commit
b38a6e787b
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@ -978,6 +978,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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position:'hes',
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position:'hes',
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viewAs:{name:links[0][2],nature:links[0][3]},
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viewAs:{name:links[0][2],nature:links[0][3]},
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precontent:function(){
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precontent:function(){
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player.logSkill('jsrgnianen');
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delete event.result.skill;
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delete event.result.skill;
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var card=event.result.card;
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var card=event.result.card;
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if(get.color(card,player)!='red'||get.name(card)!='sha'||get.natureList(card).length){
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if(get.color(card,player)!='red'||get.name(card)!='sha'||get.natureList(card).length){
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@ -604,6 +604,7 @@ window.noname_character_rank={
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'zhaoxiang',
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'zhaoxiang',
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'chenshi',
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'chenshi',
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'xiahoumao',
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'xiahoumao',
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'dc_xujing',
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],
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],
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bp:[
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bp:[
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'chess_diaochan',
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'chess_diaochan',
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@ -260,7 +260,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.result.card=viewAs;
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event.result.card=viewAs;
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event.result.cards=[];
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event.result.cards=[];
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if(!player.storage.rehuomo){
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if(!player.storage.rehuomo){
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player.when('phaseAfter').then(()=>{player.unmarkSkill('rehuomo')});
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player.when({global:'phaseAfter'}).then(()=>{player.unmarkSkill('rehuomo')});
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}
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}
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player.markAuto('rehuomo',viewAs.name)
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player.markAuto('rehuomo',viewAs.name)
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},
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},
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@ -24372,7 +24372,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lisu:['ol_lisu','lisu'],
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lisu:['ol_lisu','lisu'],
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fuwan:['fuwan','sp_fuwan','tw_fuwan'],
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fuwan:['fuwan','sp_fuwan','tw_fuwan'],
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huaxin:['ol_huaxin','huaxin','sp_huaxin'],
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huaxin:['ol_huaxin','huaxin','sp_huaxin'],
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xujing:['xujing','tw_xujing','sp_xujing'],
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xujing:['dc_xujing','xujing','tw_xujing','sp_xujing'],
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zhaoxiang:['zhaoxiang','tw_zhaoxiang','dc_zhaoxiang'],
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zhaoxiang:['zhaoxiang','tw_zhaoxiang','dc_zhaoxiang'],
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dengzhi:['ol_dengzhi','re_dengzhi','tw_dengzhi','dengzhi'],
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dengzhi:['ol_dengzhi','re_dengzhi','tw_dengzhi','dengzhi'],
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wangrong:['wangrong','ol_wangrong'],
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wangrong:['wangrong','ol_wangrong'],
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@ -24574,7 +24574,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hejin:'何进',
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hejin:'何进',
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hansui:'韩遂',
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hansui:'韩遂',
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niujin:'牛金',
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niujin:'牛金',
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xujing:'许靖',
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xujing:'OL许靖',
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yuantanyuanshang:'袁谭袁尚',
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yuantanyuanshang:'袁谭袁尚',
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xinfenyue:'奋钺',
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xinfenyue:'奋钺',
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@ -4,8 +4,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'sp2',
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name:'sp2',
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connect:true,
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connect:true,
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character:{
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character:{
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dc_zhaoxiang:['female','shu',4,['refanghun','refuhan']],
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ol_guansuo:['male','shu',4,['xinzhengnan','xiefang']],
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dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
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dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
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dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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@ -110,7 +108,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_xuzhou:['re_taoqian','caosong','zhangmiao','qiuliju'],
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sp_xuzhou:['re_taoqian','caosong','zhangmiao','qiuliju'],
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sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
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sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
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sp_xiaohu:['haomeng','yanfuren','yanrou','dc_zhuling'],
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sp_xiaohu:['haomeng','yanfuren','yanrou','dc_zhuling'],
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sp_decade:['caobuxing','re_maliang','xin_baosanniang','dc_jikang','ol_guansuo','dc_zhaoxiang'],
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sp_decade:['caobuxing','re_maliang','xin_baosanniang','dc_jikang'],
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}
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}
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},
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},
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skill:{
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skill:{
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@ -10632,8 +10630,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcjuexiang_info:'当你死亡时,杀死你的角色弃置其装备区内的所有牌并失去1点体力,然后你可以令一名其他角色获得〖残韵〗。',
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dcjuexiang_info:'当你死亡时,杀死你的角色弃置其装备区内的所有牌并失去1点体力,然后你可以令一名其他角色获得〖残韵〗。',
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dccanyun:'残韵',
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dccanyun:'残韵',
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dccanyun_info:'每名角色限一次。出牌阶段,你可以弃置一张牌并选择一名其他角色,然后若其装备区里的牌数:小于你,其回复1点体力;大于你,其失去1点体力;等于你,其摸一张牌。若你的体力值为1,你摸一张牌。',
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dccanyun_info:'每名角色限一次。出牌阶段,你可以弃置一张牌并选择一名其他角色,然后若其装备区里的牌数:小于你,其回复1点体力;大于你,其失去1点体力;等于你,其摸一张牌。若你的体力值为1,你摸一张牌。',
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ol_guansuo:'新杀关索',
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dc_zhaoxiang:'新杀赵襄',
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sp_whlw:"文和乱武",
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sp_whlw:"文和乱武",
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sp_zlzy:"逐鹿中原",
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sp_zlzy:"逐鹿中原",
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@ -4,6 +4,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'xianding',
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name:'xianding',
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connect:true,
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connect:true,
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character:{
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character:{
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dc_xujing:['male','shu',3,['dcshangyu','dccaixia']],
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dc_zhaoxiang:['female','shu',4,['refanghun','refuhan']],
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ol_guansuo:['male','shu',4,['xinzhengnan','xiefang']],
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dc_shixie:['male','qun',3,['rebiluan','ollixia']],
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dc_shixie:['male','qun',3,['rebiluan','ollixia']],
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dc_sp_machao:['male','qun',4,['zhuiji','dc_olshichou']],
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dc_sp_machao:['male','qun',4,['zhuiji','dc_olshichou']],
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old_huangfusong:['male','qun',4,['xinfenyue']],
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old_huangfusong:['male','qun',4,['xinfenyue']],
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@ -91,11 +94,182 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi'],
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sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi'],
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sp2_jichu:['zhaoang','dc_liuye','dc_wangyun','yanghong','huanfan','xizheng'],
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sp2_jichu:['zhaoang','dc_liuye','dc_wangyun','yanghong','huanfan','xizheng'],
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sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi'],
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sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi'],
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sp2_qifu:['ol_guansuo','dc_zhaoxiang','dc_xujing'],
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sp2_gaoshan:['wanglang','liuhui'],
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sp2_gaoshan:['wanglang','liuhui'],
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sp2_wumiao:['wu_zhugeliang'],
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sp2_wumiao:['wu_zhugeliang'],
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}
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}
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},
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},
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skill:{
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skill:{
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//新杀许靖
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dcshangyu:{
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audio:2,
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trigger:{
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global:'phaseBefore',
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player:'enterGame',
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},
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filter:function(event,player){
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return event.name!='phase'||game.phaseNumber==0;
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},
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forced:true,
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content:function(){
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'step 0'
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var card=get.cardPile(card=>get.name(card,false)=='sha');
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if(card){
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event.card=card;
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player.gain(card,'gain2').gaintag.add('dcshangyu_tag');
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player.markAuto('dcshangyu',card);
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}
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else{
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player.chat('不是,连杀都没有?');
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event.finish();
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}
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'step 1'
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if(get.owner(card)==player&&get.position(card)=='h'){
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player.chooseTarget(`赏誉:将${get.translation(card)}交给一名角色`,lib.filter.notMe,true);
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}
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else event.finish();
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'step 2'
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if(result.bool){
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var target=result.targets[0];
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player.line(target);
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player.give(card,target).gaintag.add('dcshangyu_tag');
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player.addSkill('dcshangyu_effect');
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}
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},
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subSkill:{
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effect:{
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audio:'dcshangyu',
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trigger:{
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global:'damageSource',
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},
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filter:function(event,player){
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return event.cards&&event.cards.some(card=>player.getStorage('dcshangyu').includes(card));
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},
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forced:true,
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charlotte:true,
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direct:true,
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group:'dcshangyu_transfer',
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content:function(){
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'step 0'
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var list=[player];
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if(trigger.source&&trigger.source.isIn()){
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player.logSkill('dcshangyu_effect',trigger.source);
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list.push(trigger.source);
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}
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else player.logSkill('dcshangyu_effect');
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list.sortBySeat();
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game.asyncDraw(list);
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}
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},
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transfer:{
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audio:'dcshangyu',
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trigger:{
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global:['loseAfter','loseAsyncAfter','cardsDiscardAfter','equipAfter'],
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},
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forced:true,
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direct:true,
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filter:function(event,player){
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if(!game.hasPlayer(current=>{
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return !player.getStorage('dcshangyu_transfer').includes(current);
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})) return false;
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return event.getd().some(card=>{
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return get.position(card)=='d'&&player.getStorage('dcshangyu').includes(card);
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});
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},
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content:function(){
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'step 0'
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var cards=trigger.getd().filter(card=>{
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return get.position(card)=='d'&&player.getStorage('dcshangyu').includes(card);
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});
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event.cards=cards;
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player.chooseTarget(`赏誉:将${get.translation(cards)}交给一名可选角色`,(card,player,target)=>{
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return !player.getStorage('dcshangyu_transfer').includes(target);
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},true);
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('dcshangyu_transfer',target);
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if(!player.storage.dcshangyu_transfer){
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player.when({global:'phaseAfter'})
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.then(()=>{
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player.unmarkSkill('dcshangyu_transfer');
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delete player.storage.dcshangyu_transfer;
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});
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}
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player.markAuto('dcshangyu_transfer',target);
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target.gain(cards,'gain2').set('giver',player).gaintag.add('dcshangyu_tag');
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}
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},
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intro:{
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content:'本回合已交给过$',
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},
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},
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},
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},
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dccaixia:{
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audio:2,
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trigger:{
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player:'damageEnd',
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source:'damageSource',
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},
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filter:function(event,player){
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return !player.hasMark('dccaixia_clear');
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},
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direct:true,
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content:function(){
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'step 0'
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var choices=Array.from({length:Math.min(5,game.countPlayer())}).map((_,i)=>get.cnNumber(i+1,true));
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player.chooseControl(choices,'cancel2').set('prompt',get.prompt('dccaixia')).set('prompt2','你可以摸至多'+get.cnNumber(choices.length)+'张牌,但是你此后需要再使用等量的牌才可再发动本技能。').set('ai',()=>{
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return _status.event.choice;
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}).set('choice',function(){
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if(player.isPhaseUsing()){
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if(!player.hasCard(card=>{
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return get.tag(card,'damage')&&player.hasValueTarget(card);
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},'hs')) return 0;
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var cards=player.getCards('hs',card=>{
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return player.hasValueTarget(card);
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});
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if(!cards.some(card=>get.tag(card,'damage'))) return 0;
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return Math.min(choices.length,cards.filter(card=>!get.tag(card,'damage')).length+1);
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}
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return choices.length;
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}());
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'step 1'
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if(result.control!='cancel2'){
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player.logSkill('dccaixia');
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var num=result.index+1;
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player.draw(num);
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player.addMark('dccaixia_clear',num);
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player.addSkill('dccaixia_clear');
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}
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},
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mod:{
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aiOrder:function(player,card,num){
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if(!get.tag(card,'damage')) return;
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if(player.countMark('dccaixia_clear')>1) return num/2;
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return num+6;
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},
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},
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subSkill:{
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clear:{
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trigger:{player:'useCard1'},
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filter:function(event,player){
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return player.hasMark('dccaixia_clear');
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},
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forced:true,
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popup:false,
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charlotte:true,
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content:function(){
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player.removeMark('dccaixia_clear',1);
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},
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intro:{
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name:'才瑕',
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name2:'瑕',
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content:'距离刷新技能还需使用&张牌',
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},
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}
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},
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},
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//十周年二乔
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//十周年二乔
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dcxingwu: {
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dcxingwu: {
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intro: {
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intro: {
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@ -12263,6 +12437,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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old_huangfusong:'新杀皇甫嵩',
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old_huangfusong:'新杀皇甫嵩',
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dc_sp_machao:'群马超',
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dc_sp_machao:'群马超',
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dc_shixie:'新杀士燮',
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dc_shixie:'新杀士燮',
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ol_guansuo:'新杀关索',
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dc_zhaoxiang:'新杀赵襄',
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dc_xujing:'许靖',
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dcshangyu:'赏誉',
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dcshangyu_tag:'赏誉',
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dcshangyu_info:'锁定技。游戏开始时,你获得一张【杀】并记录之,然后将此牌交给一名角色,你获得如下效果:1.当一名角色使用此牌造成伤害后,你与其各摸一张牌;2.当此牌进入弃牌堆后,你将此牌交给一名本回合未以此法得到过此牌的角色。',
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dccaixia:'才瑕',
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||||||
|
dccaixia_info:'当你造成或受到伤害后,若你没有“瑕”,你可以摸至多X张牌并获得X枚“瑕”,然后当你使用牌时,移去1枚“瑕”(X为场上角色数且至多为5)。',
|
||||||
|
|
||||||
sp2_yinyu:'隐山之玉',
|
sp2_yinyu:'隐山之玉',
|
||||||
sp2_huben:'百战虎贲',
|
sp2_huben:'百战虎贲',
|
||||||
|
@ -12277,6 +12459,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
sp2_yuxiu:'钟灵毓秀',
|
sp2_yuxiu:'钟灵毓秀',
|
||||||
sp2_wumiao:'武庙',
|
sp2_wumiao:'武庙',
|
||||||
sp2_gaoshan:'高山仰止',
|
sp2_gaoshan:'高山仰止',
|
||||||
|
sp2_qifu:'祈福',
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
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Reference in New Issue