diff --git a/character/collab/skill.js b/character/collab/skill.js index 9661df59d..7b4b21688 100644 --- a/character/collab/skill.js +++ b/character/collab/skill.js @@ -439,7 +439,7 @@ const skills = { player.gain(trigger.cards, "gain2"); } player.draw(player.countMark("dcjianxiong") + 1, "nodelay"); - ("step 1"); + "step 1"; if (player.countMark("dcjianxiong") < 4) player.addMark("dcjianxiong", 1, false); }, marktext: "雄", @@ -494,7 +494,7 @@ const skills = { player.addTempSkill("dcrende_targeted", "phaseUseAfter"); player.markAuto("dcrende_targeted", [target]); player.gainPlayerCard(target, "h", true, 2); - ("step 1"); + "step 1"; var list = []; for (var name of lib.inpile) { if (get.type(name) != "basic") continue; @@ -553,7 +553,7 @@ const skills = { } else { event.finish(); } - ("step 2"); + "step 2"; if (result && result.bool && result.links[0]) { var card = { name: result.links[0][2], @@ -627,7 +627,7 @@ const skills = { break; } } - ("step 1"); + "step 1"; player.draw(event.num + cards.length); }, subSkill: { @@ -708,7 +708,7 @@ const skills = { } var skills = characters.map(i => lib.skill.dcbianzhuang.characterMap[i]); player.chooseControl(skills).set("dialog", ["选择获得一个技能并“变装”", [characters, "character"]]); - ("step 1"); + "step 1"; var skill = result.control; player.addTempSkills(skill, "dcbianzhuangAfter"); for (var i in lib.skill.dcbianzhuang.characterMap) { @@ -720,7 +720,7 @@ const skills = { } } player.chooseUseTarget("sha", true, false, "nodistance"); - ("step 2"); + "step 2"; if (result.bool && !player.storage.dcbianzhuang_inited) { player.addMark("dcbianzhuang", 1, false); if (player.countMark("dcbianzhuang") > 2) { @@ -797,7 +797,7 @@ const skills = { var player = _status.event.player; return 1 + Math.max(0, player.getUseValue(card, null, true)); }); - ("step 1"); + "step 1"; if (result.bool) { player.logSkill("dctongliao"); player.addGaintag(result.cards, "dctongliao"); @@ -919,7 +919,7 @@ const skills = { return get.effect(target, { name: "sha" }, _status.event.player); }) .setHiddenSkill("clbjisu"); - ("step 1"); + "step 1"; if (result.bool) { player.useCard({ name: "sha", isCard: true }, result.targets[0], false, "clbjisu"); trigger.cancel(); @@ -1067,7 +1067,7 @@ const skills = { content() { "step 0"; player.removeGaintag("dcshixian_yayun"); - ("step 1"); + "step 1"; player.addGaintag( player.getCards("h", card => { return get.is.yayun(get.translation(card.name), get.translation(trigger.card.name)); @@ -1093,7 +1093,7 @@ const skills = { content() { "step 0"; trigger.cancel(); - ("step 1"); + "step 1"; var card = get.cardPile2(function (card) { return get.type(card, null, false) == "equip"; }), @@ -1138,7 +1138,7 @@ const skills = { player.chooseButton(true, ["请选择执行一个天气", [list.map(i => [i, '"]), "textbutton"]]).set("ai", function (button) { return lib.skill.dcsitian.weathers[button.link].ai(_status.event.player); }); - ("step 1"); + "step 1"; if (result.bool) { var choice = result.links[0]; game.log(player, "将当前天气变更为", "#g" + choice); @@ -1210,7 +1210,7 @@ const skills = { var targets = game.filterPlayer(current => current != player).sortBySeat(); player.line(targets, "thunder"); event.targets = targets; - ("step 1"); + "step 1"; var target = targets.shift(); if (!target.isIn()) { if (targets.length > 0) event.redo(); @@ -1223,7 +1223,7 @@ const skills = { event.judgestr = get.translation("shandian"); target.judge(lib.card.shandian.judge, event.judgestr).judge2 = lib.card.shandian.judge2; //game.delayx(1.5); - ("step 2"); + "step 2"; var name = "shandian"; if (event.cancelled && !event.direct) { if (lib.card[name].cancel) { @@ -1263,7 +1263,7 @@ const skills = { var targets = game.filterPlayer(current => current != player).sortBySeat(); player.line(targets, "green"); event.targets = targets; - ("step 1"); + "step 1"; var target = targets.shift(); if (target.isIn()) { var num = target.countCards("e"); @@ -1304,7 +1304,7 @@ const skills = { } return get.effect(current, { name: "losehp" }, player, player); }); - ("step 1"); + "step 1"; if (result.bool) { var target = result.targets[0]; player.line(target, "green"); @@ -1596,14 +1596,14 @@ const skills = { } event.finish(); } - ("step 1"); + "step 1"; if (result.bool) { if (!event.isMine() && !event.isOnline()) game.delayx(); event.targets = result.targets; } else { event.finish(); } - ("step 2"); + "step 2"; player.logSkill("ruyijingubang_effect", event.targets); trigger.targets.addArray(event.targets); }, @@ -1709,7 +1709,7 @@ const skills = { event.card = get.cards()[0]; game.cardsGotoOrdering(event.card); player.showCards(event.card); - ("step 1"); + "step 1"; player .chooseTarget("令一名角色获得" + get.translation(card), true) .set("ai", function (target) { @@ -1725,7 +1725,7 @@ const skills = { return att; }) .set("du", card.name == "du"); - ("step 2"); + "step 2"; if (result && result.bool) { var target = result.targets[0]; target.gain(card, "gain2"); @@ -1757,7 +1757,7 @@ const skills = { content() { "step 0"; player.chooseDrawRecover("###" + get.prompt("spcangni") + "###摸两张牌或回复1点体力,然后将武将牌翻面", 2).logSkill = "spcangni"; - ("step 1"); + "step 1"; if (result.control != "cancel2") player.turnOver(); }, group: ["spcangni_gain", "spcangni_lose"], @@ -1839,7 +1839,7 @@ const skills = { content() { "step 0"; player.give(cards, targets[0]); - ("step 1"); + "step 1"; if (!targets[0].isIn() || !targets[1].isIn()) { event.finish(); return; @@ -1858,7 +1858,7 @@ const skills = { return lib.filter.targetEnabled.apply(this, arguments); }) .set("sourcex", targets[1]); - ("step 2"); + "step 2"; if (!result.bool && targets[0].countCards("h")) targets[1].gainPlayerCard(targets[0], "visible", "h", true); }, ai: { @@ -1912,7 +1912,7 @@ const skills = { return true; })() ); - ("step 1"); + "step 1"; if (result.bool) { var target = trigger.player; player.logSkill("spfengyin", target);