君刘备、法正、吕玲绮语音修复
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@ -859,7 +859,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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gz_cuimao: ["male", "wei", 3, ["gzzhengbi", "gzfengying"], []],
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gz_cuimao: ["male", "wei", 3, ["gzzhengbi", "gzfengying"], []],
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gz_yujin: ["male", "wei", 4, ["gzjieyue"], ["gzskin"]],
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gz_yujin: ["male", "wei", 4, ["gzjieyue"], ["gzskin"]],
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gz_wangping: ["male", "shu", 4, ["jianglue"], ["gzskin"]],
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gz_wangping: ["male", "shu", 4, ["jianglue"], ["gzskin"]],
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gz_fazheng: ["male", "shu", 3, ["gzxuanhuo", "gzenyuan"], ["gzskin"]],
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gz_fazheng: ["male", "shu", 3, ["gzxuanhuo", "gzenyuan"], ["gzskin", "die:xin_fazheng"]],
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gz_wuguotai: ["female", "wu", 3, ["gzbuyi", "ganlu"], ["gzskin"]],
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gz_wuguotai: ["female", "wu", 3, ["gzbuyi", "ganlu"], ["gzskin"]],
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gz_lukang: ["male", "wu", 4, ["fakejueyan", "fakekeshou"], ["gzskin"]],
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gz_lukang: ["male", "wu", 4, ["fakejueyan", "fakekeshou"], ["gzskin"]],
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gz_yuanshu: ["male", "qun", 4, ["gzweidi", "gzyongsi"], ["gzskin"]],
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gz_yuanshu: ["male", "qun", 4, ["gzweidi", "gzyongsi"], ["gzskin"]],
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@ -9824,6 +9824,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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//黄忠
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//黄忠
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gzliegong: {
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gzliegong: {
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audio: "liegong",
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audio: "liegong",
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audioname2: { gz_jun_liubei: "shouyue_liegong" },
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locked: false,
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locked: false,
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mod: {
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mod: {
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targetInRange: function (card, player, target) {
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targetInRange: function (card, player, target) {
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@ -9942,7 +9943,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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gzwushuang: {
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gzwushuang: {
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shaRelated: true,
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shaRelated: true,
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audio: "wushuang",
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audio: "wushuang",
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audioname: ["re_lvbu", "shen_lvbu", "lvlingqi"],
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audioname2: { gz_lvlingqi: "wushuang_lvlingqi" },
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forced: true,
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forced: true,
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locked: true,
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locked: true,
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group: ["wushuang1", "wushuang2"],
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group: ["wushuang1", "wushuang2"],
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@ -10085,6 +10086,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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derivation: "gzwushuang",
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derivation: "gzwushuang",
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},
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},
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wushuang_lvlingqi: { audio: 2 },
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//荀谌
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//荀谌
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gzfenglve: {
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gzfenglve: {
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audio: "refenglve",
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audio: "refenglve",
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@ -16486,11 +16488,11 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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},
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},
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gzxuanhuo: {
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gzxuanhuo: {
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audio: "rexuanhuo",
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audio: "xinxuanhuo",
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global: "gzxuanhuo_others",
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global: "gzxuanhuo_others",
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derivation: [
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derivation: [
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"fz_new_rewusheng",
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"fz_wusheng",
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"fz_gzpaoxiao",
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"fz_new_paoxiao",
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"fz_new_longdan",
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"fz_new_longdan",
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"fz_new_tieji",
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"fz_new_tieji",
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"fz_liegong",
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"fz_liegong",
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@ -16509,7 +16511,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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subSkill: {
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subSkill: {
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others: {
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others: {
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audio: "rexuanhuo",
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audio: "xinxuanhuo",
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forceaudio: true,
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forceaudio: true,
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enable: "phaseUse",
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enable: "phaseUse",
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usable: 1,
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usable: 1,
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@ -16560,7 +16562,15 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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.set("prompt", "选择并获得一项技能直到回合结束");
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.set("prompt", "选择并获得一项技能直到回合结束");
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"step 1";
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"step 1";
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player.popup(result.control);
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player.popup(result.control);
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player.addTempSkill("fz_" + result.control);
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var map = {
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new_rewusheng: "fz_wusheng",
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gzpaoxiao: "fz_new_paoxiao",
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new_longdan: "fz_new_longdan",
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new_tieji: "fz_new_tieji",
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liegong: "fz_liegong",
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xinkuanggu: "fz_xinkuanggu"
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};
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player.addTempSkill(map[result.control]);
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game.log(player, "获得了技能", "#g【" + get.translation(result.control) + "】");
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game.log(player, "获得了技能", "#g【" + get.translation(result.control) + "】");
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game.delay();
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game.delay();
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},
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},
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@ -16575,7 +16585,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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// audio:['xuanhuo',2],
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// audio:['xuanhuo',2],
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},
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},
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fz_gzpaoxiao: {
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fz_new_paoxiao: {
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audio: true,
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audio: true,
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inherit: "gzpaoxiao",
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inherit: "gzpaoxiao",
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},
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},
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@ -16583,7 +16593,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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audio: true,
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audio: true,
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inherit: "new_tieji",
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inherit: "new_tieji",
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},
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},
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fz_new_rewusheng: {
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fz_wusheng: {
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audio: true,
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audio: true,
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inherit: "new_rewusheng",
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inherit: "new_rewusheng",
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},
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},
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@ -16756,7 +16766,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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gzenyuan: {
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gzenyuan: {
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locked: true,
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locked: true,
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audio: "reenyuan",
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audio: "xinenyuan",
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group: ["gzenyuan_gain", "gzenyuan_damage"],
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group: ["gzenyuan_gain", "gzenyuan_damage"],
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preHidden: true,
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preHidden: true,
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ai: {
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ai: {
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@ -16771,7 +16781,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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subSkill: {
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subSkill: {
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gain: {
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gain: {
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audio: "reenyuan",
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audio: "xinenyuan",
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trigger: { target: "useCardToTargeted" },
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trigger: { target: "useCardToTargeted" },
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forced: true,
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forced: true,
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filter: function (event, player) {
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filter: function (event, player) {
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@ -16783,7 +16793,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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},
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},
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damage: {
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damage: {
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audio: "reenyuan",
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audio: "xinenyuan",
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trigger: { player: "damageEnd" },
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trigger: { player: "damageEnd" },
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forced: true,
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forced: true,
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filter: function (event, player) {
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filter: function (event, player) {
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@ -17299,6 +17309,8 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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},
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},
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new_longdan: {
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new_longdan: {
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audio: "longdan_sha",
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audioname2: { gz_jun_liubei: "shouyue_longdan" },
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group: [
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group: [
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"new_longdan_sha",
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"new_longdan_sha",
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"new_longdan_shan",
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"new_longdan_shan",
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@ -17310,6 +17322,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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shanafter: {
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shanafter: {
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sub: true,
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sub: true,
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audio: "longdan_sha",
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audio: "longdan_sha",
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audioname2: { gz_jun_liubei: "shouyue_longdan" },
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trigger: {
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trigger: {
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player: "useCard",
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player: "useCard",
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},
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},
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@ -17345,6 +17358,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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shamiss: {
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shamiss: {
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sub: true,
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sub: true,
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audio: "longdan_sha",
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audio: "longdan_sha",
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audioname2: { gz_jun_liubei: "shouyue_longdan" },
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trigger: {
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trigger: {
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player: "shaMiss",
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player: "shaMiss",
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},
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},
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@ -17377,6 +17391,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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player: ["useCard", "respond"],
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player: ["useCard", "respond"],
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},
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},
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audio: "longdan_sha",
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audio: "longdan_sha",
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audioname2: { gz_jun_liubei: "shouyue_longdan" },
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forced: true,
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forced: true,
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locked: false,
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locked: false,
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filter: function (event, player) {
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filter: function (event, player) {
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@ -17391,6 +17406,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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sha: {
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sha: {
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audio: "longdan_sha",
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audio: "longdan_sha",
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audioname2: { gz_jun_liubei: "shouyue_longdan" },
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enable: ["chooseToUse", "chooseToRespond"],
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enable: ["chooseToUse", "chooseToRespond"],
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filterCard: {
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filterCard: {
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name: "shan",
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name: "shan",
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@ -17424,6 +17440,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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shan: {
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shan: {
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audio: "longdan_sha",
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audio: "longdan_sha",
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audioname2: { gz_jun_liubei: "shouyue_longdan" },
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enable: ["chooseToRespond", "chooseToUse"],
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enable: ["chooseToRespond", "chooseToUse"],
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filterCard: {
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filterCard: {
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name: "sha",
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name: "sha",
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@ -17456,6 +17473,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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gzpaoxiao: {
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gzpaoxiao: {
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audio: "paoxiao",
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audio: "paoxiao",
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audioname2: { gz_jun_liubei: "shouyue_paoxiao" },
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trigger: {
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trigger: {
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player: "useCard",
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player: "useCard",
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},
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},
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@ -17961,6 +17979,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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},
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new_tieji: {
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new_tieji: {
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audio: "retieji",
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audio: "retieji",
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audioname2: { gz_jun_liubei: "shouyue_tieji" },
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trigger: {
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trigger: {
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player: "useCardToPlayered",
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player: "useCardToPlayered",
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},
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},
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@ -20221,13 +20240,18 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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unique: true,
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unique: true,
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forceunique: true,
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forceunique: true,
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global: "wuhujiangdaqi",
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global: "wuhujiangdaqi",
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derivation: "wuhujiangdaqi",
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derivation: ["wuhujiangdaqi", "new_rewusheng", "gzpaoxiao", "new_longdan", "new_tieji", "gzliegong"],
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mark: true,
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mark: true,
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lordSkill: true,
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lordSkill: true,
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init(player) {
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init(player) {
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player.markSkill("wuhujiangdaqi");
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player.markSkill("wuhujiangdaqi");
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},
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},
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},
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},
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shouyue_wusheng: { audio: 2 },
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shouyue_paoxiao: { audio: 2 },
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shouyue_longdan: { audio: 2 },
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shouyue_tieji: { audio: 2 },
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shouyue_liegong: { audio: 2 },
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wuhujiangdaqi: {
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wuhujiangdaqi: {
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unique: true,
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unique: true,
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forceunique: true,
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forceunique: true,
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