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@ -96,7 +96,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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player.chooseTarget(get.prompt('jianbi'),
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player.chooseTarget(get.prompt('jianbi'),
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[1,Math.max(1,player.maxHp-player.hp)],function(card,player,target){
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[1,1],function(card,player,target){
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return _status.event.getTrigger().targets.contains(target);
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return _status.event.getTrigger().targets.contains(target);
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}).set('ai',function(target){
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}).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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var trigger=_status.event.getTrigger();
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@ -1317,7 +1317,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liangce:'粮策',
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liangce:'粮策',
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liangce_info:'①出牌阶段限一次,你可以将一张基本牌当【五谷丰登】使用。②当因执行【五谷丰登】的效果而亮出的牌因效果执行完毕而置入弃牌堆后,你可以选择一名角色,令该角色获取之',
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liangce_info:'①出牌阶段限一次,你可以将一张基本牌当【五谷丰登】使用。②当因执行【五谷丰登】的效果而亮出的牌因效果执行完毕而置入弃牌堆后,你可以选择一名角色,令该角色获取之',
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jianbi:'坚壁',
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jianbi:'坚壁',
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jianbi_info:'当你成为锦囊牌的目标时,若此牌的目标包括其他角色,你可以令此牌对1至X个目标无效(X为你已损失的体力值且至少为1)',
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jianbi_info:'当你成为锦囊牌的目标时,若此牌的目标包括其他角色,你可以令此牌对1个目标无效',
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juntun:'军屯',
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juntun:'军屯',
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juntun_info:'出牌阶段,你可以重铸装备牌',
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juntun_info:'出牌阶段,你可以重铸装备牌',
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choudu:'筹度',
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choudu:'筹度',
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@ -103,6 +103,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_selajin:['male','shu',3,['qianfu','shimo']],
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hs_selajin:['male','shu',3,['qianfu','shimo']],
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hs_bannabusi:['male','wu',14,['qingtian']],
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hs_bannabusi:['male','wu',14,['qingtian']],
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hs_amala:['female','wu',3,['azaowu','shouwang']],
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hs_amala:['female','wu',3,['azaowu','shouwang']],
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hs_yinggencao:['male','wu',3,['lieqi']],
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},
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},
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characterIntro:{
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characterIntro:{
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hs_jaina:'戴林·普罗德摩尔之女。 在吉安娜成年早期,她致力于阻止将引发第三次战争的天灾瘟疫传播,当战况加剧后,吉安娜获得了新部落大酋长萨尔的信任,成为团结艾泽拉斯各族携手对抗燃烧军团的关键人物。当战争结束后,吉安娜管理着塞拉摩岛,致力于促进部落与联盟间的关系。吉安娜的和平立场与性格在接任萨尔成为部落大酋长的加尔鲁什·地狱咆哮以一颗魔法炸弹夷平塞拉摩后改变了。身为肯瑞托的新领袖,她拥有让加尔鲁什为他酿成的惨剧付出血的代价的权力与决心。',
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hs_jaina:'戴林·普罗德摩尔之女。 在吉安娜成年早期,她致力于阻止将引发第三次战争的天灾瘟疫传播,当战况加剧后,吉安娜获得了新部落大酋长萨尔的信任,成为团结艾泽拉斯各族携手对抗燃烧军团的关键人物。当战争结束后,吉安娜管理着塞拉摩岛,致力于促进部落与联盟间的关系。吉安娜的和平立场与性格在接任萨尔成为部落大酋长的加尔鲁什·地狱咆哮以一颗魔法炸弹夷平塞拉摩后改变了。身为肯瑞托的新领袖,她拥有让加尔鲁什为他酿成的惨剧付出血的代价的权力与决心。',
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@ -183,6 +184,84 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_malfurion:['hs_malorne'],
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hs_malfurion:['hs_malorne'],
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},
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},
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skill:{
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skill:{
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lieqi:{
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trigger:{player:['phaseBegin','phaseEnd']},
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filter:function(event,player){
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return game.hasPlayer(function(current){
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return !current.isUnderControl(true,player)&¤t!=player.storage.lieqi&¤t.countCards('h');
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});
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},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt('lieqi'),function(card,player,target){
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return !target.isUnderControl(true,player)&&target!=player.storage.lieqi&&target.countCards('h');
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}).ai=function(){
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return 1;
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}
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('lieqi',target);
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if(event.triggername=='phaseBegin'){
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player.storage.lieqi=target;
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}
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var hs=target.get('h').randomSort();
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if(hs.length){
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var list2=[];
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for(var i=0;i<hs.length;i++){
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if(list2.contains(hs[i].name)){
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hs.splice(i--,1);
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}
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else{
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list2.push(hs[i].name);
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}
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}
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var card=hs.randomGet();
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var list=[];
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for(var i=0;i<lib.inpile.length;i++){
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if(!list2.contains(lib.inpile[i])&&
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(get.type(lib.inpile[i])!='equip'||Math.random()<0.5)){
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list.push(lib.inpile[i]);
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}
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}
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event.card=card;
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player.chooseCardButton(true,'猜测哪张牌为'+get.translation(target)+'的手牌',
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[card,game.createCard(list.randomRemove()),game.createCard(list.randomRemove())].randomSort()).ai=function(button){
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if(ai.get.value(button.link)<0) return -10;
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if(!_status.event.rand) _status.event.rand=Math.random();
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if(_status.event.rand<0.7){
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return button.link==card?1:-1;
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}
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else{
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return button.link==card?-1:1;
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}
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};
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}
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else{
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event.finish();
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}
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}
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else{
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event.finish();
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}
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if(event.triggername=='phaseEnd'){
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delete player.storage.lieqi;
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}
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'step 2'
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if(result.bool&&result.links){
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if(result.links[0]==event.card){
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player.gain(game.createCard(event.card),'draw');
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}
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else{
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player.viewCards('正确答案',[event.card]);
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}
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}
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},
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ai:{
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threaten:1.5
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}
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},
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azaowu:{
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azaowu:{
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enable:'phaseUse',
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enable:'phaseUse',
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usable:1,
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usable:1,
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@ -6935,6 +7014,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_aya:'艾雅',
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hs_aya:'艾雅',
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hs_pyros:'派洛斯',
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hs_pyros:'派洛斯',
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hs_jiawodun:'嘉沃顿',
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hs_jiawodun:'嘉沃顿',
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hs_laila:'莱拉',
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hs_selajin:'瑟拉金',
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hs_bannabusi:'班纳布斯',
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hs_amala:'阿玛拉',
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hs_nuogefu:'诺格弗',
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hs_kazhakusi:'卡扎库斯',
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hs_lazi:'拉兹',
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hs_shaku:'沙库尔',
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hs_laxiao:'拉希奥',
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hs_yashaji:'亚煞极',
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hs_khadgar:'卡德加',
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hs_tyrande:'泰兰德',
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hs_fenjie:'芬杰',
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hs_kalimosi:'卡利莫斯',
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hs_yogg:'尤格萨隆',
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hs_xialikeer:'夏克里尔',
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hs_wolazi:'沃拉兹',
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hs_tanghangu:'唐·汉古',
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hs_barnes:'巴内斯',
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hs_kchromaggus:'克洛玛古斯',
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hs_ronghejuren:'熔核巨人',
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hs_ronghejuren:'熔核巨人',
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hs_shanlingjuren:'山岭巨人',
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hs_shanlingjuren:'山岭巨人',
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@ -6948,36 +7047,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hs_sapphiron:'萨菲隆',
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hs_sapphiron:'萨菲隆',
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hs_xuanzhuanjijia:'旋转机甲',
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hs_xuanzhuanjijia:'旋转机甲',
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hs_ruanniguai:'软泥怪',
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hs_ruanniguai:'软泥怪',
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hs_kchromaggus:'克洛玛古斯',
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hs_hudunren:'护盾机甲',
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hs_hudunren:'护盾机甲',
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hs_nate:'纳特',
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hs_nate:'纳特',
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hs_shifazhe:'嗜法者',
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hs_shifazhe:'嗜法者',
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hs_yogg:'尤格萨隆',
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hs_xialikeer:'夏克里尔',
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hs_wolazi:'沃拉兹',
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hs_tanghangu:'唐·汉古',
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hs_barnes:'巴内斯',
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hs_xiangyaqishi:'象牙骑士',
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hs_xiangyaqishi:'象牙骑士',
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hs_nuogefu:'诺格弗',
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hs_kazhakusi:'卡扎库斯',
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hs_lazi:'拉兹',
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hs_shaku:'沙库尔',
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hs_laxiao:'拉希奥',
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hs_yashaji:'亚煞极',
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hs_khadgar:'卡德加',
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hs_tyrande:'泰兰德',
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hs_fenjie:'芬杰',
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hs_wujiyuansu:'无羁元素',
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hs_wujiyuansu:'无羁元素',
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hs_mojinbaozi:'魔晶孢子',
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hs_mojinbaozi:'魔晶孢子',
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hs_kalimosi:'卡利莫斯',
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hs_shuiwenxuejia:'水文学家',
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hs_shuiwenxuejia:'水文学家',
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hs_shizugui:'始祖龟',
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hs_shizugui:'始祖龟',
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hs_hemite:'赫米特',
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hs_hemite:'赫米特',
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hs_laila:'莱拉',
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hs_yinggencao:'萤根草',
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hs_selajin:'瑟拉金',
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hs_bannabusi:'班纳布斯',
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hs_amala:'阿玛拉',
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lieqi:'猎奇',
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lieqi_info:'准备和结束阶段,你可以指定一名角色,从一张该角色手牌与另外两张随机牌中猜测哪张为该角色手牌,若猜中,你获得一张该牌的复制(同一回合不能指定相同角色)',
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azaowu:'造物',
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azaowu:'造物',
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azaowu_backup:'造物',
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azaowu_backup:'造物',
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azaowu_info:'出牌阶段限一次,你可以将一张基本牌当作任意一张基本牌使用',
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azaowu_info:'出牌阶段限一次,你可以将一张基本牌当作任意一张基本牌使用',
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@ -56,6 +56,7 @@ window.noname_character_rank={
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'swd_shuwaner',
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'swd_shuwaner',
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],
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],
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a:[
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a:[
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'hs_yinggencao',
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'hs_laila',
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'hs_laila',
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'swd_kendi',
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'swd_kendi',
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'hs_enzoth',
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'hs_enzoth',
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@ -6099,7 +6099,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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game.resetSkills();
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game.resetSkills();
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_status.event.finish();
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_status.event.finish();
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_status.event.untrigger(true);
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_status.event.untrigger(true);
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}
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},
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ai:{
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jueqing:true
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}
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},
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},
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danshou:{
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danshou:{
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enable:'phaseUse',
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enable:'phaseUse',
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@ -450,6 +450,7 @@ window.noname_asset_list=[
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'image/character/hs_xuefashi.jpg',
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'image/character/hs_xuefashi.jpg',
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'image/character/hs_yashaji.jpg',
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'image/character/hs_yashaji.jpg',
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'image/character/hs_yelise.jpg',
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'image/character/hs_yelise.jpg',
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'image/character/hs_yinggencao.jpg',
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'image/character/hs_yngvar.jpg',
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'image/character/hs_yngvar.jpg',
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'image/character/hs_ysera.jpg',
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'image/character/hs_ysera.jpg',
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'image/character/hs_yogg.jpg',
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'image/character/hs_yogg.jpg',
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