Aokana
203
card/standard.js
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@ -1242,16 +1242,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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if(get.attitude(player,target)<=0) return (target.countCards('he',function(card){
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return get.value(card,target)>0&&card!=target.getEquip('jinhe');
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})>0)?-1.5:1.5;
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var js=target.getCards('j');
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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//if(jj.name=='shunshou') return 3;
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if(js.length==1&&get.effect(target,jj,target,player)>=0){
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return -1.5;
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}
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return 3;
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}
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return -1.5;
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return (target.countCards('ej',function(card){
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if(get.position(card)=='e') return get.value(card,target)<=0;
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var cardj=card.viewAs?{name:card.viewAs}:card;
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return get.effect(target,cardj,target,player)<0;
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})>0)?1.5:-1.5;
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},
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player:function(player,target){
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if(get.attitude(player,target)<0&&!target.countCards('he',function(card){
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@ -1260,17 +1255,90 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return 0;
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}
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if(get.attitude(player,target)>1){
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var js=target.getCards('j');
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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//if(jj.name=='shunshou') return 1;
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if(js.length==1&&get.effect(target,jj,target,player)>=0){
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return 0;
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}
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return 1;
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}
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return (target.countCards('ej',function(card){
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if(get.position(card)=='e') return get.value(card,target)<=0;
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var cardj=card.viewAs?{name:card.viewAs}:card;
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return get.effect(target,cardj,target,player)<0;
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})>0)?1.5:-1.5;
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}
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return 1;
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}
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},
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tag:{
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loseCard:1,
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gain:1,
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}
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}
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},
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shunshou_copy:{
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ai:{
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basic:{
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order:7.5,
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useful:4,
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value:9
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},
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result:{
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target:function(player,target){
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if(get.attitude(player,target)<=0) return (target.countCards('he',function(card){
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return get.value(card,target)>0&&card!=target.getEquip('jinhe');
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})>0)?-1.5:1.5;
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return (target.countCards('ej',function(card){
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if(get.position(card)=='e') return get.value(card,target)<=0;
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var cardj=card.viewAs?{name:card.viewAs}:card;
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return get.effect(target,cardj,target,player)<0;
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})>0)?1.5:-1.5;
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},
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player:function(player,target){
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if(get.attitude(player,target)<0&&!target.countCards('he',function(card){
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return get.value(card,target)>0&&card!=target.getEquip('jinhe');
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})){
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return 0;
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}
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if(get.attitude(player,target)>1){
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return (target.countCards('ej',function(card){
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if(get.position(card)=='e') return get.value(card,target)<=0;
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var cardj=card.viewAs?{name:card.viewAs}:card;
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return get.effect(target,cardj,target,player)<0;
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})>0)?1.5:-1.5;
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}
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return 1;
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}
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},
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tag:{
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loseCard:1,
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gain:1,
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}
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}
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},
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shunshou_copy2:{
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ai:{
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basic:{
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order:7.5,
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useful:4,
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value:9
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},
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result:{
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target:function(player,target){
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if(get.attitude(player,target)<=0) return (target.countCards('he',function(card){
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return get.value(card,target)>0&&card!=target.getEquip('jinhe');
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})>0)?-1.5:1.5;
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return (target.countCards('e',function(card){
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return get.value(card,target)<=0;
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})>0)?1.5:-1.5;
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},
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player:function(player,target){
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if(get.attitude(player,target)<0&&!target.countCards('he',function(card){
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return get.value(card,target)>0&&card!=target.getEquip('jinhe');
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})){
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return 0;
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}
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if(get.attitude(player,target)>1){
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return (target.countCards('ej',function(card){
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if(get.position(card)=='e') return get.value(card,target)<=0;
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var cardj=card.viewAs?{name:card.viewAs}:card;
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return get.effect(target,cardj,target,player)<0;
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})>0)?1.5:-1.5;
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}
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return 1;
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}
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},
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@ -1335,19 +1403,95 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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var att=get.attitude(player,target);
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var nh=target.countCards('h');
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if(att>0){
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var js=target.getCards('j');
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if(js.length){
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var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
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if(jj.name=='guohe'||js.length>1||get.effect(target,jj,target,player)<0){
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return 3;
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}
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}
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if(target.countCards('j',function(card){
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var cardj=card.viewAs?{name:card.viewAs}:card;
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return get.effect(target,cardj,target,player)<0;
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})>0) return 3;
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if(target.getEquip('baiyin')&&target.isDamaged()&&
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get.recoverEffect(target,player,player)>0){
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if(target.hp==1&&!target.hujia) return 1.6;
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if(target.hp==2) return 0.01;
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return 0;
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}
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if(target.countCards('e',function(card){
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if(get.position(card)=='e') return get.value(card,target)<0;
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})>0) return 1;
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}
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var es=target.getCards('e');
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var noe=(es.length==0||target.hasSkillTag('noe'));
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var noe2=(es.filter(function(esx){
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return get.value(esx,target)>0;
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}).length==0);
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var noh=(nh==0||target.hasSkillTag('noh'));
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if(noh&&(noe||noe2)) return 0;
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if(att<=0&&!target.countCards('he')) return 1.5;
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return -1.5;
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},
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},
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tag:{
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loseCard:1,
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discard:1
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}
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}
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},
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guohe_copy:{
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ai:{
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basic:{
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order:9,
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useful:5,
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value:5,
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},
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result:{
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target:function(player,target){
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var att=get.attitude(player,target);
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var nh=target.countCards('h');
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if(att>0){
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if(target.countCards('j',function(card){
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var cardj=card.viewAs?{name:card.viewAs}:card;
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return get.effect(target,cardj,target,player)<0;
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})>0) return 3;
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if(target.getEquip('baiyin')&&target.isDamaged()&&
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get.recoverEffect(target,player,player)>0){
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if(target.hp==1&&!target.hujia) return 1.6;
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}
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if(target.countCards('e',function(card){
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if(get.position(card)=='e') return get.value(card,target)<0;
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})>0) return 1;
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}
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var es=target.getCards('e');
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var noe=(es.length==0||target.hasSkillTag('noe'));
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var noe2=(es.filter(function(esx){
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return get.value(esx,target)>0;
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}).length==0);
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var noh=(nh==0||target.hasSkillTag('noh'));
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if(noh&&(noe||noe2)) return 0;
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if(att<=0&&!target.countCards('he')) return 1.5;
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return -1.5;
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},
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},
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tag:{
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loseCard:1,
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discard:1
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}
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}
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},
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guohe_copy2:{
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ai:{
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basic:{
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order:9,
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useful:5,
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value:5,
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},
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result:{
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target:function(player,target){
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var att=get.attitude(player,target);
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var nh=target.countCards('h');
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if(att>0){
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if(target.getEquip('baiyin')&&target.isDamaged()&&
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get.recoverEffect(target,player,player)>0){
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if(target.hp==1&&!target.hujia) return 1.6;
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}
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if(target.countCards('e',function(card){
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if(get.position(card)=='e') return get.value(card,target)<0;
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})>0) return 1;
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}
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var es=target.getCards('e');
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var noe=(es.length==0||target.hasSkillTag('noe'));
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@ -2631,7 +2775,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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juedou_info:'出牌阶段,对一名其他角色使用。由其开始,其与你轮流打出一张【杀】,直到其中一方未打出【杀】为止。未打出【杀】的一方受到另一方对其造成的1点伤害。',
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shunshou_info:'出牌阶段,对距离为1且区域里有牌的一名其他角色使用。你获得其区域里的一张牌。',
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guohe_info:'出牌阶段,对区域里有牌的一名其他角色使用。你弃置其区域里的一张牌。',
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jiedao_info:'出牌阶段,对装备区里有武器牌且有使用【杀】的目标的一名其他角色使用。令其对你指定的一名角色使用一张【杀】,否则将其装备区里的武器牌交给你。<br><span class="text" style="font-family: yuanli">这是一种十分含蓄的计谋。</span>',
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jiedao_info:'出牌阶段,对装备区里有武器牌且有使用【杀】的目标的一名其他角色使用。令其对你指定的一名角色使用一张【杀】,否则将其装备区里的武器牌交给你。',
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jiedao_append:'<span class="text" style="font-family: yuanli">这是一种十分含蓄的计谋。</span>',
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wuxie_info:'一张锦囊牌生效前,对此牌使用。抵消此牌对一名角色产生的效果,或抵消另一张【无懈可击】产生的效果。',
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lebu_info:'出牌阶段,对一名其他角色使用。若判定结果不为红桃,跳过其出牌阶段。',
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shandian_info:'出牌阶段,对自己使用。若判定结果为黑桃2~9,则目标角色受到3点雷电伤害。若判定不为黑桃2~9,将之移动到下家的判定区里。',
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|
|
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@ -340,6 +340,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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enable:true,
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filterTarget:true,
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selectTarget:[1,3],
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derivation:'key_kano',
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content:function(){
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'step 0'
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target.draw();
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@ -14,7 +14,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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extra_lei:['shen_ganning','shen_zhangliao'],
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extra_key:['key_kagari','key_shiki','key_hina'],
|
||||
extra_ol:['ol_zhangliao','shen_caopi','shen_zhenji'],
|
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extra_mobilezhi:['shen_guojia'],
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extra_mobilezhi:['shen_guojia','shen_xunyu'],
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extra_mobilexin:['shen_taishici'],
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extra_offline:['shen_diaochan','boss_zhaoyun'],
|
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},
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@ -24,6 +24,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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key_shiki:['female','shen','3/5',['shiki_omusubi'],['key']],
|
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key_hina:['female','shen',3,['hina_shenxian','hina_mashu','hina_tieji'],['key','hiddenSkill']],
|
||||
|
||||
shen_xunyu:['male','shen',3,['tianzuo','lingce','dinghan'],['wei']],
|
||||
shen_taishici:['male','shen',4,['dulie','tspowei','dangmo'],['wu']],
|
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shen_guojia:['male','shen',3,['reshuishi','stianyi','resghuishi'],['wei']],
|
||||
shen_diaochan:['female','shen',3,['meihun','huoxin'],['qun']],
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||||
|
@ -224,33 +225,157 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.turnOver();
|
||||
},
|
||||
},
|
||||
tianzuo:{
|
||||
audio:2,
|
||||
trigger:{
|
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global:'gameStart',
|
||||
player:'enterGame',
|
||||
},
|
||||
forced:true,
|
||||
locked:false,
|
||||
filter:function(event,player){
|
||||
return !lib.inpile.contains('qizhengxiangsheng');
|
||||
},
|
||||
content:function(){
|
||||
game.addGlobalSkill('tianzuo_global');
|
||||
for(var i=2;i<10;i++){
|
||||
var card=game.createCard2('qizhengxiangsheng',i%2?'club':'spade',i);
|
||||
ui.cardPile.insertBefore(card,ui.cardPile.childNodes[get.rand(0,ui.cardPile.childNodes.length)]);
|
||||
}
|
||||
game.broadcastAll(function(){lib.inpile.add('qizhengxiangsheng')});
|
||||
game.updateRoundNumber();
|
||||
},
|
||||
group:'tianzuo_rewrite',
|
||||
subSkill:{
|
||||
global:{
|
||||
trigger:{player:'useCardToPlayered'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return event.card.name=='qizhengxiangsheng';
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var target=trigger.target;
|
||||
event.target=target;
|
||||
player.chooseControl('奇兵','正兵').set('prompt','请选择'+get.translation(target)+'的标记').set('choice',function(){
|
||||
var e1=1.5*get.sgn(get.damageEffect(target,player,target));
|
||||
var e2=0;
|
||||
if(target.countGainableCards(player,'h')>0&&!target.hasSkillTag('noh')) e2=-1;
|
||||
var es=target.getGainableCards(player,'e');
|
||||
if(es.length) e2=Math.min(e2,function(){
|
||||
var max=0;
|
||||
for(var i of es) max=Math.max(max,get.value(i,target))
|
||||
return -max/4;
|
||||
}());
|
||||
if(Math.abs(e1-e2)<=0.3) return Math.random()<0.5?'奇兵':'正兵';
|
||||
if(e1<e2) return '奇兵';
|
||||
return '正兵';
|
||||
}()).set('ai',function(){
|
||||
return _status.event.choice;
|
||||
});
|
||||
'step 1'
|
||||
var map=trigger.getParent().customArgs,id=target.playerid;
|
||||
if(!map[id]) map[id]={};
|
||||
map[id].qizheng_name=result.control;
|
||||
},
|
||||
},
|
||||
rewrite:{
|
||||
audio:'tianzuo',
|
||||
trigger:{global:'useCardToTargeted'},
|
||||
filter:function(event,player){
|
||||
return event.card.name=='qizhengxiangsheng';
|
||||
},
|
||||
logTarget:'target',
|
||||
prompt2:'观看其手牌并修改“奇正相生”标记',
|
||||
content:function(){
|
||||
'step 0'
|
||||
var target=trigger.target;
|
||||
event.target=target;
|
||||
if(player!=target&&target.countCards('h')>0) player.viewHandcards(target);
|
||||
player.chooseControl('奇兵','正兵').set('prompt','请选择'+get.translation(target)+'的标记').set('choice',function(){
|
||||
var shas=target.getCards('h','sha'),shans=target.getCards('h','shan');
|
||||
var e1=1.5*get.sgn(get.damageEffect(target,player,target));
|
||||
var e2=0;
|
||||
if(target.countGainableCards(player,'h')>0&&!target.hasSkillTag('noh')) e2=-1;
|
||||
var es=target.getGainableCards(player,'e');
|
||||
if(es.length) e2=Math.min(e2,function(){
|
||||
var max=0;
|
||||
for(var i of es) max=Math.max(max,get.value(i,target))
|
||||
return -max/4;
|
||||
}());
|
||||
if(get.attitude(player,target)>0){
|
||||
if(shas.length>=Math.max(1,shans.length)) return '奇兵';
|
||||
if(shans.length>shas.length) return '正兵';
|
||||
return e1>e2?'奇兵':'正兵';
|
||||
}
|
||||
if(shas.length) e1=-0.5;
|
||||
if(shans.length) e2=-0.7;
|
||||
if(Math.abs(e1-e2)<=0.3) return Math.random()<0.5?'奇兵':'正兵';
|
||||
var rand=Math.random();
|
||||
if(e1<e2) return rand<0.1?'奇兵':'正兵';
|
||||
return rand<0.1?'正兵':'奇兵';
|
||||
}());
|
||||
'step 1'
|
||||
var map=trigger.getParent().customArgs,id=target.playerid;
|
||||
if(!map[id]) map[id]={};
|
||||
map[id].qizheng_name=result.control;
|
||||
map[id].qizheng_aibuff=get.attitude(player,target)>0;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
lingce:{
|
||||
audio:2,
|
||||
trigger:{global:'useCard'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.card.name=='qizhengxiangsheng'||get.zhinangs().contains(event.card.name);
|
||||
},
|
||||
content:function(){player.draw()},
|
||||
},
|
||||
dinghan:{
|
||||
audio:2,
|
||||
trigger:{target:'useCardToTarget'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return get.tag(event.card,'damage')>0&&!player.getStorage('dinghan_clear').contains(event.card.name);
|
||||
},
|
||||
content:function(){
|
||||
player.markAuto('dinghan_clear',[trigger.card.name]);
|
||||
player.addTempSkill('dinghan_clear','roundStart');
|
||||
trigger.targets.remove(player);
|
||||
trigger.getParent().triggeredTargets2.remove(player);
|
||||
trigger.untrigger();
|
||||
},
|
||||
subSkill:{
|
||||
clear:{onremove:true},
|
||||
}
|
||||
},
|
||||
dulie:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
global:'gameDrawAfter',
|
||||
player:'enterGame',
|
||||
},
|
||||
locked:true,
|
||||
direct:true,
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return game.players.length>1&&!game.hasPlayer(function(current){
|
||||
return current.hasMark('dulie');
|
||||
return game.players.length>1&&game.hasPlayer(function(current){
|
||||
return current!=player&&!current.hasMark('dulie');
|
||||
});
|
||||
},
|
||||
logTarget:function(event,player){
|
||||
return game.filterPlayer(function(current){
|
||||
return current!=player&&!current.hasMark('dulie');
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var num=Math.floor(game.players.length/2);
|
||||
player.chooseTarget(num,true,'请选择【笃烈】的目标','令'+get.cnNumber(num)+'名角色获得“围”标记',lib.filter.notMe).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
return Math.max(1,get.attitude(player,target))/Math.max(1,get.distance(player,target));
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var targets=result.targets.sortBySeat();
|
||||
player.logSkill('dulie',targets);
|
||||
for(var i of targets) i.addMark('dulie',1);
|
||||
game.delayx();
|
||||
}
|
||||
var targets=game.filterPlayer(function(current){
|
||||
return current!=player&&!current.hasMark('dulie');
|
||||
}).sortBySeat();
|
||||
for(var i of targets) i.addMark('dulie',1);
|
||||
game.delayx();
|
||||
},
|
||||
mod:{
|
||||
targetInRange:function(card,player,target){
|
||||
|
@ -349,10 +474,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'step 0'
|
||||
game.log(player,'使命失败');
|
||||
player.awakenSkill('tspowei');
|
||||
if(player.hp<1) player.recover(1-player.hp);
|
||||
'step 1'
|
||||
var num=player.countCards('e');
|
||||
if(num>0) player.chooseToDiscard('e',true,num);
|
||||
'step 1'
|
||||
if(player.hp<1) player.recover(1-player.hp);
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -373,6 +498,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
player.addTempSkill('shenzhu_less');
|
||||
player.addMark('shenzhu_less',1,false);
|
||||
},
|
||||
subSkill:{
|
||||
less:{
|
||||
onremove:true,
|
||||
charlotte:true,
|
||||
intro:{content:'手牌上限-#'},
|
||||
mod:{
|
||||
maxHandcard:function(player,num){
|
||||
return num-player.countMark('shenzhu_less');
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
dangmo:{
|
||||
|
@ -2085,12 +2224,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
"step 0"
|
||||
player.chooseCard('是否弃置一枚“忍”,并发动〖鬼才〗?','he',function(card){
|
||||
var player=_status.event.player;
|
||||
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
|
||||
if(mod2!='unchanged') return mod2;
|
||||
var mod=game.checkMod(card,player,'unchanged','cardRespondable',player);
|
||||
if(mod!='unchanged') return mod;
|
||||
return true;
|
||||
var player=_status.event.player;
|
||||
var mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
|
||||
if(mod2!='unchanged') return mod2;
|
||||
var mod=game.checkMod(card,player,'unchanged','cardRespondable',player);
|
||||
if(mod!='unchanged') return mod;
|
||||
return true;
|
||||
}).ai=function(card){
|
||||
var trigger=_status.event.parent._trigger;
|
||||
var player=_status.event.player;
|
||||
|
@ -2310,10 +2449,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
trigger.directHit.addArray(game.players);
|
||||
if(trigger.addCount!==false){
|
||||
trigger.addCount=false;
|
||||
if(player.stat[player.stat.length-1].card.sha>0){
|
||||
player.stat[player.stat.length-1].card.sha--;
|
||||
}
|
||||
trigger.addCount=false;
|
||||
if(player.stat[player.stat.length-1].card.sha>0){
|
||||
player.stat[player.stat.length-1].card.sha--;
|
||||
}
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
|
@ -2357,7 +2496,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sub:true,
|
||||
},
|
||||
},
|
||||
group:["wuhun2","wuhun4","wuhun5"],
|
||||
group:["wuhun2","wuhun4","wuhun5"],
|
||||
},
|
||||
wuhun2:{
|
||||
trigger:{
|
||||
|
@ -3119,18 +3258,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var map={sha:'diamond',tao:'heart'}
|
||||
for(var i=0;i<list.length;i++){
|
||||
var name=list[i];
|
||||
if(player.countCards('hes',function(card){
|
||||
return (name!='sha'||get.value(card)<5)&&get.suit(card,player)==map[name];
|
||||
})>0&&player.getUseValue({name:name,nature:name=='sha'?'fire':null})>0){
|
||||
var temp=get.order({name:name,nature:name=='sha'?'fire':null});
|
||||
if(temp>max){
|
||||
max=temp;
|
||||
name2=map[name];
|
||||
}
|
||||
}
|
||||
}
|
||||
if(name2==get.suit(card,player)) return (name2=='diamond'?(5-get.value(card)):20-get.value(card));
|
||||
return 0;
|
||||
if(player.countCards('hes',function(card){
|
||||
return (name!='sha'||get.value(card)<5)&&get.suit(card,player)==map[name];
|
||||
})>0&&player.getUseValue({name:name,nature:name=='sha'?'fire':null})>0){
|
||||
var temp=get.order({name:name,nature:name=='sha'?'fire':null});
|
||||
if(temp>max){
|
||||
max=temp;
|
||||
name2=map[name];
|
||||
}
|
||||
}
|
||||
}
|
||||
if(name2==get.suit(card,player)) return (name2=='diamond'?(5-get.value(card)):20-get.value(card));
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
|
@ -3195,15 +3334,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var map={sha:'diamond',tao:'heart'}
|
||||
for(var i=0;i<list.length;i++){
|
||||
var name=list[i];
|
||||
if(player.countCards('hes',function(card){
|
||||
return (name!='sha'||get.value(card)<5)&&get.suit(card,player)==map[name];
|
||||
})>0&&player.getUseValue({name:name,nature:name=='sha'?'fire':null})>0){
|
||||
var temp=get.order({name:name,nature:name=='sha'?'fire':null});
|
||||
if(temp>max) max=temp;
|
||||
}
|
||||
}
|
||||
max/=1.1;
|
||||
return max;
|
||||
if(player.countCards('hes',function(card){
|
||||
return (name!='sha'||get.value(card)<5)&&get.suit(card,player)==map[name];
|
||||
})>0&&player.getUseValue({name:name,nature:name=='sha'?'fire':null})>0){
|
||||
var temp=get.order({name:name,nature:name=='sha'?'fire':null});
|
||||
if(temp>max) max=temp;
|
||||
}
|
||||
}
|
||||
max/=1.1;
|
||||
return max;
|
||||
}
|
||||
return 2;
|
||||
},
|
||||
|
@ -3274,18 +3413,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var map={sha:'diamond',tao:'heart'}
|
||||
for(var i=0;i<list.length;i++){
|
||||
var name=list[i];
|
||||
if(player.countCards('hs',function(card){
|
||||
return (name!='sha'||get.value(card)<5)&&get.suit(card,player)==map[name];
|
||||
})>0&&player.getUseValue({name:name,nature:name=='sha'?'fire':null})>0){
|
||||
var temp=get.order({name:name,nature:name=='sha'?'fire':null});
|
||||
if(temp>max){
|
||||
max=temp;
|
||||
name2=map[name];
|
||||
}
|
||||
}
|
||||
}
|
||||
if(name2==get.suit(card,player)) return (name2=='diamond'?(5-get.value(card)):20-get.value(card));
|
||||
return 0;
|
||||
if(player.countCards('hs',function(card){
|
||||
return (name!='sha'||get.value(card)<5)&&get.suit(card,player)==map[name];
|
||||
})>0&&player.getUseValue({name:name,nature:name=='sha'?'fire':null})>0){
|
||||
var temp=get.order({name:name,nature:name=='sha'?'fire':null});
|
||||
if(temp>max){
|
||||
max=temp;
|
||||
name2=map[name];
|
||||
}
|
||||
}
|
||||
}
|
||||
if(name2==get.suit(card,player)) return (name2=='diamond'?(5-get.value(card)):20-get.value(card));
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
},
|
||||
|
@ -3327,15 +3466,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var map={sha:'diamond',tao:'heart'}
|
||||
for(var i=0;i<list.length;i++){
|
||||
var name=list[i];
|
||||
if(player.countCards('hs',function(card){
|
||||
return (name!='sha'||get.value(card)<5)&&get.suit(card,player)==map[name];
|
||||
})>0&&player.getUseValue({name:name,nature:name=='sha'?'fire':null})>0){
|
||||
var temp=get.order({name:name,nature:name=='sha'?'fire':null});
|
||||
if(temp>max) max=temp;
|
||||
}
|
||||
}
|
||||
max/=1.1;
|
||||
return max;
|
||||
if(player.countCards('hs',function(card){
|
||||
return (name!='sha'||get.value(card)<5)&&get.suit(card,player)==map[name];
|
||||
})>0&&player.getUseValue({name:name,nature:name=='sha'?'fire':null})>0){
|
||||
var temp=get.order({name:name,nature:name=='sha'?'fire':null});
|
||||
if(temp>max) max=temp;
|
||||
}
|
||||
}
|
||||
max/=1.1;
|
||||
return max;
|
||||
}
|
||||
return 2;
|
||||
},
|
||||
|
@ -4170,6 +4309,104 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
card:{
|
||||
qizhengxiangsheng:{
|
||||
enable:true,
|
||||
type:'trick',
|
||||
fullskin:true,
|
||||
derivation:'shen_xunyu',
|
||||
filterTarget:lib.filter.notMe,
|
||||
content:function(){
|
||||
'step 0'
|
||||
if(!event.qizheng_name){
|
||||
if(player.isAlive()) player.chooseControl('奇兵','正兵').set('prompt','请选择'+get.translation(target)+'的标记').set('choice',function(){
|
||||
var e1=1.5*get.sgn(get.damageEffect(target,player,target));
|
||||
var e2=0;
|
||||
if(target.countGainableCards(player,'h')>0&&!target.hasSkillTag('noh')) e2=-1;
|
||||
var es=target.getGainableCards(player,'e');
|
||||
if(es.length) e2=Math.min(e2,function(){
|
||||
var max=0;
|
||||
for(var i of es) max=Math.max(max,get.value(i,target))
|
||||
return -max/4;
|
||||
}());
|
||||
if(Math.abs(e1-e2)<=0.3) return Math.random()<0.5?'奇兵':'正兵';
|
||||
if(e1<e2) return '奇兵';
|
||||
return '正兵';
|
||||
}()).set('ai',function(){
|
||||
return _status.event.choice;
|
||||
});
|
||||
else event.finish();
|
||||
}
|
||||
'step 1'
|
||||
if(!event.qizheng_name&&result&&result.control) event.qizheng_name=result.control;
|
||||
if(event.directHit) event._result={bool:false};
|
||||
else target.chooseToRespond('请打出一张杀或闪响应奇正相生',function(card,player){
|
||||
var name=get.name(card);
|
||||
return name=='sha'||name=='shan';
|
||||
}).set('ai',function(card){
|
||||
if(_status.event.choice=='all'){
|
||||
var rand=get.rand('qizhengxiangsheng');
|
||||
if(rand>0.5) return 0;
|
||||
return 1+Math.random();
|
||||
}
|
||||
if(get.name(card)==_status.event.choice) return get.order(card);
|
||||
return 0;
|
||||
}).set('choice',function(){
|
||||
if(target.hasSkillTag('useShan')) return 'shan';
|
||||
if(typeof event.qizheng_aibuff=='boolean'){
|
||||
var shas=target.getCards('h','sha'),shans=target.getCards('h','shan');
|
||||
if(event.qizheng_aibuff){
|
||||
if(shas.length>=Math.max(1,shans.length)) return 'shan';
|
||||
if(shans.length>shas.length) return 'sha';
|
||||
return false;
|
||||
}
|
||||
if(!shas.length||!shans.length) return false;
|
||||
}
|
||||
var e1=1.5*get.sgn(get.damageEffect(target,player,target));
|
||||
var e2=0;
|
||||
if(target.countGainableCards(player,'h')>0&&!target.hasSkillTag('noh')) e2=-1;
|
||||
var es=target.getGainableCards(player,'e');
|
||||
if(es.length) e2=Math.min(e2,function(){
|
||||
var max=0;
|
||||
for(var i of es) max=Math.max(max,get.value(i,target))
|
||||
return -max/4;
|
||||
}());
|
||||
if(e1-e2>=0.3) return 'shan';
|
||||
if(e2-e1>=0.3) return 'sha';
|
||||
return 'all';
|
||||
}());
|
||||
'step 2'
|
||||
var name=result.bool?result.card.name:null,require=event.qizheng_name;
|
||||
if(require=='奇兵'&&name!='sha') target.damage();
|
||||
else if(require=='正兵'&&name!='shan'&&target.countGainableCards(player,'he')>0) player.gainPlayerCard(target,true,'he');
|
||||
},
|
||||
ai:{
|
||||
order:5,
|
||||
tag:{
|
||||
damage:0.5,
|
||||
gain:0.5,
|
||||
loseCard:1,
|
||||
respondShan:1,
|
||||
respondSha:1,
|
||||
},
|
||||
result:{
|
||||
target:function(player,target){
|
||||
var e1=1.5*get.sgn(get.damageEffect(target,player,target));
|
||||
var e2=0;
|
||||
if(target.countGainableCards(player,'h')>0&&!target.hasSkillTag('noh')) e2=-1;
|
||||
var es=target.getGainableCards(player,'e');
|
||||
if(es.length) e2=Math.min(e2,function(){
|
||||
var max=0;
|
||||
for(var i of es) max=Math.max(max,get.value(i,target))
|
||||
return -max/4;
|
||||
}());
|
||||
if(game.hasPlayer(function(current){
|
||||
return current.hasSkill('tianzuo')&&get.attitude(current,player)<=0;
|
||||
})) return Math.max(e1,e2);
|
||||
return Math.min(e1,e2);
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
hina_shenji:{
|
||||
type:'equip',
|
||||
subtype:'equip5',
|
||||
|
@ -4364,17 +4601,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sghuishi_info:'限定技,出牌阶段,你可以选择一名其他角色:若其有未发动过的觉醒技,则你令其发动这些觉醒技时无视原有条件;否则其摸四张牌。然后你减2点体力上限。',
|
||||
shen_taishici:'神太史慈',
|
||||
dulie:'笃烈',
|
||||
dulie_info:'锁定技。①游戏开始时,你令X名其他角色获得“围”(X为游戏人数的一半且向下取整)。②你对没有“围”的角色使用【杀】无距离限制。③当你成为【杀】的目标时,若使用者没有“围”,则你进行判定。若结果为红色,则取消此目标。',
|
||||
dulie_info:'锁定技。①游戏开始时,你令所有其他角色获得“围”。②你对没有“围”的角色使用【杀】无距离限制。③当你成为【杀】的目标时,若使用者没有“围”,则你进行判定。若结果为红色,则取消此目标。',
|
||||
tspowei:'破围',
|
||||
tspowei_info:'使命技。①当你因使用【杀】而对有“围”的角色造成伤害时,你防止此伤害并移去该角色的“围”。②使命:当你使用【杀】结算完成后,若场上没有“围”,则你获得技能〖神著〗。③失败:当你进入濒死状态时,你弃置装备区的所有牌,然后将体力值回复至1点。',
|
||||
tspowei_info:'使命技。①当你因使用【杀】而对有“围”的角色造成伤害时,你防止此伤害并移去该角色的“围”。②使命:当你使用【杀】结算完成后,若场上没有“围”,则你获得技能〖神著〗。③失败:当你进入濒死状态时,你将体力值回复至1点,然后弃置装备区的所有牌。',
|
||||
shenzhu:'神著',
|
||||
shenzhu_info:'你使用【杀】无次数限制。当你使用有对应实体牌的非转化【杀】结算结束后,你摸一张牌。',
|
||||
shenzhu_info:'你使用【杀】无次数限制。当你使用有对应实体牌的非转化【杀】结算结束后,你摸一张牌,且本回合的手牌上限-1。',
|
||||
dangmo:'荡魔',
|
||||
dangmo_info:'当你于出牌阶段内使用第一张【杀】选择目标后,你可以为此牌增加至多Y-1个目标(Y为你的体力值)。',
|
||||
reshuishi:'慧识',
|
||||
reshuishi_info:'出牌阶段限一次,若你的体力上限小于10,你可进行判定牌不置入弃牌堆的判定。若判定结果与本次发动技能时的其他判定结果的花色均不相同且你的体力上限小于10,则你加1点体力上限并重复此流程。然后你将所有位于处理区的判定牌交给一名角色。若其手牌数为全场最多,则你减1点体力上限。',
|
||||
resghuishi:'辉逝',
|
||||
resghuishi_info:'限定技,出牌阶段,你可选择一名角色。若你的体力上限不小于存活人数且其有未发动的觉醒技,则你令其中一个技能无视发动条件;否则其摸四张牌。然后你减2点体力上限。',
|
||||
qizhengxiangsheng:'奇正相生',
|
||||
qizhengxiangsheng_info:'出牌阶段,对一名其他角色使用。你将目标角色标记为“奇兵”或“正兵”(对其他角色不可见)。然后目标角色可以打出一张【杀】或【闪】。若其是“奇兵”且未打出【杀】,则你对其造成1点伤害;若其是“正兵”且未打出【闪】,则你获得其一张牌。',
|
||||
shen_xunyu:'神荀彧',
|
||||
tianzuo:'天佐',
|
||||
tianzuo_info:'①游戏开始时,你将8张【奇正相生】加入牌堆。②当一名角色成为【奇正相生】的目标后,你可观看其手牌,然后可以更改其标记。',
|
||||
lingce:'灵策',
|
||||
lingce_info:'锁定技。当有【奇正相生】或智囊被使用时,你摸一张牌。',
|
||||
dinghan:'定汉',
|
||||
dinghan_info:'锁定技,每种牌名每轮限一次。当你成为伤害类卡牌的目标时,取消之。',
|
||||
|
||||
key_kagari:'篝',
|
||||
kagari_zongsi:'纵丝',
|
||||
|
|
|
@ -6,23 +6,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
connect:true,
|
||||
characterSort:{
|
||||
mobile:{
|
||||
mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang","nanhualaoxian","zhouqun"],
|
||||
mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang","nanhualaoxian","zhouqun","qiaozhou"],
|
||||
mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning"],
|
||||
mobile_shijizhi:["sp_wangcan","sp_chenzhen","sp_sunshao","sp_xunchen","luotong","sp_duyu","sp_bianfuren","feiyi"],
|
||||
mobile_shijixin:['wujing','sp_mifuren','sp_xinpi','wangling','wangfuzhaolei','zhouchu','sp_kongrong','sp_yanghu'],
|
||||
mobile_shijiren:['caizhenji','xiangchong','sp_huaxin','sp_xujing','zhangzhongjing','sp_zhangwen','liuzhang','qiaogong'],
|
||||
mobile_shijiyong:['db_wenyang'],
|
||||
mobile_sunben:["re_sunben"],
|
||||
mobile_standard:["xin_xiahoudun","xin_zhangfei"],
|
||||
mobile_shenhua:["re_pangtong","re_guanqiujian","xin_yuanshao","re_liushan","re_dongzhuo","re_sp_zhugeliang","re_sunjian","re_dengai","re_jiangwei","re_zhurong"],
|
||||
mobile_yijiang1:["re_xusheng","re_lingtong","ol_yujin"],
|
||||
mobile_yijiang2:["old_bulianshi","xin_liaohua","xin_caozhang","re_liubiao","re_handang","xin_chengpu","xin_gongsunzan","re_zhonghui"],
|
||||
mobile_yijiang3:["xin_jianyong","xin_zhuran","xin_guohuai","xin_panzhangmazhong","xin_fuhuanghou"],
|
||||
mobile_yijiang4:["xin_zhoucang","xin_caifuren","xin_guyong"],
|
||||
mobile_yijiang4:["xin_zhoucang","xin_caifuren","xin_guyong","xin_sunluban","xin_caozhen"],
|
||||
mobile_yijiang67:["re_jikang"],
|
||||
mobile_sp:["old_yuanshu","re_wangyun","re_baosanniang","re_weiwenzhugezhi","re_zhanggong","re_xugong","re_heqi","liuzan","xin_hansui"],
|
||||
},
|
||||
},
|
||||
character:{
|
||||
xin_caozhen:['male','wei',4,['disordersidi']],
|
||||
xin_sunluban:['female','wu',3,['xinzenhui','xinjiaojin']],
|
||||
qiaozhou:['male','shu',3,['zhiming','xingbu']],
|
||||
db_wenyang:['male','wei',4,['dbquedi','dbzhuifeng','dbchongjian','dbchoujue'],['doublegroup:wei:wu']],
|
||||
xin_guyong:['male','wu',3,['xinshenxing','xinbingyi']],
|
||||
re_zhonghui:['male','wei',4,['requanji','zili']],
|
||||
xin_caifuren:['female','qun',3,['xinqieting','xianzhou']],
|
||||
|
@ -33,12 +38,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhangzhongjing:['male','qun',3,['jishi','liaoyi','binglun']],
|
||||
xin_zhoucang:['male','shu',4,['mobilezhongyong']],
|
||||
sp_xujing:['male','shu',3,['boming','ejian']],
|
||||
sp_huaxin:['male','wei',3,['hxrenshi','debao','buqi']],
|
||||
sp_huaxin:['male','wei',3,['yuanqing','shuchen']],
|
||||
xiangchong:['male','shu',4,['guying','muzhen']],
|
||||
caizhenji:['female','wei',3,['sheyi','tianyin']],
|
||||
ol_yujin:['male','wei',4,['rejieyue']],
|
||||
sp_kongrong:['male','qun',3,['xinlirang','xinmingshi']],
|
||||
zhouchu:['male','wu',4,['xianghai','chuhai']],
|
||||
zhouchu:['male','wu',4,['xianghai','rechuhai']],
|
||||
wangfuzhaolei:['male','shu',4,['xunyi']],
|
||||
wangling:['male','wei',4,['xingqi','xinzifu','mibei']],
|
||||
zhouqun:['male','shu',3,['tiansuan']],
|
||||
|
@ -131,6 +136,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_sunben:['male','wu',4,['jiang','rehunzi','zhiba'],['zhu']],
|
||||
},
|
||||
characterIntro:{
|
||||
qiaozhou:'谯周(201年-270年),字允南,巴西郡西充国县(今四川西充县槐树镇)人。三国时期蜀汉大臣、学者、儒学家、史学家。幼年丧父,少读典籍,精研六经,颇晓天文,成为蜀地大儒之一,门下有陈寿、罗宪等学生。诸葛亮担任益州牧时,授劝学从事。诸葛亮死后,不顾朝令,前往奔丧。后主刘禅册立太子时,授太子仆,迁太子家令、光禄大夫。反对姜维北伐,著《仇国论》,力陈北伐之失。炎兴元年(263年),邓艾攻打成都时期,力劝刘禅投降,“有全国之功”,投降魏国后,受封阳城亭侯,迁骑都尉。泰始六年(270年),授散骑常侍,同年去世,时年七十岁。',
|
||||
gongsunkang:'公孙康(生卒年不详),辽东襄平(今辽宁辽阳)人。东汉末年辽东地区割据军阀,辽东太守公孙度长子(一作庶子)、车骑将军公孙恭之兄。公孙康在其父死后继任辽东太守。建安十二年(207年),擒斩图谋不轨的袁尚、袁熙兄弟,将其首级献予曹操,被拜为左将军,封襄平侯。建安十四年(209年),公孙康大破高句丽,陷其国都,并讨伐韩濊,设置带方郡。死后因二子年幼,由公孙恭继任。曹丕称帝后,被追赠为大司马。',
|
||||
qiaogong:'桥公,亦作“乔公”,名字不详,是中国汉末三国时期的长者,江东二乔的父亲,三国时期庐江郡皖县(今安徽潜山)人,中国长篇古典名著《三国演义》中称之为“乔国老”。',
|
||||
liuzhang:'刘璋(生卒年不详),字季玉,江夏竟陵(今湖北省天门市)人。东汉末年宗室、军阀,益州牧刘焉幼子,在父亲刘焉死后继任益州牧。刘璋为人懦弱多疑。汉中张鲁骄纵,不听刘璋号令,于是刘璋杀张鲁母弟,双方成为仇敌,刘璋派庞羲攻击张鲁,战败。后益州内乱,平定后,又有曹操将前来袭击的消息。在内外交逼之下,刘璋听信手下张松、法正之言,迎接刘备入益州,想借刘备之力,抵抗曹操。不料此举乃引狼入室,刘备反手攻击刘璋,又有法正为内应,进至成都。成都吏民都想抵抗刘备,但刘璋为百姓计而开城出降,群下莫不流涕。刘备占据成都后,刘璋以振威将军的身份被迁往荆州居住,关羽失荆州后,刘璋归属东吴,被孙权任命为益州牧,不久后去世,卒年不详。',
|
||||
|
@ -564,6 +570,708 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
skill:{
|
||||
//曹真
|
||||
disordersidi:{
|
||||
trigger:{player:'useCardAfter'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return get.type(event.card,false)!='delay'&&event.targets.length==1&&game.hasPlayer(function(current){
|
||||
return player!=current&&(!player.storage.disordersidi||!player.storage.disordersidi.contains(current));
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt('disordersidi'),'选择两名角色a,b建立二元序偶<a,b>,或仅选择一名角色,建立二元序偶<a,a>',[1,2],function(card,player,target){
|
||||
if(ui.selected.targets.length) return true;
|
||||
return target!=player&&(!player.storage.disordersidi||!player.storage.disordersidi.contains(target));
|
||||
}).set('complexTarget',true).set('complexSelect',true).set('targetprompt',['第一元素','第二元素']).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
if(!ui.selected.targets.length){
|
||||
if(target.getEnemies().length==1) return 2+Math.random();
|
||||
return 1+Math.random();
|
||||
}
|
||||
var targetx=ui.selected.targets[0];
|
||||
if(targetx.getEnemies().contains(target)&&targetx.inRange(target)) return Math.random()-0.5;
|
||||
return 0;
|
||||
}).animate=false;
|
||||
'step 1'
|
||||
if(result.bool&&result.targets.length){
|
||||
var targets=result.targets;
|
||||
player.logSkill('disordersidi',targets[0]);
|
||||
if(targets.length==1) targets.push(targets[0]);
|
||||
if(!player.storage.disordersidi) player.storage.disordersidi=[];
|
||||
if(!player.storage.disordersidi2) player.storage.disordersidi2=[];
|
||||
player.storage.disordersidi.push(targets[0]);
|
||||
player.storage.disordersidi2.push(targets[1]);
|
||||
player.markSkill('disordersidi');
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
intro:{
|
||||
content:function(storage,player){
|
||||
if((player==game.me||player.iscardUnderControl())&&!game.observe){
|
||||
var str='R={ ';
|
||||
for(var i=0;i<storage.length;i++){
|
||||
str+=('<'+get.translation(storage[i])+', '+get.translation(player.storage.disordersidi2[i])+'>');
|
||||
if(i<storage.length-1) str+=', ';
|
||||
}
|
||||
str+=' }'
|
||||
return str;
|
||||
}
|
||||
return get.translation(storage);
|
||||
},
|
||||
},
|
||||
onremove:function(player){
|
||||
delete player.storage.disordersidi;
|
||||
delete player.storage.disordersidi2;
|
||||
},
|
||||
group:['disordersidi_clear','disordersidi_exec'],
|
||||
subSkill:{
|
||||
clear:{
|
||||
trigger:{global:['useCardAfter','die']},
|
||||
forced:true,
|
||||
popup:false,
|
||||
locked:false,
|
||||
filter:function(event,player){
|
||||
return (!event.card||get.type(event.card,false)!='delay')&&player.storage.disordersidi&&player.storage.disordersidi.contains(event.player);
|
||||
},
|
||||
content:function(){
|
||||
player.storage.disordersidi2.splice(player.storage.disordersidi.indexOf(trigger.player),1);
|
||||
player.unmarkAuto('disordersidi',[trigger.player]);
|
||||
},
|
||||
},
|
||||
exec:{
|
||||
trigger:{global:'useCardToPlayered'},
|
||||
forced:true,
|
||||
locked:false,
|
||||
filter:function(event,player){
|
||||
if(get.type(event.card,false)=='delay'||!player.storage.disordersidi) return false;
|
||||
var index=player.storage.disordersidi.indexOf(event.player);
|
||||
return index!=-1&&player.storage.disordersidi2[index]==event.target;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.storage.disordersidi2.splice(player.storage.disordersidi.indexOf(trigger.player),1);
|
||||
player.unmarkAuto('disordersidi',[trigger.player])
|
||||
if(trigger.target==player){
|
||||
player.draw();
|
||||
event.finish();
|
||||
return;
|
||||
}
|
||||
var target=trigger.player;
|
||||
event.target=target;
|
||||
player.chooseControl('cancel2').set('choiceList',[
|
||||
'取消'+get.translation(trigger.card)+'的所有目标并对'+get.translation(target)+'造成1点伤害',
|
||||
'摸两张牌',
|
||||
]).set('ai',function(){
|
||||
var player=_status.event.player,evt=_status.event.getTrigger();
|
||||
if(get.damageEffect(evt.player,player,player)>0&&get.effect(evt.target,evt.card,evt.player,player)<0) return 0;
|
||||
return 1;
|
||||
});
|
||||
'step 1'
|
||||
if(result.index==0){
|
||||
trigger.cancel();
|
||||
trigger.targets.length=0;
|
||||
trigger.getParent().triggeredTargets1.length=0;
|
||||
target.damage();
|
||||
}
|
||||
else if(result.index==1) player.draw(2);
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
//孙鲁班
|
||||
xinzenhui:{
|
||||
audio:2,
|
||||
trigger:{player:'useCardToPlayer'},
|
||||
filter:function(event,player){
|
||||
if(event.targets.length!=1) return false;
|
||||
var card=event.card;
|
||||
if(card.name!='sha'&&(get.type(card,null,false)!='trick'||get.color(card,false)!='black')) return false;
|
||||
if(!player.isPhaseUsing()||player.hasSkill('xinzenhui2')) return false;
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=player&¤t!=event.target&&lib.filter.targetEnabled2(card,player,current)&&lib.filter.targetInRange(card,player,current);
|
||||
});
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
player.chooseTarget(get.prompt2('xinzenhui'),function(card,player,target){
|
||||
if(player==target) return false;
|
||||
var evt=_status.event.getTrigger();
|
||||
return !evt.targets.contains(target)&&lib.filter.targetEnabled2(evt.card,player,target)&&lib.filter.targetInRange(evt.card,player,target);
|
||||
}).set('ai',function(target){
|
||||
var trigger=_status.event.getTrigger();
|
||||
var player=_status.event.player;
|
||||
return Math.max((target.countGainableCards(player,'he')?get.effect(target,{name:'shunshou_copy2'},player,player):0),get.effect(target,trigger.card,player,player));
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.addTempSkill('xinzenhui2','phaseUseAfter');
|
||||
var target=result.targets[0],str=get.translation(target);
|
||||
event.target=target;
|
||||
player.logSkill('xinzenhui',target);
|
||||
if(!target.countGainableCards(player,'he')) event._result={index:0};
|
||||
else player.chooseControl().set('choiceList',[
|
||||
'令'+str+'也成为'+get.translation(trigger.card)+'的目标',
|
||||
'获得'+str+'的一张牌,然后其成为'+get.translation(trigger.card)+'的使用者',
|
||||
]).set('ai',function(){
|
||||
var trigger=_status.event.getTrigger();
|
||||
var player=_status.event.player,target=_status.event.getParent().target;
|
||||
return (target.countGainableCards(player,'he')?get.effect(target,{name:'shunshou_copy2'},player,player):0)>get.effect(target,trigger.card,player,player)?1:0;
|
||||
})
|
||||
}
|
||||
else event.finish();
|
||||
"step 2"
|
||||
if(result.index==1){
|
||||
trigger.untrigger();
|
||||
trigger.getParent().player=event.target;
|
||||
game.log(event.target,'成为了',trigger.card,'的使用者');
|
||||
player.gainPlayerCard(target,true,'he');
|
||||
}
|
||||
else{
|
||||
game.log(event.target,'成为了',trigger.card,'的额外目标');
|
||||
trigger.getParent().targets.push(event.target);
|
||||
}
|
||||
}
|
||||
},
|
||||
xinzenhui2:{},
|
||||
xinjiaojin:{
|
||||
audio:2,
|
||||
trigger:{player:'damageBegin4'},
|
||||
filter:function(event,player){
|
||||
return player.countCards('he',{type:'equip'})&&event.source&&event.source.sex=='male';
|
||||
},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var next=player.chooseToDiscard('he','骄矜:是否弃置一张装备牌防止伤害?',function(card,player){
|
||||
return get.type(card)=='equip';
|
||||
});
|
||||
next.set('ai',function(card){
|
||||
var player=_status.event.player;
|
||||
if(player.hp==1||_status.event.getTrigger().num>1){
|
||||
return 9-get.value(card);
|
||||
}
|
||||
if(player.hp==2){
|
||||
return 8-get.value(card);
|
||||
}
|
||||
return 7-get.value(card);
|
||||
});
|
||||
next.logSkill='xinjiaojin';
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
game.delay(0.5);
|
||||
trigger.cancel();
|
||||
}
|
||||
}
|
||||
},
|
||||
//周处
|
||||
rechuhai:{
|
||||
audio:'chuhai',
|
||||
inherit:'chuhai',
|
||||
dutySkill:true,
|
||||
locked:true,
|
||||
group:['rechuhai_add','rechuhai_achieve','rechuhai_fail'],
|
||||
derivation:'zhangming',
|
||||
prompt:'与一名其他角色进行拼点',
|
||||
subSkill:{
|
||||
add:{
|
||||
trigger:{player:'compare'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return event.getParent().name=='rechuhai'&&event.num1<13&&player.countCards('e')<4;
|
||||
},
|
||||
content:function(){
|
||||
var num=4-player.countCards('e');
|
||||
game.log(player,'的拼点牌点数+',num);
|
||||
trigger.num1=Math.min(13,trigger.num1+num);
|
||||
}
|
||||
},
|
||||
achieve:{
|
||||
audio:'rechuhai',
|
||||
trigger:{player:'equipAfter'},
|
||||
forced:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'wood',
|
||||
filter:function(event,player){
|
||||
return player.countCards('e')>2;
|
||||
},
|
||||
content:function(){
|
||||
player.awakenSkill('rechuhai');
|
||||
game.log(player,'成功完成使命');
|
||||
if(player.isDamaged()) player.recover(player.maxHp-player.hp);
|
||||
player.removeSkill('xianghai');
|
||||
player.addSkill('zhangming');
|
||||
},
|
||||
},
|
||||
fail:{
|
||||
trigger:{player:'compareAfter'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.getParent().name=='rechuhai'&&event.num1<13&&!event.result.bool;
|
||||
},
|
||||
content:function(){
|
||||
player.awakenSkill('rechuhai');
|
||||
game.log(player,'使命失败');
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
zhangming:{
|
||||
audio:2,
|
||||
mod:{
|
||||
ignoredHandcard:function(card,player){
|
||||
if(get.suit(card)=='club'){
|
||||
return true;
|
||||
}
|
||||
},
|
||||
cardDiscardable:function(card,player,name){
|
||||
if(name=='phaseDiscard'&&get.suit(card)=='club') return false;
|
||||
}
|
||||
},
|
||||
trigger:{player:'useCard'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return get.suit(event.card)=='club'&&get.type(event.card)=='trick';
|
||||
},
|
||||
content:function(){
|
||||
trigger.directHit.addArray(game.filterPlayer(function(current){
|
||||
return current!=player;
|
||||
}));
|
||||
},
|
||||
},
|
||||
//新华歆
|
||||
yuanqing:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseUseEnd'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player.hasHistory('useCard',function(evt){
|
||||
return evt.getParent('phaseUse')==event;
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
var map={},cards=[];
|
||||
player.getHistory('useCard',function(evt){
|
||||
if(evt.getParent('phaseUse')==trigger){
|
||||
var type=get.type2(evt.card,false);
|
||||
if(!map[type]) map[type]=[];
|
||||
}
|
||||
});
|
||||
for(var i=0;i<ui.discardPile.childNodes.length;i++){
|
||||
var card=ui.discardPile.childNodes[i],type=get.type2(card,false);
|
||||
if(map[type]) map[type].push(card);
|
||||
}
|
||||
for(var i in map){
|
||||
if(map[i].length) cards.push(map[i].randomGet());
|
||||
}
|
||||
if(cards.length){
|
||||
player.$gain2(cards,false);
|
||||
game.cardsGotoSpecial(cards,'toRenku');
|
||||
game.log(player,'将',cards,'置入了仁库');
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
init:function(player){
|
||||
player.storage.renku=true;
|
||||
},
|
||||
},
|
||||
shuchen:{
|
||||
audio:2,
|
||||
init:function(player){
|
||||
player.storage.renku=true;
|
||||
},
|
||||
trigger:{global:'dying'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return _status.renku.length>4;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
player.gain(_status.renku,'gain2','fromRenku');
|
||||
_status.renku.length=0;
|
||||
game.updateRenku();
|
||||
trigger.player.recover();
|
||||
},
|
||||
},
|
||||
//谯周
|
||||
zhiming:{
|
||||
audio:2,
|
||||
trigger:{player:['phaseZhunbeiBegin','phaseDiscardEnd']},
|
||||
frequent:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.draw();
|
||||
'step 1'
|
||||
if(player.countCards('he')>0){
|
||||
var next=player.chooseCard('he','是否将一张牌置于牌堆顶?');
|
||||
if(trigger.name=='phaseZhunbei'){
|
||||
next.set('ai',function(card){
|
||||
var player=_status.event.player,js=player.getCards('j');
|
||||
if(js.length){
|
||||
var judge=get.judge(js[0]);
|
||||
if(judge&&judge(card)>=0) return 20-get.value(card);
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
}
|
||||
else if(!player.hasSkill('xingbu')||!game.hasPlayer(function(current){
|
||||
return current!=player&&get.attitude(player,current)>0;
|
||||
})){
|
||||
next.set('ai',function(card){
|
||||
var player=_status.event.player,js=player.next.getCards('j');
|
||||
if(js.length){
|
||||
var judge=get.judge(js[0]);
|
||||
if(judge&&(judge(card)+0.01)*get.attitude(player,player.next)>0) return 20-get.value(card);
|
||||
}
|
||||
return 0;
|
||||
});
|
||||
}
|
||||
else next.ai=(()=>-1);
|
||||
}
|
||||
else event.finish();
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
player.$throw(get.position(result.cards[0])=='e'?result.cards[0]:1,1000);
|
||||
game.log(player,'将',get.position(result.cards[0])=='e'?result.cards[0]:'#y一张手牌','置于了牌堆顶');
|
||||
player.lose(result.cards,ui.cardPile,'insert');
|
||||
}
|
||||
else event.finish();
|
||||
'step 3'
|
||||
game.updateRoundNumber();
|
||||
game.delayx();
|
||||
},
|
||||
ai:{guanxing:true},
|
||||
},
|
||||
xingbu:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
prompt2:'展示牌堆顶的三张牌,并根据其中红色牌的数量,令一名其他角色获得一种效果',
|
||||
check:function(event,player){
|
||||
return game.hasPlayer(function(current){
|
||||
return current!=player&&get.attitude(player,current)>0;
|
||||
});
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var cards=get.cards(3);
|
||||
event.cards=cards;
|
||||
game.cardsGotoOrdering(cards);
|
||||
player.showCards(cards,get.translation(player)+'发动了【星卜】');
|
||||
'step 1'
|
||||
var num=0;
|
||||
for(var i of cards){
|
||||
if(get.color(i,false)=='red') num++;
|
||||
}
|
||||
player.chooseTarget('选择一名其他角色获得星卜效果('+get.cnNumber(num)+'张)',lib.filter.notMe,true).set('ai',function(target){
|
||||
var player=_status.event.player,num=_status.event.getParent().num;
|
||||
var att=get.attitude(player,target);
|
||||
if(num<2) att*=(-1);
|
||||
if(target.hasJudge('lebu')) att/=4;
|
||||
return att;
|
||||
});
|
||||
if(num==0) num=1;
|
||||
event.num=num;
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var skill='xingbu_effect'+num,target=result.targets[0];
|
||||
player.line(target,'green');
|
||||
game.log(player,'选择了',target);
|
||||
target.addTempSkill(skill,{player:'phaseEnd'});
|
||||
target.addMark(skill,1,false);
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
subSkill:{
|
||||
effect1:{
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
intro:{content:'使用杀的次数上限-#'},
|
||||
mod:{
|
||||
cardUsable:function(card,player,num){
|
||||
if(card.name=='sha') return num-player.countMark('xingbu_effect1');
|
||||
},
|
||||
},
|
||||
},
|
||||
effect2:{
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
intro:{content:'出牌阶段使用第一张牌后弃置#张牌,然后摸两倍的牌'},
|
||||
trigger:{player:'useCardAfter'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
var evt=event.getParent('phaseUse');
|
||||
if(!evt||evt.player!=player) return false;
|
||||
return player.getHistory('useCard',function(evtx){
|
||||
return evtx.getParent('phaseUse')==evt;
|
||||
}).indexOf(event)==0;
|
||||
},
|
||||
content:function(){
|
||||
player.chooseToDiscard('he',player.countMark('xingbu_effect2'),true);
|
||||
player.draw(player.countMark('xingbu_effect2')*2);
|
||||
},
|
||||
},
|
||||
effect3:{
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
intro:{content:'摸牌阶段多摸2*#张牌,使用【杀】的次数上限+#,跳过弃牌阶段。'},
|
||||
trigger:{player:['phaseDrawBegin2','phaseDiscardBefore']},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.name=='phaseDiscard'||!event.numFixed;
|
||||
},
|
||||
content:function(){
|
||||
if(trigger.name=='phaseDraw') trigger.num+=(player.countMark('xingbu_effect3')*2);
|
||||
else trigger.cancel();
|
||||
},
|
||||
mod:{
|
||||
cardUsable:function(card,player,num){
|
||||
if(card.name=='sha') return num+player.countMark('xingbu_effect3');
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
//文鸯
|
||||
dbquedi:{
|
||||
audio:2,
|
||||
trigger:{player:'useCardToPlayered'},
|
||||
direct:true,
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return (event.card.name=='sha'||event.card.name=='juedou')&&(event.target.countGainableCards(player,'h')>0||player.hasCard(function(i){
|
||||
return _status.connectMode||get.type(i,player)=='basic'&&lib.filter.cardDiscardable(i,player,'dbquedi');
|
||||
},'h'));
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
var target=trigger.target;
|
||||
event.target=target;
|
||||
var list=[];
|
||||
if(target.countGainableCards(player,'h')>0) list.push('选项一');
|
||||
if(player.hasCard(function(i){
|
||||
return get.type(i,player)=='basic'&&lib.filter.cardDiscardable(i,player,'dbquedi');
|
||||
},'h')) list.push('选项二');
|
||||
list.push('背水!');
|
||||
list.push('cancel2');
|
||||
player.chooseControl(list).set('choiceList',[
|
||||
'获得'+get.translation(target)+'的一张手牌',
|
||||
'弃置一张基本牌并令'+get.translation(trigger.card)+'伤害+1',
|
||||
'背水!减1点体力上限并执行所有选项',
|
||||
]).set('prompt',get.prompt('dbquedi',target)).set('ai',function(){
|
||||
var evt=_status.event.getTrigger(),player=evt.player,target=evt.target,card=evt.card;
|
||||
if(get.attitude(player,target)>0) return 'cancel2';
|
||||
var bool1=target.countGainableCards(player,'h')>0;
|
||||
var bool2=player.hasCard(function(i){
|
||||
return get.type(i,player)=='basic'&&lib.filter.cardDiscardable(i,player,'dbquedi')&&get.value(card,player)<5;
|
||||
},'h')&&!target.hasSkillTag('filterDamage',null,{
|
||||
player:player,
|
||||
card:card,
|
||||
});
|
||||
if(bool1&&bool2&&(target.hp<=2||(player.isDamaged()&&player.maxHp>3))) return '背水!';
|
||||
if(bool1) return '选项一';
|
||||
if(bool2) return '选项二';
|
||||
return 'cancel2';
|
||||
});
|
||||
'step 1'
|
||||
if(result.control!='cancel2'){
|
||||
player.logSkill('dbquedi',target);
|
||||
event.control=result.control;
|
||||
if(event.control=='背水!') player.loseMaxHp();
|
||||
}
|
||||
else{
|
||||
player.storage.counttrigger.dbquedi--;
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
if((event.control=='选项一'||event.control=='背水!')&&target.countGainableCards(player,'h')>0) player.gainPlayerCard(target,true,'h');
|
||||
'step 3'
|
||||
if((event.control=='选项二'||event.control=='背水!')&&player.hasCard(function(i){
|
||||
return get.type(i,player)=='basic'&&lib.filter.cardDiscardable(i,player,'dbquedi');
|
||||
},'h')){
|
||||
player.chooseToDiscard('h','弃置一张基本牌',{type:'basic'},true);
|
||||
}
|
||||
else event.finish();
|
||||
'step 4'
|
||||
if(result.bool) trigger.getParent().baseDamage++;
|
||||
},
|
||||
ai:{
|
||||
directHit_ai:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
if(!arg||!arg.card||!arg.target||(arg.card.name!='sha'&&arg.card.name!='juedou')) return false;
|
||||
if(player.storage.counttrigger&&player.storage.counttrigger.dbquedi&&player.storage.counttrigger.dbquedi>0) return false;
|
||||
if(arg.target.countCards('h')==1&&(arg.card.name!='sha'||!arg.target.getEquip('bagua')||player.hasSkillTag('unequip',false,{
|
||||
name:arg.card?arg.card.name:null,
|
||||
target:arg.target,
|
||||
card:arg.card
|
||||
})||player.hasSkillTag('unequip_ai',false,{
|
||||
name:arg.card?arg.card.name:null,
|
||||
target:arg.target,
|
||||
card:arg.card
|
||||
}))) return true;
|
||||
return false;
|
||||
},
|
||||
},
|
||||
},
|
||||
dbzhuifeng:{
|
||||
audio:2,
|
||||
groupSkill:true,
|
||||
enable:'chooseToUse',
|
||||
filter:function(event,player){
|
||||
return player.group=='wei'&&player.hp>0&&
|
||||
(event.filterCard({name:'sha',isCard:true},player,event)||event.filterCard({name:'juedou',isCard:true},player,event));
|
||||
},
|
||||
chooseButton:{
|
||||
dialog:function(){
|
||||
return ui.create.dialog('椎锋',[['sha','juedou'],'vcard']);
|
||||
},
|
||||
filter:function(button,player){
|
||||
var evt=_status.event.getParent();
|
||||
return evt.filterCard({name:button.link[2],isCard:true},player,evt);
|
||||
},
|
||||
check:function(card){
|
||||
return _status.event.player.getUseValue({name:card.link[2]})*(card.link[2]=='juedou')?2:1;
|
||||
},
|
||||
backup:function(links){
|
||||
return {
|
||||
viewAs:{name:links[0][2],isCard:true},
|
||||
filterCard:()=>false,
|
||||
selectCard:-1,
|
||||
precontent:function(){
|
||||
player.logSkill('dbzhuifeng');
|
||||
delete event.result.skill;
|
||||
player.loseHp();
|
||||
},
|
||||
}
|
||||
},
|
||||
prompt:function(links){
|
||||
return '请选择【'+get.translation(links[0][2])+'】的目标';
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
respondSha:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
return player.group=='wei'&&player.hp>0&&arg=='use';
|
||||
},
|
||||
order:function(){
|
||||
var player=_status.event.player;
|
||||
if(player.hasValueTarget({name:'juedou'})) return get.order({name:'juedou'})-0.5;
|
||||
return get.order({name:'sha'})-0.5;
|
||||
},
|
||||
result:{
|
||||
player:function(player){
|
||||
if(player.hp>1) return 1;
|
||||
return -1;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
dbchongjian:{
|
||||
audio:2,
|
||||
groupSkill:true,
|
||||
hiddenCard:function(player,name){
|
||||
if(player.group=='wu'&&(name=='sha'||name=='jiu')&&player.hasCard(function(card){
|
||||
return get.type(card)=='equip';
|
||||
},'hes')) return true;
|
||||
return false;
|
||||
},
|
||||
enable:'chooseToUse',
|
||||
filter:function(event,player){
|
||||
return player.group=='wu'&&player.hasCard(function(card){
|
||||
return get.type(card)=='equip';
|
||||
},'hes')&&(event.filterCard({name:'sha',isCard:true},player,event)||event.filterCard({name:'jiu',isCard:true},player,event));
|
||||
},
|
||||
chooseButton:{
|
||||
dialog:function(){
|
||||
return ui.create.dialog('冲坚',[['sha','jiu'],'vcard']);
|
||||
},
|
||||
filter:function(button,player){
|
||||
var evt=_status.event.getParent();
|
||||
return evt.filterCard({name:button.link[2],isCard:true},player,evt);
|
||||
},
|
||||
check:function(button){
|
||||
if(_status.event.getParent().type!='phase') return 1;
|
||||
var player=_status.event.player;
|
||||
if(button.link[2]=='jiu'&&(player.hasCard(function(card){
|
||||
return get.name(card)=='sha';
|
||||
},'hs')||player.countCards('hes',function(card){
|
||||
if(get.type(card)!='equip') return false;
|
||||
if(get.position(card)=='e'){
|
||||
if(player.hasSkillTag('noe')) return (10-get.value(card))>0;
|
||||
var sub=get.subtype(card);
|
||||
if(player.hasCard(function(card){
|
||||
return get.subtype(card)==sub&&player.canUse(card,player)&&get.effect(player,card,player,player)>0;
|
||||
},'hs')) return (10-get.value(card))>0;
|
||||
}
|
||||
return (5-get.value(card))>0;
|
||||
})>1)) return player.getUseValue({name:'jiu'})*4;
|
||||
return player.getUseValue({name:button.link[2]});
|
||||
},
|
||||
backup:function(links,player){
|
||||
return {
|
||||
audio:'dbchongjian',
|
||||
viewAs:{name:links[0][2],isCard:true},
|
||||
filterCard:{type:'equip'},
|
||||
position:'hes',
|
||||
popname:true,
|
||||
check:function(card){
|
||||
var player=_status.event.player;
|
||||
if(get.position(card)=='e'){
|
||||
if(player.hasSkillTag('noe')) return 10-get.value(card);
|
||||
var sub=get.subtype(card);
|
||||
if(player.hasCard(function(card){
|
||||
return get.subtype(card)==sub&&player.canUse(card,player)&&get.effect(player,card,player,player)>0;
|
||||
},'hs')) return 10-get.value(card);
|
||||
}
|
||||
return 5-get.value(card);
|
||||
},
|
||||
}
|
||||
},
|
||||
prompt:function(links){
|
||||
return '将一张装备牌当做【'+get.translation(links[0][2])+'】使用';
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
respondSha:true,
|
||||
skillTagFilter:function(player,tag,arg){
|
||||
return player.group=='wu'&&arg=='use'&&player.hasCard(function(card){
|
||||
return get.type(card)=='equip';
|
||||
},'hes');
|
||||
},
|
||||
order:function(item,player){
|
||||
if(_status.event.type!='phase') return 1;
|
||||
var player=_status.event.player;
|
||||
if(player.hasCard(function(card){
|
||||
if(get.value(card,player)<0) return true;
|
||||
var sub=get.subtype(card);
|
||||
return player.hasCard(function(card){
|
||||
return get.subtype(card)==sub&&player.canUse(card,player)&&get.effect(player,card,player,player)>0;
|
||||
},'hs')>0;
|
||||
},'e')) return 10;
|
||||
if(player.countCards('hs','sha')||player.countCards('he',function(card){
|
||||
return get.type(card)=='equip'&&get.value(card,player)<5;
|
||||
})>1) return get.order({name:'jiu'})-0.1;
|
||||
return get.order({name:'sha'})-0.1;
|
||||
},
|
||||
result:{player:1},
|
||||
},
|
||||
},
|
||||
dbchoujue:{
|
||||
audio:2,
|
||||
trigger:{source:'dieAfter'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
player.gainMaxHp();
|
||||
player.draw(2);
|
||||
player.addSkill('counttrigger');
|
||||
if(!player.storage.counttrigger) player.storage.counttrigger={};
|
||||
if(!player.storage.counttrigger.dbquedi) player.storage.counttrigger.dbquedi=0;
|
||||
player.storage.counttrigger.dbquedi--;
|
||||
},
|
||||
},
|
||||
//顾雍
|
||||
xinshenxing:{
|
||||
audio:2,
|
||||
|
@ -1660,7 +2368,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.fromRenku==true;
|
||||
return event.fromRenku==true&&!event.outRange;
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
|
@ -1788,6 +2496,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
forced:true,
|
||||
popup:false,
|
||||
onremove:true,
|
||||
charlotte:true,
|
||||
content:function(){
|
||||
if(player.isDamaged()){
|
||||
player.logSkill('binglun_recover');
|
||||
|
@ -11521,6 +12230,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
},
|
||||
_doublegroup_choice:{
|
||||
trigger:{
|
||||
global:'gameStart',
|
||||
player:'enterGame',
|
||||
},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
firstDo:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return get.mode()!='guozhan'&&get.is.double(player.name1)&&!player._groupChosen;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player._groupChosen=true;
|
||||
player.chooseControl(get.is.double(player.name1,true)).set('prompt','请选择你的势力');
|
||||
'step 1'
|
||||
player.changeGroup(result.control);
|
||||
},
|
||||
},
|
||||
},
|
||||
dynamicTranslate:{
|
||||
yizan_use:function(player){
|
||||
|
@ -12108,7 +12837,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
mjmouzhi_info:'锁定技,当你受到伤害时,若伤害渠道对应的牌和你上次受到的伤害颜色相同,则你防止此伤害。',
|
||||
zhangzhongjing:'张机',
|
||||
jishi:'济世',
|
||||
jishi_info:'锁定技。①当你使用的牌结算完成后,若你未因此牌造成过伤害,则你将此牌对应的所有实体牌置于仁库中。②当有牌离开仁库时,你摸一张牌。',
|
||||
jishi_info:'锁定技。①当你使用的牌结算完成后,若你未因此牌造成过伤害,则你将此牌对应的所有实体牌置于仁库中。②当有牌不因溢出而离开仁库时,你摸一张牌。',
|
||||
liaoyi:'疗疫',
|
||||
liaoyi_info:'其他角色的回合开始时,若其:①手牌数小于体力值且仁库内牌数大于等于X,则你可令其从仁库中获得X张牌;②手牌数大于体力值,则你可以令其将X张牌置于仁库中(X为其手牌数与体力值之差且至多为4)。',
|
||||
binglun:'病论',
|
||||
|
@ -12166,6 +12895,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
xinshenxing_info:'出牌阶段限X次(X为你的体力值),你可以弃置两张牌,然后摸一张牌。若这两张牌颜色不同,则改为摸两张牌。',
|
||||
xinbingyi:'秉壹',
|
||||
xinbingyi_info:'结束阶段,你可展示所有手牌。若这些牌的颜色或类型均相同,则你可以令至多X名角色各摸一张牌(X为你的手牌数)。',
|
||||
db_wenyang:'文鸯',
|
||||
dbquedi:'却敌',
|
||||
dbquedi_info:'每回合限一次。当你使用【杀】或【决斗】指定唯一目标后,你可选择:①获得目标角色的一张手牌。②弃置一张基本牌,并令此牌的伤害值基数+1。③背水:减1点体力上限,然后依次执行上述所有选项。',
|
||||
dbzhuifeng:'椎锋',
|
||||
dbzhuifeng_backup:'椎锋',
|
||||
dbzhuifeng_info:'魏势力技。当你需要使用【杀】或【决斗】时,你可以失去1点体力,然后视为使用此牌。',
|
||||
dbchongjian:'冲坚',
|
||||
dbchongjian_backup:'冲坚',
|
||||
dbchongjian_info:'吴势力技。你可以将一张装备牌当做【杀】或【酒】使用。',
|
||||
dbchoujue:'仇决',
|
||||
dbchoujue_info:'锁定技。当你杀死其他角色后,你加1点体力上限并摸两张牌,然后本回合发动【却敌】的次数上限+1。',
|
||||
qiaozhou:'谯周',
|
||||
zhiming:'知命',
|
||||
zhiming_info:'准备阶段开始时或弃牌阶段结束时,你摸一张牌,然后可以将一张牌置于牌堆顶。',
|
||||
xingbu:'星卜',
|
||||
xingbu_info:'结束阶段,你可以展示牌堆顶的三张牌,然后根据X值(X为这三张牌中红色牌的数量),令一名其他角色获得对应的效果直到其下回合结束:①三张:其摸牌阶段多摸两张牌,使用【杀】的次数上限+1,跳过弃牌阶段。②两张:其于出牌阶段使用的第一张牌结算结束后,弃置一张牌并摸两张牌。③小于两张:其使用【杀】的次数上限-1。',
|
||||
yuanqing:'渊清',
|
||||
yuanqing_info:'锁定技,出牌阶段结束时,你随机将弃牌堆中你本阶段使用过的牌类型的各一张牌置于仁库中。',
|
||||
shuchen:'疏陈',
|
||||
shuchen_info:'锁定技,当有角色进入濒死状态时,若仁库中的牌数大于四,则你获得仁库中的所有牌,然后其回复1点体力。',
|
||||
rechuhai:'除害',
|
||||
rechuhai_info:'使命技。①出牌阶段限一次,你可以摸一张牌,然后和一名其他角色拼点。若你赢,则你观看其手牌,并从牌堆/弃牌堆中获得其手牌中包含的类型的牌各一张,且当你于此阶段内对其造成伤害后,你将牌堆/弃牌堆中的一张装备牌置于你的一个空置装备栏内。②当你因发动〖除害①〗而展示拼点牌时,你令此牌的点数+X(X=(4-你装备区的牌数))。③使命:当有装备牌进入你的装备区后,若你的装备区内有至少三张牌,则你将体力值回复至上限,失去〖乡害〗并获得〖彰名〗。④失败:当你因发动〖除害①〗发起的拼点没赢时,若你的最终点数不大于Q点,则你触发使命失败分支。',
|
||||
zhangming:'彰名',
|
||||
zhangming_info:'锁定技。你的♣牌不计入手牌上限。当你使用♣普通锦囊牌时,你令所有其他角色不能响应此牌。',
|
||||
xin_sunluban:'手杀孙鲁班',
|
||||
xinzenhui:'谮毁',
|
||||
xinzenhui_info:'出牌阶段限一次。当你使用【杀】或黑色普通锦囊牌指定目标时,你可选择另一名能成为此牌目标的其他角色并选择一项:①令其也成为此牌的目标。②获得其一张牌,然后将此牌的使用者改为该角色。',
|
||||
xinjiaojin:'骄矜',
|
||||
xinjiaojin_info:'当你受到男性角色造成的伤害时,你可以弃置一张装备牌,令此伤害-1。',
|
||||
xin_caozhen:'手杀曹真',
|
||||
disordersidi:'司敌',
|
||||
disordersidi_info:'①当你使用的不为延时锦囊牌的牌结算结束后,你可选择一名R内不存在以a为第一序偶的二元序偶的角色a,并选择一名角色b,在关系R内建立二元序偶<a,b>(b对其他角色不可见)。②一名角色a使用的不为延时锦囊牌的牌结算结束后,你清除R内以其为第一元素的二元序偶。③一名角色a使用不为延时锦囊牌的牌指定b为唯一目标时,若aRb成立,则你从R内移除<a,b>,且:若b为你,你摸一张牌;若b不为你,你可选择:⒈取消此牌的目标,并对a造成1点伤害。⒉摸两张牌。',
|
||||
|
||||
mobile_standard:'手杀异构·标准包',
|
||||
mobile_shenhua:'手杀异构·神话再临',
|
||||
|
@ -12178,6 +12939,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
mobile_shijiren:'始计篇·仁',
|
||||
mobile_shijizhi:'始计篇·智',
|
||||
mobile_shijixin:'始计篇·信',
|
||||
mobile_shijiyong:'始计篇·勇',
|
||||
}
|
||||
};
|
||||
});
|
||||
|
|
|
@ -254,6 +254,7 @@ window.noname_character_rank={
|
|||
'panshu',
|
||||
'caochun',
|
||||
'xin_caifuren',
|
||||
'shen_xunyu',
|
||||
'key_misuzu',
|
||||
'key_sunohara',
|
||||
'key_umi',
|
||||
|
@ -479,7 +480,7 @@ window.noname_character_rank={
|
|||
're_dongcheng',
|
||||
'ol_yujin',
|
||||
'ol_huaxin',
|
||||
'zhangzhongjing',
|
||||
'qiaozhou',
|
||||
],
|
||||
bp:[
|
||||
'chess_diaochan',
|
||||
|
@ -700,6 +701,8 @@ window.noname_character_rank={
|
|||
'wuban',
|
||||
'tw_zhaoxiang',
|
||||
'ol_lusu',
|
||||
'zhangzhongjing',
|
||||
'db_wenyang',
|
||||
],
|
||||
b:[
|
||||
'diy_feishi',
|
||||
|
@ -891,6 +894,7 @@ window.noname_character_rank={
|
|||
'xin_guyong',
|
||||
'duosidawang',
|
||||
're_jiaxu',
|
||||
'xin_caozhen',
|
||||
],
|
||||
bm:[
|
||||
'diy_xizhenxihong',
|
||||
|
@ -1042,6 +1046,7 @@ window.noname_character_rank={
|
|||
'sp_zhangwen',
|
||||
're_zoushi',
|
||||
'yuejiu',
|
||||
'xin_sunluban',
|
||||
],
|
||||
c:[
|
||||
'xiahoudun',
|
||||
|
@ -1216,6 +1221,7 @@ window.noname_character_rank={
|
|||
'yangwan',
|
||||
'shen_guojia',
|
||||
'shen_taishici',
|
||||
'shen_xunyu',
|
||||
'tw_gexuan',
|
||||
'key_tomoya',
|
||||
'key_masato',
|
||||
|
@ -1396,6 +1402,8 @@ window.noname_character_rank={
|
|||
'longyufei',
|
||||
're_guyong',
|
||||
're_panshu',
|
||||
'db_wenyang',
|
||||
'qiaozhou',
|
||||
'key_kano',
|
||||
'key_haruko',
|
||||
'key_akiko',
|
||||
|
@ -1731,6 +1739,7 @@ window.noname_character_rank={
|
|||
'xin_zhonghui',
|
||||
'jiachong',
|
||||
'ol_lusu',
|
||||
'xin_sunluban',
|
||||
],
|
||||
junk:[
|
||||
'sunshao',
|
||||
|
|
|
@ -182,6 +182,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
selectTarget:targets.length==1?-1:1,
|
||||
selectCard:num,
|
||||
prompt:'将'+get.cnNumber(num)+'张手牌交给一名手牌数最少的其他角色',
|
||||
forced:true,
|
||||
ai1:function(card){
|
||||
var goon=false,player=_status.event.player;
|
||||
for(var i of _status.event.targets){
|
||||
|
@ -1568,7 +1569,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
//国钟会
|
||||
gzquanji:{
|
||||
audio:'quanji',
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:'damageEnd',
|
||||
source:'damageSource',
|
||||
|
@ -1610,7 +1611,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
gzpaiyi:{
|
||||
audio:'paiyi',
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return player.getStorage('gzquanji').length>0&&!player.hasSkill('gzquanji2');
|
||||
|
@ -1621,7 +1622,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
backup:function(links,player){
|
||||
return {
|
||||
audio:'paiyi',
|
||||
audio:'gzpaiyi',
|
||||
filterTarget:true,
|
||||
filterCard:function(){return false},
|
||||
selectCard:-1,
|
||||
|
@ -1664,7 +1665,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
game.delayx();
|
||||
"step 1"
|
||||
var num=player.getStorage('gzquanji').length;
|
||||
if(num) target.draw(num);
|
||||
if(num) target.draw(Math.min(7,num));
|
||||
"step 2"
|
||||
if(target.countCards('h')>player.countCards('h')){
|
||||
target.damage();
|
||||
|
@ -8426,7 +8427,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
target.storage.refanjian=cards[0];
|
||||
target.gain(cards[0],player,'give');
|
||||
"step 1"
|
||||
target.chooseControl('refanjian_card','refanjian_hp').ai=function(event,player){
|
||||
var suit=get.suit(target.storage.refanjian);
|
||||
if(!target.countCards('h')) event._result={control:'refanjian_hp'};
|
||||
else target.chooseControl('refanjian_card','refanjian_hp').ai=function(event,player){
|
||||
var cards=player.getCards('he',{suit:get.suit(player.storage.refanjian)});
|
||||
if(cards.length==1) return 0;
|
||||
if(cards.length>=2){
|
||||
|
@ -8451,7 +8454,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
event.finish();
|
||||
}
|
||||
"step 3"
|
||||
target.discard(target.getCards('he',{suit:get.suit(target.storage.refanjian)}))
|
||||
var suit=get.suit(target.storage.refanjian);
|
||||
target.discard(target.getCards('he',function(i){
|
||||
return get.suit(i)==suit&&lib.filter.cardDiscardable(i,target,'refanjian');
|
||||
}));
|
||||
delete target.storage.refanjian;
|
||||
},
|
||||
ai:{
|
||||
|
@ -10390,7 +10396,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gzquanji_info:'当你受到伤害后或当你使用牌指定唯一目标并对其造成伤害后,你可以摸一张牌,然后你将一张牌置于武将牌上,称为“权”;你的手牌上限+X(X为“权”的数量)。',
|
||||
gzpaiyi:'排异',
|
||||
gzpaiyi_backup:'排异',
|
||||
gzpaiyi_info:'出牌阶段,你可以将移去一张“权”,然后选择一名角色并令其摸X张牌(X为“权”的数量),若其手牌数不小于你,则你对其造成1点伤害且本技能于此回合内失效。',
|
||||
gzpaiyi_info:'出牌阶段,你可以将移去一张“权”,然后选择一名角色并令其摸X张牌(X为“权”的数量且至多为7),若其手牌数不小于你,则你对其造成1点伤害且本技能于此回合内失效。',
|
||||
ol_zhurong:'界祝融',
|
||||
changbiao:'长标',
|
||||
changbiao_info:'出牌阶段限一次,你可以将任意张手牌当做【杀】使用(无距离限制)。若你因此【杀】对目标角色造成过伤害,则你于出牌阶段结束时摸X张牌(X为此【杀】对应的实体牌数量)。',
|
||||
|
|
|
@ -83,6 +83,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
yuanshu:['jiling'],
|
||||
zhangxiu:['jiaxu'],
|
||||
wangping:['jiangfei'],
|
||||
jiangwei:['xiahouba'],
|
||||
},
|
||||
characterFilter:{
|
||||
zuoci:function(mode){
|
||||
|
@ -759,6 +760,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
"step 0"
|
||||
player.storage.drlt_poshi=true;
|
||||
player.awakenSkill('drlt_poshi');
|
||||
player.loseMaxHp();
|
||||
"step 1"
|
||||
var num=player.maxHp-player.countCards('h');
|
||||
|
|
|
@ -548,24 +548,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(trigger.name=='die'){
|
||||
var gain=trigger.player.countMark('quxi_gain'),lose=trigger.player.countMark('quxi_lose');
|
||||
player.chooseTarget('是否令一名角色获得'+get.translation(trigger.player)+'的“'+(gain&&lose?'丰”和“歉':(gain?'丰':'歉'))+'”标记?',function(card,player,target){
|
||||
return target!=player&&!target.hasMark('quxi_gain')&&!target.hasMark('quxi_lose');
|
||||
return !target.hasMark('quxi_gain')&&!target.hasMark('quxi_lose');
|
||||
}).set('goon',gain-lose).set('ai',function(target){
|
||||
var evt=_status.event;
|
||||
return evt.goon*get.attitude(evt.player,target);
|
||||
});
|
||||
}
|
||||
else player.chooseTarget(2,'是否转移“丰”或“歉”标记?',function(card,player,target){
|
||||
if(player==target) return false;
|
||||
if(ui.selected.targets.length) return (!target.hasMark('quxi_gain')&&!target.hasMark('quxi_lose'));
|
||||
return target.countMark('quxi_gain')>0||target.countMark('quxi_lose')>0;
|
||||
}).set('complexTarget',true).set('complexSelect',true).set('targetprompt',['移走标记','获得标记']).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
if(!ui.selected.targets.length){
|
||||
return -get.attitude(player,target)*(target.countMark('quxi_gain')-target.countMark('quxi_lose'));
|
||||
}
|
||||
var targetx=ui.selected.targets[0];
|
||||
return get.attitude(player,target)*(targetx.countMark('quxi_gain')-targetx.countMark('quxi_lose'));
|
||||
});
|
||||
else event.goto(2);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var targets=result.targets;
|
||||
|
@ -582,6 +571,59 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
targets[1].addMark('quxi_lose',lose);
|
||||
}
|
||||
game.delayx();
|
||||
event.finish();
|
||||
}
|
||||
'step 2'
|
||||
if(game.hasPlayer(function(target){
|
||||
return target.countMark('quxi_gain')>0;
|
||||
})) player.chooseTarget(2,'是否转移“丰”标记?',function(card,player,target){
|
||||
if(ui.selected.targets.length) return (!target.hasMark('quxi_gain')&&!target.hasMark('quxi_lose'));
|
||||
return target.countMark('quxi_gain')>0;
|
||||
}).set('complexTarget',true).set('complexSelect',true).set('targetprompt',['移走标记','获得标记']).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
if(!ui.selected.targets.length){
|
||||
return -get.attitude(player,target);
|
||||
}
|
||||
return get.attitude(player,target);
|
||||
});
|
||||
else event.goto(4);
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
var targets=result.targets;
|
||||
player.logSkill('quxi_effect',targets,false);
|
||||
player.line2(targets);
|
||||
var gain=targets[0].countMark('quxi_gain');
|
||||
if(gain){
|
||||
targets[0].removeMark('quxi_gain',gain);
|
||||
targets[1].addMark('quxi_gain',gain);
|
||||
}
|
||||
game.delayx();
|
||||
}
|
||||
'step 4'
|
||||
if(game.hasPlayer(function(target){
|
||||
return target.countMark('quxi_lose')>0;
|
||||
})) player.chooseTarget(2,'是否转移“歉”标记?',function(card,player,target){
|
||||
if(ui.selected.targets.length) return (!target.hasMark('quxi_gain')&&!target.hasMark('quxi_lose'));
|
||||
return target.countMark('quxi_lose')>0;
|
||||
}).set('complexTarget',true).set('complexSelect',true).set('targetprompt',['移走标记','获得标记']).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
if(!ui.selected.targets.length){
|
||||
return get.attitude(player,target);
|
||||
}
|
||||
return -get.attitude(player,target);
|
||||
});
|
||||
else event.finish();
|
||||
'step 5'
|
||||
if(result.bool){
|
||||
var targets=result.targets;
|
||||
player.logSkill('quxi_effect',targets,false);
|
||||
player.line2(targets);
|
||||
var gain=targets[0].countMark('quxi_lose');
|
||||
if(gain){
|
||||
targets[0].removeMark('quxi_lose',gain);
|
||||
targets[1].addMark('quxi_lose',gain);
|
||||
}
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
},
|
||||
|
@ -2400,17 +2442,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
mod:{
|
||||
cardEnabled:function(card,player){
|
||||
if(player.getStorage('zlshoufu2').filter(function(magic){
|
||||
return get.type2(magic)==get.type(card);
|
||||
return get.type2(magic)==get.type2(card);
|
||||
}).length) return false;
|
||||
},
|
||||
cardRespondable:function(card,player){
|
||||
if(player.getStorage('zlshoufu2').filter(function(magic){
|
||||
return get.type2(magic)==get.type(card);
|
||||
return get.type2(magic)==get.type2(card);
|
||||
}).length) return false;
|
||||
},
|
||||
cardSavable:function(card,player){
|
||||
if(player.getStorage('zlshoufu2').filter(function(magic){
|
||||
return get.type2(magic)==get.type(card);
|
||||
return get.type2(magic)==get.type2(card);
|
||||
}).length) return false;
|
||||
},
|
||||
},
|
||||
|
|
102
character/sp2.js
|
@ -261,32 +261,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhiren:{
|
||||
audio:2,
|
||||
trigger:{player:'useCard'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return (player==_status.currentPhase||player.hasSkill('yaner_zhiren'))&&get.color(event.card)=='red'&&player.getHistory('useCard',function(evt){
|
||||
return get.color(evt.card)=='red'
|
||||
return (player==_status.currentPhase||player.hasSkill('yaner_zhiren'))&&event.card.isCard&&player.getHistory('useCard',function(evt){
|
||||
return evt.card.isCard;
|
||||
}).indexOf(event)==0;
|
||||
},
|
||||
frequent:true,
|
||||
locked:false,
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.num=get.translation(trigger.card.name).length;
|
||||
event.logged=false;
|
||||
player.chooseBool('织纴:是否卜算'+event.num+'?');
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('zhiren');
|
||||
event.logged=true;
|
||||
player.chooseToGuanxing(num);
|
||||
}
|
||||
player.chooseToGuanxing(event.num);
|
||||
if(event.num<2) event.finish();
|
||||
'step 2'
|
||||
'step 1'
|
||||
if(!game.hasPlayer(function(current){
|
||||
return current.countDiscardableCards(player,'e')>0;
|
||||
})){
|
||||
event.forcejudge=true;
|
||||
event.goto(4);
|
||||
event.goto(3);
|
||||
}
|
||||
else player.chooseTarget('织纴:是否弃置一名其他角色装备区内的一张牌?',function(card,player,target){
|
||||
else player.chooseTarget('织纴:是否弃置一名角色装备区内的一张牌?',function(card,player,target){
|
||||
return target.countDiscardableCards(player,'e')>0;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player,att=get.attitude(player,target),es=target.getCards('e'),val=0;
|
||||
|
@ -296,27 +289,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
return eff;
|
||||
});
|
||||
'step 3'
|
||||
'step 2'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
if(!event.logged){
|
||||
event.logged=true;
|
||||
player.logSkill('zhiren',target);
|
||||
player.addExpose(0.15);
|
||||
}
|
||||
else player.line(target,'green');
|
||||
player.addExpose(0.15);
|
||||
player.line(target,'green');
|
||||
player.discardPlayerCard(target,'e',true);
|
||||
}
|
||||
else event.goto(6);
|
||||
if(event.num<3) event.finish();
|
||||
'step 4'
|
||||
'step 3'
|
||||
if(!game.hasPlayer(function(current){
|
||||
return current.countDiscardableCards(player,'j')>0;
|
||||
})){
|
||||
if(event.num<3) event.finish();
|
||||
else event.goto(6);
|
||||
else event.goto(5);
|
||||
}
|
||||
else if(!event.forcejudge) player.chooseTarget('织纴:弃置一名其他角色判定区内的一张牌',true,function(card,player,target){
|
||||
else player.chooseTarget('织纴:是否弃置一名角色判定区内的一张牌?',function(card,player,target){
|
||||
return target.countDiscardableCards(player,'j')>0;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player,att=get.attitude(player,target),es=target.getCards('j'),val=0;
|
||||
|
@ -326,51 +315,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
return eff;
|
||||
});
|
||||
else player.chooseTarget('织纴:是否弃置一名其他角色判定区内的一张牌?',function(card,player,target){
|
||||
return target.countDiscardableCards(player,'j')>0;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player,att=get.attitude(player,target),es=target.getCards('j'),val=0;
|
||||
for(var i of es){
|
||||
var eff=-(get.effect(target,i,target,player))
|
||||
if(eff>val) val=eff;
|
||||
}
|
||||
return eff;
|
||||
});
|
||||
'step 5'
|
||||
'step 4'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
if(!event.logged){
|
||||
event.logged=true;
|
||||
player.logSkill('zhiren',target);
|
||||
player.addExpose(0.15);
|
||||
}
|
||||
else player.line(target,'green');
|
||||
player.addExpose(0.15);
|
||||
player.line(target,'green');
|
||||
player.discardPlayerCard(target,'j',true);
|
||||
}
|
||||
if(event.num<3) event.finish();
|
||||
'step 6'
|
||||
if(player.isDamaged()) player.chooseBool('织纴:是否回复1点体力?');
|
||||
else if(event.num<4) event.finish();
|
||||
else event.goto(8);
|
||||
'step 7'
|
||||
if(result.bool){
|
||||
if(!event.logged){
|
||||
event.logged=true;
|
||||
player.logSkill('zhiren');
|
||||
}
|
||||
player.recover();
|
||||
}
|
||||
'step 5'
|
||||
player.recover();
|
||||
if(event.num<4) event.finish();
|
||||
'step 8'
|
||||
player.chooseBool('织纴:是否摸三张牌?');
|
||||
'step 9'
|
||||
if(result.bool){
|
||||
if(!event.logged){
|
||||
event.logged=true;
|
||||
player.logSkill('zhiren');
|
||||
}
|
||||
player.draw(3);
|
||||
}
|
||||
'step 6'
|
||||
player.draw(3);
|
||||
},
|
||||
mod:{
|
||||
aiOrder:function(player,card,num){
|
||||
if(player==_status.currentPhase&&!player.getHistory('useCard',function(evt){
|
||||
return evt.card.isCard;
|
||||
}).length) return num+Math.pow(get.translation(card.name).length,2);
|
||||
},
|
||||
},
|
||||
},
|
||||
yaner:{
|
||||
|
@ -380,7 +344,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
filter:function(event,player){
|
||||
var current=_status.currentPhase;
|
||||
if(!current||current==player||!current.isPhaseUsing()) return false;
|
||||
if(!current||current==player||!current.isIn()||!current.isPhaseUsing()) return false;
|
||||
var evt=event.getl(current);
|
||||
return evt&&evt.hs&&evt.hs.length&¤t.countCards('h')==0;
|
||||
},
|
||||
|
@ -2633,7 +2597,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}).set('ai',function(target){
|
||||
var att=get.attitude(_status.event.player,target);
|
||||
if(att>2){
|
||||
return Math.min(5,target.maxHp)-target.countCards('h');
|
||||
return 5-target.countCards('h');
|
||||
}
|
||||
return att/3;
|
||||
});
|
||||
|
@ -9617,7 +9581,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return '转换技,出牌阶段限一次,<span class="bluetext">阴:你可以将至多两张手牌交给一名其他角色。</span>阳:你可以获得一名其他角色的至多两张手牌。若以此法移动的牌包含【酒】或♥牌,则你可令得到此牌的角色执行一项:①回复1点体力。②复原武将牌。';
|
||||
},
|
||||
zhiren:function(player){
|
||||
return '当你于'+(player.hasSkill('yaner_zhiren')?'一':'你的')+'回合内使用第一张红色牌时,你可依次执行以下选项中的前X项:①卜算X。②弃置场上的一张装备牌和延时锦囊牌。③回复1点体力。④摸三张牌。(X为此牌的名称的字数)';
|
||||
return '当你于'+(player.hasSkill('yaner_zhiren')?'一':'你的')+'回合内使用第一张非转化牌时,你可依次执行以下选项中的前X项:①卜算X。②可弃置场上的一张装备牌和延时锦囊牌。③回复1点体力。④摸三张牌。(X为此牌的名称的字数)';
|
||||
},
|
||||
cuijian:function(player){
|
||||
return '出牌阶段限一次,你可以选择一名有手牌的其他角色。若其手牌中:有【闪】,其将装备区内的防具牌和所有【闪】交给你,然后你交给其'+(player.hasMark('tongyuan_tao')?'一张':'等量的')+'牌;没有【闪】,你'+(player.hasMark('tongyuan_wuxie')?'摸一张':'弃置一张手')+'牌。';
|
||||
|
@ -9631,7 +9595,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhangji:['zhangji','ns_zhangji'],
|
||||
zhangchangpu:['ol_zhangchangpu','zhangchangpu'],
|
||||
huangfusong:['huangfusong','old_huangfusong'],
|
||||
wenyang:['wenyang','diy_wenyang'],
|
||||
wenyang:['wenyang','db_wenyang','diy_wenyang'],
|
||||
dingyuan:['ol_dingyuan','dingyuan'],
|
||||
quyi:['quyi','re_quyi'],
|
||||
hansui:['xin_hansui','re_hansui'],
|
||||
|
@ -10149,7 +10113,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
reqingcheng_info:'出牌阶段限一次,你可以与一名手牌数小于你的男性角色交换手牌。',
|
||||
re_panshu:'潘淑',
|
||||
zhiren:'织纴',
|
||||
zhiren_info:'当你于你的回合内使用第一张红色牌时,你可依次执行以下选项中的前X项:①卜算X。②弃置场上的一张装备牌和延时锦囊牌。③回复1点体力。④摸三张牌。(X为此牌的名称的字数)',
|
||||
zhiren_info:'当你于你的回合内使用第一张非转化牌时,你可依次执行以下选项中的前X项:①卜算X。②可弃置场上的一张装备牌和延时锦囊牌。③回复1点体力。④摸三张牌。(X为此牌的名称的字数)',
|
||||
yaner:'燕尔',
|
||||
yaner_info:'每回合限一次。当有其他角色于其出牌阶段内失去手牌后,若其没有手牌,则你可以与其各摸两张牌。若其以此法摸得的两张牌类型相同,则其回复1点体力。若你以此法摸得的两张牌类型相同,则你将〖织纴〗中的“你的回合内”改为“一回合内”。',
|
||||
caoanmin:'曹安民',
|
||||
|
|
|
@ -880,8 +880,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
expose:0.5,
|
||||
},
|
||||
},
|
||||
xinfu_gongqing_gz_panjun:{audio:2},
|
||||
"xinfu_gongqing":{
|
||||
audio:true,
|
||||
audioname2:{gz_panjun:'xinfu_gongqing_gz_panjun'},
|
||||
trigger:{
|
||||
player:["damageBegin3","damageBegin4"],
|
||||
},
|
||||
|
|
|
@ -191,7 +191,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
liuchen:['liushan'],
|
||||
yujin:['xiahoudun'],
|
||||
fazheng:['liubei'],
|
||||
zhonghui:['jiangwei','dengai'],
|
||||
zhonghui:['jiangwei'],
|
||||
},
|
||||
skill:{
|
||||
rejingce:{
|
||||
|
@ -9081,24 +9081,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"step 0"
|
||||
player.chooseTarget(get.prompt2('chanhui'),function(card,player,target){
|
||||
if(player==target) return false;
|
||||
var trigger=_status.event;
|
||||
return player.canUse(trigger.card,target)&&trigger.targets.contains(target)==false;
|
||||
var evt=_status.event.getTrigger();
|
||||
return !evt.targets.contains(target)&&lib.filter.targetEnabled2(evt.card,player,target)&&lib.filter.targetInRange(evt.card,player,target);
|
||||
}).set('ai',function(target){
|
||||
var trigger=_status.event.getTrigger();
|
||||
var player=_status.event.player;
|
||||
return get.effect(target,trigger.card,player,player)+0.01;
|
||||
}).set('targets',trigger.targets).set('card',trigger.card);
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
game.delay(0,200);
|
||||
event.target=result.targets[0];
|
||||
}
|
||||
else{
|
||||
event.finish();
|
||||
}
|
||||
"step 2"
|
||||
game.delay();
|
||||
player.addSkill('chanhui2');
|
||||
player.addTempSkill('chanhui2');
|
||||
player.logSkill('chanhui',event.target);
|
||||
event.target.chooseCard('交给'+get.translation(player)+'一张手牌,或成为'+
|
||||
get.translation(trigger.card)+'的额外目标').set('ai',function(card){
|
||||
|
@ -9199,15 +9197,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
chanhui2:{
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
audio:false,
|
||||
content:function(){
|
||||
player.removeSkill('chanhui2');
|
||||
}
|
||||
},
|
||||
chanhui2:{},
|
||||
quanji:{
|
||||
audio:2,
|
||||
trigger:{player:'damageEnd'},
|
||||
|
@ -12154,7 +12144,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
hanhaoshihuan:['re_hanhaoshihuan','hanhaoshihuan'],
|
||||
caozhen:['re_caozhen','caozhen','old_caozhen'],
|
||||
wuyi:['re_wuyi','wuyi'],
|
||||
sunluban:['re_sunluban','sunluban'],
|
||||
sunluban:['re_sunluban','xin_sunluban','sunluban'],
|
||||
zhuhuan:['zhuhuan','old_zhuhuan'],
|
||||
caoxiu:['re_caoxiu','caoxiu','old_caoxiu'],
|
||||
//xiahoushi:['xiahoushi','sp_xiahoushi'],
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.110.9.2.3',
|
||||
'v1.9.110.9.3',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -778,6 +778,18 @@ window.noname_asset_list=[
|
|||
'audio/die/re_panshu.mp3',
|
||||
'audio/die/xin_zhonghui.mp3',
|
||||
'audio/die/zhanghu.mp3',
|
||||
'audio/die/db_wenyang.mp3',
|
||||
'audio/die/gz_panjun.mp3',
|
||||
'audio/die/gz_pengyang.mp3',
|
||||
'audio/die/gz_wenqin.mp3',
|
||||
'audio/die/gz_xf_sufei.mp3',
|
||||
'audio/die/gz_xiahouba.mp3',
|
||||
'audio/die/gz_xuyou.mp3',
|
||||
'audio/die/gz_zhonghui.mp3',
|
||||
'audio/die/gz_zhuling.mp3',
|
||||
'audio/die/qiaozhou.mp3',
|
||||
'audio/die/shen_xunyu.mp3',
|
||||
'audio/die/xin_sunluban.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3492,6 +3504,58 @@ window.noname_asset_list=[
|
|||
'audio/skill/yaner2.mp3',
|
||||
'audio/skill/zhiren1.mp3',
|
||||
'audio/skill/zhiren2.mp3',
|
||||
'audio/skill/daming1.mp3',
|
||||
'audio/skill/daming2.mp3',
|
||||
'audio/skill/dbchongjian1.mp3',
|
||||
'audio/skill/dbchongjian2.mp3',
|
||||
'audio/skill/dbchoujue1.mp3',
|
||||
'audio/skill/dbchoujue2.mp3',
|
||||
'audio/skill/dbquedi1.mp3',
|
||||
'audio/skill/dbquedi2.mp3',
|
||||
'audio/skill/dbzhuifeng1.mp3',
|
||||
'audio/skill/dbzhuifeng2.mp3',
|
||||
'audio/skill/dinghan1.mp3',
|
||||
'audio/skill/dinghan2.mp3',
|
||||
'audio/skill/gzbaolie1.mp3',
|
||||
'audio/skill/gzbaolie2.mp3',
|
||||
'audio/skill/gzchenglve1.mp3',
|
||||
'audio/skill/gzchenglve2.mp3',
|
||||
'audio/skill/gzcongcha1.mp3',
|
||||
'audio/skill/gzcongcha2.mp3',
|
||||
'audio/skill/gzfangyuan1.mp3',
|
||||
'audio/skill/gzfangyuan2.mp3',
|
||||
'audio/skill/gzjinfa1.mp3',
|
||||
'audio/skill/gzjinfa2.mp3',
|
||||
'audio/skill/gzjuejue1.mp3',
|
||||
'audio/skill/gzjuejue2.mp3',
|
||||
'audio/skill/gzlianpian1.mp3',
|
||||
'audio/skill/gzlianpian2.mp3',
|
||||
'audio/skill/gzpaiyi1.mp3',
|
||||
'audio/skill/gzpaiyi2.mp3',
|
||||
'audio/skill/gzquanji1.mp3',
|
||||
'audio/skill/gzquanji2.mp3',
|
||||
'audio/skill/gzshicai1.mp3',
|
||||
'audio/skill/gzshicai2.mp3',
|
||||
'audio/skill/lingce1.mp3',
|
||||
'audio/skill/lingce2.mp3',
|
||||
'audio/skill/shuchen1.mp3',
|
||||
'audio/skill/shuchen2.mp3',
|
||||
'audio/skill/tianzuo1.mp3',
|
||||
'audio/skill/tianzuo2.mp3',
|
||||
'audio/skill/xiaoni1.mp3',
|
||||
'audio/skill/xiaoni2.mp3',
|
||||
'audio/skill/xinfu_gongqing_gz_panjun1.mp3',
|
||||
'audio/skill/xinfu_gongqing_gz_panjun2.mp3',
|
||||
'audio/skill/xingbu1.mp3',
|
||||
'audio/skill/xingbu2.mp3',
|
||||
'audio/skill/xinjiaojin1.mp3',
|
||||
'audio/skill/xinjiaojin2.mp3',
|
||||
'audio/skill/xinzenhui1.mp3',
|
||||
'audio/skill/xinzenhui2.mp3',
|
||||
'audio/skill/yuanqing1.mp3',
|
||||
'audio/skill/yuanqing2.mp3',
|
||||
'audio/skill/zhiming1.mp3',
|
||||
'audio/skill/zhiming2.mp3',
|
||||
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
|
@ -3984,6 +4048,8 @@ window.noname_asset_list=[
|
|||
'image/card/binglinchengxia.png',
|
||||
'image/card/luojingxiashi.png',
|
||||
'image/card/toushiche.png',
|
||||
'image/card/kano_paibingbuzhen.png',
|
||||
'image/card/qizhengxiangsheng.png',
|
||||
|
||||
'image/character/shenpei.jpg',
|
||||
'image/character/re_menghuo.jpg',
|
||||
|
@ -4423,6 +4489,18 @@ window.noname_asset_list=[
|
|||
'image/character/re_jiaxu.jpg',
|
||||
'image/character/tw_zhaoxiang.jpg',
|
||||
'image/character/yuejiu.jpg',
|
||||
'image/character/db_wenyang.jpg',
|
||||
'image/character/gz_panjun.jpg',
|
||||
'image/character/gz_pengyang.jpg',
|
||||
'image/character/gz_wenqin.jpg',
|
||||
'image/character/gz_xf_sufei.jpg',
|
||||
'image/character/gz_xuyou.jpg',
|
||||
'image/character/gz_zhonghui.jpg',
|
||||
'image/character/gz_zhuling.jpg',
|
||||
'image/character/qiaozhou.jpg',
|
||||
'image/character/shen_xunyu.jpg',
|
||||
'image/character/xin_caozhen.jpg',
|
||||
'image/character/xin_sunluban.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
41
game/game.js
|
@ -10348,6 +10348,18 @@
|
|||
pss_scissor_info:'石头剪刀布时的一种手势。克制布,但被石头克制。',
|
||||
pss_stone_info:'石头剪刀布时的一种手势。克制剪刀,但被布克制。',
|
||||
renku:'仁库',
|
||||
group_wei:"魏势力",
|
||||
group_shu:"蜀势力",
|
||||
group_wu:"吴势力",
|
||||
group_qun:"群势力",
|
||||
group_key:"键势力",
|
||||
group_jin:"晋势力",
|
||||
group_wei_bg:"魏",
|
||||
group_shu_bg:"蜀",
|
||||
group_wu_bg:"吴",
|
||||
group_qun_bg:"群",
|
||||
group_key_bg:"键",
|
||||
group_jin_bg:"晋",
|
||||
},
|
||||
element:{
|
||||
content:{
|
||||
|
@ -10665,7 +10677,7 @@
|
|||
if(_status.renku.length>6){
|
||||
var cards=_status.renku.splice(0,_status.renku.length-6);
|
||||
game.log(cards,'从仁库进入了弃牌堆');
|
||||
game.cardsDiscard(cards).fromRenku=true;
|
||||
game.cardsDiscard(cards).set('outRange',true).fromRenku=true;
|
||||
}
|
||||
game.updateRenku();
|
||||
}
|
||||
|
@ -15492,7 +15504,7 @@
|
|||
if(_status.renku.length>6){
|
||||
var cards=_status.renku.splice(0,_status.renku.length-6);
|
||||
game.log(cards,'从仁库进入了弃牌堆');
|
||||
game.cardsDiscard(cards).fromRenku=true;
|
||||
game.cardsDiscard(cards).set('outRange',true).fromRenku=true;
|
||||
}
|
||||
game.updateRenku();
|
||||
}
|
||||
|
@ -16476,9 +16488,11 @@
|
|||
canSave:function(target){
|
||||
var player=this;
|
||||
if(player.hasSkillTag('save',true,target,true)) return true;
|
||||
var name={},hs=player.getCards('hs');
|
||||
for(var i of hs) name[get.name(i)]=true;
|
||||
for(var i in lib.card){
|
||||
if(lib.inpile.contains(i)||player.countCards('hs',i)){
|
||||
if(lib.card[i].savable&&lib.filter.cardSavable({name:i},player,target)&&(_status.connectMode||player.hasUsableCard(i))) return true;
|
||||
if(lib.card[i].savable&&(lib.inpile.contains(i)||name[i])){
|
||||
if(lib.filter.cardSavable({name:i},player,target)&&(_status.connectMode||player.hasUsableCard(i))) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
@ -24755,7 +24769,12 @@
|
|||
getTrigger:function(){
|
||||
return this.getParent()._trigger;
|
||||
},
|
||||
getRand:function(){
|
||||
getRand:function(name){
|
||||
if(name){
|
||||
if(!this._rand_map) this._rand_map={};
|
||||
if(!this._rand_map[name]) this._rand_map[name]=Math.random();
|
||||
return this._rand_map[name];
|
||||
}
|
||||
if(!this._rand) this._rand=Math.random();
|
||||
return this._rand;
|
||||
},
|
||||
|
@ -25565,6 +25584,12 @@
|
|||
subtype:"equip5",
|
||||
},
|
||||
disable_judge:{},
|
||||
group_wei:{fullskin:true},
|
||||
group_shu:{fullskin:true},
|
||||
group_wu:{fullskin:true},
|
||||
group_qun:{fullskin:true},
|
||||
group_key:{fullskin:true},
|
||||
group_jin:{fullskin:true},
|
||||
},
|
||||
filter:{
|
||||
all:function(){
|
||||
|
@ -43029,7 +43054,7 @@
|
|||
var bool1=false;
|
||||
var bool2=false;
|
||||
var bool3=(get.mode()=='guozhan'&&_status.forceKey!=true&&get.config('onlyguozhan'));
|
||||
var bool4=(get.mode()!='guozhan');
|
||||
var bool4=false;
|
||||
for(var i in lib.character){
|
||||
if(lib.character[i][1]=='shen'){
|
||||
bool1=true;
|
||||
|
@ -43042,7 +43067,7 @@
|
|||
}
|
||||
if(bool1) groups.add('shen');
|
||||
if(bool2&&!bool3) groups.add('key');
|
||||
if(bool4&&get.mode()=='guozhan') groups.add('double');
|
||||
if(bool4) groups.add('double');
|
||||
var natures=['water','soil','wood','metal'];
|
||||
var span=document.createElement('span');
|
||||
newlined.appendChild(span);
|
||||
|
@ -49247,7 +49272,7 @@
|
|||
return false;
|
||||
},
|
||||
double:function(name,array){
|
||||
if(!lib.character[name]||!lib.character[name][4]||name.indexOf('gz_')!=0) return false;
|
||||
if(!lib.character[name]||!lib.character[name][4]||name.indexOf('gz_')!=0&&name.indexOf('db_')!=0) return false;
|
||||
for(var i of lib.character[name][4]){
|
||||
if(i.indexOf('doublegroup:')==0){
|
||||
if(!array) return true;
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
window.noname_update={
|
||||
version:'1.9.110.9.2.3',
|
||||
update:'1.9.110.9.2.2',
|
||||
version:'1.9.110.9.3',
|
||||
update:'1.9.110.9.2.3',
|
||||
changeLog:[
|
||||
'界鲁肃、界贾诩',
|
||||
'海外服赵襄',
|
||||
'神荀彧、文鸯、手杀孙鲁班、手杀曹真',
|
||||
'国战双势力修正',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
|
@ -20,8 +20,8 @@ window.noname_update={
|
|||
//'card/yingbian.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
//'character/diy.js',
|
||||
//'character/extra.js',
|
||||
'character/diy.js',
|
||||
'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
|
@ -35,13 +35,13 @@ window.noname_update={
|
|||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
//'character/sp2.js',
|
||||
'character/sp2.js',
|
||||
'character/tw.js',
|
||||
'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
'character/yingbian.js',
|
||||
'character/xinghuoliaoyuan.js',
|
||||
//'character/yingbian.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
|
@ -49,14 +49,15 @@ window.noname_update={
|
|||
//'layout/newlayout/global.css',
|
||||
//'layout/default/menu.css',
|
||||
//'layout/nova/layout.css',
|
||||
'layout/mobile/equip.css',
|
||||
//'mode/boss.js',
|
||||
//'mode/brawl.js',
|
||||
'mode/chess.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/connect.js',
|
||||
//'mode/doudizhu.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/identity.js',
|
||||
'mode/single.js',
|
||||
'mode/identity.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
//'mode/tafang.js',
|
||||
//'mode/versus.js',
|
||||
|
|
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 49 KiB |
After Width: | Height: | Size: 144 KiB |
After Width: | Height: | Size: 152 KiB |
After Width: | Height: | Size: 149 KiB |
After Width: | Height: | Size: 161 KiB |
After Width: | Height: | Size: 139 KiB |
After Width: | Height: | Size: 150 KiB |
After Width: | Height: | Size: 132 KiB |
After Width: | Height: | Size: 158 KiB |
After Width: | Height: | Size: 132 KiB |
After Width: | Height: | Size: 169 KiB |
After Width: | Height: | Size: 147 KiB |
After Width: | Height: | Size: 164 KiB |
|
@ -79,11 +79,11 @@
|
|||
display:none;
|
||||
}
|
||||
|
||||
#arena:not(.chess).textequip .player[data-position='0'].unseen .equips>.card,
|
||||
/*#arena:not(.chess).textequip .player[data-position='0'].unseen .equips>.card,
|
||||
.player:not([data-position='0']).unseen .equips>.card,
|
||||
#arena.chess .player.unseen .equips>.card{
|
||||
background:none;
|
||||
/*border-image:linear-gradient(to right, transparent,rgba(0,0,0,0.4) 10%,rgba(0, 0, 0,0.4) 70%,transparent) 100% 0 0;*/
|
||||
border-image:linear-gradient(to right, transparent,rgba(0,0,0,0.4) 10%,rgba(0, 0, 0,0.4) 70%,transparent) 100% 0 0;
|
||||
}
|
||||
#arena:not(.chess).textequip .player[data-position='0'].unseen .equips>.card,
|
||||
.player:not([data-position='0']).unseen .equips>.card,
|
||||
|
@ -94,7 +94,7 @@
|
|||
.player:not([data-position='0']).unseen .equips>.card:first-child,
|
||||
#arena.chess .player.unseen .equips>.card:first-child{
|
||||
border-image:linear-gradient(transparent,transparent);
|
||||
}
|
||||
}*/
|
||||
.player:not([data-position='0']) .equips>.card.selected,
|
||||
#arena.chess .player .equips>.card.selected{
|
||||
background:linear-gradient(to right,rgba(0, 133, 255,0.3),transparent),
|
||||
|
|
241
mode/guozhan.js
|
@ -253,7 +253,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
aozhanRank:{
|
||||
'8':[],
|
||||
'8':['gz_panjun'],
|
||||
'7':[],
|
||||
'6':[],
|
||||
'5':[
|
||||
|
@ -298,7 +298,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'gz_lingtong','gz_sunshangxiang','gz_sunce',
|
||||
'gz_re_yuanshao','gz_yuanshu','gz_hetaihou',
|
||||
'gz_jin_simashi','gz_sp_duyu','gz_shibao',
|
||||
'gz_gongsunyuan',
|
||||
'gz_gongsunyuan','gz_panjun',
|
||||
],
|
||||
'6':[
|
||||
'gz_zhenji','gz_guojia','gz_yujin',
|
||||
|
@ -344,7 +344,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'gz_menghuo','gz_ganfuren','gz_guanyu',
|
||||
'gz_lukang','gz_jiangqing','gz_chendong',
|
||||
'gz_zoushi','gz_panfeng','gz_tianfeng',
|
||||
'gz_panjun','gz_sufei',
|
||||
'gz_sufei',
|
||||
],
|
||||
},
|
||||
characterSort:{
|
||||
|
@ -356,7 +356,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
guozhan_quan:["gz_cuimao","gz_yujin","gz_wangping","gz_fazheng","gz_wuguotai","gz_lukang","gz_yuanshu","gz_zhangxiu"],
|
||||
guozhan_jun:["gz_jun_caocao","gz_jun_sunquan","gz_jun_liubei","gz_jun_zhangjiao"],
|
||||
guozhan_jin:['gz_jin_simayi','gz_jin_simazhao','gz_jin_simashi','gz_jin_zhangchunhua','gz_jin_wangyuanji','gz_jin_xiahouhui','gz_duyu','gz_zhanghuyuechen','gz_jin_yanghuiyu','gz_simazhou','gz_shibao','gz_weiguan','gz_zhongyan'],
|
||||
guozhan_single:['gz_re_xushu','gz_yanbaihu','gz_wujing','gz_dongzhao','gz_huangzu','gz_zhugeke','gz_liuba','gz_wenpin'],
|
||||
guozhan_single:['gz_re_xushu','gz_yanbaihu','gz_wujing','gz_dongzhao','gz_huangzu','gz_zhugeke','gz_liuba','gz_zhuling'],
|
||||
guozhan_double:['gz_tangzi','gz_liuqi','gz_mengda','gz_mifangfushiren','gz_zhanglu','gz_shixie','gz_xuyou','gz_xiahouba','gz_panjun','gz_xf_sufei','gz_wenqin','gz_pengyang'],
|
||||
guozhan_yexinjia:['gz_zhonghui','gz_simazhao','gz_gongsunyuan'],
|
||||
guozhan_zongheng:['gz_huaxin','gz_luyusheng','gz_zongyu','gz_miheng','gz_fengxi','gz_dengzhi'],
|
||||
|
@ -380,7 +380,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_shibing1key:['male','key',0,[],['unseen']],
|
||||
gz_shibing2key:['female','key',0,[],['unseen']],
|
||||
|
||||
gz_zhonghui:['male','ye',4,['gzquanji','gzpaiyi']],
|
||||
gz_zhonghui:['male','ye',4,['gzquanji','gzpaiyi'],['gzskin']],
|
||||
gz_simazhao:['male','ye',3,['gzzhaoxin','gzsuzhi']],
|
||||
gz_gongsunyuan:['male','ye',4,['gzhuaiyi','gzzisui']],
|
||||
gz_tangzi:['male','wu',4,['gzxingzhao'],['doublegroup:wu:wei','gzskin']],
|
||||
|
@ -393,16 +393,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_re_xushu:['male','shu',4,['gzzhuhai','gzpozhen','gzjiancai'],['gzskin']],
|
||||
gz_wujing:['male','wu',4,['donggui','fengyang'],['gzskin']],
|
||||
gz_yanbaihu:['male','qun',4,['gzzhidao','gzyjili'],['gzskin']],
|
||||
gz_xuyou:['male','wei',3,['gzchenglve','gzshicai'],['doublegroup:wei:qun']],
|
||||
gz_xuyou:['male','wei',3,['gzchenglve','gzshicai'],['doublegroup:wei:qun','gzskin']],
|
||||
gz_xiahouba:['male','shu',4,['gzbaolie'],['doublegroup:shu:wei','gzskin']],
|
||||
gz_panjun:['male','wu',3,['gzguanwei','xinfu_gongqing'],['doublegroup:wu:shu']],
|
||||
gz_panjun:['male','wu',3,['gzcongcha','xinfu_gongqing'],['doublegroup:wu:shu','gzskin']],
|
||||
gz_huangzu:['male','qun',4,['gzwangong']],
|
||||
gz_zhugeke:['male','wu',3,['aocai','gzduwu']],
|
||||
gz_wenqin:['male','wei',4,['gzyaoqi'],['doublegroup:wei:wu']],
|
||||
gz_xf_sufei:['male','wu',4,['gzlianpian'],['doublegroup:wu:qun']],
|
||||
gz_wenqin:['male','wei',4,['gzjinfa'],['doublegroup:wei:wu','gzskin']],
|
||||
gz_xf_sufei:['male','wu',4,['gzlianpian'],['doublegroup:wu:qun','gzskin']],
|
||||
gz_liuba:['male','shu',3,['chouduo','guiyin']],
|
||||
gz_pengyang:['male','shu',3,['jianni','xiaoba'],['doublegroup:shu:qun']],
|
||||
gz_wenpin:['male','wei',4,['gzzhenwei','gzyulin']],
|
||||
gz_pengyang:['male','shu',3,['daming','xiaoni'],['doublegroup:shu:qun','gzskin']],
|
||||
gz_zhuling:['male','wei',4,['gzjuejue','gzfangyuan'],['gzskin']],
|
||||
|
||||
gz_caocao:['male','wei',4,['jianxiong']],
|
||||
gz_simayi:['male','wei',3,['fankui','guicai']],
|
||||
|
@ -677,8 +677,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
},
|
||||
//文聘
|
||||
gzzhenwei:{
|
||||
//朱灵
|
||||
gzjuejue:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseDiscardBegin'},
|
||||
check:function(event,player){
|
||||
return player.hp>2&&player.needsToDiscard()>0&&game.countPlayer(function(current){
|
||||
|
@ -686,7 +687,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
})>game.countPlayer()/2;
|
||||
},
|
||||
content:function(){
|
||||
player.addTempSkill('gzzhenwei_effect');
|
||||
player.addTempSkill('gzjuejue_effect');
|
||||
player.loseHp();
|
||||
},
|
||||
subSkill:{
|
||||
|
@ -710,11 +711,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
event.targets=game.filterPlayer(function(current){
|
||||
return current!=player;
|
||||
}).sortBySeat();
|
||||
player.line(event.targets,'green');
|
||||
'step 1'
|
||||
var target=targets.shift();
|
||||
event.target=target;
|
||||
if(target.isIn()){
|
||||
player.line(target,'green');
|
||||
target.animate('target');
|
||||
target.chooseCard('h',num,'将'+get.cnNumber(num)+'张牌置入弃牌堆,或受到1点伤害').set('ai',function(card){
|
||||
var evt=_status.event.getParent();
|
||||
if(get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
|
||||
|
@ -743,7 +745,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
},
|
||||
gzyulin:{
|
||||
gzfangyuan:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
zhenfa:'siege',
|
||||
direct:true,
|
||||
|
@ -758,9 +761,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var list=game.filterPlayer(function(current){
|
||||
return player.sieged(current)&&player.canUse('sha',current,false);
|
||||
});
|
||||
if(player.hasSkill('gzyulin')){
|
||||
if(player.hasSkill('gzfangyuan')){
|
||||
if(list.length==1) event._result={bool:true,targets:list};
|
||||
else player.chooseTarget('鱼鳞:视为对一名围攻你的角色使用【杀】',function(card,player,target){
|
||||
else player.chooseTarget('方圆:视为对一名围攻你的角色使用【杀】',function(card,player,target){
|
||||
return _status.event.list.contains(target);
|
||||
},true).set('list',list).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -768,7 +771,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
}
|
||||
else{
|
||||
player.chooseTarget(get.prompt('gzyulin'),'视为对一名围攻你的角色使用【杀】',function(card,player,target){
|
||||
player.chooseTarget(get.prompt('gzfangyuan'),'视为对一名围攻你的角色使用【杀】',function(card,player,target){
|
||||
return _status.event.list.contains(target);
|
||||
}).set('list',list).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
|
@ -777,10 +780,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.useCard({name:'sha',isCard:true},result.targets[0],'gzyulin',false);
|
||||
player.useCard({name:'sha',isCard:true},result.targets[0],'gzfangyuan',false);
|
||||
}
|
||||
},
|
||||
global:'gzyulin_siege',
|
||||
global:'gzfangyuan_siege',
|
||||
subSkill:{
|
||||
siege:{
|
||||
mod:{
|
||||
|
@ -792,12 +795,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(siege.length){
|
||||
siege.push(player);
|
||||
num+=siege.filter(function(source){
|
||||
return source.hasSkill('gzyulin');
|
||||
return source.hasSkill('gzfangyuan');
|
||||
}).length;
|
||||
}
|
||||
if(player.sieged()){
|
||||
if(next.hasSkill('gzyulin')) num--;
|
||||
if(prev.hasSkill('gzyulin')) num--;
|
||||
if(next.hasSkill('gzfangyuan')) num--;
|
||||
if(prev.hasSkill('gzfangyuan')) num--;
|
||||
}
|
||||
return num;
|
||||
},
|
||||
|
@ -806,14 +809,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
//彭羕
|
||||
jianni:{
|
||||
daming:{
|
||||
audio:2,
|
||||
trigger:{global:'phaseUseBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
if(!player.isFriendOf(event.player)||!game.hasPlayer(function(current){
|
||||
return !current.isLinked();
|
||||
})) return false;
|
||||
if(_status.connectMode&&player.hasSkill('jianni')) return player.countCards('h')>0;
|
||||
if(_status.connectMode&&player.hasSkill('daming')) return player.countCards('h')>0;
|
||||
return player.countCards('h',function(card){
|
||||
return get.type2(card,player)=='trick';
|
||||
});
|
||||
|
@ -821,10 +825,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
content:function(){
|
||||
'step 0'
|
||||
player.chooseCardTarget({
|
||||
prompt:get.prompt('jianni'),
|
||||
prompt:get.prompt('daming'),
|
||||
prompt2:'弃置一张锦囊牌并选择要横置的角色',
|
||||
filterCard:function(card,player){
|
||||
return get.type2(card,player)=='trick'&&lib.filter.cardDiscardable(card,player,'jianni');
|
||||
return get.type2(card,player)=='trick'&&lib.filter.cardDiscardable(card,player,'daming');
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return !target.isLinked();
|
||||
|
@ -853,7 +857,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
event.target=target;
|
||||
player.logSkill('jianni',target);
|
||||
player.logSkill('daming',target);
|
||||
player.discard(result.cards);
|
||||
}
|
||||
else event.finish();
|
||||
|
@ -925,11 +929,14 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
else player.useCard({name:'tao',isCard:true},trigger.player);
|
||||
},
|
||||
},
|
||||
xiaoba:{
|
||||
trigger:{global:'useCard'},
|
||||
xiaoni:{
|
||||
audio:2,
|
||||
trigger:{
|
||||
player:'useCard',
|
||||
target:'useCardToTargeted',
|
||||
},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(player!=event.player&&!event.targets.contains(player)) return false;
|
||||
var type=get.type2(event.card);
|
||||
if(type!='basic'&&type!='trick') return false;
|
||||
var list=game.filterPlayer(function(current){
|
||||
|
@ -944,9 +951,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
check:()=>false,
|
||||
content:function(){
|
||||
trigger.directHit.addArray(game.players);
|
||||
if(trigger.name=='useCard') trigger.directHit.addArray(game.players);
|
||||
else trigger.directHit.add(player);
|
||||
},
|
||||
global:'xiaoba_ai',
|
||||
global:'xiaoni_ai',
|
||||
ai:{
|
||||
halfneg:true,
|
||||
directHit_ai:true,
|
||||
|
@ -980,14 +988,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var type=get.type2(arg.card);
|
||||
if(type!='basic'&&type!='trick') return false;
|
||||
var player;
|
||||
if(arg.target&&arg.target.hasSkill('xiaoba')) player=arg.target;
|
||||
else{
|
||||
var list=ui.selected.targets.filter(function(target){
|
||||
return target.hasSkill('xiaoba');
|
||||
});
|
||||
if(list.length) player=list[0];
|
||||
else return false;
|
||||
}
|
||||
if(arg.target&&arg.target.hasSkill('xiaoni')) player=arg.target;
|
||||
else return false;
|
||||
var list=game.filterPlayer(function(current){
|
||||
return current!=player&¤t.isFriendOf(player);
|
||||
});
|
||||
|
@ -1010,6 +1012,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
//刘巴
|
||||
chouduo:{
|
||||
audio:2,
|
||||
trigger:{global:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
|
@ -1035,6 +1038,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
guiyin:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
limited:true,
|
||||
delay:false,
|
||||
|
@ -1115,6 +1119,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
//苏飞
|
||||
gzlianpian:{
|
||||
audio:2,
|
||||
trigger:{global:'phaseJieshuBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
|
@ -1287,7 +1292,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
//文钦
|
||||
gzyaoqi:{
|
||||
gzjinfa:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
|
@ -1309,7 +1315,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return 5-get.value(card);
|
||||
}).set('goon',target.canUse('sha',player,false)&&get.effect(player,{name:'sha'},target,target)>0);
|
||||
'step 1'
|
||||
if(!result.bool) player.gainPlayerCard(target,'he',true);
|
||||
if(!result.bool){
|
||||
player.gainPlayerCard(target,'he',true);
|
||||
event.finish();
|
||||
}
|
||||
else player.gain(result.cards,target,'give');
|
||||
'step 2'
|
||||
if(result.bool&&result.cards&&result.cards.length&&
|
||||
|
@ -1595,8 +1604,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
//潘濬
|
||||
gzguanwei:{
|
||||
audio:'xinfu_guanwei',
|
||||
gzcongcha:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseZhunbeiBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
|
@ -1604,9 +1613,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return current!=player&¤t.isUnseen();
|
||||
})
|
||||
},
|
||||
prompt2:'选择一名武将牌均暗置的其他角色',
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget(get.prompt2('gzguanwei'),function(card,player,target){
|
||||
player.chooseTarget(get.prompt2('gzcongcha'),function(card,player,target){
|
||||
return target!=player&&target.isUnseen();
|
||||
}).set('ai',function(target){
|
||||
if(get.attitude(_status.event.player,target)>0) return Math.random()+Math.sqrt(target.hp);
|
||||
|
@ -1615,15 +1625,33 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('gzguanwei',target);
|
||||
player.storage.gzguanwei2=target;
|
||||
player.addTempSkill('gzguanwei2',{player:'phaseBegin'});
|
||||
target.addSkill('gzguanwei_ai');
|
||||
player.logSkill('gzcongcha',target);
|
||||
player.storage.gzcongcha2=target;
|
||||
player.addTempSkill('gzcongcha2',{player:'phaseBegin'});
|
||||
target.addSkill('gzcongcha_ai');
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
subfrequent:['draw'],
|
||||
group:'gzcongcha_draw',
|
||||
subSkill:{
|
||||
draw:{
|
||||
audio:'gzcongcha',
|
||||
trigger:{player:'phaseDrawBegin2'},
|
||||
frequent:true,
|
||||
filter:function(event,player){
|
||||
return !event.numFixed&&!game.hasPlayer(function(current){
|
||||
return current.isUnseen();
|
||||
});
|
||||
},
|
||||
prompt:'是否发动【聪察】多摸两张牌?',
|
||||
content:function(){
|
||||
trigger.num+=2;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
gzguanwei_ai:{
|
||||
gzcongcha_ai:{
|
||||
charlotte:true,
|
||||
ai:{
|
||||
mingzhi_yes:true,
|
||||
|
@ -1633,30 +1661,30 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var group=lib.character[player.name1][1];
|
||||
if(tag=='mingzhi_yes'){
|
||||
if(group!='ye'&&player.wontYe(group)&&game.hasPlayer(function(current){
|
||||
return current.storage.gzguanwei2==player&¤t.identity==group;
|
||||
return current.storage.gzcongcha2==player&¤t.identity==group;
|
||||
})) return true;
|
||||
return false;
|
||||
}
|
||||
if(group=='ye'&&!player.wontYe(group)) return true;
|
||||
return game.hasPlayer(function(current){
|
||||
return current.storage.gzguanwei2==player&¤t.identity!=group;
|
||||
return current.storage.gzcongcha2==player&¤t.identity!=group;
|
||||
})
|
||||
},
|
||||
},
|
||||
},
|
||||
gzguanwei2:{
|
||||
gzcongcha2:{
|
||||
trigger:{global:'showCharacterAfter'},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
onremove:true,
|
||||
filter:function(event,player){
|
||||
return event.player==player.storage.gzguanwei2;
|
||||
return event.player==player.storage.gzcongcha2;
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.removeSkill('gzguanwei2');
|
||||
trigger.player.removeSkill('gzguanwei_ai');
|
||||
player.removeSkill('gzcongcha2');
|
||||
trigger.player.removeSkill('gzcongcha_ai');
|
||||
if(player.isFriendOf(trigger.player)) game.asyncDraw([player,trigger.player].sortBySeat(_status.currentPhase),2);
|
||||
else trigger.player.loseHp();
|
||||
'step 1'
|
||||
|
@ -1776,6 +1804,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
//夏侯霸
|
||||
gzbaolie:{
|
||||
audio:2,
|
||||
mod:{
|
||||
targetInRange:function(card,player,target){
|
||||
if(card.name=='sha'&&target.hp>=player.hp) return true;
|
||||
|
@ -1784,7 +1813,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(card.name=='sha'&&target.hp>=player.hp) return true;
|
||||
},
|
||||
},
|
||||
audio:'baobian',
|
||||
trigger:{player:'phaseUseBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
|
@ -1826,55 +1854,42 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
//许攸
|
||||
gzchenglve:{
|
||||
audio:'nzry_chenglve',
|
||||
trigger:{global:'useCardToPlayered'},
|
||||
audio:2,
|
||||
trigger:{global:'useCardAfter'},
|
||||
filter:function(event,player){
|
||||
return event.isFirstTarget&&event.targets.length>1
|
||||
&&event.player.isIn()&&event.player.isFriendOf(player);
|
||||
return event.targets.length>1&&event.player.isIn()&&event.player.isFriendOf(player);
|
||||
},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
return get.attitude(player,event.player)>0;
|
||||
},
|
||||
content:function(){
|
||||
trigger.getParent().gzchenglve_buffed=true;
|
||||
'step 0'
|
||||
trigger.player.draw();
|
||||
player.addTempSkill('gzchenglve_effect');
|
||||
},
|
||||
subSkill:{
|
||||
effect:{
|
||||
trigger:{global:'useCardAfter'},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return event.gzchenglve_buffed==true&&player.getHistory('damage',function(evt){
|
||||
return evt.card==event.card;
|
||||
}).length>0&&game.hasPlayer(function(current){
|
||||
return current.isFriendOf(player)&&!current.hasMark('yinyang_mark');
|
||||
})
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseTarget('是否令一名己方角色获得“阴阳鱼”标记?',function(card,player,target){
|
||||
return target.isFriendOf(player)&&!target.hasMark('yinyang_mark');
|
||||
}).set('ai',function(target){
|
||||
return get.attitude(_status.event.player,target)*Math.sqrt(1+target.needsToDiscard());
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('gzchenglve_effect',target);
|
||||
target.addMark('yinyang_mark',1,false);
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
},
|
||||
if(player.hasHistory('damage',function(evt){
|
||||
return evt.card==trigger.card;
|
||||
})&&game.hasPlayer(function(current){
|
||||
return current.isFriendOf(player)&&!current.hasMark('yinyang_mark');
|
||||
})){
|
||||
player.chooseTarget('是否令一名己方角色获得“阴阳鱼”标记?',function(card,player,target){
|
||||
return target.isFriendOf(player)&&!target.hasMark('yinyang_mark');
|
||||
}).set('ai',function(target){
|
||||
return get.attitude(_status.event.player,target)*Math.sqrt(1+target.needsToDiscard());
|
||||
});
|
||||
}
|
||||
else event.finish();
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.line(target,'green');
|
||||
target.addMark('yinyang_mark',1,false);
|
||||
game.delayx();
|
||||
}
|
||||
},
|
||||
},
|
||||
gzshicai:{
|
||||
audio:'nzry_shicai',
|
||||
trigger:{player:'damage'},
|
||||
audio:2,
|
||||
trigger:{player:'damageEnd'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.num==1||player.countCards('h')>0;
|
||||
|
@ -10472,19 +10487,19 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gzweimeng_info:'出牌阶段限一次,你可以获得一名其他角色的至多X张手牌,然后交给其等量的牌(X为你的体力值)。',
|
||||
gzweimeng_zongheng:'危盟·纵横',
|
||||
gzweimeng_zongheng_info:'出牌阶段限一次,你可以获得一名其他角色的一张手牌,然后交给其一张牌。',
|
||||
gzzhenwei:'镇卫',
|
||||
gzzhenwei_info:'①弃牌阶段开始时,你可失去1点体力。然后若你于此阶段内弃置过你的牌,则你令其他角色各选择一项:1.将X张手牌置入弃牌堆(X为你于此阶段内弃置过的牌数);2.受到你造成的1点伤害。②你杀死与你势力相同的角色不执行奖惩。 ',
|
||||
gzyulin:'鱼鳞',
|
||||
gzyulin_info:'阵法技,若你在一个围攻关系中:①是围攻角色,则所有围攻角色的手牌上限+1且被围攻角色手牌上限-1;②是被围攻角色,则结束阶段开始时,你视为对一名围攻角色使用【杀】。',
|
||||
jianni:'谏逆',
|
||||
jianni_info:'一名己方角色A的出牌阶段开始时,你可弃置一张锦囊牌,横置一名角色并摸X张牌(X为拥有横置角色的势力数)。然后你选择一项:①视为对A使用一张【桃】;②令A视为对由你选择的另一名角色使用一张雷【杀】。',
|
||||
xiaoba:'嚣跋',
|
||||
xiaoba_info:'锁定技,当你使用或被使用基本牌或普通锦囊牌时,若有其他与你势力相同的角色且这些角色的手牌数均不大于你,则此牌不可被响应。',
|
||||
gzjuejue:'决绝',
|
||||
gzjuejue_info:'①弃牌阶段开始时,你可失去1点体力。然后若你于此阶段内弃置过你的牌,则你令其他角色各选择一项:1.将X张手牌置入弃牌堆(X为你于此阶段内弃置过的牌数);2.受到你造成的1点伤害。②你杀死与你势力相同的角色不执行奖惩。 ',
|
||||
gzfangyuan:'方圆',
|
||||
gzfangyuan_info:'阵法技,若你在一个围攻关系中:①是围攻角色,则所有围攻角色的手牌上限+1且被围攻角色手牌上限-1;②是被围攻角色,则结束阶段开始时,你视为对一名围攻角色使用【杀】。',
|
||||
daming:'达命',
|
||||
daming_info:'一名己方角色A的出牌阶段开始时,你可弃置一张锦囊牌,横置一名角色并摸X张牌(X为拥有横置角色的势力数)。然后你选择一项:①视为对A使用一张【桃】;②令A视为对由你选择的另一名角色使用一张雷【杀】。',
|
||||
xiaoni:'嚣逆',
|
||||
xiaoni_info:'锁定技,当你使用牌时,或成为其他角色使用牌的目标后,若场上存在其他己方角色且这些角色的手牌数均不大于你,则目标角色/你不可响应此牌。',
|
||||
chouduo:'筹度',
|
||||
chouduo_info:'己方角色的结束阶段开始时,其可以摸X张牌(X为其本回合弃牌阶段弃置的牌数且至多为3)。 ',
|
||||
guiyin:'归隐',
|
||||
guiyin_info:'限定技,出牌阶段,你可令所有己方角色将体力值回满,然后移除此武将牌。',
|
||||
gzlianpian:'连翩',
|
||||
gzlianpian:'联翩',
|
||||
gzlianpian_info:'①结束阶段开始时,若你于此回合内弃置过所有角色的牌数之和大于你的体力值,你可令一名与你势力相同的角色将手牌补至X张(X为其体力上限)。②其他角色的结束阶段开始时,若其于此回合内弃置过所有角色的牌数之和大于你的体力值,其可选择:1.弃置你的一张牌;2.令你回复1点体力。',
|
||||
yusui:'玉碎',
|
||||
yusui_info:'当你成为其他势力的角色使用黑色牌的目标后,你可以失去1点体力,然后选择一项:①令其弃置X张手牌(X为其体力上限);②令其失去Y点体力(Y为其的体力值减去你的体力值,不为正时不可选择)',
|
||||
|
@ -10492,21 +10507,21 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
boyan_info:'出牌阶段限一次,你可令一名其他角色将手牌摸至体力上限(至多摸五张),然后其本回合不能使用或打出手牌。',
|
||||
boyan_zongheng:'驳言·纵横',
|
||||
boyan_zongheng_info:'出牌阶段限一次,你可令一名其他角色本回合不能使用或打出手牌。',
|
||||
gzyaoqi:'邀旗',
|
||||
gzyaoqi_info:'出牌阶段限一次,你可弃置一张牌并令一名其他角色选择一项:①交给你一张装备牌。②你获得其一张牌。若你以此法获得了♠牌,则其视为对你使用一张【杀】。',
|
||||
gzjinfa:'矜伐',
|
||||
gzjinfa_info:'出牌阶段限一次,你可弃置一张牌并令一名其他角色选择一项:①交给你一张装备牌,若你以此法获得了♠牌,则其视为对你使用一张【杀】。②你获得其一张牌。',
|
||||
gzduwu:'黩武',
|
||||
gzduwu_info:'限定技,出牌阶段,你可以选择一个“军令”。你令攻击范围内所有的非己方角色选择是否执行。若有角色选择否,则你对其造成1点伤害且你摸一张牌。若有角色于此技能结算过程中进入濒死状态且存活,则你失去1点体力。',
|
||||
gzwangong:'挽弓',
|
||||
gzwangong_info:'其他角色的准备阶段开始时,你可将装备区内的一张牌当做【杀】对其使用且可重复此流程。若你的体力值大于该角色,则此【杀】不可被响应。若该角色于此技能的结算流程中死亡,则你可以变更副将(不展示)。',
|
||||
gzguanwei:'观微',
|
||||
gzguanwei2:'观微',
|
||||
gzguanwei_info:'准备阶段开始时,你可以选择一名未确定势力的其他角色。当其于你的下回合开始前首次明置武将牌后,若其:与你势力相同,则你与其各摸两张牌;与你势力不同,则其失去1点体力。',
|
||||
gzcongcha:'聪察',
|
||||
gzcongcha2:'聪察',
|
||||
gzcongcha_info:'①准备阶段开始时,你可以选择一名未确定势力的其他角色。当其于你的下回合开始前首次明置武将牌后,若其:与你势力相同,则你与其各摸两张牌;与你势力不同,则其失去1点体力。②摸牌阶段开始时,若场上所有角色均有明置的武将牌,则你可以令额定摸牌数+2。',
|
||||
gzchenglve:'成略',
|
||||
gzchenglve_info:'己方角色使用牌指定第一个目标后,若此牌的目标数大于1,则你可以令其摸一张牌。此牌结算结束后,若你受到过渠道为此牌的伤害,则你可以令一名没有“阴阳鱼”的己方角色获得一枚“阴阳鱼”。',
|
||||
gzchenglve_info:'己方角色使用牌结算结束后,若此牌的目标数大于1,则你可以令其摸一张牌。若你受到过渠道为此牌的伤害,则你可以令一名没有“阴阳鱼”的己方角色获得一枚“阴阳鱼”。',
|
||||
gzbaolie:'豹烈',
|
||||
gzbaolie_info:'锁定技,出牌阶段开始时,你令所有攻击范围内包含你的非己方角色依次选择:①对你使用一张【杀】;②令你弃置其一张牌。锁定技,你对体力值不小于你的角色使用【杀】没有距离和次数限制。',
|
||||
gzshicai:'恃才',
|
||||
gzshicai_info:'锁定技,当你受到的伤害点数确定时,若伤害值:为1,你摸两张牌;大于1,你弃置所有手牌。',
|
||||
gzshicai_info:'锁定技,当你受到的伤害后,若伤害值:为1,你摸两张牌;大于1,你弃置所有手牌。',
|
||||
gzxingzhao:'兴棹',
|
||||
gzxingzhao_info:'锁定技:①摸牌阶段开始时,若X不小于1,则你可以发动〖恂恂〗的效果。②当你受到伤害后或使用装备牌时,若X不小于2且你的手牌数不为全场最多,则你摸一张牌。③若X不小于3,则你的手牌上限+4。④当你失去装备区的牌后,若X不小于4,则你摸一张牌。(X为场上有受伤角色的势力数)',
|
||||
gzxingzhao_old_info:'锁定技:①摸牌阶段开始时,若X不小于1,则你可以发动〖恂恂〗的效果。②当你受到伤害后,若X不小于2且你和伤害来源的手牌数不相等,则你于伤害来源中手牌数较少的角色摸一张牌。③若X不小于3,则你的手牌上限+4。④当你失去装备区的牌后,若X不小于4,则你摸一张牌。(X为场上有受伤角色的势力数)',
|
||||
|
|
137
mode/identity.js
|
@ -2,26 +2,6 @@
|
|||
game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||
return {
|
||||
name:'identity',
|
||||
card:{
|
||||
group_wei:{
|
||||
fullskin:true,
|
||||
},
|
||||
group_shu:{
|
||||
fullskin:true,
|
||||
},
|
||||
group_wu:{
|
||||
fullskin:true,
|
||||
},
|
||||
group_qun:{
|
||||
fullskin:true,
|
||||
},
|
||||
group_key:{
|
||||
fullskin:true,
|
||||
},
|
||||
group_jin:{
|
||||
fullskin:true,
|
||||
},
|
||||
},
|
||||
start:function(){
|
||||
"step 0"
|
||||
if(!lib.config.new_tutorial){
|
||||
|
@ -722,7 +702,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
for(var i in libCharacter){
|
||||
if(lib.filter.characterDisabled(i,libCharacter)) continue;
|
||||
if(i.indexOf('lingju')!=-1) continue;
|
||||
if(i.indexOf('lingju')!=-1||get.is.double(i)) continue;
|
||||
var group=lib.character[i][1];
|
||||
if(group=='shen') continue;
|
||||
if(!map[group]){
|
||||
|
@ -896,7 +876,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var list=[];
|
||||
for(var i in lib.character){
|
||||
if(lib.filter.characterDisabled(i)) continue;
|
||||
if(i.indexOf('lingju')!=-1) continue;
|
||||
if(i.indexOf('lingju')!=-1||get.is.double(i)) continue;
|
||||
var group=lib.character[i][1];
|
||||
if(group=='shen') continue;
|
||||
if(!map[group]){
|
||||
|
@ -1096,25 +1076,30 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(typeof lib.config.test_game=='string'&&player==game.me.next){
|
||||
player.init(lib.config.test_game);
|
||||
}
|
||||
if(get.config('choose_group')&&player.group=='shen'&&!player.isUnseen(0)){
|
||||
var list=lib.group.slice(0);
|
||||
list.remove('shen');
|
||||
if(list.length) player.group=function(){
|
||||
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
|
||||
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan','key_akane','dongzhuo','re_dongzhuo','ol_dongzhuo','jin_simashi'].contains(game.zhu.name)) return game.zhu.group;
|
||||
if(game.zhu.name=='yl_yuanshu'){
|
||||
if(player.identity=='zhong') list.remove('qun');
|
||||
else return 'qun';
|
||||
}
|
||||
if(['sunhao','xin_yuanshao','re_yuanshao','re_sunce','ol_yuanshao','yuanshu','jin_simazhao','liubian'].contains(game.zhu.name)){
|
||||
if(player.identity!='zhong') list.remove(game.zhu.group);
|
||||
else return game.zhu.group;
|
||||
}
|
||||
}
|
||||
return list.randomGet();
|
||||
}();
|
||||
}
|
||||
if(get.is.double(player.name1)){
|
||||
player._groupChosen=true;
|
||||
player.group=get.is.double(player.name1,true).randomGet();
|
||||
player.node.name.dataset.nature=get.groupnature(player.group);
|
||||
}
|
||||
else if(get.config('choose_group')&&player.group=='shen'&&!player.isUnseen(0)){
|
||||
var list=lib.group.slice(0);
|
||||
list.remove('shen');
|
||||
if(list.length) player.group=function(){
|
||||
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
|
||||
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan','key_akane','dongzhuo','re_dongzhuo','ol_dongzhuo','jin_simashi'].contains(game.zhu.name)) return game.zhu.group;
|
||||
if(game.zhu.name=='yl_yuanshu'){
|
||||
if(player.identity=='zhong') list.remove('qun');
|
||||
else return 'qun';
|
||||
}
|
||||
if(['sunhao','xin_yuanshao','re_yuanshao','re_sunce','ol_yuanshao','yuanshu','jin_simazhao','liubian'].contains(game.zhu.name)){
|
||||
if(player.identity!='zhong') list.remove(game.zhu.group);
|
||||
else return game.zhu.group;
|
||||
}
|
||||
}
|
||||
return list.randomGet();
|
||||
}();
|
||||
}
|
||||
player.node.name.dataset.nature=get.groupnature(player.group);
|
||||
}
|
||||
next.setContent(function(){
|
||||
"step 0"
|
||||
|
@ -1665,44 +1650,35 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
ui.cheat2.close();
|
||||
delete ui.cheat2;
|
||||
}
|
||||
var chooseGroup=false;
|
||||
if(event.chosen.length){
|
||||
if(lib.character[event.chosen[0]][1]=='shen'&&!lib.character[event.chosen[0]][4].contains('hiddenSkill')){
|
||||
chooseGroup=true;
|
||||
}
|
||||
event.choosed=event.chosen;
|
||||
}
|
||||
else if(event.modchosen){
|
||||
if(event.modchosen[0]=='random') event.modchosen[0]=result.buttons[0].link;
|
||||
else event.modchosen[1]=result.buttons[0].link;
|
||||
event.choosed=event.modchosen;
|
||||
}
|
||||
else if(result.buttons.length==2){
|
||||
event.choosed=[result.buttons[0].link,result.buttons[1].link];
|
||||
game.addRecentCharacter(result.buttons[0].link,result.buttons[1].link);
|
||||
if(lib.character[event.choosed[0]][1]=='shen'&&!lib.character[event.choosed[0]][4].contains('hiddenSkill')){
|
||||
chooseGroup=true;
|
||||
}
|
||||
}
|
||||
else{
|
||||
event.choosed=[result.buttons[0].link];
|
||||
if(lib.character[event.choosed[0]][1]=='shen'&&!lib.character[event.choosed[0]][4].contains('hiddenSkill')){
|
||||
chooseGroup=true;
|
||||
}
|
||||
game.addRecentCharacter(result.buttons[0].link);
|
||||
}
|
||||
if(get.config('choose_group')&&chooseGroup){
|
||||
var list=lib.group.slice(0);
|
||||
list.remove('shen');
|
||||
game.me.chooseControl(list).prompt='请选择神武将的势力';
|
||||
var name=event.choosed[0];
|
||||
if(get.is.double(name)){
|
||||
game.me._groupChosen=true;
|
||||
game.me.chooseControl(get.is.double(name,true)).set('prompt','请选择你的势力');
|
||||
}
|
||||
else if(lib.character[name][1]=='shen'&&!lib.character[name][4].contains('hiddenSkill')&&get.config('choose_group')){
|
||||
var list=lib.group.slice(0);
|
||||
list.remove('shen');
|
||||
game.me.chooseControl(list).set('prompt','请选择神武将的势力');
|
||||
}
|
||||
"step 2"
|
||||
event.group=result.control||false;
|
||||
if(event.chosen.length){
|
||||
game.me.init(event.chosen[0],event.chosen[1]);
|
||||
}
|
||||
else if(event.modchosen){
|
||||
game.me.init(event.modchosen[0],event.modchosen[1]);
|
||||
}
|
||||
else if(event.choosed.length==2){
|
||||
if(event.choosed.length==2){
|
||||
game.me.init(event.choosed[0],event.choosed[1]);
|
||||
}
|
||||
else{
|
||||
|
@ -1976,6 +1952,17 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
return Math.random();
|
||||
});
|
||||
}
|
||||
else if(get.is.double(game.zhu.name1)){
|
||||
game.zhu._groupChosen=true;
|
||||
var list=get.is.double(game.zhu.name1,true);
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(!lib.group.contains(list[i])) list.splice(i--,1);
|
||||
else list[i]=['','','group_'+list[i]];
|
||||
}
|
||||
game.zhu.chooseButton(['请选择你的势力',[list,'vcard']],true).set('ai',function(){
|
||||
return Math.random();
|
||||
});
|
||||
}
|
||||
else event.goto(3);
|
||||
"step 2"
|
||||
var name=result.links[0][2].slice(6);
|
||||
|
@ -2044,7 +2031,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
else{
|
||||
result[i]=result[i].links;
|
||||
}
|
||||
if(lib.character[result[i][0]]&&lib.character[result[i][0]][1]=='shen'&&!lib.character[result[i][0]][4].contains('hiddenSkill')) shen.push(lib.playerOL[i]);
|
||||
if(get.is.double(result[i][0])||
|
||||
lib.character[result[i][0]]&&lib.character[result[i][0]][1]=='shen'&&!lib.character[result[i][0]][4].contains('hiddenSkill')) shen.push(lib.playerOL[i]);
|
||||
}
|
||||
event.result2=result;
|
||||
if(shen.length){
|
||||
|
@ -2054,14 +2042,23 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
else list[i]=['','','group_'+list[i]];
|
||||
}
|
||||
for(var i=0;i<shen.length;i++){
|
||||
shen[i]=[shen[i],['请选择神武将的势力',[list,'vcard']],1,true];
|
||||
if(get.is.double(result[shen[i].playerid][0])){
|
||||
shen[i]._groupChosen=true;
|
||||
shen[i]=[shen[i],['请选择你的势力',[get.is.double(result[shen[i].playerid][0],true).map(function(i){
|
||||
return ['','','group_'+i];
|
||||
}),'vcard']],1,true];
|
||||
}
|
||||
else shen[i]=[shen[i],['请选择神武将的势力',[list,'vcard']],1,true];
|
||||
}
|
||||
game.me.chooseButtonOL(shen,function(player,result){
|
||||
if(player==game.me) player.changeGroup(result.links[0][2].slice(6),false,false);
|
||||
}).set('switchToAuto',function(){
|
||||
_status.event.result='ai';
|
||||
}).set('processAI',function(){
|
||||
return 'ai';
|
||||
return {
|
||||
bool:true,
|
||||
links:[_status.event.dialog.buttons.randomGet().link],
|
||||
}
|
||||
});
|
||||
}
|
||||
else event._result={};
|
||||
|
@ -2126,18 +2123,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
translate:{
|
||||
group_wei:"魏势力",
|
||||
group_shu:"蜀势力",
|
||||
group_wu:"吴势力",
|
||||
group_qun:"群势力",
|
||||
group_key:"键势力",
|
||||
group_jin:"晋势力",
|
||||
group_wei_bg:"魏",
|
||||
group_shu_bg:"蜀",
|
||||
group_wu_bg:"吴",
|
||||
group_qun_bg:"群",
|
||||
group_key_bg:"键",
|
||||
group_jin_bg:"晋",
|
||||
zhu:"主",
|
||||
zhong:"忠",
|
||||
mingzhong:"忠",
|
||||
|
|