bottom=pos;
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}
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}
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if(event.bottom>=0&&event.bottom<=pos){
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choice=pos;
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event.discard=true;break;
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}
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if(choice!=-1){
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break;
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}
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}
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player.chooseCardButton('观星:选择要移动的牌',event.cards).set('filterButton',function(button){
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return !_status.event.chosen.contains(button.link);
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}).set('chosen',event.chosen).set('ai',function(button){
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return button.link==_status.event.choice?1:0;
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}).set('choice',event.cards[choice]);
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event.pos=pos;
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'step 2'
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if(result.bool){
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var card=result.links[0];
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var index=event.cards.indexOf(card);
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event.card=card;
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event.chosen.push(card);
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event.cards.remove(event.card);
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var controlai=event.pos||0;
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if(event.discard){
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controlai=event.cards.length+1;
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}
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var buttons=event.cards.slice(0);
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player.chooseControl(function(){
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return _status.event.controlai;
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}).set('controlai',controlai).set('sortcard',buttons).set('tosort',card);
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}
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else{
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event.goto(4);
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}
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'step 3'
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if(typeof result.index=='number'){
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if(result.index>event.cards.length){
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ui.cardPile.appendChild(event.card);
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event.num2++;
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}
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else{
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event.cards.splice(result.index,0,event.card);
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}
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event.num--;
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if(event.num>0){
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event.goto(1);
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}
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}
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'step 4'
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while(event.cards.length){
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ui.cardPile.insertBefore(event.cards.pop(),ui.cardPile.firstChild);
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event.num1++;
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}
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var js=player.getCards('j');
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if(js.length==1){
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if((get.judge(js[0]))(ui.cardPile.firstChild)<0){
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player.addTempSkill('guanxing_fail');
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}
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}
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player.popup(get.cnNumber(event.num1)+'上'+get.cnNumber(event.num2)+'下');
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game.log(player,'将','#y'+get.cnNumber(event.num1)+'张牌','置于牌堆顶,','#y'+get.cnNumber(event.num2)+'张牌','置于牌堆底');
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if(event.triggername=='phaseBegin'&&get.is.altered('xinguanxing')&&event.num1==0){
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player.addTempSkill('xinguanxing_on');
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}
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},
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subSkill:{
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on:{}
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}
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},
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guanxing:{
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audio:2,
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audioname:['jiangwei'],
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@ -802,6 +1016,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.num=Math.min(5,game.countPlayer());
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event.cards=get.cards(event.num);
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event.chosen=[];
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event.num1=0;
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event.num2=0;
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'step 1'
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var js=player.getCards('j');
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var pos;
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@ -852,6 +1068,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(typeof result.index=='number'){
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if(result.index>event.cards.length){
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ui.cardPile.appendChild(event.card);
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event.num2++;
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}
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else{
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event.cards.splice(result.index,0,event.card);
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@ -864,6 +1081,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 4'
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while(event.cards.length){
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ui.cardPile.insertBefore(event.cards.pop(),ui.cardPile.firstChild);
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event.num1++;
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}
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var js=player.getCards('j');
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if(js.length==1){
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@ -871,6 +1089,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.addTempSkill('guanxing_fail');
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}
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}
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player.popup(get.cnNumber(event.num1)+'上'+get.cnNumber(event.num2)+'下');
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game.log(player,'将','#y'+get.cnNumber(event.num1)+'张牌','置于牌堆顶,','#y'+get.cnNumber(event.num2)+'张牌','置于牌堆底');
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},
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ai:{
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guanxing:true
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@ -1227,6 +1447,66 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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noautowuxie:true,
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}
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},
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xinjizhi:{
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audio:'jizhi',
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trigger:{player:'useCard'},
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frequent:true,
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alter:true,
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filter:function(event){
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return (get.type(event.card)=='trick'&&event.cards[0]&&event.cards[0]==event.card);
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},
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init:function(player){
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player.storage.xinjizhi=0;
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},
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content:function(){
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'step 0'
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player.draw();
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'step 1'
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if(get.is.altered('xinjizhi')&&get.type(result[0])=='basic'){
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event.card=result[0];
|
||||
player.chooseBool('是否弃置'+get.translation(event.card)+'并令本回合手牌上限+1?').set('ai',function(evt,player){
|
||||
return _status.currentPhase==player&&player.needsToDiscard(-3)&&_status.event.value<6;
|
||||
}).set('value',get.value(event.card,player));
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
player.discard(event.card);
|
||||
player.storage.xinjizhi++;
|
||||
if(_status.currentPhase==player){
|
||||
player.markSkill('xinjizhi');
|
||||
}
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
threaten:1.4,
|
||||
noautowuxie:true,
|
||||
},
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
if(get.is.altered('xinjizhi')&&_status.currentPhase==player){
|
||||
return num+player.storage.xinjizhi;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
},
|
||||
intro:{
|
||||
content:'本回合手牌上限+#'
|
||||
},
|
||||
group:'xinjizhi_clear',
|
||||
subSkill:{
|
||||
clear:{
|
||||
trigger:{global:'phaseAfter'},
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.storage.xinjizhi=0;
|
||||
player.unmarkSkill('xinjizhi');
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
qicai:{
|
||||
mod:{
|
||||
targetInRange:function(card,player,target,now){
|
||||
|
@ -1235,6 +1515,53 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
},
|
||||
xinqicai:{
|
||||
alter:true,
|
||||
mod:{
|
||||
targetInRange:function(card,player,target,now){
|
||||
var type=get.type(card);
|
||||
if(type=='trick'||type=='delay') return true;
|
||||
},
|
||||
canBeDiscarded:function(card){
|
||||
if(get.is.altered('xinqicai')&&get.position(card)=='e') return false;
|
||||
},
|
||||
cardDiscardable:function(card){
|
||||
if(get.is.altered('xinqicai')&&get.position(card)=='e') return false;
|
||||
}
|
||||
},
|
||||
},
|
||||
xinzhiheng:{
|
||||
audio:'zhiheng',
|
||||
enable:'phaseUse',
|
||||
alter:true,
|
||||
usable:1,
|
||||
position:'he',
|
||||
filterCard:true,
|
||||
selectCard:[1,Infinity],
|
||||
check:function(card){
|
||||
var player=_status.event.player;
|
||||
if(get.is.altered('xinzhiheng')&&get.position(card)=='h'&&!player.countCards('h',function(card){
|
||||
return get.value(card)>=8;
|
||||
})){
|
||||
return 8-get.value(card);
|
||||
}
|
||||
return 6-get.value(card)
|
||||
},
|
||||
content:function(){
|
||||
var num=cards.length;
|
||||
if(get.is.altered('xinzhiheng')&&player.countCards('h')==0){
|
||||
num++;
|
||||
}
|
||||
player.draw(num);
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{
|
||||
player:1
|
||||
},
|
||||
threaten:1.55
|
||||
},
|
||||
},
|
||||
zhiheng:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
|
@ -1274,6 +1601,63 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.recover();
|
||||
}
|
||||
},
|
||||
xinjiuyuan:{
|
||||
audio:'jiuyuan',
|
||||
unique:true,
|
||||
alter:true,
|
||||
trigger:{target:'taoBegin'},
|
||||
zhuSkill:true,
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(get.is.altered('xinjiuyuan')) return false;
|
||||
if(event.player==player) return false;
|
||||
if(!player.hasZhuSkill('jiuyuan')) return false;
|
||||
if(player.hp>0) return false;
|
||||
if(event.player.group!='wu') return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
player.recover();
|
||||
},
|
||||
global:'xinjiuyuan2',
|
||||
},
|
||||
xinjiuyuan2:{
|
||||
audio:'jiuyuan',
|
||||
forceaudio:true,
|
||||
trigger:{player:'taoBegin'},
|
||||
filter:function(event,player){
|
||||
if(!get.is.altered('xinjiuyuan')) return false;
|
||||
if(player.group!='wu') return false;
|
||||
return game.hasPlayer(function(target){
|
||||
return player!=target&&target.isDamaged()&&target.hp<player.hp&&target.hasZhuSkill('xinjiuyuan',player);
|
||||
});
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
var list=game.filterPlayer(function(target){
|
||||
return player!=target&&target.isDamaged()&&target.hp<player.hp&&target.hasZhuSkill('xinjiuyuan',player);
|
||||
});
|
||||
list.sortBySeat();
|
||||
event.list=list;
|
||||
'step 1'
|
||||
if(event.list.length){
|
||||
var current=event.list.shift();
|
||||
event.current=current;
|
||||
player.chooseBool(get.prompt('xinjiuyuan',current)).set('choice',get.attitude(player,current)>0);
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
player.logSkill('xinjiuyuan',event.current);
|
||||
event.current.recover();
|
||||
player.draw();
|
||||
}
|
||||
event.goto(1);
|
||||
}
|
||||
},
|
||||
qixi:{
|
||||
audio:4,
|
||||
enable:'chooseToUse',
|
||||
|
@ -1747,6 +2131,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.draw();
|
||||
},
|
||||
},
|
||||
xinbiyue:{
|
||||
audio:'biyue',
|
||||
trigger:{player:'phaseEnd'},
|
||||
frequent:true,
|
||||
alter:true,
|
||||
content:function(){
|
||||
var num=1;
|
||||
if(get.is.altered('xinbiyue')&&!player.countCards('h')){
|
||||
num=2;
|
||||
}
|
||||
player.draw(num);
|
||||
},
|
||||
}
|
||||
},
|
||||
translate:{
|
||||
caocao:'曹操',
|
||||
|
@ -1777,6 +2174,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
|
||||
hujia:'护驾',
|
||||
jianxiong:'奸雄',
|
||||
xinjianxiong:'奸雄',
|
||||
fankui:'反馈',
|
||||
guicai:'鬼才',
|
||||
ganglie:'刚烈',
|
||||
|
@ -1786,6 +2184,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
tiandu:'天妒',
|
||||
yiji:'遗计',
|
||||
luoshen:'洛神',
|
||||
xinluoshen:'洛神',
|
||||
qingguo:'倾国',
|
||||
rende:'仁德',
|
||||
jijiang:'激将',
|
||||
|
@ -1824,10 +2223,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
wushuang2:'无双',
|
||||
lijian:'离间',
|
||||
biyue:'闭月',
|
||||
xinbiyue:'闭月',
|
||||
pileTop:'牌堆顶',
|
||||
pileBottom:'牌堆底',
|
||||
hujia_info:'主公技,魏势力角色可以替你打出[闪]',
|
||||
jianxiong_info:'你可以立即获得对你造成伤害的牌',
|
||||
xinjianxiong_info:'你可以立即获得对你造成伤害的牌',
|
||||
xinjianxiong_info_alter:'你可以立即获得对你造成伤害的牌,然后摸一张牌',
|
||||
fankui_info:'当你受到伤害时,可以获得伤害来源的一张牌',
|
||||
guicai_info:'在任意角色的判定牌生效前,你可以打出一张手牌代替之',
|
||||
ganglie_info:'每当你受到一次伤害,可进行一次判定,若结果不为红桃,则伤害来源须弃置两张手牌或受到来自你的一点伤害',
|
||||
|
@ -1836,21 +2238,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
tiandu_info:'你可以立即获得你的判定牌',
|
||||
yiji_info:'每当你受到一点伤害,可以观看牌堆顶的两张牌,并将其交给任意1~2名角色',
|
||||
luoshen_info:'准备阶段,你可以进行一定判定,若为黑色则可以继续判定,直到出现红色。然后你获得所有黑色的判定牌',
|
||||
xinluoshen_info:'准备阶段,你可以进行一定判定,若为黑色则可以继续判定,直到出现红色。然后你获得所有黑色的判定牌',
|
||||
xinluoshen_info_alter:'准备阶段,你可以进行一定判定,若为黑色则可以继续判定,直到出现红色。然后你获得所有黑色的判定牌。你通过洛神获得的牌,不计入当前回合的手牌上限',
|
||||
qingguo_info:'你可以将一张黑色手牌当[闪]使用或打出',
|
||||
rende_info:'出牌阶段,你可以将任意手牌送给其他角色,若送出的手牌不少于两张,你回复一点体力',
|
||||
jijiang_info:'主公技,蜀势力角色可以帮你使用或打出[杀]',
|
||||
wusheng_info:'你可以将一张红色牌当[杀]使用',
|
||||
paoxiao_info:'出牌阶段,你使用[杀]无数量限制',
|
||||
guanxing_info:'准备阶段,你可以观看牌堆顶的x张牌,并将其以任意顺序置于牌堆项或牌堆底,x为存活角色个数且不超过5',
|
||||
xinguanxing:'观星',
|
||||
xinguanxing_info:'准备阶段,你可以观看牌堆顶的x张牌,并将其以任意顺序置于牌堆项或牌堆底,x为存活角色个数且不超过5',
|
||||
xinguanxing_info_alter:'准备阶段,你可以观看牌堆顶的5张牌(存活角色小于4时改为3张),并将其以任意顺序置于牌堆项或牌堆底,如果你把观星的牌都放在牌堆底,你可以在结束阶段再进行1次观星',
|
||||
kongcheng_info:'锁定技,当你没有手牌时,不能成为[杀]或[决斗]的目标',
|
||||
longdan_info:'你可以将[杀]当[闪],或[闪]当[杀]使用或打出',
|
||||
mashu_info:'锁定技,你的进攻距离+1',
|
||||
feiying_info:'锁定技,你的防御距离+1',
|
||||
tieji_info:'当你使用一张[杀]时,可进行一次判定,若为红色则此[杀]不可闪避',
|
||||
jizhi_info:'每当你使用一张非转化的普通锦囊牌,可以摸一张牌',
|
||||
xinjizhi:'集智',
|
||||
xinjizhi_info:'每当你使用一张非转化的普通锦囊牌,可以摸一张牌',
|
||||
xinjizhi_info_alter:'每当你使用一张非转化的普通锦囊牌,可以摸一张牌,如果摸到的是基本牌,你可以弃置这张牌,然后本回合手牌上限+1',
|
||||
xinqicai:'奇才',
|
||||
xinqicai_info:'锁定技,你使用的锦囊牌无距离限制',
|
||||
xinqicai_info_alter:'锁定技,你使用的锦囊牌无距离限制,你装备区内的牌不能被弃置',
|
||||
qicai_info:'锁定技,你使用的锦囊牌无距离限制',
|
||||
zhiheng_info:'出牌阶段,你可以弃置任意张牌并摸等量的牌,每阶段限1次',
|
||||
xinzhiheng:'制衡',
|
||||
xinzhiheng_info:'出牌阶段限1次,你可以弃置任意张牌并摸等量的牌',
|
||||
xinzhiheng_info_alter:'出牌阶段限1次,你可以弃置任意张牌并摸等量的牌,如果在发动制衡时弃置了所有手牌,你额外摸一张牌',
|
||||
jiuyuan_info:'主公技,锁定技,濒死阶段,吴势力角色对你使用的[桃]额外回复一点体力',
|
||||
xinjiuyuan:'救援',
|
||||
xinjiuyuan_info:'主公技,锁定技,濒死阶段,吴势力角色对你使用的[桃]额外回复一点体力',
|
||||
xinjiuyuan_info_alter:'主公技,其他吴国角色对自己使用【桃】时,如果他的体力值大于你,他可以选择让你回复1点体力,然后他摸1张牌',
|
||||
qixi_info:'你可以将一张黑色牌当[过河拆桥]使用',
|
||||
keji_info:'若你在出牌阶段没有使用[杀],则可跳过弃牌阶段',
|
||||
kurou_info:'出牌阶段,你可以流失一点体力并摸两张牌',
|
||||
|
@ -1867,6 +2286,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
wushuang_info:'锁定技,你使用的【杀】或【决斗】需要两张【闪】或【杀】响应',
|
||||
lijian_info:'出牌阶段,你可以弃一张牌,视为一名男性角色对另一名男性角色使用一张[决斗],每阶段限一次',
|
||||
biyue_info:'结束阶段,你可以摸一张牌',
|
||||
xinbiyue_info:'结束阶段,你可以摸一张牌',
|
||||
xinbiyue_info_alter:'结束阶段,你可以摸一张牌,如果你没有手牌,改为摸2张牌',
|
||||
},
|
||||
};
|
||||
});
|
||||
|
|
|
@ -2329,7 +2329,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
order:10,
|
||||
result:{
|
||||
player:function(player){
|
||||
if(player.countCards('h')<player.getHandcardLimit()){
|
||||
if(!player.needsToDiscard(1)){
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
|
@ -3052,15 +3052,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
fulin2:{
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
if(player.storage.fulin&&player.storage.fulin.length){
|
||||
var hs=player.getCards('h');
|
||||
for(var i=0;i<player.storage.fulin.length;i++){
|
||||
if(hs.contains(player.storage.fulin[i])){
|
||||
num++;
|
||||
}
|
||||
}
|
||||
return num;
|
||||
ignoredHandcard:function(card,player){
|
||||
if(player.storage.fulin&&player.storage.fulin.contains(card)){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
|
@ -2,7 +2,7 @@ window.config={
|
|||
forbidai:['miheng','ns_liuzhang'],
|
||||
forbidai_user:[],
|
||||
forbidall:['xiahouyuan','huangzhong','weiyan','dianwei','zhangjiao',
|
||||
'caocao','simayi','guanyu','zhangfei','zhaoyun','ganning','lvmeng','lvbu'],
|
||||
're_caocao','simayi','guanyu','zhangfei','zhaoyun','ganning','lvmeng','lvbu'],
|
||||
forbidversus:['swd_kangnalishi'],
|
||||
forbidstone:['zhugedan','pal_xuanxiao','hs_malfurion','lusu','chenlin','hs_siwangzhiyi',
|
||||
'gjqt_bailitusu','yuanshao','swd_anka','swd_nicole','daqiao','re_daqiao','hs_xuanzhuanjijia',
|
||||
|
@ -13,7 +13,7 @@ window.config={
|
|||
],
|
||||
replacecharacter:{
|
||||
zhangjiao:'sp_zhangjiao',
|
||||
caocao:'re_caocao',
|
||||
re_caocao:'caocao',
|
||||
simayi:'re_simayi',
|
||||
guanyu:'re_guanyu',
|
||||
zhangfei:'re_zhangfei',
|
||||
|
|
146
game/game.js
146
game/game.js
|
@ -8475,14 +8475,15 @@
|
|||
var mode=lib.config.all.mode.slice(0);
|
||||
mode.remove('connect');
|
||||
mode.remove('brawl');
|
||||
var banned=['yxs_luzhishen','zhenji','shen_guanyu','shen_caocao','zhurong',
|
||||
var banned=['yxs_luzhishen','shen_guanyu','shen_caocao','caopi','re_daqiao',
|
||||
'daqiao','lingcao','liuzan','lusu','luxun','yanwen','zhouyu','ns_wangyue','gw_yenaifa',
|
||||
'old_caozhen','guojia','simayi','sp_pangde','swd_kangnalishi','hs_siwangzhiyi'];
|
||||
var bannedcards=['zengbin','huoshan','hongshui','guiyoujie','fengyinzhidan','sifeizhenmian'];
|
||||
'old_caozhen','guojia','simayi','swd_kangnalishi','hs_siwangzhiyi','old_zhuzhi'];
|
||||
var bannedcards=['zengbin','huoshan','hongshui','guiyoujie','fengyinzhidan','sifeizhenmian','lebu'];
|
||||
for(var i=0;i<mode.length;i++){
|
||||
game.saveConfig(mode[i]+'_banned',banned);
|
||||
game.saveConfig(mode[i]+'_bannedcards',bannedcards);
|
||||
}
|
||||
game.saveConfig('theme','simple');
|
||||
game.saveConfig('cards',lib.config.all.cards);
|
||||
game.saveConfig('characters',lib.config.all.characters);
|
||||
game.saveConfig('change_skin',false);
|
||||
|
@ -9998,7 +9999,7 @@
|
|||
},
|
||||
phaseDiscard:function(){
|
||||
"step 0"
|
||||
event.num=player.countCards('h')-player.getHandcardLimit();
|
||||
event.num=player.needsToDiscard();
|
||||
if(event.num<=0) event.finish();
|
||||
else{
|
||||
if(lib.config.show_phase_prompt){
|
||||
|
@ -11434,9 +11435,12 @@
|
|||
}
|
||||
var directh=true;
|
||||
for(var i=0;i<event.position.length;i++){
|
||||
if(event.position[i]=='h'&&target.countCards('h')){
|
||||
if(event.position[i]=='h'){
|
||||
var hs=target.getCards('h',function(card){
|
||||
return lib.filter.canBeDiscarded(card,player,target);
|
||||
});
|
||||
if(hs.length){
|
||||
event.dialog.addText('手牌区');
|
||||
var hs=target.getCards('h');
|
||||
hs.randomSort();
|
||||
if(event.visible||target.isUnderControl(true)){
|
||||
event.dialog.add(hs);
|
||||
|
@ -11446,17 +11450,28 @@
|
|||
event.dialog.add([hs,'blank']);
|
||||
}
|
||||
}
|
||||
else if(event.position[i]=='e'&&target.countCards('e')){
|
||||
}
|
||||
else if(event.position[i]=='e'){
|
||||
var es=target.getCards('e',function(card){
|
||||
return lib.filter.canBeDiscarded(card,player,target);
|
||||
});
|
||||
if(es.length){
|
||||
event.dialog.addText('装备区');
|
||||
event.dialog.add(target.getCards('e'));
|
||||
event.dialog.add(es);
|
||||
directh=false;
|
||||
}
|
||||
else if(event.position[i]=='j'&&target.countCards('j')){
|
||||
}
|
||||
else if(event.position[i]=='j'){
|
||||
var js=target.getCards('j',function(card){
|
||||
return lib.filter.canBeDiscarded(card,player,target);
|
||||
});
|
||||
if(js.length){
|
||||
event.dialog.addText('判定区');
|
||||
event.dialog.add(target.getCards('j'));
|
||||
event.dialog.add(js);
|
||||
directh=false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(event.dialog.buttons.length==0){
|
||||
event.finish();
|
||||
return;
|
||||
|
@ -18327,7 +18342,14 @@
|
|||
},
|
||||
needsToDiscard:function(num){
|
||||
if(typeof num!='number') num=0;
|
||||
return Math.max(0,num+this.countCards('h')-this.getHandcardLimit());
|
||||
var hs=this.getCards('h');
|
||||
num+=hs.length;
|
||||
for(var i=0;i<hs.length;i++){
|
||||
if(game.checkMod(hs[i],this,false,'ignoredHandcard',this)==true){
|
||||
num--;
|
||||
}
|
||||
}
|
||||
return Math.max(0,num-this.getHandcardLimit());
|
||||
},
|
||||
distanceTo:function(target,method){
|
||||
return get.distance(this,target,method);
|
||||
|
@ -21174,7 +21196,6 @@
|
|||
if(lib.characterFilter[i]&&!lib.characterFilter[i](get.mode())) return true;
|
||||
if(_status.connectMode){
|
||||
if(lib.configOL.banned.contains(i)) return true;
|
||||
if(lib.config.replacecharacter[i]&&libCharacter&&libCharacter[lib.config.replacecharacter[i]]) return true;
|
||||
var double_character=false;
|
||||
if(lib.configOL.mode=='guozhan'){
|
||||
double_character=true;
|
||||
|
@ -21189,6 +21210,7 @@
|
|||
return true;
|
||||
}
|
||||
if(lib.configOL.ban_weak){
|
||||
if(lib.config.replacecharacter[i]&&libCharacter&&libCharacter[lib.config.replacecharacter[i]]) return true;
|
||||
if(lib.config.forbidall.contains(i)) return true;
|
||||
if(!double_character&&get.rank(i,true)<=2){
|
||||
return true;
|
||||
|
@ -21200,7 +21222,6 @@
|
|||
}
|
||||
else{
|
||||
if(lib.config.banned.contains(i)) return true;
|
||||
if(lib.config.replacecharacter[i]&&lib.character[lib.config.replacecharacter[i]]) return true;
|
||||
var double_character=false;
|
||||
if(get.mode()=='guozhan'){
|
||||
double_character=true;
|
||||
|
@ -21215,6 +21236,7 @@
|
|||
return true;
|
||||
}
|
||||
if(get.config('ban_weak')){
|
||||
if(lib.config.replacecharacter[i]&&lib.character[lib.config.replacecharacter[i]]) return true;
|
||||
if(lib.config.forbidall.contains(i)) return true;
|
||||
if(!double_character&&get.rank(i,true)<=2){
|
||||
return true;
|
||||
|
@ -21294,6 +21316,12 @@
|
|||
if(mod!='unchanged') return mod;
|
||||
return true;
|
||||
},
|
||||
canBeDiscarded:function(card,player,target,event){
|
||||
event=event||_status.event;
|
||||
var mod=game.checkMod(card,player,target,event.getParent().name,'unchanged','canBeDiscarded',target);
|
||||
if(mod!='unchanged') return mod;
|
||||
return true;
|
||||
},
|
||||
cardAiIncluded:function(card){
|
||||
if(_status.event.isMine()) return true;
|
||||
return (_status.event._aiexclude.contains(card)==false);
|
||||
|
@ -30169,6 +30197,27 @@
|
|||
|
||||
ui.window.appendChild(layer);
|
||||
},
|
||||
identitycircle:function(list,target){
|
||||
var container=ui.create.div('.identitycircle.menubg',target);
|
||||
var circle=ui.create.div(container);
|
||||
container.dataset.num=list.length;
|
||||
for(var i=0;i<list.length;i++){
|
||||
var sec1=ui.create.div(circle);
|
||||
sec1.dataset.color=list[i];
|
||||
var sec2=ui.create.div(circle);
|
||||
sec2.dataset.color=list[i];
|
||||
var deg1=360/list.length*i;
|
||||
var deg2=0;
|
||||
if(list.length==2){
|
||||
deg2=90;
|
||||
}
|
||||
else if(list.length==3){
|
||||
deg2=30;
|
||||
}
|
||||
sec1.style.transform='rotate('+deg1+'deg)';
|
||||
sec2.style.transform='rotate('+(deg1+deg2)+'deg)';
|
||||
}
|
||||
},
|
||||
chat:function(){
|
||||
var chat=ui.create.system('聊天',null,true);
|
||||
ui.chatButton=chat;
|
||||
|
@ -32157,10 +32206,10 @@
|
|||
page.appendChild(cfgnode);
|
||||
if(alterableCharacters.length){
|
||||
var cfgnode2=createConfig({
|
||||
name:'平衡强度',
|
||||
name:'新版替换',
|
||||
_name:mode,
|
||||
init:charactersToAlter.length==0,
|
||||
intro:'以下武将将被削弱:'+get.translation(alterableCharacters),
|
||||
intro:'以下武将将被修改:'+get.translation(alterableCharacters),
|
||||
onclick:function(bool){
|
||||
if(bool){
|
||||
for(var i=0;i<alterableSkills.length;i++){
|
||||
|
@ -39138,6 +39187,31 @@
|
|||
},
|
||||
},
|
||||
click:{
|
||||
identitycircle:function(){
|
||||
var list=[];
|
||||
this.classList.toggle('transparent');
|
||||
for(var i=0;i<this.parentNode.childNodes.length;i++){
|
||||
if(!this.parentNode.childNodes[i].classList.contains('transparent')){
|
||||
list.add(this.parentNode.childNodes[i].link[2]);
|
||||
}
|
||||
}
|
||||
var info=this.link;
|
||||
if(list.length==1){
|
||||
for(var i=0;i<this.parentNode.childNodes.length;i++){
|
||||
if(!this.parentNode.childNodes[i].classList.contains('transparent')){
|
||||
var info2=this.parentNode.childNodes[i].link;
|
||||
info[0].firstChild.innerHTML=info2[1];
|
||||
info[0].dataset.color=info2[2];
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
info[0].firstChild.innerHTML='';
|
||||
info[0].dataset.color='';
|
||||
ui.create.identitycircle(list,info[0].firstChild);
|
||||
}
|
||||
this._source._guozhanguess=list;
|
||||
},
|
||||
connectEvents:function(){
|
||||
if(this.info){
|
||||
var button=this;
|
||||
|
@ -39725,7 +39799,7 @@
|
|||
e.stopPropagation();
|
||||
}
|
||||
},
|
||||
identity:function(){
|
||||
identity:function(e){
|
||||
if(_status.dragged) return;
|
||||
_status.clicked=true;
|
||||
if(!game.getIdentityList) return;
|
||||
|
@ -39758,6 +39832,9 @@
|
|||
}
|
||||
}
|
||||
else{
|
||||
if(get.mode()=='guozhan'){
|
||||
list={wei:'魏',shu:'蜀',wu:'吴',qun:'群'};
|
||||
}
|
||||
var list2=get.copy(list);
|
||||
if(game.getIdentityList2){
|
||||
game.getIdentityList2(list2);
|
||||
|
@ -39795,35 +39872,8 @@
|
|||
node.classList.add('transparent');
|
||||
}
|
||||
}
|
||||
node.listen(function(){
|
||||
var list=[];
|
||||
if(this.link[2]!='unknown'){
|
||||
this.classList.toggle('transparent');
|
||||
if(!this.classList.contains('transparent')){
|
||||
var info=this.link;
|
||||
info[0].firstChild.innerHTML=info[1];
|
||||
info[0].dataset.color=info[2];
|
||||
list.add(info[2]);
|
||||
}
|
||||
}
|
||||
else{
|
||||
var info=this.link;
|
||||
info[0].firstChild.innerHTML=info[1];
|
||||
info[0].dataset.color=info[2];
|
||||
return;
|
||||
}
|
||||
for(var i=0;i<this.parentNode.childNodes.length;i++){
|
||||
if(!this.parentNode.childNodes[i].classList.contains('transparent')){
|
||||
var info=this.parentNode.childNodes[i].link;
|
||||
if(!list.length){
|
||||
info[0].firstChild.innerHTML=info[1];
|
||||
info[0].dataset.color=info[2];
|
||||
}
|
||||
list.add(info[2]);
|
||||
}
|
||||
}
|
||||
source._guozhanguess=list;
|
||||
});
|
||||
node._source=source;
|
||||
node.listen(ui.click.identitycircle);
|
||||
}
|
||||
else{
|
||||
node.listen(function(){
|
||||
|
@ -39839,10 +39889,7 @@
|
|||
}
|
||||
};
|
||||
ui.click.touchpop();
|
||||
ui.click.intro.call(this,{
|
||||
clientX:rect.left+rect.width/2,
|
||||
clientY:rect.top+rect.height/2+30
|
||||
});
|
||||
ui.click.intro.call(this,e);
|
||||
// var nodes=[];
|
||||
// _status.clickingidentity=[this.parentNode,nodes];
|
||||
// var num=1;
|
||||
|
@ -43058,6 +43105,7 @@
|
|||
jun:function(name){
|
||||
if(get.mode()=='guozhan'){
|
||||
if(name&&typeof name=='object'){
|
||||
if(name.isUnseen&&name.isUnseen(0)) return false;
|
||||
name=name.name1;
|
||||
}
|
||||
if(typeof name=='string'&&name.indexOf('gz_jun_')==0){
|
||||
|
|
|
@ -1,13 +1,28 @@
|
|||
window.noname_update={
|
||||
version:'1.9.52.1',
|
||||
update:'1.9.52',
|
||||
version:'1.9.53',
|
||||
update:'1.9.52.1',
|
||||
changeLog:[
|
||||
'bug修复(李丰、赵襄、鲁芝、左慈)'
|
||||
'国战标身份改进、bug修复',
|
||||
'新版标准武将(需在武将菜单中手动开启)'
|
||||
],
|
||||
players:[
|
||||
'caocao',
|
||||
'huangyueying',
|
||||
'zhenji',
|
||||
'sunquan',
|
||||
'zhugeliang',
|
||||
'diaochan'
|
||||
],
|
||||
files:[
|
||||
'character/shenhua.js',
|
||||
'card/guozhan.js',
|
||||
'card/standard.js',
|
||||
'character/hearth.js',
|
||||
'character/rank.js',
|
||||
'character/sp.js',
|
||||
'game/directory.js',
|
||||
'game/game.js'
|
||||
'character/standard.js',
|
||||
'character/yijiang.js',
|
||||
'game/config.js',
|
||||
'game/game.js',
|
||||
'layout/default/layout.css'
|
||||
]
|
||||
};
|
|
@ -2566,6 +2566,48 @@ div:not(.handcards)>.card>.info>span,
|
|||
top: 2px;
|
||||
}
|
||||
|
||||
.identity .identitycircle {
|
||||
position: relative;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
left: 1px;
|
||||
top: 1px;
|
||||
border-radius: 100%;
|
||||
}
|
||||
|
||||
.identitycircle > div {
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
left: 1px;
|
||||
top: 1px;
|
||||
border-radius: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.identitycircle > div > div {
|
||||
width: 9px;
|
||||
height: 9px;
|
||||
left: 9px;
|
||||
top: 0px;
|
||||
transform-origin: bottom left;
|
||||
}
|
||||
|
||||
.identitycircle > div > div[data-color='wei'] {
|
||||
background-image: radial-gradient(circle at bottom left, rgb(157, 198, 255), rgb(117, 147, 189))
|
||||
}
|
||||
|
||||
.identitycircle > div > div[data-color='shu'] {
|
||||
background-image: radial-gradient(circle at bottom left, rgb(185, 72, 36), rgb(158, 62, 31))
|
||||
}
|
||||
|
||||
.identitycircle > div > div[data-color='wu'] {
|
||||
background-image: radial-gradient(circle at bottom left, rgb(120, 218, 83), rgb(104, 189, 73))
|
||||
}
|
||||
|
||||
.identitycircle > div > div[data-color='qun'] {
|
||||
background-image: radial-gradient(circle at bottom left, rgb(255, 218, 71), rgb(224, 191, 62))
|
||||
}
|
||||
|
||||
.unseen>.avatar,.unseen>.name:not(.name2),
|
||||
.unseen2>.avatar2,.unseen2>.name2 {
|
||||
opacity: 0 !important;
|
||||
|
|
Loading…
Reference in New Issue