This commit is contained in:
libccy 2015-11-28 15:19:04 +08:00
parent e3ca57b6b9
commit b7218ed027
17 changed files with 305 additions and 52 deletions

View File

@ -1,12 +1,11 @@
1.6.1
* bug修复
* 本轮不无懈按钮
* 编辑牌堆功能、牌堆按钮
皮肤菜单
bug修复
本轮不无懈按钮
编辑牌堆功能、牌堆按钮
皮肤菜单(右键)
珠联璧合提示
选将人数、高亮颜色选项
* 收藏录像
* boss武将包
* 标记数量显示
收藏录像
boss武将包
标记数量显示
精简版
利奴

View File

@ -8,6 +8,7 @@ character.boss={
// boss_zhugeliang:['male','shu',4,[],['boss','bossallowed'],'qun'],
boss_huangyueying:['female','shu',4,['boss_gongshen','boss_jizhi','qicai','boss_guiyin'],['boss','bossallowed'],'wei'],
boss_pangtong:['male','shu',4,['boss_tianyu','qiwu','niepan','boss_yuhuo'],['boss','bossallowed'],'zhu'],
boss_zhaoyun:['male','shu',1,['boss_juejing','longhun'],['boss','bossallowed'],'qun'],
boss_zhouyu:['male','wu',6,['huoshen','boss_honglian','boss_xianyin'],['boss','bossallowed'],'zhu'],
boss_lvbu1:['male','qun',8,['mashu','wushuang','boss_baonu'],['boss','bossallowed'],'wei'],
boss_lvbu2:['male','qun',4,['mashu','wushuang','swd_xiuluo','shenwei','shenji'],['hiddenboss'],'qun'],
@ -21,6 +22,25 @@ character.boss={
// boss_shuijing:['male','qun',8,[],['boss','bossallowed'],'wei'],
},
skill:{
boss_juejing:{
trigger:{player:'phaseDrawBefore'},
forced:true,
content:function(){
trigger.untrigger();
trigger.finish();
},
group:'boss_juejing2'
},
boss_juejing2:{
trigger:{player:'loseEnd'},
forced:true,
filter:function(event,player){
return player.num('h')<4;
},
content:function(){
player.draw(4-player.num('h'));
}
},
boss_leiji:{
audio:2,
trigger:{player:'respond'},
@ -845,6 +865,10 @@ character.boss={
// boss_yuhuo_info:'觉醒技,在你涅槃后,你获得技能【神威】、【朱羽】',
boss_tianyu:'天狱',
boss_juejing:'绝境',
boss_juejing2:'绝境',
boss_juejing_info:'锁定技摸牌阶段开始时你不摸牌锁定技若你的手牌数小于4你将手牌补至四张',
boss_jizhi:'集智',
boss_jizhi_info:'每当你使用一张锦囊牌或装备牌,你可以摸一张牌并展示之',
boss_guiyin:'归隐',
@ -889,5 +913,6 @@ character.boss={
boss_luxun:'蹁跹君子',
boss_zhenji:'洛水仙子',
boss_diaochan:'绝代妖姬',
boss_zhaoyun:'高达一号',
}
};

View File

@ -84,10 +84,14 @@ character.mountain={
},
content:function(){
"step 0"
var eff=ai.get.effect(player,trigger.card,trigger.player,trigger.player);
trigger.player.chooseToDiscard(function(card){
return get.type(card)=='basic';
}).ai=function(card){
return 10-ai.get.value(card);
if(eff>0){
return 10-ai.get.value(card);
}
return 0;
};
"step 1"
if(result.bool==false){

View File

@ -19,11 +19,40 @@ character.refresh={
re_luxun:['male','wu',3,['reqianxun','relianying']],
re_daqiao:['female','wu',3,['reguose','liuli']],
re_huanggai:['male','wu',4,['rekurou','zhaxiang']],
re_lvbu:['male','qun',5,['wushuang']],
re_lvbu:['male','qun',5,['wushuang','linu']],
re_gongsunzan:['male','qun',4,['qiaomeng','reyicong']],
re_huatuo:['male','qun',3,['chulao','jijiu']],
},
skill:{
linu:{
trigger:{source:'damageEnd'},
direct:true,
filter:function(event,player){
return event.card&&event.card.name=='sha'&&event.player.isAlive()&&event.player.num('he')>0;
},
content:function(){
'step 0'
trigger.player.chooseTarget(function(card,player,target){
return player.canUse({name:'juedou'},target);
},'是否发动【利奴】?').ai=function(target){
return ai.get.effect(target,{name:'juedou'},player,trigger.player)-2;
};
'step 1'
if(result.bool){
player.gainPlayerCard(trigger.player,'he',true);
player.logSkill('linu');
event.target=result.targets[0];
trigger.player.line(player,'green');
}
else{
event.finish();
}
'step 2'
if(event.target){
player.useCard({name:'juedou'},event.target);
}
}
},
reqicai:{
trigger:{player:'equipEnd'},
frequent:true,
@ -1260,7 +1289,8 @@ character.refresh={
fenwei:'奋威',
chulao:'除痨',
rejizhi:'集智',
// rejizhi_info:'当你使用一张装备牌或锦囊牌时,你可以展示牌堆顶牌,若该牌为基本牌,将之置入弃牌堆或用一张手牌与之交换;若不为基本牌,则将之收入手牌。',
linu:'利驭',
linu_info:'当你使用【杀】对一名其他角色造成伤害后,该角色可令你获得其一张牌,若如此做,则视为你对其选择的另一名角色使用一张【决斗】',
rejizhi_info:'当你使用一张装备牌或锦囊牌时,你可以摸一张牌并展示之,若此牌是基本牌,你须弃置一张手牌',
xunxun_info:'摸牌阶段,你可以放弃摸牌,改为观看牌堆顶的四张牌,然后获得其中的两张牌,将其余的牌以任意顺序置于牌堆底。',
wangxi_info:'每当你对其他角色造成1点伤害后或受到其他角色造成的1点伤害后你可与该角色各摸一张牌。',

View File

@ -36,6 +36,17 @@ character.sp={
sp_caiwenji:['female','wei',3,['chenqing','mozhi']],
zhugeguo:['female','shu',3,['yuhua','qirang']],
},
perfectPair:{
zhugejin:['zhugeke'],
guanyinping:['guanyu'],
zhangxingcai:['liushan'],
fuwan:['fuhuanghou'],
sunshangxiang:['liubei'],
caoang:['caocao'],
zhangbao:['zhangliang','zhangjiao'],
zhangliang:['zhangjiao'],
maliang:['masu'],
},
skill:{
qirang:{
trigger:{player:'equipEnd'},

View File

@ -63,6 +63,22 @@ character.yijiang={
gongsunyuan:['male','qun',4,['huaiyi']],
guotufengji:['male','qun',3,['jigong','shifei']],
},
perfectPair:{
wuguotai:['sunjian','sunshangxiang'],
zhangchunhua:['simayi'],
caozhi:['zhenji'],
xunyou:['xunyu'],
xushu:['liubei'],
lingtong:['ganning'],
chengong:['lvbu'],
bulianshi:['sunquan'],
fuhuanghou:['liuxie'],
sunluban:['quancong'],
caifuren:['liubiao'],
xiahoushi:['zhangfei'],
zhoucang:['guanyu'],
guanping:['guanyu'],
},
skill:{
jinjiu:{
mod:{

View File

@ -207,7 +207,7 @@ window.config={
background_music:'music_default',
background_audio:true,
background_speak:true,
glow_phase:true,
glow_phase:'yellow',
skin:{},

View File

@ -435,6 +435,29 @@
},
unfrequent:true,
},
glow_phase:{
name:'当前回合角色高亮',
unfrequent:true,
init:'yellow',
item:{
none:'无',
yellow:'黄色',
green:'绿色',
purple:'紫色',
},
onclick:function(bool){
game.saveConfig('glow_phase',bool);
if(_status.currentPhase){
if(lib.config.glow_phase){
_status.currentPhase.classList.add('glow_phase');
ui.arena.dataset.glow_phase=lib.config.glow_phase;
}
else{
_status.currentPhase.classList.remove('glow_phase');
}
}
}
},
auto_popped_config:{
name:'自动弹出选项',
init:true,
@ -476,22 +499,6 @@
// init:false,
// unfrequent:true,
// },
glow_phase:{
name:'当前回合角色高亮',
init:false,
unfrequent:true,
onclick:function(bool){
game.saveConfig('glow_phase',bool);
if(_status.currentPhase){
if(lib.config.glow_phase){
_status.currentPhase.classList.add('glow_phase');
}
else{
_status.currentPhase.classList.remove('glow_phase');
}
}
}
},
show_name:{
name:'显示武将名',
init:false,
@ -685,7 +692,7 @@
},
die_flip:{
name:'阵亡效果',
init:true,
init:false,
unfrequent:true,
},
animation:{
@ -1211,6 +1218,58 @@
hard:'仇视',
}
},
choice_zhu:{
name:'主公候选武将数',
init:'3',
restart:true,
item:{
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'8':'八',
'10':'十',
}
},
choice_zhong:{
name:'忠臣候选武将数',
init:'4',
restart:true,
item:{
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'8':'八',
'10':'十',
}
},
choice_nei:{
name:'内奸候选武将数',
init:'5',
restart:true,
item:{
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'8':'八',
'10':'十',
}
},
choice_fan:{
name:'反贼候选武将数',
init:'3',
restart:true,
item:{
'3':'三',
'4':'四',
'5':'五',
'6':'六',
'8':'八',
'10':'十',
}
},
}
},
guozhan:{
@ -1377,7 +1436,20 @@
normal:'一般',
hard:'仇视',
}
}
},
choice_num:{
name:'候选武将数',
init:'7',
restart:true,
item:{
'5':'五',
'6':'六',
'7':'七',
'8':'八',
'9':'九',
'10':'十',
}
},
}
},
versus:{
@ -7935,6 +8007,7 @@
_status.currentPhase.classList.remove('glow_phase');
}
player.classList.add('glow_phase');
// player.dataset.glow_phase=lib.config.glow_phase;
// player.animate('playerbright',500);
}
// player.$damage(null,'phase')
@ -8493,6 +8566,7 @@
}
if(lib.config.glow_phase){
player.classList.add('glow_phase');
// player.dataset.glow_phase=lib.config.glow_phase;
}
}
else{
@ -11713,6 +11787,7 @@
if(lib.config.layout=='default'&&lib.config.hp_style=='official'){
ui.arena.classList.add('hpimage');
}
ui.arena.dataset.glow_phase=lib.config.glow_phase;
ui.updatePhone();
ui.backgroundMusic=document.createElement('audio');
ui.backgroundMusic.volume=lib.config.volumn_background/8;
@ -14630,7 +14705,12 @@
var height=this._poppedheight||uiintro.content.scrollHeight;
uiintro.style.height=Math.min(ui.window.offsetHeight-260,height)+'px';
uiintro.style.top='50px';
if(lib.config.layout=='phone'){
uiintro.style.top='70px';
}
else{
uiintro.style.top='50px';
}
var left=this.parentNode.offsetLeft+this.offsetLeft+this.offsetWidth/2-width/2;
if(left<10){
left=10;
@ -16523,6 +16603,7 @@
},
updateh:function(compute){
if(!game.me) return;
if(!ui.handcards1Container) return;
if(lib.config.low_performance){
if(compute){
ui.updatehl();
@ -17452,8 +17533,7 @@
uiintro.add('<div><div class="skill">【'+translation+'】</div><div>'+'已禁用'+'</div></div>');
}
}
// if(!simple)
if(lib.config.touchscreen){
if(!simple||lib.config.touchscreen){
var storage=node.storage;
for(i in storage){
if(get.info(i)&&get.info(i).intro){
@ -17508,6 +17588,73 @@
uiintro.content.appendChild(table);
}
if(lib.config.change_skin&&(
!node.classList.contains('unseen')||!node.classList.contains('unseen2')
)){
var num=1;
var introadded=false;
var loadImage=function(avatar2){
var img=new Image();
img.onload=function(){
num++;
loadImage(avatar2);
}
img.onerror=function(){
num--;
if(num){
if(!introadded){
introadded=true;
uiintro.add('更改皮肤');
}
var buttons=ui.create.div('.buttons.smallzoom');
for(var i=0;i<=num;i++){
var button=ui.create.div('.button.character',buttons,function(){
if(this._link){
if(avatar2){
lib.config.skin[node.name2]=this._link;
node.node.avatar2.style.backgroundImage=this.style.backgroundImage;
}
else{
lib.config.skin[node.name]=this._link;
node.node.avatar.style.backgroundImage=this.style.backgroundImage;
}
game.saveConfig('skin',lib.config.skin);
}
else{
if(avatar2){
delete lib.config.skin[node.name2];
node.node.avatar2.setBackground(node.name2,'character');
}
else{
delete lib.config.skin[node.name];
node.node.avatar.setBackground(node.name,'character');
}
game.saveConfig('skin',lib.config.skin);
}
});
button._link=i;
if(i){
button.style.backgroundImage='url("image/skin/'+(avatar2?node.name2:node.name)+'/'+i+'.jpg")';
}
else{
button.style.backgroundImage='url("image/character/'+(avatar2?node.name2:node.name)+'.jpg")';
}
}
uiintro.add(buttons);
}
if(!avatar2){
if(!node.classList.contains('unseen2')&&node.name2){
num=1;
loadImage(true);
}
}
}
img.src='image/skin/'+(avatar2?node.name2:node.name)+'/'+num+'.jpg';
}
if(!node.classList.contains('unseen')){
loadImage();
}
}
}
uiintro.add(ui.create.div('.placeholder.slim'));

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@ -224,6 +224,7 @@ body>.background{z-index:-2}
}
.dialog .buttons>.button.character{
height:108px;
background-size: cover;
}
.card.center{top:calc(50% - 52px);left:calc(50% - 52px);}
.card>.background{font-size: 80px;height: 80px;padding-top: 14px;text-align: center;}
@ -233,7 +234,7 @@ body>.background{z-index:-2}
.button.card>.background{font-size: 68px;height: 68px;padding-top: 12px;}
.card>.background{font-family:'xiaozhuan'}
.card>.background.tight{letter-spacing: -0.2em}
.marks>.card>.background.skillmark{font-family:'huangcao';padding-top:4px;}
.marks>.card>.background.skillmark{font-family:'huangcao','xinwei';padding-top:4px;}
.marks>.card.overflowmark{
overflow: visible;
}
@ -330,7 +331,7 @@ margin-bottom: 5px;
.button.character>.hp.text{
top:8px;
left:6px;
font-family:'huangcao';
font-family:'huangcao','xinwei';
font-size:20px;
letter-spacing:3px;
}
@ -390,7 +391,7 @@ margin-bottom: 5px;
}
.player>.intro{top:87px;left: 18px;}
.player>.damage{
font-family: 'huangcao';
font-family: 'huangcao','xinwei';
font-size:72px;
width: 100%;
text-align: center;
@ -400,7 +401,7 @@ margin-bottom: 5px;
transform:scale(0.7);
}
.player>.cardeffect{
font-family: 'huangcao';
font-family: 'huangcao','xinwei';
font-size:108px;
width: 100%;
text-align: center;
@ -820,7 +821,7 @@ div:hover>.intro{opacity: 1;}
.player .identity>div{
margin: auto;
position: relative;
font-family: 'huangcao';
font-family: 'huangcao','xinwei';
font-size: 24px;
top:0;
}
@ -998,7 +999,7 @@ div[data-color="unknownm"]{
color: rgb(195,161,223);
}
.wunature{
font-family:'huangcao';
font-family:'huangcao','xinwei';
font-size: 24px;
color:white !important;
pointer-events: none;
@ -1067,12 +1068,18 @@ div:hover>.wunature{
/*-webkit-animation:control_glow 4s infinite;*/
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(10, 155, 67, 1) 0 0 15px, rgba(10, 155, 67, 1) 0 0 15px !important;
}
.player:not(.glow_phase)>.avatar.glow2{
.player:not(.glow_phase)>.avatar.glow2,
.button.glow2:not(.selected){
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(10, 155, 67, 1) 0 0 5px, rgba(10, 155, 67, 1) 0 0 5px, rgba(10, 155, 67, 1) 0 0 10px, rgba(10, 155, 67, 1) 0 0 10px !important
}
.player:not(.selectable):not(.selected).glow_phase{
#arena[data-glow_phase="yellow"] .player:not(.selectable):not(.selected).glow_phase{
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgb(235, 239, 59) 0 0 15px, rgb(199, 64, 64) 0 0 15px !important;
/*box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(10, 155, 67, 1) 0 0 15px, rgba(10, 155, 67, 1) 0 0 15px !important;*/
}
#arena[data-glow_phase="green"] .player:not(.selectable):not(.selected).glow_phase{
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgba(10, 155, 67, 1) 0 0 15px, rgba(10, 155, 67, 1) 0 0 15px !important;
}
#arena[data-glow_phase="purple"] .player:not(.selectable):not(.selected).glow_phase{
box-shadow: rgba(0, 0, 0, 0.3) 0 0 0 1px, rgb(178, 59, 239) 0 0 15px, rgb(199, 64, 101) 0 0 15px !important;
}
.control.blue{

View File

@ -330,7 +330,7 @@
}
.config.more>div{
transform:translateY(-2px);
font-family: 'huangcao';
font-family: 'huangcao','xinwei';
}
.config.more.on>div{
transform:rotate(90deg) translateX(-2px);
@ -481,7 +481,7 @@
font-family:'STHeiti','SimHei','Microsoft JhengHei','Microsoft YaHei','WenQuanYi Micro Hei',Helvetica,Arial,sans-serif
}
.videonode.menubutton>.victory{
font-family: 'huangcao';
font-family: 'huangcao','xinwei';
font-size: 25px;
text-shadow: black 0 0 1px,rgba(255, 203, 0,1) 0 0 2px,rgba(255, 203, 0,1) 0 0 5px,rgba(255, 203, 0,1) 0 0 5px,
rgba(255, 203, 0,1) 0 0 5px,black 0 0 1px;

View File

@ -127,7 +127,7 @@
transform:rotate(180deg);
}
.player .hp.text{
font-family:'huangcao';
font-family:'huangcao','xinwei';
font-size:22px;
transform:none;
transition:all 0s;

View File

@ -1,6 +1,6 @@
{
"name": "noname",
"xwalk_version": "1.6.0",
"xwalk_version": "1.6.1",
"start_url": "index.html",
"icons": [
{

View File

@ -561,6 +561,9 @@ mode.boss={
loopType:2,
chongzheng:12
},
boss_zhaoyun:{
chongzheng:12
},
boss_zhenji:{
chongzheng:4,
},

View File

@ -207,7 +207,7 @@ mode.guozhan={
event.list.push(i);
}
event.list.randomSort();
var list=event.list.splice(0,7);
var list=event.list.splice(0,parseInt(get.config('choice_num')));
if(_status.auto){
event.ai(game.me,list);
}
@ -218,6 +218,17 @@ mode.guozhan={
}
var next=game.me.chooseButton(dialog,true,2);
next.filterButton=function(button){
if(ui.dialog.buttons.length<=10){
for(var i=0;i<ui.dialog.buttons.length;i++){
if(ui.dialog.buttons[i]!=button){
if(lib.element.player.perfectPair.call({
name1:button.link,name2:ui.dialog.buttons[i].link
})){
button.classList.add('glow2');
}
}
}
}
if(ui.selected.buttons.length==0) return true;
return (lib.character[button.link][1]==lib.character[ui.selected.buttons[0].link][1]);
};
@ -267,7 +278,7 @@ mode.guozhan={
}
event.list=event.list.concat(list);
event.list.randomSort();
list=event.list.splice(0,7);
list=event.list.splice(0,parseInt(get.config('choice_num')));
_status.event.dialog.close();
_status.event.dialog=ui.create.dialog('选择角色',[list,'character']);
if(get.config('change_identity')){
@ -304,7 +315,7 @@ mode.guozhan={
event.list.remove(game.me.name2);
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.me){
event.ai(game.players[i],event.list.splice(0,7))
event.ai(game.players[i],event.list.splice(0,parseInt(get.config('choice_num'))))
}
}
for(var i=0;i<game.players.length;i++){

View File

@ -582,7 +582,7 @@ mode.identity={
}
event.list.randomSort();
list3.randomSort();
var num=get.config('choice')[game.me.identity];
var num=get.config('choice_'+game.me.identity);
if(event.zhongmode){
num=3;
}
@ -698,7 +698,7 @@ mode.identity={
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.zhu&&game.players[i]!=game.me){
event.ai(game.players[i],
event.list.splice(0,get.config('choice')[game.players[i].identity]))
event.list.splice(0,get.config('choice_'+game.players[i].identity)))
}
}
}

View File

@ -1,5 +1,5 @@
{
"name" : "无名杀",
"version" : "1.6.0",
"version" : "1.6.1",
"main" : "main.js"
}