v1.9.96.8.1
This commit is contained in:
parent
fb60037db5
commit
b68e83674a
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@ -80,7 +80,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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characterFilter:{
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re_zuoci:function(mode){
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return mode=='identity'||mode=='single';
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return mode=='identity'||mode=='single'||mode=='doudizhu';
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}
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},
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perfectPair:{
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@ -88,7 +88,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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skill:{
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rehuashen:{
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mode:['identity','single'],
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mode:['identity','single','doudizhu'],
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audio:2,
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unique:true,
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direct:true,
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@ -340,7 +340,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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rexinsheng:{
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mode:['identity','single'],
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mode:['identity','single','doudizhu'],
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unique:true,
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audio:2,
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trigger:{player:'damageEnd'},
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@ -1544,10 +1544,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(name=='useCardAfter'&&['equip','delay'].contains(get.type(event.card))) return false;
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if(event.cards.filterInD().length<=0) return false;
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var history=player.getHistory('useCard');
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var evt=name=='useCardAfter'?event:event.getParent();
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for(var i=0;i<history.length;i++){
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if(history[i]!=event&&get.type(history[i].card)==get.type(event.card)) return false;
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if(history[i]!=evt&&get.type(history[i].card)==get.type(event.card)) return false;
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else if(history[i]==evt) return true;
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}
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return true;
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return false;
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},
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check:function (event,player){
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if(get.type(event.card)=='equip'){
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128
character/sp.js
128
character/sp.js
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@ -5,7 +5,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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connect:true,
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characterSort:{
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sp:{
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sp_default:["caoying","simahui","baosanniang","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","guansuo","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","wenyang"],
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sp_default:["caoying","simahui","baosanniang","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","guansuo","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","wenyang","xujing"],
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sp_whlw:["xurong","lijue","zhangji","fanchou","guosi"],
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sp_zlzy:["zhangqiying","lvkai","zhanggong","weiwenzhugezhi","beimihu"],
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sp_longzhou:["xf_tangzi","xf_huangquan","xf_sufei","sp_liuqi"],
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@ -21,6 +21,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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xujing:['male','shu',3,['yuxu','xjshijian'],['unseen']],
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xushao:['male','qun',3,['pingjian'],['unseen']],
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puyuan:['male','shu',4,['pytianjiang','pyzhuren']],
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xinpi:['male','wei',3,['xpchijie','yinju']],
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@ -170,6 +171,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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//kaisa:["male","western",4,["zhengfu"]],
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},
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characterIntro:{
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xujing:'许靖(?—222年),字文休。汝南郡平舆县(今河南省平舆县)人。汉末至三国蜀汉时期重臣、名士、评论家。许靖因与从弟许邵俱以品评人物而闻名于世。后被刘翊推举为孝廉,任尚书郎。曾先后投奔孔伷、陈祎、许贡、王朗等人,于孙策攻王朗前与家属俱避难交州,受到交趾太守士燮礼待。其后受益州牧刘璋邀请,相继为巴郡、广汉、蜀郡太守。于刘备包围成都时欲越墙叛逃,为刘璋所获。刘备定蜀后欲将其弃用,在法正的建议下方以其为左将军长史。建安二十三年(218年),刘备称汉中王,任命许靖为汉中王傅。章武元年(221年),刘备称帝,任命许靖为司徒,位列三公。章武二年(222年),去世。有文集二卷。',
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xushao:'许劭(shào)(150年—195年),字子将。汝南平舆(今河南平舆县射桥镇)人。东汉末年著名人物评论家。据说他每月都要对当时人物进行一次品评,人称为“月旦评”。曾任汝南郡功曹,后南渡投靠扬州刺史刘繇。刘繇被孙策击败后,许劭随其逃往豫章郡,并在豫章去世。',
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puyuan:'蒲元是三国时蜀汉杰出的工匠。为诸葛亮造刀三千口,并且制作木牛流马。后来姜维为他写过两部传记《蒲元传》《蒲元别传》。',
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zhangwen:'张温(193年—230年),字惠恕,吴郡吴县(今江苏苏州)人。少修节操,容貌奇伟。孙权召拜议郎、选曹尚书,徙太子太傅。黄武三年(224),以辅义中郎将身份出使蜀汉,孙权原先害怕诸葛亮会有意留难张温,但张温不担心。在呈上蜀汉朝廷的文书刻意称颂蜀汉,以表明和解的诚意,重建两国关系。他在蜀汉表现出色,得蜀汉朝廷重视。回东吴后不久,被调进豫章的军队,事业上再无进展。孙权一方面介怀他出使蜀汉时称颂蜀汉,又嫌他声名太盛,恐怕张温不会尽忠地由他任用。当时正好碰上暨艳事件,暨艳是张温引荐的臣子,但他滥用职权,升迁评定等只看自己喜恶。事件被揭发后暨艳及同党徐彪都自杀。孙权见此,于是以张温与暨艳、徐彪等人多有来往而下罪张温,后更将张温发还到家乡吴郡。将军骆统曾上书为张温辩解,但孙权不理会。六年后,张温病逝。',
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lisu:'李肃(?-192年),五原(治今内蒙古包头西北)人。永汉三年四月,司徒王允、尚书仆射士孙瑞、卓将吕布共谋诛卓。是时,天子有疾新愈,大会未央殿。布使同郡骑都尉肃等、将亲兵十馀人,伪著卫士服守掖门。布怀诏书。卓至,肃等格卓。卓惊呼布所在。布曰“有诏”,遂杀卓,夷三族。后卓女婿中郎将牛辅典兵别屯陕,分遣校尉李傕、郭汜、张济略陈留、颍川诸县。卓死,吕布使李肃至陕,欲以诏命诛辅。辅等逆与肃战,肃败走弘农,布诛肃。',
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@ -325,7 +328,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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card:{
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pyzhuren_heart:{
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fullskin:true,
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//derivation:'puyuan',
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derivation:'puyuan',
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-2},
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@ -338,7 +341,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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pyzhuren_diamond:{
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fullskin:true,
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//derivation:'puyuan',
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derivation:'puyuan',
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-1},
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@ -351,7 +354,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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pyzhuren_club:{
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fullskin:true,
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//derivation:'puyuan',
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derivation:'puyuan',
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-1},
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@ -364,7 +367,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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pyzhuren_spade:{
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fullskin:true,
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//derivation:'puyuan',
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derivation:'puyuan',
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type:'equip',
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subtype:'equip1',
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skills:['pyzhuren_spade'],
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@ -376,7 +379,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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pyzhuren_shandian:{
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fullskin:true,
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//derivation:'puyuan',
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derivation:'puyuan',
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type:'equip',
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subtype:'equip1',
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distance:{attackFrom:-3},
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@ -648,7 +651,63 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//许邵
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//许邵许靖
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yuxu:{
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audio:2,
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trigger:{player:'useCard'},
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filter:function(event,player){
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return event.isPhaseUsing(player);
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},
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content:function(){
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trigger.yuxu=true;
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player.addTempSkill('yuxu2');
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player.draw();
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},
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},
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yuxu2:{
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trigger:{player:'useCard'},
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direct:true,
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charlotte:true,
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locked:true,
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filter:function(event,player){
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var evt=event.getParent('phaseUse');
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if(!evt||evt.player!=player) return false;
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var history=player.getHistory('useCard',function(evtt){
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return evtt.getParent('phaseUse')==evt;
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});
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var index=history.indexOf(event);
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if(index<1) return false;
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return history[index-1].yuxu==true&&player.countCards('he')>0;
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},
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content:function(){
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player.chooseToDiscard('he',true);
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},
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},
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xjshijian:{
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audio:2,
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trigger:{global:'useCardAfter'},
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direct:true,
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filter:function(event,player){
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if(event.player==player) return false;
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var evt=event.getParent('phaseUse');
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if(!evt||evt.player!=event.player) return false;
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return event.player.getHistory('useCard',function(evtt){
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return evtt.getParent('phaseUse')==evt;
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}).indexOf(event)==1&&player.countCards('he')>0;
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},
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content:function(){
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'step 0'
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var next=player.chooseToDiscard('he',get.prompt('xjshijian',trigger.player),'弃置一张牌并令其获得技能〖誉虚〗至回合结束');
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next.set('logSkill',['xjshijian',trigger.player]);
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next.set('check',get.attitude(player,trigger.player)>0&&trigger.player.countCards('h')>2);
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next.ai=function(card){
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if(_status.event.check) return 5-get.value(card);
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return -1;
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};
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'step 1'
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if(result.bool) trigger.player.addTempSkill('yuxu');
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},
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},
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pingjian:{
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mode:['identity','single','guozhan'],
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audio:2,
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@ -1216,8 +1275,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xpchijie2:{
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charlotte:true,
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trigger:{
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global:'useCardAfter',
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player:'damage',
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global:['useCardAfter','damage'],
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},
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onremove:true,
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forced:true,
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@ -1227,8 +1285,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return event.card==player.storage.xpchijie2;
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},
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content:function(){
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if(trigger.name=='damage') player.addTempSkill('xpchijie3');
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else if(!player.hasSkill('xpchijie3')){
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if(trigger.name=='damage') player.addTempSkill(player==trigger.player?'xpchijie3':'xpchijie4');
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else if(!player.hasSkill('xpchijie4')&&!player.hasSkill('xpchijie3')){
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var cards=[];
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var cs=trigger.cards;
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for(var i=0;i<cs.length;i++){
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@ -1255,6 +1313,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.cancel();
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},
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},
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xpchijie4:{},
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yinju:{
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audio:2,
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enable:'phaseUse',
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@ -2734,11 +2793,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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diancai:{
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group:['diancai_count','diancai_init'],
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audio:2,
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trigger:{global:'phaseUseEnd'},
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filter:function(event,player){
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return _status.currentPhase!=player&&player.storage.diancai>=player.hp;
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if(_status.currentPhase==player) return false;
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var num=0;
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player.getHistory('lose',function(evt){
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if(evt.cards2&&evt.getParent('phaseUse')==event) num+=evt.cards2.length;
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});
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return num>=player.hp;
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},
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content:function(){
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'step 0'
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@ -2747,30 +2810,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.draw(num);
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}
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},
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subSkill:{
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init:{
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trigger:{global:'phaseUseBegin'},
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filter:function(event,player){
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return _status.currentPhase!=player;
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},
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silent:true,
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content:function(){
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player.storage.diancai=0;
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}
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},
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count:{
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trigger:{player:'loseEnd'},
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silent:true,
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filter:function(event,player){
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return _status.currentPhase!=player;
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},
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content:function(){
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for(var i=0;i<trigger.cards.length;i++){
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if(trigger.cards[i].original&&trigger.cards[i].original!='j') player.storage.diancai++;
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}
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}
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}
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}
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},
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diaodu:{
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audio:2,
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@ -9849,11 +9888,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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"step 0"
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event.count=2;
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event.history=player.getHistory('useCard',function(evt){
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return evt.isPhaseUsing()&&['basic','trick'].contains(get.type(evt.card));
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})
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"step 1"
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if(event.history.length&&player.countCards('h')){
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event._result={};
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if(event.count&&event.history.length&&player.countCards('h')){
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event.count--;
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var card=event.history.shift().card;
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card={name:card.name,nature:card.nature};
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if(lib.filter.cardEnabled(card)){
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@ -9876,7 +9918,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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"step 2"
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if(result.bool) event.goto(1);
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if(result&&result.bool) event.goto(1);
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},
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},
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mozhix:{
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@ -13697,7 +13739,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhangwen:'张温',
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puyuan:'蒲元',
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xushao:'许邵',
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xujing:'许靖',
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yuxu:'誉虚',
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yuxu_info:'当你于出牌阶段内使用牌时,你可以摸一张牌。若如此做,当你于出牌阶段内使用下一张牌时,你弃置一张牌。',
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yuxu2:'誉虚(弃牌)',
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xjshijian:'实荐',
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xjshijian_info:'一名其他角色于其回合内使用的第二张牌结算完成后,你可弃置一张牌并令其获得技能〖誉虚〗直到回合结束。',
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pingjian:'评荐',
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pingjian_info:'结束阶段开始时/当你受到伤害后/出牌阶段限一次,你可以弃置一张牌。若如此做,系统随机从剩余武将牌堆中检索出三张拥有发动时机为结束阶段开始时/当你受到伤害后/出牌阶段限一次的技能的武将牌。然后你可以发动这些技能中的一个。每个技能只能选择一次。',
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pingjian_use:'评荐',
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@ -13729,7 +13777,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lskuizhu:'馈珠',
|
||||
lskuizhu_info:'出牌阶段结束时,你可以选择体力值全场最多的一名其他角色,将手牌摸至与该角色相同(最多摸至五张),然后该角色观看你的手牌,弃置任意张手牌并从观看的牌中获得等量的牌。若其获得的牌大于一张,则你选择一项:移去一个“珠”;或令其对其攻击范围内的一名角色造成1点伤害。',
|
||||
xpchijie:'持节',
|
||||
xpchijie_info:'每回合限一次,当你成为其他角色使用牌的目标后,你可以获得如下效果:当此牌对其他角色造成伤害时,若此牌已对你造成过伤害,则你防止此伤害;当此牌使用结算完成时,若此牌未对你造成伤害,则你可以获得此牌对应的所有实体牌。',
|
||||
xpchijie_info:'每回合限一次,当你成为其他角色使用牌的目标后,你可以获得如下效果:当此牌对其他角色造成伤害时,若此牌已对你造成过伤害,则你防止此伤害;当此牌使用结算完成时,若此牌未造成过伤害,则你可以获得此牌对应的所有实体牌。',
|
||||
xpchijie3:'持节',
|
||||
yinju:'引裾',
|
||||
yinju_info:'限定技,出牌阶段,你可以选择一名其他角色。若如此做,当你对此角色使用牌时,你摸一张牌;当你即将对其造成伤害时,防止此伤害,然后其回复等量的体力。',
|
||||
|
|
|
@ -5143,56 +5143,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
"xinfu_shangjian":{
|
||||
group:["xinfu_shangjian_count","xinfu_shangjian_init"],
|
||||
trigger:{
|
||||
global:"phaseJieshuBegin",
|
||||
},
|
||||
audio:2,
|
||||
filter:function (event,player){
|
||||
return player.storage.xinfu_shangjian<=player.hp&&player.storage.xinfu_shangjian>0;
|
||||
var num=0;
|
||||
player.getHistory('lose',function(evt){
|
||||
if(evt.cards2) num+=evt.cards2.length;
|
||||
});
|
||||
return num>0&&num<=player.hp
|
||||
},
|
||||
frequent:true,
|
||||
content:function (){
|
||||
'step 0'
|
||||
var num=player.storage.xinfu_shangjian;
|
||||
var num=0;
|
||||
player.getHistory('lose',function(evt){
|
||||
if(evt.cards2) num+=evt.cards2.length;
|
||||
});
|
||||
if(num>0){
|
||||
player.draw(num);
|
||||
}
|
||||
},
|
||||
subSkill:{
|
||||
init:{
|
||||
trigger:{
|
||||
global:"phaseBefore",
|
||||
},
|
||||
filter:function (event,player){
|
||||
return true;
|
||||
},
|
||||
silent:true,
|
||||
content:function (){
|
||||
player.storage.xinfu_shangjian=0;
|
||||
},
|
||||
sub:true,
|
||||
forced:true,
|
||||
popup:false,
|
||||
},
|
||||
count:{
|
||||
trigger:{
|
||||
player:"loseEnd",
|
||||
},
|
||||
silent:true,
|
||||
filter:function (event,player){
|
||||
return true;
|
||||
},
|
||||
content:function (){
|
||||
for(var i=0;i<trigger.cards.length;i++){
|
||||
if(trigger.cards[i].original&&trigger.cards[i].original!='j') player.storage.xinfu_shangjian++;
|
||||
}
|
||||
},
|
||||
sub:true,
|
||||
forced:true,
|
||||
popup:false,
|
||||
},
|
||||
},
|
||||
},
|
||||
"rw_bagua_skill":{
|
||||
inherit:"bagua_skill",
|
||||
|
@ -5549,7 +5521,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"qc_mingzhe":"明哲",
|
||||
"qc_mingzhe_info":"",
|
||||
"xinfu_shangjian":"尚俭",
|
||||
"xinfu_shangjian_info":"一名角色的结束阶段开始时,若你于此阶段失去了x张或更少的牌,则你可以摸等量的牌。(x为你的体力值)。",
|
||||
"xinfu_shangjian_info":"一名角色的结束阶段开始时,若你于此回合内失去了x张或更少的牌,则你可以摸等量的牌。(x为你的体力值)。",
|
||||
"rw_bagua_skill":"先天八卦阵",
|
||||
"rw_bagua_skill_info":"每当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果不为黑桃,视为你使用或打出了一张【闪】。",
|
||||
"rw_baiyin_skill":"玉照狮子盔",
|
||||
|
|
|
@ -3773,7 +3773,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
filter:function(event,player){
|
||||
if(!player.countCards('he')) return false;
|
||||
if(!event.source||event.source==player||!event.source.isIn()) return false;
|
||||
if(player.storage.huisheng.contains(event.source)) return false;
|
||||
if(player.storage.huisheng&&player.storage.huisheng.contains(event.source)) return false;
|
||||
return true;
|
||||
},
|
||||
init:function(player){
|
||||
|
@ -3842,6 +3842,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
var card=result.links[0];
|
||||
trigger.source.gain(card,player,'giveAuto');
|
||||
trigger.cancel();
|
||||
if(!player.storage.huisheng) player.storage.huisheng=[];
|
||||
player.storage.huisheng.push(trigger.source);
|
||||
}
|
||||
else{
|
||||
|
@ -3961,6 +3962,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.storage.jiyu.push(target);
|
||||
var spade=true;
|
||||
if(player.isTurnedOver()||get.attitude(target,player)>0||target.hp<=2){
|
||||
spade=false;
|
||||
|
@ -3980,12 +3982,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return -get.value(card);
|
||||
}).set('spade',spade);
|
||||
'step 1'
|
||||
if(!result.cards||!result.cards.length) return;
|
||||
var card=result.cards[0];
|
||||
if(get.suit(card)=='spade'){
|
||||
player.turnOver();
|
||||
target.loseHp();
|
||||
}
|
||||
player.storage.jiyu.push(target);
|
||||
player.storage.jiyu2.add(get.suit(card));
|
||||
},
|
||||
ai:{
|
||||
|
@ -4005,7 +4007,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
jiyu2:{
|
||||
trigger:{player:['phaseUseBegin','phaseAfter']},
|
||||
trigger:{player:['phaseUseBegin','phaseUseAfter']},
|
||||
silent:true,
|
||||
content:function(){
|
||||
player.storage.jiyu=[];
|
||||
|
|
Loading…
Reference in New Issue