缩进修复

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copcap 2024-02-24 23:36:41 +08:00
parent a420dcd572
commit b7d73688b7
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1 changed files with 137 additions and 137 deletions

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@ -456,137 +456,137 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
//小乐
vtbleyu:{
audio:1,
trigger:{
global:'phaseBegin',
},
direct:true,
filter:function(event,player){
return player.countCards('he')>=3;
},
content:function(){
'step 0'
player.chooseToDiscard(get.prompt2('vtbleyu',trigger.player),3,'he').set('ai',card=>{
if(ui.selected.cards.length==2) return 10-get.value(card);
if(_status.event.effect>0){
return 6-get.value(card);
}
return 0;
}).set('effect',trigger.player.hasJudge('lebu')?0:get.effect(trigger.player,{name:'lebu'},player,player)).set('logSkill',['vtbleyu',trigger.player]);
'step 1'
if(result.bool){
trigger.player.judge(lib.card.lebu.judge).judge2=lib.card.lebu.judge2;
} else event.finish();
'step 2'
if(!result.bool){
trigger.player.skip('phaseUse');
}
},
ai:{
expose:0.3,
vtbleyu:{
audio:1,
trigger:{
global:'phaseBegin',
},
direct:true,
filter:function(event,player){
return player.countCards('he')>=3;
},
content:function(){
'step 0'
player.chooseToDiscard(get.prompt2('vtbleyu',trigger.player),3,'he').set('ai',card=>{
if(ui.selected.cards.length==2) return 10-get.value(card);
if(_status.event.effect>0){
return 6-get.value(card);
}
return 0;
}).set('effect',trigger.player.hasJudge('lebu')?0:get.effect(trigger.player,{name:'lebu'},player,player)).set('logSkill',['vtbleyu',trigger.player]);
'step 1'
if(result.bool){
trigger.player.judge(lib.card.lebu.judge).judge2=lib.card.lebu.judge2;
} else event.finish();
'step 2'
if(!result.bool){
trigger.player.skip('phaseUse');
}
},
ai:{
expose:0.3,
threaten:2.9,
},
},
vtbyuanli:{
audio:1,
trigger:{global:['phaseUseSkipped','phaseUseCancelled']},
direct:true,
content:function(){
'step 0'
player.chooseTarget(get.prompt2('vtbyuanli'),lib.filter.notMe).set('ai',target=>get.attitude(_status.event.player,target)+1);
'step 1'
if(result.bool){
player.logSkill('vtbyuanli',result.targets[0]);
game.asyncDraw([player,result.targets[0]].sortBySeat(_status.currentPhase));
}
},
ai:{
expose:0.1,
},
},
vtbmeiniang:{
audio:1,
trigger:{global:'phaseUseBegin'},
filter:function(event,player){
return event.player!=player;
},
check:function(event,player){
return get.attitude(player,event.player)>0&&event.player.getUseValue('jiu')>=0;
},
logTarget:'player',
content:function(){
trigger.player.chooseUseTarget('jiu',true,false);
}
},
vtbyaoli:{
audio:1,
trigger:{global:'useCardAfter'},
filter:function(event,player){
return event.card.name=='jiu'&&event.player!=player&&event.player.isPhaseUsing();
},
logTarget:'player',
},
},
vtbyuanli:{
audio:1,
trigger:{global:['phaseUseSkipped','phaseUseCancelled']},
direct:true,
content:function(){
'step 0'
player.chooseTarget(get.prompt2('vtbyuanli'),lib.filter.notMe).set('ai',target=>get.attitude(_status.event.player,target)+1);
'step 1'
if(result.bool){
player.logSkill('vtbyuanli',result.targets[0]);
game.asyncDraw([player,result.targets[0]].sortBySeat(_status.currentPhase));
}
},
ai:{
expose:0.1,
},
},
vtbmeiniang:{
audio:1,
trigger:{global:'phaseUseBegin'},
filter:function(event,player){
return event.player!=player;
},
check:function(event,player){
return get.attitude(player,event.player)>0&&event.player.getUseValue('jiu')>=0;
},
logTarget:'player',
content:function(){
trigger.player.chooseUseTarget('jiu',true,false);
}
},
vtbyaoli:{
audio:1,
trigger:{global:'useCardAfter'},
filter:function(event,player){
return event.card.name=='jiu'&&event.player!=player&&event.player.isPhaseUsing();
},
logTarget:'player',
check:function(event,player){
return get.attitude(player,event.player)>0;
},
content:function(){
trigger.player.addTempSkill('vtbyaoli_effect');
trigger.player.addMark('vtbyaoli_effect',1,false);
},
ai:{
expose:0.15,
},
subSkill:{
effect:{
audio:'vtbyaoli',
charlotte:true,
trigger:{player:'useCard2'},
forced:true,
popup:false,
onremove:true,
nopop:true,
filter:function(event,player){
return event.card.name=='sha'&&player.countMark('vtbyaoli_effect')>0;
},
content:function(){
'step 0'
trigger.directHit.addArray(game.filterPlayer());
var num=player.countMark('vtbyaoli_effect');
if(!game.hasPlayer(current=>{
return !trigger.targets.includes(current)&&lib.filter.targetEnabled2(trigger.card,player,current);
})) event.finish();
else player.chooseTarget('媱丽:是否为'+get.translation(trigger.card)+'额外指定'+(num>1?'至多':'')+get.cnNumber(num)+'个目标?',num==1?1:[1,num],(card,player,target)=>{
return !_status.event.sourcex.includes(target)&&player.canUse(_status.event.card,target);
}).set('sourcex',trigger.targets).set('ai',target=>{
var player=_status.event.player;
return get.effect(target,_status.event.card,player,player);
}).set('card',trigger.card);
'step 1'
if(result.bool){
if(!event.isMine()&&!event.isOnline()) game.delayx();
event.targets=result.targets;
}
else {
event.finish();
}
'step 2'
player.logSkill('vtbyaoli_effect',event.targets);
trigger.targets.addArray(event.targets);
player.removeSkill('vtbyaoli_effect');
},
marktext:'媱',
intro:{
content:'下一张【杀】不可被响应且可以额外指定&个目标',
},
ai:{
directHit_ai:true,
skillTagFilter:function(player,tag,arg){
return arg.card.name=='sha';
},
}
}
}
},
content:function(){
trigger.player.addTempSkill('vtbyaoli_effect');
trigger.player.addMark('vtbyaoli_effect',1,false);
},
ai:{
expose:0.15,
},
subSkill:{
effect:{
audio:'vtbyaoli',
charlotte:true,
trigger:{player:'useCard2'},
forced:true,
popup:false,
onremove:true,
nopop:true,
filter:function(event,player){
return event.card.name=='sha'&&player.countMark('vtbyaoli_effect')>0;
},
content:function(){
'step 0'
trigger.directHit.addArray(game.filterPlayer());
var num=player.countMark('vtbyaoli_effect');
if(!game.hasPlayer(current=>{
return !trigger.targets.includes(current)&&lib.filter.targetEnabled2(trigger.card,player,current);
})) event.finish();
else player.chooseTarget('媱丽:是否为'+get.translation(trigger.card)+'额外指定'+(num>1?'至多':'')+get.cnNumber(num)+'个目标?',num==1?1:[1,num],(card,player,target)=>{
return !_status.event.sourcex.includes(target)&&player.canUse(_status.event.card,target);
}).set('sourcex',trigger.targets).set('ai',target=>{
var player=_status.event.player;
return get.effect(target,_status.event.card,player,player);
}).set('card',trigger.card);
'step 1'
if(result.bool){
if(!event.isMine()&&!event.isOnline()) game.delayx();
event.targets=result.targets;
}
else {
event.finish();
}
'step 2'
player.logSkill('vtbyaoli_effect',event.targets);
trigger.targets.addArray(event.targets);
player.removeSkill('vtbyaoli_effect');
},
marktext:'媱',
intro:{
content:'下一张【杀】不可被响应且可以额外指定&个目标',
},
ai:{
directHit_ai:true,
skillTagFilter:function(player,tag,arg){
return arg.card.name=='sha';
},
}
}
}
},
//官盗S特015神马超
psshouli:{
audio:'shouli',
@ -6771,16 +6771,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
vtbtaoyan_info:'回合开始时你可以令至多两名其他角色摸一张牌并于游戏外获得一张【桃】共五张且均为♥6。',
vtbyanli:'妍丽',
vtbyanli_info:'每轮限一次。一名角色于你的回合外进入濒死状态时你可以令其回复至1点体力然后其摸一张牌。',
vtb_xiaole:'小乐',
vtbleyu:'乐虞',
vtbleyu_info:'一名角色的回合开始时,你可以弃置三张牌令其判定。若结果不为♥,其跳过本回合的出牌阶段。',
vtbyuanli:'媛丽',
vtbyuanli_info:'一名角色跳过出牌阶段后,你可以与一名其他角色各摸一张牌。',
vtb_xiaojiu:'小酒',
vtbmeiniang:'美酿',
vtbmeiniang_info:'其他角色的出牌阶段开始时,你可以令其视为使用一张无次数限制且不计入次数的【酒】。',
vtbyaoli:'媱丽',
vtbyaoli_info:'其他角色于其出牌阶段内使用【酒】后,你可以令其于本回合内使用的下一张【杀】不能被响应且可以额外指定一个目标。',
vtb_xiaole:'小乐',
vtbleyu:'乐虞',
vtbleyu_info:'一名角色的回合开始时,你可以弃置三张牌令其判定。若结果不为♥,其跳过本回合的出牌阶段。',
vtbyuanli:'媛丽',
vtbyuanli_info:'一名角色跳过出牌阶段后,你可以与一名其他角色各摸一张牌。',
vtb_xiaojiu:'小酒',
vtbmeiniang:'美酿',
vtbmeiniang_info:'其他角色的出牌阶段开始时,你可以令其视为使用一张无次数限制且不计入次数的【酒】。',
vtbyaoli:'媱丽',
vtbyaoli_info:'其他角色于其出牌阶段内使用【酒】后,你可以令其于本回合内使用的下一张【杀】不能被响应且可以额外指定一个目标。',
old_machao:'J.SP马超',
old_machao_prefix:'J.SP',
jsp_caoren:'☆SP曹仁',