bugfix,ai优化

修复【桃】ai的一些bug;
增加【过河拆桥】不无懈ai
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157 2023-10-28 15:07:11 +08:00 committed by GitHub
parent f9806988e4
commit b4fbd78ac7
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 21 additions and 23 deletions

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@ -449,51 +449,44 @@ game.import('card',function(lib,game,ui,get,ai,_status){
card:card,
target:target
},true)) return 2;
let mode = get.mode();
let mode = get.mode(),
taos = player.countCards('hs',i=>get.name==='tao'&&lib.filter.cardEnabled(i,target,'forceEnable'));
if(target.hp>0){
let min = 7.2-1.2*Math.min(3,player.hp),
nd = player.needsToDiscard(-player.countCards('h',i=>get.value(i)<min)),
taos = player.countCards('hs',i=>get.name==='tao'&&lib.filter.cardEnabled(i,player)),
keep = 0;
if(nd>1&&taos>1&&player.hp<1+taos) return 2;
if(nd>1&&taos>1&&player.hp<1+taos || target.identity==='zhu'&&target.hp<3&&(mode==='identity'||mode==='versus'||mode==='chess')) return 2;
if(nd<3&&game.hasPlayer(current=>{
return current.identity==='zhu'&&current.hp<3&&(mode==='identity'||mode==='versus'||mode==='chess')&&get.attitude(player,current)>0;
return player!==current&&current.identity==='zhu'&&current.hp<3&&(mode==='identity'||mode==='versus'||mode==='chess')&&get.attitude(player,current)>0;
})){
nd=0;
keep=3;
}
else if(nd<2&&player.isPhaseUsing()){
else if(nd<2 || !player.isPhaseUsing()){
if(nd<1) keep = 3;
else if(target.hp>=2&&taos<=target.hp/2) keep = 1;
}
if(keep){
if(!nd || game.countPlayer(current=>{
if(player!==current&&current.hp<=2&&get.attitude(player,current)>2){
if(target.hp>=2){
keep=3;
return true;
}
if(player.hp>current.hp){
if(player!==current&&current.hp<3&&player.hp>current.hp&&get.attitude(player,current)>2){
keep += player.hp-current.hp;
return true;
}
}
return false;
})){
if(keep>2) return 0;
}
}
return 2;
}
if(target.isZhu2() || target===game.boss) return 2;
if(player!==target){
if(target.hp<0&&player.countCards('hs','tao')+target.hp<=0) return 0;
if(Math.abs(get.attitude(player, target))<1.2) return 0;
if(target.hp<0&&taos+target.hp<=0) return 0;
if(Math.abs(get.attitude(player,target))<1) return 0;
}
if(!player.getFriends().length) return 2;
let tri = _status.event.getTrigger(),
num = game.countPlayer(current=>{
if(get.attitude(current,target)>0) return current.countCards('hs','tao');
if(get.attitude(current,target)>0) return current.countCards('hs',i=>get.name==='tao'&&lib.filter.cardEnabled(i,target,'forceEnable'));
}),
dis = 1,
t = _status.currentPhase||game.me;
@ -512,11 +505,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
}
}
else if(tri.source&&tri.source.isZhu&&(target.identity==='zhong'||target.identity==='mingzhong')&&
(tri.source.countCards('he')>2||player===tri.source&&player.hasCard((i)=>i.name!='tao','he'))) return 2;
(tri.source.countCards('he')>2||player===tri.source&&player.hasCard((i)=>i.name!=='tao','he'))) return 2;
//if(player!==target&&!target.isZhu&&target.countCards('hs')<dis) return 0;
}
if(player.identity==='zhu'){
if(player.hp<=1&&player!==target&&player.countCards('hs','tao')+player.countCards('hs','jiu')<=Math.min(dis,game.countPlayer(current=>{
if(player.hp<=1&&player!==target&&taos+player.countCards('hs','jiu')<=Math.min(dis,game.countPlayer(current=>{
return current.identity==='fan';
}))) return 0;
}
@ -1499,6 +1492,11 @@ game.import('card',function(lib,game,ui,get,ai,_status){
player.discardPlayerCard(target,pos,true,'visible');
},
ai:{
wuxie:(target,card,player,viewer,status)=>{
if(status*get.attitude(viewer,player)>0&&!player.isMad() || target.hp>2&&!target.hasCard(i=>{
return get.value(i,target)>3+Math.min(5,target.hp);
},'e')&&target.countCards('h')*_status.event.getRand('guohe_wuxie')>1.57) return 0;
},
basic:{
order:9,
useful:5,