1.6.1
This commit is contained in:
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15
CHANGELOG.MD
15
CHANGELOG.MD
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@ -1,12 +1,11 @@
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1.6.1
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* bug修复
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* 本轮不无懈按钮
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* 编辑牌堆功能、牌堆按钮
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皮肤菜单
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bug修复
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本轮不无懈按钮
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编辑牌堆功能、牌堆按钮
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皮肤菜单(右键)
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珠联璧合提示
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选将人数、高亮颜色选项
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* 收藏录像
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* boss武将包
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* 标记数量显示
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收藏录像
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boss武将包
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标记数量显示
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精简版
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利奴
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@ -8,6 +8,7 @@ character.boss={
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// boss_zhugeliang:['male','shu',4,[],['boss','bossallowed'],'qun'],
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boss_huangyueying:['female','shu',4,['boss_gongshen','boss_jizhi','qicai','boss_guiyin'],['boss','bossallowed'],'wei'],
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boss_pangtong:['male','shu',4,['boss_tianyu','qiwu','niepan','boss_yuhuo'],['boss','bossallowed'],'zhu'],
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boss_zhaoyun:['male','shu',1,['boss_juejing','longhun'],['boss','bossallowed'],'qun'],
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boss_zhouyu:['male','wu',6,['huoshen','boss_honglian','boss_xianyin'],['boss','bossallowed'],'zhu'],
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boss_lvbu1:['male','qun',8,['mashu','wushuang','boss_baonu'],['boss','bossallowed'],'wei'],
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boss_lvbu2:['male','qun',4,['mashu','wushuang','swd_xiuluo','shenwei','shenji'],['hiddenboss'],'qun'],
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@ -21,6 +22,25 @@ character.boss={
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// boss_shuijing:['male','qun',8,[],['boss','bossallowed'],'wei'],
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},
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skill:{
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boss_juejing:{
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trigger:{player:'phaseDrawBefore'},
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forced:true,
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content:function(){
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trigger.untrigger();
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trigger.finish();
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},
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group:'boss_juejing2'
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},
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boss_juejing2:{
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trigger:{player:'loseEnd'},
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forced:true,
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filter:function(event,player){
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return player.num('h')<4;
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},
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content:function(){
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player.draw(4-player.num('h'));
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}
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},
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boss_leiji:{
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audio:2,
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trigger:{player:'respond'},
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@ -845,6 +865,10 @@ character.boss={
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// boss_yuhuo_info:'觉醒技,在你涅槃后,你获得技能【神威】、【朱羽】',
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boss_tianyu:'天狱',
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boss_juejing:'绝境',
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boss_juejing2:'绝境',
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boss_juejing_info:'锁定技,摸牌阶段开始时,你不摸牌;锁定技,若你的手牌数小于4,你将手牌补至四张',
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boss_jizhi:'集智',
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boss_jizhi_info:'每当你使用一张锦囊牌或装备牌,你可以摸一张牌并展示之',
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boss_guiyin:'归隐',
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@ -889,5 +913,6 @@ character.boss={
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boss_luxun:'蹁跹君子',
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boss_zhenji:'洛水仙子',
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boss_diaochan:'绝代妖姬',
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boss_zhaoyun:'高达一号',
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}
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};
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@ -84,10 +84,14 @@ character.mountain={
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},
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content:function(){
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"step 0"
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var eff=ai.get.effect(player,trigger.card,trigger.player,trigger.player);
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trigger.player.chooseToDiscard(function(card){
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return get.type(card)=='basic';
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}).ai=function(card){
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return 10-ai.get.value(card);
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if(eff>0){
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return 10-ai.get.value(card);
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}
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return 0;
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};
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"step 1"
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if(result.bool==false){
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@ -19,11 +19,40 @@ character.refresh={
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re_luxun:['male','wu',3,['reqianxun','relianying']],
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re_daqiao:['female','wu',3,['reguose','liuli']],
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re_huanggai:['male','wu',4,['rekurou','zhaxiang']],
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re_lvbu:['male','qun',5,['wushuang']],
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re_lvbu:['male','qun',5,['wushuang','linu']],
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re_gongsunzan:['male','qun',4,['qiaomeng','reyicong']],
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re_huatuo:['male','qun',3,['chulao','jijiu']],
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},
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skill:{
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linu:{
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trigger:{source:'damageEnd'},
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direct:true,
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filter:function(event,player){
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return event.card&&event.card.name=='sha'&&event.player.isAlive()&&event.player.num('he')>0;
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},
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content:function(){
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'step 0'
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trigger.player.chooseTarget(function(card,player,target){
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return player.canUse({name:'juedou'},target);
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},'是否发动【利奴】?').ai=function(target){
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return ai.get.effect(target,{name:'juedou'},player,trigger.player)-2;
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};
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'step 1'
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if(result.bool){
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player.gainPlayerCard(trigger.player,'he',true);
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player.logSkill('linu');
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event.target=result.targets[0];
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trigger.player.line(player,'green');
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}
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else{
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event.finish();
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}
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'step 2'
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if(event.target){
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player.useCard({name:'juedou'},event.target);
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}
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}
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},
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reqicai:{
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trigger:{player:'equipEnd'},
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frequent:true,
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@ -1260,7 +1289,8 @@ character.refresh={
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fenwei:'奋威',
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chulao:'除痨',
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rejizhi:'集智',
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// rejizhi_info:'当你使用一张装备牌或锦囊牌时,你可以展示牌堆顶牌,若该牌为基本牌,将之置入弃牌堆或用一张手牌与之交换;若不为基本牌,则将之收入手牌。',
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linu:'利驭',
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linu_info:'当你使用【杀】对一名其他角色造成伤害后,该角色可令你获得其一张牌,若如此做,则视为你对其选择的另一名角色使用一张【决斗】',
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rejizhi_info:'当你使用一张装备牌或锦囊牌时,你可以摸一张牌并展示之,若此牌是基本牌,你须弃置一张手牌',
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xunxun_info:'摸牌阶段,你可以放弃摸牌,改为观看牌堆顶的四张牌,然后获得其中的两张牌,将其余的牌以任意顺序置于牌堆底。',
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wangxi_info:'每当你对其他角色造成1点伤害后,或受到其他角色造成的1点伤害后,你可与该角色各摸一张牌。',
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@ -36,6 +36,17 @@ character.sp={
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sp_caiwenji:['female','wei',3,['chenqing','mozhi']],
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zhugeguo:['female','shu',3,['yuhua','qirang']],
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},
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perfectPair:{
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zhugejin:['zhugeke'],
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guanyinping:['guanyu'],
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zhangxingcai:['liushan'],
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fuwan:['fuhuanghou'],
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sunshangxiang:['liubei'],
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caoang:['caocao'],
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zhangbao:['zhangliang','zhangjiao'],
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zhangliang:['zhangjiao'],
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maliang:['masu'],
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},
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skill:{
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qirang:{
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trigger:{player:'equipEnd'},
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@ -63,6 +63,22 @@ character.yijiang={
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gongsunyuan:['male','qun',4,['huaiyi']],
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guotufengji:['male','qun',3,['jigong','shifei']],
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},
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perfectPair:{
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wuguotai:['sunjian','sunshangxiang'],
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zhangchunhua:['simayi'],
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caozhi:['zhenji'],
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xunyou:['xunyu'],
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xushu:['liubei'],
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lingtong:['ganning'],
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chengong:['lvbu'],
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bulianshi:['sunquan'],
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fuhuanghou:['liuxie'],
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sunluban:['quancong'],
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caifuren:['liubiao'],
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xiahoushi:['zhangfei'],
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zhoucang:['guanyu'],
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guanping:['guanyu'],
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},
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skill:{
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jinjiu:{
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mod:{
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@ -207,7 +207,7 @@ window.config={
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background_music:'music_default',
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background_audio:true,
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background_speak:true,
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glow_phase:true,
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glow_phase:'yellow',
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skin:{},
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189
game/game.js
189
game/game.js
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@ -435,6 +435,29 @@
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},
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unfrequent:true,
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},
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glow_phase:{
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name:'当前回合角色高亮',
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unfrequent:true,
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init:'yellow',
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item:{
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none:'无',
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yellow:'黄色',
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green:'绿色',
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purple:'紫色',
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},
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onclick:function(bool){
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game.saveConfig('glow_phase',bool);
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if(_status.currentPhase){
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if(lib.config.glow_phase){
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_status.currentPhase.classList.add('glow_phase');
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ui.arena.dataset.glow_phase=lib.config.glow_phase;
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}
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else{
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_status.currentPhase.classList.remove('glow_phase');
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}
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}
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}
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},
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auto_popped_config:{
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name:'自动弹出选项',
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init:true,
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@ -476,22 +499,6 @@
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// init:false,
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// unfrequent:true,
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// },
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glow_phase:{
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name:'当前回合角色高亮',
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init:false,
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unfrequent:true,
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onclick:function(bool){
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game.saveConfig('glow_phase',bool);
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if(_status.currentPhase){
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if(lib.config.glow_phase){
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_status.currentPhase.classList.add('glow_phase');
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}
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else{
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_status.currentPhase.classList.remove('glow_phase');
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}
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}
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}
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},
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show_name:{
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name:'显示武将名',
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init:false,
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@ -685,7 +692,7 @@
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},
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die_flip:{
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name:'阵亡效果',
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init:true,
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init:false,
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unfrequent:true,
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},
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animation:{
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@ -1211,6 +1218,58 @@
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hard:'仇视',
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}
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},
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choice_zhu:{
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name:'主公候选武将数',
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init:'3',
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restart:true,
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item:{
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'3':'三',
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'4':'四',
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'5':'五',
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'6':'六',
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'8':'八',
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'10':'十',
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}
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},
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choice_zhong:{
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name:'忠臣候选武将数',
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init:'4',
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restart:true,
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item:{
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'3':'三',
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'4':'四',
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'5':'五',
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'6':'六',
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'8':'八',
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'10':'十',
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}
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},
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choice_nei:{
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name:'内奸候选武将数',
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init:'5',
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restart:true,
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item:{
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'3':'三',
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'4':'四',
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'5':'五',
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'6':'六',
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'8':'八',
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'10':'十',
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}
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},
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choice_fan:{
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name:'反贼候选武将数',
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init:'3',
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restart:true,
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item:{
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'3':'三',
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'4':'四',
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'5':'五',
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'6':'六',
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'8':'八',
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'10':'十',
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}
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},
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}
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},
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guozhan:{
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@ -1377,7 +1436,20 @@
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normal:'一般',
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hard:'仇视',
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}
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}
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},
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choice_num:{
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name:'候选武将数',
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init:'7',
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restart:true,
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item:{
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'5':'五',
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'6':'六',
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'7':'七',
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'8':'八',
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'9':'九',
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'10':'十',
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}
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},
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}
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},
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versus:{
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@ -7935,6 +8007,7 @@
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_status.currentPhase.classList.remove('glow_phase');
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}
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player.classList.add('glow_phase');
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// player.dataset.glow_phase=lib.config.glow_phase;
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// player.animate('playerbright',500);
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}
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// player.$damage(null,'phase')
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@ -8493,6 +8566,7 @@
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}
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if(lib.config.glow_phase){
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player.classList.add('glow_phase');
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// player.dataset.glow_phase=lib.config.glow_phase;
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}
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}
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else{
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@ -11713,6 +11787,7 @@
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if(lib.config.layout=='default'&&lib.config.hp_style=='official'){
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ui.arena.classList.add('hpimage');
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}
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ui.arena.dataset.glow_phase=lib.config.glow_phase;
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ui.updatePhone();
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ui.backgroundMusic=document.createElement('audio');
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ui.backgroundMusic.volume=lib.config.volumn_background/8;
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@ -14630,7 +14705,12 @@
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var height=this._poppedheight||uiintro.content.scrollHeight;
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uiintro.style.height=Math.min(ui.window.offsetHeight-260,height)+'px';
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uiintro.style.top='50px';
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if(lib.config.layout=='phone'){
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uiintro.style.top='70px';
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}
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else{
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uiintro.style.top='50px';
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}
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var left=this.parentNode.offsetLeft+this.offsetLeft+this.offsetWidth/2-width/2;
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if(left<10){
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left=10;
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@ -16523,6 +16603,7 @@
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},
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updateh:function(compute){
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if(!game.me) return;
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if(!ui.handcards1Container) return;
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if(lib.config.low_performance){
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if(compute){
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ui.updatehl();
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@ -17452,8 +17533,7 @@
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uiintro.add('<div><div class="skill">【'+translation+'】</div><div>'+'已禁用'+'</div></div>');
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}
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}
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// if(!simple)
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if(lib.config.touchscreen){
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if(!simple||lib.config.touchscreen){
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var storage=node.storage;
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for(i in storage){
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if(get.info(i)&&get.info(i).intro){
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@ -17508,6 +17588,73 @@
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uiintro.content.appendChild(table);
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}
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if(lib.config.change_skin&&(
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!node.classList.contains('unseen')||!node.classList.contains('unseen2')
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)){
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var num=1;
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var introadded=false;
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var loadImage=function(avatar2){
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var img=new Image();
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img.onload=function(){
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num++;
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loadImage(avatar2);
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}
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img.onerror=function(){
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num--;
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if(num){
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if(!introadded){
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introadded=true;
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uiintro.add('更改皮肤');
|
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}
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var buttons=ui.create.div('.buttons.smallzoom');
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for(var i=0;i<=num;i++){
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var button=ui.create.div('.button.character',buttons,function(){
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if(this._link){
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if(avatar2){
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lib.config.skin[node.name2]=this._link;
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node.node.avatar2.style.backgroundImage=this.style.backgroundImage;
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}
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else{
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lib.config.skin[node.name]=this._link;
|
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node.node.avatar.style.backgroundImage=this.style.backgroundImage;
|
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}
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game.saveConfig('skin',lib.config.skin);
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}
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else{
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if(avatar2){
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delete lib.config.skin[node.name2];
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node.node.avatar2.setBackground(node.name2,'character');
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}
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else{
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delete lib.config.skin[node.name];
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||||
node.node.avatar.setBackground(node.name,'character');
|
||||
}
|
||||
game.saveConfig('skin',lib.config.skin);
|
||||
}
|
||||
});
|
||||
button._link=i;
|
||||
if(i){
|
||||
button.style.backgroundImage='url("image/skin/'+(avatar2?node.name2:node.name)+'/'+i+'.jpg")';
|
||||
}
|
||||
else{
|
||||
button.style.backgroundImage='url("image/character/'+(avatar2?node.name2:node.name)+'.jpg")';
|
||||
}
|
||||
}
|
||||
uiintro.add(buttons);
|
||||
}
|
||||
if(!avatar2){
|
||||
if(!node.classList.contains('unseen2')&&node.name2){
|
||||
num=1;
|
||||
loadImage(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
img.src='image/skin/'+(avatar2?node.name2:node.name)+'/'+num+'.jpg';
|
||||
}
|
||||
if(!node.classList.contains('unseen')){
|
||||
loadImage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uiintro.add(ui.create.div('.placeholder.slim'));
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 66 KiB |
|
@ -224,6 +224,7 @@ body>.background{z-index:-2}
|
|||
}
|
||||
.dialog .buttons>.button.character{
|
||||
height:108px;
|
||||
background-size: cover;
|
||||
}
|
||||
.card.center{top:calc(50% - 52px);left:calc(50% - 52px);}
|
||||
.card>.background{font-size: 80px;height: 80px;padding-top: 14px;text-align: center;}
|
||||
|
@ -233,7 +234,7 @@ body>.background{z-index:-2}
|
|||
.button.card>.background{font-size: 68px;height: 68px;padding-top: 12px;}
|
||||
.card>.background{font-family:'xiaozhuan'}
|
||||
.card>.background.tight{letter-spacing: -0.2em}
|
||||
.marks>.card>.background.skillmark{font-family:'huangcao';padding-top:4px;}
|
||||
.marks>.card>.background.skillmark{font-family:'huangcao','xinwei';padding-top:4px;}
|
||||
.marks>.card.overflowmark{
|
||||
overflow: visible;
|
||||
}
|
||||
|
@ -330,7 +331,7 @@ margin-bottom: 5px;
|
|||
.button.character>.hp.text{
|
||||
top:8px;
|
||||
left:6px;
|
||||
font-family:'huangcao';
|
||||
font-family:'huangcao','xinwei';
|
||||
font-size:20px;
|
||||
letter-spacing:3px;
|
||||
}
|
||||
|
@ -390,7 +391,7 @@ margin-bottom: 5px;
|
|||
}
|
||||
.player>.intro{top:87px;left: 18px;}
|
||||
.player>.damage{
|
||||
font-family: 'huangcao';
|
||||
font-family: 'huangcao','xinwei';
|
||||
font-size:72px;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
|
@ -400,7 +401,7 @@ margin-bottom: 5px;
|
|||
transform:scale(0.7);
|
||||
}
|
||||
.player>.cardeffect{
|
||||
font-family: 'huangcao';
|
||||
font-family: 'huangcao','xinwei';
|
||||
font-size:108px;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
|
@ -820,7 +821,7 @@ div:hover>.intro{opacity: 1;}
|
|||
.player .identity>div{
|
||||
margin: auto;
|
||||
position: relative;
|
||||
font-family: 'huangcao';
|
||||
font-family: 'huangcao','xinwei';
|
||||
font-size: 24px;
|
||||
top:0;
|
||||
}
|
||||
|
@ -998,7 +999,7 @@ div[data-color="unknownm"]{
|
|||
color: rgb(195,161,223);
|
||||
}
|
||||
.wunature{
|
||||
font-family:'huangcao';
|
||||
font-family:'huangcao','xinwei';
|
||||
font-size: 24px;
|
||||
color:white !important;
|
||||
pointer-events: none;
|
||||
|
@ -1067,12 +1068,18 @@ div:hover>.wunature{
|
|||
/*-webkit-animation:control_glow 4s infinite;*/
|
||||
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(10, 155, 67, 1) 0 0 15px, rgba(10, 155, 67, 1) 0 0 15px !important;
|
||||
}
|
||||
.player:not(.glow_phase)>.avatar.glow2{
|
||||
.player:not(.glow_phase)>.avatar.glow2,
|
||||
.button.glow2:not(.selected){
|
||||
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(10, 155, 67, 1) 0 0 5px, rgba(10, 155, 67, 1) 0 0 5px, rgba(10, 155, 67, 1) 0 0 10px, rgba(10, 155, 67, 1) 0 0 10px !important
|
||||
}
|
||||
.player:not(.selectable):not(.selected).glow_phase{
|
||||
#arena[data-glow_phase="yellow"] .player:not(.selectable):not(.selected).glow_phase{
|
||||
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgb(235, 239, 59) 0 0 15px, rgb(199, 64, 64) 0 0 15px !important;
|
||||
/*box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(10, 155, 67, 1) 0 0 15px, rgba(10, 155, 67, 1) 0 0 15px !important;*/
|
||||
}
|
||||
#arena[data-glow_phase="green"] .player:not(.selectable):not(.selected).glow_phase{
|
||||
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(10, 155, 67, 1) 0 0 15px, rgba(10, 155, 67, 1) 0 0 15px !important;
|
||||
}
|
||||
#arena[data-glow_phase="purple"] .player:not(.selectable):not(.selected).glow_phase{
|
||||
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgb(178, 59, 239) 0 0 15px, rgb(199, 64, 101) 0 0 15px !important;
|
||||
}
|
||||
|
||||
.control.blue{
|
||||
|
|
|
@ -330,7 +330,7 @@
|
|||
}
|
||||
.config.more>div{
|
||||
transform:translateY(-2px);
|
||||
font-family: 'huangcao';
|
||||
font-family: 'huangcao','xinwei';
|
||||
}
|
||||
.config.more.on>div{
|
||||
transform:rotate(90deg) translateX(-2px);
|
||||
|
@ -481,7 +481,7 @@
|
|||
font-family:'STHeiti','SimHei','Microsoft JhengHei','Microsoft YaHei','WenQuanYi Micro Hei',Helvetica,Arial,sans-serif
|
||||
}
|
||||
.videonode.menubutton>.victory{
|
||||
font-family: 'huangcao';
|
||||
font-family: 'huangcao','xinwei';
|
||||
font-size: 25px;
|
||||
text-shadow: black 0 0 1px,rgba(255, 203, 0,1) 0 0 2px,rgba(255, 203, 0,1) 0 0 5px,rgba(255, 203, 0,1) 0 0 5px,
|
||||
rgba(255, 203, 0,1) 0 0 5px,black 0 0 1px;
|
||||
|
|
|
@ -127,7 +127,7 @@
|
|||
transform:rotate(180deg);
|
||||
}
|
||||
.player .hp.text{
|
||||
font-family:'huangcao';
|
||||
font-family:'huangcao','xinwei';
|
||||
font-size:22px;
|
||||
transform:none;
|
||||
transition:all 0s;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "noname",
|
||||
"xwalk_version": "1.6.0",
|
||||
"xwalk_version": "1.6.1",
|
||||
"start_url": "index.html",
|
||||
"icons": [
|
||||
{
|
||||
|
|
|
@ -561,6 +561,9 @@ mode.boss={
|
|||
loopType:2,
|
||||
chongzheng:12
|
||||
},
|
||||
boss_zhaoyun:{
|
||||
chongzheng:12
|
||||
},
|
||||
boss_zhenji:{
|
||||
chongzheng:4,
|
||||
},
|
||||
|
|
|
@ -207,7 +207,7 @@ mode.guozhan={
|
|||
event.list.push(i);
|
||||
}
|
||||
event.list.randomSort();
|
||||
var list=event.list.splice(0,7);
|
||||
var list=event.list.splice(0,parseInt(get.config('choice_num')));
|
||||
if(_status.auto){
|
||||
event.ai(game.me,list);
|
||||
}
|
||||
|
@ -218,6 +218,17 @@ mode.guozhan={
|
|||
}
|
||||
var next=game.me.chooseButton(dialog,true,2);
|
||||
next.filterButton=function(button){
|
||||
if(ui.dialog.buttons.length<=10){
|
||||
for(var i=0;i<ui.dialog.buttons.length;i++){
|
||||
if(ui.dialog.buttons[i]!=button){
|
||||
if(lib.element.player.perfectPair.call({
|
||||
name1:button.link,name2:ui.dialog.buttons[i].link
|
||||
})){
|
||||
button.classList.add('glow2');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(ui.selected.buttons.length==0) return true;
|
||||
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
|
||||
};
|
||||
|
@ -267,7 +278,7 @@ mode.guozhan={
|
|||
}
|
||||
event.list=event.list.concat(list);
|
||||
event.list.randomSort();
|
||||
list=event.list.splice(0,7);
|
||||
list=event.list.splice(0,parseInt(get.config('choice_num')));
|
||||
_status.event.dialog.close();
|
||||
_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
|
||||
if(get.config('change_identity')){
|
||||
|
@ -304,7 +315,7 @@ mode.guozhan={
|
|||
event.list.remove(game.me.name2);
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=game.me){
|
||||
event.ai(game.players[i],event.list.splice(0,7))
|
||||
event.ai(game.players[i],event.list.splice(0,parseInt(get.config('choice_num'))))
|
||||
}
|
||||
}
|
||||
for(var i=0;i<game.players.length;i++){
|
||||
|
|
|
@ -582,7 +582,7 @@ mode.identity={
|
|||
}
|
||||
event.list.randomSort();
|
||||
list3.randomSort();
|
||||
var num=get.config('choice')[game.me.identity];
|
||||
var num=get.config('choice_'+game.me.identity);
|
||||
if(event.zhongmode){
|
||||
num=3;
|
||||
}
|
||||
|
@ -698,7 +698,7 @@ mode.identity={
|
|||
for(var i=0;i<game.players.length;i++){
|
||||
if(game.players[i]!=game.zhu&&game.players[i]!=game.me){
|
||||
event.ai(game.players[i],
|
||||
event.list.splice(0,get.config('choice')[game.players[i].identity]))
|
||||
event.list.splice(0,get.config('choice_'+game.players[i].identity)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"name" : "无名杀",
|
||||
"version" : "1.6.0",
|
||||
"version" : "1.6.1",
|
||||
"main" : "main.js"
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue