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@ -554,6 +554,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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unique:true,
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unique:true,
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skillAnimation:true,
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skillAnimation:true,
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forceunique:true,
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forceunique:true,
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filter:function(){
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return game.roundNumber>=3;
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},
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check:function(event,player){
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check:function(event,player){
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return player.hp<=2;
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return player.hp<=2;
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},
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},
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@ -4929,33 +4929,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hanyong:{
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hanyong:{
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trigger:{player:'useCard'},
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trigger:{player:'useCard'},
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filter:function(event,player){
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filter:function(event,player){
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return player.storage.hanyong>player.hp&&event.card&&
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return game.roundNumber>player.hp&&event.card&&
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(event.card.name=='nanman'||event.card.name=='wanjian');
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(event.card.name=='nanman'||event.card.name=='wanjian');
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},
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},
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content:function(){
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content:function(){
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player.addTempSkill('hanyong3','useCardAfter');
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player.addTempSkill('hanyong3','useCardAfter');
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},
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},
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init:function(player){
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player.storage.hanyong=0;
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},
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group:'hanyong2'
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},
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hanyong2:{
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audio:false,
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trigger:{player:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.hanyong++;
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}
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},
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},
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hanyong3:{
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hanyong3:{
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audio:false,
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audio:false,
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trigger:{source:'damageBegin'},
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trigger:{source:'damageBegin'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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return event.card&&(event.card.name=='nanman'||event.card.name=='wanjian');
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return event.card&&(event.card.name=='nanman'||event.card.name=='wanjian')&&event.notLink();
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},
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},
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content:function(){
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content:function(){
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trigger.num++;
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trigger.num++;
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