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@ -12801,7 +12801,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcjianshu_info:'出牌阶段限一次。你可以将一张黑色手牌交给一名其他角色,并选择另一名其他角色,你令前者与后者拼点。赢的角色随机弃置一张牌,没赢的角色失去1点体力。若有角色因此死亡,你令你〖间书〗于此阶段发动的次数上限+1。',
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dcyongdi:'拥嫡',
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dcyongdi_info:'限定技。出牌阶段,你可以选择一名男性角色,若其:体力上限最少,其加1点体力上限;体力值最少,其回复1点体力;手牌数最少,其摸X张牌(X为其体力上限且至多为5)。',
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liupi:'刘辟',
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liupi:'新杀刘辟',
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liupi_prefix:'新杀',
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dcjuying:'踞营',
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dcjuying_info:'出牌阶段结束时,若你于此阶段内使用【杀】的次数未达到上限,你可以选择任意项:1.下回合使用【杀】的次数上限+1;2.本回合手牌上限+2;3.摸三张牌。若你选择的项数超过了你的体力值,你弃置一张牌。',
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dc_huanghao:'新杀黄皓',
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@ -992,6 +992,7 @@ window.noname_character_rank={
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'yuanji',
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'dc_chenqun',
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'liupi',
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'ol_liupi',
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'mazhong',
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're_mazhong',
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'tw_baoxin',
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@ -2602,6 +2603,7 @@ window.noname_character_rank={
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'xin_caoxiu',
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'dc_chenqun',
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'liupi',
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'ol_liupi',
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'tw_baoxin',
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'tw_bingyuan',
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'tw_chenzhen',
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@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
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sp_others:["hanba","caiyang"],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liupan','ol_lukai'],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liupan','ol_lukai','ol_liupi'],
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},
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},
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characterFilter:{
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@ -30,6 +30,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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ol_liupi:['male','qun',4,['olyicheng']],
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ol_lukai:['male','wu',3,['olxuanzhu','oljiane']],
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liupan:['male','qun',4,['olpijing']],
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guotu:['male','qun',3,['olqushi','olweijie']],
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@ -711,6 +712,85 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//刘辟
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olyicheng:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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async content(event,trigger,player){
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let cards=get.cards(3);
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await game.cardsGotoOrdering(cards);
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await player.showCards(cards,get.translation(player)+'发动了【易城】');
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if(player.countCards('h')){
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const sum=cards.reduce((num,card)=>num+get.number(card),0);
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const {result:{bool,moved}}=await player.chooseToMove('易城:请选择你要交换的牌').set('list',[
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['牌堆顶',cards,list=>{
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const sum2=list.reduce((num,card)=>num+get.number(card,false),0);
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return '牌堆顶(现'+sum2+{'0':'=','-1':'<','1':'>'}[get.sgn(sum2-sum).toString()]+'原'+sum+')';
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}],
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['手牌',player.getCards('h')],
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]).set('filterOk',moved=>moved[1].some(i=>!get.owner(i))).set('processAI',list=>{
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const player=get.event('player'),limit=Math.min(3,player.countCards('h'));
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let cards=list[0][1].slice(),hs=player.getCards('h');
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if(cards.reduce((num,card)=>num+get.value(card),0)>player.getCards('h').reduce((num,card)=>num+get.value(card),0)){
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cards.sort((a,b)=>get.number(a)-get.number(b));
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hs.sort((a,b)=>get.number(b)-get.number(a));
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let cards2=cards.slice(0,limit),hs2=hs.slice(0,limit);
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if(hs2.reduce((num,card)=>num+get.number(card),0)>cards2.reduce((num,card)=>num+get.number(card),0)){
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cards.removeArray(cards2);hs.removeArray(hs2);
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return [cards.concat(hs2),hs.concat(cards2)];
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}
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return [cards,hs];
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}
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else{
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cards.sort((a,b)=>get.value(b)-get.value(a));
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hs.sort((a,b)=>get.value(a)-get.value(b));
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let cards2=cards.slice(0,limit),hs2=hs.slice(0,limit),list=[cards,hs];
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for(let i=0;i<limit;i++){
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if(get.value(cards2[i])>get.value(hs2[i])){
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const change=[cards2[i],hs2[i]];
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cards[i]=change[1];hs[i]=change[0];
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}
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else break;
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}
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return list;
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}
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});
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if(bool){
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const puts=player.getCards('h',i=>moved[0].includes(i));
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const gains=cards.filter(i=>moved[1].includes(i));
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if(puts.length&&gains.length){
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player.$throw(puts,1000);
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await player.lose(puts,ui.special);
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await player.gain(gains,'gain2');
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cards=moved[0].slice();
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await player.showCards(cards,get.translation(player)+'【易城】第一次交换后');
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if(cards.reduce((num,card)=>num+get.number(card),0)>sum&&player.countCards('h')){
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const {result:{bool}}=await player.chooseBool('易城:是否使用全部手牌交换'+get.translation(cards)+'?').set('choice',(()=>{
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return cards.reduce((num,card)=>num+get.value(card),0)>player.getCards('h').reduce((num,card)=>num+get.value(card),0);
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})());
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if(bool){
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const hs=player.getCards('h');
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player.$throw(hs,1000);
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await player.lose(hs,ui.special);
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await player.gain(cards,'gain2');
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cards=hs.slice();
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await player.showCards(cards,get.translation(player)+'【易城】第二次交换后');
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}
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}
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}
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}
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if(cards.length){
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await game.cardsDiscard(cards);
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//game.log(cards,'被置入了弃牌堆');
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}
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}
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},
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ai:{
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order:9,
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result:{player:1},
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},
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},
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//陆凯
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olxuanzhu:{
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mark:true,
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@ -26433,6 +26513,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhangren:['jsrg_zhangren','zhangren'],
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wenqin:['ol_wenqin','pe_wenqin'],
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lukai:['ol_lukai','lukai'],
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liupi:['ol_liupi','liupi'],
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},
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translate:{
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"xinfu_lingren":"凌人",
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@ -27663,6 +27744,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olxuanzhu_info:'转换技,每回合限一次,你可以将一张牌称为“玄”置于武将牌上,然后视为使用:阴,任意基本牌;阳,任意普通锦囊牌(须指定目标且仅指定一个目标)。若此次置于武将牌上的“玄”:不为装备牌,你弃置一张牌;为装备牌,你将所有“玄”置入弃牌堆,然后摸等量的牌。',
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oljiane:'謇谔',
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oljiane_info:'锁定技。①当你对其他角色使用的牌生效后,其本回合无法抵消牌。②当你抵消牌后,你本回合无法成为牌的目标。',
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ol_liupi:'刘辟',
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olyicheng:'易城',
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olyicheng_info:'出牌阶段限一次,你可以亮出牌堆顶的三张牌,然后你可以以任意手牌交换这些牌,若这三张牌的点数和因此增加,则你可以选择用所有手牌交换这三张牌。',
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sp_tianji:'天极·皇室宗亲',
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sp_sibi:'四弼·辅国文曲',
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@ -663,14 +663,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!player.hasSkill('twxinshou_1')) return goon&&game.hasPlayer(target=>target!=player);
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return !player.hasSkill('twdengjian_ban')&&game.hasPlayer(target=>{
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if(target==player) return false;
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return !target.hasSkill('twdengjian',null,false,false);
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})&&player.hasSkill('twdengjian',null,false,false);
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return !target.hasSkill('twdengjian',null,null,false);
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})&&player.hasSkill('twdengjian',null,null,false);
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},
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direct:true,
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async content(event,trigger,player){
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if(player.hasSkill('twxinshou_0')&&player.hasSkill('twxinshou_1')){
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const {result:{bool,targets}}=await player.chooseTarget((card,player,target)=>{
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return target!=player&&!target.hasSkill('twdengjian',null,false,false);
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return target!=player&&!target.hasSkill('twdengjian',null,null,false);
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}).set('ai',target=>{
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const player=get.event('player');
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if(get.attitude(player,target)>0){
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