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@ -1320,6 +1320,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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mutoumianju_skill:{
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mutoumianju_skill:{
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enable:'chooseToUse',
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enable:'chooseToUse',
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filterCard:true,
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filterCard:true,
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usable:1,
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viewAs:{name:'sha'},
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viewAs:{name:'sha'},
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viewAsFilter:function(player){
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viewAsFilter:function(player){
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if(!player.countCards('h')) return false;
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if(!player.countCards('h')) return false;
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@ -1577,7 +1578,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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mutoumianju:'木头面具',
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mutoumianju:'木头面具',
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mutoumianju_info:'你可以将一张手牌当作杀使用',
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mutoumianju_info:'你可以将一张手牌当作杀使用',
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mutoumianju_skill:'木杀',
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mutoumianju_skill:'木杀',
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mutoumianju_skill_info:'你可以将一张手牌当作杀使用',
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mutoumianju_skill_info:'出牌阶段限一次,你可以将一张手牌当作杀使用',
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heilonglinpian:'黑龙鳞片',
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heilonglinpian:'黑龙鳞片',
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heilonglinpian_info:'出牌阶段对自己使用,获得一点护甲,直到下一回合开始,你的防御距离+1',
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heilonglinpian_info:'出牌阶段对自己使用,获得一点护甲,直到下一回合开始,你的防御距离+1',
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@ -1561,6 +1561,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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popup:false,
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popup:false,
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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if(event.card.storage&&event.card.storage.nowuxie) return false;
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if(event.name!='phaseJudge'){
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if(event.name!='phaseJudge'){
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var info=get.info(event.card);
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var info=get.info(event.card);
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if(!event.target){
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if(!event.target){
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@ -0,0 +1,205 @@
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'use strict';
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game.import('character',function(lib,game,ui,get,ai,_status){
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return {
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name:'mtg',
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character:{
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mtg_jiding:['male','qun',4,['mbaizhan','msilian']],
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// mtg_qianzhuo:['female','shu',3,[]],
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mtg_jiesi:['male','wei',3,['mtongnian','msuoling','mhuanyi']],
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// mtg_lilianna:['female','qun',3,[]],
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// mtg_nisha:['female','wu',3,[]],
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// mtg_ayeni:['male','qun',4,[]],
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},
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characterIntro:{
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mtg_jiding:'这名白色魔法的使用者极其注重忠诚,正义和荣誉。他曾全力追捕茜卓纳拉,如今已不可思议地与这位火焰法师成为伙伴。',
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mtg_qianzhuo:'茜卓纳拉是使用红色法术力的旅法师。她擅长使用火焰:除了火焰,还是火焰。茜卓性格冲动、易怒、富有激情,不断增长的火焰法术能力随时都准备爆发。她的火花在还很年轻时便已点燃,如今已是相当有经验的烈焰术士和旅法师。',
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mtg_jiesi:'杰斯贝连是使用蓝色法术的鹏洛客。他擅长心灵法术:读取心灵,幻影,知识,以及欺瞒的咒语。',
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mtg_lilianna:'莉莲娜维斯是一位精通死灵术的旅法师,她擅长用黑色法术力来复活死者,腐化生者,并从死亡中召唤力量。',
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mtg_nisha:'赞迪卡妖精部落玖瑞加的一名战士,做事倾尽全力,与大地有密切的联系,还擅使元素魔法。她能够引导时空的魔法生机地脉,为土地赋予生命。',
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mtg_ayeni:'金鬃阿耶尼是使用白色法术的鹏洛客。他长于净化身体与心灵的法术:用咒语来治疗、强化盟友,以及唤醒他人内在的心灵精华。',
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},
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skill:{
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msuoling:{
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enable:'chooseToUse',
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// round:1,
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filterCard:function(card){
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return get.type(card,'trick')=='trick';
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},
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viewAsFilter:function(player){
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return player.countCards('h',{type:['trick','delay']})>0;
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},
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viewAs:{name:'wuxie',{storage:{nowuxie:true}}},
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prompt:'将一张锦囊牌当无懈可击使用',
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check:function(card){return 8-get.value(card)},
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threaten:1.2
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},
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mtongnian:{
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trigger:{player:'phaseUseBegin'},
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forced:true,
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filter:function(event,player){
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var enemies=player.getEnemies();
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for(var i=0;i<enemies.length;i++){
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if(enemies[i].countCards('h')) return true;
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}
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return false;
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},
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getList:function(player){
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var list=[];
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var enemies=player.getEnemies();
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for(var i=0;i<enemies.length;i++){
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list.addArray(enemies[i].getCards('h'));
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}
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return list;
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},
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content:function(){
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var list=lib.skill.mtongnian.getList(player);
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var card=list.randomGet();
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var fake=game.createCard(card);
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fake.mtongnian_link=card;
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player.gain(fake,'draw')._triggered=null;
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fake.classList.add('glow');
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fake._destroy='mtongnian';
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},
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group:['mtongnian_change','mtongnian_use','mtongnian_lose'],
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subSkill:{
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change:{
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trigger:{player:'useCard'},
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silent:true,
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filter:function(event,player){
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return player.hasCard(function(card){
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return card.mtongnian_link?true:false;
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},'h');
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},
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content:function(){
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var list=lib.skill.mtongnian.getList(player);
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var hs=player.getCards('h',function(card){
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return card.mtongnian_link?true:false;
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});
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for(var i=0;i<hs.length;i++){
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var current=hs[i].mtongnian_link;
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hs[i].mtongnian_link=list.randomGet(current);
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if(!hs[i].mtongnian_link){
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hs[i].mtongnian_link=current;
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}
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hs[i].init(hs[i].mtongnian_link);
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}
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}
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},
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use:{
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trigger:{player:'useCardBefore'},
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silent:true,
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filter:function(event,player){
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return event.card.mtongnian_link?true:false;
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},
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content:function(){
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var link=trigger.card.mtongnian_link;
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var target=get.owner(link);
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if(target&&target!=player){
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trigger.cards.add(trigger.card);
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player.lose(trigger.cards,ui.discardPile);
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trigger.card=link;
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trigger.cards.length=0;
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trigger.cards.push(link);
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target.lose(link,ui.discardPile);
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player.logSkill('mtongnian',target);
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game.log(target,'失去了',link);
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game.delayx();
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}
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else{
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player.lose(trigger.card);
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trigger.cancel();
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}
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}
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},
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lose:{
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trigger:{player:'phaseUseEnd',global:'loseEnd'},
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silent:true,
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filter:function(event,player){
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if(event.name=='lose'){
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return lib.skill.mtongnian.getList(player).length==0;
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}
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return true;
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},
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content:function(){
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var hs=player.getCards('h',function(card){
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return card.mtongnian_link?true:false;
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});
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if(hs.length){
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player.lose(hs)._triggered=null;
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}
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}
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}
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},
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ai:{
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threaten:1.3
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}
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},
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mbaizhan:{
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trigger:{source:'damageEnd'},
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forced:true,
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filter:function(event){
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return event.num>0;
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},
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content:function(){
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player.changeHujia(trigger.num);
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}
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},
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msilian:{
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trigger:{player:'phaseEnd'},
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filter:function(event,player){
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return player.hujia>0;
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},
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check:function(event,player){
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return player.hujia>1&&player.hp>1;
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},
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content:function(){
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player.storage.msilian=player.hujia;
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player.changeHujia(-player.hujia);
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player.insertPhase();
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},
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group:['msilian_hp','msilian_draw'],
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subSkill:{
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hp:{
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trigger:{player:'phaseAfter'},
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silent:true,
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filter:function(event,player){
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return event.skill=='msilian'&&!player.getStat('damage');
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},
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content:function(){
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player.loseHp();
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}
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},
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draw:{
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trigger:{player:'phaseDrawBegin'},
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filter:function(event){
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return event.getParent('phase').skill=='msilian';
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},
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silent:true,
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content:function(){
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trigger.num+=player.storage.msilian-2;
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}
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}
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}
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}
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},
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translate:{
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mtg_jiding:'基定',
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mtg_qianzhuo:'茜卓',
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mtg_jiesi:'杰斯',
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mtg_lilianna:'莉莲娜',
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mtg_nisha:'妮莎',
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mtg_ayeni:'阿耶尼',
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mbaizhan:'百战',
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mbaizhan_info:'锁定技,每当你造成一点伤害,你获得一点护甲',
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msilian:'祀炼',
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msilian_info:'结束阶段,若你有护甲,你可以移去全部护甲,然后进行一个额外回合;在额外回合中,你的摸牌阶段摸牌基数为你移去的护甲数;额外回合结束后,若你未造成伤害,你失去一点体力',
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mtongnian:'通念',
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mtongnian_info:'锁定技,出牌阶段开始时,你获得一张替身牌,此牌对应一名随机敌人的一张随机手牌;每当你使用一张非替身牌,随机更换替身牌对应的牌;当你使用替身牌时,改为使用替身牌对应的牌;当出牌阶段结束,或替身牌离开手牌区,或敌方角色没有手牌时,销毁替身牌',
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msuoling:'塑灵',
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msuoling_info:'你可以将一张锦囊牌当作无懈可击使用,此无懈可击不能被其它无懈可击响应',
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mhuanyi:'幻逸',
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mhuanyi_info:'结束阶段,你可以将【效果1】分配给任意名角色,然后将【效果2】分配给其余角色(分配结果对其他角色不可见)。效果1:当目标对你首次使用卡牌时,若此牌为基本牌,则取消之;效果2:当目标对你首次使用卡牌时,若此牌为非基本牌,则取消之',
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},
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};
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});
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@ -427,7 +427,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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xiaoyue:{
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xiaoyue:{
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trigger:{player:'phaseBegin'},
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trigger:{global:'roundStart'},
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forced:true,
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forced:true,
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filter:function(event,player){
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filter:function(event,player){
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return player.countCards('h','sha');
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return player.countCards('h','sha');
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@ -4149,7 +4149,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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lingdi:'灵笛',
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lingdi:'灵笛',
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lingdi_info:'出牌阶段,你可以弃置一张本回合与此法弃置的牌花色均不同的手牌,然后选择一名与你距离为X的角色与其各摸一张牌,X为本回合发动灵笛的次数(含此次)',
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lingdi_info:'出牌阶段,你可以弃置一张本回合与此法弃置的牌花色均不同的手牌,然后选择一名与你距离为X的角色与其各摸一张牌,X为本回合发动灵笛的次数(含此次)',
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xiaoyue:'啸月',
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xiaoyue:'啸月',
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xiaoyue_info:'锁定技,准备阶段,若你手牌中有杀,你将手牌中的一张随机杀对一名随机敌方角色使用,然后获得一点护甲',
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xiaoyue_info:'锁定技,每轮开始时,若你手牌中有杀,你将手牌中的一张随机杀对一名随机敌方角色使用,然后获得一点护甲',
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minsha:'冥煞',
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minsha:'冥煞',
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minsha_info:'出牌阶段限一次,你可以弃置两张牌,对一名体力值大于1的其他角色造成一点雷属性伤害,然后距离目标1以内的所有其他角色随机弃置一张牌',
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minsha_info:'出牌阶段限一次,你可以弃置两张牌,对一名体力值大于1的其他角色造成一点雷属性伤害,然后距离目标1以内的所有其他角色随机弃置一张牌',
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xhuanlei:'唤雷',
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xhuanlei:'唤雷',
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@ -5534,7 +5534,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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mieji:{
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mieji:{
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trigger:{player:'useCardBegin'},
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trigger:{player:'useCard'},
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direct:true,
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direct:true,
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audio:2,
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audio:2,
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filter:function(event,player){
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filter:function(event,player){
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@ -5546,7 +5546,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.chooseTarget(get.prompt('mieji'),function(card,player,target){
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player.chooseTarget(get.prompt('mieji'),function(card,player,target){
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var trigger=_status.event.getTrigger();
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var trigger=_status.event.getTrigger();
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return lib.filter.filterTarget(trigger.card,player,target)&&target!=trigger.targets[0];
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return lib.filter.filterTarget(trigger.card,player,target)&&target!=trigger.targets[0];
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}).set('ai',function(target){
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}).set('autodelay',true).set('ai',function(target){
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var trigger=_status.event.getTrigger();
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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var player=_status.event.player;
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return get.effect(target,trigger.card,player,player);
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return get.effect(target,trigger.card,player,player);
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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window.noname_asset_list=[
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'1.9.40',
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'1.9.41',
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'image/background/huangtian_bg.jpg',
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'image/background/huangtian_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/ol_bg.jpg',
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'image/background/september_bg.jpg',
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'image/background/september_bg.jpg',
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@ -605,6 +605,12 @@ window.noname_asset_list=[
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'image/character/mifuren.jpg',
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'image/character/mifuren.jpg',
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'image/character/miheng.jpg',
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'image/character/miheng.jpg',
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'image/character/mizhu.jpg',
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'image/character/mizhu.jpg',
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'image/character/mtg_ayeni.jpg',
|
||||||
|
'image/character/mtg_lilianna.jpg',
|
||||||
|
'image/character/mtg_jiding.jpg',
|
||||||
|
'image/character/mtg_jiesi.jpg',
|
||||||
|
'image/character/mtg_nisha.jpg',
|
||||||
|
'image/character/mtg_qianzhuo.jpg',
|
||||||
'image/character/nianshou.jpg',
|
'image/character/nianshou.jpg',
|
||||||
'image/character/niutou.jpg',
|
'image/character/niutou.jpg',
|
||||||
'image/character/old_caoxiu.jpg',
|
'image/character/old_caoxiu.jpg',
|
||||||
|
|
35
game/game.js
35
game/game.js
|
@ -8839,8 +8839,16 @@
|
||||||
for(var i=0;i<cards.length;i++){
|
for(var i=0;i<cards.length;i++){
|
||||||
cards[i].discard();
|
cards[i].discard();
|
||||||
}
|
}
|
||||||
|
player.removeEquipTrigger();
|
||||||
player.update();
|
player.update();
|
||||||
},
|
},
|
||||||
|
to:function(){
|
||||||
|
for(var i=0;i<game.players.length;i++){
|
||||||
|
if(game.players[i]!=game.me){
|
||||||
|
cheat.t(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
k:function(i){
|
k:function(i){
|
||||||
if(i==undefined) i=1;
|
if(i==undefined) i=1;
|
||||||
game.players[i].hp=1;
|
game.players[i].hp=1;
|
||||||
|
@ -9665,7 +9673,17 @@
|
||||||
event.num--;
|
event.num--;
|
||||||
}
|
}
|
||||||
if(event.num>0){
|
if(event.num>0){
|
||||||
player.draw(event.num);
|
var num=event.num;
|
||||||
|
if(event.attachDraw){
|
||||||
|
for(var i=0;i<event.attachDraw.length;i++){
|
||||||
|
ui.cardPile.insertBefore(event.attachDraw[i],ui.cardPile.firstChild);
|
||||||
|
}
|
||||||
|
num+=event.attachDraw.length;
|
||||||
|
}
|
||||||
|
var next=player.draw(num);
|
||||||
|
if(event.attachDraw){
|
||||||
|
next.minnum=event.attachDraw.length;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
"step 1"
|
"step 1"
|
||||||
|
@ -11999,6 +12017,9 @@
|
||||||
// game.playAudio('effect','draw');
|
// game.playAudio('effect','draw');
|
||||||
// }
|
// }
|
||||||
// });
|
// });
|
||||||
|
if(typeof event.minnum=='number'&&num<event.minnum){
|
||||||
|
num=event.minnum;
|
||||||
|
}
|
||||||
if(event.drawDeck){
|
if(event.drawDeck){
|
||||||
if(event.drawDeck>num){
|
if(event.drawDeck>num){
|
||||||
event.drawDeck=num;
|
event.drawDeck=num;
|
||||||
|
@ -12385,9 +12406,9 @@
|
||||||
cards[i].classList.remove('glow');
|
cards[i].classList.remove('glow');
|
||||||
cards[i].recheck();
|
cards[i].recheck();
|
||||||
var info=lib.card[cards[i].name];
|
var info=lib.card[cards[i].name];
|
||||||
if(info.destroy){
|
if(info.destroy||cards[i]._destroy){
|
||||||
cards[i].delete();
|
cards[i].delete();
|
||||||
cards[i].destroyed=info.destroy;
|
cards[i].destroyed=info.destroy||cards[i]._destroy;
|
||||||
}
|
}
|
||||||
else if(event.position){
|
else if(event.position){
|
||||||
cards[i].goto(event.position);
|
cards[i].goto(event.position);
|
||||||
|
@ -19127,6 +19148,9 @@
|
||||||
card[3]='thunder';
|
card[3]='thunder';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if(typeof card=='object'){
|
||||||
|
card=[card.suit,card.number,card.name,card.nature];
|
||||||
|
}
|
||||||
if(!lib.card[card[2]]){
|
if(!lib.card[card[2]]){
|
||||||
lib.card[card[2]]={};
|
lib.card[card[2]]={};
|
||||||
}
|
}
|
||||||
|
@ -19177,6 +19201,7 @@
|
||||||
this.classList.remove('fullimage');
|
this.classList.remove('fullimage');
|
||||||
this.classList.remove('fullborder');
|
this.classList.remove('fullborder');
|
||||||
this.node.name.dataset.nature='';
|
this.node.name.dataset.nature='';
|
||||||
|
this.node.info.classList.remove('red');
|
||||||
if(!lib.config.hide_card_image&&lib.card[bg].fullskin){
|
if(!lib.config.hide_card_image&&lib.card[bg].fullskin){
|
||||||
this.classList.add('fullskin');
|
this.classList.add('fullskin');
|
||||||
if(img){
|
if(img){
|
||||||
|
@ -41820,6 +41845,7 @@
|
||||||
for(var i in lib.card){
|
for(var i in lib.card){
|
||||||
if(lib.card[i].mode&&lib.card[i].mode.contains(get.mode())==false) continue;
|
if(lib.card[i].mode&&lib.card[i].mode.contains(get.mode())==false) continue;
|
||||||
// if(lib.card[i].vanish||lib.card[i].destroy) continue;
|
// if(lib.card[i].vanish||lib.card[i].destroy) continue;
|
||||||
|
if(lib.card[i].destroy) continue;
|
||||||
if(typeof filter=='function'&&!filter(i)) continue;
|
if(typeof filter=='function'&&!filter(i)) continue;
|
||||||
if(lib.config.bannedcards.contains(i)) continue;
|
if(lib.config.bannedcards.contains(i)) continue;
|
||||||
if(!lib.translate[i+'_info']) continue;
|
if(!lib.translate[i+'_info']) continue;
|
||||||
|
@ -41838,7 +41864,8 @@
|
||||||
var list=[];
|
var list=[];
|
||||||
for(var i in lib.card){
|
for(var i in lib.card){
|
||||||
if(lib.card[i].mode&&lib.card[i].mode.contains(get.mode())==false) continue;
|
if(lib.card[i].mode&&lib.card[i].mode.contains(get.mode())==false) continue;
|
||||||
if(lib.card[i].vanish||lib.card[i].destroy) continue;
|
// if(lib.card[i].vanish||lib.card[i].destroy) continue;
|
||||||
|
if(lib.card[i].destroy) continue;
|
||||||
if(lib.config.bannedcards.contains(i)) continue;
|
if(lib.config.bannedcards.contains(i)) continue;
|
||||||
if(!lib.translate[i+'_info']) continue;
|
if(!lib.translate[i+'_info']) continue;
|
||||||
if(filter(lib.card[i],i)){
|
if(filter(lib.card[i],i)){
|
||||||
|
|
|
@ -11,6 +11,7 @@ window.noname_package={
|
||||||
yxs:'英雄杀',
|
yxs:'英雄杀',
|
||||||
hearth:'炉石传说',
|
hearth:'炉石传说',
|
||||||
gwent:'昆特牌',
|
gwent:'昆特牌',
|
||||||
|
mtg:'万智牌',
|
||||||
ow:'守望先锋',
|
ow:'守望先锋',
|
||||||
swd:'轩辕剑',
|
swd:'轩辕剑',
|
||||||
gujian:'古剑奇谭',
|
gujian:'古剑奇谭',
|
||||||
|
|
|
@ -14,6 +14,7 @@ window.noname_source_list=[
|
||||||
'character/gujian.js',
|
'character/gujian.js',
|
||||||
'character/gwent.js',
|
'character/gwent.js',
|
||||||
'character/hearth.js',
|
'character/hearth.js',
|
||||||
|
'character/mtg.js',
|
||||||
'character/old.js',
|
'character/old.js',
|
||||||
'character/ow.js',
|
'character/ow.js',
|
||||||
'character/rank.js',
|
'character/rank.js',
|
||||||
|
|
|
@ -1,13 +1,11 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.40.2',
|
version:'1.9.41',
|
||||||
// update:'1.9.38.1',
|
// update:'1.9.38.1',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
// '武将称号',
|
|
||||||
// '神之试炼',
|
|
||||||
'bug修复'
|
'bug修复'
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'game/game.js',
|
// 'game/game.js',
|
||||||
// 'game/package.js',
|
// 'game/package.js',
|
||||||
// 'game/config.js',
|
// 'game/config.js',
|
||||||
// 'game/source.js',
|
// 'game/source.js',
|
||||||
|
@ -22,13 +20,13 @@ window.noname_update={
|
||||||
// 'character/gwent.js',
|
// 'character/gwent.js',
|
||||||
// 'character/old.js',
|
// 'character/old.js',
|
||||||
// 'character/standard.js',
|
// 'character/standard.js',
|
||||||
'character/sp.js',
|
// 'character/sp.js',
|
||||||
// 'character/swd.js',
|
// 'character/swd.js',
|
||||||
// 'character/rank.js',
|
// 'character/rank.js',
|
||||||
'character/yijiang.js',
|
// 'character/yijiang.js',
|
||||||
// 'character/xianjian.js',
|
// 'character/xianjian.js',
|
||||||
// 'mode/identity.js',
|
// 'mode/identity.js',
|
||||||
'mode/boss.js',
|
// 'mode/boss.js',
|
||||||
// 'mode/guozhan.js',
|
// 'mode/guozhan.js',
|
||||||
// 'mode/versus.js',
|
// 'mode/versus.js',
|
||||||
// 'mode/connect.js',
|
// 'mode/connect.js',
|
||||||
|
@ -39,7 +37,7 @@ window.noname_update={
|
||||||
// 'theme/music/style.css',
|
// 'theme/music/style.css',
|
||||||
// 'theme/woodden/style.css',
|
// 'theme/woodden/style.css',
|
||||||
// 'theme/simple/style.css',
|
// 'theme/simple/style.css',
|
||||||
'layout/default/layout.css',
|
// 'layout/default/layout.css',
|
||||||
// 'layout/default/phone.css',
|
// 'layout/default/phone.css',
|
||||||
// 'layout/default/menu.css',
|
// 'layout/default/menu.css',
|
||||||
// 'theme/style/cardback/*',
|
// 'theme/style/cardback/*',
|
||||||
|
|
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Loading…
Reference in New Issue