diff --git a/game/game.js b/game/game.js
index 583cc86ae..f8f63a2b5 100644
--- a/game/game.js
+++ b/game/game.js
@@ -110,12 +110,12 @@
configprefix:'noname_0.9_',
versionOL:27,
updateURLS:{
- coding:'https://raw.fgit.cf/libccy/noname',
- github:'https://raw.githubusercontent.com/libccy/noname',
+ coding:'https://ghproxy.com/https://raw.githubusercontent.com/Show-K/noname',
+ github:'https://raw.githubusercontent.com/Show-K/noname',
},
- updateURL:'https://raw.githubusercontent.com/libccy/noname',
- mirrorURL:'https://raw.fgit.cf/libccy/noname',
- hallURL:'47.99.105.222',
+ updateURL:'https://raw.githubusercontent.com/Show-K/noname',
+ mirrorURL:'https://ghproxy.com/https://raw.githubusercontent.com/Show-K/noname',
+ hallURL:'unitedrhythmized.club',
assetURL:typeof nonameInitialized!='string'||nonameInitialized=='nodejs'?'':nonameInitialized,
compatibleEdition:Boolean(typeof nonameInitialized=='string'&&nonameInitialized.match(/\/(?:com\.widget|yuri\.nakamura)\.noname\//)),
changeLog:[],
@@ -1262,7 +1262,7 @@
config:{
theme:{
name:'主题',
- init:'woodden',
+ init:'simple',
item:{},
visualMenu:function(node,link){
if(!node.menu){
@@ -4912,11 +4912,20 @@
'5':'五人',
'6':'六人',
'7':'七人',
- '8':'八人'
+ '8':'八人',
+ '9':'九人',
+ '10':'十人'
},
frequent:true,
restart:true,
},
+ connect_unbalanced_mode:{
+ name:'阴间模式',
+ init:false,
+ frequent:true,
+ restart:true,
+ intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
+ },
connect_limit_zhu:{
name:'常备主候选武将数',
init:'group',
@@ -5105,11 +5114,20 @@
'5':'五人',
'6':'六人',
'7':'七人',
- '8':'八人'
+ '8':'八人',
+ '9':'九人',
+ '10':'十人'
},
frequent:true,
restart:true,
},
+ unbalanced_mode:{
+ name:'阴间模式',
+ init:false,
+ restart:true,
+ frequent:true,
+ intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
+ },
double_nei:{
name:'双内奸',
init:false,
@@ -5431,6 +5449,337 @@
},
}
},
+ th_mougong:{
+ name:'谋攻',
+ connect:{
+ update:function(config,map){
+ map.connect_double_character.show();
+ map.connect_player_number.show();
+ //map.connect_double_nei.hide();
+ //map.connect_zhong_card.hide();
+ //map.connect_special_identity.hide();
+ },
+ connect_player_number:{
+ name:'游戏人数',
+ init:'6',
+ item:{
+ '2':'两人',
+ '3':'三人',
+ '4':'四人',
+ '5':'五人',
+ '6':'六人',
+ '7':'七人',
+ '8':'八人',
+ '9':'九人',
+ '10':'十人'
+ },
+ frequent:true,
+ restart:true,
+ },
+ connect_double_character:{
+ name:'双将模式',
+ init:false,
+ frequent:true,
+ restart:true,
+ },
+ connect_change_card:{
+ name:'启用手气卡',
+ init:false,
+ frequent:true,
+ restart:true,
+ },
+ },
+ config:{
+ update:function(config,map){
+ map.continue_game.show();
+ map.player_number.show();
+ map.choice_zhu.show();
+ map.choice_zhong.show();
+ map.choice_nei.show();
+ map.choice_fan.show();
+ map.ban_identity.show();
+ if(config.ban_identity=='off'){
+ map.ban_identity2.hide();
+ }
+ else{
+ map.ban_identity2.show();
+ }
+ if(config.ban_identity=='off'||config.ban_identity2=='off'){
+ map.ban_identity3.hide();
+ }
+ else{
+ map.ban_identity3.show();
+ }
+ map.choose_group.show();
+ map.change_choice.show();
+ map.free_choose.show();
+ map.change_identity.show();
+ map.double_character.show();
+ if(config.double_character){
+ map.double_hp.show();
+ }
+ else{
+ map.double_hp.hide();
+ }
+ },
+ player_number:{
+ name:'游戏人数',
+ init:'6',
+ item:{
+ '2':'两人',
+ '3':'三人',
+ '4':'四人',
+ '5':'五人',
+ '6':'六人',
+ '7':'七人',
+ '8':'八人',
+ '9':'九人',
+ '10':'十人'
+ },
+ frequent:true,
+ restart:true,
+ },
+ choose_group:{
+ name:'神武将选择势力',
+ init:true,
+ restart:true,
+ frequent:true,
+ intro:'若开启此选项,选择神武将的玩家需在亮出自己的武将牌之前为自己选择一个势力。'
+ },
+ nei_fullscreenpop:{
+ name:'主内单挑特效',
+ intro:'在进入主内单挑时,弹出全屏文字特效',
+ init:true,
+ unfrequent:true,
+ },
+ double_character:{
+ name:'双将模式',
+ init:false,
+ frequent:true,
+ restart:true,
+ },
+ double_hp:{
+ name:'双将体力上限',
+ init:'pingjun',
+ item:{
+ hejiansan:'和减三',
+ pingjun:'平均值',
+ zuidazhi:'最大值',
+ zuixiaozhi:'最小值',
+ zonghe:'相加',
+ },
+ restart:true,
+ },
+ free_choose:{
+ name:'自由选将',
+ init:true,
+ onclick:function(bool){
+ game.saveConfig('free_choose',bool,this._link.config.mode);
+ if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
+ if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
+ else if(ui.cheat2&&!get.config('free_choose')){
+ ui.cheat2.close();
+ delete ui.cheat2;
+ }
+ }
+ },
+ change_identity:{
+ name:'自由选择身份和座位',
+ init:true,
+ onclick:function(bool){
+ game.saveConfig('change_identity',bool,this._link.config.mode);
+ if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
+ var dialog;
+ if(ui.cheat2&&ui.cheat2.backup) dialog=ui.cheat2.backup;
+ else dialog=_status.event.dialog;
+ if(!_status.brawl||!_status.brawl.noAddSetting){
+ if(!dialog.querySelector('table')&&get.config('change_identity')) _status.event.getParent().addSetting(dialog);
+ else _status.event.getParent().removeSetting(dialog);
+ }
+ ui.update();
+ }
+ },
+ change_choice:{
+ name:'开启换将卡',
+ init:true,
+ onclick:function(bool){
+ game.saveConfig('change_choice',bool,this._link.config.mode);
+ if(!_status.event.getParent().showConfig&&!_status.event.showConfig) return;
+ if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
+ else if(ui.cheat&&!get.config('change_choice')){
+ ui.cheat.close();
+ delete ui.cheat;
+ }
+ }
+ },
+ change_card:{
+ name:'开启手气卡',
+ init:'disabled',
+ item:{
+ disabled:'禁用',
+ once:'一次',
+ twice:'两次',
+ unlimited:'无限',
+ },
+ },
+ continue_game:{
+ name:'显示再战',
+ init:false,
+ onclick:function(bool){
+ game.saveConfig('continue_game',bool,this._link.config.mode);
+ if(get.config('continue_game')){
+ if(!ui.continue_game&&_status.over&&!_status.brawl&&!game.no_continue_game){
+ ui.continue_game=ui.create.control('再战',game.reloadCurrent);
+ }
+ }
+ else if(ui.continue_game){
+ ui.continue_game.close();
+ delete ui.continue_game;
+ }
+ },
+ intro:'游戏结束后可选择用相同的武将再进行一局游戏'
+ },
+ dierestart:{
+ name:'死亡后显示重来',
+ init:true,
+ onclick:function(bool){
+ game.saveConfig('dierestart',bool,this._link.config.mode);
+ if(get.config('dierestart')){
+ if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
+ ui.restart=ui.create.control('restart',game.reload);
+ }
+ }
+ else if(ui.restart){
+ ui.restart.close();
+ delete ui.restart;
+ }
+ }
+ },
+ revive:{
+ name:'死亡后显示复活',
+ init:false,
+ onclick:function(bool){
+ game.saveConfig('revive',bool,this._link.config.mode);
+ if(get.config('revive')){
+ if(!ui.revive&&game.me.isDead()){
+ ui.revive=ui.create.control('revive',ui.click.dierevive);
+ }
+ }
+ else if(ui.revive){
+ ui.revive.close();
+ delete ui.revive;
+ }
+ }
+ },
+ ban_identity:{
+ name:'屏蔽身份',
+ init:'off',
+ item:{
+ off:'关闭',
+ zhu:'主公',
+ zhong:'忠臣',
+ nei:'内奸',
+ fan:'反贼',
+ },
+ },
+ ban_identity2:{
+ name:'屏蔽身份2',
+ init:'off',
+ item:{
+ off:'关闭',
+ zhu:'主公',
+ zhong:'忠臣',
+ nei:'内奸',
+ fan:'反贼',
+ },
+ },
+ ban_identity3:{
+ name:'屏蔽身份3',
+ init:'off',
+ item:{
+ off:'关闭',
+ zhu:'主公',
+ zhong:'忠臣',
+ nei:'内奸',
+ fan:'反贼',
+ },
+ },
+ ai_strategy:{
+ name:'内奸策略',
+ init:'ai_strategy_1',
+ item:{
+ ai_strategy_1:'均衡',
+ ai_strategy_2:'偏反',
+ ai_strategy_3:'偏忠',
+ ai_strategy_4:'酱油',
+ ai_strategy_5:'天使',
+ ai_strategy_6:'仇主',
+ },
+ intro:'设置内奸对主忠反的态度'
+ },
+ difficulty:{
+ name:'AI对人类态度',
+ init:'normal',
+ item:{
+ easy:'友好',
+ normal:'一般',
+ hard:'仇视',
+ },
+ },
+ choice_zhu:{
+ name:'主公候选武将数',
+ init:'3',
+ restart:true,
+ item:{
+ '3':'三',
+ '4':'四',
+ '5':'五',
+ '6':'六',
+ '8':'八',
+ '10':'十',
+ },
+ },
+ choice_zhong:{
+ name:'忠臣候选武将数',
+ init:'4',
+ restart:true,
+ item:{
+ '3':'三',
+ '4':'四',
+ '5':'五',
+ '6':'六',
+ '8':'八',
+ '10':'十',
+ },
+ },
+ choice_nei:{
+ name:'内奸候选武将数',
+ init:'5',
+ restart:true,
+ item:{
+ '3':'三',
+ '4':'四',
+ '5':'五',
+ '6':'六',
+ '8':'八',
+ '10':'十',
+ },
+ },
+ choice_fan:{
+ name:'反贼候选武将数',
+ init:'3',
+ restart:true,
+ item:{
+ '3':'三',
+ '4':'四',
+ '5':'五',
+ '6':'六',
+ '8':'八',
+ '10':'十',
+ },
+ },
+ }
+ },
guozhan:{
name:'国战',
connect:{
@@ -5455,11 +5804,20 @@
'5':'五人',
'6':'六人',
'7':'七人',
- '8':'八人'
+ '8':'八人',
+ '9':'九人',
+ '10':'十人'
},
frequent:true,
restart:true,
},
+ connect_qunxionggeju:{
+ name:'群雄割据',
+ init:false,
+ frequent:true,
+ restart:true,
+ intro:'开放不同势力组合,以优先亮出的武将牌作为自己的势力,双势力武将则使用列表的第一个势力',
+ },
connect_initshow_draw:{
name:'首亮奖励',
item:{
@@ -5546,11 +5904,20 @@
'5':'五人',
'6':'六人',
'7':'七人',
- '8':'八人'
+ '8':'八人',
+ '9':'九人',
+ '10':'十人'
},
frequent:true,
restart:true,
},
+ qunxionggeju:{
+ name:'群雄割据',
+ init:false,
+ frequent:true,
+ restart:true,
+ intro:'开放不同势力组合,以优先亮出的武将牌作为自己的势力,双势力武将则使用列表的第一个势力',
+ },
initshow_draw:{
name:'首亮奖励',
item:{
@@ -6402,6 +6769,100 @@
frequent:true,
intro:'在用户填写的IP地址没有直接指定使用WS/WSS协议的情况下,默认使用WSS协议,而非WS协议来连接到联机服务器。
请不要轻易勾选此项!',
},
+ ten_players:{
+ name:'十人房间',
+ input:false,
+ frequent:true,
+ intro:'你的房间游戏人数由最多八人提升至最多十人。
若开启此项,其他人必须也支持十人房间才能进入你的房间,否则会报错!
若关闭此项,你不能进入其他人创建的十人房间,否则会报错!'
+ },
+ }
+ },
+ huanhuazhizhan:{
+ name:'幻化',
+ connect:{
+ update:function(config,map){
+ map.connect_player_number.show();
+ },
+ connect_player_number:{
+ name:'游戏人数',
+ init:'8',
+ item:{
+ '2':'两人',
+ '3':'三人',
+ '4':'四人',
+ '5':'五人',
+ '6':'六人',
+ '7':'七人',
+ '8':'八人',
+ '9':'九人',
+ '10':'十人'
+ },
+ frequent:true,
+ restart:true,
+ },
+ },
+ config:{
+ update:function(config,map){
+ map.player_number.show();
+ },
+ player_number:{
+ name:'游戏人数',
+ init:'8',
+ item:{
+ '2':'两人',
+ '3':'三人',
+ '4':'四人',
+ '5':'五人',
+ '6':'六人',
+ '7':'七人',
+ '8':'八人',
+ '9':'九人',
+ '10':'十人'
+ },
+ frequent:true,
+ restart:true,
+ },
+ dierestart:{
+ name:'死亡后显示重来',
+ init:true,
+ onclick:function(bool){
+ game.saveConfig('dierestart',bool,this._link.config.mode);
+ if(get.config('dierestart')){
+ if(!ui.restart&&game.me.isDead()&&!_status.connectMode){
+ ui.restart=ui.create.control('restart',game.reload);
+ }
+ }
+ else if(ui.restart){
+ ui.restart.close();
+ delete ui.restart;
+ }
+ }
+ },
+ revive:{
+ name:'死亡后显示复活',
+ init:false,
+ onclick:function(bool){
+ game.saveConfig('revive',bool,this._link.config.mode);
+ if(get.config('revive')){
+ if(!ui.revive&&game.me.isDead()){
+ ui.revive=ui.create.control('revive',ui.click.dierevive);
+ }
+ }
+ else if(ui.revive){
+ ui.revive.close();
+ delete ui.revive;
+ }
+ }
+ },
+ difficulty:{
+ name:'AI对人类态度',
+ init:'normal',
+ item:{
+ easy:'友好',
+ normal:'一般',
+ hard:'仇视'
+ }
+ }
}
},
boss:{
@@ -6494,6 +6955,13 @@
restart:true,
frequent:true,
},
+ connect_unbalanced_mode:{
+ name:'阴间模式',
+ init:false,
+ frequent:true,
+ restart:true,
+ intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
+ },
connect_double_character:{
name:'双将模式',
init:false,
@@ -6561,6 +7029,13 @@
restart:true,
frequent:true,
},
+ unbalanced_mode:{
+ name:'阴间模式',
+ init:false,
+ restart:true,
+ frequent:true,
+ intro:'开启后游戏中将模仿三国杀客户端特有的游戏外机制等'
+ },
double_character:{
name:'双将模式',
init:false,
@@ -8267,7 +8742,7 @@
this.setBackgroundDB(dbimage.slice(3));
return this;
}
- else if(modeimage) src=`image/mode/${modeimage}/character/${name}${ext}`;
+ else if(mode!='huanhuazhizhan'&&modeimage) src=`image/mode/${modeimage}/character/${name}${ext}`;
else if(type=='character'&&lib.config.skin[name]&&arguments[2]!='noskin') src=`image/skin/${name}/${lib.config.skin[name]}${ext}`;
else if(type=='character') src=`image/character/${gzbool?'gz_':''}${name}${ext}`;
else src=`image/${type}/${subfolder}/${name}${ext}`;
@@ -9054,22 +9529,20 @@
//lib.init.onload=backup_onload;
_status.evaluatingExtension=false;
}
- else if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
+ else{
extensionlist.push(lib.config.extensions[i]);
}
}
}
else{
- if(lib.config.mode!='connect'||(!localStorage.getItem(lib.configprefix+'directstart')&&show_splash)){
- var alerted=false;
- for(var i=0;i{
@@ -9198,7 +9671,7 @@
var styleLoaded=gnc.of(function*(){
--styleToLoad;
if(styleToLoad==0){
- if(extensionlist.length&&(lib.config.mode!='connect'||show_splash)){
+ if(extensionlist.length){
_status.extensionLoading=[];
let extToLoad=extensionlist.length;
const extLoaded=gnc.of(function*(){
@@ -10519,32 +10992,26 @@
clickedNode=true;
lib.config.mode=this.link;
game.saveConfig('mode',this.link);
- if(this.link=='connect'){
- localStorage.setItem(lib.configprefix+'directstart',true);
- game.reload();
+ if(game.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)!==-1){
+ game.layout='mobile';
+ ui.css.layout.href=lib.assetURL+'layout/'+game.layout+'/layout.css';
}
- else{
- if(game.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)!==-1){
- game.layout='mobile';
+ else if(game.layout=='mobile'&&lib.config.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)===-1){
+ game.layout=lib.config.layout;
+ if(game.layout=='default'){
+ ui.css.layout.href='';
+ }
+ else{
ui.css.layout.href=lib.assetURL+'layout/'+game.layout+'/layout.css';
}
- else if(game.layout=='mobile'&&lib.config.layout!='mobile'&&lib.layoutfixed.indexOf(lib.config.mode)===-1){
- game.layout=lib.config.layout;
- if(game.layout=='default'){
- ui.css.layout.href='';
- }
- else{
- ui.css.layout.href=lib.assetURL+'layout/'+game.layout+'/layout.css';
- }
- }
- splash.delete(1000);
- delete window.inSplash;
- window.resetGameTimeout=setTimeout(lib.init.reset,10000);
-
- this.listenTransition(function(){
- lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed);
- },500);
}
+ splash.delete(1000);
+ delete window.inSplash;
+ window.resetGameTimeout=setTimeout(lib.init.reset,10000);
+
+ this.listenTransition(function(){
+ lib.init.js(lib.assetURL+'mode',lib.config.mode,proceed);
+ },500);
}
var downNode=function(){
this.classList.add('glow');
@@ -11904,6 +12371,8 @@
egg:'鸡蛋',
wine:'酒杯',
shoe:'拖鞋',
+ flowerSpam:'连续鲜花',
+ eggSpam:'连续鸡蛋',
yuxisx:'玉玺',
jiasuo:'枷锁',
junk:'平凡',
@@ -12044,6 +12513,8 @@
unknown5:'六号位',
unknown6:'七号位',
unknown7:'八号位',
+ unknown8:'九号位',
+ unknown9:'十号位',
feichu_equip1:"已废除",
feichu_equip1_info:"武器栏已废除",
@@ -21454,6 +21925,7 @@
initOL:function(name,character){
this.node.avatar.setBackground(character,'character');
this.node.avatar.show();
+ name=`${[' - 离线',' - 托管'].contains(name.slice(-5))?'×':''}${name}`;
this.node.name.innerHTML=get.verticalStr(name);
this.nickname=name;
this.avatar=character;
@@ -21511,8 +21983,8 @@
this.hp=Math.min(this.maxHp,info[3]);
if(this.hp'+this.hp+'/'+this.maxHp+'');
-
- str+=(' ('+info[0].slice(0,12)+' 的房间)');
+ const nickname=info[0].slice(0,12);
+ str+=` (${[' - 离线',' - 托管'].contains(nickname.slice(-5))?'×':''}${nickname}#${this.key} 的房间)`;
if(config.mode!='guozhan'&&(config.mode!='doudizhu'||config.doudizhu_mode!='online')){
str+='【';
for(var i=0;i${prefix}`;
}
if(simple) return '手杀';
- return `📱`;
+ return `手杀`;
+ //return `📱`;
},
}],
['TW',{
@@ -33856,6 +34357,11 @@
return `${get.prefixSpan('★')}${get.prefixSpan('神')}`
},
}],
+ ['手杀界',{
+ getSpan:(prefix,name)=>{
+ return `${get.prefixSpan('手杀')}${get.prefixSpan('界')}`
+ },
+ }],
]),
groupnature:{
shen:'shen',
@@ -34878,6 +35384,9 @@
if(!withport){
ip=ip+':8080';
}
+ if(ip=='47.99.105.222:8080'){
+ ip='unitedrhythmized.club:8080';
+ }
_status.connectCallback=callback;
try{
if(game.ws){
@@ -35682,7 +36191,7 @@
}
ui.updatehl();
for(var i=0;i=lib.configOL.number-1){
- alert('至少要有两名玩家才能开始游戏!');
- return;
- }
game.resume();
}
button.delete();
@@ -51522,7 +52025,7 @@
uiintro.classList.add('popped');
uiintro.classList.add('static');
uiintro.classList.add('onlineclient');
- uiintro.style.width='180px';
+ uiintro.style.width='360px';
uiintro.style.height='300px';
uiintro.style.left='auto';
uiintro.style.right='20px';
@@ -51601,10 +52104,6 @@
deltaday+=7;
}
var utc=date2.getTime()+deltaday*24*3600000;
- if(utcID:'+button.info[i].creator,eventnode);
+ ui.create.div('',`创建者:${(button.info[i].nickname)}#${button.info[i].creator}`,eventnode);
ui.create.div('','已有'+(button.info[i].members.length)+'人加入',eventnode);
ui.create.div('','时间:'+str,eventnode);
if(button.info[i].members.contains(game.onlineKey)){
@@ -51804,7 +52302,7 @@
uiintro.classList.add('popped');
uiintro.classList.add('static');
uiintro.classList.add('onlineclient');
- uiintro.style.width='180px';
+ uiintro.style.width='360px';
uiintro.style.height='300px';
uiintro.style.left='auto';
uiintro.style.right='20px';
@@ -51866,14 +52364,16 @@
for(var i=0;i#${button.info[i][5]}`;
if(button.info[i][4]==game.wsid){
- ui.create.div('.name',''+(button.info[i][0]||'无名玩家'),node);node.isme=true;
+ ui.create.div('.name',`${nicknameTest}`,node);node.isme=true;
}
else if(button.info[i][2]){
- ui.create.div('.name',(button.info[i][0]||'无名玩家'),node);
+ ui.create.div('.name',nicknameTest,node);
}
else{
- ui.create.div('.name',''+(button.info[i][0]||'无名玩家'),node);
+ ui.create.div('.name',`${nicknameTest}`,node);
}
//show ID
//ui.create.div('.videostatus',node,button.info[i][5]);
@@ -56199,9 +56699,7 @@
}
return num;
},
- connectNickname:function(){
- return typeof lib.config.connect_nickname=='string'?(lib.config.connect_nickname.slice(0,12)):'无名玩家';
- },
+ connectNickname:()=>`※${(typeof lib.config.connect_nickname=='string'?(lib.config.connect_nickname.slice(0,12)):'无名玩家')}`,
zhinangs:function(filter){
var list=(_status.connectMode?lib.configOL:lib.config).zhinang_tricks;
if(!list||!list.filter||!list.length) return get.inpile('trick','trick').randomGets(3);
@@ -56417,7 +56915,6 @@
return false;
},
banWords:function(str){
- if(get.is.emoji(str)) return true;
for(var i of window.bannedKeyWords){
if(str.includes(i)) return true;
}
@@ -57142,6 +57639,7 @@
}
},
modetrans:function(config,server){
+ if(config.qunxionggeju) return '群雄割据';
if(config.mode=='doudizhu'){
switch(config.doudizhu_mode){
case 'kaihei':return '开黑斗地主';
@@ -59190,20 +59688,28 @@
var click=function(){
if(_status.dragged) return;
if(_status.justdragged) return;
- if(_status.throwEmotionWait) return;
var emotion=this.link;
if(game.online){
game.send('throwEmotion',node,emotion);
}
else game.me.throwEmotion(node,emotion);
- uiintro._close();
- _status.throwEmotionWait=true;
- setTimeout(function(){
- _status.throwEmotionWait=false;
- if(ui.throwEmotion){
- for(var i of ui.throwEmotion) i.classList.remove('exclude');
- }
- },(emotion=='flower'||emotion=='egg')?500:5000)
+ };
+ var click2=function(){
+ if(_status.dragged) return;
+ if(_status.justdragged) return;
+ var emotion=this.link.slice(0,-4);
+ if(game.online){
+ game.send('throwEmotion',node,emotion);
+ }
+ else game.me.throwEmotion(node,emotion);
+ for(var i=0;i<15;i++){
+ setTimeout(function(){
+ if(game.online){
+ game.send('throwEmotion',node,emotion);
+ }
+ else game.me.throwEmotion(node,emotion);
+ },125*(i+1));
+ }
};
var td;
var table=document.createElement('div');
@@ -59215,7 +59721,6 @@
for(var i=0;i';
@@ -59232,13 +59737,27 @@
for(var i=0;i';
td.addEventListener(lib.config.touchscreen?'touchend':'click',click);
}
uiintro.content.appendChild(table);
+ table=document.createElement('div');
+ table.classList.add('add-setting');
+ table.style.margin='0';
+ table.style.width='100%';
+ table.style.position='relative';
+ var listi=['flowerSpam','eggSpam'];
+ for(var i=0;i';
+ td.addEventListener(lib.config.touchscreen?'touchend':'click',click2);
+ }
+ uiintro.content.appendChild(table);
}
var modepack=lib.characterPack['mode_'+get.mode()];
if(lib.config.show_favourite&&lib.character[node.name]&&game.players.contains(node)&&