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@ -1100,15 +1100,15 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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// },
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content:function(){
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var list=[];
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list.push(get.cardPile('juedou','cardPile'));
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list.push(get.cardPile('huogong','cardPile'));
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list.push(get.cardPile('nanman','cardPile'));
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list.push(get.cardPile('huoshaolianying','cardPile'));
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list.push(get.cardPile2('juedou'));
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list.push(get.cardPile2('huogong'));
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list.push(get.cardPile2('nanman'));
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list.push(get.cardPile2('huoshaolianying'));
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for(var i=0;i<list.length;i++){
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if(!list[i]) list.splice(i--,1);
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}
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list=[list.randomGet()];
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var sha=get.cardPile('sha','cardPile');
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var sha=get.cardPile2('sha');
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if(sha){
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if(list.length){
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list.push(sha);
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@ -1116,7 +1116,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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else{
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sha.remove();
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list.push(sha);
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var sha2=get.cardPile('sha','cardPile');
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var sha2=get.cardPile2('sha');
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if(sha2){
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list.push(sha2);
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}
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@ -2208,7 +2208,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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gw_youer_bg:'饵',
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gw_youer_info:'将一名其他角色的所有手牌移出游戏,然后摸一张牌,当前回合结束后该角色将以此法失去的牌收回手牌',
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gw_tongdi:'通敌',
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gw_tongdi_info:'观看一名其他角色的手牌并获得其中一张,然后令目标装备一件进攻马',
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gw_tongdi_info:'观看一名其他角色的手牌并获得其中一张,然后令目标从牌堆或弃牌堆中装备一件进攻马',
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gw_baoxueyaoshui:'暴雪药水',
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gw_baoxueyaoshui_info:'令一名角色弃置两张手牌并摸一张牌',
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gw_birinongwu:'蔽日浓雾',
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@ -696,7 +696,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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shandianjian:'闪电箭',
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shandianjian_info:'目标角色展示一张手牌,然后若你能弃掉一张与所展示牌相同花色的手牌,则对该角色造成1点雷电伤害。',
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shijieshu:'视界术',
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shijieshu_info:'目标随机装备两张装备牌,然后弃置一张牌',
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shijieshu_info:'目标从牌堆或弃牌堆中随机装备两张装备牌,然后弃置一张牌',
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zhaomingdan:'照明弹',
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zhaomingdan_info:'观看一名其他角色的手牌,并弃置其区域内的一张牌,然后其与你各摸一张牌',
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jihuocard:'激活',
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@ -5097,7 +5097,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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var type=get.type(trigger.card);
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var card=get.cardPile(function(card){
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var card=get.cardPile2(function(card){
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return get.type(card)==type;
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});
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if(card){
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@ -614,9 +614,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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player.showCards(get.translation(player)+'对'+get.translation(target)+'发动了【连计】',cards);
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'step 1'
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var equip1=get.cardPile(function(card){
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var equip1=get.cardPile2(function(card){
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return get.subtype(card)=='equip1';
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},'cardPile');
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});
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target.$draw(equip1);
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target.equip(equip1);
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game.delay();
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@ -550,7 +550,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('daiyan',target);
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var tao=get.cardPile('tao','cardPile');
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var tao=get.cardPile2('tao');
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if(tao){
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target.gain(tao,'gain2');
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}
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@ -42432,6 +42432,9 @@
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}
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return null;
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},
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cardPile2:function(name){
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return get.cardPile(name,'cardPile');
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},
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aiStrategy:function(){
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switch(get.config('ai_strategy')){
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case 'ai_strategy_1':return 1;
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