手刹傻逼新策划的杰作
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commit
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@ -1732,6 +1732,8 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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cardEnabled2:function(card,player){
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if(!_status.event.addCount_extra||player.hasSkill('zhuge_skill',null,false)) return;
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if(card&&card==player.getEquip('zhuge')){
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var cardz=get.card();
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if(!cardz||cardz.name!='sha') return;
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_status.zhuge_temp=true;
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var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
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delete _status.zhuge_temp;
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@ -8,7 +8,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mobile:{
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mobile_default:["miheng","taoqian","lingcao","sunru","lifeng","zhuling","liuye","zhaotongzhaoguang","majun","simazhao","wangyuanji","pangdegong","shenpei","hujinding","zhangyì","jiakui","yangbiao","chendeng","dongcheng","yangyi","dengzhi","zhengxuan","sp_sufei","furong","dingyuan","simashi","yanghuiyu","hucheer","gongsunkang"],
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mobile_yijiang:["yj_zhanghe","yj_zhangliao","yj_xuhuang","yj_ganning"],
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mobile_shijizhi:["sp_wangcan","sp_chenzhen","sp_sunshao","sp_xunchen"],
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mobile_shijizhi:["sp_wangcan","sp_chenzhen","sp_sunshao","sp_xunchen","luotong","sp_duyu","sp_bianfuren","feiyi"],
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mobile_sunben:["re_sunben"],
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mobile_standard:["xin_xiahoudun","xin_zhangfei"],
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mobile_shenhua:["re_pangtong","re_guanqiujian","xin_yuanshao","re_liushan","re_dongzhuo","re_sp_zhugeliang","re_sunjian","re_dengai"],
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@ -17,10 +17,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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feiyi:['male','shu',3,['reshengxi','fyjianyu']],
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sp_bianfuren:['female','wei',3,['spwanwei','spyuejian']],
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sp_duyu:['male','qun',4,['spwuku','spsanchen']],
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luotong:['male','wu',4,['qinzheng']],
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re_handang:['male','wu',4,['regongji','jiefan']],
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sp_wangcan:['male','wei',3,['spqiai','spshanxi']],
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sp_chenzhen:['male','shu',3,['shameng']],
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sp_sunshao:['male','wu',3,['fubi','zuici']],
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sp_sunshao:['male','wu',3,['refubi','rezuici']],
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sp_xunchen:['male','qun',3,['jianzhan','duoji']],
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re_dengai:['male','wei',4,['retuntian','zaoxian']],
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xin_fuhuanghou:['female','qun',3,['xinzhuikong','xinqiuyuan']],
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@ -95,6 +99,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_sunben:['male','wu',4,['jiang','rehunzi','zhiba'],['zhu']],
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},
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characterIntro:{
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feiyi:'费祎(?~253年2月),字文伟,江夏鄳县(今河南省罗山县)人,三国时期蜀汉名臣,与诸葛亮、蒋琬、董允并称为蜀汉四相。深得诸葛亮器重,屡次出使东吴,孙权、诸葛恪、羊茞等人以辞锋刁难,而费祎据理以答,辞义兼备,始终不为所屈。孙权非常惊异于他的才能,加以礼遇。北伐时为中护军,又转为司马。当时魏延与杨仪不和,经常争论,费祎常为二人谏喻,两相匡护,以尽其用。诸葛亮死后,初为后军师,再为尚书令,官至大将军,封成乡侯。费祎主政时,与姜维北伐的主张相左,执行休养生息的政策,为蜀汉的发展尽心竭力。费祎性格谦恭真诚,颇为廉洁,家无余财。后为魏降将郭循(一作郭脩)行刺身死。葬于今广元市昭化古城城西。',
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luotong:'骆统(193年-228年),字公绪。会稽郡乌伤县(今浙江义乌)人。东汉末年至三国时期吴国将领、学者,陈国相骆俊之子。骆统二十岁时已任乌程国相,任内有政绩,使得国中民户过万。又迁为功曹,行骑都尉。曾劝孙权尊贤纳士,省役息民。后出任为建忠中郎将。将军凌统逝世后,统领其部曲。因战功迁偏将军,封新阳亭侯,任濡须督。黄武七年(228年),骆统去世,年仅三十六岁。有集十卷,今已佚。',
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chenzhen:'陈震(?—公元235年),字孝起。荆州南阳郡(今河南南阳)人。三国时期蜀汉官员。刘备领荆州牧时,辟陈震为从事。后随刘备入蜀,为蜀郡北部都尉、汶山太守、犍为太守。建兴三年(225年),拜尚书,迁尚书令。建兴七年(229年),孙权称帝。蜀汉以陈震为卫尉,前往祝贺,与孙权开坛歃盟,交分天下。还蜀,封城阳亭侯。建兴十三年(235年),卒。',
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nanhualaoxian:'南华老仙,其原型来自道教典籍中对庄子的封号,又称“南华仙人”、“南华真人”等。在古典小说《三国演义》通行本的第一回中,描述了南华老仙将《太平要术》赠送给张角的情节。',
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hucheer:'胡车儿(生卒年不详),东汉末年武将,初从张绣,为其心腹猛将,勇冠三军,与贾诩交情甚佳。宛城大战后,张绣投降曹操,曹操爱胡车儿之骁勇,手以黄金与之。后因曹操私纳张绣亡叔张济的遗孀邹氏,张绣深感其辱,欲杀曹操,与贾诩商议后决心反曹。《三国演义》中,作者考虑到典韦的勇猛,便增加了令胡车儿盗走典韦的双戟的情节。最终典韦、曹昂(曹操长子)、曹安民(曹操侄子)皆死于此次战斗。野史说胡车儿跟随曹操征战,被赵云在长坂坡上红枪挑死。',
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@ -328,6 +334,492 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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skill:{
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//始计篇·智
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refubi:{
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audio:'fubi',
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trigger:{
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global:'gameDrawAfter',
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player:'enterGame',
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},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt2('refubi'),lib.filter.notMe).set('ai',function(target){
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return 1+get.attitude(_status.event.player,target);
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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player.logSkill('refubi',target);
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target.addMark('refubi',1);
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}
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},
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intro:{
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content:function(info,player){
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var str='已获得“辅弼”标记'
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if(player.storage.refubi_effect0){
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str+=';本回合使用【杀】的次数上限+';
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str+=player.storage.refubi_effect0;
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}
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if(player.storage.refubi_effect1){
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str+=';本回合的手牌上限+';
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str+=(player.storage.refubi_effect1*3);
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}
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return str;
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},
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},
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marktext:'弼',
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group:'refubi_buff',
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subSkill:{
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buff:{
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trigger:{global:'phaseUseBegin'},
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direct:true,
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filter:function(event,player){
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return event.player!=player&&event.player.hasMark('refubi');
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},
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content:function(){
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'step 0'
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var str=get.translation(trigger.player);
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player.chooseControl('cancel2').set('choiceList',[
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'令'+str+'本回合使用【杀】的次数上限+1',
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'令'+str+'本回合的手牌上限+3',
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]).set('ai',function(){
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var player=_status.event.player,target=_status.event.getTrigger().player;
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if(get.attitude(player,target)<=0) return 'cancel2';
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if(target.countCards('h',function(card){
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return get.name(card,target)=='sha'&&target.hasValueTarget(card);
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})>target.getCardUsable('sha')) return 0;
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return 1;
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});
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'step 1'
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if(result.control!='cancel2'){
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var target=trigger.player;
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player.logSkill('refubi',target);
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var str='refubi_effect'+result.index;
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target.addTempSkill(str);
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target.addMark(str,1,false);
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game.log(target,[
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'本回合使用【杀】的次数上限+1',
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'本回合的手牌上限+3',
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][result.index]);
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}
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},
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},
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effect0:{
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onremove:true,
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mod:{
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cardUsable:function(card,player,num){
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if(card.name=='sha') return num+player.countMark('refubi_effect0');
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},
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},
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},
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effect1:{
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onremove:true,
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mod:{
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maxHandcard:function(player,num){
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return num+3*player.countMark('refubi_effect1');
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},
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},
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},
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},
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},
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rezuici:{
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audio:'zuici',
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enable:'chooseToUse',
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filter:function(event,player){
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if(event.type=='phase'||event.type=='dying'&&player==event.dying) return (player.isDamaged()&&player.countCards('e')>0);
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return false;
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},
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chooseButton:{
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dialog:function(event,player){
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return ui.create.dialog('###罪辞###选择废除一个有牌的装备栏,然后回复2点体力,并可移动“辅弼”标记。');
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},
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chooseControl:function(event,player){
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var list=[];
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for(var i=1;i<6;i++){
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if(player.getEquip(i)) list.push('equip'+i);
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}
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list.push('cancel2');
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return list;
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},
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check:function(event,player){
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if(player.hp>1&&player.getDamagedHp()<2) return 'cancel2';
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var cards=player.getCards('e').sort(function(a,b){
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return get.value(a)-get.value(b);
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});
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var sub=get.subtype(cards[0],false);
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if(player.hp<1) return sub;
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var val=get.value(cards[0]);
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if(val<0) return sub;
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return val<4?sub:'cancel2';
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},
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backup:function(result){
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var next=get.copy(lib.skill.rezuicix);
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next.position=result.control;
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return next;
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},
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},
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ai:{
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order:2.7,
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result:{
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player:1,
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},
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save:true,
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skillTagFilter:function(player,tag,arg){
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return player==arg;
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},
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},
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},
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rezuicix:{
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audio:'zuici',
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content:function(){
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'step 0'
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player.disableEquip(lib.skill.rezuici_backup.position);
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player.recover(2);
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'step 1'
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var b1=false,b2=false;
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for(var i of game.players){
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if(i.hasMark('refubi')) b1=true;
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else if(i!=player) b2=true;
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if(b1&&b2) break;
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}
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if(b1&&b2){
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player.chooseTarget('是否转移“辅弼”标记?',function(card,player,target){
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return target!=player&&!target.hasMark('refubi');
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}).set('ai',function(target){
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var player=_status.event.player;
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var att=get.attitude(player,target);
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return Math.min(att,att-_status.event.preatt);
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}).set('preatt',get.attitude(player,game.findPlayer(function(current){
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return current.hasMark('refubi');
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})));
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}
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else event.finish();
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'step 2'
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if(result.bool){
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var target=result.targets[0];
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player.line(target,'group');
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game.countPlayer(function(current){
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var num=current.countMark('refubi');
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if(num) current.removeMark('refubi',1,false);
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});
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target.addMark('refubi',1);
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}
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},
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ai:{
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result:{
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player:1,
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},
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},
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},
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reshengxi:{
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audio:'shengxi',
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audioname:['feiyi'],
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trigger:{player:'phaseJieshuBegin'},
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frequent:true,
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filter:function(event,player){
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return !player.getHistory('sourceDamage').length;
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},
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content:function(){
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player.draw(2);
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},
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},
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fyjianyu:{
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return !player.hasSkill('fyjianyu2')&&game.countPlayer(function(current){
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return !current.hasMark('fyjianyux');
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})>1;
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},
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filterTarget:function(card,player,target){
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return !target.hasMark('fyjianyux');
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},
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selectTarget:2,
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content:function(){
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player.addTempSkill('fyjianyux',{player:'phaseBegin'});
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target.addMark('fyjianyux',1);
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},
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ai:{
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order:0.1,
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result:{
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target:function(player,target){
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if(!ui.selected.targets.length) return target==player?1:0;
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if(get.attitude(player,target)<0) return -1.6*(1+(target.countCards('h',function(card){
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return target.hasValueTarget(card)&&get.effect(player,card,target,target)>0;
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}))*Math.sqrt(target.countCards('h')));
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return 0.3*(1+(target.countCards('h',function(card){
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return target.hasValueTarget(card)&&get.effect(player,card,target,target)>0;
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}))*Math.sqrt(target.countCards('h')));
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},
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},
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},
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},
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fyjianyux:{
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trigger:{global:'useCardToPlayer'},
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forced:true,
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charlotte:true,
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filter:function(event,player){
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return event.player!=event.target&&event.player.hasMark('fyjianyux')&&
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event.target.hasMark('fyjianyux')&&event.target.isAlive();
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},
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logTarget:'target',
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content:function(){
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trigger.target.draw();
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},
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onremove:function(){
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game.countPlayer(function(current){
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var num=current.countMark('fyjianyux');
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if(num) current.removeMark('fyjianyux');
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});
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},
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intro:{
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content:'mark',
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},
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},
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fyjianyu2:{},
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spwanwei:{
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audio:2,
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enable:'chooseToUse',
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filter:function(event,player){
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if(player.hasSkill('spwanwei2')||player.hp<1) return false;
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if(event.type=='dying') return event.dying!=player;
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if(event.type!='phase') return false;
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return game.hasPlayer(function(current){
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return current!=player&¤t.isDamaged();
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});
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},
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filterTarget:function(card,player,target){
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if(_status.event.type=='dying') return target==_status.event.dying;
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return player!=target&&target.isDamaged();
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},
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selectTarget:function(){
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if(_status.event.type=='dying') return -1;
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return 1;
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},
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content:function(){
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player.addTempSkill('spwanwei2','roundStart');
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var num=player.hp;
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target.recover(Math.max(num+1,1-target.hp));
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player.loseHp(num);
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},
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ai:{
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save:true,
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skillTagFilter:function(player,tag,target){
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return player!=target;
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},
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expose:0.5,
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order:6,
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result:{
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target:function(player,target){
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if(_status.event.type!='dying') return 0;
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if(get.attitude(player,target)<4) return 0;
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if(player.countCards('he')<2&&target!=get.zhu(player)) return 0;
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return 1;
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},
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},
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},
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},
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spwanwei2:{},
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spyuejian:{
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mod:{
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maxHandcardBase:function(player){
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return player.maxHp;
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},
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},
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audio:2,
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enable:'chooseToUse',
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filter:function(event,player){
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return event.type=='dying'&&player==event.dying&&player.countCards('he')>1;
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},
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selectCard:2,
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filterCard:true,
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position:'he',
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check:function(card){
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return 1/Math.max(0.1,get.value(card));
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},
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content:function(){
|
||||
player.recover();
|
||||
},
|
||||
ai:{
|
||||
save:true,
|
||||
skillTagFilter:function(player,tag,target){
|
||||
return player==target;
|
||||
},
|
||||
order:1.4,
|
||||
result:{
|
||||
player:1,
|
||||
},
|
||||
},
|
||||
},
|
||||
spwuku:{
|
||||
audio:2,
|
||||
trigger:{global:'useCard'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(get.type(event.card)!='equip') return false;
|
||||
var gz=get.mode()=='guozhan';
|
||||
if(gz&&event.player.isFriendOf(player)) return false;
|
||||
return player.countMark('spwuku')<(gz?2:3);
|
||||
},
|
||||
content:function(){
|
||||
player.addMark('spwuku',1);
|
||||
},
|
||||
marktext:'库',
|
||||
intro:{
|
||||
content:'mark',
|
||||
},
|
||||
},
|
||||
spsanchen:{
|
||||
audio:2,
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
forced:true,
|
||||
juexingji:true,
|
||||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
filter:function(event,player){
|
||||
return player.countMark('spwuku')>2;
|
||||
},
|
||||
content:function(){
|
||||
player.awakenSkill('spsanchen');
|
||||
player.gainMaxHp();
|
||||
player.recover();
|
||||
player.addSkillLog('spmiewu');
|
||||
},
|
||||
derivation:'spmiewu',
|
||||
},
|
||||
spmiewu:{
|
||||
audio:2,
|
||||
enable:['chooseToUse','chooseToRespond'],
|
||||
filter:function(event,player){
|
||||
if(!player.countMark('spwuku')||!player.countCards('he')||player.hasSkill('spmiewu2')) return false;
|
||||
for(var i of lib.inpile){
|
||||
var type=get.type2(i);
|
||||
if((type=='basic'||type=='trick')&&lib.filter.filterCard({name:i},player,event)) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
chooseButton:{
|
||||
dialog:function(event,player){
|
||||
var list=[];
|
||||
for(var i=0;i<lib.inpile.length;i++){
|
||||
var name=lib.inpile[i];
|
||||
if(name=='sha'){
|
||||
if(event.filterCard({name:name},player,event)) list.push(['基本','','sha']);
|
||||
if(event.filterCard({name:name,nature:'fire'},player,event)) list.push(['基本','','sha','fire']);
|
||||
if(event.filterCard({name:name,nature:'thunder'},player,event)) list.push(['基本','','sha','thunder']);
|
||||
if((get.mode()!='guozhan'||_status.mode=='yingbian')&&event.filterCard({name:name,nature:'ice'},player,event)) list.push(['基本','','sha','ice']);
|
||||
}
|
||||
else if(get.type2(name)=='trick'&&event.filterCard({name:name},player,event)) list.push(['锦囊','',name]);
|
||||
else if(get.type(name)=='basic'&&event.filterCard({name:name},player,event)) list.push(['基本','',name]);
|
||||
}
|
||||
return ui.create.dialog('灭吴',[list,'vcard']);
|
||||
},
|
||||
filter:function(button,player){
|
||||
return _status.event.getParent().filterCard({name:button.link[2]},player,_status.event.getParent());
|
||||
},
|
||||
check:function(button){
|
||||
var player=_status.event.player;
|
||||
if(player.countCards('h',button.link[2])>0) return 0;
|
||||
if(['wugu','zhulu_card'].contains(button.link[2])) return 0;
|
||||
var effect=player.getUseValue(button.link[2]);
|
||||
if(effect>0) return effect;
|
||||
return 0;
|
||||
},
|
||||
check:function(button){
|
||||
if(_status.event.getParent().type!='phase') return 1;
|
||||
var player=_status.event.player;
|
||||
if(['wugu','zhulu_card','yiyi','lulitongxin','lianjunshengyan','diaohulishan'].contains(button.link[2])) return 0;
|
||||
return player.getUseValue({
|
||||
name:button.link[2],
|
||||
nature:button.link[3],
|
||||
});
|
||||
},
|
||||
backup:function(links,player){
|
||||
return {
|
||||
filterCard:true,
|
||||
audio:'spmiewu',
|
||||
popname:true,
|
||||
check:function(card){
|
||||
return 8-get.value(card);
|
||||
},
|
||||
position:'he',
|
||||
viewAs:{name:links[0][2],nature:links[0][3]},
|
||||
precontent:function(){
|
||||
player.addTempSkill('spmiewu2');
|
||||
player.removeMark('spwuku',1);
|
||||
},
|
||||
}
|
||||
},
|
||||
prompt:function(links,player){
|
||||
return '将一张牌当做'+(get.translation(links[0][3])||'')+get.translation(links[0][2])+'使用';
|
||||
}
|
||||
},
|
||||
hiddenCard:function(player,name){
|
||||
var type=get.type2(name);
|
||||
return (type=='basic'||type=='trick')&&player.countMark('spwuku')>0&&player.countCards('he')>0&&!player.hasSkill('spmiewu2');
|
||||
},
|
||||
ai:{
|
||||
combo:'spwuku',
|
||||
fireAttack:true,
|
||||
respondSha:true,
|
||||
respondShan:true,
|
||||
skillTagFilter:function(player){
|
||||
if(player.countMark('spwuku')||!player.countCards('he')||player.hasSkill('spmiewu2')) return false;
|
||||
},
|
||||
order:1,
|
||||
result:{
|
||||
player:function(player){
|
||||
if(_status.event.dying) return get.attitude(player,_status.event.dying);
|
||||
return 1;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
spmiewu2:{
|
||||
trigger:{player:['useCardAfter','respondAfter']},
|
||||
forced:true,
|
||||
charlotte:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return event.skill=='spmiewu_backup';
|
||||
},
|
||||
content:function(){
|
||||
player.draw();
|
||||
},
|
||||
},
|
||||
spmiewu_backup:{audio:'spmiewu'},
|
||||
qinzheng:{
|
||||
audio:2,
|
||||
trigger:{player:['useCard','respond']},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
var num=player.getAllHistory('useCard').length+player.getAllHistory('respond').length;
|
||||
return num%3==0||num%5==0||num%8==0;
|
||||
},
|
||||
content:function(){
|
||||
var num=player.getAllHistory('useCard').length+player.getAllHistory('respond').length;
|
||||
var cards=[];
|
||||
if(num%3==0){
|
||||
var card=get.cardPile2(function(card){
|
||||
return card.name=='sha'||card.name=='shan';
|
||||
});
|
||||
if(card) cards.push(card);
|
||||
}
|
||||
if(num%5==0){
|
||||
var card=get.cardPile2(function(card){
|
||||
return card.name=='tao'||card.name=='jiu';
|
||||
});
|
||||
if(card) cards.push(card);
|
||||
}
|
||||
if(num%8==0){
|
||||
var card=get.cardPile2(function(card){
|
||||
return card.name=='juedou'||card.name=='wuzhong';
|
||||
});
|
||||
if(card) cards.push(card);
|
||||
}
|
||||
if(cards.length) player.gain(cards,'gain2');
|
||||
},
|
||||
},
|
||||
spqiai:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
|
@ -3853,6 +4345,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
cardEnabled2:function(card,player){
|
||||
if(!_status.event.addCount_extra||player.hasSkill('rw_zhuge_skill',null,false)) return;
|
||||
if(card&&card==player.getEquip('rewrite_zhuge')){
|
||||
var cardz=get.card();
|
||||
if(!cardz||cardz.name!='sha') return;
|
||||
_status.rw_zhuge_temp=true;
|
||||
var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
|
||||
delete _status.rw_zhuge_temp;
|
||||
|
@ -7038,7 +7532,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
game.log(player,'将',result.cards,'放到了武将牌上');
|
||||
}
|
||||
},
|
||||
group:['gnjinfan3','gnjinfan4','gnjinfan6','gnjinfan7','gnjinfan8'],
|
||||
group:['gnjinfan3','gnjinfan4','gnjinfan6','gnjinfan7'],
|
||||
marktext:'铃',
|
||||
intro:{
|
||||
content:'cards',
|
||||
|
@ -7172,7 +7666,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
popup:false,
|
||||
filter:function(event,player){
|
||||
var evt=event.getParent();
|
||||
return evt&&evt.player==player&&player!=_status.currentPhase&&evt.skill&&evt.skill.indexOf('gnjinfan')==0;
|
||||
return evt&&evt.player==player&&evt.skill&&evt.skill.indexOf('gnjinfan')==0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
|
@ -7280,6 +7774,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
wangcan:['wangcan','sp_wangcan'],
|
||||
sunshao:['sp_sunshao','sunshao'],
|
||||
xunchen:['xunchen','sp_xunchen'],
|
||||
//duyu:['duyu','sp_duyu'],
|
||||
bianfuren:['sp_bianfuren','bianfuren'],
|
||||
},
|
||||
translate:{
|
||||
liuzan:'手杀留赞',
|
||||
|
@ -7484,7 +7980,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
qiaosi:'巧思',
|
||||
qiaosi_info:'出牌阶段限一次,你可以表演「大键角色图」并根据表演结果获得相应的牌。然后,你选择一项:1.弃置X张牌。2.将X张牌交给一名其他角色。(X为你以此法获得的牌数)',
|
||||
qiaosi_map:'大键角色图',
|
||||
qiaosi_map_info:'<br><li>星野 梦美:锦囊牌*2<br><li>能美 库特莉亚芙卡:装备牌/【杀】/【酒】*1<br><li>友利 奈绪:【杀】/【酒】*1<br><li>神尾 观铃:【闪】/【桃】*1<br><li>伊吹 风子:锦囊牌/【闪】/【桃】*1<br><li>仲村 ゆり:装备牌*2<br><li>Illustration: うら;Twitter:@ura530',
|
||||
qiaosi_map_info:'<br><li>星野 梦美:锦囊牌*2<br><li>能美 库特莉亚芙卡:装备牌/【杀】/【酒】*1<br><li>友利 奈绪:【杀】/【酒】*1<br><li>神尾 观铃:【闪】/【桃】*1<br><li>伊吹 风子:锦囊牌/【闪】/【桃】*1<br><li>仲村 由理:装备牌*2<br><li>Illustration: うら;Twitter:@ura530',
|
||||
qiaosi_c1:'<img src="'+lib.assetURL+'image/card/qiaosi_card1.png" width="60" height="60"> ',
|
||||
//星野 梦美
|
||||
qiaosi_c2:'<img src="'+lib.assetURL+'image/card/qiaosi_card2.png" width="60" height="60"> ',
|
||||
|
@ -7496,7 +7992,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
qiaosi_c5:'<img src="'+lib.assetURL+'image/card/qiaosi_card5.png" width="60" height="60"> ',
|
||||
//伊吹 风子
|
||||
qiaosi_c6:'<img src="'+lib.assetURL+'image/card/qiaosi_card6.png" width="60" height="60"> ',
|
||||
//仲村 ゆり
|
||||
//仲村 由理
|
||||
mobile_sunben:'那个男人',
|
||||
//孙笨
|
||||
|
||||
|
@ -7580,7 +8076,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gnjinfan7:'锦帆',
|
||||
gnjinfan8:'锦帆',
|
||||
gnjinfan4_backup:'锦帆',
|
||||
gnjinfan_info:'弃牌阶段开始时,你可将任意张手牌置于武将牌上,称为“铃”(每种花色的“铃”限一张)。当你需要使用或打出一张手牌时,你可以使用或打出一张“铃”。你的回合外,当有“铃”移动到处理区后,你从牌堆中获得与“铃”花色相同的一张牌。回合开始时,你获得所有“铃”。',
|
||||
gnjinfan_info:'弃牌阶段开始时,你可将任意张手牌置于武将牌上,称为“铃”(每种花色的“铃”限一张)。当你需要使用或打出一张手牌时,你可以使用或打出一张“铃”。当有“铃”移动到处理区后,你从牌堆中获得与“铃”花色相同的一张牌。',
|
||||
gnsheque:'射却',
|
||||
gnsheque_info:'一名其他角色的准备阶段开始时,若其装备区内有牌,则你可以对其使用一张【杀】(无距离关系的限制且无视防具)。',
|
||||
sp_sufei:'SP苏飞',
|
||||
|
@ -7705,6 +8201,35 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
duoji:'夺冀',
|
||||
duoji_info:'限定技,出牌阶段,你可弃置两张手牌并选择一名装备区有牌的其他角色。你获得其装备区里的所有牌。',
|
||||
re_handang:'手杀韩当',
|
||||
luotong:'骆统',
|
||||
qinzheng:'勤政',
|
||||
qinzheng_info:'锁定技,当你使用或打出牌时,若你本局游戏内使用或打出过的牌数和:为3的倍数,你从牌堆中获得一张【杀】或【闪】;为5的倍数,你从牌堆中获得一张【桃】或【酒】;为8的倍数,你从牌堆中获得一张【决斗】或【无中生有】。',
|
||||
sp_duyu:'SP杜预',
|
||||
spwuku:'武库',
|
||||
spwuku_info:'锁定技,当有角色使用装备牌时,若你的“武库”数小于3,则你获得一个“武库”。',
|
||||
spwuku_info_guozhan:'锁定技,当有其他势力的角色使用装备牌时,若你的“武库”数小于2,则你获得一个“武库”。',
|
||||
spsanchen:'三陈',
|
||||
spsanchen_info:'觉醒技,结束阶段,若你的“武库”数大于2,则你加1点体力上限并回复1点体力,然后获得〖灭吴〗。',
|
||||
spmiewu:'灭吴',
|
||||
spmiewu2:'灭吴',
|
||||
spmiewu_backup:'灭吴',
|
||||
spmiewu_info:'每回合限一次。你可弃置一枚“武库”并将一张牌当做任意基本牌或锦囊牌使用,然后摸一张牌。',
|
||||
sp_bianfuren:'SP卞夫人',
|
||||
spwanwei:'挽危',
|
||||
spwanwei_info:'每轮累计限一次。①出牌阶段,你可选择一名其他角色。②当有其他角色处于濒死状态时。你可令该角色回复X+1点体力(至少回复至1),然后你失去X点体力。(X为你的体力值)',
|
||||
spyuejian:'约俭',
|
||||
spyuejian_info:'锁定技,你的手牌上限基数等于你的体力上限。当你处于濒死状态时,你可弃置两张牌,然后回复1点体力。',
|
||||
feiyi:'费祎',
|
||||
reshengxi:'生息',
|
||||
reshengxi_info:'结束阶段,若你于本回合内未造成过伤害,则你可摸两张牌。',
|
||||
fyjianyu:'谏喻',
|
||||
fyjianyu_info:'每轮限一次。出牌阶段,你可选择两名角色,令这些角色获得“喻”直到你的下回合开始。当一名有“喻”的角色A使用牌指定另一名有“喻”的角色B为目标时,你令B摸一张牌。',
|
||||
fyjianyux:'谏喻',
|
||||
refubi:'辅弼',
|
||||
refubi_info:'游戏开始时,你可令一名其他角色获得“辅弼”标记。有“辅弼”标记的角色的出牌阶段开始时,你可选择一项:①令其本回合使用【杀】的次数上限+1。②令其本回合的手牌上限+3。',
|
||||
rezuici:'罪辞',
|
||||
rezuici_backup:'罪辞',
|
||||
rezuici_info:'出牌阶段,或当你处于濒死状态时,你可以废除一个有牌的装备栏并回复2点体力,然后可以移动“辅弼”标记。',
|
||||
|
||||
mobile_standard:'手杀异构·标准包',
|
||||
mobile_shenhua:'手杀异构·神话再临',
|
||||
|
|
|
@ -458,6 +458,7 @@ window.noname_character_rank={
|
|||
'sp_chenzhen',
|
||||
'sp_wangcan',
|
||||
'caosong',
|
||||
'sp_duyu',
|
||||
],
|
||||
bp:[
|
||||
'chess_diaochan',
|
||||
|
@ -655,6 +656,8 @@ window.noname_character_rank={
|
|||
'jin_simazhao',
|
||||
'jin_zhangchunhua',
|
||||
'xin_handang',
|
||||
'luotong',
|
||||
'feiyi',
|
||||
],
|
||||
b:[
|
||||
'diy_feishi',
|
||||
|
@ -807,6 +810,7 @@ window.noname_character_rank={
|
|||
'ns_caimao',
|
||||
'sp_zhangliao',
|
||||
'xinxianying',
|
||||
'sp_bianfuren',
|
||||
'key_haruko',
|
||||
'key_rei',
|
||||
'key_komari',
|
||||
|
@ -968,6 +972,7 @@ window.noname_character_rank={
|
|||
'sp_xunchen',
|
||||
'zhaozhong',
|
||||
'zongyu',
|
||||
'sp_sunshao',
|
||||
],
|
||||
c:[
|
||||
'xiahoudun',
|
||||
|
@ -1010,7 +1015,6 @@ window.noname_character_rank={
|
|||
'panfeng',
|
||||
'hanba',
|
||||
'ns_fanchou',
|
||||
'sp_sunshao',
|
||||
'zhangchunhua',
|
||||
],
|
||||
d:[
|
||||
|
@ -1294,6 +1298,7 @@ window.noname_character_rank={
|
|||
'fanyufeng',
|
||||
're_taoqian',
|
||||
'caosong',
|
||||
'sp_duyu',
|
||||
'key_haruko',
|
||||
'key_akiko',
|
||||
'key_sunohara',
|
||||
|
@ -1595,6 +1600,9 @@ window.noname_character_rank={
|
|||
'zhaozhong',
|
||||
're_zhangchunhua',
|
||||
'xin_handang',
|
||||
'sp_bianfuren',
|
||||
'luotong',
|
||||
'feiyi',
|
||||
],
|
||||
junk:[
|
||||
'sunshao',
|
||||
|
|
|
@ -9142,7 +9142,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
gzquanji_info:'当你受到伤害后或当你使用牌指定唯一目标并对其造成伤害后,你可以摸一张牌,然后你将一张牌置于武将牌上,称为“权”;你的手牌上限+X(X为“权”的数量)。',
|
||||
gzpaiyi:'排异',
|
||||
gzpaiyi_backup:'排异',
|
||||
gzpaiyi_info:'出牌阶段,你可以将移去一张“权”放入弃牌堆,然后选择一名角色并令其摸X张牌(X为“权”的数量),若其手牌数不小于你,则你对其造成1点伤害且本技能于此回合内失效。',
|
||||
gzpaiyi_info:'出牌阶段,你可以将移去一张“权”,然后选择一名角色并令其摸X张牌(X为“权”的数量),若其手牌数不小于你,则你对其造成1点伤害且本技能于此回合内失效。',
|
||||
|
||||
refresh_standard:'界限突破·标',
|
||||
refresh_feng:'界限突破·风',
|
||||
|
|
|
@ -129,7 +129,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
yuejin:['male','wei',4,['xiaoguo']],
|
||||
chendong:['male','wu',4,['duanxie','fenming']],
|
||||
sp_dongzhuo:['male','qun',5,['hengzheng']],
|
||||
jiangfei:['male','shu',3,['shengxi','shoucheng']],
|
||||
jiangfei:['male','shu',3,['reshengxi','shoucheng']],
|
||||
jiangqing:['male','wu',4,['shangyi','zniaoxiang']],
|
||||
hetaihou:['female','qun',3,['zhendu','qiluan']],
|
||||
kongrong:['male','qun',3,['lirang','mingshi']],
|
||||
|
@ -13152,12 +13152,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
huxiao:{
|
||||
trigger:{source:'damageSource'},
|
||||
//silent:true,
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(event._notrigger.contains(event.player)) return false;
|
||||
return event.nature=='fire';
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
if(!player.storage.huxiao3){
|
||||
player.storage.huxiao3=[];
|
||||
|
@ -13166,17 +13166,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
trigger.player.draw();
|
||||
player.addTempSkill('huxiao3');
|
||||
},
|
||||
//group:['huxiao_clear'],
|
||||
subSkill:{
|
||||
clear:{
|
||||
trigger:{source:'damageSource'},
|
||||
priority:-7,
|
||||
silent:true,
|
||||
content:function(){
|
||||
delete player.storage.huxiao;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
huxiao3:{
|
||||
onremove:true,
|
||||
|
|
|
@ -3983,6 +3983,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
usable:1,
|
||||
logTarget:'target',
|
||||
filter:function(event,player){
|
||||
if(event.card.name!='sha') return false;
|
||||
if(event.parent.gongjian_targets&&event.parent.gongjian_targets.filter(function(target){
|
||||
return event.targets.contains(target);
|
||||
}).length>0) return event.target.countDiscardableCards(player,'he')>0;
|
||||
var evt=event.getParent();
|
||||
var history=player.getAllHistory('useCard',function(evtx){
|
||||
return evtx.card.name=='sha'
|
||||
|
@ -4006,6 +4010,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(cards.length) player.gain(cards,'gain2','log');
|
||||
}
|
||||
},
|
||||
group:'gongjian_count',
|
||||
subSkill:{
|
||||
count:{
|
||||
trigger:{global:'useCard1'},
|
||||
silent:true,
|
||||
firstDo:true,
|
||||
filter:function(event,player){
|
||||
return event.card&&event.card.name=='sha';
|
||||
},
|
||||
content:function(){
|
||||
if(player.storage.gongjian) trigger.gongjian_targets=player.storage.gongjian;
|
||||
player.storage.gongjian=trigger.targets;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
kuimang:{
|
||||
audio:2,
|
||||
|
@ -9789,7 +9808,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhanwan_info:'锁定技,有“流”的角色于弃牌阶段弃牌后,你摸等量的牌,然后其移去所有的“流”。',
|
||||
zhujun:'朱儁',
|
||||
gongjian:'攻坚',
|
||||
gongjian_info:'每回合限一次,当你使用【杀】指定目标后,若此【杀】和你使用的上一张【杀】有相同的目标,则你可以弃置其两张牌,然后获得以此法弃置的所有【杀】。',
|
||||
gongjian_info:'每回合限一次,当你使用【杀】指定目标后,若此【杀】和你使用的上一张【杀】或场上使用的上一张【杀】有相同的目标,则你可以弃置其两张牌,然后获得以此法弃置的所有【杀】。',
|
||||
kuimang:'溃蟒',
|
||||
kuimang_info:'锁定技,一名角色死亡后,若你对其造成过伤害,你摸两张牌。',
|
||||
liuhong:'刘宏',
|
||||
|
|
|
@ -3128,8 +3128,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
yxswushuang_info:'出牌阶段,你使用【杀】时可同时打出两张【杀】,则该【杀】具有以下效果之一:1,伤害+1;2,额外指定两个目标',
|
||||
xiaoyong:'骁勇',
|
||||
xiaoyong_info:'你可以将黑色手牌当作【杀】来使用',
|
||||
qinzheng:'亲征',
|
||||
qinzheng_info:'出牌阶段,你对其他角色造成伤害时,可以令场上任意角色摸一张牌。',
|
||||
yxsqinzheng:'亲征',
|
||||
yxsqinzheng_info:'出牌阶段,你对其他角色造成伤害时,可以令场上任意角色摸一张牌。',
|
||||
juma:'拒马',
|
||||
juma_info:'你与其他角色的距离始终视为1。',
|
||||
},
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.109.3.5',
|
||||
'v1.9.109.3.7',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -696,6 +696,11 @@ window.noname_asset_list=[
|
|||
'audio/die/re_zhangchunhua.mp3',
|
||||
'audio/die/xin_handang.mp3',
|
||||
'audio/die/zhaozhong.mp3',
|
||||
'audio/die/feiyi.mp3',
|
||||
'audio/die/luotong.mp3',
|
||||
'audio/die/sp_bianfuren.mp3',
|
||||
'audio/die/sp_duyu.mp3',
|
||||
'audio/die/zongyu.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3062,6 +3067,26 @@ window.noname_asset_list=[
|
|||
'audio/skill/yixiang_re_taoqian2.mp3',
|
||||
'audio/skill/zhaohuo_re_taoqian1.mp3',
|
||||
'audio/skill/zhaohuo_re_taoqian2.mp3',
|
||||
'audio/skill/chengshang1.mp3',
|
||||
'audio/skill/chengshang2.mp3',
|
||||
'audio/skill/fyjianyu1.mp3',
|
||||
'audio/skill/fyjianyu2.mp3',
|
||||
'audio/skill/qinzheng1.mp3',
|
||||
'audio/skill/qinzheng2.mp3',
|
||||
'audio/skill/shengxi_feiyi1.mp3',
|
||||
'audio/skill/shengxi_feiyi2.mp3',
|
||||
'audio/skill/spmiewu1.mp3',
|
||||
'audio/skill/spmiewu2.mp3',
|
||||
'audio/skill/spsanchen1.mp3',
|
||||
'audio/skill/spsanchen2.mp3',
|
||||
'audio/skill/spwanwei1.mp3',
|
||||
'audio/skill/spwanwei2.mp3',
|
||||
'audio/skill/spwuku1.mp3',
|
||||
'audio/skill/spwuku2.mp3',
|
||||
'audio/skill/spyuejian1.mp3',
|
||||
'audio/skill/spyuejian2.mp3',
|
||||
'audio/skill/zyqiao1.mp3',
|
||||
'audio/skill/zyqiao2.mp3',
|
||||
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
|
@ -3859,6 +3884,10 @@ window.noname_asset_list=[
|
|||
'image/character/xin_handang.jpg',
|
||||
'image/character/zongyu.jpg',
|
||||
'image/character/key_ushio.jpg',
|
||||
'image/character/feiyi.jpg',
|
||||
'image/character/luotong.jpg',
|
||||
'image/character/sp_bianfuren.jpg',
|
||||
'image/character/sp_duyu.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
window.noname_update={
|
||||
version:'1.9.109.3.6',
|
||||
update:'1.9.109.3.5',
|
||||
version:'1.9.109.3.7',
|
||||
update:'1.9.109.3.6',
|
||||
changeLog:[
|
||||
'野心家钟会',
|
||||
'SP卞夫人、费祎、骆统、群杜预',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
//'card/gujian.js',
|
||||
'card/guozhan.js',
|
||||
//'card/guozhan.js',
|
||||
//'card/gwent.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/mtg.js',
|
||||
//'card/sp.js',
|
||||
//'card/standard.js',
|
||||
'card/standard.js',
|
||||
//'card/swd.js',
|
||||
//'card/yunchou.js',
|
||||
//'card/yingbian.js',
|
||||
|
@ -25,22 +25,22 @@ window.noname_update={
|
|||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
//'character/hearth.js',
|
||||
//'character/mobile.js',
|
||||
'character/mobile.js',
|
||||
//'character/mtg.js',
|
||||
//'character/old.js',
|
||||
//'character/ow.js',
|
||||
//'character/rank.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
//'character/shenhua.js',
|
||||
//'character/sp.js',
|
||||
//'character/sp2.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
//'character/tw.js',
|
||||
//'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
//'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'layout/default/layout.css',
|
||||
//'layout/default/menu.css',
|
||||
|
@ -55,7 +55,7 @@ window.noname_update={
|
|||
//'mode/stone.js',
|
||||
//'mode/tafang.js',
|
||||
//'mode/versus.js',
|
||||
'game/game.js',
|
||||
//'game/game.js',
|
||||
//'game/keyWords.js',
|
||||
//'game/NoSleep.js',
|
||||
//'game/config.js',
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 168 KiB |
Binary file not shown.
After Width: | Height: | Size: 187 KiB |
Binary file not shown.
After Width: | Height: | Size: 199 KiB |
Binary file not shown.
After Width: | Height: | Size: 175 KiB |
|
@ -295,7 +295,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
'gz_weiyan','gz_huangyueying','gz_zhugeliang',
|
||||
'gz_lingtong','gz_sunshangxiang','gz_sunce',
|
||||
'gz_re_yuanshao','gz_yuanshu','gz_hetaihou',
|
||||
'gz_jin_simashi','gz_tangzi',
|
||||
'gz_jin_simashi','gz_tangzi','gz_sp_duyu',
|
||||
],
|
||||
'6':[
|
||||
'gz_zhenji','gz_guojia','gz_yujin',
|
||||
|
@ -353,7 +353,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
guozhan_double:['gz_tangzi','gz_liuqi','gz_mengda','gz_mifangfushiren','gz_zhanglu','gz_shixie'],
|
||||
guozhan_yexinjia:['gz_zhonghui'],
|
||||
guozhan_zongheng:['gz_huaxin','gz_luyusheng','gz_zongyu'],
|
||||
guozhan_others:["gz_lingcao","gz_lifeng","gz_beimihu","gz_jianggan","gz_key_ushio"],
|
||||
guozhan_others:["gz_lingcao","gz_lifeng","gz_beimihu","gz_jianggan","gz_key_ushio","gz_sp_duyu"],
|
||||
}
|
||||
},
|
||||
characterPack:{
|
||||
|
@ -368,6 +368,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_shibing2qun:['female','qun',0,[],['unseen']],
|
||||
gz_shibing1jin:['male','qun',0,[],['unseen']],
|
||||
gz_shibing2jin:['female','qun',0,[],['unseen']],
|
||||
gz_shibing1ye:['male','qun',0,[],['unseen']],
|
||||
gz_shibing2ye:['female','qun',0,[],['unseen']],
|
||||
|
||||
gz_zhonghui:['male','ye',4,['gzquanji','gzpaiyi']],
|
||||
gz_tangzi:['male','wei',4,['gzxingzhao'],['doublegroup:wei:wu']],
|
||||
|
@ -445,7 +447,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
|
||||
gz_dengai:['male','wei',4,['tuntian','ziliang','gzjixi'],['gzskin','die_audio']],
|
||||
gz_caohong:['male','wei',4,['huyuan','heyi'],['gzskin']],
|
||||
gz_jiangfei:['male','shu',3,['shengxi','gzshoucheng']],
|
||||
gz_jiangfei:['male','shu',3,['reshengxi','gzshoucheng']],
|
||||
gz_jiangwei:['male','shu',4,['tiaoxin','yizhi','tianfu'],['gzskin']],
|
||||
gz_xusheng:['male','wu',4,['yicheng'],['gzskin']],
|
||||
gz_jiangqing:['male','wu',4,['gzshangyi','niaoxiang']],
|
||||
|
@ -477,6 +479,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_lifeng:['male','shu',3,['tunchu','shuliang']],
|
||||
gz_beimihu:["female","qun",3,["hmkguishu","hmkyuanyu"]],
|
||||
gz_jianggan:["male","wei",3,["weicheng","daoshu"]],
|
||||
gz_sp_duyu:['male','qun',4,['spwuku','spmiewu']],
|
||||
gz_huaxin:['male','wei',3,['wanggui','xibing']],
|
||||
gz_luyusheng:['female','wu',3,['zhente','zhiwei']],
|
||||
gz_zongyu:['male','shu',3,['zyqiao','chengshang']],
|
||||
|
@ -8274,6 +8277,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
junling6_bg:'令',
|
||||
junling6_info:'若被执行,执行者选择一张手牌和一张装备区内牌(若有),然后弃置其余的牌。',
|
||||
|
||||
gz_sp_duyu:'杜预',
|
||||
gzpozhen:'破阵',
|
||||
gzpozhen_info:'限定技,其他角色的回合开始时,你可以令其本回合不可使用、打出或重铸手牌;若其处于队列或围攻关系中,你可依次弃置此队列或参与围攻关系的其他角色的一张牌。',
|
||||
gzjiancai:'荐才',
|
||||
|
@ -8572,6 +8576,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
gz_shibing2qun:'群兵',
|
||||
gz_shibing1jin:'晋兵',
|
||||
gz_shibing2jin:'晋兵',
|
||||
gz_shibing1ye:'士兵',
|
||||
gz_shibing2ye:'士兵',
|
||||
gzduanchang:'断肠',
|
||||
gzduanchang_info:'锁定技,当你死亡时,你令杀死你的角色失去一张武将牌上的所有技能。',
|
||||
gzweimu:'帷幕',
|
||||
|
|
Loading…
Reference in New Issue