commit
b5a16af388
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@ -381,7 +381,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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trigger:{player:'equipAfter'},
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forced:true,
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equipSkill:true,
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filter:(event,player)=>event.card.name=='tianjitu'&&player.hasCard(card=>card!=event.card),
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filter:(event,player)=>event.card.name=='tianjitu'&&player.hasCard(card=>card!=event.card,'he'),
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content:()=>{
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player.chooseToDiscard(true,card=>card!=_status.event.getTrigger().card,'he');
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},
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@ -624,19 +624,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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trigger:{player:'useCardAfter'},
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filter:function(event,player){
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if(event.skill=='dccuixin') return false;
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if(event.targets.length==0) return false;
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if(get.type(event.card,false)=='delay'||get.type(event.card,false)=='equip') return false;
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if(!event._dccuixin||get.type(event.card,false)=='delay'||get.type(event.card,false)=='equip') return false;
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var card={
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name:event.card.name,
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nature:event.card.nature,
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isCard:true,
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}
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for(var target of event.targets){
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var targetx;
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if(target==player.getNext()) targetx=player.getPrevious();
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else if(target==player.getPrevious()) targetx=player.getNext();
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else continue;
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},list=event._dccuixin;
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for(var target of list){
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var targetx=player[target]();
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if(lib.filter.targetEnabled2(card,targetx,player)) return true;
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}
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return false;
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@ -650,21 +645,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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isCard:true,
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};
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event.card=card;
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var list=trigger.targets.filter(target=>{
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var targetx;
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if(target==player.getNext()) targetx=player.getPrevious();
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else if(target==player.getPrevious()) targetx=player.getNext();
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else return false;
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if(lib.filter.targetEnabled2(card,targetx,player)) return true;
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}).map(target=>{
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return target==player.getPrevious()?player.getNext():player.getPrevious();
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var list=[];
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trigger._dccuixin.forEach(target=>{
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var targetx=player[target]();
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if(lib.filter.targetEnabled2(card,targetx,player)) list.add(targetx);
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});
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if(list.length==1){
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event.target=list[0];
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player.chooseBool('摧心:是否再视为对'+get.translation(list[0])+'使用'+get.translation(card)+'?').set('goon',get.effect(list[0],card,player,player)>0).set('ai',()=>_status.event.goon);
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player.chooseBool('摧心:是否视为对'+get.translation(list[0])+'使用'+get.translation(card)+'?').set('goon',get.effect(list[0],card,player,player)>0).set('ai',()=>_status.event.goon);
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}
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else{
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player.chooseTarget('摧心:是否再视为对上家或下家使用'+get.translation(card)+'?','操作提示:从上家或下家中选择一名角色作为使用目标',function(card,player,target){
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player.chooseTarget('摧心:是否视为对上家或下家使用'+get.translation(card)+'?','操作提示:从上家或下家中选择一名角色作为使用目标',function(card,player,target){
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return (target==player.getNext()||target==player.getPrevious())&&lib.filter.targetEnabled2(_status.event.getParent().card,target,player);
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}).set('ai',function(target){
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var player=_status.event.player;
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@ -677,6 +668,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.useCard(card,target,false,'dccuixin');
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}
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},
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group:'dccuixin_silent',
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subSkill:{
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silent:{
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trigger:{player:'useCardToPlayered'},
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silent:true,
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forced:true,
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popup:false,
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firstDo:true,
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charlotte:true,
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filter:function(event,player){
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if(!event.isFirstTarget||event.getParent().skill=='dccuixin') return false;
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if(event.targets.length==0) return false;
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return event.targets.includes(player.getNext())||event.targets.includes(player.getPrevious());
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},
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content:function(){
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var list=[];
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if(trigger.targets.includes(player.getNext())) list.push('getPrevious');
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if(trigger.targets.includes(player.getPrevious())) list.push('getNext');
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trigger.getParent()._dccuixin=list;
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}
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},
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},
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},
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//海外神吕蒙
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twshelie:{
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@ -2828,7 +2841,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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tspowei:{
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audio:3,
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dutySkill:true,
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locked:true,
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derivation:'shenzhu',
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group:['tspowei_init','tspowei_move','tspowei_achieve','tspowei_fail','tspowei_use','tspowei_remove'],
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subSkill:{
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@ -4813,7 +4825,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 10*Math.sqrt(Math.max(0.01,get.threaten(target)))/(3.5-draw)+dis/(2*game.countPlayer());
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}
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else{
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if(target.isTurnedOver()) return -att-draw;
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if(target.isTurnedOver()) return att-draw;
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if(draw>=5) return -1;
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if(current&&target.getSeatNum()<=current.getSeatNum()) return -att+draw/3;
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return (4.25-draw)*10*Math.sqrt(Math.max(0.01,get.threaten(target)))+2*game.countPlayer()/dis;
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@ -7364,7 +7376,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcqijing:'奇径',
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dcqijing_info:'觉醒技。一名角色的回合结束后,若你的三个副区域标签均被激活,则你减1点体力上限,将座位移动至一名其他角色的上家之后,获得〖摧心〗和一个额外回合。',
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dccuixin:'摧心',
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dccuixin_info:'当你不因此技能使用的基本牌或普通锦囊牌结算结束后,若此牌的目标包含你的上家或下家,则你可以视为对下家或上家再使用一张牌名和元素相同的牌。',
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dccuixin_info:'当你不因此技能使用的基本牌或普通锦囊牌结算结束后,若此牌的目标于你使用此牌指定第一个目标时包含你的上家或下家,则你可以视为对下家或上家再使用一张牌名和元素相同的牌。',
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shen_dianwei:'神典韦',
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juanjia:'捐甲',
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juanjia_info:'锁定技。游戏开始时,你废除一个防具栏,然后获得一个额外的武器栏。',
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@ -2619,15 +2619,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(result.bool){
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var cards=result.cards,targets=result.targets;
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event.cards=cards;
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var cardx=get.autoViewAs({name:'sha'},cards);
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event.cardx=cardx;
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player.useCard(cardx,cards,targets,false,'dcsaowei');
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var next=player.useCard({name:'sha'},cards,targets,false,'dcsaowei');
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player.when('useCardAfter')
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.filter(event=>event==next)
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.then(()=>{
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if(player.hasHistory('sourceDamage',evt=>evt.card==trigger.card)){
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var cards=trigger.cards.filterInD();
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if(cards.length>0) player.gain(cards,'gain2');
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}
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})
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}
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else event.finish();
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'step 2'
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if(player.getHistory('sourceDamage',function(evt){
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return evt.card==event.cardx;
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}).length&&cards.filterInD().length) player.gain(cards.filterInD(),'gain2');
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},
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},
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//向朗
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@ -711,6 +711,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},'hs');
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},
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groupSkill:true,
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locked:false,
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viewAs:{
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name:'sha',
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storage:{jsrgxianzhu:true},
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@ -2367,7 +2368,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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direct:true,
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content:function(){
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'step 0'
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player.chooseToDiscard(get.prompt('jsrgjuelie',trigger.target),'当你使用【杀】指定一名角色为目标后,你可以弃置任意张牌,然后弃置其等量的牌',[1,Infinity],'he').set('ai',card=>{
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player.chooseToDiscard(get.prompt('jsrgjuelie',trigger.target),'当你使用【杀】指定一名角色为目标后,你可以弃置任意张牌,然后弃置其等量的牌,然后若你的手牌数或体力值最小,此【杀】对其的伤害基数+1。',[1,Infinity],'he').set('ai',card=>{
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if(ui.selected.cards.length>=_status.event.max) return 0;
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if(_status.event.goon) return 4.5-get.value(card);
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return 0;
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@ -4700,7 +4700,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 10*Math.sqrt(Math.max(0.01,get.threaten(target)))/(3.5-draw)+dis/(2*game.countPlayer());
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}
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else{
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if(target.isTurnedOver()) return -att-draw;
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if(target.isTurnedOver()) return att-draw;
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if(draw>=5) return -1;
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if(current&&target.getSeatNum()<=current.getSeatNum()) return -att+draw/3;
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return (4.25-draw)*10*Math.sqrt(Math.max(0.01,get.threaten(target)))+2*game.countPlayer()/dis;
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@ -2229,8 +2229,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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selectCard:-1,
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log:false,
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precontent:function(){
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'step 0'
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player.logSkill('dbzhuifeng');
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player.loseHp();
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event.forceDie=true;
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'step 1'
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//特殊处理
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if(player.isDead()){
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player.useResult(event.result,event.getParent())
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}
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},
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ai:{
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order:function(){
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@ -137,7 +137,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var piles=['cardPile','discardPile'];
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for(var pile of piles){
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for(var i=0;i<ui[pile].childNodes.length;i++){
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var card=ui.cardPile.childNodes[i];
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var card=ui[pile].childNodes[i];
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var number=get.number(card,false);
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if(!list.contains(card)&&number==8){
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list.push(card);
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@ -153,7 +153,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ai:{
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effect:{
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target:function(card,player,target){
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if(player.hasSkillTag('jueqing')) return;
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if(target.countCards('h')>=target.getHp()||player.hasSkillTag('jueqing')) return;
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if(player._dcxiongmu_temp) return;
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if(_status.event.getParent('useCard',true)||_status.event.getParent('_wuxie',true)) return;
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if(get.tag(card,'damage')){
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@ -200,7 +200,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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minus:{
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trigger:{player:'damageBegin4'},
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filter:function(event,player){
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return game.getGlobalHistory('everything',evt=>{
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return player.countCards('h')<player.hp&&game.getGlobalHistory('everything',evt=>{
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return evt.name=='damage'&&evt.player==player;
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},event).indexOf(event)==0;
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},
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@ -308,7 +308,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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'step 1'
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if(get.owner(card)==player&&get.position(card)=='h'&&game.hasPlayer(current=>current!=player)){
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player.chooseTarget(`赏誉:将${get.translation(card)}交给一名角色`,lib.filter.notMe,true);
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player.chooseTarget(`是否将${get.translation(card)}交给一名其他角色?`,lib.filter.notMe);
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}
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else event.finish();
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'step 2'
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@ -316,8 +316,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=result.targets[0];
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player.line(target);
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player.give(card,target).gaintag.add('dcshangyu_tag');
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player.addSkill('dcshangyu_effect');
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}
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player.addSkill('dcshangyu_effect');
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},
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subSkill:{
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effect:{
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@ -425,7 +425,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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direct:true,
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content:function(){
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'step 0'
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var choices=Array.from({length:Math.min(5,game.countPlayer())}).map((_,i)=>get.cnNumber(i+1,true));
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var choices=Array.from({length:Math.min(5,game.players.length+game.dead.length)}).map((_,i)=>get.cnNumber(i+1,true));
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player.chooseControl(choices,'cancel2').set('prompt',get.prompt('dccaixia')).set('prompt2','你可以摸至多'+get.cnNumber(choices.length)+'张牌,但是你此后需要再使用等量的牌才可再发动本技能。').set('ai',()=>{
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return _status.event.choice;
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}).set('choice',function(){
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@ -3799,7 +3799,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 0;
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}
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var num=ui.selected.buttons.filter(i=>get.owner(i.link)==target).length;
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return -(get.position(card)!='h'?get.value(card,target):(4.5+Math.random()-0.2*(num>2?1:0)))*get.attitude(player,target);
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var val=get.buttonValue(button);
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if(num>2) val/=Math.sqrt(num);
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if(get.attitude(player,owner)>0) return -val;
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return val;
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//return -(get.position(card)!='h'?get.value(card,target):(4.5+Math.random()-0.2*(num>2?1:0)))*get.attitude(player,target);
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});
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'step 1'
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if(result.bool){
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@ -12652,9 +12656,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dc_xujing:'许靖',
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dcshangyu:'赏誉',
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dcshangyu_tag:'赏誉',
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dcshangyu_info:'锁定技。游戏开始时,你获得一张【杀】并记录之,然后将此牌交给一名角色,你获得如下效果:1.当一名角色使用此牌造成伤害后,你与其各摸一张牌;2.当此牌进入弃牌堆后,你将此牌交给一名本回合未以此法得到过此牌的角色。',
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dcshangyu_info:'锁定技。游戏开始时,你获得一张【杀】并记录之,并可以将此牌交给一名角色。然后你获得如下效果:1.当一名角色使用此牌造成伤害后,你与其各摸一张牌;2.当此牌进入弃牌堆后,你将此牌交给一名本回合未以此法得到过此牌的角色。',
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dccaixia:'才瑕',
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dccaixia_info:'当你造成或受到伤害后,若你没有“瑕”,你可以摸至多X张牌并获得X枚“瑕”,然后当你使用牌时,移去1枚“瑕”(X为场上角色数且至多为5)。',
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dccaixia_info:'当你造成或受到伤害后,若你没有“瑕”,你可以摸至多X张牌并获得X枚“瑕”,然后当你使用牌时,移去1枚“瑕”(X为本局游戏总角色数且至多为5)。',
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wu_luxun:'武陆逊',
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dcxiongmu:'雄幕',
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dcxiongmu_tag:'雄幕',
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|
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@ -484,12 +484,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}());
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'step 1'
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var guessedNum=result.index;
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var type=get.type2(trigger.card,trigger.player);
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player.chat('我猜'+get.cnNumber(guessedNum)+'张');
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game.log(player,'猜测',trigger.player,'有',get.cnNumber(guessedNum)+'张'+get.translation(type)+'牌');
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event.guessedNum=guessedNum;
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game.delay();
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'step 2'
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var type=get.type2(trigger.card,trigger.player);
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var count=trigger.player.countCards('h',card=>get.type2(card)==type);
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var guessedNum=event.guessedNum;
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if(count==guessedNum){
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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'v1.10.2',
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'v1.10.2.1',
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/*audio start*/
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_online.mp3',
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|
@ -288,6 +288,7 @@ window.noname_asset_list=[
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'audio/die/dc_wangchang.mp3',
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'audio/die/dc_wangjun.mp3',
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'audio/die/dc_wangyun.mp3',
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'audio/die/dc_xujing.mp3',
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'audio/die/dc_xushu.mp3',
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'audio/die/dc_yangbiao.mp3',
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'audio/die/dc_yanghu.mp3',
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|
@ -1005,6 +1006,7 @@ window.noname_asset_list=[
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'audio/die/wis_xuyou.mp3',
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'audio/die/wis_zhangzhao.mp3',
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'audio/die/wolongfengchu.mp3',
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'audio/die/wu_luxun.mp3',
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'audio/die/wu_zhugeliang.mp3',
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'audio/die/wu_zhutiexiong.mp3',
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'audio/die/wuanguo.mp3',
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|
@ -1133,6 +1135,7 @@ window.noname_asset_list=[
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'audio/die/yuantanyuanshang.mp3',
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'audio/die/yuantanyuanxiyuanshang.mp3',
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'audio/die/yue_caiwenji.mp3',
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'audio/die/yue_zhoufei.mp3',
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'audio/die/yuechen.mp3',
|
||||
'audio/die/yuejin.mp3',
|
||||
'audio/die/yuejiu.mp3',
|
||||
|
@ -1751,6 +1754,8 @@ window.noname_asset_list=[
|
|||
'audio/skill/dcbihuo2.mp3',
|
||||
'audio/skill/dcbingji1.mp3',
|
||||
'audio/skill/dcbingji2.mp3',
|
||||
'audio/skill/dccaixia1.mp3',
|
||||
'audio/skill/dccaixia2.mp3',
|
||||
'audio/skill/dccaizhuang1.mp3',
|
||||
'audio/skill/dccaizhuang2.mp3',
|
||||
'audio/skill/dccansi1.mp3',
|
||||
|
@ -1907,6 +1912,8 @@ window.noname_asset_list=[
|
|||
'audio/skill/dcligong2.mp3',
|
||||
'audio/skill/dclingfang1.mp3',
|
||||
'audio/skill/dclingfang2.mp3',
|
||||
'audio/skill/dclingkong1.mp3',
|
||||
'audio/skill/dclingkong2.mp3',
|
||||
'audio/skill/dclingyin1.mp3',
|
||||
'audio/skill/dclingyin2.mp3',
|
||||
'audio/skill/dclingyue1.mp3',
|
||||
|
@ -1983,10 +1990,14 @@ window.noname_asset_list=[
|
|||
'audio/skill/dcrihui2.mp3',
|
||||
'audio/skill/dcruizhan1.mp3',
|
||||
'audio/skill/dcruizhan2.mp3',
|
||||
'audio/skill/dcruxian1.mp3',
|
||||
'audio/skill/dcruxian2.mp3',
|
||||
'audio/skill/dcruyi1.mp3',
|
||||
'audio/skill/dcruyi2.mp3',
|
||||
'audio/skill/dcsaowei1.mp3',
|
||||
'audio/skill/dcsaowei2.mp3',
|
||||
'audio/skill/dcshangyu1.mp3',
|
||||
'audio/skill/dcshangyu2.mp3',
|
||||
'audio/skill/dcshibei1.mp3',
|
||||
'audio/skill/dcshibei2.mp3',
|
||||
'audio/skill/dcshiji1.mp3',
|
||||
|
@ -2061,6 +2072,8 @@ window.noname_asset_list=[
|
|||
'audio/skill/dcxiangshu2.mp3',
|
||||
'audio/skill/dcxianjin1.mp3',
|
||||
'audio/skill/dcxianjin2.mp3',
|
||||
'audio/skill/dcxianshu1.mp3',
|
||||
'audio/skill/dcxianshu2.mp3',
|
||||
'audio/skill/dcxianzhu1.mp3',
|
||||
'audio/skill/dcxianzhu2.mp3',
|
||||
'audio/skill/dcxiaojuan1.mp3',
|
||||
|
@ -2071,6 +2084,8 @@ window.noname_asset_list=[
|
|||
'audio/skill/dcxieshou2.mp3',
|
||||
'audio/skill/dcxinyou1.mp3',
|
||||
'audio/skill/dcxinyou2.mp3',
|
||||
'audio/skill/dcxiongmu1.mp3',
|
||||
'audio/skill/dcxiongmu2.mp3',
|
||||
'audio/skill/dcxiuwen1.mp3',
|
||||
'audio/skill/dcxiuwen2.mp3',
|
||||
'audio/skill/dcxuewei1.mp3',
|
||||
|
@ -2107,6 +2122,8 @@ window.noname_asset_list=[
|
|||
'audio/skill/dcyuguan2.mp3',
|
||||
'audio/skill/dczecai1.mp3',
|
||||
'audio/skill/dczecai2.mp3',
|
||||
'audio/skill/dczhangcai1.mp3',
|
||||
'audio/skill/dczhangcai2.mp3',
|
||||
'audio/skill/dczhanmeng1.mp3',
|
||||
'audio/skill/dczhanmeng2.mp3',
|
||||
'audio/skill/dczhanyi1.mp3',
|
||||
|
|
224
game/game.js
224
game/game.js
|
@ -3856,6 +3856,18 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
show_sex:{
|
||||
name:'显示角色性别',
|
||||
intro:'在角色的右键菜单中显示角色性别',
|
||||
init:true,
|
||||
unfrequent:true
|
||||
},
|
||||
show_group:{
|
||||
name:'显示角色势力',
|
||||
intro:'在角色的右键菜单中显示角色势力',
|
||||
init:true,
|
||||
unfrequent:true
|
||||
},
|
||||
show_replay:{
|
||||
name:'显示重来按钮',
|
||||
init:false,
|
||||
|
@ -4026,8 +4038,9 @@
|
|||
unfrequent:true,
|
||||
item:{
|
||||
doNotShow:'不显示',
|
||||
showPinyin:'显示拼音',
|
||||
showCodeIdentifier:'显示代码ID'
|
||||
showPinyin:'拼音(样式一)',
|
||||
showCodeIdentifier:'代码ID(样式一)',
|
||||
showPinyin2:'拼音(样式二)',
|
||||
},
|
||||
visualMenu:(node,link,name)=>{
|
||||
node.classList.add('button','character');
|
||||
|
@ -4039,7 +4052,7 @@
|
|||
style.display='flex';
|
||||
style.height='60px';
|
||||
style.justifyContent='center';
|
||||
style.width='150px';
|
||||
style.width='200px';
|
||||
const firstChild=node.firstChild;
|
||||
firstChild.removeAttribute('class');
|
||||
firstChild.style.position='initial';
|
||||
|
@ -13766,13 +13779,11 @@
|
|||
lib.onphase[i]();
|
||||
}
|
||||
player.phase();
|
||||
event.player=player.next;
|
||||
"step 2"
|
||||
if(!game.players.contains(event.player.next)){
|
||||
event.player=game.findNext(event.player.next);
|
||||
}
|
||||
else{
|
||||
event.player=event.player.next;
|
||||
}
|
||||
event.goto(1);
|
||||
},
|
||||
loadPackage:function(){
|
||||
|
@ -28952,29 +28963,37 @@
|
|||
if(Array.isArray(card)){
|
||||
if(card[2]=='huosha'){
|
||||
card[2]='sha';
|
||||
card[3]=['fire'];
|
||||
card[3]='fire';
|
||||
}
|
||||
else if(card[2]=='leisha'){
|
||||
card[2]='sha';
|
||||
card[3]=['thunder'];
|
||||
card[3]='thunder';
|
||||
}
|
||||
// else if(card[2]=='kamisha'){
|
||||
// card[2]='sha';
|
||||
// card[3]=['kami'];
|
||||
// card[3]='kami';
|
||||
// }
|
||||
// else if(card[2]=='icesha'){
|
||||
// card[2]='sha';
|
||||
// card[3]=['ice'];
|
||||
// card[3]='ice';
|
||||
// }
|
||||
else if(card[2]=='cisha'){
|
||||
card[2]='sha';
|
||||
card[3]=['stab'];
|
||||
card[3]='stab';
|
||||
}
|
||||
else if(card[2].length>3){
|
||||
let prefix=card[2].slice(0,card[2].lastIndexOf('sha'));
|
||||
if(lib.nature.has(prefix)){
|
||||
if(prefix.length+3==card[2].length){
|
||||
card[2]='sha';
|
||||
card[3]=[prefix];
|
||||
card[3]=prefix;
|
||||
}
|
||||
}
|
||||
if(card[2].indexOf('sha_')==0){
|
||||
let suffix=card[2].slice(4);
|
||||
let natureList=suffix.split('_');
|
||||
card[2]='sha';
|
||||
card[3]=get.nature(natureList);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40940,14 +40959,19 @@
|
|||
}
|
||||
//创建ul列表
|
||||
const createMenu=function(pos,self,List,click){
|
||||
if (self&&self.createMenu) return false;
|
||||
if(!self||self==window) return;
|
||||
const parent=self.parentNode;
|
||||
if (parent){
|
||||
for(let i=0;i<parent.childElementCount;i++){
|
||||
const node=parent.childNodes[i];
|
||||
node!=self&&node.createMenu&&closeMenu.call(node);
|
||||
if(node!=self&&node.createMenu) closeMenu.call(node);
|
||||
}
|
||||
}
|
||||
if(self.createMenu){
|
||||
createList.add(self.createMenu);
|
||||
ui.window.appendChild(self.createMenu);
|
||||
return self.createMenu;
|
||||
}
|
||||
const editor=container.editor;
|
||||
if(!editor) return false;
|
||||
self.style.background='#08f';
|
||||
|
@ -40959,7 +40983,8 @@
|
|||
height:'20em',
|
||||
width:pos.width*4/game.documentZoom+'px',
|
||||
//'font-family':'shousha',
|
||||
'font-size':20/game.documentZoom+'px',
|
||||
'font-size':(lib.config.codeMirror_fontSize?lib.config.codeMirror_fontSize.slice(0,-2):16)/game.documentZoom+'px',
|
||||
|
||||
});
|
||||
const theme=editor.options.theme;
|
||||
lib.setScroll(ul);
|
||||
|
@ -41003,7 +41028,7 @@
|
|||
};
|
||||
}
|
||||
}
|
||||
createList.push(ul);
|
||||
createList.add(ul);
|
||||
ui.window.appendChild(ul);
|
||||
return ul;
|
||||
};
|
||||
|
@ -41013,7 +41038,8 @@
|
|||
if(!ul) return false;
|
||||
if(ul.parentNode) ul.parentNode.removeChild(ul);
|
||||
this.style.background='';
|
||||
delete this.createMenu;
|
||||
//创建后不用删除了,除非以后要动态加载。
|
||||
//delete this.createMenu;
|
||||
createList.remove(ul);
|
||||
return ul;
|
||||
};
|
||||
|
@ -41026,35 +41052,42 @@
|
|||
});
|
||||
const saveConfig=ui.create.div('.editbutton','保存',editorpage,saveInput);
|
||||
const theme=ui.create.div('.editbutton','主题',editorpage,function(){
|
||||
if(this&&this.createMenu){
|
||||
if(!this||this==window) return;
|
||||
if(this.createMenu&&this.createMenu.parentNode){
|
||||
return closeMenu.call(this);
|
||||
}
|
||||
//this
|
||||
const self=this;
|
||||
if(!this.createMenu){
|
||||
//主题列表
|
||||
const list=['mdn-like','mbo'];
|
||||
//正在使用的主题
|
||||
const active=container.editor.options.theme;
|
||||
//排个序
|
||||
list.remove(active).splice(0,0,active);
|
||||
//this
|
||||
const self=this;
|
||||
//元素位置
|
||||
const pos=this.getBoundingClientRect();
|
||||
const pos=self.getBoundingClientRect();
|
||||
//点击事件
|
||||
const click=function(e){
|
||||
const theme=this.innerHTML;
|
||||
container.editor.setOption("theme",theme);
|
||||
setTimeout(()=>container.editor.refresh(),0);
|
||||
game.saveConfig('codeMirror_theme', theme);
|
||||
game.saveConfig('codeMirror_theme',theme);
|
||||
closeMenu.call(self);
|
||||
};
|
||||
const ul=createMenu(pos,self,list,click);
|
||||
this.createMenu=ul;
|
||||
self.createMenu=ul;
|
||||
}else{
|
||||
createMenu(null,self);
|
||||
}
|
||||
});
|
||||
const edit=ui.create.div('.editbutton','编辑',editorpage,function(){
|
||||
if(this&&this.createMenu){
|
||||
if(!this||this==window) return;
|
||||
if(this.createMenu&&this.createMenu.parentNode){
|
||||
return closeMenu.call(this);
|
||||
}
|
||||
const self=this;
|
||||
if(!this.createMenu){
|
||||
const pos=this.getBoundingClientRect();
|
||||
const list=['撤销 Ctrl+Z', '恢复撤销 Ctrl+Y'];
|
||||
const click=function(e){
|
||||
|
@ -41066,6 +41099,32 @@
|
|||
};
|
||||
const ul=createMenu(pos,self,list,click);
|
||||
this.createMenu=ul;
|
||||
}else{
|
||||
createMenu(null,self);
|
||||
}
|
||||
});
|
||||
const fontSize=ui.create.div('.editbutton','字号',editorpage,function(){
|
||||
if(!this||this==window) return;
|
||||
if(this.createMenu&&this.createMenu.parentNode){
|
||||
return closeMenu.call(this);
|
||||
}
|
||||
const self=this;
|
||||
if(!this.createMenu){
|
||||
const pos=this.getBoundingClientRect();
|
||||
const list=['16px','18px','20px','22px','24px','26px'];
|
||||
const click=function(e){
|
||||
const size=this.innerHTML;
|
||||
container.style.fontSize=size.slice(0,-2)/game.documentZoom+'px';
|
||||
Array.from(self.parentElement.children).map(v=>v.createMenu).filter(Boolean).forEach(v=>{v.style.fontSize=size.slice(0,-2)/game.documentZoom+'px'});
|
||||
container.listenTransition(()=>container.editor.refresh());
|
||||
game.saveConfig('codeMirror_fontSize',size);
|
||||
closeMenu.call(self);
|
||||
};
|
||||
const ul=createMenu(pos,self,list,click);
|
||||
this.createMenu=ul;
|
||||
}else{
|
||||
createMenu(null,self);
|
||||
}
|
||||
});
|
||||
const editor=ui.create.div(editorpage);
|
||||
return editor;
|
||||
|
@ -46822,7 +46881,7 @@
|
|||
}
|
||||
|
||||
var loading=ui.create.div('.loading.config.toggle','载入中...',page);
|
||||
var loaded=function(list){
|
||||
var loaded=function(){
|
||||
var list=[];
|
||||
var extension=window.extension;
|
||||
for(var i in extension){
|
||||
|
@ -46836,8 +46895,9 @@
|
|||
var node=ui.create.div('.videonode.menubutton.extension.large',page,clickExtension);
|
||||
ui.create.div('.caption',list[i].name,node);
|
||||
ui.create.div('.text.author','作者:'+list[i].author+'<span>('+list[i].size+')</span>',node);
|
||||
ui.create.div('.text','更新日期:'+list[i].date,node);
|
||||
ui.create.div('.text',list[i].intro,node);
|
||||
var download=ui.create.div('.menubutton.text.active','下载扩展',node.firstChild);
|
||||
var download=ui.create.div('.menubutton.text.active','下载扩展',node.firstChild,{'zIndex':'5'});
|
||||
if(game.download){
|
||||
if(list[i].netdisk){
|
||||
var linknode=ui.create.div('.text',node);
|
||||
|
@ -46858,7 +46918,7 @@
|
|||
},linknode).link=list[i].forum;
|
||||
}
|
||||
download.listen(downloadExtension);
|
||||
if(lib.config.extensions.contains(list[i].name)){
|
||||
if(lib.config.extensions.includes(list[i].name)){
|
||||
download.classList.remove('active');
|
||||
if(lib.extensionPack[list[i].name]&&lib.extensionPack[list[i].name].version==list[i].version){
|
||||
download.classList.add('transparent2');
|
||||
|
@ -46896,10 +46956,10 @@
|
|||
window.extension={};
|
||||
fetch(`${extensionURL}catalog.js`,{
|
||||
referrerPolicy:'no-referrer'
|
||||
}).then(value=>value.text()).then(eval).catch(reason=>{
|
||||
}).then(value=>value.text()).then(eval).then(loaded).catch(reason=>{
|
||||
console.log(reason);
|
||||
delete window.extension;
|
||||
loading.innerHTML='连接失败';
|
||||
loading.innerHTML='连接失败:'+(reason instanceof Error?reason.message:String(reason));
|
||||
});
|
||||
};
|
||||
if(_thisUpdate) node.update();
|
||||
|
@ -47828,7 +47888,7 @@
|
|||
var nodeturnover=ui.create.div('.menubutton','翻面',row1,clickrow1);
|
||||
var noderevive=ui.create.div('.menubutton','复活',row1,clickrow1);
|
||||
var nodereplace=ui.create.div('.menubutton','换人',row1,clickrow1);
|
||||
if(lib.config.mode!='identity'&&lib.config.mode!='guozhan'&&lib.config.mode!='doudizhu'){
|
||||
if(!game.canReplaceViewpoint||!game.canReplaceViewpoint()){
|
||||
nodereplace.classList.add('unselectable');
|
||||
}
|
||||
|
||||
|
@ -54097,6 +54157,100 @@
|
|||
else if(lib.config.favouriteCharacter.contains(name)){
|
||||
fav.classList.add('active');
|
||||
}
|
||||
|
||||
// 样式二
|
||||
if(lib.config.show_characternamepinyin=='showPinyin2'||lib.config.show_skillnamepinyin=='showPinyin2'){
|
||||
var intro=ui.create.div('.characterintro',get.characterIntro(name),uiintro);
|
||||
if(lib.config.show_characternamepinyin=='showPinyin2'){
|
||||
var charactername=get.rawName(name);
|
||||
var characterpinyin=get.pinyin(charactername);
|
||||
var nameinfo=get.character(name);
|
||||
var charactersex=get.translation(nameinfo[0]);
|
||||
const charactergroups=get.is.double(name,true);
|
||||
let charactergroup;
|
||||
if(charactergroups) charactergroup=charactergroups.map(i=>get.translation(i)).join('/')
|
||||
else charactergroup=get.translation(nameinfo[1]);
|
||||
var characterhp=nameinfo[2];
|
||||
var characterintroinfo=get.characterIntro(name);
|
||||
var spacemark=' | ';
|
||||
if(charactername.length>3) spacemark='<span style="font-size:7px">'+' '+'</span>'+'|'+'<span style="font-size:7px">'+' '+'</span>';
|
||||
intro.innerHTML='<span style="font-weight:bold;margin-right:5px">'+charactername+'</span>'+'<span style="font-size:14px;font-family:SimHei,STHeiti,sans-serif">'+'['+characterpinyin+']'+'</span>'+spacemark+charactersex+spacemark+charactergroup+spacemark+characterhp+'<span style="line-height:2"></span>'+'<br>'+characterintroinfo;
|
||||
}
|
||||
var intro2=ui.create.div('.characterintro.intro2',uiintro);
|
||||
var list=get.character(name,3)||[];
|
||||
var skills=ui.create.div('.characterskill',uiintro);
|
||||
if(lib.config.touchscreen){
|
||||
lib.setScroll(intro);
|
||||
lib.setScroll(intro2);
|
||||
lib.setScroll(skills);
|
||||
}
|
||||
|
||||
if(lib.config.mousewheel){
|
||||
skills.onmousewheel=ui.click.mousewheel;
|
||||
}
|
||||
var clickSkill=function(e){
|
||||
while(intro2.firstChild){
|
||||
intro2.removeChild(intro2.lastChild);
|
||||
}
|
||||
var current=this.parentNode.querySelector('.active');
|
||||
if(current){
|
||||
current.classList.remove('active');
|
||||
}
|
||||
this.classList.add('active');
|
||||
var skillname=get.translation(this.link);
|
||||
var skilltranslationinfo=get.skillInfoTranslation(this.link);
|
||||
if(lib.config.show_skillnamepinyin=='showPinyin2'&&skillname!='阵亡'){
|
||||
var skillpinyin=get.pinyin(skillname);
|
||||
intro2.innerHTML='<span style="font-weight:bold;margin-right:5px">'+skillname+'</span>'+'<span style="font-size:14px;font-family:SimHei,STHeiti,sans-serif">'+'['+skillpinyin+']'+'</span>'+' '+skilltranslationinfo;
|
||||
}else{
|
||||
intro2.innerHTML='<span style="font-weight:bold;margin-right:5px">'+skillname+'</span>'+skilltranslationinfo;
|
||||
}
|
||||
var info=get.info(this.link);
|
||||
var skill=this.link;
|
||||
var playername=this.linkname;
|
||||
var skillnode=this;
|
||||
if(info.derivation){
|
||||
var derivation=info.derivation;
|
||||
if(typeof derivation=='string'){
|
||||
derivation=[derivation];
|
||||
}
|
||||
for(var i=0;i<derivation.length;i++){
|
||||
var derivationname=get.translation(derivation[i]);
|
||||
var derivationtranslationinfo=get.skillInfoTranslation(derivation[i]);
|
||||
if(lib.config.show_skillnamepinyin=='showPinyin2'&&derivationname.length<=5&&derivation[i].indexOf('_faq')==-1){
|
||||
var derivationpinyin=get.pinyin(derivationname);
|
||||
intro2.innerHTML+='<br><br><span style="font-weight:bold;margin-right:5px">'+derivationname+'</span>'+'<span style="font-size:14px;font-family:SimHei,STHeiti,sans-serif">'+'['+derivationpinyin+']'+'</span>'+' '+derivationtranslationinfo;
|
||||
}else{
|
||||
intro2.innerHTML+='<br><br><span style="font-weight:bold;margin-right:5px">'+derivationname+'</span>'+derivationtranslationinfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(info.alter){
|
||||
intro2.innerHTML+='<br><br><div class="hrefnode skillversion"></div>';
|
||||
var skillversionnode=intro2.querySelector('.hrefnode.skillversion');
|
||||
if(lib.config.vintageSkills.contains(skill)){
|
||||
skillversionnode.innerHTML='切换至新版';
|
||||
}
|
||||
else{
|
||||
skillversionnode.innerHTML='切换至旧版';
|
||||
}
|
||||
skillversionnode.listen(function(){
|
||||
if(lib.config.vintageSkills.contains(skill)){
|
||||
lib.config.vintageSkills.remove(skill);
|
||||
lib.translate[skill+'_info']=lib.translate[skill+'_info_alter'];
|
||||
}
|
||||
else{
|
||||
lib.config.vintageSkills.push(skill);
|
||||
lib.translate[skill+'_info']=lib.translate[skill+'_info_origin'];
|
||||
}
|
||||
game.saveConfig('vintageSkills',lib.config.vintageSkills);
|
||||
clickSkill.call(skillnode,'init');
|
||||
});
|
||||
}
|
||||
if(e!=='init') game.trySkillAudio(this.link,playername);
|
||||
}
|
||||
}else{
|
||||
// 样式一
|
||||
const introduction=ui.create.div('.characterintro',uiintro),showCharacterNamePinyin=lib.config.show_characternamepinyin;
|
||||
if(showCharacterNamePinyin!='doNotShow'){
|
||||
const characterIntroTable=ui.create.div('.character-intro-table',introduction),span=document.createElement('span');
|
||||
|
@ -54294,6 +54448,8 @@
|
|||
}
|
||||
if(e!=='init') game.trySkillAudio(this.link,playername);
|
||||
}
|
||||
}
|
||||
|
||||
var initskill=false;
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(!get.info(list[i])||get.info(list[i]).nopop) continue;
|
||||
|
@ -58198,9 +58354,9 @@
|
|||
}
|
||||
let capt=get.translation(node.name);
|
||||
const characterInfo=get.character(node.name),sex=node.sex||characterInfo[0];
|
||||
if(sex) capt+=` ${sex=='none'?'无':get.translation(sex)}`;
|
||||
if(sex&&lib.config.show_sex) capt+=` ${sex=='none'?'无':get.translation(sex)}`;
|
||||
const group=lib.group.includes(node.group)?node.group:characterInfo[1];
|
||||
if(group) capt+=` ${get.translation(group)}`;
|
||||
if(group&&lib.config.show_group) capt+=` ${get.translation(group)}`;
|
||||
uiintro.add(capt);
|
||||
|
||||
if(lib.characterTitle[node.name]){
|
||||
|
@ -58909,9 +59065,9 @@
|
|||
let capt=get.translation(character);
|
||||
if(characterInfo){
|
||||
const infoSex=characterInfo[0];
|
||||
if(infoSex) capt+=` ${infoSex=='none'?'无':lib.translate[infoSex]}`;
|
||||
if(infoSex&&lib.config.show_sex) capt+=` ${infoSex=='none'?'无':lib.translate[infoSex]}`;
|
||||
const infoGroup=characterInfo[1];
|
||||
if(infoGroup){
|
||||
if(infoGroup&&lib.config.show_group){
|
||||
const group=get.is.double(character,true);
|
||||
if(group) capt+=` ${group.map(value=>get.translation(value)).join('/')}`;
|
||||
else capt+=` ${lib.translate[infoGroup]}`;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
window.noname_update={
|
||||
version:'1.10.2',
|
||||
update:'1.10.1.0.1',
|
||||
version:'1.10.2.1',
|
||||
update:'1.10.2',
|
||||
changeLog:[
|
||||
'整合@rintim @mengxinzxz @lieren2023 @PZ157 @Tipx-L @kuangshen04 @nonameShijian @copcap的Pull Request',
|
||||
'新武将:界钟繇、武陆逊、界文聘、许靖、孟优、陈式、费曜、孙礼、夏侯楙、OL陆郁生、☆周不疑、',
|
||||
|
@ -11,63 +11,18 @@ window.noname_update={
|
|||
'其他技能修改与bug修复',
|
||||
],
|
||||
files:[
|
||||
'card/extra.js',
|
||||
'card/guozhan.js',
|
||||
'card/standard.js',
|
||||
'card/swd.js',
|
||||
'card/yingbian.js',
|
||||
'card/yongjian.js',
|
||||
'character/clan.js',
|
||||
'character/collab.js',
|
||||
'character/ddd.js',
|
||||
'character/diy.js',
|
||||
'character/extra.js',
|
||||
'character/huicui.js',
|
||||
'character/jsrg.js',
|
||||
'character/mobile.js',
|
||||
'character/offline.js',
|
||||
'character/old.js',
|
||||
'character/ow.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
'character/sb.js',
|
||||
'character/shenhua.js',
|
||||
'character/shiji.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
'character/standard.js',
|
||||
'character/swd.js',
|
||||
'character/tw.js',
|
||||
'character/xianding.js',
|
||||
'character/xianjian.js',
|
||||
'character/xinghuoliaoyuan.js',
|
||||
'character/yijiang.js',
|
||||
'character/yingbian.js',
|
||||
'character/zhuogui.js',
|
||||
'game/codemirror.js',
|
||||
'game/config.js',
|
||||
'game/game.js',
|
||||
'game/source.js',
|
||||
'game/pinyinjs.js',
|
||||
'image/flappybird/BG.png',
|
||||
'image/flappybird/botpipe.png',
|
||||
'image/flappybird/gameclear.png',
|
||||
'image/flappybird/gameover.png',
|
||||
'image/flappybird/getready.png',
|
||||
'image/flappybird/ground.png',
|
||||
'image/flappybird/toppipe.png',
|
||||
'image/flappybird/bird/b0.png',
|
||||
'image/flappybird/bird/b1.png',
|
||||
'image/flappybird/bird/b2.png',
|
||||
'image/flappybird/ground/g0.png',
|
||||
'image/flappybird/ground/g1.png',
|
||||
'image/flappybird/tap/t0.png',
|
||||
'image/flappybird/tap/t1.png',
|
||||
'layout/default/codemirror.css',
|
||||
'layout/default/layout.css',
|
||||
'layout/default/menu.css',
|
||||
'mode/boss.js',
|
||||
'mode/doudizhu.js',
|
||||
'mode/guozhan.js',
|
||||
'mode/versus.js',
|
||||
'mode/identity.js',
|
||||
'mode/single.js',
|
||||
]
|
||||
};
|
||||
|
|
|
@ -154,6 +154,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
game.zhu.showGiveup();
|
||||
},
|
||||
game:{
|
||||
canReplaceViewpoint:()=>true,
|
||||
recommendDizhu:[
|
||||
're_guojia','re_huanggai','re_lvbu','re_guanyu','re_sunquan','re_xusheng','re_wuyi','re_sunben',
|
||||
'xuyou','zhangchunhua','caochong','zhangsong','zhongyao','wangyi',
|
||||
|
|
|
@ -13259,6 +13259,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
game:{
|
||||
canReplaceViewpoint:()=>true,
|
||||
showYexings:function(){
|
||||
if(_status.showYexings) return;
|
||||
_status.showYexings=true;
|
||||
|
|
|
@ -304,6 +304,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
game.phaseLoop(_status.firstAct2||game.zhong||game.zhu||_status.firstAct||game.me);
|
||||
},
|
||||
game:{
|
||||
canReplaceViewpoint:()=>true,
|
||||
getState:function(){
|
||||
var state={};
|
||||
for(var i in lib.playerOL){
|
||||
|
|
|
@ -250,6 +250,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
game.phaseLoop(game.zhu);
|
||||
},
|
||||
game:{
|
||||
canReplaceViewpoint:()=>true,
|
||||
addRecord:function(bool){
|
||||
if(typeof bool=='boolean'){
|
||||
var mode=_status.mode;
|
||||
|
|
Loading…
Reference in New Issue