【杀】ai
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@ -305,19 +305,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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else if(target.hp<2) basic*=3;
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if(zhu) eff*=Math.max(1,9/target.hp/target.hp);
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if(isLink){
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let rate=_status.event.getTempCache('sha_result','mayShan');
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if(rate){
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if(card.cardid||rate.card.cardid){
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if(card.cardid==rate.card.cardid) rate=rate.rate;
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}
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else if(JSON.stringify(card)===JSON.stringify(rate.card)) rate=rate.rate;
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}
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if(rate&&rate.id===card.sha_ai_id) rate=rate.rate;
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delete target._sha_result_temp;
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if(typeof rate==='boolean'||typeof rate==='number'){
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if(rate>=1) return eff;
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return basic*eff*(1.3-0.9*rate);
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}
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else delete _status.event._tempCache['sha_result']['mayShan'];
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delete _status.event._tempCache['sha_result']['mayShan'];
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return basic*eff;
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}
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let mayShan;
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@ -334,10 +328,15 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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})) mayShan=true;
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else mayShan=1-Math.pow(0.7,(target.hasSkillTag('respondShan',true,'use',true)?1:0)+target.countCards('hs')-temp.length);
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}
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if(game.hasNature(card,'linked',player)){
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if(!_status.sha_ai_id) _status.sha_ai_id=1;
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else _status.sha_ai_id++;
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card.sha_ai_id=_status.sha_ai_id;
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_status.event.putTempCache('sha_result','mayShan',{
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card:card,
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id:_status.sha_ai_id,
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rate:mayShan
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});
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}
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delete target._sha_result_temp;
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if(mayShan>=1) return eff;
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return basic*eff*(1.3-0.9*mayShan);
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