This commit is contained in:
parent
dce90c2c62
commit
b402b71383
|
@ -481,7 +481,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
"step 3"
|
"step 3"
|
||||||
ui.clear();
|
ui.clear();
|
||||||
var cards=get.cards(game.countPlayer());
|
var num;
|
||||||
|
if(event.getParent().stocktargets){
|
||||||
|
num=event.getParent().stocktargets.length;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
num=game.countPlayer();
|
||||||
|
}
|
||||||
|
var cards=get.cards(num);
|
||||||
var dialog=ui.create.dialog('五谷丰登',cards,true);
|
var dialog=ui.create.dialog('五谷丰登',cards,true);
|
||||||
_status.dieClose.push(dialog);
|
_status.dieClose.push(dialog);
|
||||||
dialog.videoId=lib.status.videoId++;
|
dialog.videoId=lib.status.videoId++;
|
||||||
|
@ -1881,7 +1888,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
fangtian_info:'你使用的【杀】若是你最后的手牌,你可以额外选择至多两个目标。',
|
fangtian_info:'你使用的【杀】若是你最后的手牌,你可以额外选择至多两个目标。',
|
||||||
qilin_skill_info:'每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
|
qilin_skill_info:'每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
|
||||||
qilin_info:'每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
|
qilin_info:'每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
|
||||||
wugu_info:'出牌阶段,对所有角色使用。(选择目标后)你从牌堆顶亮出等同于角色数量的牌,每名目标角色获得这些牌中(剩余的)的任意一张。',
|
wugu_info:'出牌阶段,对所有角色使用。(选择目标后)你从牌堆顶亮出等同于目标数量的牌,每名目标角色获得这些牌中(剩余的)的任意一张。',
|
||||||
taoyuan_info:'出牌阶段,对所有角色使用。每名目标角色回复1点体力。',
|
taoyuan_info:'出牌阶段,对所有角色使用。每名目标角色回复1点体力。',
|
||||||
nanman_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【杀】,否则受到1点伤害。',
|
nanman_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【杀】,否则受到1点伤害。',
|
||||||
wanjian_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【闪】,否则受到1点伤害。',
|
wanjian_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【闪】,否则受到1点伤害。',
|
||||||
|
|
|
@ -5277,12 +5277,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
huanjue:{
|
huanjue:{
|
||||||
trigger:{player:'useCard',target:'useCard'},
|
trigger:{global:'useCard'},
|
||||||
usable:1,
|
usable:1,
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
if(event.targets.length!=1) return false;
|
if(event.targets.length!=1) return false;
|
||||||
var target=event.targets[0];
|
var target=event.targets[0];
|
||||||
if(event.player==target) return false;
|
if(event.player==target) return false;
|
||||||
|
if(player!=event.player&&player!=target) return false;
|
||||||
for(var i=0;i<lib.inpile.length;i++){
|
for(var i=0;i<lib.inpile.length;i++){
|
||||||
var info=lib.card[lib.inpile[i]];
|
var info=lib.card[lib.inpile[i]];
|
||||||
if(info.multitarget) continue;
|
if(info.multitarget) continue;
|
||||||
|
@ -5336,22 +5337,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
list.push(list1.randomRemove());
|
list.push(list1.randomRemove());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
player.chooseButton('选择一张牌代替'+get.translation(trigger.card),true,[[list,'vcard']]).ai=function(button){
|
player.chooseButton(true,['幻觉',[list,'vcard']]).ai=function(button){
|
||||||
var card={suit:trigger.card.suit,number:trigger.card.number,name:button.link[2]};
|
var card={suit:trigger.card.suit,number:trigger.card.number,name:button.link[2]};
|
||||||
return ai.get.effect(trigger.targets[0],card,trigger.player,player);
|
return ai.get.effect(trigger.targets[0],card,trigger.player,player);
|
||||||
};
|
};
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
var card=game.createCard({suit:trigger.card.suit,number:trigger.card.number,name:result.links[0][2]});
|
var card=game.createCard({suit:trigger.card.suit,number:trigger.card.number,name:result.links[0][2]});
|
||||||
player.$throw(card);
|
event.card=card;
|
||||||
if(player==trigger.player){
|
|
||||||
player.line(trigger.targets[0],'green');
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
player.line(trigger.player,'green');
|
|
||||||
}
|
|
||||||
game.log(player,'将',trigger.card,'变为',card);
|
game.log(player,'将',trigger.card,'变为',card);
|
||||||
game.delay();
|
if(!event.isMine()) game.delay();
|
||||||
trigger.untrigger();
|
trigger.untrigger();
|
||||||
trigger.card=card;
|
trigger.card=card;
|
||||||
trigger.cards=[card];
|
trigger.cards=[card];
|
||||||
|
@ -5360,11 +5355,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
'step 2'
|
'step 2'
|
||||||
|
player.$throw(event.card,null,null,true);
|
||||||
|
if(player==trigger.player){
|
||||||
|
player.line(trigger.targets[0],'green');
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
player.line(trigger.player,'green');
|
||||||
|
}
|
||||||
|
game.delay(0.5);
|
||||||
|
'step 3'
|
||||||
trigger.trigger('useCard');
|
trigger.trigger('useCard');
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
expose:0.2,
|
expose:0.2,
|
||||||
threaten:0.7
|
threaten:function(player,target){
|
||||||
|
if(target.storage.counttrigger&&target.storage.counttrigger.huanjue) return 1.8;
|
||||||
|
return 0.6;
|
||||||
|
},
|
||||||
|
effect:{
|
||||||
|
target:function(player,target){
|
||||||
|
if(player!=target&&_status.currentPhase==target) return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
bingjia:{
|
bingjia:{
|
||||||
|
@ -7578,7 +7590,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
hongxi_info:'锁定技,每当有一名角色死亡,你将体力回复至体力上限',
|
hongxi_info:'锁定技,每当有一名角色死亡,你将体力回复至体力上限',
|
||||||
jihuo:'激活',
|
jihuo:'激活',
|
||||||
jihuo_info:'在你的回合结束后,你可以弃置一张手牌并进行一个额外的回合',
|
jihuo_info:'在你的回合结束后,你可以弃置一张手牌并进行一个额外的回合',
|
||||||
jianren:'剑刃',
|
jianren:'刃舞',
|
||||||
jianren_info:'出牌阶段限一次,你可以弃置装备区内的武器牌,对所有其他角色造成一点伤害',
|
jianren_info:'出牌阶段限一次,你可以弃置装备区内的武器牌,对所有其他角色造成一点伤害',
|
||||||
mengun:'闷棍',
|
mengun:'闷棍',
|
||||||
mengun2:'闷棍',
|
mengun2:'闷棍',
|
||||||
|
|
|
@ -160,6 +160,7 @@ window.noname_character_rank={
|
||||||
'hs_jaina',
|
'hs_jaina',
|
||||||
're_lidian',
|
're_lidian',
|
||||||
'hs_kalimosi',
|
'hs_kalimosi',
|
||||||
|
'hs_zhihuanhua',
|
||||||
],
|
],
|
||||||
am:[
|
am:[
|
||||||
'huangfusong',
|
'huangfusong',
|
||||||
|
@ -423,6 +424,7 @@ window.noname_character_rank={
|
||||||
'guanyinping',
|
'guanyinping',
|
||||||
],
|
],
|
||||||
b:[
|
b:[
|
||||||
|
'hs_shirencao',
|
||||||
'sp_daqiao',
|
'sp_daqiao',
|
||||||
'hs_jiawodun',
|
'hs_jiawodun',
|
||||||
'yxs_weizhongxian',
|
'yxs_weizhongxian',
|
||||||
|
|
15
game/game.js
15
game/game.js
|
@ -14341,6 +14341,7 @@
|
||||||
this.logAi(next.targets,next.card);
|
this.logAi(next.targets,next.card);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
next.stocktargets=next.targets.slice(0);
|
||||||
next.setContent('useCard');
|
next.setContent('useCard');
|
||||||
return next;
|
return next;
|
||||||
},
|
},
|
||||||
|
@ -16785,7 +16786,7 @@
|
||||||
node2.listenTransition(onEnd02);
|
node2.listenTransition(onEnd02);
|
||||||
},200);
|
},200);
|
||||||
},
|
},
|
||||||
$throw:function(card,time,init){
|
$throw:function(card,time,init,nosource){
|
||||||
if(typeof card=='number'){
|
if(typeof card=='number'){
|
||||||
var tmp=card;
|
var tmp=card;
|
||||||
card=[];
|
card=[];
|
||||||
|
@ -16798,8 +16799,8 @@
|
||||||
}
|
}
|
||||||
if(init!==false){
|
if(init!==false){
|
||||||
if(init!=='nobroadcast'){
|
if(init!=='nobroadcast'){
|
||||||
game.broadcast(function(player,card,time,init){
|
game.broadcast(function(player,card,time,init,nosource){
|
||||||
player.$throw(card,time,init);
|
player.$throw(card,time,init,nosource);
|
||||||
},this,card,time,init);
|
},this,card,time,init);
|
||||||
}
|
}
|
||||||
if(get.itemtype(card)!='cards'){
|
if(get.itemtype(card)!='cards'){
|
||||||
|
@ -16810,7 +16811,7 @@
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
game.addVideo('throw',this,[get.cardsInfo(card),time]);
|
game.addVideo('throw',this,[get.cardsInfo(card),time,nosource]);
|
||||||
}
|
}
|
||||||
if(game.chess){
|
if(game.chess){
|
||||||
this.chessFocus();
|
this.chessFocus();
|
||||||
|
@ -16818,14 +16819,14 @@
|
||||||
if(get.itemtype(card)=='cards'){
|
if(get.itemtype(card)=='cards'){
|
||||||
var node;
|
var node;
|
||||||
for(var i=0;i<card.length;i++){
|
for(var i=0;i<card.length;i++){
|
||||||
node=this.$throw(card[i],time,false);
|
node=this.$throw(card[i],time,false,nosource);
|
||||||
}
|
}
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
var node;
|
var node;
|
||||||
if(card==undefined||card.length==0) return;
|
if(card==undefined||card.length==0) return;
|
||||||
node=this.$throwordered(card.copy('thrown'));
|
node=this.$throwordered(card.copy('thrown'),nosource);
|
||||||
if(time!=undefined){
|
if(time!=undefined){
|
||||||
node.fixed=true;
|
node.fixed=true;
|
||||||
setTimeout(function(){node.delete()},time);
|
setTimeout(function(){node.delete()},time);
|
||||||
|
@ -21839,7 +21840,7 @@
|
||||||
},
|
},
|
||||||
throw:function(player,info){
|
throw:function(player,info){
|
||||||
if(player&&info){
|
if(player&&info){
|
||||||
player.$throw(get.infoCards(info[0]),info[1]);
|
player.$throw(get.infoCards(info[0]),info[1],null,info[2]);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
console.log(player);
|
console.log(player);
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.26',
|
version:'1.9.26',
|
||||||
update:'1.9.25',
|
// update:'1.9.25',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'bug修复'
|
'bug修复'
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'game/game.js',
|
// 'game/game.js',
|
||||||
// 'game/package.js',
|
// 'game/package.js',
|
||||||
'game/config.js',
|
// 'game/config.js',
|
||||||
// 'game/source.js',
|
// 'game/source.js',
|
||||||
// 'game/pressure.js',
|
// 'game/pressure.js',
|
||||||
'game/asset.js',
|
// 'game/asset.js',
|
||||||
// 'card/*',
|
// 'card/*',
|
||||||
'card/sp.js',
|
// 'card/sp.js',
|
||||||
// 'card/yunchou.js',
|
// 'card/yunchou.js',
|
||||||
'character/*',
|
// 'character/*',
|
||||||
'mode/boss.js',
|
// 'mode/boss.js',
|
||||||
// 'mode/versus.js',
|
// 'mode/versus.js',
|
||||||
'mode/guozhan.js',
|
// 'mode/guozhan.js',
|
||||||
// 'mode/identity.js',
|
// 'mode/identity.js',
|
||||||
// 'mode/chess.js',
|
// 'mode/chess.js',
|
||||||
'mode/tafang.js',
|
// 'mode/tafang.js',
|
||||||
// 'mode/guozhan.js',
|
// 'mode/guozhan.js',
|
||||||
// 'mode/stone.js',
|
// 'mode/stone.js',
|
||||||
// 'theme/music/style.css',
|
// 'theme/music/style.css',
|
||||||
|
@ -28,7 +28,7 @@ window.noname_update={
|
||||||
// 'theme/simple/style.css',
|
// 'theme/simple/style.css',
|
||||||
// 'layout/default/layout.css',
|
// 'layout/default/layout.css',
|
||||||
// 'layout/default/phone.css',
|
// 'layout/default/phone.css',
|
||||||
'layout/default/menu.css',
|
// 'layout/default/menu.css',
|
||||||
// 'theme/style/cardback/*',
|
// 'theme/style/cardback/*',
|
||||||
// 'layout/long/layout.css',
|
// 'layout/long/layout.css',
|
||||||
// 'layout/long2/layout.css',
|
// 'layout/long2/layout.css',
|
||||||
|
|
Loading…
Reference in New Issue