fix
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faf5c55eac
commit
b74a45999c
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@ -64,12 +64,12 @@ character.standard={
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if((event.current==game.me&&!_status.auto)||(
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ai.get.attitude(event.current,player)>2)){
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var next=event.current.chooseToRespond('是否替'+get.translation(player)+'打出一张闪?',{name:'shan'});
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next.ai=function(){
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next.set('ai',function(){
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var event=_status.event;
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return (ai.get.attitude(event.player,event.source)-2);
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};
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});
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next.autochoose=lib.filter.autoRespondShan;
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next.source=player;
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next.set('source',player);
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}
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}
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"step 1"
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@ -147,7 +147,7 @@ character.standard={
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content:function(){
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"step 0"
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player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
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get.translation(trigger.player.judging[0])+',是否发动【鬼才】?').ai=function(card){
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get.translation(trigger.player.judging[0])+',是否发动【鬼才】?').set('ai',function(card){
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var trigger=_status.event.getParent()._trigger;
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var player=_status.event.player;
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var result=trigger.judge(card)-trigger.judge(trigger.player.judging[0]);
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@ -159,7 +159,7 @@ character.standard={
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else{
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return -result-ai.get.value(card)/2;
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}
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};
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});
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"step 1"
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if(result.bool){
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player.respond(result.cards,'highlight');
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@ -206,9 +206,9 @@ character.standard={
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if(result.judge<2){
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event.finish();return;
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}
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trigger.source.chooseToDiscard(2).ai=function(card){
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trigger.source.chooseToDiscard(2).set('ai',function(card){
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return ai.get.unuseful(card)+2.5*(5-get.owner(card).hp);
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};
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});
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"step 2"
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if(result.bool==false){
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trigger.source.damage();
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@ -240,11 +240,10 @@ character.standard={
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check=(num>=2);
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player.chooseTarget('是否发动【突袭】?',[1,2],function(card,player,target){
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return target.num('h')>0&&player!=target;
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},
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function(target){
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if(!check) return 0;
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},function(target){
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if(!_status.event.aicheck) return 0;
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return (1-ai.get.attitude(_status.event.player,target));
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});
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}).set('aicheck',check);
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"step 1"
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if(result.bool){
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player.logSkill('tuxi',result.targets);
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@ -549,12 +548,12 @@ character.standard={
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else if(event.current.group=='shu'){
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player.storage.jijianging=true;
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var next=event.current.chooseToRespond('是否替'+get.translation(player)+'打出一张杀?',{name:'sha'});
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next.ai=function(){
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next.set('ai',function(){
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var event=_status.event;
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return (ai.get.attitude(event.player,event.source)-2);
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};
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});
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next.set('source',player);
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next.autochoose=lib.filter.autoRespondSha;
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next.source=player;
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}
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else{
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event.current=event.current.next;
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@ -611,14 +610,17 @@ character.standard={
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}
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else if(event.current.group=='shu'){
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var next=event.current.chooseToRespond('是否替'+get.translation(player)+'对'+get.translation(target)+'使用一张杀',
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function(card){return player.canUse(card,target)&&card.name=='sha';});
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next.ai=function(card){
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function(card){
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var evt=_status.event.getParent();
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return evt.player.canUse(card,evt.target)&&card.name=='sha';
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});
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next.set('ai',function(card){
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var event=_status.event;
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return ai.get.effect(event.target,card,event.source,event.player);
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};
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});
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next.set('source',player);
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next.set('target',target);
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next.autochoose=lib.filter.autoRespondSha;
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next.source=player;
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next.target=target;
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}
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else{
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event.current=event.current.next;
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@ -1010,14 +1012,13 @@ character.standard={
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selectCard:[1,Infinity],
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prompt:'弃置任意张牌并摸等量的牌',
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check:function(card){
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return -1;
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return 6-ai.get.value(card)
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},
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content:function(){
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player.draw(cards.length);
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},
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ai:{
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order:11,
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order:1,
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result:{
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player:1
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},
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@ -1111,14 +1112,14 @@ character.standard={
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},
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content:function(){
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"step 0"
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target.chooseControl('heart2','diamond2','club2','spade2').ai=function(event){
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target.chooseControl('heart2','diamond2','club2','spade2').set('ai',function(event){
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switch(Math.floor(Math.random()*6)){
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case 0:return 'heart2';
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case 1:case 4:case 5:return 'diamond2';
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case 2:return 'club2';
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case 3:return 'spade2';
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}
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};
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});
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"step 1"
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game.log(target,'选择了'+get.translation(result.control));
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event.choice=result.control;
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@ -1185,6 +1186,7 @@ character.standard={
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var next=player.chooseCardTarget({
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position:'he',
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filterTarget:function(card,player,target){
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var trigger=_status.event.getParent()._trigger;
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if(get.distance(player,target,'attack')<=1&&
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target!=trigger.player&&target!=player){
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if(player.canUse(trigger.card,target)) return true;
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@ -1416,12 +1418,12 @@ character.standard={
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"step 0"
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var next=trigger.target.chooseToRespond({name:'shan'});
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next.autochoose=lib.filter.autoRespondShan;
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next.ai=function(card){
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if(trigger.target.num('h','shan')>1){
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next.set('ai',function(card){
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if(_status.event.player.num('h','shan')>1){
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return ai.get.unuseful2(card);
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}
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return -1;
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};
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});
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"step 1"
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if(result.bool==false){
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trigger.untrigger();
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@ -186,6 +186,8 @@ window.config={
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volumn_background:8,
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volumn_audio:8,
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connect_avatar:'caocao',
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connect_nickname:'无名玩家',
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config_menu:true,
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auto_popped_config:true,
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auto_popped_history:false,
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11
game/game.js
11
game/game.js
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@ -10968,7 +10968,7 @@
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game.broadcast(function(player){
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player.setNickname();
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},player);
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this.send('reinit',lib.configOL,get.arenaState(),game.getState?game.getState():{});
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this.send('reinit',lib.configOL,get.arenaState(),game.getState?game.getState():{},game.ip);
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}
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else{
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this.send('denied','offline');
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@ -11063,8 +11063,9 @@
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}
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}
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},
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reinit:function(config,state,state2){
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reinit:function(config,state,state2,ip){
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game.online=true;
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game.ip=ip;
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game.saveConfig('reconnect_info',[_status.ip,game.onlineID]);
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_status.connectMode=true;
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lib.configOL=config;
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@ -11431,6 +11432,9 @@
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if(_status.skillaudio.contains(str)) return;
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_status.skillaudio.add(str);
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game.addVideo('playAudio',null,str);
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game.broadcast(function(str){
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game.playAudio(str);
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},str);
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setTimeout(function(){
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_status.skillaudio.remove(str);
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},1000);
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@ -11495,6 +11499,9 @@
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if(_status.video&&arguments[1]!='video') return;
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if(_status.skillaudio.contains(name)) return;
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game.addVideo('playSkillAudio',null,name);
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game.broadcast(function(name){
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game.playSkillAudio(name);
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},name);
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if(name.indexOf('|')<name.lastIndexOf('|')){
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name=name.slice(name.lastIndexOf('|')+1);
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}
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@ -1112,27 +1112,31 @@ mode.identity={
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delete _status.clickingidentity;
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}
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}
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if(!this.node.dieidentity){
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var node=ui.create.div('.damage.dieidentity',get.translation(this.identity+'2'),this);
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var setIdentity=function(player){
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if(!player.node.dieidentity){
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var node=ui.create.div('.damage.dieidentity',get.translation(player.identity+'2'),player);
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ui.refresh(node);
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node.style.opacity=1;
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this.node.dieidentity=node;
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player.node.dieidentity=node;
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}
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var trans=this.style.transform;
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var trans=player.style.transform;
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if(trans){
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if(trans.indexOf('rotateY')!=-1){
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this.node.dieidentity.style.transform='rotateY(180deg)';
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player.node.dieidentity.style.transform='rotateY(180deg)';
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}
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else if(trans.indexOf('rotateX')!=-1){
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this.node.dieidentity.style.transform='rotateX(180deg)';
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player.node.dieidentity.style.transform='rotateX(180deg)';
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}
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else{
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this.node.dieidentity.style.transform='';
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player.node.dieidentity.style.transform='';
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}
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}
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else{
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this.node.dieidentity.style.transform='';
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player.node.dieidentity.style.transform='';
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}
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}
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setIdentity(this);
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game.broadcast(setIdentity,this);
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},
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logAi:function(targets,card){
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if(this.ai.shown==1) return;
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@ -1256,6 +1260,7 @@ mode.identity={
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ai:{
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get:{
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attitude:function(from,to){
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if(!from||!to) return 0;
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var x=0,num=0,temp,i;
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if(_status.ai.customAttitude){
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for(i=0;i<_status.ai.customAttitude.length;i++){
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